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-rw-r--r--npc/re/quests/quests_malangdo.txt390
1 files changed, 195 insertions, 195 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index a6547168c..28c99962c 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -44,7 +44,7 @@
//== Utility NPCs :: cat_merchant ==========================
mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
- if (MaxWeight - Weight < 100 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 100 || checkweight(Knife,1) == 0) {
mes "[Investment Cat Helper]";
mes "You have a heavy load. Maybe you're a peddler? No peddlers in this area.";
close;
@@ -81,7 +81,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
while(1) {
switch(select("Open an account:Ask about benefits:Cancel")) {
case 1:
- if (countitem(12636) < 10) {
+ if (countitem(Malang_Sp_Can) < 10) {
mes "[Investment Cat Helper]";
mes "Hmm!";
mes "I'd love to give you account for";
@@ -89,7 +89,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "advertising investers of the trader group, sorry.";
close;
}
- delitem 12636,10; //Malang_Sp_Can
+ delitem Malang_Sp_Can,10;
ep13_yong1 = 10;
mes "[Investment Cat Helper]";
mes "Good!";
@@ -207,7 +207,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "Please check again~";
close;
}
- if (countitem(12636) < .@required) {
+ if (countitem(Malang_Sp_Can) < .@required) {
mes "[Investment Cat Helper]";
mes "Ahhh!";
mes "You don't have enough cans.";
@@ -215,7 +215,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
close;
}
if (ep13_yong1 < 10000) {
- delitem 12636,.@required; //Malang_Sp_Can
+ delitem Malang_Sp_Can,.@required;
ep13_yong1 += .@input;
mes "[Investment Cat Helper]";
mes .@input+" accounts were invested in.";
@@ -229,7 +229,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
close;
} else {
if (.@input + ep13_yong1 > 20000) {
- delitem 12636,.@required; //Malang_Sp_Can
+ delitem Malang_Sp_Can,.@required;
ep13_yong1 = 20000;
mes "[Investment Cat Helper]";
mes "You can have 20,000 accounts max";
@@ -243,7 +243,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "Thank you so much~";
close;
} else {
- delitem 12636,.@required; //Malang_Sp_Can
+ delitem Malang_Sp_Can,.@required;
ep13_yong1 += .@input;
mes "[Investment Cat Helper]";
mes .@input+" accounts have been invested in.";
@@ -304,12 +304,12 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "The can donation can range from a minimum of 20 to a maximum of 10,000.";
close;
- } else if (countitem(12636) < .@input) { // Malang_Sp_Can
+ } else if (countitem(Malang_Sp_Can) < .@input) { // Malang_Sp_Can
mes "[Investment Cat Helper]";
mes "Hmm? You don't have enough cans.";
close;
} else {
- delitem 12636,.@input; //Malang_Sp_Can
+ delitem Malang_Sp_Can,.@input;
mes "[Investment Cat Helper]";
mes "Ohh! Thank you~";
next;
@@ -351,12 +351,12 @@ malangdo,184,139,4 script Storekeeper#mal 4_CAT_ADV2,{
}
switch(.@i) {
case 1:
- if (countitem(12636) < .@cans) {
+ if (countitem(Malang_Sp_Can) < .@cans) {
mes "[Storekeeper]";
mes "You don't have enough cans...";
close;
}
- delitem 12636,.@cans; //Malang_Sp_Can
+ delitem Malang_Sp_Can,.@cans;
break;
case 2:
if (Zeny < .@zeny) {
@@ -630,7 +630,7 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{
mes "Then, as village chief and the admiral of the cat association, I'd like you to get along with me as well!";
ma_tomas = 100;
completequest 11237;
- getitem 6422,30; //Egrade_Coin
+ getitem Egrade_Coin,30;
close2;
cutin "",255;
end;
@@ -945,7 +945,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
emotion e_hlp;
ma_tomas = 35;
changequest 11236,11237;
- getitem 6422,30; //Egrade_Coin
+ getitem Egrade_Coin,30;
close;
} else if (ma_tomas == 35) {
mes "[Linguist Devore]";
@@ -1113,7 +1113,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
completequest 11224;
setquest 11225;
setquest 11243;
- getitem 6422,20; //Egrade_Coin
+ getitem Egrade_Coin,20;
close;
} else if (ma_tomas > 99) {
if (questprogress(11240) || questprogress(11241)) {
@@ -1126,7 +1126,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
mes "Ah! Bob complimented you so much on your great job, mew~";
mes "Please help us next time again when you can, mew~";
changequest 11242,11243;
- getitem 6422,4; //Egrade_Coin
+ getitem Egrade_Coin,4;
close;
} else {
if (questprogress(11243,PLAYTIME) == 1) {
@@ -1187,7 +1187,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "Are you here for voluntary service?!";
emotion e_omg;
next;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Bob]";
mes "Ummm... be lightened with your mind and body when doing voluntary service!";
mes "You seem to have too much stuff, so get yourself lightened~";
@@ -1239,7 +1239,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
changequest 11221,11222;
} else
changequest 11240,11241;
- getitem 6434,1; //Fix_Kit
+ getitem Fix_Kit,1;
close;
case 2:
mes "[Bob]";
@@ -1252,7 +1252,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
}
} else if (ma_tomas == 15) {
L_Quest2:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " - Notice !! -";
mes " - Since you have too many items - ";
mes " - you cannot get the item. - ";
@@ -1271,8 +1271,8 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "[Bob]";
mes "Repairing the cracks is rather simple.";
mes "Anyone can do it easily with just this ^0000FFFix Kit^000000!";
- if (countitem(6434) == 0)
- getitem 6434,1; //Fix_Kit
+ if (countitem(Fix_Kit) == 0)
+ getitem Fix_Kit,1;
next;
mes "[Bob]";
mes "Fill in the part with this mixture of gray and white clay, and fix the cracks with a stapler.";
@@ -1302,8 +1302,8 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "[Bob]";
mes "You did a great job indeed!!!";
mes "I will tell Dr. Mali!";
- if (countitem(6434) > 0)
- delitem 6434,1; //Fix_Kit
+ if (countitem(Fix_Kit) > 0)
+ delitem Fix_Kit,1;
ma_tomas = 17;
changequest 11223,11224;
close;
@@ -1324,7 +1324,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
- script Crack#mal0 -1,{
if (.off) end; // Official script uses a 1-second timer to disable cracks. Added to prevent abuse.
