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+//===== rAthena Script =======================================
+//= Eclage Quest NPCs
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 0.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quest NPCs related to Eclage.
+//===== Additional Comments: =================================
+//= 0.1 NPCs are mostly placeholders. [Euphy]
+//============================================================
+
+// Teleport Cats (14.2 Cat Hand Addition)
+//============================================================
+- script Teleport Cat#ep14_2 -1,{
+ switch(atoi(charat(strnpcinfo(1),16))) {
+ case 1:
+ setarray .@map$[0],"Entrance to Mora";
+ setarray .@cost[0],15;
+ break;
+ case 2:
+ setarray .@map$[0],"Near Eclage","Near Splendide";
+ setarray .@cost[0],15,55;
+ break;
+ case 3:
+ setarray .@map$[0],"Entrance to Mora","Midgard Allied Forces Post";
+ setarray .@cost[0],55,10;
+ break;
+ case 4:
+ setarray .@map$[0],"Near Splendide","Manuk Field";
+ setarray .@cost[0],10,10;
+ break;
+ case 5:
+ setarray .@map$[0],"Midgard Allied Forces Post","Near El Dicastes";
+ setarray .@cost[0],10,20;
+ break;
+ case 6:
+ setarray .@map$[0],"Manuk Field";
+ setarray .@cost[0],20;
+ break;
+ }
+ mes "[Teleport Cat]";
+ mes "What a nice day, isn't it!";
+ mes "Welcome to Cat Merchant Group. We do anything to please our customers. We would even lie on our back if you want!";
+ next;
+ mes "[Teleport Cat]";
+ mes "We provide teleport service between various regions based on our accumulated knowledge. We accept Malangdo Canned Specialties or Zeny, so you can pay however you like it~";
+ next;
+ set .@menu$,"Forget it:";
+ for(set .@i,0; .@i<getarraysize(.@map$); set .@i,.@i+1) {
+ set .@menu$, .@menu$+
+ .@map$[.@i]+" ("+.@cost[.@i]+" Canned Food):"+
+ .@map$[.@i]+" ("+.@cost[.@i]+",000 Zeny):";
+ }
+ set .@i, select(.@menu$)-2;
+ if (.@i == -1) {
+ mes "[Teleport Cat]";
+ mes "I'll see you later then.";
+ close;
+ }
+ set .@choice$, .@map$[.@i/2];
+ set .@price, .@cost[.@i/2];
+ if (.@i % 2) {
+ set .@price, .@price*1000;
+ if (Zeny < .@price) {
+ mes "[Teleport Cat]";
+ mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
+ close;
+ }
+ set Zeny, Zeny-.@price;
+ } else {
+ if (countitem(12636) < .@price) {
+ mes "[Teleport Cat]";
+ mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
+ close;
+ }
+ delitem 12636,.@price; //Malang_Sp_Can
+ }
+ if (compare(.@choice$,"Midgard Allied Forces Post")) warp "mid_camp",180,247;
+ else if (compare(.@choice$,"Manuk Field")) warp "man_fild02",133,47;
+ else if (compare(.@choice$,"Near Splendide")) warp "spl_fild02",51,240;
+ else if (compare(.@choice$,"Near El Dicastes")) warp "dic_fild01",159,264;
+ else if (compare(.@choice$,"Entrance to Mora")) warp "bif_fild02",291,323;
+ else if (compare(.@choice$,"Near Eclage")) warp "ecl_fild01",116,309;
+ close;
+}
+ecl_fild01,118,311,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.1 421
+bif_fild02,293,325,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.2 421
+spl_fild02,53,242,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.3 421
+mid_camp,207,234,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.4 421
+man_fild02,135,49,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.5 421
+dic_fild01,161,266,4 duplicate(Teleport Cat#ep14_2) Teleport Cat No.6 421
+
+// Eclage's Entrance
+//============================================================
+ecl_fild01,97,322,0 script #ep14_2Entrance 45,3,3,{
+OnTouch:
+ if (ep14_2_enter < 3) {
+ mes "[Security Guard]";
+ mes "Please wait a minute.";
+ mes "All first-time visitors to Eclage must fill out the necessary forms before entering.";
+ close;
+ }
+ warp "eclage",100,28;
+ end;
+}
+
+ecl_fild01,94,322,5 script Security Guard#ep14_2 447,{
+ if (ep14_2_enter == 0) {
+ mes "[Security Guard]";
+ mes "All first-time visitors to Eclage must fill out the necessary forms here before entering.";
+ next;
+ mes "[Security Guard]";
+ mes "Please understand because of a recent increase in the influx of people from Midgard through Bifrost, we had to create this process.";
+ next;
+ mes "[Security Guard]";
+ mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry.";
+ next;
+ if(select("Fill out the forms.:Forget it.") == 2) {
+ mes "[Security Guard]";
+ mes "Please note that you would not be able to enter the city without filling out the forms.";
+ close;
+ }
+ mes "[Security Guard]";
+ mes "Please fill out your name, occupation, and level here.";
+ next;
+ mes "Write your name.";
+ input .@input1$;
+ next;
+ mes "Write your occupation.";
+ input .@input1$;
+ next;
+ mes "Write your level.";
+ input .@input1$;
+ next;
+ mes "[Security Guard]";
+ mes "If you completed your forms, please submit them to the administrator over there.";
+ mes "There may be some waiting time, so take your time.";
+ set ep14_2_enter,1;
+ setquest 11310;
+ close;
+ } else if (ep14_2_enter == 1) {
+ mes "[Security Guard]";
+ mes "Please submit your forms to the administrator over there after writing in your name, occupation, and level.";
+ mes "There may be some waiting time, so take your time.";
+ close;
+ } else if (ep14_2_enter == 2) {
+ mes "[Security Guard]";
+ mes "Great, you completed the forms.";
+ mes "Welcome to Eclage, the capital of the Laphines.";
+ next;
+ mes "[Security Guard]";
+ mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
+ next;
+ mes "[Security Guard]";
+ mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
+ set ep14_2_enter,3;
+ erasequest 11311;
+ close2;
+ warp "eclage",100,28;
+ end;
+ } else {
+ mes "[Security Guard]";
+ mes "Welcome to Eclage, the capital of the Laphines.";
+ next;
+ mes "[Security Guard]";
+ mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
+ next;
+ mes "[Security Guard]";
+ mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
+ close;
+ }
+}
+ecl_fild01,100,323,3 duplicate(Security Guard#ep14_2) Security Guard#ep14_2_2 447
+
+ecl_fild01,111,320,2 script Immigration Officer#ep1 445,{
+ if (ep14_2_enter == 0) {
+ mes "[Immigration Officer]";
+ mes "What do you need?";
+ mes "As you can see, I'm really busy here, so unless you need something, please don't bother me.";
+ emotion e_an;
+ close;
+ } else if (ep14_2_enter == 1) {
+ mes "[Immigration Officer]";
+ mes "Whew! I'm sorry to have kept you waiting.";
+ mes "There are just too many visitors.";
+ emotion e_wah;
+ next;
+ mes "[Immigration Officer]";
+ mes "So if you will place your forms here...";
+ next;
+ mes "[???]";
+ mes "Here!! These are my completed forms!!";
+ mes "This time it's all good, right?";
+ mes "Let me through quick!";
+ cutin "bu_du1.bmp",2;
+ emotion e_omg,1;
+ next;
+ cutin "bu_du1.bmp",255;
+ mes "[Immigration Officer]";
+ mes "I'm taking care of visitors in the order they arrived, so please wait for your turn.";
+ emotion e_swt;
+ next;
+ mes "[???]";
+ mes "What are you talking about!";
+ mes "I was waaaay before all of these guys!";
+ cutin "bu_du3.bmp",2;
+ next;
+ cutin "bu_du3.bmp",255;
+ mes "[Immigration Officer]";
+ mes "Well, your turn was delayed because you had to fill out your forms, so you have to wait until later.";
+ emotion e_ag;
+ next;
+ mes "[???]";
