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-rw-r--r--npc/re/quests/quests_eclage.txt158
1 files changed, 45 insertions, 113 deletions
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 918a8edd3..3b4e7ba0f 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -1,15 +1,15 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Eclage Quests
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Quests of Eclage
//= Contains All Quest of Eclage
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Converted from the official Aegis script. [Dastgir]
-//============================================================
+//============================================================
// Teleport Cats
//============================================================
@@ -63,7 +63,7 @@ ecl_fild01,118,311,4 script Teleport Cat No.1#1 4_M_BOSSCAT,{
}
warp .maps$[.@mindex[.@i]],.x[.@mindex[.@i]],.y[.@mindex[.@i]];
end;
-
+
OnInit:
setarray .maps$,"bif_fild02","ecl_fild01","spl_fild02","mid_camp","man_fild02","dic_fild01"; //Map Names //2,4,8,16,32,64
setarray .x,291,116,51,180,133,159; //X-Co-ordinate of Maps
@@ -89,7 +89,7 @@ dic_fild01,161,266,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.6#6 4_M_BOSS
//============================================================
ecl_fild01,97,322,0 script #ep14_2Entrance WARPNPC,3,3,{
end;
-
+
OnTouch:
if (ep14_2_oliver < 3) {
mes "[Security Guard]";
@@ -552,7 +552,6 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
ep14_2_oliver = 4;
setquest 11312;
close;
-
case 3:
mes "[Fairy Carpenter]";
mes "You can't get past here until it's repaired, so please be careful.";
@@ -792,7 +791,6 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
ep14_2_oliver = 7;
changequest 11314,11315;
close;
-
}
else if (ep14_2_oliver == 7) {
mes "[Carpenter Fon]";
@@ -2312,7 +2310,7 @@ ecl_in01,70,88,4 script Sack Merchant#ep14_2 4_M_MERCAT1,{
eclage,292,265,0 script #ep14_2Yube Entrance WARPNPC,2,2,{
end;
-
+
OnTouch:
if (ep14_2_oliver < 15) {
mes "- Looks like the door is locked. -";
@@ -3326,7 +3324,6 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "Oh, no, no. I am sure you are really busy. I'm sorry to have asked such a favor.";
ep14_2_big = 1;
close;
-
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure. It's not a big deal.";
@@ -4132,10 +4129,9 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 4_M_FAIRYFREAK,{
mes "......";
close;
}
-end;
+ end;
}
-
eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight)<2000) {
mes "- Stop Here!! -";
@@ -4285,7 +4281,6 @@ eclage,163,228,4 script Goatie#eclbig 4_F_FAIRYKID3,{
}
}
-
eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4412,7 +4407,6 @@ eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{
close;
}
-
eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4503,7 +4497,6 @@ eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{
close;
}
-
ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4608,7 +4601,7 @@ ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm? Where did it go? Did I drop it on the way?";
- close;
+ close;
}
mes "- You describe the corpse that you found in the field and show the piece of wing -";
next;
@@ -4701,7 +4694,6 @@ ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
close;
}
-
ecl_fild01,269,165,4 script A Laphine corpse#eclbig 4_FAIRYDEADLEAF,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4996,8 +4988,7 @@ ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAI
ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID
ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID
-
-// Mystery Burglary Quest
+// Mystery Burglary Quest
//============================================================
eclage,156,51,6 script #hidden_eclage HIDDEN_NPC,3,3,{
end;
@@ -5037,7 +5028,7 @@ OnTouch:
mes "It's probably nothing.";
mes "I should just go on my way~";
close;
- }
+ }
}
}
@@ -7538,7 +7529,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "I'll think about it more and";
mes "figure out who the robber is...";
close;
- }
+ }
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
@@ -7882,7 +7873,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
ep14_2_detect = 10;
break;
}
- break;
+ break;
}
break;
case 6:
@@ -9449,7 +9440,6 @@ ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{
close;
}
-
// Light and Darkness
//============================================================
