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-rw-r--r--npc/re/quests/quests_mora.txt88
1 files changed, 44 insertions, 44 deletions
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index cdd405363..0d64f23d9 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -63,7 +63,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "- A person with a white gown -";
mes "- is pulling at his hair. -";
next;
- if(select("Try talking to him.:How noisy.") == 2) {
+ if(select("Try talking to him.", "How noisy.") == 2) {
mes "[Theore]";
mes "Oh, of course, I'm sorry.";
mes "I'll keep it down.";
@@ -96,7 +96,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "Are you busy at the moment?";
mes "If you spare me a little time, I will see to it that you're rewarded handsomely!";
next;
- switch(select("I'm busy.:Listen to him more.")) {
+ switch(select("I'm busy.", "Listen to him more.")) {
case 1:
mes "[Theore]";
mes ".......";
@@ -130,7 +130,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "So won't you give me a hand?!";
mes "Your help will be acknowledged fully - I will tell the professor myself!";
next;
- switch(select("Help.:Don't help.")) {
+ switch(select("Help.", "Don't help.")) {
case 1:
mes "[Theore]";
mes "Sob sob Warrior, you're the best!";
@@ -569,7 +569,7 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{
mes "But it won't be easy to find its owner with just the pouch...";
changequest 11186,11187;
next;
- if(select("I think I saw a fairy that might be the owner.:I'll think about it.") == 2) {
+ if(select("I think I saw a fairy that might be the owner.", "I'll think about it.") == 2) {
mes "[Tired-looking Fairy]";
mes "Then tell me if you remember anything.";
close;
@@ -589,10 +589,10 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{
setarray .@Wings$[0],"round","two pairs of","characteristic";
setarray .@i[1],
- select("Blonde hair:Grassy-green hair:Woody-brown hair:Sea-blue hair"),
- select("Dark-skinned:Light-skinned"),
- select("Snow-white clothing:Grape clothing:Sky-blue clothing:Grassy-green clothing"),
- select("Round wings:Two pairs of wings:Characteristic Wings");
+ select("Blonde hair", "Grassy-green hair", "Woody-brown hair", "Sea-blue hair"),
+ select("Dark-skinned", "Light-skinned"),
+ select("Snow-white clothing", "Grape clothing", "Sky-blue clothing", "Grassy-green clothing"),
+ select("Round wings", "Two pairs of wings", "Characteristic Wings");
.@i[0] = (1 << .@i[1]) | (1 << (.@i[2]+4)) | (1 << (.@i[3]+6)) | (1 << (.@i[4]+10));
@@ -739,7 +739,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{
mes "Well if you hear that you'll have to helpp!";
mes "Still want to knoww?!";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Kusmi]";
mes "It's not a special road or anythingg.";
@@ -929,7 +929,7 @@ splendide,304,295,4 script Theodore#ep14_1_bs 4_M_FAIRYKID4,{
mes "Hmm... if you hear that, you might just have to help us out?";
mes "Do you still want to know?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Theodore]";
mes "The supply route comes through Bifrost, and you can get to it from the back of the Splendide Basecamp.";
@@ -1111,7 +1111,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{
mes "Are you going to help me if I tell you?";
mes "If not, I won't tell.";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Pauchon]";
mes "A giant road leads away from the back of Splendide.";
@@ -1370,7 +1370,7 @@ mora,55,124,2 script Jones#ep14_1_bs 4_M_MERCAT1,{
mes "[Jones]";
mes "Deliveries to other places have all stopped also. Ah, my credibility is suffering....";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Jones]";
mes "Thank you.";
@@ -1468,7 +1468,7 @@ splendide,121,260,4 script Daphrer#ep14_1_bs 4_F_FAIRY,{
sec_in02,35,175,0 script Theore Set Guid 4_F_FAIRYKID,{
callfunc "F_GM_NPC";
- switch(select("Set0:Set33:Set2_0")) {
+ switch(select("Set0", "Set33", "Set2_0")) {
case 1:
ep14_1_bs = 0;
end;
@@ -1538,7 +1538,7 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{
mes "Looking closely, you find a box with a small piece of paper stuck to it.";
mes "You've found the box of goods Cheshire was talking about.";
next;
- switch(select("Move the box.:Give up.")) {
+ switch(select("Move the box.", "Give up.")) {
case 1:
mes "You promised to take the box of Bradium to Cheshire, who will be waiting for you near the Crevice of Bifrost.";
erasequest 7208;
@@ -1660,7 +1660,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes ".......What? Why are you staring at me like that?";
mes "his is all for Ahat's good.";
next;
- switch(select("I guess I have no choice.:I have a lot of things to do!")) {
+ switch(select("I guess I have no choice.", "I have a lot of things to do!")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)";
@@ -1823,7 +1823,7 @@ L_LostQuest:
mes "What happened to the box?";
mes "Why are you empty-handed?";