if (ma_tomas == 15 || questprogress(11241)) {
- if (countitem(6434) < 1) {
+ if (countitem(Fix_Kit) < 1) {
mes "- To repair the crack -";
mes "- you need a Fix Kit. -";
close;
@@ -1748,7 +1748,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
close;
}
} else if (ma_tomas == 9) {
- if (countitem(6435) < 30) {
+ if (countitem(Fresh_Fruit) < 30) {
mes "[Rican]";
mes "You can get it on Malangdo Island easily. Bring me about 30.";
mes "Ah! Keep the secret to my son for sure~";
@@ -1778,7 +1778,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "Then would you put it in the machine in front of me?";
close;
} else if (ma_tomas == 11) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " - Notice !! -";
mes " - Since you have too many items - ";
mes " - you cannot get the item. - ";
@@ -1810,7 +1810,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "If you see my son, please tell him to get back soon~";
mes "And this is for you to buy something delicious with, since you did hard work.";
ma_tomas = 12;
- getitem 6422,20; //Egrade_Coin
+ getitem Egrade_Coin,20;
changequest 11219,11220;
setquest 11239;
close;
@@ -1822,7 +1822,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
close;
} else if (ma_tomas > 99) {
if (questprogress(11238)) {
- if (countitem(6435) < 30) {
+ if (countitem(Fresh_Fruit) < 30) {
mes "[Rican]";
mes "You need exactly 30 to get a set!";
close;
@@ -1830,10 +1830,10 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "[Rican]";
mes "Very reliable!";
mes "Don't you want to do your business with Yggdrasil Berry?";
- delitem 6435,30; //Fresh_Fruit
+ delitem Fresh_Fruit,30;
erasequest 11238;
setquest 11239;
- getitem 6422,5; //Egrade_Coin
+ getitem Egrade_Coin,5;
close;
} else if (questprogress(11239,PLAYTIME) == 1) {
mes "[Rican]";
@@ -1879,7 +1879,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
if (ma_tomas == 10) {
- if (countitem(6435) < 30) {
+ if (countitem(Fresh_Fruit) < 30) {
mes "[Rican]";
mes "You need exactly 30 to get a set!";
close;
@@ -1892,7 +1892,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
next;
mes "- The machine starts operating -";
mes "- when he presses the button. -";
- delitem 6435,30; //Fresh_Fruit
+ delitem Fresh_Fruit,30;
ma_tomas = 11;
changequest 11218,11219;
close;
@@ -1912,7 +1912,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -1920,7 +1920,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
if (rand(1,5) == 4) {
mes "- As I put my hand in the sand -";
mes "- a fresh smell comes out. -";
- getitem 6435,1; //Fresh_Fruit
+ getitem Fresh_Fruit,1;
} else {
mes "- As I put my hand in the sand -";
mes "- I feel like I'm touching -";
@@ -2224,7 +2224,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
L_Quest:
.@i = @mal_bob_q;
@mal_bob_q = 0;
- if (countitem(12624) < 30) {
+ if (countitem(Delicious_Jelly) < 30) {
mes "[Biscuit]";
mes "It's not enough at all~";
mes "I need at least 30 Delicious Jelly.";
@@ -2233,14 +2233,14 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "[Biscuit]";
mes "You got them well.";
mes "There won't be any problem to prepare her meal.";
- delitem 12624,30; //Delicious_Jelly
+ delitem Delicious_Jelly,30;
if (.@i == 1) {
ma_tomas = 27;
changequest 11231,11232;
} else {
erasequest 11244;
setquest 11245;
- getitem 6422,5; //Egrade_Coin
+ getitem Egrade_Coin,5;
}
next;
mes "[Biscuit]";
@@ -2314,7 +2314,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
changequest 11232,11233;
close;
} else if (ma_tomas == 28) {
- if (countitem(6433) && countitem(6432)) {
+ if (countitem(Clean_Brush) && countitem(Full_Bucket)) {
mes "[Biscuit]";
mes "Oh!";
mes "You brought the tools successfully.";
@@ -2323,7 +2323,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
ma_tomas = 29;
changequest 11233,11234;
close;
- } else if (countitem(6433) && countitem(6431)) {
+ } else if (countitem(Clean_Brush) && countitem(Bucket)) {
mes "[Biscuit]";
mes "Oh!";
mes "You brought the tools successfully.";
@@ -2354,7 +2354,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Right, then from her left leg...!";
close;
} else if (ma_tomas == 33) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " - Notice !! -";
mes " - Since you have too many items - ";
mes " - you cannot get the item. - ";
@@ -2397,8 +2397,8 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
ma_tomas = 34;
erasequest 11235;
setquest 11236;
- getitem 6422,100; //Egrade_Coin
- getitem 12636,20; //Malang_Sp_Can
+ getitem Egrade_Coin,100;
+ getitem Malang_Sp_Can,20;
close;
} else if (ma_tomas > 99) {
if (questprogress(11244)) {
@@ -2438,7 +2438,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mal_in02,102,94,3 script Cleaning Staff#mal 4_CAT_SAILOR1,2,2,{
OnTouch:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " - Notice !! -";
mes " - Since you have too many items - ";
mes " - you cannot get the item. - ";
@@ -2466,7 +2466,7 @@ OnTouch:
mes "[Cleaning Staff]";
mes "Please give the cleaning tool back to any merchant.";
mes "Thanks for coming~";
- getitem 6431,1; //Bucket
+ getitem Bucket,1;
close;
case 2:
mes "[Cleaning Staff]";
@@ -2476,7 +2476,7 @@ OnTouch:
mes "[Cleaning Staff]";
mes "Please give the cleaning tool back to any merchant.";
mes "Thanks for coming~";
- getitem 6433,1; //Clean_Brush
+ getitem Clean_Brush,1;
close;
case 3:
mes "[Cleaning Staff]";
@@ -2487,7 +2487,7 @@ OnTouch:
}
malangdo,246,184,0 script 1st Rate Point HIDDEN_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " - Notice !! -";
mes " - Since you have too many items - ";
mes " - you cannot get the item. - ";
@@ -2503,7 +2503,7 @@ malangdo,246,184,0 script 1st Rate Point HIDDEN_NPC,{
mes " - and try this again. - ";
close;
}
- if (countitem(6431) == 0) {