ecl_in02,98,32,3 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{
@@ -9469,7 +9459,7 @@ ecl_in02,98,32,3 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{
ecl_in02,133,115,0 script #pa0829Prison Guard HIDDEN_WARP_NPC,3,3,{
end;
-
+
OnTouch:
if (ep14_2_etran < 2) {
mes "[Clever]";
@@ -10226,7 +10216,6 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "Oh... I guess it was too much to ask for. That's too bad then.";
ep14_2_etran = 12;
close;
-
case 2:
mes "[Hiel]";
mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!";
@@ -10289,7 +10278,6 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "How ruthless... Saying that he won't give them after showing them to me.";
close;
-
case 2:
if ((countitem(Dark_Debris)) && (countitem(Yellow_Gemstone) > 1) && (countitem(Red_Gemstone) > 1) && (countitem(Blue_Gemstone) > 1)) {
mes "[Hiel]";
@@ -11572,7 +11560,6 @@ OnTouch:
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
-
case 2:
mes "[????]";
mes "I... I did it. The restricted area!! Absolute zero ductility!!!!!! And they stole it from me. My gravitational pull of 300 grams.";
@@ -11582,7 +11569,6 @@ OnTouch:
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
-
case 3:
mes "[????]";
mes "Is this-...(Static static) Is this guy really in the right mind?";
@@ -11619,14 +11605,12 @@ OnTouch:
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's cold somehow.^000000";
close;
-
case 2:
mes "[????]";
mes "Human!! Human Chicken!!!!!!!!";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It smells delicious somehow.^000000";
close;
-
case 3:
mes "[????]";
mes "You don't know why I'm upset, do you?";
@@ -11641,7 +11625,7 @@ OnTouch:
close;
}
}
-end;
+ end;
}
ecl_fild01,179,179,0 duplicate(#pa0829Reactor3) #pa0829Reactor8 HIDDEN_WARP_NPC,3,3
@@ -11665,14 +11649,12 @@ OnTouch:
next;
mes "^000099The reactor was activated but... For some reason, I'm getting lonely.^000000";
close;
-
case 2:
mes "[???]";
mes "3..8..12..33...31..The last number is erased...";
next;
mes "^000099How intriguing...^000000";
close;
-
case 3:
mes "[???]";
mes "I'm going insane.";
@@ -11710,14 +11692,12 @@ OnTouch:
next;
mes "^000099The reactor was activated. Somehow it felt like I had to do whatever they said in it.^000000";
close;
-
case 2:
mes "[???]";
mes "3..8..12..33...31..The last number is erased...";
next;
mes "^000099How intriguing...^000000";
close;
-
case 3:
mes "[????]";
mes "Baby, you don't know why I'm upset, do you?";
@@ -11953,14 +11933,12 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
next;
mes "^000099It's been a while since I felt that about myself. Yes, indeed... This machine is getting on my nerves.^000000";
close;
-
case 2:
mes "[???]";
mes "CHTTTTSTATIC~~~~ ANG!?~~ CHTTTTT ~ oh my shoulder!!";
next;
mes "^000099Oh, I'm sorry. I'm going to leave this channel.^000000";
close;
-
case 3:
mes "^000099Etran's sad legend^000000";
next;
@@ -12014,7 +11992,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 4:
mes "^000099What if Etran and Robert were the priosoner and the guard?^000000";
next;
@@ -12032,7 +12009,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 5:
mes "^000099Etran and Robert were put to work as cat merchants.^000000";
next;
@@ -12074,7 +12050,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 6:
mes "^000099Etran and Robert were placed in a Flight machine.^000000";
next;
@@ -12127,7 +12102,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 7:
mes "^000099Iron Chef Robert^000000";
next;
@@ -12159,7 +12133,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 8:
mes "^000099Robert actually likes beer.^000000";
next;
@@ -12206,7 +12179,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 9:
mes "^000099Robert the cook^000000";
next;
@@ -12244,7 +12216,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 10:
mes "^000099Childhood friends, Etran and Robert^000000";
next;
@@ -12292,19 +12263,16 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 11:
mes "^000099In boiling water~ 3 minutes~ ... Static static^000000";
next;
mes "^0000993 minutes in boiling water... What after that. Does it mean it will die 3 minutes in boiling water? Do I pour the boiling water over a monster or something?^000000";
close;
-
case 12:
mes "^000099Houston~ Houston~ This is CHTTTCHTTT~ We see a large tower and a tree. It seems like there are life forms here on this planet as well~ STATIC~ ^000000";
next;
