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-rw-r--r--npc/re/quests/quests_malaya.txt358
1 files changed, 179 insertions, 179 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index bf7fb03d2..b75e4969b 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -42,7 +42,7 @@
//== Cautious Village & Daily Quests :: hi_malaya ==========
malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -162,9 +162,9 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "[Rodel the Guard]";
mes "I think there will be more Jejeling hunts in the future. Please join us again next time.";
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
erasequest 7404;
setquest 7405;
@@ -198,7 +198,7 @@ OnInit:
}
malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -452,7 +452,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
setquest 7397;
close;
} else if (malaya_diwata == 3) {
- if ((countitem(6509) < 3) || (countitem(6510) < 3) && (countitem(6511) < 3)) {
+ if ((countitem(Mysterious_Flower) < 3) || (countitem(Elegant_Flower) < 3) && (countitem(Beautiful_Flower) < 3)) {
mes "[Phong in Mumbaki]";
mes "There are ^4d4dff3 Mystic Flowers, 3 Elegant Flowers, 3 Pretty Flowers^000000.";
mes "Do you understand?";
@@ -473,10 +473,10 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "[Phong in Mumbaki]";
mes "Now, deliver this to that child.";
mes "I hope she opens her heart with this and becomes willing to talk to you.";
- delitem 6509, 3; // Mysterious_Flower
- delitem 6510, 3; // Elegant_Flower
- delitem 6511, 3; // Beautiful_Flower
- getitem 6506, 1; // Memorial_Bouquet
+ delitem Mysterious_Flower, 3; // Mysterious_Flower
+ delitem Elegant_Flower, 3; // Elegant_Flower
+ delitem Beautiful_Flower, 3; // Beautiful_Flower
+ getitem Offering_Bouquet, 1; // Memorial_Bouquet
malaya_diwata = 4;
erasequest 7397;
setquest 7398;
@@ -504,14 +504,14 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "A tribute must be sincere. Don't forget that.";
close;
}
- if (countitem(6506) > 0) {
+ if (countitem(Offering_Bouquet) > 0) {
mes "[Phong in Mumbaki]";
mes "Isn't it already made?";
mes "What is that in your hand?";
mes "Why are you standing around here? Go and give out those flowers.";
close;
}
- if ((countitem(6509) < 3) || (countitem(6510) < 3) || (countitem(6511) < 3)) {
+ if ((countitem(Mysterious_Flower) < 3) || (countitem(Elegant_Flower) < 3) || (countitem(Beautiful_Flower) < 3)) {
mes "[Phong in Mumbaki]";
mes "Going to Diwata?";
mes "You need Mysterious Flowers, Elegant Flowers and Beautiful Flowers, 3 of each, okay?";
@@ -525,17 +525,17 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "[Phong in Mumbaki]";
mes "Hey, here's the Bouquet.";
mes "Make offerings with your soul and wish for a fruitful day.";
- delitem 6509, 3; // Mysterious_Flower
- delitem 6510, 3; // Elegant_Flower
- delitem 6511, 3; // Beautiful_Flower
- getitem 6506, 1; // Memorial_Bouquet
+ delitem Mysterious_Flower, 3; // Mysterious_Flower
+ delitem Elegant_Flower, 3; // Elegant_Flower
+ delitem Beautiful_Flower, 3; // Beautiful_Flower
+ getitem Offering_Bouquet, 1; // Memorial_Bouquet
close;
}
}
}
malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -627,7 +627,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
close;
}
} else if (malaya_hi == 21) {
- if ((countitem(6501) < 6) || (countitem(6500) < 6) || (countitem(6502) < 6)) {
+ if ((countitem(Salt_Bag) < 6) || (countitem(Sharp_Bamboo) < 6) || (countitem(Silver_Cross) < 6)) {
mes "[Imelda]";
mes "I'll approve you as worthy if you bring all the materials for the Spiritual Protection!";
next;
@@ -646,9 +646,9 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Now I'm going through the holy ritual to make a traditional Spiritual Protection.";
mes "Give them to me! And don't bother me during the process!";
malaya_hi = 22;
- delitem 6500, 6; // Sharp_Bamboo
- delitem 6501, 6; // Salt_Bag
- delitem 6502, 6; // Silver_Cross
+ delitem Sharp_Bamboo, 6; // Sharp_Bamboo
+ delitem Salt_Bag, 6; // Salt_Bag
+ delitem Silver_Cross, 6; // Silver_Cross
erasequest 7366;
setquest 7367;
close;
@@ -672,7 +672,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Took the Spiritual Protection, despite her ridiculous logic and vigor.";
mes "Let's give them to the villagers.";
malaya_hi = 23;
- getitem 6503, 6; // Soul_Protection
+ getitem Soul_Protection, 6; // Soul_Protection
erasequest 7367;
setquest 7368;
setquest 7369;
@@ -715,9 +715,9 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
erasequest 7379;
setquest 7375;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
$malayaNames$[0] = strcharinfo(0);
@@ -731,7 +731,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
switch (select("I'll help you making Spiritual Protections.:Love and Spiritual Protection for all.")) {
case 1:
if (questprogress(7380)) {
- if ((countitem(6501) < 6) || (countitem(6502) < 6) || (countitem(6500) < 6)) {
+ if ((countitem(Salt_Bag) < 6) || (countitem(Silver_Cross) < 6) || (countitem(Sharp_Bamboo) < 6)) {
mes "[Imelda]";
mes "Materials for making a Spiritual Protection are";
mes "Salt Bags, Silver Crosses and Sharpened Bamboos, 6 of each.";
