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-rw-r--r--npc/re/quests/quests_malangdo.txt716
1 files changed, 358 insertions, 358 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index f6e55302c..4cd3ec886 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -73,7 +73,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
close;
}
delitem 12636,10; //Malang_Sp_Can
- set ep13_yong1,10;
+ ep13_yong1 = 10;
mes "[Investment Cat Helper]";
mes "Good!";
mes "Write down here~ and";
@@ -129,7 +129,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "smell... smell...";
next;
if (ep13_yong1 < 10000) {
- set .@cans,10;
+ .@cans = 10;
mes "[Investment Cat Helper]";
mes "This is a familiar smell!!";
mes "If it's so...!!";
@@ -142,7 +142,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "From your smell~ you are below 10,000 accounts.";
mes "Until then, you can get an account by investing ten cans.";
} else {
- set .@cans,20;
+ .@cans = 20;
mes "[Investment Cat Helper]";
mes "Such a stong smell!!";
mes "Then it must be!!";
@@ -178,7 +178,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "You can get a maximum of 10 accounts~";
close;
}
- set .@required, .@input*.@cans;
+ .@required = .@input*.@cans;
mes "[Investment Cat Helper]";
mes "Total " + .@input + " accounts, right?";
mes "The number of cans you need is "+.@required+" pieces.";
@@ -199,7 +199,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
}
if (ep13_yong1 < 10000) {
delitem 12636,.@required; //Malang_Sp_Can
- set ep13_yong1, ep13_yong1+.@input;
+ ep13_yong1 += .@input;
mes "[Investment Cat Helper]";
mes .@input+" accounts were invested in.";
mes "Thank you for your help~";
@@ -213,7 +213,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
} else {
if (.@input + ep13_yong1 > 20000) {
delitem 12636,.@required; //Malang_Sp_Can
- set ep13_yong1,20000;
+ ep13_yong1 = 20000;
mes "[Investment Cat Helper]";
mes "You can have 20,000 accounts max";
mes "according to the trader policy...";
@@ -227,7 +227,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
close;
} else {
delitem 12636,.@required; //Malang_Sp_Can
- set ep13_yong1, ep13_yong1+.@input;
+ ep13_yong1 += .@input;
mes "[Investment Cat Helper]";
mes .@input+" accounts have been invested in.";
mes "Thank you for your help~";
@@ -318,13 +318,13 @@ malangdo,184,139,4 script Storekeeper#mal 4_CAT_ADV2,{
mes "What do you take me for?";
next;
if (ep13_yong1 > 999) {
- set .@cans,1;
- set .@zeny,1500;
- set .@i, select("Pay with Can ----- 1 unit:Pay with Zeny ------- 1,500z");
+ .@cans = 1;
+ .@zeny = 1500;
+ .@i = select("Pay with Can ----- 1 unit:Pay with Zeny ------- 1,500z");
} else {
- set .@cans,2;
- set .@zeny,3000;
- set .@i, select("Pay with Can ----- 2units:Pay with Zeny ------- 3,000z");
+ .@cans = 2;
+ .@zeny = 3000;
+ .@i = select("Pay with Can ----- 2units:Pay with Zeny ------- 3,000z");
}
if (getskilllv("NV_BASIC") < 6) {
mes "[Storekeeper]";
@@ -504,7 +504,7 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{
mes "[Tomas, Village Chief]";
mes "You're just in time. Go to the ^0000FFregular meeting^000000 being held now.";
mes "The meeting place is ^0000FFat the end of the corridor^000000.";
- set ma_tomas,1;
+ ma_tomas = 1;
setquest 11209;
close2;
cutin "",255;
@@ -612,7 +612,7 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{
next;
mes "[Tomas, Village Chief]";
mes "Then, as village chief and the admiral of the cat association, I'd like you to get along with me as well!";
- set ma_tomas,100;
+ ma_tomas = 100;
completequest 11237;
getitem 6422,30; //Egrade_Coin
close2;
@@ -652,7 +652,7 @@ mal_in02,182,61,3 script President of Meeting#mal 4_M_BOSSCAT,{
next;
mes "[President of Meeting]";
mes "Umm... Yes. Then, please say first, ^6666ccScottfold^000000.";
- set ma_tomas,2;
+ ma_tomas = 2;
changequest 11209,11210;
emotion e_paper,0,"Scottfold#mal";
close;
@@ -720,7 +720,7 @@ mal_in02,178,66,5 script Scottfold#mal 4_M_BABYCAT,{
next;
mes "[President of Meeting]";
mes "Then for the next... yes, Koon please speak now.";
- set ma_tomas,3;
+ ma_tomas = 3;
changequest 11210,11211;
emotion e_paper,0,"Koon#mal";
close;
@@ -761,7 +761,7 @@ mal_in02,177,58,7 script Koon#mal 4_CAT_SAILOR3,{
next;
mes "[President of Meeting]";
mes "Yes. Carry on please.";
- set ma_tomas,4;
+ ma_tomas = 4;
changequest 11211,11212;
emotion e_paper,0,"Linguist Devore#mal";
close;
@@ -810,7 +810,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
next;
mes "[Linguist Devore]";
mes "It's like this, for the question, ¬¬¬Ñ¬Ü ¬ã¬Ú?, it says, ¬¡¬Ù ¬ã¬ì¬Þ ¬Õ¬à¬Ò¬â¬Ö, ¬Ò¬Ý¬Ñ¬Ô¬à¬Õ¬Ñ¬â¬ñ. ¬¡ ¬£¬Ú¬Ö?";
- next;
+ next;
mes "[Linguist Devore]";
mes "Though I tried talking to Biscuit like this, there was no feedback.";
next;
@@ -820,7 +820,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "[President of Meeting]";
mes "Ok, we listened well to what Dr. Devore said.";
mes "Then, let's wrap up the progress of the language study, and listen to Geologist, Dr. Mali.";
- set ma_tomas,5;
+ ma_tomas = 5;
changequest 11212,11213;
emotion e_paper,0,"Geologist Mali#mal";
close;
@@ -871,7 +871,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "[Linguist Devore]";
mes "Why are they here and what do they want!";
mes "I'd be good enough if I could just know it!";
- set ma_tomas,19;
+ ma_tomas = 19;
changequest 11225,11226;
close;
} else if (ma_tomas == 19) {
@@ -897,7 +897,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
next;
mes "[Linguist Devore]";
mes "Let's go and hear it together!!";
- set ma_tomas,21;
+ ma_tomas = 21;
changequest 11227,11228;
close;
} else if (ma_tomas < 34) {
@@ -927,7 +927,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "Ah, and I really want to tell this happy news to our chief, Tomas.";
mes "Please!!";
emotion e_hlp;
- set ma_tomas,35;
+ ma_tomas = 35;
changequest 11236,11237;
getitem 6422,30; //Egrade_Coin
close;
@@ -978,7 +978,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
next;
mes "[President of Meeting]";
mes "Mr. Brie!! I understand what your situation is, but please clam dowm, since we're having a meeting.";
- set ma_tomas,6;
+ ma_tomas = 6;
changequest 11213,11214;
emotion e_paper,0,"Brie#mal";
close;
@@ -1047,7 +1047,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
mes "[Geologist Mali]";
mes "Please listen to ^6666ccmy assistant, Bob^000000 in detail, mew~";
mes "Get out of here and visit the ^6666cca room on your right^000000, mew~";
- set ma_tomas,14;
+ ma_tomas = 14;
setquest 11221;
close;
case 2:
@@ -1093,7 +1093,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
mes "[Geologist Mali]";
mes "Everyone knows how you, Dr. Devore, are studying hard, mew~!!!";
mes "You do your best, so be more confident, mew~!";
- set ma_tomas,18;
+ ma_tomas = 18;
completequest 11224;
setquest 11225;
setquest 11243;
@@ -1157,10 +1157,10 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
} else if (ma_tomas == 14) {
// Dialogue in repeatable quest is identical.
// Uses a variable to determine the quest mode.