+ mes "What?! You just said you take care of visitors in the order they arrived!!!";
+ cutin "bu_du5.bmp",2;
+ next;
+ cutin "bu_du5.bmp",255;
+ mes "[Immigration Officer]";
+ mes "Yes, I did say that but...";
+ next;
+ mes "- SMACK!!! -";
+ next;
+ mes "[???]";
+ mes "OW!! Why did you hit me?";
+ cutin "bu_du4.bmp",2;
+ next;
+ mes "[???]";
+ mes "I'm so sorry.";
+ mes "My stupid friend here is causing trouble.";
+ cutin "bu_mark3.bmp",0;
+ next;
+ mes "[???]";
+ mes "Who are you calling stupid?!";
+ cutin "bu_du5.bmp",2;
+ next;
+ mes "[???]";
+ mes "If you hadn't filled out my name incorrectly in the first place, we wouldn't be waiting like this!";
+ cutin "bu_mark3.bmp",0;
+ next;
+ mes "[???]";
+ mes "Mark Esha or Madrid, they're all the same!";
+ cutin "bu_du3.bmp",2;
+ next;
+ mes "[Mark Esha]";
+ mes "They're not at all the same!";
+ mes "And what's more, how can you not know the name of your friend of 15 years?";
+ cutin "bu_mark4.bmp",0;
+ next;
+ mes "[???]";
+ mes "It's not that I didn't know- I did it on purpose!!";
+ mes "Madrid is just fine! Madrid!";
+ cutin "bu_du3.bmp",2;
+ next;
+ cutin "bu_du3.bmp",255;
+ mes "- SMACK -";
+ next;
+ mes "[Mark Esha]";
+ mes "Hu... I am so sorry that my friend is this stupid.";
+ mes "Please don't mind us and do what you need to do.";
+ cutin "bu_mark3.bmp",0;
+ next;
+ mes "[???]";
+ mes "AHHHH!!!";
+ mes "LET ME IN!!!!";
+ mes "How long do I have to wait out here!!!";
+ cutin "bu_du5.bmp",2;
+ next;
+ mes "[Mark Esha]";
+ mes "Would you stay put just for a second?!!!";
+ mes "Sorry. So sorry.";
+ cutin "bu_mark3.bmp",0;
+ next;
+ cutin "bu_mark3.bmp",255;
+ mes "[Immigration Officer]";
+ mes "Oh wow, this is just so crazy.";
+ mes "Test15696 Here, your documents are processed.";
+ mes "You may enter the city when you go talk to the security guard.";
+ emotion e_go;
+ next;
+ mes "[???]";
+ mes "Shuffle, shuffle";
+ cutin "bu_oliver0.bmp",0;
+ next;
+ cutin "bu_oliver0.bmp",255;
+ mes "[Immigration Officer]";
+ mes "And Mr. Deu Lean, please take your group and enter. It's just way too noisy.";
+ emotion e_an;
+ next;
+ mes "[Du Lian]";
+ mes "Mwahah!!";
+ mes "SEE THAT?!";
+ mes "Thanks to me, we got through faster!";
+ cutin "bu_du1.bmp",2;
+ next;
+ mes "[Mark Esha]";
+ mes "You mean slower...";
+ cutin "bu_mark4.bmp",0;
+ next;
+ mes "[Du Lian]";
+ mes "A real man does not get bogged down by the past!!";
+ mes "I may have been slow with the documentation but I will be the one to enter Eclage first!";
+ mes "Mwahah!";
+ cutin "bu_du2.bmp",2;
+ next;
+ mes "[Mark Esha]";
+ mes "......Whew";
+ mes "I'm so sorry for everything.";
+ cutin "bu_mark2.bmp",0;
+ next;
+ mes "[???]";
+ mes "Well......";
+ mes "Mr. Mark, Mr. Du is already gone.";
+ cutin "bu_maggi3.bmp",2;
+ next;
+ mes "[Mark Esha]";
+ mes "Oh.............";
+ mes "Oh......................";
+ cutin "bu_mark3.bmp",0;
+ next;
+ mes "[Mark Esha]";
+ mes "My goodness......";
+ emotion e_swt2,1;
+ set ep14_2_enter,2;
+ erasequest 11310;
+ setquest 11311;
+ close2;
+ cutin "bu_mark3.bmp",255;
+ end;
+ } else {
+ mes "[Immigration Officer]";
+ mes "Oh wow, this is just so crazy.";
+ mes strcharinfo(0)+".";
+ mes "Here, your documents are processed.";
+ mes "You may enter the city when you go talk to the security guard.";
+ emotion e_go;
+ close;
+ }
+}
+
+// Oliver Wolf Hood
+//============================================================
+eclage,102,32,4 script Fairy Carpenter#ep14_2 443,{
+ if (BaseLevel < 120) {
+ mes "[Fairy Carpenter]";
+ mes "The bridge is kind of broken so please be careful.";
+ emotion e_sob;
+ close;
+ }
+ if (checkquest(11312) == -1) {
+ mes "[Fairy Carpenter]";
+ mes "This area is kind of broken, so be careful.";
+ mes "Otherwise, you'll fall aaaaaall the way down.";
+ next;
+ switch(select("The work being done right now:The reason for the bridge being broken:Forget it.")) {
+ case 1:
+ //missing
+ close;
+ case 2:
+ mes "[Fairy Carpenter]";
+ mes "Oh, just a minute ago, there was a human benig who took a misstep and broke a tree branch while falling.";
+ emotion e_an;
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Being close to the entrance and all, this really needs to be fixed soon.";
+ mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for it, and fix it myself."; //custom
+ next;
+ switch(select("Give help.:Don't give help.")) {
+ case 1:
+ mes "[Fairy Carpenter]";
+ mes "Wow!!!";
+ mes "You are going to help me?!";
+ mes "So... so kind...";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes...";
+ emotion e_sob;
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Would you then bring me a new bridge to use for repair?";
+ mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime.";
+ emotion e_go;
+ //setquest 11312;
+ close;
+ case 2:
+ //missing
+ close;
+ }
+ case 3:
+ //missing
+ close;
+ }
+ }
+ select("What if you use magic to repair it?");
+ mes "[Fairy Carpenter]";
+ mes "Hmm, it's not impossible, but magic that deals with creation of life requires much magic power and shouldn't be used so freely.";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "If I were to describe how stupid that would be... Well, it's like turning a deliciously baked chocolate cake back into flour.";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Since the broken part is about 19 meters from here...";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Ahh! Now that I remember, before we used to be able to order the exact necessary length, but because they are mass-producing them nowadays, they only provide preset lengths.";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "To maximize the stability, it's better to avoid connecting multiple bridge pieces together,";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "and this broken bridge... from here to there it's about 19 meters and the present pieces come in 3 meters, 5 meters, and 10 meters......";
+ emotion e_swt2;
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Hmm.......";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Hmm.......";
+ mes "......";
+ emotion e_swt2;
+ next;
+ mes "[Fairy Carpenter]";
+ mes "......Hmm.........";
+ emotion e_swt2;
+ next;
+ mes "- It's probably just my imagination that smoke is coming out of his head, right? -";
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Oh ho!";
+ mes "What do you think?";
+ emotion e_heh;
+ next;
+ mes "[Fairy Carpenter]";
+ mes "To make a bridge of 19 meters in length with the fewest number of pieces possible, how many of each 3, 5, or 10 meter length pieces would I need?";
+ emotion e_what;
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0.";
+ input .@inputstr$;
+ if (.@inputstr$ != "002") {
+ //missing
+ close;
+ }
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Yeah, that sounds good, right?";
+ mes "Especially since there wouldn't be a need to make them so straight.";
+ emotion e_ic;
+ next;
+ mes "[Fairy Carpenter]";
+ mes "Okay, if you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
+ //erasequest 11312;
+ //setquest 11313;
+ close;
+/*
+OnTouch:
+ if (ep14_2_hood == 0) {
+ mes "[Fairy Carpenter]";
+ mes "Hey!!!!!!!";
+ mes "Be careful over there!!";
+ close;
+ }
+ end;
+*/
+}
+
+eclage,283,275,4 script Glaces#ep14_2 438,{