mes "^000099Some desperate voices are heard. Not sure what the words, planets and life forms, are referring to.^000000";
close;
-
default:
mes "^000099There's too much static. Try adjusting the frequency. ^000000";
close;
@@ -12336,18 +12304,15 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "What is Eclage like? It's such a nice place.";
close;
-
case 2:
mes "[Fili]";
mes "People wouldn't hate or hold each other at knife point if their hearts are filled with love for flowers and the earth.";
close;
-
case 3:
mes "[Fili]";
mes "You should avoid going into the tower. It's dangerous. We can't do much for the ones who have already entered, though.";
close;
}
-
case 2:
if (questprogress(13059,PLAYTIME) == 2) {
mes "[Fili]";
@@ -12365,7 +12330,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "There are four in the work group. Don't forget to tell everyone.";
close;
- }
+ }
mes "[Fili]";
mes "Thanks. Can you hear the earth singing? The sound of flowers and trees dancing in the wind. You'll hear it someday.";
emotion e_lv;
@@ -12544,7 +12509,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "I think their work for the field is finished for the day. By the way, ^FF0000there's another work. Ask about it if you're interested.^000000";
erasequest 13050;
- ep14_2_nines = 2;
+ ep14_2_nines = 2;
getitem Splendide_Coin,1; //Splendide_Coin
getexp 300000,300000;
close;
@@ -12588,7 +12553,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
close2;
}
}
- }
+ }
if (ep14_2_oliver > 4) {
mes "[Fili]";
mes "Look at this beautiful field filled with little blades of grass and twigs breathing!";
@@ -12677,7 +12642,7 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!";
close;
}
- else if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
+ else if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
mes "[Watering Laphine]";
mes "I'll water these dying flowers and grasses again. This brings them back to life! Hehe~!";
erasequest 13052;
@@ -12691,7 +12656,6 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "[Watering Laphine]";
mes "I'm sure Eclage needs a Laphine like me! Hehe~!";
close;
-
}
else if (ep14_2_nines == 1){
if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
@@ -12708,7 +12672,6 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "[Watering Laphine]";
mes "Hehe~! Now that I'm done watering, I should wait for the great Fili.";
close;
-
}
mes "[Watering Laphine]";
mes "It's my job to water the earth.";
@@ -12727,7 +12690,7 @@ ecl_fild01,163,196,5 script Dancing Laphine#1 4_F_FAIRYKID3,{
mes "I would love to see the great Fili next time...";
close;
}
- if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) {
+ if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) {
mes "[Dancing Laphine]";
mes "Ah, it's you again! You're so insensitive. Anyway, you're here to tell me to start working, right? I see, I see. You can go now.";
emotion e_pif;
@@ -12860,13 +12823,13 @@ ecl_fild01,237,181,5 script Cute Laphine#1 4_M_FAIRYKID5,{
ecl_tdun02,99,63,5 script Rosi#No.1 4_F_HUWOMAN,1,1,{
end;
-
+
OnInit:
if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){
disablenpc strnpcinfo(0);
}
end;
-
+
OnTouch:
if (ep14_2_nines < 2) {
mes "[Rosi]";
@@ -12902,7 +12865,6 @@ OnTouch:
mes "[Rosi]";
mes "This tower is very quiet yet mysterious. It's definitely something that adventurers would love, right?";
close;
-
}
else if (ep14_2_nines == 2) {
if ((questprogress(13055) == 1) && (questprogress(13056) == 1)) {
@@ -12952,7 +12914,7 @@ ecl_tdun02,22,36,5 duplicate(Rosi#No.1) Rosi#No.3 4_F_HUWOMAN,1,1
ecl_tdun01,11,62,5 script Euncheong#No.1 4_M_HUBOY,1,1,{
end;
-
+
OnInit:
if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){
disablenpc strnpcinfo(0);
@@ -13125,7 +13087,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
case 2:
if (questprogress(13062,PLAYTIME) == 1) {
cutin "nines02",2;
@@ -13218,7 +13179,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
case 3:
if (questprogress(13064,PLAYTIME) == 1) {
cutin "nines02",2;
@@ -13285,7 +13245,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
case 4:
if (questprogress(13066,PLAYTIME) == 1) {
cutin "nines03",2;
@@ -13411,7 +13370,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
- }
+ }
cutin "nines03",2;
mes "[New Oz]";
mes "Don't worry. I'm pretty much done writing a song. I'm almost done with the lyrics as well as the melody.";