- set @mal_bob_q,1;
+ @mal_bob_q = 1;
L_Quest1:
- set .@i, @mal_bob_q;
- set @mal_bob_q,0;
+ .@i = @mal_bob_q;
+ @mal_bob_q = 0;
mes "[Bob]";
mes "You bow-wow! bow! wow! I mew! mew! mew!";
mes "I'm into juice from delicious fish, mew~";
@@ -1219,7 +1219,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "Ah, right...";
mes "^0000ffYou may fall into the gap of the crack, unfortunately, so please watch out.^000000";
if (.@i == 1) {
- set ma_tomas,15;
+ ma_tomas = 15;
changequest 11221,11222;
} else
changequest 11240,11241;
@@ -1288,12 +1288,12 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "I will tell Dr. Mali!";
if (countitem(6434) > 0)
delitem 6434,1; //Fix_Kit
- set ma_tomas,17;
+ ma_tomas = 17;
changequest 11223,11224;
close;
} else if (ma_tomas > 99) {
if (questprogress(11240)) {
- set @mal_bob_q,2;
+ @mal_bob_q = 2;
goto L_Quest1;
} else if (questprogress(11241))
goto L_Quest2;
@@ -1313,11 +1313,11 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "- you need a Fix Kit. -";
close;
}
- set .@ma_cr1, rand(1,10);
+ .@ma_cr1 = rand(1,10);
if (.@ma_cr1 < 5) {
mes "- Ground is a bit cracked. -";
mes "- Used a stapler. -";
- set .off,1;
+ .off = 1;
donpcevent "Crackt"+substr(strnpcinfo(2),3,getstrlen(strnpcinfo(2))-1)+"#mal::OnEnable";
close;
} else if (.@ma_cr1 == 7) {
@@ -1360,7 +1360,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
if (rand(1,3) == 2) {
mes "- Let's get back to report this. -";
if (ma_tomas == 15) {
- set ma_tomas,16;
+ ma_tomas = 16;
changequest 11222,11223;
}
if (questprogress(11241)) {
@@ -1370,7 +1370,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "- Let's find -";
mes "- the other cracks. -";
}
- set .off,1;
+ .off = 1;
donpcevent "Crackt"+substr(strnpcinfo(2),3,getstrlen(strnpcinfo(2))-1)+"#mal::OnEnable";
close;
}
@@ -1385,7 +1385,7 @@ OnEnable:
enablenpc strnpcinfo(0);
end;
OnDisable:
- set .off,0;
+ .off = 0;
disablenpc strnpcinfo(0);
end;
}
@@ -1478,7 +1478,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{
mes "[President of Meeting]";
mes "Well, let's have a break for now.";
mes "In time, Samuel brought Seaweed and tuna here.";
- set ma_tomas,7;
+ ma_tomas = 7;
completequest 11214;
setquest 11215;
close;
@@ -1505,7 +1505,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{
next;
mes "[Brie]";
mes "My father will be staying there saying he's really bored today again...";
- set ma_tomas,8;
+ ma_tomas = 8;
changequest 11215,11216;
close;
case 2:
@@ -1552,7 +1552,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{
mes "[Geologist Mali]";
mes "Now as I get him back home, I'm going to find the participants, mew~";
mes "Cheers!";
- set ma_tomas,13;
+ ma_tomas = 13;
completequest 11220;
close;
}
@@ -1722,7 +1722,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "Ah! Keep the secret to my son for sure~";
mes "Then please^ff99cc!!!^000000 please^ff99cc!!!^000000 please~~~";
emotion e_kis;
- set ma_tomas,9;
+ ma_tomas = 9;
changequest 11216,11217;
close;
case 2:
@@ -1748,7 +1748,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
next;
mes "[Rican]";
mes "Then would you put it in the machine in front of me?";
- set ma_tomas,10;
+ ma_tomas = 10;
changequest 11217,11218;
close;
} else if (ma_tomas == 10) {
@@ -1793,7 +1793,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "[Rican]";
mes "If you see my son, please tell him to get back soon~";
mes "And this is for you to buy something delicious with, since you did hard work.";
- set ma_tomas,12;
+ ma_tomas = 12;
getitem 6422,20; //Egrade_Coin
changequest 11219,11220;
setquest 11239;
@@ -1877,7 +1877,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
mes "- The machine starts operating -";
mes "- when he presses the button. -";
delitem 6435,30; //Fresh_Fruit
- set ma_tomas,11;
+ ma_tomas = 11;
changequest 11218,11219;
close;
case 2:
@@ -1912,7 +1912,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
mes "- Ah, ah! Feels bad... -";
emotion e_omg,1;
}
- set .off,1;
+ .off = 1;
donpcevent "Water Sand"+strnpcinfo(2)+"#mal::OnEnable";
close;
}
@@ -1923,7 +1923,7 @@ OnEnable:
enablenpc strnpcinfo(0);
end;
OnDisable:
- set .off,0;
+ .off = 0;
disablenpc strnpcinfo(0);
end;
}
@@ -2085,7 +2085,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Hey... Don't look down on me!";
emotion e_ag;
donpcevent "Linguist Devore#mald::OnDisable";
- set ma_tomas,22;
+ ma_tomas = 22;
completequest 11228;
setquest 11229;
close;
@@ -2129,7 +2129,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "So we haven't needed any more explanation or flowery words...";
mes "Woo, it's bothering me so much!";
if (ma_tomas == 22)
- set ma_tomas,23;
+ ma_tomas = 23;
if (ma_tomas == 25)
close;
next;
@@ -2149,7 +2149,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "It was a life like a flame... Sob sob sob sob";
emotion e_sob;
if (ma_tomas == 23)
- set ma_tomas,24;
+ ma_tomas = 24;
if (ma_tomas == 25)
close;
next;
@@ -2162,7 +2162,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Now, those cats already occupied it as they wanted.";
mes "It's a problem because Star Candy is too kind...";
if (ma_tomas == 24) {
- set ma_tomas,25;
+ ma_tomas = 25;
changequest 11229,11230;
}
if (ma_tomas == 25)
@@ -2181,7 +2181,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "You can get the jellies around here.";
mes "It's not that difficult, and you should come back before Star Candy's meal time!";
mes "About 30 jellies would be okay for a meal.";
- set ma_tomas,26;
+ ma_tomas = 26;
changequest 11230,11231;
close;
case 2:
@@ -2204,10 +2204,10 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
} else if (ma_tomas == 26) {
// Dialogue in repeatable quest is identical.
// Uses a variable to determine the quest mode.
- set @mal_bob_q,1;
+ @mal_bob_q = 1;
L_Quest:
- set .@i, @mal_bob_q;
- set @mal_bob_q,0;
+ .@i = @mal_bob_q;
+ @mal_bob_q = 0;
if (countitem(12624) < 30) {
mes "[Biscuit]";
mes "It's not enough at all~";
@@ -2219,7 +2219,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "There won't be any problem to prepare her meal.";
delitem 12624,30; //Delicious_Jelly
if (.@i == 1) {
- set ma_tomas,27;
+ ma_tomas = 27;
changequest 11231,11232;
} else {
erasequest 11244;
@@ -2294,7 +2294,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "[Biscuit]";
mes "Then please find the brush to wash her and get a basket to move water here.";
mes "Maybe they're stacked in the storage.";
- set ma_tomas,28;
+ ma_tomas = 28;
changequest 11232,11233;
close;
} else if (ma_tomas == 28) {
@@ -2304,7 +2304,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "You brought the tools successfully.";
mes "Now you can wash the dry skin in the counter-clockwise direction!";
mes "Right, then from her left leg...!";
- set ma_tomas,29;
+ ma_tomas = 29;
changequest 11233,11234;
close;
} else if (countitem(6433) && countitem(6431)) {
@@ -2378,7 +2378,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "[Biscuit]";
mes "This is not for you... and all of you, either. It's rather for Star Candy to get rest as soon as possible, you know!";
emotion e_pif;
- set ma_tomas,34;
+ ma_tomas = 34;
erasequest 11235;
setquest 11236;
getitem 6422,100; //Egrade_Coin
@@ -2386,7 +2386,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
close;
} else if (ma_tomas > 99) {
if (questprogress(11244)) {
- set @mal_bob_q,2;
+ @mal_bob_q = 2;
goto L_Quest;
} else if (questprogress(11245,PLAYTIME) == 1) {
mes "[Biscuit]";
@@ -2575,7 +2575,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
mes "- Unlike the words of Dr. Devore, Biscuit appears fluent in speaking. -";
next;
mes "- I think it's better to let Dr. Devore know this soon. -";
- set ma_tomas,20;
+ ma_tomas = 20;
changequest 11226,11227;
close;
}
@@ -2587,12 +2587,12 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
}
- script #skin_mal -1,{
- set .@index, atoi(strnpcinfo(2));
+ .@index = atoi(strnpcinfo(2));
switch(.@index) {
- case 29: set .@str$,"dry"; break;
- case 30: set .@str$,"prickly"; break;
- case 31: set .@str$,"chapped"; break;
- case 32: set .@str$,"hard"; break;
+ case 29: .@str$ = "dry"; break;
+ case 30: .@str$ = "prickly"; break;
+ case 31: .@str$ = "chapped"; break;
+ case 32: .@str$ = "hard"; break;
default:
mes "An error has occurred.";
close;
@@ -2613,9 +2613,9 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
getitem 6431,1; //Bucket
next;
if (rand(1,2) == 1)
- set .@menu$,"Brush.:Stop.:";
+ .@menu$ = "Brush.:Stop.:";
else
- set .@menu$,":Stop.:Brush.";