+ mes "[Glaces]";
+ mes "Hm......";
+ mes "The guys are late.";
+ mes "I can only imagine that they would be busy just looking at the number of people visiting Eclage nowadays but...";
+ next;
+ mes "[Glaces]";
+ mes "Why... why do I have so much time at hand...?";
+ mes "Am I the only one with so much free time?";
+ mes "Am I really the only one?";
+ emotion e_omg;
+ close;
+}
+
+eclage,266,216,4 script Moreng#ep14_2 444,{
+ mes "[Moreng]";
+ mes "Eclage is a really nice place to live.";
+ mes "The flowers are always in full bloom and the weather is always comfortable.";
+ next;
+ mes "[Moreng]";
+ mes "If there were a beautiful Yai of my own, it would truly be a paradise!";
+ next;
+ mes "[Moreng]";
+ mes "Yai actually signifies an egg.";
+ mes "And to Laphines, Yai could even signify what is beyond a home...";
+ emotion e_shy;
+ close;
+}
+
+eclage,191,200,4 script Yube#ep14_2 446,{
+ mes "- Shuffle shuffle -";
+ mes "He's working on something.";
+ mes "Let's not bother him.";
+ close;
+}
+
+eclage,292,265,0 script #ep14_2Yube Entrance 45,2,2,{
+OnTouch:
+ mes "- Looks like the door is locked. -";
+ close;
+}
+
+eclage,265,166,4 script Shul#ep14_2 443,{
+ mes "[Shul]";
+ mes "Laphine's put their lives on the line to make Yai beautiful.";
+ mes "I'm a Laphine myself but that kind of priority is difficult to understand.";
+ close;
+}
+
+eclage,137,169,4 script Tato#ep14_2 439,{
+ mes "[Tato]";
+ mes "A friend of mine recently applied to the Splendide unit.";
+ mes "I heard Jotunheim is really cold. I hope he's doing well.";
+ close;
+}
+
+ecl_in01,60,71,4 script Old Man#ep14_2 443,{
+ mes "[Old Man]";
+ mes "Hohoho~!";
+ next;
+ mes "[Old Man]";
+ mes "Looks like there are a lot of interesting visitors nowadays...";
+ mes "When I was young, you had to put your life on the line to go into the foreign lands.";
+ next;
+ mes "[Old Man]";
+ mes "Nowadays, things are much more convenient with de-regulation and all.";
+ mes "And with the warps and flying to all these places, where's all the romance in adventures anymore?";
+ emotion e_pif;
+ next;
+ mes "[Old Man]";
+ mes "Young people nowadays probably don't even know how frog eggs taste like.";
+ next;
+ mes "[Old Man]";
+ mes "It seems like yesterday when I saved enough Jellopies to buy a Tsurugi, but even that Tsurugi is deserted somewhere in storage.";
+ emotion e_sob;
+ close;
+}
+
+ecl_in01,44,53,4 script Delivery Man#ep14_2 513,{
+ mes "[Delivery Man]";
+ mes "Sigh...";
+ mes "I need to get going in order to make it on time.";
+ next;
+ mes "[Delivery Man]";
+ mes "Wait a minute...";
+ mes "Is it actually better to deliver it later...";
+ mes "I remember seeing so many boxes of pickled Poring in the storage waiting to be delivered...";
+ emotion e_sob;
+ close;
+}
+
+ecl_in01,70,88,4 script Sack Merchant#ep14_2 495,{
+ mes "[Sack Merchant]";
+ mes "Meow?";
+ mes "Helloeow~";
+ mes "I have a treasure from a place very, very fareow~";
+ mes "Take a lookeow~";
+ mes "I'll give you a good priceow~";
+ close;
+}
+
+ecl_in01,73,51,4 script Murah#ep14_2 442,{
+ mes "[Murah]";
+ mes "Hmm... What amazing present should I give?";
+ emotion e_flash;
+ close;
+}
+
+ecl_fild01,192,94,4 script Golie#ep14_2 442,{
+ mes "[Golie]";
+ mes "To grow Elder Willow trees,";
+ mes "since Spring, Peco Peco";
+ mes "must have cried as such.";
+ next;
+ mes "[Golie]";
+ mes "To grow Elder Willow trees";
+ mes "the alarm in the clock tower";
+ mes "again must have cried as such.";
+ next;
+ mes "[Golie]";
+ mes "It's a song given to me by a bard from Midgard. The lyrical and nature-oriented words really resonated with me.";
+ next;
+ mes "[Golie]";
+ mes "I would love to hear any songs that you might know also.";
+ close;
+}
+
+ecl_fild01,97,315,4 script Traveler#ep14_2 732,{
+ mes "[Traveler]";
+ mes "Who are you?";
+ mes "I've never seen you before.";
+ next;
+ mes "[Traveler]";
+ mes "Oh, you came to ask me about the feather, too?";
+ mes "It's just a plain old decoration, but everyone really likes to bother me about it.";
+ next;
+ mes "[Traveler]";
+ mes "If you are thinking about selling it, you should just give up.";
+ mes "I have no wishes to sell it no matter how much you beg.";
+ next;
+ mes "[Traveler]";
+ mes "This feather...";
+ close;
+}
+
+// Wanted to be Big and Beautiful
+//============================================================
+eclage,282,255,4 script Wuhari#eclbig 620,{
+ mes "[Wuhari]";
+ mes "Ah... Is there anyone with more experienced with this...";
+ close;
+}
+
+eclage,163,228,4 script Goatie#eclbig 438,{
+ mes "[Goatie]";
+ mes "Have you ever been to the palace?";
+ mes "They say that it is so much more beautiful than our Yai's could ever be.";
+ next;
+ mes "[Goatie]";
+ mes "I guess people who have nothing can only dream.";
+ close;
+}
+
+eclage,170,195,4 script Svery#eclbig 443,{
+ mes "[Svery]";
+ mes "It's my wife's big wish to visit the palace.";
+ next;
+ mes "[Svery]";
+ mes "I want to grant that wish for her, but how could that ever be possible.";
+ mes "Especially given our situation...";
+ close;
+}
+
+eclage,126,151,4 script Pompe#eclbig 444,{
+ mes "[Pompe]";
+ mes "I saw it!";
+ next;
+ mes "[Pompe]";
+ mes "I really saw it!!";
+ close;
+}
+
+// Mystery Robbery Investigation
+//============================================================
+eclage,164,102,3 script Cruyan#eclage 442,{}
+
+eclage,222,131,4 script Wandering Merchant#ecla 807,{
+ mes "[Wandering Merchant]";
+ mes "Go away kids~";
+ close;
+}
+
+// Troublesome Fairie
+//============================================================
+ecl_in01,26,88,4 script Cecilia#nk 440,{
+ mes "[Cecilia]";
+ mes "Mm...mm... what should I do...";
+ next;
+ mes "- She seems too busy to talk to you. -";
+ close;
+}
+
+ecl_in01,80,77,4 script Dominic#nk 445,{
+ mes "[Dominic]";
+ mes "I won't stop you from walking around in Eclage but, don't bother me you outsider!";
+ close;
+}
+
+ecl_in02,160,36,4 script Eirinn#nk 441,{
+ mes "[Eirinn]";
+ mes "Oww, my stomach hurts!!";
+ mes "What are you looking at?";
+ next;
+ mes "[Eirinn]";
+ mes "I haven't really eaten anything unusual these days but why am I getting stomach aches so often!";
+ close;
+}
+
+ecl_in03,175,69,4 script Bourbon#nk 444,{
+ mes "[Bourbon]";
+ mes "How strange. I've been losing my stuff recently like things I put in my pocket or even the things I put away properly.";
+ close;
+}
+
+ecl_in01,82,80,0 script Monthly Eclage#pa0829 111,{
+ mes "^000099I see a plain-looking journal. It seems to deal with third-rate gossip stories.^000000";
+ close;
+}
+
+ecl_in01,82,78,0 script Magazine#01 111,{
+ mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
+ next;
+ mes "[Dominic]";
+ mes "Hey, outsider,";
+ mes "who said you can touch my books?";
+ mes "Stay away from my bookshelves!";
+ close;
+}
+ecl_in01,82,79,0 duplicate(Magazine#01) Magazine#02 111
+ecl_in01,83,81,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard1 111
+ecl_in01,82,84,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard2 111
+ecl_in01,80,86,0 duplicate(Magazine#01) Exploration of Midgard::ExplorationMidgard3 111
+
+// Hiel's Workshop
+//============================================================
+eclage,155,91,4 script #pa0829Hiel's Door10 836,{
