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Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r--npc/re/quests/quests_malangdo.txt324
1 files changed, 162 insertions, 162 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 4a5f5fab8..1351ab80a 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -98,10 +98,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "ah!~ what's your name?";
next;
mes "[Investment Cat Helper]";
- mes strcharinfo(0)+" you are~";
+ mes strcharinfo(PC_NAME)+" you are~";
next;
mes "[Investment Cat Helper]";
- mes "Name: "+strcharinfo(0);
+ mes "Name: "+strcharinfo(PC_NAME);
mes "Number of accounts: 10";
mes "OK! Registered!";
next;
@@ -234,11 +234,11 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "You can have 20,000 accounts max";
mes "according to the trader policy...";
- mes strcharinfo(0)+"'s accounts increase to 20,000.";
+ mes strcharinfo(PC_NAME)+"'s accounts increase to 20,000.";
mes "Thank you so much for your investment~";
next;
mes "[Investment Cat Helper]";
- mes "Now, "+strcharinfo(0)+", you can't invest further";
+ mes "Now, "+strcharinfo(PC_NAME)+", you can't invest further";
mes "but you can still donate some of your cans to the trader group.";
mes "Thank you so much~";
close;
@@ -261,7 +261,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "You want to check the number of accounts? Hmm, let's see~";
next;
mes "[Investment Cat Helper]";
- mes "Name: "+strcharinfo(0);
+ mes "Name: "+strcharinfo(PC_NAME);
mes "Number of accounts: "+ep13_yong1;
next;
mes "[Investment Cat Helper]";
@@ -277,8 +277,8 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
}
} else if (ep13_yong1 >= 20000) {
mes "[Investment Cat Helper]";
- mes strcharinfo(0) + ", welcome~";
- mes strcharinfo(0) + "~ I felt something upon your arrival.";
+ mes strcharinfo(PC_NAME) + ", welcome~";
+ mes strcharinfo(PC_NAME) + "~ I felt something upon your arrival.";
next;
mes "[Investment Cat Helper]";
mes "Want to donate?";
@@ -289,10 +289,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
close;
}
mes "[Investment Cat Helper]";
- mes "Wow, thank you, "+strcharinfo(0)+"~!";
+ mes "Wow, thank you, "+strcharinfo(PC_NAME)+"~!";
next;
mes "[Investment Cat Helper]";
- mes strcharinfo(0)+"~ with your help";
+ mes strcharinfo(PC_NAME)+"~ with your help";
mes "the cans will be distributed to cats";
mes "in the Midgard area with honor~";
next;
@@ -314,7 +314,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "Ohh! Thank you~";
next;
mes "[Investment Cat Helper]";
- mes "Dear "+strcharinfo(0)+" ~";
+ mes "Dear "+strcharinfo(PC_NAME)+" ~";
mes "I have only Increase AGI";
mes "and Blessing to give you.";
mes "Thank you.";
@@ -933,7 +933,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
emotion e_omg;
next;
mes "[Linguist Devore]";
- mes "Ah, ah! Thanks to you, "+strcharinfo(0)+"!";
+ mes "Ah, ah! Thanks to you, "+strcharinfo(PC_NAME)+"!";
mes "I feel so grateful.";
next;
mes "[Linguist Devore]";
@@ -958,7 +958,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "[Linguist Devore]";
mes "Ah, ah!!";
mes "The study on Starfish is going well.";
- mes "It could've really been a disaster, if you, "+strcharinfo(0)+", didn't help us.";
+ mes "It could've really been a disaster, if you, "+strcharinfo(PC_NAME)+", didn't help us.";
emotion e_thx;
close;
}
@@ -2035,7 +2035,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Well, that fellow is often the one ignoring my words.";
mes "He wavers with words to say and makes me uncomfortable.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you hear? Dr. Devore?";
donpcevent "Linguist Devore#mald::OnEnable";
next;
@@ -2044,7 +2044,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I cannot hear anything.";
emotion e_what,0,"Linguist Devore#mald";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Biscuit said 'Well, that fellow is often the one ignoring my words. He wavers with words to say and makes me uncomfortable.'?";
next;
mes "[Linguist Devore]";
@@ -2052,7 +2052,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I cannot hear anything.";
emotion e_what,0,"Linguist Devore#mald";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh?";
emotion e_what,1;
next;
@@ -2089,7 +2089,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I'll get back to the meeting and report this.";
mes "Then please take care of the next things!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, Dr. Devore, what on earth is next...?";
mes "What should I do...?";
emotion e_dots,1;
@@ -2213,7 +2213,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "[Biscuit]";
mes "You're not my subordinate, so I can't order you by force. But if Star Candy can't have her meal on time, you have to remember that this island will collapse completely.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...It's not a request, but a threat...";
emotion e_dots,1;
close;
@@ -2539,7 +2539,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
mes "You look different from the fellows that usually comes...";
mes "You also look strange, though.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?!";