+ .@menu$ = ":Stop.:Brush.";
switch(select(.@menu$)) {
case 1:
case 3:
@@ -2657,13 +2657,13 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
mes "Thanks so much.";
break;
default:
- set ma_tomas, ma_tomas+1;
+ ++ma_tomas;
if (.@index == 32)
changequest 11234,11235;
close;
}
cutin "ma_starcandy",2;
- set ma_tomas, ma_tomas+1;
+ ++ma_tomas;
if (.@index == 32)
changequest 11234,11235;
close2;
@@ -2772,13 +2772,13 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "^770099This cat is working on something, but she asks for help above level 60.^000000";
close;
}
- set .@fish_ss1$, "What are you doing?";
+ .@fish_ss1$ = "What are you doing?";
if (countitem(6451) > 29)
- set .@fish_ss2$, "I caught a lot of strange fishes!";
+ .@fish_ss2$ = "I caught a lot of strange fishes!";
else
- set .@fish_ss2$, (30-countitem(6451))+" of ^bbbbbbUnidentified Fish are required.^000000";
+ .@fish_ss2$ = (30-countitem(6451))+" of ^bbbbbbUnidentified Fish are required.^000000";
if (ma_tomas == 100)
- set .@fish_ss3$, "I met an Admiral Tomas...";
+ .@fish_ss3$ = "I met an Admiral Tomas...";
mes "[Pipielle]";
mes "Would you come here and open your bag for me?";
next;
@@ -2876,7 +2876,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
next;
mes "[Pipielle]";
mes "And this is a small gift for looking after admiral Tomas.";
- set ma_tomas,101;
+ ma_tomas = 101;
getitem 6422,200; //Egrade_Coin
mes "^0000ffReceived 200 E Class Coins.^000000";
close;
@@ -2900,11 +2900,11 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
close;
} else if (questprogress(1152,PLAYTIME) == 1) {
erasequest 1152;
- set malang_bad_guys,0;
+ malang_bad_guys = 0;
} else if (questprogress(1152,PLAYTIME) == 2) {
completequest 1152;
erasequest 1152;
- set malang_bad_guys,0;
+ malang_bad_guys = 0;
}
if (BaseLevel < 60) {
mes "[Gobonge]";
@@ -2970,7 +2970,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "We should get them to help";
mes "our cats' well-being!";
setquest 1145;
- set malang_bad_guys,1;
+ malang_bad_guys = 1;
close;
}
}
@@ -3008,7 +3008,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "I need time to concentrate on my stomachache.";
mes "You can go now!";
erasequest 1151;
- set malang_bad_guys,8;
+ malang_bad_guys = 8;
getitem 12636,20; //Malang_Sp_Can
delitem 6427,1; //Bad_Can_Sack
delitem 6426,30; //Bad_Can
@@ -3036,14 +3036,14 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "Sorry, but you should go now";
mes "so that I can concentrate on my stomachache.";
setquest 1152;
- set malang_bad_guys,9;
+ malang_bad_guys = 9;
close;
case 2:
mes "[Gobonge]";
mes "All right, then I will have time";
mes "to concentrate on my stomachache.";
setquest 1153;
- set malang_bad_guys,10;
+ malang_bad_guys = 10;
close;
}
} else if (malang_bad_guys == 9) {
@@ -3071,7 +3071,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "so let's investigate tomorrow!";
erasequest 1155;
setquest 1152;
- set malang_bad_guys,13;
+ malang_bad_guys = 13;
getitem 6422,5; //Egrade_Coin
close;
} else if (malang_bad_guys == 13) {
@@ -3175,7 +3175,7 @@ OnTouch:
if (malang_bad_guys == 1) {
erasequest 1145;
setquest 1146;
- set malang_bad_guys,2;
+ malang_bad_guys = 2;
}
close;
} else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
@@ -3199,7 +3199,7 @@ OnTouch:
if (malang_bad_guys == 3) {
erasequest 1147;
setquest 1148;
- set malang_bad_guys,4;
+ malang_bad_guys = 4;
}
close;
} else if (malang_bad_guys > 7) {
@@ -3229,7 +3229,7 @@ OnTouch:
if (malang_bad_guys == 2) {
erasequest 1146;
setquest 1147;
- set malang_bad_guys,3;
+ malang_bad_guys = 3;
}
close;
}
@@ -3265,7 +3265,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "You need to search lounge of ship Navi?";
erasequest 1148;
setquest 1149;
- set malang_bad_guys,5;
+ malang_bad_guys = 5;
close;
}
} else if (malang_bad_guys == 5) {
@@ -3344,7 +3344,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "located in the shining coral area.";
erasequest 1150;
setquest 1151;
- set malang_bad_guys,7;
+ malang_bad_guys = 7;
close;
}
}
@@ -3396,7 +3396,7 @@ OnTouch:
mes "is in Awfully Suspious Dealer in deck.";
erasequest 1149;
setquest 1150;
- set malang_bad_guys,6;
+ malang_bad_guys = 6;
getitem 6427,1; //Bad_Can_Sack
close;
} else if (malang_bad_guys == 6) {
@@ -3447,7 +3447,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{
mes "I will expect various bad activities.";
erasequest 1153;
setquest 1154;
- set malang_bad_guys,11;
+ malang_bad_guys = 11;
close;
}
} else if (malang_bad_guys == 11) {
@@ -3473,7 +3473,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{
mes "Visit Gobonge now.";
erasequest 1154;
setquest 1155;
- set malang_bad_guys,12;
+ malang_bad_guys = 12;
close;
}
mes "[Patrol Leader]";
@@ -3537,7 +3537,7 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{
case 3:
mes "[Helper]";
mes "Yap!";
- set malang_bad_guys,0;
+ malang_bad_guys = 0;
erasequest 1152;
close;
case 4:
@@ -3550,12 +3550,12 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{
mes "Yap!";
erasequest 1150;
setquest 1151;
- set malang_bad_guys,7;
+ malang_bad_guys = 7;
close;
case 6:
mes "[Helper]";
mes "Yap!";
- set malang_bad_guys,10;
+ malang_bad_guys = 10;
close;
}
}
@@ -3645,7 +3645,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "[Cleanyang]";
mes "There is definitely something I do not know. Meow.";
mes "Meow... I'll clean this place up. Please find something instead of me.";
- set mal_qook,1;
+ mal_qook = 1;
setquest 7260;
close;
}
@@ -3698,7 +3698,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "Please show this to chef and tell him that Cleanyang really cleaned up very well.";
mes "Well... I'm still afraid of chef...";
mes "...please! Meow!";
- set mal_qook,2;
+ mal_qook = 2;
erasequest 7261;
erasequest 7262;
erasequest 7263;
@@ -3805,7 +3805,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "[Cleanyang]";
mes "So let me see you everyday from provided cat's ship biscuit tomorrow.";
mes "You did good job. This is a token of thanks.";
- set mal_qook,6;
+ mal_qook = 6;
getitem 12636,30; //Malang_Sp_Can
getexp 80000,80000;
setquest 7267;
@@ -4161,7 +4161,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
close;
}
if (questprogress(7268)) {
- set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275;
+ .@quest = (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275;
if (!questprogress(.@quest)) {
mes "The pile of sand is billowed like a grave. Should be something in there.";
mes "According to rumors, cats have a habit to bury with sand after stool...";
@@ -4411,7 +4411,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "Chef is outraged and very upset.";
mes "He mumbled and made a threatening sound with grind his teeth.";
mes "Come back later when he calms down.";
- set mal_qook,3;
+ mal_qook = 3;
erasequest 7264;
setquest 7265;
close;
@@ -4445,7 +4445,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
next;
mes "A look of chef is quite serious.";
mes "Let me tell Cleanyang about the result first.";
- set mal_qook,4;
+ mal_qook = 4;
erasequest 7265;
setquest 7266;
close;
@@ -4464,7 +4464,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "If you don't mind, just come back tomorrow.";
delitem 577,10; //Grain
delitem 7454,1; //Plain_Sauce
- set mal_qook,5;
+ mal_qook = 5;
erasequest 7266;
setquest 7276;
close;
@@ -4558,13 +4558,13 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
next;
mes "[Chef Nyas]";
mes "My curious food is...";
- set .@i, rand(1,66);
+ .@i = rand(1,66);
// IDs grouped in 5s incrementally.
setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
mes "^4d4dff "+getitemname(.@StartID[(.@i-1)/5]+((.@i-1)%5))+" ^000000 .";
- set mal_food,.@i;
+ mal_food = .@i;
setquest 7280+.@i;
mes "Just one dish is enough, so please do it together.";
next;
@@ -4595,11 +4595,11 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "Is that ingredients of cat's ship biscuit and the food of human?";
mes "Let me check what you brought...";
next;
- set .@i, mal_food;
+ .@i = mal_food;
// IDs grouped in 5s incrementally.
setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
- set .@food, .@StartID[(.@i-1)/5]+((.@i-1)%5);
+ .@food = .@StartID[(.@i-1)/5]+((.@i-1)%5);
if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) {
mes "[Chef Nyas]";
@@ -4610,7 +4610,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
delitem 7454,1; //Plain_Sauce
delitem .@food,1;
setquest 7276;
- set mal_food,0;
+ mal_food = 0;
erasequest 7280+.@i;
// Quantities grouped in 10s repeating.