+ mes "[Notice]";
+ mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop.";
+ mes "Normal Laphines, animals, and Saphas are prohibited.";
+ next;
+ if(select("Continue on my way.:Enter this place.") == 2)
+ warp "ecl_in04",107,213;
+ close;
+}
+
+ecl_in04,108,215,0 script Supreme Electronic Rope 111,{
+ mes "If you would like to go down, please press the bell~";
+ next;
+ if(select("Forget it.:Go down.") == 2)
+ warp "eclage",152,91;
+ close;
+}
+
+ecl_in04,105,216,0 script Hiel's Workshop#pa0829 111,{
+ mes "^000099It's a workshop with lots of oddities.^000000";
+ close;
+}
+
+ecl_in04,109,215,2 script Hiel#pa0829 621,{
+ mes "[Hiel]";
+ mes "It is said that the leaves from home tree have the length X with the average m and standard deviation of 4. If P(m<X<a)=0.3413 ... (Mumble mumble)";
+ next;
+ mes "^0000ffIt doesn't look like I'll understand anything he says. Let's get out of here.^000000";
+ close;
+}
+
+// For Eclage
+//============================================================
+function script F_Eclage_Traveler {
+ if (checkquest(7411) > -1 && checkquest(7412) > -1 && checkquest(7413) > -1) {
+ cutin "minuel01.bmp",4;
+ donpcevent "Eclage Guard#tl01::OnEnable";
+ mes "[Eclage Guard]";
+ mes "Excuse me for a moment.";
+ mes "Is there anyone from Splendide here?";
+ next;
+ select("I am, but why?");
+ mes "[Eclage Guard]";
+ mes "Ah, you are?";
+ mes "There's someone who wants to see you. Do you have time right now?";
+ next;
+ mes "[Eclage Guard]";
+ mes "You don't have to worry. It's nothing suspicious or bad.";
+ mes "We just wanted to ask you about Splendide, so please spare your time for us.";
+ next;
+ mes "[Eclage Guard]";
+ mes "I'll guide you if it's okay.";
+ next;
+ switch(select("Sure. Let's go.:I don't have time for it right now...")) {
+ case 1: //missing
+ break;
+ case 2:
+ mes "[Eclage Guard]";
+ mes "Oh, is that right?";
+ mes "That's too bad.";
+ mes "But if you have some time later, please pay us a visit.";
+ next;
+ break;
+ }
+ mes "[Eclage Guard]";
+ mes "I'll be at the east side of the plaze near the gate.";
+ mes "Please, find me there.";
+ mes "I'll be looking forward to seeing you.";
+ erasequest 7411;
+ erasequest 7412;
+ erasequest 7413;
+ setquest 7414;
+ set ep14_2_tl,1;
+ donpcevent "Eclage Guard#tl01::OnDisable";
+ close2;
+ cutin "minuel01.bmp",255;
+ end;
+ }
+ return;
+}
+
+ecl_in01,32,52,4 script Traveler Fome#tl01 515,3,3,{
+ if (ep14_2_tl == 0) {
+ if (checkquest(7411) == -1) {
+ mes "[Fome]";
+ mes "Come here and have a talk with us.";
+ mes "My name is Fome and I'm from the central region of Alpheim.";
+ mes "You are...";
+ next;
+ mes "[Fome]";
+ mes "Wait, let me guess!";
+ mes "You're a member of the famous Midgard expedition, right?!";
+ next;
+ select("Yes.:How did he know?");
+ mes "[Fome]";
+ mes "Well, it's simple.";
+ mes "There's no one who looks like you or dresses like you around Eclage.";
+ next;
+ mes "[Fome]";
+ mes "I heard the ways to Bifrost are blocked by a strange rift and soon, travelers who came here through the Hazy Forest started to appear.";
+ next;
+ mes "[Fome]";
+ mes "They are humans who came from Midgard passing through Jotunheim!";
+ mes "Seriously...I'm glad I came to Eclage.";
+ mes "I didn't expect to meet a person from Midgard!";
+ next;
+ mes "[Fome]";
+ mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim.";
+ mes "It's nice to see you. I was about to talk to you just now.";
+ next;
+ switch(select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) {
+ case 1:
+ case 2: //missing
+ mes "[Fome]";
+ mes "Why does this place have so many travelers...?";
+ mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost.";
+ next;
+ mes "[Fome]";
+ mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now.";
+ next;
+ mes "[Fome]";
+ mes "Second, it's because Eclage is the end and the gateway of Alpheim.";
+ mes "It's the only way to get to Jotunheim.";
+ next;
+ mes "[Fome]";
+ mes "A great number of travelers who admire the unknown world come to Eclage.";
+ mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes.";
+ next;
+ mes "[Fome]";
+ mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!";
+ next;
+ select("It is...?!");
+ emotion e_loud;
+ mes "[Fome]";
+ mes "A new Mayor Jun was born!";
+ next;
+ select("Whosa whatsits?");
+ mes "[Fome]";
+ mes "No, no, Mayor Jun. It's a Laphine name.";
+ mes "It's a...right, it means a 'king.'";
+ mes "The King is born!";
+ next;
+ mes "[Fome]";
+ mes "Although he is pretty old, he became a king.";
+ mes "As the king of Laphines, he is so beautiful.";
+ next;
+ select("When was that?");
+ mes "[Fome]";
+ mes "Mm? Maybe 10 years ago?";
+ mes "5 years ago? Or 15? Anyway, it's less than 100 years.";
+ next;
+ break;
+ }
+ setquest 7411;
+ callfunc "F_Eclage_Traveler";
+ mes "This traveler named Fome is going on forever about the king of Laphines.";
+ mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about.";
+ mes "Let's talk to other travelers.";
+ close;
+ } else {
+ mes "[Fome]";
+ mes "Oh my, did I talk too much?";
+ mes "But you're really lucky.";
+ mes "If you tell them that you're here to congratulate on the birth of new Mayor Jun, you'll surely meet the great Kardui.";
+ next;
+ mes "[Fome]";
+ mes "Ah...how beautiful.";
+ mes "I heard some bad rumors but I don't believe in them at all~";
+ next;
+ mes "[Fome]";
+ mes "Ha, I almost went too far again.";
+ mes "Did you talk to Litrip and York?";
+ next;
+ mes "[Fome]";
+ mes "When it comes to Bifrost Tower, which is the most popular tourist attraction, Litrip knows the best!";
+ close;
+ }
+ } else if (ep14_2_tl == 1) {
+ mes "[Fome]";
+ mes "An Eclage Guard was looking for you just a minute ago, right?";
+ mes "I think he said he'll be waiting for you at the east gate. Don't you have to go?";
+ next;
+ mes "[Fome]";
+ mes "Since he was very polite and all, I'm sure it's something good.";
+ mes "Sure. The Laphines in Eclage are very generous to travelers.";
+ close;
+ } else {
+ mes "[Fome]";
+ mes "You seem very busy.";
+ mes "I heard so much about you from here and there.";
+ mes "I see that you're friends with Laphines already.";
+ close;
+ }
+OnTouch:
+ if (ep14_2_tl == 0 && checkquest(7411) == -1 && checkquest(7412) == -1 && checkquest(7413) == -1) {
+ mes "A group of travelers of Alpheim are having a conversation.";
+ emotion e_loud;
+ next;
+ if(select("Avoid them.:Join the group.") == 1) {
+ mes "They don't seem to care that much.";
+ close;
+ }
+ mes "When you approach, they stop talking for a second and make a seat for you.";
+ mes "Start a conversation.";
+ close;
+ }
+ end;
+}
+
+ecl_in01,32,51,6 script Traveler Litrip#tl02 513,{
+ if (ep14_2_tl == 0) {
+ if (checkquest(7412) == -1) {
+ mes "[Litrip]";
+ mes "Oh, look at this strange traveler.";
+ mes "Come here. My name is Litrip.";
+ next;
+ mes "[Litrip]";
+ mes "You're from Mora?";
+ mes "You must have seen Bifrost Tower on the way then?";
+ next;
+ switch(select("I saw it from the outside.:I've gone inside the tower.")) {
+ case 1:
+ mes "[Litrip]";
+ mes "Really? That's too bad.";
+ mes "Well, but it's good to play it safe since there are frightful monsters inside the tower.";
+ mes "It's certainly better than losing your life by being rash.";