@@ -747,15 +747,15 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "[Imelda]";
mes "It'll be nice if you could help again tomorrow.";
mes "Here's something for your trouble.";
- delitem 6500, 6; // Sharp_Bamboo
- delitem 6501, 6; // Salt_Bag
- delitem 6502, 6; // Silver_Cross
+ delitem Sharp_Bamboo, 6; // Sharp_Bamboo
+ delitem Salt_Bag, 6; // Salt_Bag
+ delitem Silver_Cross, 6; // Silver_Cross
erasequest 7380;
setquest 7381;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
close;
} else {
@@ -821,9 +821,9 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
erasequest 7374;
erasequest 7379;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
$malayaNames$[0] = strcharinfo(0);
@@ -859,7 +859,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
setquest 7371;
setquest 7372;
setquest 7373;
- getitem 6503, 6; // Soul_Protection
+ getitem Soul_Protection, 6; // Soul_Protection
close;
} else {
mes "[Imelda]";
@@ -894,7 +894,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
setquest 7371;
setquest 7372;
setquest 7373;
- getitem 6503, 6; // Soul_Protection
+ getitem Soul_Protection, 6; // Soul_Protection
close;
} else {
mes "[Imelda]";
@@ -912,7 +912,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
}
malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -972,7 +972,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "I'm sorry I ignored you.";
close;
}
- if (!countitem(523) || !countitem(717)) {
+ if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) {
mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000";
close;
}
@@ -986,8 +986,8 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "...Peace is always good. Yes.";
next;
mes "- Gave Holy Water and Blue Gemstone to Old Man Nardo.-";
- delitem 717, 1; //Blue_Gemstone
- delitem 523, 1; //Holy_Water
+ delitem Blue_Gemstone, 1;
+ delitem Holy_Water, 1;
setquest 7360;
completequest 7360;
if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
@@ -1044,7 +1044,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
close;
case 2:
if (questprogress(7374) && questprogress(7369)) {
- if (!countitem(6503)) {
+ if (!countitem(Soul_Protection)) {
mes "^4d4dffThere's no Spiritual Protection to give to the Old Man.^000000";
close;
}
@@ -1054,7 +1054,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "I am always in your and Imelda's debt.";
next;
mes "-Delivered the Spiritual Protection to Old Man Nardo.-";
- delitem 6503, 1; // Soul_Protection
+ delitem Soul_Protection, 1; // Soul_Protection
erasequest 7369;
setquest 7383;
if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
@@ -1106,7 +1106,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
close;
} else {
if (questprogress(7377)) {
- if (countitem(6503) < 5) {
+ if (countitem(Soul_Protection) < 5) {
mes "[Old Man Nardo]";
mes "Did you deliver the cauldron in one piece?";
mes "Kiko in Mumbaki should have given you a Spiritual Protection. Do you have it?";
@@ -1120,13 +1120,13 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "[Old Man Nardo]";
mes "Please stop by again.";
mes "I always prepare the Cast Iron Cauldron needed at Baryo.";
- delitem 6503, 5; // Soul_Protection
+ delitem Soul_Protection, 5; // Soul_Protection
setquest 7378;
erasequest 7377;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
$malayaNames$[2] = strcharinfo(0);
@@ -1162,7 +1162,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "This is the Cast Iron Cauldron. They have fine blacksmiths in Malaya.";
mes "Deliver this to Kiko in Mumbaki at the nearby town of Baryo Mahiwaga.";
setquest 7376;
- getitem 6504, 5; // Cast_Iron_Caldron
+ getitem Cast_Iron_Caldron, 5; // Cast_Iron_Caldron
close;
case 3:
mes "[Old Man Nardo]";
@@ -1235,7 +1235,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "but I am braver with them.";
close;
}
- if (!countitem(523) || !countitem(717)) {
+ if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) {
mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000";
close;
}
@@ -1252,8 +1252,8 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "Hey... Could you give some for my daughter as well?";
next;
mes "- Gave Romel the prepared Holy Water and Blue Gemstone.-";
- delitem 717, 1; //Blue_Gemstone
- delitem 523, 1; //Holy_Water
+ delitem Blue_Gemstone, 1;
+ delitem Holy_Water, 1;
setquest 7364;
completequest 7364;
if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
@@ -1305,7 +1305,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "I'm okay for now.";
close;
}
- if (!countitem(6503)) {
+ if (!countitem(Soul_Protection)) {
mes "^4d4dffThere are no Spiritual Protections to give to Romel.^000000";
close;
}
@@ -1315,7 +1315,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "This Spiritual Protection will also protect us.";
next;
mes "- Delivered Romel his Spiritual Protection.-";
- delitem 6503, 1; // Soul_Protection
+ delitem Soul_Protection, 1; // Soul_Protection
erasequest 7373;
setquest 7387;
if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
@@ -1386,7 +1386,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "Daddy's braver now and that makes Talah stronger too.";