@@ -13421,7 +13380,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
}
cutin "nines02",2;
mes "[New Oz]";
@@ -14126,7 +14084,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
ecl_tdun04,21,41,0 script #pf HIDDEN_WARP_NPC,2,2,{
end;
-
+
OnTouch:
.@pro = rand(1,100);
if (ep14_2_profe == 1) {
@@ -14209,7 +14167,6 @@ OnTouch:
mes "But why do I have to remain in a place like this, too?";
close;
}
-
}
ecl_tdun04,35,31,0 script #prf2 HIDDEN_WARP_NPC,2,2,{
@@ -14251,7 +14208,6 @@ OnTouch:
mes "I wonder if I'll forget even my name... How it worries me...";
close;
}
-
}
ecl_tdun04,28,43,0 script #prf3 HIDDEN_WARP_NPC,2,2,{
@@ -14378,7 +14334,7 @@ OnTouch:
next;
mes "[Wall Note 5]";
mes "Monsters, I have to create more monsters to protect me. As many as I could possibly create!";
- close;
+ close;
}
}
@@ -14608,7 +14564,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
mes "If you come back to late, all you'll hear are my moans and groans.";
changequest 1226,1227;
ep14_2_profe = 10;
- close;
+ close;
}
else if (ep14_2_profe == 10) {
if (countitem(Star_Shape_Mushroom) < 10) {
@@ -14672,7 +14628,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
mes "I'm so mad, I oughta throw this out!";
next;
mes "It seems that a continued search for diary recordings would be meaningless. I should go back to Professor Worm.";
- close;
+ close;
}
}
@@ -14797,7 +14753,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "Let's talk to other travelers.";
setquest 7411;
break;
-
case 2:
mes "[Fome]";
mes "The main attraction of Eclage?";
@@ -14855,7 +14810,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
hideonnpc "Eclage Guard#tl01";
warp "ecl_in03",244,89;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
@@ -14875,7 +14829,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
cutin "",255;
hideonnpc "Eclage Guard#tl01";
end;
-
}
}
mes "[Fome]";
@@ -14948,7 +14901,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "What Fome said is interesting.";
mes "A distrusted king...should I listen to what other Laphines say about it?";
close;
-
}
mes "[Fome]";
mes "I'm sure there is something.";
@@ -14959,7 +14911,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "I should start planning on moving to the next region. ";
mes "I'm debating whether I should just go back or go to Mora Village...";
close;
-
+
OnTouch:
if (ep14_2_mylord == 0 && BaseLevel > 98) {
mes "A group of travelers of Alpheim are having a conversation.";
@@ -14971,7 +14923,6 @@ OnTouch:
case 1:
mes "They don't seem to care that much.";
close;
-
case 2:
mes "When you approach, they stop talking for a second and make a seat for you.";
mes "Start a conversation.";
@@ -15081,7 +15032,6 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
cutin "",255;
warp "ecl_in03",244,89;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
@@ -15101,7 +15051,6 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
hideonnpc "Eclage Guard#tl01";
cutin "",255;
end;
-
}
}
mes "[Litrip]";
@@ -15270,7 +15219,6 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
warp "ecl_in03",244,89;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
@@ -15290,7 +15238,6 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
hideonnpc "Eclage Guard#tl01";
cutin "",255;
end;
-
}
}
mes "[Chiba]";
@@ -15338,11 +15285,11 @@ ecl_in01,31,49,7 script Eclage Guard#tl01 4_M_FAIRYSOLDIER,{
OnInit:
hideonnpc "Eclage Guard#tl01";
end;
-
+
OnEnable:
hideoffnpc "Eclage Guard#tl01";
end;
-
+
OnDisable:
hideonnpc "Eclage Guard#tl01";
end;
@@ -15375,7 +15322,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
cutin "",255;
warp "ecl_in03",244,89;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Ah...is that right?";
@@ -15404,7 +15350,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
warp "ecl_in03",244,89;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Is that right?";
@@ -15439,7 +15384,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
warp "ecl_in03",58,72;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long.";
@@ -15460,7 +15404,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
warp "ecl_in03",58,72;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Thank you.";
@@ -15496,7 +15439,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "Well, I understand.";
cutin "minuel01",2;
break;
-
case 2:
mes "[Minuel]";
mes "Actually I don't have any time for myself since I have to be here all the time.";