+ next;
+ break;
+ case 2:
+ mes "[Litrip]";
+ mes "I see. Wasn't it pretty crazy?";
+ mes "Once upon a time, It used to be a very nice observatory.";
+ next;
+ mes "[Litrip]";
+ mes "Although it's occupied by horrible monsters now.";
+ mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled.";
+ next;
+ break;
+ }
+ mes "[Litrip]";
+ mes "There's a rumor that a suspicious alchemist resides on top of the tower.";
+ mes "No one knows why, but I heard he's been there for a good while.";
+ next;
+ mes "[Litrip]";
+ mes "If that alchemist is still alive, he could be a living history himself since the tower, the alchemist, and Bifrost have existed even before Eclage was founded.";
+ next;
+ mes "[Litrip]";
+ mes "A good number of people still challenge themselves to find the mysterious legend of Bifrost but so far, none of them succeeded.";
+ next;
+ select("What about Laphines?");
+ mes "[Litrip]";
+ mes "Hmm, Laphines?";
+ mes "For some reason, they're not interested in Bifrost Tower at all.";
+ mes "I think they perceive it just as a natural object.";
+ next;
+ mes "[Litrip]";
+ mes "They're actually more than capable of solving the mystery if they wanted to but I feel like they're just respecting the existence of Bifrost Tower.";
+ next;
+ mes "[Litrip]";
+ mes "However, they don't necessarily stop people from going into the tower, either. So I'm thinking maybe they're just not aware of it.";
+ mes "If you're curious, go challenge yourself and solve the mystery of the tower.";
+ next;
+ setquest 7412;
+ callfunc "F_Eclage_Traveler";
+ mes "[Litrip]";
+ mes "If you ever happen to solve the mystery of Bifrost Tower, let me be the first one to know about it.";
+ mes "You're strong enough to explore the tower.";
+ mes "I only got to the first floor. Haha.";
+ next;
+ mes "[Litrip]";
+ mes "Have you talked to other friends?";
+ mes "Isn't information the most important thing to a traveler?";
+ close;
+ } else {
+ mes "[Litrip]";
+ mes "It's not fun listening to my story only.";
+ mes "You should go talk to Fome and Chiba, too.";
+ next;
+ mes "[Litrip]";
+ mes "And Let me know if you ever solve the mystery of Bifrost Tower.";
+ mes "I'll be looking forward to hearing from you, hahaha.";
+ close;
+ }
+ } else if (ep14_2_tl == 1) {
+ mes "[Litrip]";
+ mes "It seems like Laphines have some official affairs to do with you.";
+ mes "Didn't they tell you to come to the east gate?";
+ mes "You should go.";
+ close;
+ } else {
+ mes "[Litrip]";
+ mes "Since the last time I saw you talking to the guard, I hear your name here and there.";
+ mes "Is it something important? You've become pretty famous here.";
+ close;
+ }
+}
+
+ecl_in01,35,51,2 script Traveler Chiba#tl03 514,{
+ if (ep14_2_tl == 0) {
+ if (checkquest(7413) == -1) {
+ mes "[Chiba]";
+ mes "You're human from Midgard.";
+ mes "I'm Chiba.";
+ mes "As you can see, I'm a traveler just like you.";
+ next;
+ mes "[Chiba]";
+ mes "I think local area information is the most important when traveling.";
+ mes "You think so, too?";
+ next;
+ mes "[Chiba]";
+ mes "I heard there's a way to avoid a rift that is blocking Jotunheim...";
+ mes "Do people really travel through Hazy Forest?";
+ next;
+ switch(select("Yes.:By magic!")) {
+ case 1:
+ mes "[Chiba]";
+ mes "So it is.";
+ mes "That's how strong humans are, I guess.";
+ mes "When I was Mora, I heard there are many missing men in Hazy Forest...";
+ next;
+ break;
+ case 2:
+ mes "[Chiba]";
+ mes "Indeed... people who get to Mora first use magic to help others travel?";
+ mes "That's brilliant.";
+ next;
+ break;
+ }
+ mes "[Chiba]";
+ mes "Anyway it's true that there are active interactions thanks to you people.";
+ mes "I should be grateful for that.";
+ next;
+ mes "[Chiba]";
+ mes "Do you want to know something more interesting?";
+ mes "Everyone in Alpheim knows about it, but I'm sure you people have never heard about it.";
+ next;
+ mes "[Chiba]";
+ mes "Among Laphines, have you seen the taller ones with especially bright skin and gorgeous wings?";
+ next;
+ mes "[Chiba]";
+ mes "They're the 'Donas.' By the way, normal-looking Laphines are called 'Papang' in their language.";
+ mes "It sounds like some kind of a snack, but well, we should respect them.";
+ next;
+ mes "[Chiba]";
+ mes "The reason Donas are taller and gorgeous is because they're all candidates for Mayor.";
+ mes "That is, they all have a chance of becoming the king.";
+ next;
+ mes "[Chiba]";
+ mes "We're not talking about upper class or lower class here. They are classified according to their job.";
+ mes "It might not be important, but it's good to know about it as a foreigner.";
+ next;
+ mes "[Chiba]";
+ mes "Anyway, Donas have strong magical powers and they live longer. But since there are not many of them most of them are assigned to important positions.";
+ next;
+ mes "[Chiba]";
+ mes "The throne of the king of Laphines seems to be inherited by blood, but it isn't in reality.";
+ mes "Mayor Jun is known to emerge among the Donas but it's just exactly that.";
+ next;
+ mes "[Chiba]";
+ mes "He literally just emerges without any kind of a formal inheritance process.";
+ mes "Isn't it pretty interesting?";
+ next;
+ setquest 7413;
+ callfunc "F_Eclage_Traveler";
+ mes "[Chiba]";
+ mes "Try talking to the other travelers."; //custom
+ close;
+ } else {
+ mes "[Chiba]";
+ mes "Try talking to the other travelers."; //custom
+ close;
+ }
+ } else if (ep14_2_tl == 1) {
+ mes "[Chiba]";
+ mes "Wasn't there an Eclage Guard looking for you just now?";
+ mes "You'd better respect Laphines as much as possible in order to avoid any discord.";
+ mes "It's the basis of traveling.";
+ close;
+ } else {
+ mes "[Chiba]";
+ mes "So, you weren't a mere traveler after all.";
+ close;
+ }
+}
+
+ecl_in01,82,70,2 script Eclage Guard#tl02 447,{
+ if (ep14_2_tl == 0) {
+ mes "[Eclage Guard]";
+ mes "Welcome to Eclage."; //custom
+ close;
+ } else if (ep14_2_tl == 1) {
+ cutin "minuel02.bmp",2;
+ mes "[Eclage Guard]";
+ mes "Oh, you are here!";
+ mes "May I escort take you to the one who wants to meet you?";
+ next;
+ switch(select("Sure. Let's go.:I don't have time for it right now...")) {
+ case 1:
+ mes "[Eclage Guard]";
+ mes "Please follow me then.";
+ erasequest 7414;
+ setquest 7415;
+ set ep14_2_tl,2;
+ close2;
+ warp "ecl_in03",244,89;
+ cutin "minuel02.bmp",255;
+ end;
+ case 2:
+ mes "[Eclage Guard]";
+ mes "Ah...is that right?";
+ mes "I'll wait then.";
+ next;
+ mes "[Eclage Guard]";
+ mes "Don't worry about me.";
+ mes "I'll just wait here as long as it takes.";
+ mes "Well, it's my job. Don't worry.";
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ }
+ } else if (ep14_2_tl == 2) {
+ cutin "minuel01.bmp",2;
+ mes "[Eclage Guard]";
+ mes "I thought you sill had something to do.";
+ mes "May I guide you?";
+ next;
+ switch(select("Yes, please.:No, it's okay.")) {
+ case 1:
+ mes "[Eclage Guard]";
+ mes "Please follow me then.";
+ close2;
+ warp "ecl_in03",244,89;
+ cutin "minuel02.bmp",255;
+ end;
+ case 2:
+ mes "[Eclage Guard]";
+ mes "Is that right?";
+ mes "I see. Come find me whenever you need it.";
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ }
+ } else if (ep14_2_tl == 3) {