mes "You can talk!";
emotion e_omg,1;
@@ -2969,7 +2969,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
next;
switch(select("No, I don't want to!", "Yes, I'll do it!")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "For the peace in Malangdo,";
mes "just lay in bed forever.";
next;
@@ -4182,7 +4182,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
next;
switch(select("Avoid this dirty place.", "Darn it-!")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Right!";
mes "It may be cat's grave... Do not touch them!";
mes "Avoid, avoid~";
@@ -6534,7 +6534,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
if (BaseLevel < 60) {
mes "A gentle looking cat is whispering to himself.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello... Mr. Cat...";
next;
mes "The cat takes a glance at you and goes back to his whispering as if he didn't even see you.";
@@ -6614,20 +6614,20 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "What is your name by the way?";
emotion e_gasp;
next;
- mes "["+strcharinfo(0)+"]";
- mes "My name is "+strcharinfo(0)+", Mr. Cat.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "My name is "+strcharinfo(PC_NAME)+", Mr. Cat.";
next;
mes "[Cat Gamers Director]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000.";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000.";
mes "How may I help you?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually I wanted to help you out since I heard that you've lost 10 games in a row...";
next;
mes "[Cat Gamers Director]";
mes "Well, you didn't really have to point it out like that...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A weakness is no longer a weakness when you say it out loud.";
emotion e_no1,1;
next;
@@ -6641,7 +6641,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
else
setarray .@sex$[0],"Miss","girl";
mes "[Cat Gamers Director]";
- mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~";
+ mes "I like you, "+.@sex$[0]+" "+strcharinfo(PC_NAME)+". Will you help us get out of this 10 game losing streak? Ehehe~";
next;
switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) {
case 1:
@@ -6654,7 +6654,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
close;
case 2:
mes "[Cat Gamers Director]";
- mes "Wow. I respect you, "+strcharinfo(0)+".";
+ mes "Wow. I respect you, "+strcharinfo(PC_NAME)+".";
mes "Let me ask you a favor.";
mes "Please meet the hard working Manager Cat and ask about our team's attitude these days.";
malang_gamer = 3;
@@ -6677,14 +6677,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "You tell him exactly what the Manager Cat said.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The manager cat said...";
next;
mes "[Cat Gamers Director]";
mes "Do not hesitate... Just tell me everything~";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm... the player cats are afraid of you...";
next;
mes "[Cat Gamers Director]";
@@ -6720,7 +6720,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Is that the truth?";
next;
mes "[Cat Gamers Director]";
- mes strcharinfo(0)+", will you help me out?";
+ mes strcharinfo(PC_NAME)+", will you help me out?";
mes "There are 4 players who ran away from practice saying they were too tired.";
mes "Could you check if they ran away because of me? ehehehe~";
emotion e_what;
@@ -6736,7 +6736,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Ok? Be! Gentle!";
next;
mes "[Cat Gamers Director]";
- mes "I appreciate your help, "+strcharinfo(0)+". heh~";
+ mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~";
malang_gamer = 6;
erasequest 5060;
setquest 5061;
@@ -6750,7 +6750,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "What good is it to scam innocent cats?~";
emotion e_gg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I think that you're right.";
emotion e_hmm,1;
next;
@@ -6765,7 +6765,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "You tell the Cat Gamers Director what Eryu, Stew, Ketchup, and Eff said.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "They think you push them too much through the practices. So they are scared.";
next;
mes "[Cat Gamers Director]";
@@ -6788,7 +6788,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Ok? Be! Gentle!";
next;
mes "[Cat Gamers Director]";
- mes "I appreciate your help, "+strcharinfo(0)+". heh~";
+ mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~";
close;
} else if (malang_gamer == 7) {
if (questprogress(5060,PLAYTIME) == 1) {
@@ -6814,7 +6814,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "this scary cat image of mine. Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ I would much appreciate your help, "+strcharinfo(0)+"~.";
+ mes "Heh~ I would much appreciate your help, "+strcharinfo(PC_NAME)+"~.";
malang_gamer = 8;
erasequest 5060;
setquest 5066;
@@ -6826,27 +6826,27 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "Heh~ Please help me out,";
- mes strcharinfo(0)+"! Heh~";
+ mes strcharinfo(PC_NAME)+"! Heh~";
close;
} else if (malang_gamer == 9) {
mes "[Cat Gamers Director]";