close;
}
- if (!countitem(523) || !countitem(717)) {
+ if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) {
mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000";
close;
}
@@ -1401,8 +1401,8 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "Is this stone going to keep Talah safe?";
next;
mes "- Delivered the Holy Water and Blue Gemstone to Talah. -";
- delitem 717, 1; //Blue_Gemstone
- delitem 523, 1; //Holy_Water
+ delitem Blue_Gemstone, 1;
+ delitem Holy_Water, 1;
setquest 7363;
completequest 7363;
if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
@@ -1429,7 +1429,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
close;
}
if (questprogress(7374) && questprogress(7372)) {
- if (!countitem(6503)) {
+ if (!countitem(Soul_Protection)) {
mes "^4d4dffThere is no Spiritual Protection to give to Talah.^000000";
close;
}
@@ -1440,7 +1440,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "Daddy likes it too.";
next;
mes "- Delivered new Spiritual Protection to Talah.-";
- delitem 6503, 1; // Soul_Protection
+ delitem Soul_Protection, 1; // Soul_Protection
erasequest 7372;
setquest 7386;
if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
@@ -1469,7 +1469,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
}
malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -1477,7 +1477,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
mes "A device to evaporate sea water is buried in the sand...";
close;
}
- if (countitem(6501) >= 6) {
+ if (countitem(Salt_Bag) >= 6) {
mes "There's enough salt.";
close;
}
@@ -1489,7 +1489,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
progressbar "0xffff00", 5;
disablenpc strnpcinfo(0);
initnpctimer;
- getitem 6501, 1; // Salt_Bag
+ getitem Salt_Bag, 1; // Salt_Bag
mes "[" + strcharinfo(0) + "]";
mes "This should be enough.";
close;
@@ -1503,7 +1503,7 @@ malaya,66,277,0 duplicate(Sand Trap#malaya) Sand Trap#malaya01 4_SOIL
malaya,70,282,0 duplicate(Sand Trap#malaya) Sand Trap#malaya02 4_SOIL
ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -1511,7 +1511,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
mes "There's a short and black bamboo tree.";
close;
}
- if (countitem(6500) >= 6) {
+ if (countitem(Sharp_Bamboo) >= 6) {
mes "There's enough Sharpened Bamboos...";
close;
}
@@ -1521,7 +1521,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
progressbar "0xffff00", 3;
disablenpc strnpcinfo(0);
initnpctimer;
- getitem 6500, 1; //Sharp_Bamboo
+ getitem Sharp_Bamboo, 1;
mes "[" + strcharinfo(0) + "]";
mes "I knew I could do this!";
close;
@@ -1542,7 +1542,7 @@ ma_fild01,180,273,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya04 CLEAR_N
ma_fild01,179,145,0 duplicate(Black Bamboo#malaya) Black Bamboo#malaya05 CLEAR_NPC,4,4
malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -1604,7 +1604,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Isn't that so?";
close;
}
- if (!countitem(523) || !countitem(717)) {
+ if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) {
mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000";
close;
}
@@ -1627,8 +1627,8 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "I'll call for you first when a job opens up for you.";
next;
mes "- Gave Woeon the Holy Water and Blue Gemstone.-";
- delitem 717, 1; //Blue_Gemstone
- delitem 523, 1; //Holy_Water
+ delitem Blue_Gemstone, 1;
+ delitem Holy_Water, 1;
setquest 7362;
completequest 7362;
if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
@@ -1651,7 +1651,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
next;
if (select("Give Spiritual Protection.:The Dealer and his Collection") == 1) {
if (questprogress(7374) == 1 && questprogress(7371) == 1) {
- if (!countitem(6503)) {
+ if (!countitem(Soul_Protection)) {
mes "^4d4dffThere is no Spiritual Protection to give to Woeon.^000000";
close;
}
@@ -1661,7 +1661,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "I'm thankful to you as well, of course.";
next;
mes "-Delivered Spiritual Protection to Woeon.-";
- delitem 6503, 1; // Soul_Protection
+ delitem Soul_Protection, 1; // Soul_Protection
erasequest 7371;
setquest 7385;
if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
@@ -1723,7 +1723,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
close;
} else {
if (questprogress(7391) == 1) {
- if (countitem(6498) < 30) {
+ if (countitem(Jejellopy) < 30) {
mes "[Woeon]";
mes "Hmm? I don't think you have enough.";
mes "I asked you for 30 Jejellopys. Business is business I'm afraid.";
@@ -1737,13 +1737,13 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "[Woeon]";
mes "So I have all the Jejellopys...";
mes "Come back again!";
- delitem 6498, countitem(6498); //Jejellopy
+ delitem Jejellopy, countitem(Jejellopy);
setquest 7392;
erasequest 7391;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
.@memo_name = rand(1,3);
if (!rand(3))
@@ -1781,7 +1781,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
}
malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -1846,7 +1846,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Bu... But, I'm too scared...";