+ if (countitem(Bucket) == 0) {
mes "- To get water -";
mes "- you need a ^0000FFBucket^000000. -";
close;
@@ -2515,8 +2515,8 @@ malangdo,246,184,0 script 1st Rate Point HIDDEN_NPC,{
mes "- The bucket gets remarkably -";
mes "- heavy as water fills it up. -";
specialeffect EF_POTION8;
- delitem 6431,1; //Bucket
- getitem 6432,1; //Full_Bucket
+ delitem Bucket,1;
+ getitem Full_Bucket,1;
close;
case 2:
mes "- Didn't get water. -";
@@ -2618,15 +2618,15 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
mes "- to be so "+.@str$+". -";
close;
}
- if (!countitem(6433) || !countitem(6432)) {
+ if (!countitem(Clean_Brush) || !countitem(Full_Bucket)) {
mes "- You need -";
mes "- a cleaning brush -";
mes "- and a full bucket. -";
close;
}
mes "- Poured water on the "+.@str$+" skin. -";
- delitem 6432,1; //Full_Bucket
- getitem 6431,1; //Bucket
+ delitem Full_Bucket,1;
+ getitem Bucket,1;
next;
if (rand(1,2) == 1)
.@menu$ = "Brush.:Stop.:";
@@ -2713,7 +2713,7 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{
next;
switch(select("Go.:Don't go.:Prices?")) {
case 1:
- if (countitem(12636) < 4) {
+ if (countitem(Malang_Sp_Can) < 4) {
mes "[Portali]";
mes "Where are you going without canned food...?";
close;
@@ -2754,14 +2754,14 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{
}
end;
L_Warp:
- if (countitem(12636) < getarg(1)) {
+ if (countitem(Malang_Sp_Can) < getarg(1)) {
mes "[Portali]";
mes "Where are you going without canned food...?";
close;
}
mes "[Portali]";
mes "Then to "+getarg(0)+"~";
- delitem 12636,getarg(1); //Malang_Sp_Can
+ delitem Malang_Sp_Can,getarg(1);
close2;
warp getarg(2),getarg(3),getarg(4);
end;
@@ -2773,7 +2773,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -2788,10 +2788,10 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
close;
}
.@fish_ss1$ = "What are you doing?";
- if (countitem(6451) > 29)
+ if (countitem(Unknown_Fish) > 29)
.@fish_ss2$ = "I caught a lot of strange fishes!";
else
- .@fish_ss2$ = (30-countitem(6451))+" of ^bbbbbbUnidentified Fish are required.^000000";
+ .@fish_ss2$ = (30-countitem(Unknown_Fish))+" of ^bbbbbbUnidentified Fish are required.^000000";
if (ma_tomas == 100)
.@fish_ss3$ = "I met an Admiral Tomas...";
mes "[Pipielle]";
@@ -2847,9 +2847,9 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "You can get Unidentified Fish from the Pouring monsters, so please collect 30 of them.";
close;
case 2:
- if (countitem(6451) > 29) {
+ if (countitem(Unknown_Fish) > 29) {
//saveppl Unknown_Fish
- delitem 6451,30; //Unknown_Fish
+ delitem Unknown_Fish,30;
mes "[Pipielle]";
mes "Oh, thank you! I will take these specimens.";
next;
@@ -2892,7 +2892,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "[Pipielle]";
mes "And this is a small gift for looking after admiral Tomas.";
ma_tomas = 101;
- getitem 6422,200; //Egrade_Coin
+ getitem Egrade_Coin,200;
mes "^0000ffReceived 200 E Class Coins.^000000";
close;
}
@@ -2900,7 +2900,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
//== Help the Bad Cats in Danger :: mal_bad_guys ===========
malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
@@ -3010,7 +3010,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "lack of forbidden bad activity.";
close;
} else if (malang_bad_guys == 7) {
- if (countitem(6426) > 29) {
+ if (countitem(Bad_Can) > 29) {
mes "[Gobonge]";
mes "Was it from raccoon that made us pain in stomach?";
mes "Oh bad raccoon!";
@@ -3023,9 +3023,9 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "You can go now!";
erasequest 1151;
malang_bad_guys = 8;
- getitem 12636,20; //Malang_Sp_Can
- delitem 6427,1; //Bad_Can_Sack
- delitem 6426,30; //Bad_Can
+ getitem Malang_Sp_Can,20;
+ delitem Bad_Can_Sack,1;
+ delitem Bad_Can,30;
close;
}
mes "[Gobonge]";
@@ -3086,7 +3086,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
erasequest 1155;
setquest 1152;
malang_bad_guys = 13;
- getitem 6422,5; //Egrade_Coin
+ getitem Egrade_Coin,5;
close;
} else if (malang_bad_guys == 13) {
mes "[Gobonge]";
@@ -3290,7 +3290,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "I do not recommend.";
close;
} else if (malang_bad_guys == 6) {
- if (countitem(6427) == 0) {
+ if (countitem(Bad_Can_Sack) == 0) {
mes "[Awfully Suspious Dealer]";
mes "You searched the lounge of ship Navi?";
mes "But still nothing in hand.";
@@ -3390,7 +3390,7 @@ mal_in02,184,72,3 script Gozangee#ml 4_CAT_SAILOR4,{
mal_in02,184,77,0 script #ml3 -1,2,2,{
OnTouch:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items. -";
close;
}
@@ -3411,7 +3411,7 @@ OnTouch:
erasequest 1149;
setquest 1150;
malang_bad_guys = 6;
- getitem 6427,1; //Bad_Can_Sack
+ getitem Bad_Can_Sack,1;
close;
} else if (malang_bad_guys == 6) {
mes "I saw a sack of bad cans.";
@@ -3424,7 +3424,7 @@ OnTouch:
}
malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
@@ -3557,7 +3557,7 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{
case 4:
mes "[Helper]";
mes "Owing?";
- getitem 6426,30; //Bad_Can
+ getitem Bad_Can,30;
close;
case 5:
mes "[Helper]";
@@ -3576,7 +3576,7 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{
//== Clean the Ship :: mal_day_qook ========================
mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -3819,7 +3819,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "So let me see you everyday from provided cat's ship biscuit tomorrow.";
mes "You did good job. This is a token of thanks.";
mal_qook = 6;
- getitem 12636,30; //Malang_Sp_Can
+ getitem Malang_Sp_Can,30;
getexp 80000,80000;
setquest 7267;
close;
@@ -3932,7 +3932,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
erasequest 7274;
erasequest 7275;
getexp 30000,40000;
- getitem 12636,10; //Malang_Sp_Can
+ getitem Malang_Sp_Can,10;
close;
}
mes "[Cleanyang]";