mes "You came back!! Heh~";
mes "So, what did our manager cat say?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Manager cat asked to prepare a box.";
next;
mes "[Cat Gamers Director]";
mes "A box? Heh~ Sure, why not?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you going to ask me what is it for?";
next;
mes "[Cat Gamers Director]";
- mes "Well, I kind of was eavesdropping when "+strcharinfo(0)+" and Manager Cat were talking together. Heh~";
+ mes "Well, I kind of was eavesdropping when "+strcharinfo(PC_NAME)+" and Manager Cat were talking together. Heh~";
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "............";
next;
mes "[Cat Gamers Director]";
@@ -6930,29 +6930,29 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "Everyone seems to have a satisfied team life~ Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Not... Really...";
next;
mes "There are tons of letters piled in the back of the box, but Cat Gamers Director doesn't want to admit the problem.";
next;
mes "[Cat Gamers Director]";
mes "Heh~";
- mes "Hey, "+strcharinfo(0)+". What did you say? Heh~";
+ mes "Hey, "+strcharinfo(PC_NAME)+". What did you say? Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nothing! Please carry on.";
next;
mes "[Cat Gamers Director]";
mes "Heh~ Because of what these players want,";
- mes "I have a favor to ask you, "+strcharinfo(0)+"...";
+ mes "I have a favor to ask you, "+strcharinfo(PC_NAME)+"...";
mes "Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is it?";
next;
mes "[Cat Gamers Director]";
mes "Will you be our players' practicing partner?";
- mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~";
+ mes "Heh~ I feel strongly that you, "+strcharinfo(PC_NAME)+", can be trusted for this. Heh~";
next;
switch(select("No thanks, buddy!", "Ok, I'll do it!")) {
case 1:
@@ -6961,13 +6961,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "I'm sad. Sad~ Heh~";
- mes "I didn't expect a refusal from a person like you, "+strcharinfo(0)+".";
+ mes "I didn't expect a refusal from a person like you, "+strcharinfo(PC_NAME)+".";
mes "But still, here's some coins for you~";
mes "Heh~";
emotion e_sob;
next;
mes "[Cat Gamers Director]";
- mes "We will always welcome you, "+strcharinfo(0)+", as a guest member of the Cat Gamers.";
+ mes "We will always welcome you, "+strcharinfo(PC_NAME)+", as a guest member of the Cat Gamers.";
mes "Heh~";
malang_gamer = 11;
erasequest 5068;
@@ -6997,13 +6997,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
getitem Egrade_Coin,100;
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Ok, "+strcharinfo(0)+". I will see you in an hour. Heh~";
+ mes "Heh~ Ok, "+strcharinfo(PC_NAME)+". I will see you in an hour. Heh~";
close;
}
} else if (malang_gamer == 11) {
mes "[Cat Gamers Director]";
mes "Heh~";
- mes "Aren't you "+strcharinfo(0)+"?";
+ mes "Aren't you "+strcharinfo(PC_NAME)+"?";
mes "Have you changed your mind yet?";
mes "Are you willing to be our team's practicing partner?";
next;
@@ -7011,14 +7011,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ I see.";
- mes "But, let me tell you once again, "+strcharinfo(0)+".";
+ mes "But, let me tell you once again, "+strcharinfo(PC_NAME)+".";
mes "You are always welcome to be one of our 'Cat Gamers Honorable Members'.";
mes "Heh~";
close;
case 2:
mes "[Cat Gamers Director]";
mes "Heh~ At last!!";
- mes strcharinfo(0)+" will become our honorable member!!";
+ mes strcharinfo(PC_NAME)+" will become our honorable member!!";
mes "I shall make a '^0000FFCat Gamers Certificate^000000' right away. Heh~";
emotion e_ho;
next;
@@ -7045,7 +7045,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "This is not some ordinary certificate. Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do you mean?";
next;
mes "[Cat Gamers Director]";
@@ -7076,19 +7076,19 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
close;
}
mes "[Cat Gamers Director]";
- mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?";
+ mes "Heh~ Hello, "+strcharinfo(PC_NAME)+". How is it going practicing with the players?";
emotion e_what;
next;
switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) {
case 1:
mes "[Cat Gamers Director]";
- mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players.";
+ mes "Heh~ Wow, "+strcharinfo(PC_NAME)+"! I'm so touched by your care for the players.";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?";
+ mes "Heh~ "+strcharinfo(PC_NAME)+", which player's condition are you interested in?";
next;
switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) {
case 1:
@@ -7110,11 +7110,11 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
}
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Please keep up the good work, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ Please keep up the good work, "+strcharinfo(PC_NAME)+". Heh~";
close;
case 2:
mes "[Cat Gamers Director]";
- mes "Heh~ Hello there~ "+strcharinfo(0)+". You have such good manners~ Heh~";
+ mes "Heh~ Hello there~ "+strcharinfo(PC_NAME)+". You have such good manners~ Heh~";
next;
mes "[Cat Gamers Director]";
