diff options
Diffstat (limited to 'npc/re/quests/quests_brasilis.txt')
-rw-r--r-- | npc/re/quests/quests_brasilis.txt | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 9c414a6c9..ff8038166 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -112,7 +112,7 @@ OnGo: mes "bow wow bow wow!!"; next; ++brazil_kid; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; if (brazil_kid == 3) { mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; @@ -304,7 +304,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ } else { mes "[Lucia]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back."; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 you're back."; if (questprogress(9029,PLAYTIME) == 1) { mes "I'm so grateful for your help."; mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; @@ -644,7 +644,7 @@ bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{ mes "[Cherto]"; mes "If he can make crying sounds of animals, they might be able to converse!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Now, what can I do?"; mes "If he is the kid from the legend, is there any way to raise the guarana again?"; next; @@ -712,7 +712,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "Kaaaaaaao~"; mes "Grrrrrrrrr - kaaan-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He makes strange sound like an animals."; mes "Should I ask advice from Cherto?"; brazil_gua = 4; @@ -722,7 +722,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ } } else if (brazil_gua == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He makes strange sounds like an animal."; mes "Should I ask advice from Cherto?"; close; @@ -736,7 +736,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "[Strange Kid]"; mes "ah... ahah....."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't have a story but there are lots of friends waiting outside."; next; mes "- You give the feather, fresh meat and branch of grapes to the kid -"; @@ -754,7 +754,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "mon, mon, mon...key......"; mes "boo, booow..........."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Dog?!"; mes "kkk yes. Lots of friends want to meet you."; mes "Don't be lonely anymore and be happy with your friends."; @@ -768,20 +768,20 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "Ye......yes......."; mes "tha... than......thank......yo.........you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright such a cute smile!"; mes "Be a happy kid as always."; next; mes "[Strange Kid]"; mes "Uh......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "what?"; next; mes "[Strange Kid]"; mes "hey.........."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you want to say anything?"; next; mes "- You get closer and pretend to take caution. -"; @@ -796,13 +796,13 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "[Strange Kid]"; mes "ga...ra..........na..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oops, guarana berry?"; mes "Ah! Thank you very much!"; emotion e_kis2,1; emotion e_heh; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If I have this, I can make a guarana candy."; mes "I better find that Candy Maker!"; brazil_gua = 10; @@ -839,7 +839,7 @@ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "Good to see you."; mes "I am the Mage Paje."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello. Mr. Cherto told me to find you."; next; mes "[Mage Paje]"; @@ -1017,7 +1017,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{ mes "I can smell Jaguar from you, who are you?"; mes "Gosh, maybe there's no jaguar without fur and weird shape!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "........................"; mes "Are you saying that I look like an animal?!?!"; next; @@ -1039,7 +1039,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{ next; mes "- You get a bunch of grapes from Monkey. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good~ Now it's time to go back to the kid~!!"; brazil_gua = 9; changequest 2198,2199; @@ -1138,8 +1138,8 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ mes "I am Kaka!!"; mes "Whats your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; mes "[Brasilis Boy]"; mes "The outsider has a weird name!"; @@ -1149,7 +1149,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ mes "Hehe..."; mes "So, why have you come here stranger~?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard you knows lots of stories, is that true?"; next; mes "[Kaka]"; @@ -1169,7 +1169,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ mes "[Marta]"; mes "Hey~ do you have special story that you want to listen to?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "About the mysterious water lily?"; next; mes "[Marta]"; @@ -1289,8 +1289,8 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ mes "I am Kaka!!"; mes "Whats your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; mes "[Brasilis Boy]"; mes "The outsider has a weird name!"; @@ -1300,7 +1300,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ mes "Hehe..."; mes "So, why have you come here stranger~?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard you knows lots of stories, is that true?"; next; mes "[Kaka]"; @@ -1320,7 +1320,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ mes "[Marta]"; mes "Hey~ do you have special story that you want to listen to?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "About the mysterious water lily?"; next; mes "[Marta]"; @@ -1469,16 +1469,16 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "What's it matter to you that I'm rude??!!"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I know that I'm just passing by but I might be able to help you. What do you think?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This kind of meeting could be more than just a coincidence."; next; mes "[Brasilis Girl]"; mes "......................"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm can you tell me your name?"; next; mes "[Brasilis Girl]"; @@ -1486,7 +1486,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Jasira."; mes "My name is Jasira."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nice name~."; mes "Jasira what's going on?"; next; @@ -1496,7 +1496,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "[Jasira]"; mes "I have to meet 'Jasi' but I can't go out...."