@@ -4707,7 +4707,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "The youngest one is Charo, with gold fur.";
mes "Roku has black fur, and Rosy has white fur.";
mes "Please take care of them.";
- set nyadven,1;
+ nyadven = 1;
setquest 7242;
close;
case 2:
@@ -4772,7 +4772,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "It's very kind of you to play with the kids.";
mes "This is for you.";
delitem 6430,6; //Picture_Piece
- set nyadven,14;
+ nyadven = 14;
getitem 6422,100; //Egrade_Coin
completequest 7259;
next;
@@ -4877,7 +4877,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "made by the Meow Bravery Team!";
mes "Challenge it whenever you want to!";
delitem 746,1; //Glass_Bead
- set nyadven,2;
+ nyadven = 2;
getitem 12636,30; //Malang_Sp_Can
close;
case 2:
@@ -4921,7 +4921,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
next;
mes "Got Adventure Card from the yellow cat Charo.";
mes "It seems to work if I put this card in the slot in the Beginning Compass.";
- set nyadven,3;
+ nyadven = 3;
getitem 6428,1; //Bravery_Card_A
changequest 7242,7243;
next;
@@ -4950,7 +4950,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Oh? Isn't this failed stamp from Bubi?";
mes "I'm really disappointed.";
mes "Try again~ you can make it!";
- set nyadven02,0;
+ nyadven02 = 0;
if (questprogress(7257))
erasequest 7257;
close;
@@ -4998,7 +4998,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Oh, you might shut your eyes to the fact.";
mes "Give the Adventure Card back!";
delitem 6428,1; //Bravery_Card_A
- set nyadven,5;
+ nyadven = 5;
erasequest 7243;
close;
case 2:
@@ -5013,7 +5013,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
next;
mes "- Changed Adventure Card A into Adventure Card B. -";
delitem 6428,1; //Bravery_Card_A
- set nyadven,6;
+ nyadven = 6;
getitem 6429,1; //Bravery_Card_B
setquest 7246;
erasequest 7243;
@@ -5039,7 +5039,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "It shouldn't happen that the detective misunderstands you as an enemy!";
next;
mes "- Changed Adventure Card A into Adventure Card B. -";
- set nyadven,6;
+ nyadven = 6;
getitem 6429,1; //Bravery_Card_B
setquest 7246;
next;
@@ -5115,7 +5115,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "We couldn't make the Bravery Team without Rato.";
mes "Please.";
mes "Tell him we didn't forget our home island.";
- set nyadven,13;
+ nyadven = 13;
changequest 7258,7259;
close;
} else if (nyadven == 13) {
@@ -5251,7 +5251,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "Charo likes you so much.";
mes "He will be happy if you come.";
delitem 6428,1; //Bravery_Card_A
- set nyadven02,29;
+ nyadven02 = 29;
getitem 6422,3; //Egrade_Coin
getexp 20000,20000;
erasequest 7244;
@@ -5290,7 +5290,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "Beginning Compass, start!";
delitem 12636,1; //Malang_Sp_Can
getitem 6428,1; //Bravery_Card_A
- set nyadven02,0;
+ nyadven02 = 0;
if (questprogress(7257))
erasequest 7257;
close;
@@ -5324,7 +5324,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "Is this because of the machine?";
mes "Let's make void for this race.";
delitem 6428,1; //Bravery_Card_A
- set nyadven02,0;
+ nyadven02 = 0;
erasequest 7244;
erasequest 7245;
close;
@@ -5372,7 +5372,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "Beginning Compass, start!";
delitem 12636,1; //Malang_Sp_Can
getitem 6428,1; //Bravery_Card_A
- set nyadven02,0;
+ nyadven02 = 0;
close;
case 2:
mes "[Roku]";
@@ -5403,13 +5403,13 @@ malangdo,212,204,0 script Beginning Compass#nya_02 CLEAR_NPC,{
if (rand(20) < 10) {
callsub L_Viewpoint,1,1;
mes "The game has started already!";
- set nyadven02,11;
+ nyadven02 = 11;
setquest 7244;
close;
} else {
callsub L_Viewpoint,2,1;
mes "The game has started already!";
- set nyadven02,21;
+ nyadven02 = 21;
setquest 7245;
close;
}
@@ -5462,8 +5462,8 @@ L_Viewpoint:
viewpoint 1,213,89,4,0xFF0000;
break;
}
- for(set .@i,1; .@i<=5; set .@i,.@i+1)
- set .@str$, .@str$+((.@i >= getarg(1))?.@colors$[.@i]:"")+.@Text$[.@i]+" ";
+ for(.@i = 1; .@i<=5; ++.@i)
+ .@str$ += ((.@i >= getarg(1))?.@colors$[.@i]:"")+.@Text$[.@i]+" ";
if (getarg(1) > 1)
mes "After inserting the card and pressing the red button, the path to the destination lit up.";
mes "The order will be "+.@str$+"^000000.";
@@ -5476,27 +5476,27 @@ L_Viewpoint:
mes "This is the Duruduru compass from the Meow Bravery Team.";
close;
}
- set .@index, atoi(strnpcinfo(2));
+ .@index = atoi(strnpcinfo(2));
switch(.@index) {
case 1:
setarray .@var[0],11,25;
- set .@color$,"red";
+ .@color$ = "red";
break;
case 2:
setarray .@var[0],12,22;
- set .@color$,"blue";
+ .@color$ = "blue";
break;
case 3:
setarray .@var[0],13,21;
- set .@color$,"gold";
+ .@color$ = "gold";
break;
case 4:
setarray .@var[0],14,24;
- set .@color$,"green";
+ .@color$ = "green";
break;
case 5:
setarray .@var[0],15,23;
- set .@color$,"white";
+ .@color$ = "white";
break;
}
mes "Delicate "+.@color$+" lights surround the "+strnpcinfo(1)+".";
@@ -5514,33 +5514,33 @@ L_Viewpoint:
while(1) {
switch(.@index) {
case 1:
- set .@nori_a, rand(1,999);
- set .@nori_b, rand(1,999);
- set .@nori_c, .@nori_a+.@nori_b;
+ .@nori_a = rand(1,999);
+ .@nori_b = rand(1,999);
+ .@nori_c = .@nori_a+.@nori_b;
mes .@nori_a+" + "+.@nori_b+" = ??";
break;
case 2:
- set .@nori_a, rand(1,9);
- set .@nori_b, rand(1,9);
- set .@nori_c, .@nori_a*.@nori_b;
+ .@nori_a = rand(1,9);
+ .@nori_b = rand(1,9);
+ .@nori_c = .@nori_a*.@nori_b;
mes .@nori_a+" x "+.@nori_b+" = ??";
break;
case 3:
- set .@nori_a, rand(600,999);
- set .@nori_b, rand(1,599);
- set .@nori_c, .@nori_a-.@nori_b;
+ .@nori_a = rand(600,999);
+ .@nori_b = rand(1,599);
+ .@nori_c = .@nori_a-.@nori_b;
mes .@nori_a+" - "+.@nori_b+" = ??";
break;
case 4:
- set .@nori_a, rand(1,99);
- set .@nori_b, rand(1,9);
- set .@nori_d, rand(1,9);
- set .@nori_c, .@nori_a+(.@nori_b*.@nori_d);
+ .@nori_a = rand(1,99);
+ .@nori_b = rand(1,9);
+ .@nori_d = rand(1,9);
+ .@nori_c = .@nori_a+(.@nori_b*.@nori_d);
mes .@nori_a+" + "+.@nori_b+" x "+.@nori_d+" = ??";
break;
case 5:
- set .@nori_a, rand(1,9);
- set .@nori_c, .@nori_a+(.@nori_a*.@nori_a);
+ .@nori_a = rand(1,9);
+ .@nori_c = .@nori_a+(.@nori_a*.@nori_a);
mes .@nori_a+" + "+.@nori_a+" x "+.@nori_a+" = ??";
break;
}
@@ -5550,7 +5550,7 @@ L_Viewpoint:
mes "The card slides out with a sound after entering the number.";
mes "^4d4dffYou have passed the "+strnpcinfo(1)+"! Run to the next destination!^000000";
mes "You should run for the next destination.";
- set nyadven02, nyadven02+1;
+ ++nyadven02;
close;
}
mes "You've got wrong answer!";
@@ -5597,9 +5597,9 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{
close;
}
if (nyadven02 == 16)
- set .@quest,7244;
+ .@quest = 7244;
else if (nyadven02 == 26)
- set .@quest,7245;
+ .@quest = 7245;
else {
mes "There is a one more little bell beside the huge notice bell in the deck.";
mes "This is the Meowbell from the Meow Bravery Team.";
@@ -5618,7 +5618,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{
viewpoint 2,1,1,5,0xFFFFFF;
if (questprogress(.@quest,PLAYTIME) == 1) {
mes "Knock Meowbell!!";
- set nyadven02,27;
+ nyadven02 = 27;
changequest .@quest,7257;
next;
if (nyadven == 3) {
@@ -5635,7 +5635,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{
mes "[Deckhand Bubi]";
mes "Go to Charo with that Adventure Card.";
mes "I will give you a confirmation stamp for success.";
- set nyadven,4;
+ nyadven = 4;
close;
} else {
mes "[Deckhand Bubi]";
@@ -5648,7 +5648,7 @@ malangdo,175,163,0 script Meowbell#nya_12 CLEAR_NPC,{
} else {
mes "-- Beep --";
mes "The card has out with a warning sound.";
- set nyadven02,28;
+ nyadven02 = 28;
changequest .@quest,7257;
next;
mes "[Deckhand Bubi]";
@@ -5790,7 +5790,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
mes "[Homnya]";
mes "Well, stop this machine!!!";
- set nyadven,7;
+ nyadven = 7;
changequest 7246,7247;
close2;
break;
@@ -5844,7 +5844,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "Here is your Adventure Card.";
mes "Stop this machine this time.";
delitem 12636,1; //Malang_Sp_Can
- set nyadven,7;
+ nyadven = 7;
getitem 6429,1; //Bravery_Card_B
close2;
break;
@@ -5894,7 +5894,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "[Nyangson]";