close;
}
- if (!countitem(523) || !countitem(717)) {
+ if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) {
mes "^4d4dffPrepare and give Blue Gemstone and Holy Water. ^000000";
close;
}
@@ -1860,8 +1860,8 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Yes... Now that I have some of your spirit, I can rest well at night.";
next;
mes "- Gave Pandoi the Holy Water and Blue Gemstone.-";
- delitem 717, 1; //Blue_Gemstone
- delitem 523, 1; //Holy_Water
+ delitem Blue_Gemstone, 1;
+ delitem Holy_Water, 1;
setquest 7361;
completequest 7361;
if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
@@ -1909,7 +1909,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "When it wear's out, I'll ask you for another one!";
close;
}
- if (!countitem(6503)) {
+ if (!countitem(Soul_Protection)) {
mes "^4d4dffThere is no Spiritual Protection to give to Pandoi.^000000";
close;
}
@@ -1918,7 +1918,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "It's always good to know that you won't see those black things again!";
next;
mes "-Delivered Spiritual Protection to Pandoi.-";
- delitem 6503, 1; // Soul_Protection
+ delitem Soul_Protection, 1; // Soul_Protection
erasequest 7370;
setquest 7384;
if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
@@ -1949,7 +1949,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
}
.@hunting = questprogress(7393, HUNTING);
if (.@hunting == 2) {
- if (countitem(6508) < 10) {
+ if (countitem(Silver_Bracelet) < 10) {
mes "[Pandoi]";
mes "Where are the Silver Bracelets?";
mes "I know you're invincible...";
@@ -1972,13 +1972,13 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "[Pandoi]";
mes "It's not much, but here's something for the troubles you went through to get the Silver Bracelets.";
mes "If I fail... I'll ask of you the task again!";
- delitem 6508, 10; //Silver_Bracelet
+ delitem Silver_Bracelet, 10;
setquest 7394;
erasequest 7393;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
$malayaNames$[1] = strcharinfo(0);
@@ -2076,7 +2076,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
.@amount = 1;
case 2:
if (!.@amount) .@amount = 6;
- if (countitem(6508) < (.@amount * 2)) {
+ if (countitem(Silver_Bracelet) < (.@amount * 2)) {
mes "[Pandoi]";
mes "You need at least " + (.@amount * 2) + " Silver Bracelets to make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + ".";
close;
@@ -2099,7 +2099,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "A maximum of 50 at a time!";
close;
}
- if (countitem(6508) < (2 * .@amount)) {
+ if (countitem(Silver_Bracelet) < (2 * .@amount)) {
mes "[Pandoi]";
mes "To make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + ", I need at least " + (2 * .@amount) + " Silver Bracelets.";
close;
@@ -2116,8 +2116,8 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Pandoi can do it in a jiffy!";
close2;
progressbar "0xffff00", .@time;
- delitem 6508, .@amount * 2; //Silver_Bracelet
- getitem 6502, .@amount; // Silver_Cross
+ delitem Silver_Bracelet, .@amount * 2;
+ getitem Silver_Cross, .@amount; // Silver_Cross
mes "[Pandoi]";
mes "Look at this!";
mes "Very nice indeed.";
@@ -2129,7 +2129,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
}
malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -2202,7 +2202,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "Now's the time to charge into my ship...!";
close;
}
- if (!countitem(523) || !countitem(717)) {
+ if (!countitem(Holy_Water) || !countitem(Blue_Gemstone)) {
mes "^4d4dffPrepare and give Blue Gemstone and Holy Water.^000000";
close;
}
@@ -2219,8 +2219,8 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "After you're finished with the ghosts here, I'll take on my ship to the end of the world!";
next;
mes "- Gave Pedro the Sailor the Holy Water and Blue Gemstone. -";
- delitem 717, 1; //Blue_Gemstone
- delitem 523, 1; //Holy_Water
+ delitem Blue_Gemstone, 1;
+ delitem Holy_Water, 1;
setquest 7359;
completequest 7359;
if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
@@ -2252,7 +2252,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "It's still up for the fight!";
close;
}
- if (!countitem(6503)) {
+ if (!countitem(Soul_Protection)) {
mes "^4d4dffThere is no Spiritual Protection to give to Pedro the Sailor.^000000";
close;
}
@@ -2261,7 +2261,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "Alright. I'll go at them with this one today.";
next;
mes "-Delivered the Spiritual Protection to Pedro the Sailor.-";
- delitem 6503, 1; // Soul_Protection
+ delitem Soul_Protection, 1; // Soul_Protection
erasequest 7368;
setquest 7382;
if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
@@ -2389,9 +2389,9 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
erasequest 7399;
setquest 7401;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
$malayaNames$[0] = strcharinfo(0);
@@ -2452,9 +2452,9 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
setquest 7401;
erasequest 7403;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
$malayaNames$[0] = strcharinfo(0);
@@ -2568,7 +2568,7 @@ OnTouch:
warp "malaya", 324, 66;
end;
} else if (malaya_diwata == 4) {