mes "Heh~ These days, there are so many cats and humans without proper manners. Heh~";
@@ -7123,17 +7123,17 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "We also have some of thme in our 'Cat Gamers'. They are so arrogant every time we win the game... Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ There should be more people like you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ There should be more people like you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
mes "Keep up the good work~ Heh~";
close;
case 3:
mes "[Cat Gamers Director]";
- mes "Heh~ What happened to your face, "+strcharinfo(0)+"? Guess you lost from the practice, right? Heh~";
+ mes "Heh~ What happened to your face, "+strcharinfo(PC_NAME)+"? Guess you lost from the practice, right? Heh~";
emotion e_gg;
next;
mes "[Cat Gamers Director]";
@@ -7145,7 +7145,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
// Detect quest (ID range 5074~5090)
mes "[Cat Gamers Director]";
if (questprogress(5074,HUNTING)) {
- mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+".";
+ mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(PC_NAME)+".";
next;
if (questprogress(5074,HUNTING) == 2 && countitem(Fish_Tail) >= 10) {
delitem Fish_Tail,10;
@@ -7300,7 +7300,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
}
}
mes "[Cat Gamers Director]";
- mes "Heh?! There's no favor note for you, "+strcharinfo(0)+". Heh~ What do you want to report? Heh~";
+ mes "Heh?! There's no favor note for you, "+strcharinfo(PC_NAME)+". Heh~ What do you want to report? Heh~";
close;
// callsub L_CompleteQuest,<quest ID>,"<message>";
@@ -7311,7 +7311,7 @@ L_CompleteQuest:
mes getarg(1);
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Thanks for coming by, "+strcharinfo(0)+". Heh~ Keep up the good work. Heh~";
+ mes "Heh~ Thanks for coming by, "+strcharinfo(PC_NAME)+". Heh~ Keep up the good work. Heh~";
emotion e_thx;
close;
}
@@ -7405,7 +7405,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
next;
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Haha, I was just kidding. I actually need to tell you that the Cat Gamers Director has an issue...";
emotion e_swt2,1;
next;
@@ -7416,21 +7416,21 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "Scary image... Meow, I understand... Cat Gamers Director should feel peace by giving up things.";
emotion e_hmm;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "... ... ...";
emotion e_dots,1;
next;
mes "[Manager Cat]";
mes "Meow! Go tell him this, meow~ Prepare a box, meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A box?";
emotion e_what,1;
next;
mes "[Manager Cat]";
mes "Petition it is, meow!! There is some place where humans do such things, I think it will help us~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I will go tell it to the Games Director~";
emotion e_ok,1;
malang_gamer = 9;
@@ -7451,7 +7451,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
close;
} else if (malang_gamer == 12) {
mes "[Manager Cat]";
- mes "Meow~ Aren't you "+strcharinfo(0)+"? I heard Cat Gamers Director ordered a special certificate, meow~";
+ mes "Meow~ Aren't you "+strcharinfo(PC_NAME)+"? I heard Cat Gamers Director ordered a special certificate, meow~";
next;
mes "[Manager Cat]";
mes "When practicing, you must equip the '^0000FFCat Gamers Certificate^000000' item~ Don't forget, meow~";
@@ -7637,11 +7637,11 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Is there such a thing?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We've been publishing for 10 years.";
mes "But, I guess it is possible for cats to not know who we are.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We are a really famous magazine throughout the World!";
mes "Don't you believe me?";
next;
@@ -7649,7 +7649,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Hmm... ok. But, what can I do for you?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am in the middle of writing an article named 'Game Playing Cats'...'";
mes "It is a special piece for me.";
mes "And some team named umm... do... umm... wal... not sure...";
@@ -7658,21 +7658,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "'Dog n Waltz'?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Yes!";
mes "One of players there 'Dog n Waltz' has recommended Eryu for an interview.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He says you are a really good player who can help me with the article.";
next;
mes "[Eryu]";
mes "I don't remember anyone from 'Dog n Waltz' that much.";
emotion e_dots;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The person isn't important.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Just answer a few questions for me, ok?";
mes "Be yourself and you'll do just fine.";
mes "Ok, first question: How much do you practice a day?";
@@ -7681,7 +7681,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "[Eryu]";
mes "Usually for about 8 hours, but I have to tell you that I'm not on the team anymore...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, what?";