@@ -15531,7 +15473,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "I'll be counting on you!";
setquest 7418;
break;
-
case 2:
mes "[Minuel]";
mes "Ha, do you really think so?";
@@ -15539,7 +15480,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "Soon, in the near future. Hehehe";
cutin "minuel02",2;
break;
-
}
close2;
cutin "",255;
@@ -15731,7 +15671,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "That's too bad.";
mes "Maybe next time!";
break;
-
case 2:
mes "[Minuel]";
mes "Thank you so much.";
@@ -16041,7 +15980,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "A scholar of magics? There's no one with that name among the scholars I know. ";
mes "I don't know.";
close;
-
}
else if ((ep14_2_mylord > 17) && (ep14_2_mylord < 22)) {
mes "[Shenime]";
@@ -16232,7 +16170,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
ep14_2_mylord = 26;
changequest 7445,7447;
close;
-
}
else if (ep14_2_mylord == 26) {
mes "[Shenime]";
@@ -16308,7 +16245,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
ep14_2_mylord = 28;
changequest 7448,7449;
close;
-
case 2:
mes "When you held Shenime's hand, you felt a sharp pain in your hand.";
mes "You took your hand off quickly and examined it, but nothing was there.";
@@ -16323,7 +16259,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
close2;
warp "ecl_hub01",129,12;
end;
-
}
}
else if (ep14_2_mylord == 28) {
@@ -16336,7 +16271,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "Shouldn't you, a foreigner, consider it as an honor and receive the offer?";
mes "You're hesitating too much.";
close;
-
case 2:
mes "When you held Shenime's hand, you felt a sharp pain in your hand.";
mes "You took your hand off quickly and examined it, but nothing was there.";
@@ -17993,7 +17927,6 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes ".........isn't it depressing.";
close;
}
-
}
ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
@@ -18825,7 +18758,6 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
mes "I need to see what Avant is researching about.";
mes "Let's hurry.";
close2;
-
}
else if ((ep14_2_mylord == 22) || (ep14_2_mylord == 23)) {
cutin "hisie03",0;
@@ -19119,18 +19051,18 @@ OnTouch:
close2;
cutin "",255;
end;
-
+
OnStop:
stopnpctimer;
end;
OnTimer5000:
- mapannounce "que_avan01","Welcome, Sir Avant. User certification standby for 5 minutes.",bc_map,"0xA8A8A8";
+ mapannounce "que_avan01","Welcome, Sir Avant. User certification standby for 5 minutes.",bc_map,"0xA8A8A8";
end;
OnTimer360000:
- mapannounce "que_avan01","Warning: Long-term use was not certified. Restrictive magic on unauthorized personnel will automatically be executed.",bc_map,"0xA8A8A8";
+ mapannounce "que_avan01","Warning: Long-term use was not certified. Restrictive magic on unauthorized personnel will automatically be executed.",bc_map,"0xA8A8A8";
end;
OnTimer365000:
- mapannounce "que_avan01","Research lab interior space has been distorted. Sweeping in process.",bc_map,"0x7b68ee";
+ mapannounce "que_avan01","Research lab interior space has been distorted. Sweeping in process.",bc_map,"0x7b68ee";
end;
OnTimer368000:
mapwarp "que_avan01","eclage",265,275;
@@ -19383,7 +19315,7 @@ OnEnable:
monster "que_avan01",29,36,"DARK_PRIEST",DARK_PRIEST,1;
monster "que_avan01",29,32,"DARK_PRIEST",DARK_PRIEST,1;
end;
-
+
OnReset:
mapwarp "que_avan01","eclage",265,275;
killmonster "que_avan01","#avtmanager::OnMyMobDead";
@@ -19399,10 +19331,10 @@ OnReset:
hideoffnpc "#tltimer";
$111204_avantlabo = 0;
end;
-
+
OnMyMobDead:
if (mobcount ("que_avan01","#avtmanager::OnMyMobDead") == 0) {
- mapannounce "que_avan01","Hisie: This is it for you! Avant!!",bc_map,"0x7b68ee";
+ mapannounce "que_avan01","Hisie: This is it for you! Avant!!",bc_map,"0x7b68ee";
hideonnpc "Hisie#tlspt";
hideoffnpc "Hisie#tlhunt";
}
@@ -19420,20 +19352,20 @@ que_avan01,26,41,3 script Avant Magic Scholar#tlac 4_M_FAIRYAVANT,{
initnpctimer;
monster "que_avan01",26,38,"HIDDEN_MOB",HIDDEN_MOB,1;
end;
-
+
OnInit:
hideonnpc "Avant Magic Scholar#tlac";
end;
-
+
OnKill:
killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead";
stopnpctimer;
end;
-
+
OnTimer2000:
- mapannounce "que_avan01","Hisie: Watch out!!!",bc_map,"0x7b68ee";
+ mapannounce "que_avan01","Hisie: Watch out!!!",bc_map,"0x7b68ee";
end;
-
+
OnTimer8000:
killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead";
stopnpctimer;