- if (!countitem(6506)) {
+ if (!countitem(Offering_Bouquet)) {
cutin "malaya_diwata01", 2;
mes "- The soul of Little Girl Diwata is looking at me fiercely.";
mes "No Offering Bouquet...!!!";
@@ -2635,7 +2635,7 @@ OnTouch:
mes "[Diwata]";
mes "Now, g... go away!";
malaya_diwata = 5;
- delitem 6506, 1; // Memorial_Boquet
+ delitem Offering_Bouquet, 1; // Memorial_Boquet
erasequest 7398;
setquest 7399;
close;
@@ -2704,7 +2704,7 @@ OnTouch:
warp "malaya", 324, 66;
end;
}
- if (!countitem(6506)) {
+ if (!countitem(Offering_Bouquet)) {
mes "[Diwata]";
mes "What? You want me to wave?";
mes "You didn't bring it?";
@@ -2728,7 +2728,7 @@ OnTouch:
mes "[Diwata]";
mes "Tell Pedro the Sailor!";
mes "Diwata will be a goddess of sea, so set sail in my generosity.";
- delitem 6506, 1; // Memorial_Boquet
+ delitem Offering_Bouquet, 1; // Memorial_Boquet
setquest 7403;
erasequest 7402;
close;
@@ -2738,7 +2738,7 @@ OnTouch:
}
ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -2773,7 +2773,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
mes "so deliver it well. Okay? Good.";
close;
}
- if (countitem(6504) < 5) {
+ if (countitem(Cast_Iron_Caldron) < 5) {
mes "[Kiko in Mumbaki]";
mes "Oh, must be the cauldron I ordered.";
mes "But, where is it?";
@@ -2789,8 +2789,8 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
mes "I'll give you this for the cauldron.";
mes "I hear you're having some trouble with souls?";
mes "Take this. It will help you.";
- delitem 6504, 5; // Cast_Iron_Caldron
- getitem 6503, 5; // Soul_Protection
+ delitem Cast_Iron_Caldron, 5; // Cast_Iron_Caldron
+ getitem Soul_Protection, 5; // Soul_Protection
setquest 7377;
erasequest 7376;
close;
@@ -2808,7 +2808,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
mes "Quickly now.";
close;
}
- if ((countitem(523) < 10) || (countitem(6507) < 10)) {
+ if ((countitem(Holy_Water) < 10) || (countitem(Evil_Bone) < 10)) {
mes "[Kiko in Mumbaki]";
mes "Purification of the bones the Guard Dog Vantai needs to gnaw on?";
mes "My work here just gets better and better.";
@@ -2833,9 +2833,9 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
mes "[Kiko in Mumbaki]";
mes "Moreover, holding on to Evil Spirit Bones will only do you harm,";
mes "so I'll take them all to purify.";
- delitem 6507, countitem(6507); // Evil_Bone
- delitem 523, 10; //Holy_Water
- getitem 6505, 10; //Purified_Bone
+ delitem Evil_Bone, countitem(Evil_Bone); // Evil_Bone
+ delitem Holy_Water, 10;
+ getitem Purified_Bone, 10;
setquest 7407;
erasequest 7406;
close;
@@ -2849,7 +2849,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
}
ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -2916,7 +2916,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
close;
} else {
if (questprogress(7407) == 1) {
- if (countitem(6505) < 10) {
+ if (countitem(Purified_Bone) < 10) {
mes "[Dhong the Guard]";
mes "Kiko in Mumbaki asked for 10 Purified Spirit Bones.";
mes "He needs to have at least 10 at a time. Which of course does not last a day...";
@@ -2939,13 +2939,13 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "[Dhong the Guard]";
mes "This is your reward.";
mes "It would be very nice if you could help us again tomorrow.";
- delitem 6505, 10; // Purified_Bone
+ delitem Purified_Bone, 10; // Purified_Bone
setquest 7408;
erasequest 7407;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(0, 2))
$malayaNames$[2] = strcharinfo(0);
@@ -2996,7 +2996,7 @@ ma_fild01,238,257,2 script Guard Dog Vantai 4_RUS_DWOLF,{
}
ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
- if (MaxWeight - Weight < 1000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 1000 || checkweight(Knife,1) == 0) {
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
@@ -3039,9 +3039,9 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
setquest 7390;
erasequest 7389;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
$malayaNames$[2] = strcharinfo(0);
@@ -3116,7 +3116,7 @@ ma_fild01,203,189,3 script Little Girl#malaya 4_F_BARYO_GIRL,{
ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
if (questprogress(7388)) {
- if (!countitem(12700)) {
+ if (!countitem(Insideout_Shirt)) {
mes "[Little Kid]";
mes "Sigh. Are you lost too?";
mes "They are so naughty.";
@@ -3146,7 +3146,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
mes "She must be worried..!";
mes "I'll go home now!";
mes "Thanks' a lot!";
- delitem 12700, 1; // Insideout_Shirt
+ delitem Insideout_Shirt, 1; // Insideout_Shirt
setquest 7389;
erasequest 7388;
close2;
@@ -3278,9 +3278,9 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
setquest 7410;
erasequest 7409;
// if (IsPremiumPcCafe == 10)
- getitem 6497, 2; // Lesser_Agimat
+ getitem Lesser_Agimat, 2; // Lesser_Agimat
// else
-// getitem 6497, 1; // Lesser_Agimat
+// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
$malayaNames$[1] = strcharinfo(0);
@@ -3355,7 +3355,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
//== Traders :: malaya_npc =================================
ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{
- if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 600 || checkweight(Knife,1) == 0) {