mes "You are not with the team now? How come...?";
emotion e_omg,1;
@@ -7692,21 +7692,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "I was very sick and had to take a day off...";
mes "Just one freaking day...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "And...?";
next;
mes "[Eryu]";
mes "And then the Director Cat was raging at me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, sounds pretty rough.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Cat Gamers' has lost another great player.";
mes "I'm sorry to hear that you're not on the team anymore.";
mes "I guess this is the end of the interview.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Because this is for current players only.";
next;
mes "[Eryu]";
@@ -7714,7 +7714,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Sorry to make you waste your time.";
emotion e_sry;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, don't worry.";
mes "I should say sorry for taking up your precious time.";
mes "Have a nice day.";
@@ -7735,7 +7735,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Aren't you the magazine writer?";
mes "What brings you here again...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah!";
mes "Sorry, I was trying to interview another cat...";
mes "And came back to you by mistake.";
@@ -7768,7 +7768,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Ah... aren't you the writer?";
emotion e_an;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh... Who is that..?";
next;
mes "Eryu seems to recognize you.";
@@ -7794,7 +7794,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Aren't you the writer?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh... Who is that..?";
next;
mes "Eryu seems to recognize you. Let's get away.";
@@ -7856,7 +7856,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "'Boom Can' Company, meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't know 'Boom Can' food?";
mes "You don't eat canned food at all?";
mes "Then, I came to the wrong cat.";
@@ -7865,23 +7865,23 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Yes meow~ Stew likes canned food very much meow~";
emotion e_lv;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah! Ok then.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We, the 'Boom Can' Company, have been servicing for over 10 years, so we are doing a survey for better food production.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let me ask a few questions.";
mes "It is very easy.";
next;
mes "[Stew]";
mes "Ok meow~ Go ahead meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you! We were right about out cat customers with big hearts.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I met dog customers last week and they didn't answer me at all...";
mes "And they were so rude~ You know.";
next;
@@ -7890,7 +7890,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "You humans know animals~";
emotion e_ok;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you! I'm flattered.~";
mes "Ok, let me ask you a few things.";
mes "What is your job?";
@@ -7899,7 +7899,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Job meow? Stew was a pro gamer meow~";
mes "But, Stew quit now meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, how did that happen?";
mes "You seem to have good skills.";
mes "Fast and big hearted, its a pity that you quit already.";
@@ -7908,7 +7908,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Meow~ Meow~ Meow~ Yes, Stew was something meow.";
mes "If it was not for that Cat Gamers Director scaring me, Stew would still be playing meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What a bad Director.";
next;
mes "[Stew]";
@@ -7920,7 +7920,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Then the Cat Gamers Director started to get angry and scary meow.";
mes "So I quit meow.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah! I see.";
mes "Ok, the survey is over now.";
mes "Thank you for your opinion on our survey for the 'Boom Can' company.";
@@ -7929,7 +7929,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "[Stew]";
mes "Meow? Did you aks anything meow?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I already asked you everything...";
mes "Don't you remember?";
mes "There were 10 questions!";
@@ -7941,7 +7941,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "It didn't felt like an interview meow.";
emotion e_sry;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well you did way better than those dogs.";
mes "I don't even want to think about them~ Phew~..";
mes "I should get going now.";
@@ -7965,7 +7965,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Another survey meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops! I should be meeting other cats.";
mes "I am very sorry...";
emotion e_sry,1;
@@ -7997,7 +7997,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "And... Aren't you from the 'Boom Can' Company, meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Stew seems to recognize you.";
@@ -8020,7 +8020,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "[Stew]";