@@ -3961,7 +3961,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
}
mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -3998,7 +3998,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
}
setquest 7261;
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
next;
if (questprogress(7261) && questprogress(7262) && questprogress(7263)) {
mes "I guess I searched pretty enough.";
@@ -4028,7 +4028,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
}
setquest 7261;
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
close;
}
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
@@ -4040,7 +4040,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
}
mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4066,7 +4066,7 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{
case 1: monster "mal_in02",184,50,"Quick Dark Shadow",2209,1;
}
setquest 7263;
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
if (mal_qook == 1) {
next;
if (questprogress(7261) && questprogress(7262) && questprogress(7263)) {
@@ -4087,7 +4087,7 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{
}
mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4106,7 +4106,7 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{
emotion e_omg;
monster "mal_in02",102,23,"Quick Dark Shadow",2209,1;
setquest 7262;
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
if (mal_qook == 1) {
next;
if (questprogress(7261) && questprogress(7262) && questprogress(7263)) {
@@ -4132,7 +4132,7 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{
}
malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4151,7 +4151,7 @@ malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{
emotion e_omg;
monster "malangdo",141,178,"Quick Dark Shadow",2209,1;
setquest 7269;
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
close;
case 2:
mes "I searched under the chair in rest area, but I didn't find any problem.";
@@ -4169,7 +4169,7 @@ malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{
}
malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4199,7 +4199,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
getmapxy(.@map$,.@x,.@y,1);
monster .@map$,.@x,.@y,"Quick Dark Shadow",2209,1;
} else
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
close;
}
}
@@ -4213,7 +4213,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
malangdo,197,237,0 duplicate(Strange Pile of Sand#7) Strange Pile of Sand#12 4_SOIL
malangdo,232,131,0 script #UnderStairs8 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4232,7 +4232,7 @@ malangdo,232,131,0 script #UnderStairs8 CLEAR_NPC,{
emotion e_omg;
monster "malangdo",231,130,"Quick Dark Shadow",2209,1;
} else
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
close;
}
mes "Sometimes, someone played with pulling people's ankle under the stairs";
@@ -4247,7 +4247,7 @@ malangdo,232,131,0 script #UnderStairs8 CLEAR_NPC,{
}
mal_in01,74,20,0 script #CornerTower9 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4266,7 +4266,7 @@ mal_in01,74,20,0 script #CornerTower9 CLEAR_NPC,{
emotion e_omg;
monster "mal_in01",73,19,"Quick Dark Shadow",2209,1;
} else
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
close;
}
mes "We already collected buried cat's ship biscuit.";
@@ -4278,7 +4278,7 @@ mal_in01,74,20,0 script #CornerTower9 CLEAR_NPC,{
}
mal_in01,159,225,0 script #CornerLocker10 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4297,7 +4297,7 @@ mal_in01,159,225,0 script #CornerLocker10 CLEAR_NPC,{
emotion e_omg;
monster "mal_in01",159,225,"Quick Dark Shadow",2209,1;
} else
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
close;
}
mes "We already collected buried cat's ship biscuit.";
@@ -4309,7 +4309,7 @@ mal_in01,159,225,0 script #CornerLocker10 CLEAR_NPC,{
}
mal_in01,24,72,0 script #FootholdTower11 CLEAR_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4328,7 +4328,7 @@ mal_in01,24,72,0 script #FootholdTower11 CLEAR_NPC,{
emotion e_omg;
monster "mal_in01",24,71,"Quick Dark Shadow",2209,1;
} else
- getitem 11536,1; //Cat_Hard_Biscuit
+ getitem Cat_Hard_Biscuit,1;
close;
}
mes "There is mark that shows something used to be jammed in gap of foothold in very bottom of cat tower.";
@@ -4342,7 +4342,7 @@ mal_in01,24,72,0 script #FootholdTower11 CLEAR_NPC,{
//== Help Chef Nyas :: mal_day_qook ========================
mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
@@ -4466,7 +4466,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "Maybe need more time.";
close;
} else if (mal_qook == 4) {
- if (countitem(577) >= 10 && countitem(7454) > 0) {
+ if (countitem(Grain) >= 10 && countitem(Plain_Sauce) > 0) {
mes "[Chef Nyas]";
mes "Finally here. Wow, this land is pretty different.";
mes "That is enough to process.";
@@ -4474,8 +4474,8 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "[Chef Nyas]";
mes "If you are ok, I want to get these food everyday.";
mes "If you don't mind, just come back tomorrow.";
- delitem 577,10; //Grain
- delitem 7454,1; //Plain_Sauce
+ delitem Grain,10;
+ delitem Plain_Sauce,1;
mal_qook = 5;
erasequest 7266;
setquest 7276;
@@ -4613,13 +4613,13 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
.@food = .@StartID[(.@i-1)/5]+((.@i-1)%5);
- if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) {
+ if (countitem(Grain) >= 10 && countitem(Plain_Sauce) > 0 && countitem(.@food) > 0) {
mes "[Chef Nyas]";
mes "Great.";
mes "This is that food!";
mes "It will be good reference. Well done.";
- delitem 577,10; //Grain
- delitem 7454,1; //Plain_Sauce
+ delitem Grain,10;
+ delitem Plain_Sauce,1;
delitem .@food,1;
setquest 7276;
mal_food = 0;
@@ -4628,7 +4628,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
// Quantities grouped in 10s repeating.