mes "It will be fine because it isn't really a large place.";
mes "I look forward to your active work!";
- set nyadven,10;
+ nyadven = 10;
setquest 7250;
close2;
break;
@@ -5935,7 +5935,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "Please give it back to the Meow Bravery Team~";
mes "For everyone~ Meow~";
mes "These are real treasures!";
- set nyadven,12;
+ nyadven = 12;
erasequest 7250;
erasequest 7251;
erasequest 7252;
@@ -5960,7 +5960,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
erasequest 7254;
erasequest 7255;
erasequest 7256;
- set nyadven,10;
+ nyadven = 10;
setquest 7250;
close2;
}
@@ -6162,7 +6162,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "You can get it after you have been through all the difficulties from the Meow Advanture Team.";
mes "And we are not sure if this machine will try to blow up agian, so please come again tomorrow.";
if (nyadven == 7) {
- set nyadven,9;
+ nyadven = 9;
erasequest 7247;
}
delitem 6429,1; //Bravery_Card_B
@@ -6205,7 +6205,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "[Nyangson]";
mes "It will be fine because it isn't really a large place.";
mes "I look forward to your active work!";
- set nyadven,10;
+ nyadven = 10;
setquest 7250;
close2;
break;
@@ -6230,9 +6230,9 @@ L_ShowLights:
mes "Luminous";
setarray .@color$[0],"Red","Blue","Yellow","Green";
setarray .@Cutin$[0],"nya_red","nya_blue","nya_yellow","nya_green";
- for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) {
- set .@rand, rand(4);
- set .@Lamp[.@i],.@rand;
+ for(.@i = 0; .@i<getarg(0); ++.@i) {
+ .@rand = rand(4);
+ .@Lamp[.@i] = .@rand;
mes .@color$[.@rand];
if (.@i+1 == getarg(0))
mes "Shines according to this order.";
@@ -6243,15 +6243,15 @@ L_ShowLights:
mes "The buttons below are shining now.";
mes "Stop the machine by pressing the right button within time.";
next;
- set .@pass,0;
+ .@pass = 0;
setarray .@count$[0],"first","second","third","fourth","fifth","sixth","seventh","eighth";
- for(set .@i,0; .@i<getarg(0); set .@i,.@i+1) {
+ for(.@i = 0; .@i<getarg(0); ++.@i) {
mes "Which color button do you want to press "+.@count$[.@i]+"?";
next;
// Red <-> Green, Blue <-> Yellow
- set .@j, select("Red:Blue:Yellow:Green");
+ .@j = select("Red:Blue:Yellow:Green");
if (.@Lamp[.@i] == 4-.@j)
- set .@pass,.@pass+1;
+ .@pass += 1;
}
if (.@pass < getarg(0)) {
mes "The speed of spinning is getting faster after pressing the buttons.";
@@ -6274,7 +6274,7 @@ L_ShowLights:
mes "with a huge explosion.";
delitem 6429,1; //Bravery_Card_B
if (nyadven == 7)
- set nyadven,8;
+ nyadven = 8;
close;
}
mes "The speed of the spinning discs gets slower after pressing the buttons.";
@@ -6322,7 +6322,7 @@ function script F_Mal_Picture {
if (questprogress(7251) && questprogress(7252) && questprogress(7253) && questprogress(7254) && questprogress(7255) && questprogress(7256)) {
mes "It looks like you can put these pieces of paintings together.";
mes "If I found all the pieces, I should go back to Homnya.";
- set nyadven,11;
+ nyadven = 11;
close;
}
mes "I think this is the treasure Homnya and Nyangson mentioned.";
@@ -6544,7 +6544,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "We've got to find out the reason for this losing streak.";
- set malang_gamer,1;
+ malang_gamer = 1;
next;
mes "You are getting interested in the cat's story. Let's hear more.";
close;
@@ -6576,7 +6576,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "giving up too many points;";
mes "aggressive point betting;";
mes "and players disappearing?";
- set malang_gamer,2;
+ malang_gamer = 2;
next;
mes "It seems like the gentle looking cat has finished thinking. Let's interrupt the conversion.";
close;
@@ -6646,7 +6646,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Wow. I respect you, "+strcharinfo(0)+".";
mes "Let me ask you a favor.";
mes "Please meet the hard working Manager Cat and ask about our team's attitude these days.";
- set malang_gamer,3;
+ malang_gamer = 3;
setquest 5058;
next;
mes "[Cat Gamers Director]";
@@ -6681,7 +6681,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
emotion e_omg;
next;
mes "Cat Gamers Director seems to be in shock. Let's give him some time to calm down.";
- set malang_gamer,5;
+ malang_gamer = 5;
erasequest 5059;
setquest 5060;
close;
@@ -6726,7 +6726,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "I appreciate your help, "+strcharinfo(0)+". heh~";
- set malang_gamer,6;
+ malang_gamer = 6;
erasequest 5060;
setquest 5061;
close;
@@ -6761,7 +6761,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "What? Really?";
next;
mes "The Cat Gamers Director seems to be shocked once again. Better give him more time to calm down.";
- set malang_gamer,7;
+ malang_gamer = 7;
erasequest 5061;
setquest 5060;
close;
@@ -6804,7 +6804,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "Heh~ I would much appreciate your help, "+strcharinfo(0)+"~.";
- set malang_gamer,8;
+ malang_gamer = 8;
erasequest 5060;
setquest 5066;
close;
@@ -6842,7 +6842,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Now I need to check with our players, see how they really feel.";
mes "Heh~ Why don't you come back tomorrow?";
mes "Heh~ Let me decide what to do after checking their honest petition letters. Heh~";
- set malang_gamer,10;
+ malang_gamer = 10;
erasequest 5067;
setquest 5068;
close;
@@ -6958,7 +6958,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "We will always welcome you, "+strcharinfo(0)+", as a guest member of the Cat Gamers.";
mes "Heh~";
- set malang_gamer,11;
+ malang_gamer = 11;
erasequest 5068;
getitem 6422,100; //Egrade_Coin
next;
@@ -6980,7 +6980,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Since you will be our team's practicing partner, please come back in an hour.";
mes "Then I will give you our '^0000FFCat Gamers Certificate^000000'.";
mes "Heh~";
- set malang_gamer,12;
+ malang_gamer = 12;
erasequest 5068;
setquest 5069;
getitem 6422,100; //Egrade_Coin
@@ -7014,7 +7014,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "Come back in an hour and I will get you a '^0000FFCat Gamers Certificate^000000'.";
mes "Heh~";
- set malang_gamer,12;
+ malang_gamer = 12;
setquest 5069;
close;
}
@@ -7051,7 +7051,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "Heh~ Take this and show us what you've got.";
erasequest 5069;
- set malang_gamer,20;
+ malang_gamer = 20;
getitem 2872,1; //G_Honor_Certificate
next;
mes "[Cat Gamers Director]";
@@ -7328,7 +7328,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "What do you want?";
emotion e_what;
next;
- set .@cat_gam, rand(1,10);
+ .@cat_gam = rand(1,10);
select("Ask about the team's attitude...");
if (.@cat_gam == 5) {
mes "[Manager Cat]";
@@ -7348,7 +7348,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
next;
mes "[Manager Cat]";
mes "Can you give me that?";
- set malang_gamer,4;
+ malang_gamer = 4;
erasequest 5058;
setquest 5059;
next;
@@ -7422,7 +7422,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "["+strcharinfo(0)+"]";
mes "Ok, I will go tell it to the Games Director~";
emotion e_ok,1;
- set malang_gamer,9;
+ malang_gamer = 9;
erasequest 5066;
setquest 5067;
close;
@@ -7749,9 +7749,9 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
if (.@inputstr$ == "Come back") {
erasequest 5083;
setquest 5084;
- set .@str$, "You've delivered the message, so let's get away.";
+ .@str$ = "You've delivered the message, so let's get away.";
} else
- set .@str$, "You didn't deliver the right message, but let's still get away.";
+ .@str$ = "You didn't deliver the right message, but let's still get away.";
mes "[Eryu]";
mes "What is this? What do you mean by '"+.@inputstr$+"'...?";
mes "Ah... aren't you the writer?";
@@ -7978,9 +7978,9 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
if (.@inputstr$ == "Come back") {
erasequest 5085;
setquest 5086;
- set .@str$, "You've delivered the message, so let's get away.";
+ .@str$ = "You've delivered the message, so let's get away.";
} else
- set .@str$, "You didn't deliver the right message, but let's still get away.";
+ .@str$ = "You didn't deliver the right message, but let's still get away.";
mes "[Stew]";
mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow...";