mes "The 'Boom Can' Company!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Stew seems to recognize you. Let's get away.";
@@ -8084,7 +8084,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Oh yeah? 'Cans for Kittens'?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to share some of our philosophy with you.";
mes "Do you believe in giving to others?";
emotion e_what,1;
@@ -8093,7 +8093,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Umm I guess so...";
emotion e_slur;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Cans for Kittens' is a religion that embraces all felines.";
mes "Bow before the Lord of Cans!";
next;
@@ -8110,7 +8110,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes ".........";
mes "What's the Lord of Cans?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your name is Ketchup, right? Don't you know about the Lord of Cans?";
mes "He knows everything.";
mes "Do not try to fool him and bow!";
@@ -8132,7 +8132,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
emotion e_dots;
emotion e_dots,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The Lord of Cans forgives Ketchup's sins.";
mes "Our Lord also wants you to stop swearing and live an honest life!";
next;
@@ -8186,7 +8186,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Can... 'Cans for Kittens'?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Ketchup recognized you and ran away.";
@@ -8266,12 +8266,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "What is that? Meow~?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Interested, huh?";
mes "This is classified information.";
mes "You won't get it from any other human.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Haha! You are lucky today.";
mes "You heard that land can be a good investment, right?";
emotion e_what,1;
@@ -8279,21 +8279,21 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "Oh oh~ I think so. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You do know about our capital Prontera, don't you?";
next;
mes "[Eff]";
mes "Prontera meow? Yes, I know about it. Meow~";
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There are some locations where";
mes "Prontera kingdom is secretly selling...";
next;
mes "[Eff]";
mes "And... And...?? Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, this is top secret.";
mes "Something that must not be revealed at all...";
mes "Can you really keep this secret...?";
@@ -8303,7 +8303,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Well... I've always been known for being a good keeper of secrets meow.";
mes "Meow~ Don't worry at all. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I believe you, Eff...";
mes "Please keep this a secret.";
next;
@@ -8311,17 +8311,17 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "I got it. Meow~";
emotion e_ok;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I heard that there is a location in Juno where underground big shots will be investing about 10,000,000,000 zeny.";
mes "And it is now available for pre-investment.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you invest in 1 Can food here, the outcome will be enormous.";
next;
mes "[Eff]";
mes "Enor... mous... meow...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "100 Cans!!";
mes "You will get 100 cans for investing just 1 can food!";
mes "The profit will be X100! X100!!";
@@ -8330,7 +8330,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Woot!! 100 Cans~ Meow~";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, how many cans do you want to invest?";
mes "You'll be a part owner so make sure to invest the max that you can afford.";
emotion e_what,1;
@@ -8340,13 +8340,13 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "But, I don't have cans with me. Meow~";
emotion e_sob;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You can always get a loan!!";
mes "This a like 100 times result for sure!!";
mes "How can you loose a chance like this?";
mes "You should do whatever it takes!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know what..? They say some careers like pro gamers can get solid loans.";
mes "Like about 1,000 can loan at once.";
mes "Without a high interest rate!";
@@ -8356,11 +8356,11 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Moew~ I am a Pro Gamer.";
mes "Meow~ But, I quit~ Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What!! Why would you quit such good a gig!! Are you crazy?";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's say we invest 1,000 cans after getting that loan.";
mes "One, Ten, Hundred, Tousand. Woot!";
mes "I can't believe this.";
@@ -8369,7 +8369,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "1... 100,000 cans... Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So tell me... Why did you quit such a great job?";
mes "Why?";
next;
@@ -8378,12 +8378,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Meow~ This one time, I had to take a sick day.";