mes "Cannot proceed because you have too many items in your possession.";
close;
}
@@ -3364,7 +3364,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{
next;
switch(select("We need to gather items to fight them off.:Ignore.")) {
case 1:
- if (countitem(6497) >= 3 && Zeny >= 1000) {
+ if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) {
mes "[Old Man in Dilemma]";
mes "You don't seem to be strong enough to fight off demons.";
next;
@@ -3372,11 +3372,11 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{
mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?";
next;
if(select("Create.:No, thank you.") == 1) {
- if (countitem(6497) >= 3 && Zeny >= 1000) {
+ if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) {
specialeffect2 EF_CONE;
specialeffect EF_FORESTLIGHT2;
Zeny -= 1000;
- getitem 12775,1; //Ancient_Spirit_Agimat
+ getitem Ancient_Spirit_Agimat,1;
} else {
mes "[Old Man in Dilemma]";
mes "Short on materials.";
@@ -3429,7 +3429,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{
}
ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{
- if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 50 || checkweight(Knife,1) == 0) {
mes "Cannot proceed because you have too many items in your possession.";
close;
}
@@ -3537,7 +3537,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{
mes "[Tikbalang Expert]";
mes "Ha ha ha. Do you now know how great I am?";
next;
- if (countitem(6496) >= 3 && countitem(6497) >= 5) {
+ if (countitem(Tikbalang_Thick_Spine) >= 3 && countitem(Lesser_Agimat) >= 5) {
mes "[Tikbalang Expert]";
mes "Oh! Isn't this material to make 'Tikbalang Belt' used to tame Tikbalangs?";
next;
@@ -3546,8 +3546,8 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{
next;
switch(select("Yes, Im interested.:No, I can capture one myself.")) {
case 1:
- delitem 6496,3; //Tikbalang_Thick_Spine
- getitem 12699,1; //Tikbalang_Belt
+ delitem Tikbalang_Thick_Spine,3;
+ getitem Tikbalang_Belt,1;
mes "[Tikbalang Expert]";
mes "Yiiiiiiiiiiii! Yap!";
next;
@@ -3754,7 +3754,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "I will need an light but sturdy armor with an refinement of +9 or greater and 20 Ancient Grudges!!";
close;
}
- if (countitem(6499) < 20) {
+ if (countitem(Ancient_Grudge) < 20) {
mes "[Bayani]";
mes "You said all preparations are done and you give me this?! I need at least 20 Ancient Grudges to refine your item.";
close;
@@ -3832,7 +3832,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "BAM!!";
next;
- delitem 6499,20; //Ancient_Grudge
+ delitem Ancient_Grudge,20;
delequip .@part;
getitem .@newItem, 1;
@@ -4047,7 +4047,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
malaya_buwaya = 3;
close;
} else if (malaya_buwaya == 3) {
- if (!countitem(506)) {
+ if (!countitem(Green_Potion)) {
mes "[Totoy]";
mes "Can't talk long. I need to heal my eyes first.";
mes "There should be some ^3131FFGreen Potion^000000 left inside the drawer. Will you get it for me?";
@@ -4062,7 +4062,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
} else {
mes "[Totoy]";
mes "Gulp, gulp...";
- delitem 506,1; //Green_Potion
+ delitem Green_Potion,1;
malaya_buwaya = 4;
}
close;
@@ -4251,7 +4251,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
.@amount = 10;
// else
// .@amount = 5;
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait!! -";
mes "- You have too many items on you. -";
mes "- Cannot receive the item. -";
@@ -4275,7 +4275,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Dog]";
mes "Woof woof woof!!!!";
malaya_buwaya = 14;
- getitem 6497,5; //Lesser_Agimat
+ getitem Lesser_Agimat,5;
disablenpc "Dog#buwaya_totoi";
erasequest 2279;
setquest 2280;
@@ -4407,7 +4407,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
setquest 2274;
close;
} else if (malaya_buwaya == 7) {
- if (countitem(6519) < 10) {
+ if (countitem(Collected_Sample) < 10) {
mes "[Master of Hunting]";
mes "Bring me back samples if you want to prove there is a monster with two heads.";
close;
@@ -4416,7 +4416,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
mes "Argh! That's so foul.";
mes "You've really brought back the samples.";
mes "Ho! Leave it there and come back after washing your hands. Even god won't smile down at you with that stench.";
- delitem 6519,10; //Collected_Sample
+ delitem Collected_Sample,10;
malaya_buwaya = 8;
erasequest 2274;
setquest 2275;
@@ -4530,7 +4530,7 @@ OnInit:
}
- script Unknown Trace#buwaya -1,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait!! -";
mes "- You have too many items on you. -";
mes "- Cannot receive the item. -";
@@ -4539,7 +4539,7 @@ OnInit:
close;
}
if (malaya_buwaya == 7) {
- if (countitem(6519) >= 10) {
+ if (countitem(Collected_Sample) >= 10) {
mes "- You don't have to collect any more samples. -";
close;
}
@@ -4554,7 +4554,7 @@ OnInit:
next;
mes "[" + strcharinfo(0) + "]";
mes "It's warm as a mother's bosom.";
- getitem 6519,1; //Collected_Sample
+ getitem Collected_Sample,1;
disablenpc strnpcinfo(0);
initnpctimer;
close;
@@ -4574,7 +4574,7 @@ ma_fild02,300,98,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_6 4_SOIL