+ cutin "minuel01.bmp",2;
+ mes "[Eclage Guard]";
+ mes "I see you pretty often.";
+ mes "I was notified in advance that the Chief of Staff requested for an audience.";
+ next;
+ if (checkquest(7416,PLAYTIME) < 2) {
+ mes "[Eclage Guard]";
+ mes "But I'm afraid it's too early.";
+ mes "I think you have to wait for a while.";
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ }
+ mes "[Eclage Guard]";
+ mes "I see you pretty often.";
+ mes "I was notified in advance that the Chief of Staff requested for an audience.";
+ next;
+ mes "[Eclage Guard]";
+ mes "Since it's about time, should I lead you in now?";
+ next;
+ switch(select("Yes, please.:I'll come back later.")) {
+ case 1:
+ mes "[Eclage Guard]";
+ mes "Follow me, please.";
+ set ep14_2_tl,4;
+ close2;
+ warp "ecl_in03",58,72;
+ cutin "minuel02.bmp",255;
+ end;
+ case 2:
+ mes "[Eclage Guard]";
+ mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long.";
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ }
+ } else if (ep14_2_tl == 4) {
+ cutin "minuel01.bmp",2;
+ mes "[Eclage Guard]";
+ mes "May I escort you to the audience chamber?";
+ next;
+ switch(select("Yes, please.:No, it's okay.")) {
+ case 1:
+ mes "[Eclage Guard]";
+ mes "Follow me, please.";
+ close2;
+ warp "ecl_in03",58,72;
+ cutin "minuel02.bmp",255;
+ end;
+ case 2:
+ mes "[Eclage Guard]";
+ mes "Thank you.";
+ mes "I thought you were using me for teleportation since you're here so often.";
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ }
+ } else if (ep14_2_tl == 5) {
+ if (checkquest(7418) == -1) {
+ cutin "minuel01.bmp",2;
+ mes "[Eclage Guard]";
+ mes "Eh, good to see you again.";
+ mes "We should have introduced ourselves earlier if we knew we would run into each other so often like this.";
+ next;
+ mes "[Minuel]";
+ mes "I'm Minuel.";
+ mes "It's such a common name. I don't even know what it means.";
+ mes "I think my parents just gave me a name that is easy on the ear.";
+ next;
+ mes "[Minuel]";
+ mes "Come to think of it, I heard the news.";
+ mes "You've decided to work in Eclage...";
+ next;
+ switch(select("It's just a rumor.:Do they have a job for me?")) {
+ case 1:
+ mes "[Minuel]";
+ mes "Eh? Really?";
+ mes "That's too bad. There was a suitable job for you.";
+ mes "Well, I understand.";
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ case 2:
+ mes "[Minuel]";
+ mes "Actually I don't have any time for myself since I have to be here all the time.";
+ mes "Not only I, but most Laphines who are in this business are faced with that position, too.";
+ next;
+ mes "[Minuel]";
+ mes "So, we don't have any time to decorate our Yai.";
+ mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own.";
+ next;
+ mes "[Minuel]";
+ mes "Since you're free to go anywhere,";
+ mes "could you gather some decorations for Yai?";
+ next;
+ switch(select("Sure.:No.")) {
+ case 1:
+ mes "[Minuel]";
+ mes "Thank you.";
+ mes "You need to find";
+ mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each.";
+ next;
+ mes "[Minuel]";
+ mes "I would like to decorate it with unpolished beauty.";
+ mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go.";
+ next;
+ mes "[Minuel]";
+ mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas.";
+ mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves.";
+ next;
+ mes "[Minuel]";
+ mes "I'm sure you would know more about those hooves than I do.";
+ mes "I'll be counting on you!";
+ setquest 7418;
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ case 2:
+ mes "[Minuel]";
+ mes "Ha, do you really think so?";
+ mes "You will be coming here again.";
+ mes "Soon, in the near future. Hehehe~";
+ close2;
+ cutin "minuel02.bmp",255;
+ end;
+ }
+ }
+ }
+ mes "[Minuel]";
+ mes "I asked you for 5 Horns of Hillslion, 5 Mystic Horns, and 5 Horse's Hooves.";
+ mes "You'll be able to get Mystic Horns by catching Cornuses near Splendide.";
+ close;
+ }
+}
+
+ecl_in03,245,93,2 script Chief of Staff#tl01 435,{
+ if (ep14_2_tl < 2) {
+ mes "[Chief of Staff]";
+ mes "Sorry, but no unauthorized entry is allowed here.";
+ close;
+ } else if (ep14_2_tl == 2) {
+ mes "[Chief of Staff]";
+ mes "Welcome to Eclage.";
+ mes "I ordered them to lead you here.";
+ next;
+ mes "[Shenime]";
+ mes "I'm in charge of the military supplies that are sent to the outpost of Splendide.";
+ mes "My name is Shenime.";
+ next;
+ mes "[Shenime]";
+ mes "Our supplies sent to Mora Village...";
+ mes "oww...I'm sorry. I've been having this headache recently...";
+ next;
+ mes "[Shenime]";
+ mes "Anyway, I've heard that there are people";
+ mes "who deliver our supplies to Splendide through Hazy Forest.";
+ next;
+ mes "[Shenime]";
+ mes "It's so good to see you in person.";
+ mes "People who are clever enough are already trying hard to build relationships with Eclage.";
+ next;
+ select("So, I'm not the first one?");
+ mes "[Shenime]";
+ mes "Yes, you're not...oww...";
+ mes "But it doesn't matter.";
+ mes "You humans are already doing so much for Splendide and us.";
+ next;
+ mes "[Shenime]";
+ mes "Oh, the reason I'm frowning is because of this headache.";
+ mes "Don't get me wrong.";
+ mes "Um...anyway, to go on with my story...";
+ next;
+ mes "[Shenime]";
+ mes "We are supposed to welcome you.";
+ mes "Should I get to the point now? I mean, the reason why I wanted to meet you.";
+ next;
+ mes "[Shenime]";
+ mes "As you know already, we're disconnected from Splendide due to the accident in Bifrost.";
+ mes "And for us Laphines, it's hard to go against the will of the forest and Bifrost.";
+ next;
+ mes "[Shenime]";
+ mes "I'm sure every fairy in Alpheim feels the same, too.";
+ mes "Anyway, I want to know what's going on in Splendide and Jotunheim nowadays.";
+ next;
+ mes "[Shenime]";
+ mes "I heard the battle against Manuk has recently calmed down to the point of a truce...";
+ mes "and it could have been that they didn't get supplies in time.";
+ next;
+ mes "You've answered Shenime's serious questions and describe the situation as far as you could remember.";
+ next;
+ select("Now that I think about it...");
+ mes "[Shenime]";
+ mes "What is it?";
+ mes "What you've told me is going to be very helpful.";
+ mes "Is there anything else you would like to talk about?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I was told that Sapha made Yggdrasil Tree sick,";
+ mes "and your side started a war in order to protect the tree...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...but what I know is a little bit different from that.";
+ mes "Apparently, the cause of the war seems to be the damage given to Yggdrasil Tree caused by Sapha's excessive mining, but...";
+ next;
+ mes "[Shenime]";
+ mes "Wait, stop there.";
+ next;
+ select("What's the matter?");
+ mes "[Shenime]";
+ mes "This war is like a holy war for us.";
+ mes "It's a war that we carry on upon our honor and dignity.";
+ next;
+ mes "[Shenime]";
+ mes "So whatever the truth you know is,";
+ mes "if you're not going to hold responsibility for the backlash it might bring,";
+ mes "don't say anything at all.";
+ next;
+ select("Why are you trying to hide the truth...");
+ mes "[Shenime]";
+ mes "This is a matter between Yggdrasil the world-ash and its protector.";