mes "And... Aren't you from the 'Boom Can' Company, meow?";
@@ -8427,9 +8427,9 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
if (.@inputstr$ == "Come back") {
erasequest 5089;
setquest 5090;
- set .@str$, "You've delivered the message, so let's get away.";
+ .@str$ = "You've delivered the message, so let's get away.";
} else
- set .@str$, "You didn't deliver the right message, but let's still get away.";
+ .@str$ = "You didn't deliver the right message, but let's still get away.";
mes "[Eff]";
mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow...";
mes "Meow...? Meow! You! Investor meow?";
@@ -8501,7 +8501,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
+ for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[Ser]";
mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
@@ -8606,7 +8606,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes .@count$[.@match]+" match ~~";
if (.@tie) {
mes "Result is even, so we play again.";
- set .@tie,0;
+ .@tie = 0;
}
mes "Try your best!";
next;
@@ -8614,24 +8614,24 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "Rock! Paper! Scissors!";
next;
- set .@pc, select("Rock:Paper:Scissors")-1;
- set .@npc, rand(3);
+ .@pc = select("Rock:Paper:Scissors")-1;
+ .@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
- set .@tie,1;
- set .@result$, "Hmm, we are even. Let's play again.";
+ .@tie = 1;
+ .@result$ = "Hmm, we are even. Let's play again.";
} else if ((.@pc == 0 && .@npc == 2) || (.@pc == 1 && .@npc == 0) || (.@pc == 2 && .@npc == 1)) {
- set .@match, .@match+1;
- set .@win, .@win+1;
- set .@result$, "I lost!";
+ ++.@match;
+ ++.@win;
+ .@result$ = "I lost!";
} else {
- set .@match, .@match+1;
- set .@loss, .@loss+1;
- set .@result$, "So I win!!";
+ ++.@match;
+ ++.@loss;
+ .@result$ = "So I win!!";
}
next;
mes "[Ser]";
@@ -8845,7 +8845,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
+ for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[Paa]";
mes "You haven't done what we asked you for meow. A promise is a promise, you know meow.";
@@ -8938,7 +8938,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes .@count$[.@match]+" match ~~ meow.";
if (.@tie) {
mes "Result is even, so we play again meow.";
- set .@tie,0;
+ .@tie = 0;
}
mes "Try your best meow!";
next;
@@ -8946,24 +8946,24 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "Rock! Paper! Scissors!";
next;
- set .@pc, select("Rock:Paper:Scissors")-1;
- set .@npc, rand(3);
+ .@pc = select("Rock:Paper:Scissors")-1;
+ .@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
- set .@tie,1;
- set .@result$, "Hmm, we are even. Let's play again meow.";
+ .@tie = 1;
+ .@result$ = "Hmm, we are even. Let's play again meow.";
} else if ((.@pc == 0 && .@npc == 2) || (.@pc == 1 && .@npc == 0) || (.@pc == 2 && .@npc == 1)) {
- set .@match, .@match+1;
- set .@win, .@win+1;
- set .@result$, "I lost meow!";
+ ++.@match;
+ ++.@win;
+ .@result$ = "I lost meow!";
} else {
- set .@match, .@match+1;
- set .@loss, .@loss+1;
- set .@result$, "So I win meow!!";
+ ++.@match;
+ ++.@loss;
+ .@result$ = "So I win meow!!";
}
next;
mes "[Paa]";
@@ -9175,7 +9175,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
+ for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[Kuka]";
mes "You haven't done what we asked you for yo~. A promise is a promise, you know yo~.";
@@ -9277,19 +9277,19 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
case 1:
if (rand(1000) < 500) {
cutin "g_cat_01",4;
- set .@win, .@win+1;
+ ++.@win;
} else {
cutin "g_cat_02",4;
- set .@loss,1;
+ .@loss = 1;
}
break;
case 2:
if (rand(1000) < 500) {
cutin "g_cat_03",4;
- set .@win, .@win+1;
+ ++.@win;
} else {
cutin "g_cat_04",4;
- set .@loss,1;
+ .@loss = 1;
}
break;
}
@@ -9317,13 +9317,13 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "Present is for 3 wins or more yo~ Nothing for today yo~ But, come again tomorrow yo~";
close;
} else {
- set .@name_record$, $malangdo_gamer$;
- set .@win_record, $malangdo_gamer;
- set .@win_cnt, .@win-.@win_record;
- set .@cans, .@win-2;
+ .@name_record$ = $malangdo_gamer$;
+ .@win_record = $malangdo_gamer;
+ .@win_cnt = .@win-.@win_record;
+ .@cans = .@win-2;
if (.@win > .@win_record) {
- set $malangdo_gamer$, strcharinfo(0);
- set $malangdo_gamer, .@win;
+ $malangdo_gamer$ = strcharinfo(0);
+ $malangdo_gamer = .@win;
mes "[Kuka]";
mes "Congrats yo~ You won ^DE2B21"+.@win+"^000000 in a row yo~";
if (strcharinfo(0) == .@name_record$)
@@ -9497,7 +9497,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
+ for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[KungKung]";
mes "You didn't keep your promise. I have no business with you.";
@@ -9585,8 +9585,8 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
close;
}
while(1) {
- set .@pc_dic, rand(6);
- set .@npc_dic, rand(6);
+ .@pc_dic = rand(6);
+ .@npc_dic = rand(6);
// Emote[58-63]:
// e_dice1, e_dice2, e_dice3, e_dice4, e_dice5, e_dice6
@@ -9596,13 +9596,13 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
if (.@pc_dic > .@npc_dic) {
mes "[KungKung]";
mes "Your dice roll number is higher. You can attack first.";
- set .@attack_turn,1;
+ .@attack_turn = 1;
next;
break;
} else if (.@pc_dic < .@npc_dic) {
mes "[KungKung]";
mes "My dice roll number is higher. I will attack first.";
- set .@attack_turn,2;
+ .@attack_turn = 2;
next;
break;
} else {
@@ -9611,8 +9611,8 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
next;
}
}
- set .@pc_hp,100;
- set .@npc_hp,100;
+ .@pc_hp = 100;
+ .@npc_hp = 100;
while(1) {
if (!.@pc_hp || !.@npc_hp) break;
mes strcharinfo(0)+" (^FF0000"+.@pc_hp+"^000000/100)";
@@ -9634,7 +9634,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
emotion e_loud,1;
emotion e_loud;
next;
- set .@cat_hand, rand(1,10);
+ .@cat_hand = rand(1,10);
switch(.@attack_turn) {
case 1: // Attack
mes "How would you like to attack?";
@@ -9646,7 +9646,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
switch(select("Back:Palm")) {
case 1:
if (.@cat_hand <= 5) {
- set .@npc_hp, .@npc_hp-10;
+ --.@npc_hp0;
cutin "cat_g_01",4;
specialeffect EF_BASH;
mes "Attack was successful.";
@@ -9654,7 +9654,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
next;
cutin "",255;
} else {
- set .@attack_turn,2;
+ .@attack_turn = 2;
cutin "cat_g_02",4;
mes "Attack has failed.";
mes "KungKung starts attack now.";
@@ -9664,14 +9664,14 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
break;
case 2:
if (.@cat_hand <= 5) {
- set .@attack_turn,2;
+ .@attack_turn = 2;
cutin "cat_g_03",4;
mes "Attack has failed.";
mes "KungKung starts attack now.";
next;
cutin "",255;
} else {
- set .@npc_hp, .@npc_hp-10;
+ --.@npc_hp0;
cutin "cat_g_04",4;
specialeffect EF_BASH;
mes "Attack was successful.";
@@ -9692,7 +9692,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
switch(select("Back:Palm")) {
case 1:
if (.@cat_hand <= 5) {
- set .@pc_hp, .@pc_hp-10;
+ --.@pc_hp0;
cutin "cat_g_05",4;
specialeffect2 EF_BASH;
mes "Defending has failed.";
@@ -9700,7 +9700,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
next;
cutin "",255;
} else {
- set .@attack_turn,1;
+ .@attack_turn = 1;
cutin "cat_g_06",4;
mes "Defending was succesful.";
mes "You can start attack now.";
@@ -9710,14 +9710,14 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
break;
case 2:
if (.@cat_hand <= 5) {
- set .@attack_turn,1;
+ .@attack_turn = 1;
cutin "cat_g_07",4;
mes "Defending was succesful.";
mes "You can start attack now.";
next;
cutin "",255;
} else {
- set .@pc_hp, .@pc_hp-10;
+ .@pc_hp -= 10;
cutin "cat_g_08",4;
specialeffect2 EF_BASH;
mes "Defending has failed.";
@@ -9915,7 +9915,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "Your inventory is too full to proceed. Come back after reducing your load.";
close;
}
- for(set .@i,5074; .@i<=5090; set .@i,.@i+1) {
+ for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[Leader]";
mes "You cannot challenge this Flag Game unless you are done with your assigned work.";
@@ -10001,7 +10001,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
}
// Starting Flag Points (default 5).
- set .@flag_point,5;
+ .@flag_point = 5;
setarray .@flag_point_cat[1],5,5,5,5,5;
// Cat players' names.