ma_fild02,100,275,3 duplicate(Unknown Trace#buwaya) Unknown Trace#buwaya_7 4_SOIL
malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait!! -";
mes "- You have too many items on you. -";
mes "- Cannot receive the item. -";
@@ -4712,7 +4712,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "[Guard Leader]";
mes "Good work.";
erasequest 2281;
- getitem 6497, .@amount; //Lesser_Agimat
+ getitem Lesser_Agimat, .@amount;
getexp 0,600000;
} else {
mes "[Guard Leader]";
@@ -5022,7 +5022,7 @@ malaya,272,339,5 script Old Fortune Teller#bako1 4_F_BARYO_OLD,{
}
malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
- if (checkweight(1301,3) == 0) {
+ if (checkweight(Axe,3) == 0) {
mes "You cannot start the conversation. You are carrying too many items. -";
close;
}
@@ -5234,9 +5234,9 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
erasequest 1179;
malaya_bakona1 = 7;
// if (IsPremiumPcCafe == 10)
- getitem 6499,5; //Ancient_Grudge
+ getitem Ancient_Grudge,5;
// else
-// getitem 6499,3; //Ancient_Grudge
+// getitem Ancient_Grudge,3;
getexp 500000,200000;
close;
}
@@ -5637,7 +5637,7 @@ malaya,276,262,4 script Angry Boy#bako2 4_M_BARYO_BOY,{
}
malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
- if (checkweight(1301,3) == 0) {
+ if (checkweight(Axe,3) == 0) {
mes "You cannot start the conversation. You are carrying too many items. -";
close;
}
@@ -5754,9 +5754,9 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
setquest 1185;
malaya_bakona2 = 6;
// if (IsPremiumPcCafe == 10)
- getitem 12700,7; //Insideout_Shirt
+ getitem Insideout_Shirt,7;
// else
-// getitem 12700,5; //Insideout_Shirt
+// getitem Insideout_Shirt,5;
close;
} else if (malaya_bakona2 == 6) {
mes "[Village Chief]";
@@ -5860,9 +5860,9 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
malaya_bakona2 = 15;
getexp 1000000,600000;
// if (IsPremiumPcCafe == 10)
- getitem 6497,7; //Lesser_Agimat
+ getitem Lesser_Agimat,7;
// else
-// getitem 6497,5; //Lesser_Agimat
+// getitem Lesser_Agimat,5;
close;
} else if (malaya_bakona2 == 15) {
mes "[Village Chief]";
@@ -5906,7 +5906,7 @@ OnTimer600000:
OnMyMobDead:
if (mobcount("ma_fild01","malaya_ma_fild01_mon::OnMyMobDead") < 5 && (malaya_bakona2 == 1 || malaya_bakona2 == 2 || malaya_bakona2 == 3 || malaya_bakona2 == 4))
- getitem 6520,1; //Lost_Belongings
+ getitem Lost_Belongings,1;
end;
}
@@ -5923,7 +5923,7 @@ malaya,269,267,5 script Missing Person's Father 4_M_MALAYA,{
mes "He must be around here somewhere.";
close;
} else if (malaya_bakona2 == 1) {
- if (countitem(6520) < 2) {
+ if (countitem(Lost_Belongings) < 2) {
mes "[Missing Person's Father]";
mes "You are looking for two of his ^FF0000Lost Belongings^000000?";
mes "Are you confident that";
@@ -5940,7 +5940,7 @@ malaya,269,267,5 script Missing Person's Father 4_M_MALAYA,{
mes "Let's retrieve them from Tiyanak that roams Baryo Mahiwaga Field,";
mes "seven ^FF0000Lost Belongings^000000";
mes "and deliver them to ^0000FFMissing Person's Friend^000000.";
- delitem 6520,2; //Lost_Belongings
+ delitem Lost_Belongings,2;
erasequest 1180;
setquest 1181;
malaya_bakona2 = 2;
@@ -5978,7 +5978,7 @@ malaya,265,274,5 script Missing Person's Friend 4_M_BARYO_BOY,{
mes "somewhere.";
close;
} else if (malaya_bakona2 == 2) {
- if (countitem(6520) < 7) {
+ if (countitem(Lost_Belongings) < 7) {
mes "[Missing Person's Friend]";
mes "You are looking for seven ^FF0000Lost Belongings^000000";
mes "of my friend?";
@@ -5991,7 +5991,7 @@ malaya,265,274,5 script Missing Person's Friend 4_M_BARYO_BOY,{
mes "of my friend... Where is my friend?";
mes "Bring him here, bring him here now!";
callsub L_Quest;
- delitem 6520,7; //Lost_Belongings
+ delitem Lost_Belongings,7;
erasequest 1181;
setquest 1182;
malaya_bakona2 = 3;
@@ -6028,7 +6028,7 @@ malaya,270,278,4 script Missing Person's Son 4_M_BARYO_MAN,{
mes "Please find my father!";
close;
} else if (malaya_bakona2 == 3) {
- if (countitem(6520) < 3) {
+ if (countitem(Lost_Belongings) < 3) {
mes "[Missing Person's Son]";
mes "You are looking for three ^FF0000Lost Belongings^000000";
mes "of my father? Why lost belongings and not my father?";
@@ -6040,7 +6040,7 @@ malaya,270,278,4 script Missing Person's Son 4_M_BARYO_MAN,{
mes "These are ^FF0000Lost Belongings^000000 of my father.";
mes "Oh dear lord... father!";
callsub L_Quest;
- delitem 6520,3; //Lost_Belongings
+ delitem Lost_Belongings,3;
erasequest 1182;
setquest 1183;
malaya_bakona2 = 4;
@@ -6074,7 +6074,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{
mes "and she still isn't back.";
close;
} else if (malaya_bakona2 == 4) {
- if (countitem(6520) < 5) {
+ if (countitem(Lost_Belongings) < 5) {
mes "[Missing Person's Mother]";
mes "You are looking for five ^FF0000Lost Belongings^000000 of my child?";
mes "What does this mean?";
@@ -6095,7 +6095,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{
mes "A mother that has gone mad...";
mes "Now that I finished finding the missing people,";
mes "I should report back to the Village Chief.";
- delitem 6520,5; //Lost_Belongings
+ delitem Lost_Belongings,5;