+ mes "Mayor Jun should be the one listening to your story, not me.";
+ next;
+ select("What?");
+ mes "[Shenime]";
+ mes "My work is done here.";
+ mes "What I'm saying is that I'm not the one to clear up your question.";
+ mes "I'll arrange a meeting with Mayor Jun for you.";
+ next;
+ mes "In the middle of the conversation, Shenime stopped talking and frowned as if he was having a headache again.";
+ mes "After massaging his head for a while, he looked much better and continued to go on.";
+ next;
+ mes "[Shenime]";
+ mes "Promise me that you will not tell anyone";
+ mes "about the truth that you believe.";
+ next;
+ if(select("No!:Yes, I promise.") == 1) {
+ mes "[Shenime]";
+ mes "You put me on the spot.";
+ mes "I don't want you to be the cause of friction.";
+ next;
+ mes "[Shenime]";
+ mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?";
+ next;
+ switch(select("No, I can't!:Fine, I won't tell anyone.")) {
+ case 1:
+ mes "[Shenime]";
+ mes "Oh well...";
+ mes "It's your loss...";
+ close;
+ case 2:
+ mes "[Shenime]";
+ mes "I see that you've made up your mind.";
+ next;
+ break;
+ }
+ }
+ mes "[Shenime]";
+ mes "I'll arrange a meeting to let Mayor Jun get to know you.";
+ mes "You need to wait a little bit. Please bear with us.";
+ next;
+ mes "[Shenime]";
+ mes "I'll notify the guard that brought you here.";
+ mes "Go find the guard after some time.";
+ mes "He will guide you.";
+ next;
+ mes "[Shenime]";
+ mes "Until then, I hope you have a good time.";
+ mes "I'll send you to the plaza.";
+ mes "By the way, the guard who is going to lead you will be at the east gate. Don't forget the time.";
+ erasequest 7415;
+ setquest 7416;
+ set ep14_2_tl,3;
+ close2;
+ warp "ecl_in01",47,28;
+ end;
+ } else if (ep14_2_tl == 3) {
+ if (checkquest(7416,PLAYTIME) < 2) {
+ mes "[Shenime]";
+ mes "You need to wait a little longer to see Mayor Jun.";
+ mes "He is pretty busy, so please bear with us.";
+ close;
+ }
+ mes "[Shenime]";
+ mes "There's another guard who was supposed to be guiding you...";
+ mes "I can't go anywhere right now.";
+ next;
+ mes "[Shenime]";
+ mes "There's a guard at the east side of the plaza near the gate.";
+ mes "I notified him already, so just ask him to guide you.";
+ close;
+ } else if (ep14_2_tl == 4) {
+ mes "[Shenime]";
+ mes "Did you tell Mayor Jun about what you think?";
+ mes "He should be the one to decide.";
+ next;
+ mes "[Shenime]";
+ mes "It seems like you haven't even met him yet. Ask the guard to guide you.";
+ close;
+ } else if (ep14_2_tl == 5) {
+ mes "[Shenime]";
+ mes "I've heard about you.";
+ mes "You've decided to work for Eclage?";
+ next;
+ mes "[Shenime]";
+ mes "At the starting point of Bifrost, there should be a messenger stamping his feet.";
+ next;
+ mes "[Shenime]";
+ mes "It's a messenger that we sent in an effort to contact Splendide regularly,";
+ mes "but I think it's still difficult to do so.";
+ next;
+ mes "[Shenime]";
+ mes "If you could help us with that, wouldn't other Laphines think better of you?";
+ close;
+ }
+}
+
+ecl_in03,41,90,2 script Mayor Jun Kardui#tl01 624,{
+ if (ep14_2_tl < 4) {
+ mes "[Kardui]";
+ mes "Mmm...";
+ mes "I don't know who you are, but could you wait until I call you?";
+ mes "I'll have to meet you some day, but now is not the right time.";
+ cutin "kardui01.bmp",1;
+ close2;
+ cutin "kardui01.bmp",255;
+ end;
+ } else if (ep14_2_tl == 4) {
+ mes "[Kardui]";
+ mes "Welcome to Eclage, stranger.";
+ mes "...this was a popular way of greeting each other, but I guess it's not fun anymore.";
+ cutin "kardui01.bmp",1;
+ next;
+ mes "[Kardui]";
+ mes "Anyway, you who came from a long way away";
+ mes "and reconized by the guardian.";
+ mes "There is a truth that you would like to tell me?";
+ next;
+ mes "[Kardui]";
+ mes "If that's the case, you will be very busy from now on.";
+ next;
+ select("What do you mean?");
+ mes "[Kardui]";
+ mes "You have to do a lot of work in order to convince me, the elders, and many other Laphines.";
+ next;
+ mes "[Kardui]";
+ mes "Of couse I could trust everything you say,";
+ mes "but will other Laphines accept a Mayor Jun who is swayed by a word of a foreigner?";
+ next;
+ cutin "kardui03.bmp",1;
+ mes "[Kardui]";
+ mes "Especially when that Mayor Jun is me. Ah...";
+ next;
+ cutin "kardui01.bmp",1;
+ mes "[Kardui]";
+ mes "Don't you understand?";
+ mes "Here, in Eclage, You have to get more recognition from Laphines.";
+ next;
+ if(select("Do I have to make a contribution?:It's about Yggdrasil!") == 1) {
+ mes "[Kardui]";
+ mes "See, you understood it right.";
+ next;
+ select("It's about Yggdrasil!");
+ }
+ cutin "kardui04.bmp",1;
+ mes "[Kardui]";
+ mes "Um.";
+ mes "I know.";
+ next;
+ mes "[Kardui]";
+ mes "You don't have to make a face.";
+ mes "No matter what I look like to you, I am the history and the spirit of Laphines, and also the protector of Yggdrasil.";
+ next;
+ mes "[Kardui]";
+ mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?";
+ mes "I don't blame you since it is ignorance.";
+ next;
+ mes "[Kardui]";
+ mes "The war of Jotunheim will soon be over.";
+ mes "And it will happen not by constraint, but as a result of mutual agreement.";
+ next;
+ cutin "kardui01.bmp",1;
+ mes "[Kardui]";
+ mes "So, stranger,";
+ mes "don't worry about it and do you want to work with me for Eclage?";
+ next;
+ select("Then why do you make war and disregard the truth?");
+ cutin "kardui02.bmp",1;
+ mes "[Kardui]";
+ mes "Hmm...";
+ mes "I'll tell you when we get closer to each other.";
+ mes "I'm not obligated to talk about this important subject with a person I just met.";
+ next;
+ cutin "kardui01.bmp",1;
+ mes "[Kardui]";
+ mes "For now, I will tell the administrative ruler, the elders, and all the guards";
+ mes "about you,";
+ mes "and you will enjoy all the rights in Eclage as a person who works for the king.";
+ next;
+ select("Just hire a worker then!");
+ mes "[Kardui]";
+ mes "It's a part of building relationships with me, the king of a race. You don't like it?";
+ mes "If that's the case, I guess there's no friendship between the two of us.";
+ next;
+ select("What do you mean 'the two of us'?");
+ mes "[Kardui]";
+ mes "Us?";
+ mes "Umm...";
+ mes "Friends who share their secrets from now on?";
+ next;
+ mes "[Kardui]";
+ mes "...Haha...wasn't it funny?";
+ mes "What's up with that face.";
+ mes "Anyway, I allow you to visit anytime.";
+ next;
+ cutin "kardui04.bmp",1;
+ mes "[Kardui]";
+ mes "However, if you don't meet my expectation, you won't get anything.";
+ mes "I'll be looking forward to seeing you, stranger who will be my friend.";
+ erasequest 7416;
+ setquest 7417;
+ set ep14_2_tl,5;
+ close2;
+ cutin "kardui01.bmp",255;
+ end;
+ } else if (ep14_2_tl == 5) {
+ mes "[Kardui]";
+ mes "Now, you who work for the king!";
+ mes "Work your fingers to the bone for me!";
+ next;
+ cutin "kardui04.bmp",1;
+ mes "[Kardui]";
+ mes "...It's a joke.";
+ mes "I truly want you to become an important figure in Eclage.";
+ mes "Even if you don't, I want you to be recognized as a harmless person who gives benefit to Eclage.";
+ next;
+ mes "[Kardui]";
+ mes "It's going to be tough, but think of it as having insurance.";
+ mes "Some day, a person who remembers your name will be a great help to you.";