mes "Meow~ And I haven't seen such scary cat my entire life...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So you quit because Cat Gamers Director was so scary. Hmm, sorry but I can't let you in on this investment...";
mes "I guess... What a waste of time!";
mes "Good bye!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh and don't tell anyone what I just told you!";
mes "Bye~";
next;
@@ -8411,14 +8411,14 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "You are--!!";
mes "Meow~ I want to invest. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Not without the cans you can't!!";
mes "You didn't tell anyone about this deal, right?";
next;
mes "[Eff]";
mes "I didn't. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, good cat! Never!!";
mes "Tell this to other cats!~";
mes "Bye Bye~";
@@ -8445,7 +8445,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow...";
mes "Meow...? Meow! You! Investor meow?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Who...?";
next;
mes "Eff seems to recognize you.";
@@ -8470,7 +8470,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "Meow~ I want to invest. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Who...?";
next;
mes "Eff seems to recognize you, so let's get away.";
@@ -8515,7 +8515,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[Ser]";
- mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
+ mes "Hey, ^0000FF"+strcharinfo(PC_NAME)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
next;
mes "[Ser]";
mes "Ah!! When you are done, please get checked by the Cat Gamers Director over there.";
@@ -8534,7 +8534,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
}
if (!isequipped(2872)) {
mes "[Ser]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?";
next;
mes "[Ser]";
mes "... ... ...";
@@ -8553,7 +8553,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
} else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Ser]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?";
next;
switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
@@ -8621,7 +8621,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
}
mes "Try your best!";
next;
- mes "[Ser & "+strcharinfo(0)+"]";
+ mes "[Ser & "+strcharinfo(PC_NAME)+"]";
mes "Rock! Paper! Scissors!";
next;
@@ -8629,7 +8629,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
- mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
+ mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
@@ -8656,11 +8656,11 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
next;
mes "[Ser]";
mes "Hmm... Let me see...";
- mes "I won "+.@loss+" times, and you, "+strcharinfo(0)+", won "+.@win+" times, right?";
+ mes "I won "+.@loss+" times, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right?";
next;
if (.@win > .@loss) {
mes "[Ser]";
- mes strcharinfo(0)+" has won the game.";
+ mes strcharinfo(PC_NAME)+" has won the game.";
next;
mes "Ser became polite all of a sudden.";
next;
@@ -8689,7 +8689,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
close;
}
mes "[Ser]";
- mes strcharinfo(0)+" has lost. Ha... Ha...";
+ mes strcharinfo(PC_NAME)+" has lost. Ha... Ha...";
next;
mes "Ser became very arrogant.";
next;
@@ -8878,7 +8878,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
}
if (!isequipped(2872)) {
mes "[Paa]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
mes "[Paa]";
mes "... ... ...";
@@ -8897,7 +8897,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
} else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Paa]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
@@ -8953,7 +8953,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
}
mes "Try your best meow!";
next;
- mes "[Ser & "+strcharinfo(0)+"]";
+ mes "[Ser & "+strcharinfo(PC_NAME)+"]";
mes "Rock! Paper! Scissors!";
next;
@@ -8961,7 +8961,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
- mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
+ mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
@@ -8988,7 +8988,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
next;
mes "[Paa]";
mes "Let me see meow...";
- mes "I won "+.@loss+" times meow, and you, "+strcharinfo(0)+", won "+.@win+" times, right meow?";
+ mes "I won "+.@loss+" times meow, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right meow?";
next;
if (.@win > .@loss) {
mes "[Paa]";
@@ -9208,7 +9208,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
if (!isequipped(2872)) {
mes "[Kuka]";
- mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
+ mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~";
next;
mes "[Kuka]";
mes "... ... ...";
@@ -9227,7 +9227,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
} else if (questprogress(5071,PLAYTIME) == 2)
erasequest 5071;
mes "[Kuka]";
- mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
+ mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~";
next;
switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) {
case 1:
@@ -9246,10 +9246,10 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka]";
mes "Current 1st place for the ChamChamCham game is";
mes "^0000FF"+$malangdo_gamer$+"^000000 with ^DE2B21"+$malangdo_gamer+"^000000 winning streak yo~";