// [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ]
// Last group [ 61 - 66 ] receives 25 constant.
- getitem 6422, ((.@i < 61)?((.@i%10)?3*(((.@i%10)+1)/2):18):25); //Egrade_Coin
+ getitem Egrade_Coin, ((.@i < 61)?((.@i%10)?3*(((.@i%10)+1)/2):18):25);
getexp 50000,80000;
next;
@@ -4656,7 +4656,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
//== Play with Baby Cats :: mal_nyadventurer ===============
malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 4000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 4000) {
mes "- You have too many items to proceed in this quest. -";
close;
}
@@ -4752,7 +4752,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "Rato seems to be in brown study.";
close;
} else if (nyadven == 13) {
- if (countitem(6430) < 6) {
+ if (countitem(Picture_Piece) < 6) {
mes "You didn't bring the pieces of the painting.";
mes "Please take it with you.";
close;
@@ -4782,9 +4782,9 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "[Rato]";
mes "It's very kind of you to play with the kids.";
mes "This is for you.";
- delitem 6430,6; //Picture_Piece
+ delitem Picture_Piece,6;
nyadven = 14;
- getitem 6422,100; //Egrade_Coin
+ getitem Egrade_Coin,100;
completequest 7259;
next;
mes "[Rato]";
@@ -4816,7 +4816,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
}
malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 4000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 4000) {
mes "- You have too many items to proceed in this quest. -";
close;
}
@@ -4853,7 +4853,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
next;
switch(select("I have a spare Glass Bead!:Why are you guys staring at me?")) {
case 1:
- if (countitem(746) == 0) {
+ if (countitem(Glass_Bead) == 0) {
mes "[Roku]";
mes "There is no glass bead.";
mes "Don't lie to us.";
@@ -4887,9 +4887,9 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "you would clear all Nyadventures";
mes "made by the Meow Bravery Team!";
mes "Challenge it whenever you want to!";
- delitem 746,1; //Glass_Bead
+ delitem Glass_Bead,1;
nyadven = 2;
- getitem 12636,30; //Malang_Sp_Can
+ getitem Malang_Sp_Can,30;
close;
case 2:
mes "[Rosy]";
@@ -4933,7 +4933,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Got Adventure Card from the yellow cat Charo.";
mes "It seems to work if I put this card in the slot in the Beginning Compass.";
nyadven = 3;
- getitem 6428,1; //Bravery_Card_A
+ getitem Bravery_Card_A,1;
changequest 7242,7243;
next;
mes "[Charo]";
@@ -4975,7 +4975,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Ring the New bell!^000000";
close;
} else if (nyadven == 4) {
- if (countitem(6428) == 0) {
+ if (countitem(Bravery_Card_A) == 0) {
mes "[Charo]";
mes "Where is your Adventure Card?";
mes "You should bring it with you.";
@@ -5008,7 +5008,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "And this island could explode!";
mes "Oh, you might shut your eyes to the fact.";
mes "Give the Adventure Card back!";
- delitem 6428,1; //Bravery_Card_A
+ delitem Bravery_Card_A,1;
nyadven = 5;
erasequest 7243;
close;
@@ -5023,9 +5023,9 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "It shouldn't happen that the detective misunderstands you as an enemy!";
next;
mes "- Changed Adventure Card A into Adventure Card B. -";
- delitem 6428,1; //Bravery_Card_A
+ delitem Bravery_Card_A,1;
nyadven = 6;
- getitem 6429,1; //Bravery_Card_B
+ getitem Bravery_Card_B,1;
setquest 7246;
erasequest 7243;
next;
@@ -5051,7 +5051,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
next;
mes "- Changed Adventure Card A into Adventure Card B. -";
nyadven = 6;
- getitem 6429,1; //Bravery_Card_B
+ getitem Bravery_Card_B,1;
setquest 7246;
next;
mes "[Charo]";
@@ -5077,7 +5077,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Let me see it quickly!";
mes "Take it out!";
next;
- if (countitem(6430) < 6) {
+ if (countitem(Picture_Piece) < 6) {
mes "[Charo]";
mes "What? You don't have it?";
mes "It can't be true.";
@@ -5215,7 +5215,7 @@ malangdo,214,204,3 script [Meow Team] Rosy#nya_09 4_CAT_ADV1,{
}
malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 4000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 4000) {
mes "- You have too many items to proceed in this quest. -";
close;
}
@@ -5245,7 +5245,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
next;
switch(select("Report results of the race.:Challenge the race.:Nothing.")) {
case 1:
- if (countitem(6428) == 0) {
+ if (countitem(Bravery_Card_A) == 0) {
mes "[Roku]";
mes "Bubi, no confirmation stamps and card.";
mes "You will be in trouble if you are like this.";
@@ -5261,9 +5261,9 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Charo likes you so much.";
mes "He will be happy if you come.";
- delitem 6428,1; //Bravery_Card_A
+ delitem Bravery_Card_A,1;
nyadven02 = 29;
- getitem 6422,3; //Egrade_Coin
+ getitem Egrade_Coin,3;
getexp 20000,20000;
erasequest 7244;
erasequest 7245;
@@ -5273,13 +5273,13 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "Failed...";
mes "...is it too difficult for you?";
mes "But the race is available only once a day.";
- delitem 6428,1; //Bravery_Card_A
+ delitem Bravery_Card_A,1;
erasequest 7244;
erasequest 7245;
next;
switch(select("Give me one more chance!:Okay.I will try tomorrow.")) {
case 1:
- if (countitem(12636) == 0) {
+ if (countitem(Malang_Sp_Can) == 0) {
mes "[Roku]";
mes "Um... Um... Well...";
mes "If you bring a Malangdo Can,";
@@ -5291,7 +5291,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
next;