@@ -10025,69 +10025,69 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
"3|4|5|6"; // Drooping
while(1) {
- for(set .@i,1; .@i<=5; set .@i,.@i+1)
- set .@cat_action[.@i], ((.@flag_point_cat[.@i])?rand(1,8):0);
+ for(.@i = 1; .@i<=5; ++.@i)
+ .@cat_action[.@i] = ((.@flag_point_cat[.@i])?rand(1,8):0);
switch(.@cat_action[1]) {
- case 0: set .@cat_mes$[1], "cannot do anything with all points used"; break;
- case 1: set .@cat_mes$[1], "focuses on hair picking, careless for the game"; break;
- case 2: set .@cat_mes$[1], "looks around with round eyes"; break;
- case 3: set .@cat_mes$[1], "picks out hair around the front paw"; break;
- case 4: set .@cat_mes$[1], "is getting annoyed at tails smacking on the ground"; break;
- case 5: set .@cat_mes$[1], "picks his hair while looking around"; break;
- case 6: set .@cat_mes$[1], "shows off his front paw to the Leader Cat"; break;
- case 7: set .@cat_mes$[1], "is picking some hair on his belly with a calm mind"; break;
- case 8: set .@cat_mes$[1], "is drooping down with a pleasant face"; break;
+ case 0: .@cat_mes$[1] = "cannot do anything with all points used"; break;
+ case 1: .@cat_mes$[1] = "focuses on hair picking, careless for the game"; break;
+ case 2: .@cat_mes$[1] = "looks around with round eyes"; break;
+ case 3: .@cat_mes$[1] = "picks out hair around the front paw"; break;
+ case 4: .@cat_mes$[1] = "is getting annoyed at tails smacking on the ground"; break;
+ case 5: .@cat_mes$[1] = "picks his hair while looking around"; break;
+ case 6: .@cat_mes$[1] = "shows off his front paw to the Leader Cat"; break;
+ case 7: .@cat_mes$[1] = "is picking some hair on his belly with a calm mind"; break;
+ case 8: .@cat_mes$[1] = "is drooping down with a pleasant face"; break;
}
switch(.@cat_action[2]) {
- case 0: set .@cat_mes$[2], "cannot do anything with all points used"; break;
- case 1: set .@cat_mes$[2], "picks out hair around the front paw"; break;
- case 2: set .@cat_mes$[2], "looks around with round eyes"; break;
- case 3: set .@cat_mes$[2], "is getting annoyed with the Leader Cat"; break;
- case 4: set .@cat_mes$[2], "observes flies flying around"; break;
- case 5: set .@cat_mes$[2], "shows off picked hair proudly"; break;
- case 6: set .@cat_mes$[2], "observes Leader Cat's tail curiously"; break;
- case 7: set .@cat_mes$[2], "looks at you with drooping eyes"; break;
- case 8: set .@cat_mes$[2], "is checking you out with a weird glimmer"; break;
+ case 0: .@cat_mes$[2] = "cannot do anything with all points used"; break;
+ case 1: .@cat_mes$[2] = "picks out hair around the front paw"; break;
+ case 2: .@cat_mes$[2] = "looks around with round eyes"; break;
+ case 3: .@cat_mes$[2] = "is getting annoyed with the Leader Cat"; break;
+ case 4: .@cat_mes$[2] = "observes flies flying around"; break;
+ case 5: .@cat_mes$[2] = "shows off picked hair proudly"; break;
+ case 6: .@cat_mes$[2] = "observes Leader Cat's tail curiously"; break;
+ case 7: .@cat_mes$[2] = "looks at you with drooping eyes"; break;
+ case 8: .@cat_mes$[2] = "is checking you out with a weird glimmer"; break;
}
switch(.@cat_action[3]) {
- case 0: set .@cat_mes$[3], "cannot do anything with all points used"; break;
- case 1: set .@cat_mes$[3], "is getting annoyed at tails smacking on the ground"; break;
- case 2: set .@cat_mes$[3], "observes Leader Cat's tail curiously"; break;
- case 3: set .@cat_mes$[3], "is getting annoyed while picking his hair"; break;
- case 4: set .@cat_mes$[3], "scratches with a drooping face"; break;
- case 5: set .@cat_mes$[3], "catches a flying fly and shows off"; break;
- case 6: set .@cat_mes$[3], "is getting irritable with a tired face"; break;
- case 7: set .@cat_mes$[3], "picks his hair while looking around"; break;
- case 8: set .@cat_mes$[3], "is getting annoyed with the Leader Cat"; break;
+ case 0: .@cat_mes$[3] = "cannot do anything with all points used"; break;
+ case 1: .@cat_mes$[3] = "is getting annoyed at tails smacking on the ground"; break;
+ case 2: .@cat_mes$[3] = "observes Leader Cat's tail curiously"; break;
+ case 3: .@cat_mes$[3] = "is getting annoyed while picking his hair"; break;
+ case 4: .@cat_mes$[3] = "scratches with a drooping face"; break;
+ case 5: .@cat_mes$[3] = "catches a flying fly and shows off"; break;
+ case 6: .@cat_mes$[3] = "is getting irritable with a tired face"; break;
+ case 7: .@cat_mes$[3] = "picks his hair while looking around"; break;
+ case 8: .@cat_mes$[3] = "is getting annoyed with the Leader Cat"; break;
}
switch(.@cat_action[4]) {
- case 0: set .@cat_mes$[4], "cannot do anything with all points used"; break;
- case 1: set .@cat_mes$[4], "is picking some hair on his belly with a calm mind"; break;
- case 2: set .@cat_mes$[4], "shows off his front paw to the Leader Cat"; break;
- case 3: set .@cat_mes$[4], "is getting irritable with a tired face"; break;
- case 4: set .@cat_mes$[4], "catches a flying fly and shows off"; break;
- case 5: set .@cat_mes$[4], "shows off an attractive tail"; break;
- case 6: set .@cat_mes$[4], "is drooping and mumbling"; break;
- case 7: set .@cat_mes$[4], "shows off picked hair proudly"; break;
- case 8: set .@cat_mes$[4], "is checking you out with a weird glimmer"; break;
+ case 0: .@cat_mes$[4] = "cannot do anything with all points used"; break;
+ case 1: .@cat_mes$[4] = "is picking some hair on his belly with a calm mind"; break;
+ case 2: .@cat_mes$[4] = "shows off his front paw to the Leader Cat"; break;
+ case 3: .@cat_mes$[4] = "is getting irritable with a tired face"; break;
+ case 4: .@cat_mes$[4] = "catches a flying fly and shows off"; break;
+ case 5: .@cat_mes$[4] = "shows off an attractive tail"; break;
+ case 6: .@cat_mes$[4] = "is drooping and mumbling"; break;
+ case 7: .@cat_mes$[4] = "shows off picked hair proudly"; break;
+ case 8: .@cat_mes$[4] = "is checking you out with a weird glimmer"; break;
}
switch(.@cat_action[5]) {
- case 0: set .@cat_mes$[5], "cannot do anything with all points used"; break;
- case 1: set .@cat_mes$[5], "is fighting with his tail"; break;
- case 2: set .@cat_mes$[5], "is scratching with his hind foot"; break;
- case 3: set .@cat_mes$[5], "is drooping down with a pleasant face"; break;
- case 4: set .@cat_mes$[5], "checks you out with a drooping face"; break;
- case 5: set .@cat_mes$[5], "scratches with a drooping face"; break;
- case 6: set .@cat_mes$[5], "is drooping and mumbling"; break;
- case 7: set .@cat_mes$[5], "is lying around~"; break;
- case 8: set .@cat_mes$[5], "is doing nothing"; break;
+ case 0: .@cat_mes$[5] = "cannot do anything with all points used"; break;
+ case 1: .@cat_mes$[5] = "is fighting with his tail"; break;
+ case 2: .@cat_mes$[5] = "is scratching with his hind foot"; break;
+ case 3: .@cat_mes$[5] = "is drooping down with a pleasant face"; break;
+ case 4: .@cat_mes$[5] = "checks you out with a drooping face"; break;
+ case 5: .@cat_mes$[5] = "scratches with a drooping face"; break;
+ case 6: .@cat_mes$[5] = "is drooping and mumbling"; break;
+ case 7: .@cat_mes$[5] = "is lying around~"; break;
+ case 8: .@cat_mes$[5] = "is doing nothing"; break;
}
switch(rand(3)) {
- case 0: set .@tip$, "You can predict if the cat will wave the flag or not with 'Observe cats'."; break;
- case 1: set .@tip$, "1 Flag Point will be deducted if you choose 'Wave flag'."; break;
- case 2: set .@tip$, "Choosing 'Wait', you can check the results and move on to the next game."; break;
+ case 0: .@tip$ = "You can predict if the cat will wave the flag or not with 'Observe cats'."; break;
+ case 1: .@tip$ = "1 Flag Point will be deducted if you choose 'Wave flag'."; break;
+ case 2: .@tip$ = "Choosing 'Wait', you can check the results and move on to the next game."; break;
}
while(1) {
mes "[Leader]";
@@ -10096,48 +10096,48 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes " ";
mes "Tip: ^F86A08"+.@tip$+"^000000";
next;
- set .@choice, select("Observe cats:Wave flag:Wait");
+ .@choice = select("Observe cats:Wave flag:Wait");
switch(.@choice) {
case 1:
mes "Observing cats...";
next;
- for(set .@i,1; .@i<=5; set .@i,.@i+1) {
+ for(.@i = 1; .@i<=5; ++.@i) {
mes "[------ Observing cats ------]";
mes .@cat_name$[.@i]+.@cat_desc$[.@i]+" ^FF0000"+.@cat_mes$[.@i]+"^000000.";
next;
}
break;
case 2:
- set .@flag_point, .@flag_point-1;
- set .@you_flag,1;
+ --.@flag_point;
+ .@you_flag = 1;
break;
case 3:
break;
}
if (.@choice != 1) break;
}
- set .@round, .@round+1;
- set .@rounds_nowave, .@rounds_nowave+1;
+ ++.@round;
+ ++.@rounds_nowave;
if (.@you_flag == 1) {
- set .@you_flag$, "You waved the flag";
- set .@emotion[0], e_korea;
+ .@you_flag$ = "You waved the flag";
+ .@emotion[0] = e_korea;
} else {
- set .@you_flag$, "You didn't wave the flag";
- set .@emotion[0], e_swt2;
+ .@you_flag$ = "You didn't wave the flag";
+ .@emotion[0] = e_swt2;
}
- for(set .@i,1; .@i<=5; set .@i,.@i+1) {
+ for(.@i = 1; .@i<=5; ++.@i) {
if (.@flag_point_cat[.@i] == 0) {
- set .@cat_flag$[.@i], "Not enough Flag Points, could not wave";
- set .@emotion[.@i], e_ho;
+ .@cat_flag$[.@i] = "Not enough Flag Points, could not wave";
+ .@emotion[.@i] = e_ho;
} else {
if (compare(.@cat_emotes$[.@i],""+.@cat_action[.@i])) {
- set .@cat_flag$[.@i], "Didn't wave";
- set .@emotion[.@i], .@cat_emote[.@i];
+ .@cat_flag$[.@i] = "Didn't wave";
+ .@emotion[.@i] = .@cat_emote[.@i];
} else {
- set .@cat_flag$[.@i], "Did wave";
- set .@flag_point_cat[.@i], .@flag_point_cat[.@i]-1;
- set .@cat_flags_waved, .@cat_flags_waved+1;
- set .@emotion[.@i], e_korea;
+ .@cat_flag$[.@i] = "Did wave";
+ --.@flag_point_cat[.@i];
+ ++.@cat_flags_waved;
+ .@emotion[.@i] = e_korea;
}
}
}
@@ -10150,7 +10150,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes .@flag_point+" Flag Point remaining.";
emotion .@emotion[0],1;
next;
- for(set .@i,1; .@i<=5; set .@i,.@i+1) {
+ for(.@i = 1; .@i<=5; ++.@i) {
mes "[Leader]";
mes "~ "+.@cat_name$[.@i]+.@cat_desc$[.@i]+" ~";
mes "^FF0000"+.@cat_flag$[.@i]+"^000000 the flag for game ^C1653E"+.@round+"^000000.";
@@ -10159,7 +10159,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
next;
}
if (.@you_flag == 1) {
- set .@rounds_nowave,0;
+ .@rounds_nowave = 0;
if (.@cat_flags_waved == 0) {
// You win.