erasequest 1183;
setquest 1184;
malaya_bakona2 = 5;
@@ -6117,7 +6117,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{
}
malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{
- if (checkweight(1301,3) == 0) {
+ if (checkweight(Axe,3) == 0) {
mes "You cannot start the conversation. You are carrying too many items. -";
close;
}
@@ -6173,9 +6173,9 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{
setquest 1187;
malaya_bakona2 = 8;
// if (IsPremiumPcCafe == 10)
- getitem 12699,7; //Tikbalang_Belt
+ getitem Tikbalang_Belt,7;
// else
-// getitem 12699,5; //Tikbalang_Belt
+// getitem Tikbalang_Belt,5;
close;
} else {
mes "[Young Fortune Teller]";
@@ -6587,7 +6587,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
case 4:
mes "[Briquet Scheme]";
mes "Here you go!";
- getitem 6520,17; //Lost_Belongings
+ getitem Lost_Belongings,17;
close;
case 5:
mes "[Briquet Scheme]";
@@ -6745,7 +6745,7 @@ function script F_Malaya_Nurse {
return;
L_Weight:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items. -";
mes "- Cannot receive item. -";
@@ -6790,13 +6790,13 @@ L_Warp:
L_Reward:
// if (IsPremiumPcCafe == 10) {
- getitem 6499,5; //Ancient_Grudge
- getitem 6497,10; //Lesser_Agimat
+ getitem Ancient_Grudge,5;
+ getitem Lesser_Agimat,10;
// } else {
-// getitem 6499,3; //Ancient_Grudge
-// getitem 6497,5; //Lesser_Agimat
+// getitem Ancient_Grudge,3;
+// getitem Lesser_Agimat,5;
// }
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
getexp 1000000,0;
return;
@@ -7040,7 +7040,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
end;
}
} else if (malaya_bang == 1) {
- if (countitem(930) > 1) {
+ if (countitem(Rotten_Bandage) > 1) {
mes "[Nurse Las]";
mes "Oh......";
mes "I know they're effective but... Not so tempting.";
@@ -7057,7 +7057,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "[Nurse Las]";
mes "*Squish*";
mes "*Squelch*";
- delitem 930,2; //Rotten_Bandage
+ delitem Rotten_Bandage,2;
malaya_bang = 2;
close2;
cutin "",255;
@@ -7916,7 +7916,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
}
- script Suspicious Wooden Stick::MalayaStick -1,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait !! -";
mes "- You have too many items. -";
mes "- Cannot receive item. -";
@@ -7944,13 +7944,13 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
if (rand(2)) {
malaya_bang = 15;
changequest 11295,11296;
- getitem 6497,1; //Lesser_Agimat
+ getitem Lesser_Agimat,1;
donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable";
next;
mes "Better show Las the talisman.";
close;
} else {
- getitem 6497,1; //Lesser_Agimat
+ getitem Lesser_Agimat,1;
donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable";
close;
}
@@ -8414,7 +8414,7 @@ OnDisableNPC:
}
ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
mes "Cannot proceed because you have too many items in your possession.";
close;
}
@@ -8636,7 +8636,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
}
ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
mes "Cannot proceed because you have too many items in your possession.";
close;
}
@@ -8771,7 +8771,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
.@name$ = "Bakonawa";
break;
}
- if (countitem(6499) < 10 || countitem(.@spirit) == 0 || countitem(.@doll) == 0) {
+ if (countitem(Ancient_Grudge) < 10 || countitem(.@spirit) == 0 || countitem(.@doll) == 0) {
mes "[Tattooist]";
mes "I think you are short on materials.";
mes "Need 10 Ancient Grudges, 1 Piece of "+.@name$+"'s Spirit, and 1 "+.@name$+" Doll to create a ^EE1D11"+.@name$+" Agimat Tattoo^000000.";
@@ -8797,7 +8797,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
next;
if(select("Aren't you going to start?:... ... ..") == 1) {
emotion e_an;
- delitem 6499,5; //Ancient_Grudge
+ delitem Ancient_Grudge,5;
mes "[Tattooist]";
mes "Oh no, now you ruined it.";
mes "I cannot draw a Tattoo for someone like you who doesn't understand art. You can take back the remaining materials.";
@@ -8819,7 +8819,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
if(select("Looks good to me.:... ... ..") == 1) {
emotion e_an;
emotion e_ag;
- delitem 6499,5; //Ancient_Grudge
+ delitem Ancient_Grudge,5;
mes "[Tattooist]";
mes "Ergh! I told you not to interrupt!";
next;
@@ -8841,7 +8841,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
if(select("When will it be done?:... ... ..") == 1) {
emotion e_an;
emotion e_ag;
- delitem 6499,5; //Ancient_Grudge
+ delitem Ancient_Grudge,5;
mes "[Tattooist]";
mes "Ergh! I told you not to interrupt!";
next;
@@ -8883,7 +8883,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
mes "The Piece of "+.@name$+"'s Spirit is shattered into powder. The Tattooist's hands are glowing.";
next;
if(select("Why did you break the pieces...:... ... ..") == 1) {
- delitem 6499,5; //Ancient_Grudge
+ delitem Ancient_Grudge,5;
delitem .@spirit,1;
emotion e_an;
emotion e_ag;
@@ -8920,7 +8920,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
mes "[Tattooist]";
mes "Ha ha. It came out great.";
next;
- delitem 6499,10; //Ancient_Grudge
+ delitem Ancient_Grudge,10;
delitem .@spirit,1;
delitem .@doll,1;
getitem .@tattoo,1;