next;
- switch(select("I'll look for it again!:I lost it...")) {
+ switch(select("I'll look for it again!", "I lost it...")) {
case 1:
mes "[Cheshire]";
mes "Make sure you do a good job!";
@@ -1900,7 +1900,7 @@ dicastes02,103,190,3 script Cheshire#ep14_extra 4_M_CATMAN1,{
mes "...Eh?";
mes "What a surprise. What are you doing here?";
next;
- switch(select("And what are YOU doing here?:Those ears...?")) {
+ switch(select("And what are YOU doing here?", "Those ears...?")) {
case 1:
mes "[Cheshire]";
mes "Out for a walk?";
@@ -1909,7 +1909,7 @@ dicastes02,103,190,3 script Cheshire#ep14_extra 4_M_CATMAN1,{
mes "[Cheshire]";
mes ".. ..............";
next;
- select("....:Wha... What a pretty tree.");
+ select("....", "Wha... What a pretty tree.");
mes "[Cheshire]";
mes "This tree... it's white, transparent, and shiny.";
mes "It's a Sapha's body.";
@@ -1989,7 +1989,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "Did you happen to see";
mes "Lope, my fiance, there?";
next;
- switch(select("Yes, I did.:No, I didn't.")) {
+ switch(select("Yes, I did.", "No, I didn't.")) {
case 1:
mes "[Euridi]";
mes "Are you sure? Where did you see him?";
@@ -2012,7 +2012,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "My heart aches at the thought of Lope...";
mes "He will be desperately looking for me...";
next;
- switch(select("Sorry, I'm busy!:I'll help you!")) {
+ switch(select("Sorry, I'm busy!", "I'll help you!")) {
case 1:
mes "[Euridi]";
mes "How heartless!";
@@ -2128,7 +2128,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "Have you found Lope?";
mes "Is he safe?";
next;
- switch(select("Tell her you can't possibly find him.:Tell her he is dead.")) {
+ switch(select("Tell her you can't possibly find him.", "Tell her he is dead.")) {
case 1:
mes "[Euridi]";
mes "I'll go look for him myself.";
@@ -2310,7 +2310,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{
mes "You'd better not keep that.";
mes "Can I have it?";
next;
- switch(select("Give it to him.:Don't give it to him.")) {
+ switch(select("Give it to him.", "Don't give it to him.")) {
case 1:
mes "[Pitt]";
mes "So I swallow it like this,";
@@ -2500,7 +2500,7 @@ OnTimer2000:
OnTouch:
mes "I see a suspicious man. Should I try talking to him?";
next;
- switch(select("Leave him alone.:Talk to him.")) {
+ switch(select("Leave him alone.", "Talk to him.")) {
case 1:
donpcevent "Lope#pa::OnDisable";
mes "[Suspicious Man]";
@@ -2584,7 +2584,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "It's a simple experiment, so there's no need to be afraid.";
emotion e_gg;
next;
- if(select("What a crazy Raffle. I must run away.:... ...") == 1) {
+ if(select("What a crazy Raffle. I must run away.", "... ...") == 1) {
mes "[Raffle Researcher]";
mes "You said you had made it up from the Crevice,";
mes "so I was wondering what race you were,";
@@ -2629,7 +2629,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "That's that. You're not busy, are you?";
mes "I'd like you to give me a hand...";
next;
- select("Help him.:Help willingly.:Although you feel a little embarrassed, help anyhow.:Help with conviction.:Help adorably.:You're suspicious, but help anyhow.:You have no choice. Help him.");
+ select("Help him.", "Help willingly.", "Although you feel a little embarrassed, help anyhow.", "Help with conviction.", "Help adorably.", "You're suspicious, but help anyhow.", "You have no choice. Help him.");
mes "[Raffle Researcher]";
mes "I haven't met many humans";
mes "but you clearly care about";
@@ -3227,7 +3227,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "the experiment results are all in.";
mes "Do you want to look at the results?";
next;
- switch(select("Actually, I don't want to.:Look at the results.")) {
+ switch(select("Actually, I don't want to.", "Look at the results.")) {
case 1:
mes "[Raffle Researcher]";
mes "Good thinking. Actually, it may hurt";
@@ -3343,7 +3343,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "Could it be that you suddenly want to look at";
mes "the research report???";
next;
- switch(select("Look at the report.:I came to say hello.")) {
+ switch(select("Look at the report.", "I came to say hello.")) {
case 1:
mes "[Raffle Researcher]";
mes "Haven't I shown it to you before?";
@@ -3366,7 +3366,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "You want to look again?";
emotion e_what;
next;
- switch(select("Look again.:Don't look again.")) {
+ switch(select("Look again.", "Don't look again.")) {
case 1:
mes "[Raffle Researcher]";
mes "Sure... As you wish!!";
@@ -3496,7 +3496,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "Why you bother me.";
mes "You stop bullying me.";
next;
- if(select("Bully anyway.:I'll stop.") == 1) {
+ if(select("Bully anyway.", "I'll stop.") == 1) {
emotion e_sob;
ep14_1_goki = 0;
close2;
@@ -3523,7 +3523,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "[Fishee]";