+ close2;
+ cutin "kardui01.bmp",255;
+ end;
+ }
+}
+
+ecl_in01,31,49,6 script Eclage Guard#tl01 447,{
+ mes "[Eclage Guard]";
+ mes "Oh, I should hurry and go back to where I was.";
+ mes "Excuse me.";
+ close;
+OnInit:
+OnDisable:
+ disablenpc "Eclage Guard#tl01";
+ end;
+OnEnable:
+ enablenpc "Eclage Guard#tl01";
+ end;
+}
+
+ecl_fild01,205,86,4 script Eclage Messenger Roy#tl 461,{
+ if (ep14_2_tl < 5) {
+ mes "[Roy]";
+ mes "I can make it to Mora Village.";
+ mes "But how can I go through Hazy Forest? All alone?";
+ mes "...Ah... I'm just feeling sorry for myself, so just continue on your way.";
+ close;
+ } else {
+ if (checkquest(7419) == -1) {
+ mes "[Roy]";
+ mes "It's hard.";
+ mes "It really is hard.";
+ mes "The more I think about it, I feel like Shenime has a nasty temper.";
+ emotion e_gasp;
+ next;
+ mes "[Roy]";
+ mes "You, who appeared in this time of crisis.";
+ mes "You, who went through Hazy Forest Maze... Are you the guidance of god? Or a blessing from god?";
+ next;
+ mes "[Roy]";
+ mes "I guess I have no other choice.";
+ mes "They say Laphines are nothing without their pride, but since I value my life over pride,";
+ mes "can I ask you a favor?";
+ next;
+ switch(select("What is it?:No.")) {
+ case 1:
+ mes "[Roy]";
+ mes "It's something difficult for Laphines, but for humans, it's very easy.";
+ mes "That is, brining the news from Splendide!";
+ next;
+ mes "[Roy]";
+ mes "I should take care of it but...";
+ mes "my magical powers are not all that great.";
+ next;
+ mes "[Roy]";
+ mes "...well, you don't need to know the details!";
+ mes "You just need to collect mails from the contact officer in Splendide.";
+ next;
+ mes "[Roy]";
+ mes "There's nothing confidential, so you can do it, too.";
+ mes "Bringing one mail. I'm sure it's easy for you.";
+ next;
+ switch(select("Leave it to me!:I don't want to.")) {
+ case 1:
+ mes "[Roy]";
+ mes "Good!";
+ mes "Go to Splendide and meet the contact officer!";
+ mes "Collect mails that are not confidential and could be a love letter to someone!";
+ mes "and bring them to me, please.";
+ setquest 7419;
+ next;
+ mes "[Roy]";
+ mes "Isn't that easy?";
+ mes "I'll be standing here and waiting for you to bring me that mail.";
+ close;
+ case 2:
+ mes "[Roy]";
+ mes "What? You're saying no after making me talk all this time?";
+ mes "....Well, things happen.";
+ mes "But you'll come back. So I'm not worried.";
+ next;
+ mes "[Roy]";
+ mes "Hehe. I knew it.";
+ mes "From the moment they picked me for this job,";
+ mes "everything is in 'the big invisible hand!!'";
+ close;
+ }
+ case 2:
+ mes "[Roy]";
+ mes "Ah...";
+ mes "It took you less than a second to say no, how clear is that.";
+ mes "Now, I'll erase the memory of this very moment!";
+ next;
+ mes "[Roy]";
+ mes "So that I could ask you again with a renewed mind.";
+ mes "Ahahahah...ha...hahha..hahaa..";
+ close;
+ }
+ }
+ mes "[Roy]";
+ mes "Let me explain again.";
+ mes "Go to Splendide and meet the contact officer!";
+ mes "Collect mails that are not confidential and could be a love letter to someone!";
+ mes "and bring them to me, please.";
+ close;
+ }
+}
+
+eclage,112,40,4 script Eclage Guard Leo#tl 461,{
+ if (ep14_2_tl < 5) {
+ mes "[Leo]";
+ mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim.";
+ mes "I hope you enjoy your trip.";
+ close;
+ } else {
+ if (checkquest(7420) == -1) {
+ mes "[Leo]";
+ mes "Hi, how are you?";
+ emotion e_gasp;
+ next;
+ mes "[Leo]";
+ mes "How are you, really!";
+ next;
+ mes "[Leo]";
+ mes ".....";
+ next;
+ switch(select("Does he want something?:It's a strange fairy!")) {
+ case 1:
+ mes "[Leo]";
+ mes "Mayor Jun told us";
+ mes "that you would do anything for Laphines and Eclage.";
+ next;
+ mes "[Leo]";
+ mes "In order to take care of the urgent matter...";
+ next;
+ switch(select("No, I refuse!:What do you want me to do?")) {
+ case 1:
+ mes "[Leo]";
+ mes "Although you have all the rights to say no, this is what I get...";
+ mes "I understand.";
+ close;
+ case 2:
+ mes "[Leo]";
+ mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,";
+ mes "which are specialties of Splendide...";
+ next;
+ mes "[Leo]";
+ mes "I know it's something personal...but Hazy Forest is such a huge obstacle...";
+ mes "so I couldn't help but...";
+ next;
+ select("You said it's something urgent!!!");
+ mes "[Leo]";
+ mes "I feel like I might die if I don't eat them!!!";
+ mes "What's more urgent than this?!!?!?";
+ next;
+ mes "[Leo]";
+ mes "You visit Splendide pretty often anyway!";
+ mes "On your way back, just carry one under your arm, another in your hand, please~";
+ mes "I won't ask you anything like this ever again!";
+ next;
+ mes "[Leo]";
+ mes "So...is that yes?";
+ mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
+ mes "They are sold inside the base of Splendide.";
+ setquest 7420;
+ next;
+ mes "[Leo]";
+ mes "You might need Splendide Coins to buy pickled fruits and honey jam.";
+ mes "You could earn those coins if you work in Splendide, so...hehe..........";
+ next;
+ mes "[Leo]";
+ mes "Helping out in Splendide is eventually helping Eclage, too.";
+ mes "Now, go for it!";
+ close;
+ }
+ case 2:
+ mes "[Leo]";
+ mes "Oh...no. I'm not a weird Laphine.";
+ mes "You got me wrong. It's a misunderstanding...";
+ close;
+ }
+ }
+ mes "[Leo]";
+ mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
+ mes "They are specialties of the base of Splendide.";
+ mes "I'll be counting on you!";
+ close;
+ }
+}
+
+ecl_in03,245,54,2 script Working Laphine 439,{ //Laphine on official duty#tl01
+ mes "[Working Laphine]";
+ mes "This is the office area designated for official business.";
+ mes "You're not supposed to be here.";
+ close;
+}
+
+ecl_in03,244,57,4 script Resting Laphine#tl01 440,{
+ mes "Two Laphines from the upper class are talking about something.";
+ mes "One of them seems to be working and very annoyed.";
+ mes "As if they were aware of my stare, they waved me away with a show of irritation.";
+ close;
+}
+
+ecl_in02,98,32,2 script Eclage Guard#tl1b 461,{
+ mes "[Eclage Guard]";
+ mes "This the prison where we put criminals.";
+ mes "No outsiders can enter.";
+ close;
+}
+
+eclage,274,294,4 script Conversing Laphine 436,{ //Laphines in a conversation#tl02
+ mes "A female Laphine and a male Laphine are talking about something.";
+ mes "But they stopped talking as soon as they saw me.";
+ mes "I think I've interrupted the conversation.";
+ close;
+}
+
+eclage,275,294,2 script Eclage Resident#tl02 445,{
+ mes "[Male Laphine]";
+ mes "You're visiting Eclage?";
+ mes "I hope you have a good time here.";
+ close;
+}
+
+eclage,307,237,0 script Normal Yai#tllb 844,{
+ mes "This is a Laphine's Yai.";
+ mes "The door is locked shut.";
+ cutin "avn_labo.bmp",4;
+ close2;
+ cutin "avn_labo.bmp",255;
+ end;
+}
+
+// Unknown
+//============================================================
+ecl_fild01,173,95,4 script Diary Frog No. 30#worm 614,{
+ mes "[Diary Frog No. 30]";
+ mes "As you can see, I am a broken Diary Frog.";
+ mes "Professor Worm threw me out really hard all the way out here.";
+ mes "I didn't even do anything wrong!";
+ close;
+}
+
+eclage,156,56,0 script Residence Entrance 844,{}