- if (strcharinfo(0) == $malangdo_gamer$)
+ if (strcharinfo(PC_NAME) == $malangdo_gamer$)
mes "Never know when someone else would break the record yo~";
else
- mes "I expect that you, "+strcharinfo(0)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~";
+ mes "I expect that you, "+strcharinfo(PC_NAME)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~";
close;
case 3:
mes "[Kuka]";
@@ -9275,13 +9275,13 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
while(1) {
cutin "g_cat_00",4;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham!";
next;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham! Cham!";
next;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham! Cham! Cham!";
next;
switch(select("Hand towards left", "Hand towards right")) {
@@ -9316,7 +9316,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
next;
cutin "",255;
mes "[Kuka]";
- mes strcharinfo(0)+" has won "+.@win+" times yo~ Next game starts yo~";
+ mes strcharinfo(PC_NAME)+" has won "+.@win+" times yo~ Next game starts yo~";
next;
}
if (.@win == 0) {
@@ -9324,7 +9324,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
} else if (.@win > 0 && .@win < 3) {
setquest 5071;
mes "[Kuka]";
- mes "After the practice, "+strcharinfo(0)+" has won "+.@win+" in a row yo~";
+ mes "After the practice, "+strcharinfo(PC_NAME)+" has won "+.@win+" in a row yo~";
mes "Present is for 3 wins or more yo~ Nothing for today yo~ But, come again tomorrow yo~";
close;
} else {
@@ -9333,11 +9333,11 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
.@win_cnt = .@win-.@win_record;
.@cans = .@win-2;
if (.@win > .@win_record) {
- $malangdo_gamer$ = strcharinfo(0);
+ $malangdo_gamer$ = strcharinfo(PC_NAME);
$malangdo_gamer = .@win;
mes "[Kuka]";
mes "Congrats yo~ You won ^DE2B21"+.@win+"^000000 in a row yo~";
- if (strcharinfo(0) == .@name_record$)
+ if (strcharinfo(PC_NAME) == .@name_record$)
mes "You won ^DE2B21"+.@win_cnt+"^000000 more than the recent ^DE2B21"+.@win_record+"^000000 record yo~ Congrats yo~";
// custom conditions
//else
@@ -9361,7 +9361,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
}
mes "[Kuka]";
- mes strcharinfo(0)+" didn't win at all yo~ You must work it out yo~";
+ mes strcharinfo(PC_NAME)+" didn't win at all yo~ You must work it out yo~";
next;
setquest 5071;
switch(rand(1,13)) {
@@ -9437,7 +9437,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "Recently, our Director seems to have been trying to cut some expenses yo~ Or maybe the Manager Cat is taking advantage yo~";
next;
mes "[Kuka]";
- mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(0)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~";
+ mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(PC_NAME)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~";
next;
mes "[Kuka]";
mes "Then, we shall find out if our manager is being greedy or not yo~";
@@ -9626,21 +9626,21 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
.@npc_hp = 100;
while(1) {
if (!.@pc_hp || !.@npc_hp) break;
- mes strcharinfo(0)+" (^FF0000"+.@pc_hp+"^000000/100)";
+ mes strcharinfo(PC_NAME)+" (^FF0000"+.@pc_hp+"^000000/100)";
mes "--------------------------------";
mes "KungKung (^FF0000"+.@npc_hp+"^000000/100)";
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong!";
emotion e_loud,1;
emotion e_loud;
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong! Nyang!";
emotion e_loud,1;
emotion e_loud;
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong! Nyang! Kong!";
emotion e_loud,1;
emotion e_loud;
@@ -10156,7 +10156,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "Game ^C1653E"+.@round+"^000000 results...";
next;
mes "[Leader]";
- mes "~ Flag Game challenger "+strcharinfo(0)+" ~";
+ mes "~ Flag Game challenger "+strcharinfo(PC_NAME)+" ~";
mes "^FF0000"+.@you_flag$+"^000000 for game ^C1653E"+.@round+"^000000.";
mes .@flag_point+" Flag Point remaining.";
emotion .@emotion[0],1;
@@ -10195,7 +10195,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
} else {
if (.@cat_flags_waved == 5) {
mes "[Leader]";
- mes "Congrats "+strcharinfo(0)+". You have succeed on not waving your flag.";
+ mes "Congrats "+strcharinfo(PC_NAME)+". You have succeed on not waving your flag.";
next;
mes "[Leader]";
mes "But! This is flag waving game, so this doesn't count.";
@@ -10237,7 +10237,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
next;
mes "[Leader]";
mes "Final results!!";
- mes "After "+.@round+" games, "+strcharinfo(0)+" has "+.@flag_point+" Flag Point left.";
+ mes "After "+.@round+" games, "+strcharinfo(PC_NAME)+" has "+.@flag_point+" Flag Point left.";
mes "... ... ...";
next;
if (.@you_flag == 1 && .@cat_flags_waved == 0) {
@@ -10653,7 +10653,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
}
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
if (.@i < 4)
- announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
+ announce strcharinfo(PC_NAME)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
mes "[Fallen Angel]";
mes "Take it!";
mes "I believe that you will become the dominator of the new world!";