mes "You... Good. Help Fishee?";
next;
- if(select("Don't help.:Help.") == 1) {
+ if(select("Don't help.", "Help.") == 1) {
emotion e_sob;
ep14_1_goki = 0;
close2;
@@ -3575,7 +3575,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "[Fishee]";
mes "You forgot me name?";
next;
- if(select("Please tell me your name again!:I know your name.") == 1) {
+ if(select("Please tell me your name again!", "I know your name.") == 1) {
mes "[Fishee]";
mes "Your memory, like fish.";
mes "Stupid. I talk.";
@@ -3632,7 +3632,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "The unidentified creature is attacking. What will you do?";
next;
while(1) {
- switch(select("Attack with a weapon.:Attack using a skill.:Attack using teeth.:Run away in fear.")) {
+ switch(select("Attack with a weapon.", "Attack using a skill.", "Attack using teeth.", "Run away in fear.")) {
case 1: // Weapon
.@p_damage = 10;
.@pc_attack = rand(1,10);
@@ -3779,7 +3779,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else {
mes "What will you do?";
next;
- if(select("Check the body of the unidentified creature.:Leave.") == 2) {
+ if(select("Check the body of the unidentified creature.", "Leave.") == 2) {
setquest 5029;
ep14_1_goki += 1;
close2;
@@ -3834,7 +3834,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
next;
mes "What will you do?";
next;
- switch(select("... ... ...:Dodge.:Block.:It's too much. Run away.")) {
+ switch(select("... ... ...", "Dodge.", "Block.", "It's too much. Run away.")) {
case 1:
switch(.@npc_attack) {
case 1:
@@ -4100,7 +4100,7 @@ OnFullon:
mes "You may be able to collect bath water samples.";
mes "What will you do?";
next;
- if(select("Collect samples.:Leave.") == 2) {
+ if(select("Collect samples.", "Leave.") == 2) {
donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
@@ -4150,7 +4150,7 @@ OnFullon:
mes "You may be able to collect the unidentified creature's "+.@str$+" samples.";
mes "What do you want to do?";
next;
- if(select("Look further.:Leave.") == 2) {
+ if(select("Look further.", "Leave.") == 2) {
donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
@@ -4250,7 +4250,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "that the researcher talked about.";
mes "Will you collect a sample?";
next;
- if(select("Collect a sample.:Don't collect a sample.") == 2)
+ if(select("Collect a sample.", "Don't collect a sample.") == 2)
close;
if (countitem(Empty_Cylinder) == 0) {
mes "You have no empty sample tubes.";
@@ -4410,7 +4410,7 @@ mora,133,80,6 script Elephantine#pa0829 4_ELEPHANT,{
mes "Welcome.";
mes "I have some tasks for you - will you take a look at them?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Elephantine]";
mes "I'm the Head of the Volunteer Patrol of the Village of Mora. It didn't used to be like this, he he.";
next;
@@ -4593,7 +4593,7 @@ mora,119,103,4 script Bow-wow#pa0829 4_M_DOGTRAVELER,{
mes "Welcome.";
mes "I have some tasks for you - will you take a look at them?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Bow-wow]";
mes "Here, we make all kinds of supplies for adventurers.";
next;
@@ -4789,7 +4789,7 @@ mora,124,108,7 script Woof-grrr#pa0829 4_M_DOGTRAVELER2,{
mes "Nice to see you.";
mes "I have some tasks for you - will you take a look at them?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Woof-grrr]";
mes "Bow-wow and I are in the same industry.";
next;
@@ -4989,7 +4989,7 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{
mes "Welcome.";
mes "Are you ready?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Soul Guide]";
mes "My job is to gather the remains of the souls haunting the forest and put them to rest.";
next;
@@ -5212,7 +5212,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{
mes "Soldier, I need you to do something for me.";
mes "Go to the Hazy Forest and gather 200 ^FF0000Mysterious Seeds^000000!";
next;
- switch(select("Yes, sir!:I challenge you to a duel!")) {
+ switch(select("Yes, sir!", "I challenge you to a duel!")) {
case 1:
mes "[Order of the Knights Boss]";
mes "Good attitude, "+strcharinfo(0)+" Soldier!";
@@ -5280,7 +5280,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{
mes "and bring back about 30 of them.";
mes "They will make great souvenirs.";
next;
- switch(select("Am I doing all the work here or what?:Yes, sir!")) {
+ switch(select("Am I doing all the work here or what?", "Yes, sir!")) {
case 1:
mes "[Order of the Knights Head]";
mes "So you've noticed it?";
@@ -5342,7 +5342,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{
mes "a circus troupe instead.";
mes "Are you interested in trying tightrope walking?";
next;
- switch(select("Well, I could do a fire show.:This is so absurd.")) {
+ switch(select("Well, I could do a fire show.", "This is so absurd.")) {
case 1:
mes "[Order of the Knights Head]";
mes "No, it's impossible.";