switch(select("Exchange for Adventure Card A.:Stop it.")) {
case 1:
- if (countitem(6428)) {
+ if (countitem(Bravery_Card_A)) {
mes "[Roku]";
mes "You have it already?";
close;
@@ -5299,8 +5299,8 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Here is your Adventure Card.";
mes "Beginning Compass, start!";
- delitem 12636,1; //Malang_Sp_Can
- getitem 6428,1; //Bravery_Card_A
+ delitem Malang_Sp_Can,1;
+ getitem Bravery_Card_A,1;
nyadven02 = 0;
if (questprogress(7257))
erasequest 7257;
@@ -5334,7 +5334,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Is this because of the machine?";
mes "Let's make void for this race.";
- delitem 6428,1; //Bravery_Card_A
+ delitem Bravery_Card_A,1;
nyadven02 = 0;
erasequest 7244;
erasequest 7245;
@@ -5367,12 +5367,12 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
next;
switch(select("Buy Adventure Card.:Just stop it.")) {
case 1:
- if (countitem(6428)) {
+ if (countitem(Bravery_Card_A)) {
mes "[Roku]";
mes "You have it already?";
close;
}
- if (countitem(12636) == 0) {
+ if (countitem(Malang_Sp_Can) == 0) {
mes "[Roku]";
mes "There is nothing for free.";
mes "You need a Malangdo Can.";
@@ -5381,8 +5381,8 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Here is your Adventure Card.";
mes "Beginning Compass, start!";
- delitem 12636,1; //Malang_Sp_Can
- getitem 6428,1; //Bravery_Card_A
+ delitem Malang_Sp_Can,1;
+ getitem Bravery_Card_A,1;
nyadven02 = 0;
close;
case 2:
@@ -5398,7 +5398,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
}
malangdo,212,204,0 script Beginning Compass#nya_02 CLEAR_NPC,{
- if (countitem(6428) == 0) {
+ if (countitem(Bravery_Card_A) == 0) {
mes "There is a strange machine.";
mes "The kids said this was the ride called Duruduru compass of the Meow Bravery Team.";
close;
@@ -5482,7 +5482,7 @@ L_Viewpoint:
}
- script #malangdo_compass -1,{
- if (countitem(6428) == 0) {
+ if (countitem(Bravery_Card_A) == 0) {
mes "There is a strange machine.";
mes "This is the Duruduru compass from the Meow Bravery Team.";
close;
@@ -5596,7 +5596,7 @@ malangdo,153,146,0 duplicate(#malangdo_compass) Forest Compass#4 CLEAR_NPC
malangdo,111,178,0 duplicate(#malangdo_compass) Cloud Compass#5 CLEAR_NPC
malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{
- if (countitem(6428) == 0) {
+ if (countitem(Bravery_Card_A) == 0) {
mes "There is a fancy bell which doesn't fit in with the ship.";
mes "This bell is used in a game by the Meow Bravery Team.";
viewpoint 2,1,1,0,0xFFFFFF;
@@ -5844,7 +5844,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
switch(select("Buy Adventure Card.:Do not buy.")) {
case 1:
- if (countitem(12636) == 0) {
+ if (countitem(Malang_Sp_Can) == 0) {
mes "[Homnya]";
mes "I said I can exchange Adventure Card with one Malango Can~";
close2;
@@ -5854,9 +5854,9 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "See, this is a scary machine.";
mes "Here is your Adventure Card.";
mes "Stop this machine this time.";
- delitem 12636,1; //Malang_Sp_Can
+ delitem Malang_Sp_Can,1;
nyadven = 7;
- getitem 6429,1; //Bravery_Card_B
+ getitem Bravery_Card_B,1;
close2;
break;
case 2:
@@ -5919,7 +5919,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "Come here right after you find treasure!";
close2;
} else if (nyadven == 11) {
- if (countitem(6430) > 5) {
+ if (countitem(Picture_Piece) > 5) {
mes "[Homnya]";
mes "You've found all the treasure.";
mes "Yes, exactly.";
@@ -5964,7 +5964,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
mes "[Nyangson]";
mes "Go get the treasure again!";
- delitem 6430,countitem(6430); //Picture_Piece
+ delitem Picture_Piece,countitem(Picture_Piece);
erasequest 7251;
erasequest 7252;
erasequest 7253;
@@ -5985,7 +5985,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "It's good to take a break for little bit but now we don't have any spare time.";
close2;
} else {
- if (countitem(6429) > 0) {
+ if (countitem(Bravery_Card_B) > 0) {
mes "[Homnya]";
mes "Stop this noisy machine!";
mes "Insert your Adventure Card, and take a look at the reaction of the machine carefully. Then do the proper action!";
@@ -6033,7 +6033,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
switch(select("Buy Adventure Card B.:Don't buy it.")) {
case 1:
- if (countitem(12636) == 0) {
+ if (countitem(Malang_Sp_Can) == 0) {
mes "[Homnya]";
mes "How many Malangdo Cans for an Adventure Card?";
next;
@@ -6049,8 +6049,8 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
mes "[Nyangson]";
mes "Please do it.";
- delitem 12636,1; //Malang_Sp_Can
- getitem 6429,1; //Bravery_Card_B
+ delitem Malang_Sp_Can,1;
+ getitem Bravery_Card_B,1;
close2;
break;
case 2:
@@ -6123,7 +6123,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "We also have break time...";
close;
}
- if (countitem(6429) == 0) {
+ if (countitem(Bravery_Card_B) == 0) {
mes "[Homnya]";
mes "You can't try this without Adventure Card B.";
mes "Please bring it with you.";
@@ -6176,9 +6176,9 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
nyadven = 9;
erasequest 7247;
}
- delitem 6429,1; //Bravery_Card_B
+ delitem Bravery_Card_B,1;
setquest 7249;
- getitem 6422,3; //Egrade_Coin
+ getitem Egrade_Coin,3;
getexp 20000,20000;
next;
if (nyadven == 9) {
@@ -6283,7 +6283,7 @@ L_ShowLights:
cutin "",255;
mes "Adventure Card B burned off";
mes "with a huge explosion.";
- delitem 6429,1; //Bravery_Card_B
+ delitem Bravery_Card_B,1;
if (nyadven == 7)
nyadven = 8;
close;
@@ -6311,7 +6311,7 @@ L_ShowLights:
// 3 - Player has already found the picture piece.