break;
@@ -10170,7 +10170,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
next;
break;
} else {
- set .@you_flag,0;
+ .@you_flag = 0;
mes "[Leader]";
mes "You have failed at flag waving.";
mes .@flag_point+" Flag Point remaining.";
@@ -10191,8 +10191,8 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
next;
} else {
if (.@rounds_nowave == 10) {
- set .@rounds_nowave,0;
- set .@flag_point, .@flag_point-1;
+ .@rounds_nowave = 0;
+ --.@flag_point;
mes "[Leader]";
mes "Since you didn't wave your flag for 10 games, 1 Flag Point will be reduced according to the official Flag Game rules.";
next;
@@ -10219,7 +10219,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
next;
}
}
- set .@cat_flags_waved,0;
+ .@cat_flags_waved = 0;
}
mes "[Leader]";
mes "The Flag-Waving Game has ended.";
@@ -10240,11 +10240,11 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "But, only 3 Canned Foods will be given as the present since you didn't take a big part through the game.";
} else {
switch(.@flag_point) {
- case 0: set .@cans,5; break;
- case 1: set .@cans,7; break;
- case 2: set .@cans,10; break;
- case 3: set .@cans,15; break;
- case 4: set .@cans,20; break;
+ case 0: .@cans = 5; break;
+ case 1: .@cans = 7; break;
+ case 2: .@cans = 10; break;
+ case 3: .@cans = 15; break;
+ case 4: .@cans = 20; break;
}
getitem 12636, .@cans; //Malang_Sp_Can
mes "[Leader]";
@@ -10526,11 +10526,11 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
}
if (getequipid(EQI_GARMENT) == 2573) {
if (Zeny >= 1000000)
- set .@menu$, "Enchant Archangel Wing";
+ .@menu$ = "Enchant Archangel Wing";
else
- set .@menu$, "^999999You do not have enough zeny!^000000";
+ .@menu$ = "^999999You do not have enough zeny!^000000";
} else
- set .@menu$, "^999999You have not equipped the Archangel Wing!^000000";
+ .@menu$ = "^999999You have not equipped the Archangel Wing!^000000";
mes "[Fallen Angel]";
mes "You seem like a poor guy!";
next;
@@ -10587,44 +10587,44 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!";
close;
}
- set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
+ .@equip_refine = getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
- set .@i, rand(1,900);
- if (.@i < 2) set .@enchant,4848; //Immuned1
- else if (.@i < 3) set .@enchant,4849; //Cranial1
- else if (.@i < 4) set .@enchant,4852; //Heal_Amount5
- else if (.@i < 9) set .@enchant,4853; //S_Str
- else if (.@i < 14) set .@enchant,4854; //S_Agi
- else if (.@i < 19) set .@enchant,4855; //S_Vital
- else if (.@i < 24) set .@enchant,4856; //S_Int
- else if (.@i < 29) set .@enchant,4857; //S_Dex
- else if (.@i < 34) set .@enchant,4858; //S_Luck
- else if (.@i < 39) set .@enchant,4851; //Heal_Amount4
- else if (.@i < 49) set .@enchant,4850; //Heal_Amount3
- else if (.@i < 74) set .@enchant,4760; //Matk1
- else if (.@i < 84) set .@enchant,4761; //Matk2
- else if (.@i < 109) set .@enchant,4817; //Sharp2
- else if (.@i < 119) set .@enchant,4816; //Sharp3
- else if (.@i < 144) set .@enchant,4814; //Spell2
- else if (.@i < 154) set .@enchant,4813; //Spell3
- else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
- else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
- else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
- else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
- else if (.@i < 259) set .@enchant,4701; //Strength2
- else if (.@i < 294) set .@enchant,4731; //Agility2
- else if (.@i < 329) set .@enchant,4721; //Dexterity2
- else if (.@i < 364) set .@enchant,4741; //Vitality2
- else if (.@i < 399) set .@enchant,4751; //Luck2
- else if (.@i < 434) set .@enchant,4711; //Inteligence2
- else if (.@i < 504) set .@enchant,4700; //Strength1
- else if (.@i < 574) set .@enchant,4730; //Agility1
- else if (.@i < 644) set .@enchant,4720; //Dexterity1
- else if (.@i < 714) set .@enchant,4740; //Vitality1
- else if (.@i < 784) set .@enchant,4750; //Luck1
- else if (.@i < 854) set .@enchant,4710; //Inteligence1
- else set .@enchant,0;
+ .@i = rand(1,900);
+ if (.@i < 2) .@enchant = 4848; //Immuned1
+ else if (.@i < 3) .@enchant = 4849; //Cranial1
+ else if (.@i < 4) .@enchant = 4852; //Heal_Amount5
+ else if (.@i < 9) .@enchant = 4853; //S_Str
+ else if (.@i < 14) .@enchant = 4854; //S_Agi
+ else if (.@i < 19) .@enchant = 4855; //S_Vital
+ else if (.@i < 24) .@enchant = 4856; //S_Int
+ else if (.@i < 29) .@enchant = 4857; //S_Dex
+ else if (.@i < 34) .@enchant = 4858; //S_Luck
+ else if (.@i < 39) .@enchant = 4851; //Heal_Amount4
+ else if (.@i < 49) .@enchant = 4850; //Heal_Amount3
+ else if (.@i < 74) .@enchant = 4760; //Matk1
+ else if (.@i < 84) .@enchant = 4761; //Matk2
+ else if (.@i < 109) .@enchant = 4817; //Sharp2
+ else if (.@i < 119) .@enchant = 4816; //Sharp3
+ else if (.@i < 144) .@enchant = 4814; //Spell2
+ else if (.@i < 154) .@enchant = 4813; //Spell3
+ else if (.@i < 179) .@enchant = 4833; //Expert_Archer2
+ else if (.@i < 189) .@enchant = 4834; //Expert_Archer3
+ else if (.@i < 214) .@enchant = 4810; //Fighting_Spirit2
+ else if (.@i < 224) .@enchant = 4809; //Fighting_Spirit3
+ else if (.@i < 259) .@enchant = 4701; //Strength2
+ else if (.@i < 294) .@enchant = 4731; //Agility2
+ else if (.@i < 329) .@enchant = 4721; //Dexterity2
+ else if (.@i < 364) .@enchant = 4741; //Vitality2
+ else if (.@i < 399) .@enchant = 4751; //Luck2
+ else if (.@i < 434) .@enchant = 4711; //Inteligence2
+ else if (.@i < 504) .@enchant = 4700; //Strength1
+ else if (.@i < 574) .@enchant = 4730; //Agility1
+ else if (.@i < 644) .@enchant = 4720; //Dexterity1
+ else if (.@i < 714) .@enchant = 4740; //Vitality1
+ else if (.@i < 784) .@enchant = 4750; //Luck1
+ else if (.@i < 854) .@enchant = 4710; //Inteligence1
+ else .@enchant = 0;
Zeny -= 1000000;
delequip EQI_GARMENT;
@@ -10679,7 +10679,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "This equipment has not been enchanted, please check it again!";
close;
}
- set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
+ .@equip_refine = getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
delitem 6417,3; //Silvervine
delequip EQI_GARMENT;