// null - Success.
function script F_Mal_Picture {
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 4000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 4000) {
mes "- You have too many items to proceed in this quest. -";
close;
}
@@ -6328,7 +6328,7 @@ function script F_Mal_Picture {
mes getarg(4);
mes "You found a piece of the painting.";
setquest getarg(0);
- getitem 6430,1; //Picture_Piece
+ getitem Picture_Piece,1;
next;
if (questprogress(7251) && questprogress(7252) && questprogress(7253) && questprogress(7254) && questprogress(7255) && questprogress(7256)) {
mes "It looks like you can put these pieces of paintings together.";
@@ -6526,7 +6526,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -6970,7 +6970,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~";
malang_gamer = 11;
erasequest 5068;
- getitem 6422,100; //Egrade_Coin
+ getitem Egrade_Coin,100;
next;
mes "[Cat Gamers Director]";
mes "Heh~ Please come back if you change your mind.";
@@ -6993,7 +6993,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
malang_gamer = 12;
erasequest 5068;
setquest 5069;
- getitem 6422,100; //Egrade_Coin
+ getitem Egrade_Coin,100;
next;
mes "[Cat Gamers Director]";
mes "Heh~ Ok, "+strcharinfo(0)+". I will see you in an hour. Heh~";
@@ -7062,7 +7062,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Take this and show us what you've got.";
erasequest 5069;
malang_gamer = 20;
- getitem 2872,1; //G_Honor_Certificate
+ getitem G_Honor_Certificate,1;
next;
mes "[Cat Gamers Director]";
mes "Heh~ I may be worrying too much... But, please wear this '^0000FFCat Gamers Certificate^000000', and play the game. Heh~";
@@ -7146,8 +7146,8 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
if (questprogress(5074,HUNTING)) {
mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+".";
next;
- if (questprogress(5074,HUNTING) == 2 && countitem(1023) >= 10) {
- delitem 1023,10; //Fish_Tail
+ if (questprogress(5074,HUNTING) == 2 && countitem(Fish_Tail) >= 10) {
+ delitem Fish_Tail,10;
callsub L_CompleteQuest,5074,
"Heh~ So, you brought 30 Phens and 10 Fish Tails, just as ordered.";
} else {
@@ -7158,8 +7158,8 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
} else if (questprogress(5075,HUNTING)) {
mes "Heh~ Hmm, 50 Marses, and 30 Milk Bottles... Heh~";
next;
- if (questprogress(5075,HUNTING) == 2 && countitem(519) >= 30) {
- delitem 519,30; //Milk
+ if (questprogress(5075,HUNTING) == 2 && countitem(Milk) >= 30) {
+ delitem Milk,30;
callsub L_CompleteQuest,5075,
"Heh~ Guess they wanted some healthy food. Heh~ They should have just told me... Let me show you my skills. Heh~";
} else {
@@ -7204,8 +7204,8 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
} else if (questprogress(5079)) {
mes "Heh~ Hmm... let me see... Heh~ That's right, I was worrying about our team getting so nervous before the actual game... But, they won't even talk to me about it.";
next;
- if (countitem(7038) >= 20) {
- delitem 7038,20; //Yarn
+ if (countitem(Yarn) >= 20) {
+ delitem Yarn,20;
callsub L_CompleteQuest,5079,
"Heh~ How could I miss that? I shall give some to my team for sure.";
} else {
@@ -7216,8 +7216,8 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
} else if (questprogress(5080)) {
mes "Heh~ The note says, get me 30 Rat Tails for a snack.";
next;
- if (countitem(1016) >= 30) {
- delitem 1016,30; //Rat_Tail
+ if (countitem(Rat_Tail) >= 30) {
+ delitem Rat_Tail,30;
callsub L_CompleteQuest,5080,
"Heh~ I think I've fed them good snacks... Didn't I? Lately I was little busy, they should have some patience... Heh~ Poor manager...";
} else {
@@ -7228,8 +7228,8 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
} else if (questprogress(5081)) {
mes "Heh~ It says 5 on the note... 5 of what? What?! Lemons?";
next;
- if (countitem(568) >= 5) {
- delitem 568,5; //Lemon
+ if (countitem(Lemon) >= 5) {
+ delitem Lemon,5;
callsub L_CompleteQuest,5081,
"Heh~ Lemon is forbidden before the actual game... heh? They won't eat it at game time, right? Heh~";
} else {
@@ -7240,12 +7240,12 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
} else if (questprogress(5082)) {
mes "Heh~ Give us 10 Ice Pieces or 10 Ice Creams!! Heh~ I personally prefer Ice Cream, just so you know.";
next;
- if (countitem(7066) >= 10) {
- delitem 7066,10; //Ice_Piece
+ if (countitem(Ice_Piece) >= 10) {
+ delitem Ice_Piece,10;
callsub L_CompleteQuest,5082,
"Heh~ Oh, you brought Ice Pieces. Heh~ The players will love it.";
- } else if (countitem(536) >= 10) {
- delitem 536,10; //Ice_Cream
+ } else if (countitem(Ice_Cream) >= 10) {
+ delitem Ice_Cream,10;
callsub L_CompleteQuest,5082,
"Heh~ Oh, you brought Ice Creams. Heh~ The players will love it.";
} else {
@@ -7305,7 +7305,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
// callsub L_CompleteQuest,<quest ID>,"<message>";
L_CompleteQuest:
erasequest getarg(0);
- getitem 12636,3; //Malang_Sp_Can
+ getitem Malang_Sp_Can,3;
mes "[Cat Gamers Director]";
mes getarg(1);
next;
@@ -7320,7 +7320,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -7612,7 +7612,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -7828,7 +7828,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -8057,7 +8057,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -8246,7 +8246,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -8507,7 +8507,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -8522,7 +8522,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
}
}
if (malang_gamer < 20) {
- if (countitem(2872)) {
+ if (countitem(G_Honor_Certificate)) {
mes "[Ser]";
mes "You seem like a first timer! Where did you get the certificate? Someone lost it, I guess.";
close;
@@ -8681,9 +8681,9 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "Good bye~ Come back tomorrow for more practice~";
if (.@win == 5) {
mes "Oh! You won all 5 matches. Here are some more extra Cans.";
- getitem 12636,10; //Malang_Sp_Can
+ getitem Malang_Sp_Can,10;
} else
- getitem 12636,5; //Malang_Sp_Can
+ getitem Malang_Sp_Can,5;
setquest 5070;
close;
}
@@ -8851,7 +8851,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -8866,7 +8866,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
}
}
if (malang_gamer < 20) {
- if (countitem(2872)) {
+ if (countitem(G_Honor_Certificate)) {
mes "[Paa]";
mes "You seem like a first timer meow! Where did you get the certificate meow? Someone lost it, I guess meow.";
close;
@@ -9013,9 +9013,9 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "Good bye meow~ Come back tomorrow for more practice meow~";
if (.@win == 5) {
mes "Oh! You won all 5 matches meow. Here are some more extra Cans meow!";
- getitem 12636,10; //Malang_Sp_Can
+ getitem Malang_Sp_Can,10;
} else
- getitem 12636,5; //Malang_Sp_Can
+ getitem Malang_Sp_Can,5;
setquest 5070;
close;
}
@@ -9181,7 +9181,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -9196,7 +9196,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
}
if (malang_gamer < 20) {
- if (countitem(2872)) {
+ if (countitem(G_Honor_Certificate)) {
mes "[Kuka]";
mes "You seem like a first timer yo~ Where did you get the certificate yo~ You better give that back yo~";
close;
@@ -9348,14 +9348,14 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka]";
mes "I'll give you 1 random coin pocket as a special present yo~ Well done yo~ Come back tomorrow yo~";
setquest 5071;
- getitem 12636, .@cans; //Malang_Sp_Can
- getitem 12621,1; //Egrade_Pocket
+ getitem Malang_Sp_Can, .@cans;
+ getitem Egrade_Pocket,1;
close;
} else {
mes "[Kuka]";
mes "Congrats yo~ For winning "+.@win+" times I'll give you "+.@cans+" cans yo~ Well done yo~ Come back tomorrow yo~";
setquest 5071;
- getitem 12636, .@cans; //Malang_Sp_Can
+ getitem Malang_Sp_Can, .@cans;
close;
}
}
@@ -9503,7 +9503,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -9515,7 +9515,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
}
}
if (malang_gamer < 20) {
- if (countitem(2872)) {
+ if (countitem(G_Honor_Certificate)) {
mes "[KungKung]";
mes "You are not qualified. Hmm... I am not sure how you got this, but we cannot practice with you. Go back.";
close;
@@ -9755,7 +9755,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Hmm... That wasn't necessary, I guess.";
mes "This is for you, Human!";
setquest 5072;
- getitem 12636,5; //Malang_Sp_Can
+ getitem Malang_Sp_Can,5;
next;
mes "[KungKung]";
mes "Come again tomorrow. I will beat you next time.";
@@ -9921,7 +9921,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "Your inventory is too heavy to proceed. Come back after lightening your load.";
close;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
@@ -9933,7 +9933,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
}
}
if (malang_gamer < 20) {
- if (countitem(2872)) {
+ if (countitem(G_Honor_Certificate)) {
mes "[Leader]";
mes "Not everyone can challenge just because they have the certificate.";
close;
@@ -10242,7 +10242,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
if (.@you_flag == 1 && .@cat_flags_waved == 0) {
setquest 5073;
if (.@flag_point_cat[1]+.@flag_point_cat[2]+.@flag_point_cat[3]+.@flag_point_cat[4]+.@flag_point_cat[5] < 5) {
- getitem 12636,3; //Malang_Sp_Can
+ getitem Malang_Sp_Can,3;
mes "[Leader]";
mes "Congratulations. You have won the Flag-Waving Game.";
next;
@@ -10256,7 +10256,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
case 3: .@cans = 15; break;
case 4: .@cans = 20; break;
}
- getitem 12636, .@cans; //Malang_Sp_Can
+ getitem Malang_Sp_Can, .@cans;
mes "[Leader]";
mes "Congratulations. You have won the Flag-Waving Game. "+.@cans+" Canned Foods will be given as the present.";
}
@@ -10525,7 +10525,7 @@ malangdo,234,153,6 script Notice Board#mal 2_BULLETIN_BOARD,{
mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "You are carrying too many items, please reduce them and come back!";
close;
}
@@ -10678,7 +10678,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "Oh... you have unequipped the Archangel Wing!";
close;
}
- if (countitem(6417) < 3) {
+ if (countitem(Silvervine) < 3) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
@@ -10690,7 +10690,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
}
.@equip_refine = getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
- delitem 6417,3; //Silvervine
+ delitem Silvervine,3;
delequip EQI_GARMENT;
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
mes "[Fallen Angel]";