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "who is Jasi?"; mes "Your.... lover?"; next; @@ -1512,7 +1512,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Jasi is......"; mes "the great moon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The moon?"; mes "Maybe... are you talking about the moon from the story?"; next; @@ -1520,14 +1520,14 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Yeah!"; mes "Dear Jasi is from the moon from the sky!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why are you thinking like that?"; next; mes "[Jasira]"; mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis."; next; emotion e_omg,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Brasilis water lily??!!"; mes "Isn't it the uniqe flower?"; next; @@ -1536,7 +1536,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "But around Jasi there are lots of water lilies."; mes "That's why I believe Jasi is the moon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where is Jasi?"; next; mes "[Jasira]"; @@ -1552,7 +1552,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Since I came back home, my parents punished me."; mes "I can understand why they are worrying but i missed Jasi a lot!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why don't you meet him after recovering your strength?"; next; mes "[Jasira]"; @@ -1560,31 +1560,31 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "I wanna see him right now..."; next; if(select("Help Jasira.", "Ignore her.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry I can't help you. Cheer up!"; next; mes "[Jasira]"; mes "Crying........"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Jasira I came here to find the Brasilis water lily."; mes "Don't you think fate has brought us together?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you tell me how to find Jasi, I can help you."; next; mes "[Jasira]"; mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can't you remember anything?"; mes "If you know something you've gotta tell me."; next; mes "[Jasira]"; mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good, that's better than nothing! I will look for a similar place."; next; mes "[Jasira]"; @@ -1618,7 +1618,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Did you talk about me?"; mes "You didn't? Uh? Stupid! Gosh~!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey girl~ you've got a short temper."; mes "I did see him and I talked about you!"; next; @@ -1627,7 +1627,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "What did he say?"; mes "Does he remember me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That you have a really good heart~"; mes "I told him that you will try to meet him when your condition gets better."; next; @@ -1635,7 +1635,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Yeahhhhh!!"; mes "Thank you! You are more reliable than I thought you would be."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, I'm looking for a fruit that's brown and has a hard shell."; mes "It has juice inside and can be used as a cup to drink out of."; next; @@ -1643,7 +1643,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Duh! You mean a coconut right?!"; mes "They're everywhere here in Brasilis."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks Jasira!"; brazil_regia = 6; changequest 2204,2205; @@ -1667,7 +1667,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Gosh! Gosh!!!"; mes "Kkkkkaaaaa - !!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks to you, I was able to get a flower."; mes "Thanks a lot!!"; next; @@ -1736,7 +1736,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "[Jasi]"; mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you remember a girl named Jasi."; next; mes "[Jasi]"; @@ -1744,7 +1744,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "Ah!! a hurry scurry girl. "; mes "Gosh.. I was in trouble due to that girl."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Trouble?"; next; mes "[Jasi]"; @@ -1754,7 +1754,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "I was barely able to calm down and send her to the village."; mes "My life is that water lily so I didn't want anything embarrassing to happen."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is a gift from Jasira to say sorry for that time."; mes "She is really sad that can't come here by herself due to private difficulties."; next; @@ -1771,7 +1771,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "[Jasi]"; mes "Anyway is that all the business you have with me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here."; next; mes "[Jasi]"; @@ -1803,7 +1803,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "Did you find the fruit?"; mes "Oh right this is....?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's called a 'coconut'."; next; mes "[Jasi]"; @@ -1850,14 +1850,14 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ mes "[Jasi]"; mes "Uh! What are you doing??!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There is a person who really needs this flower, can I just take one of 'em?"; next; mes "[Jasi]"; mes "As I said earlier, I am the guardian of this water lily."; mes "I can't just stand by here and watch you pluck even a single flower from it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas."; next; if (countitem(Banana) < 10) { @@ -1895,13 +1895,13 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ mes "But rules are rules!"; mes "I must do my duty."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Please! I just need one flower~ What can I do to convince you?"; next; mes "[Jasi]"; mes "Rules are rules, what do you want from me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Didn't that banana remind you of your childhood? What can I get for you?"; next; mes "[Jasi]"; @@ -1918,7 +1918,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ brazil_regia = 5; changequest 2203,2204; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok so I have to bring 5 fruits with hard shells."; mes "Hmm what is it?"; close; @@ -2239,7 +2239,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ mes "You start saying the first line of the magic words."; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother the door won't open!"; @@ -2341,7 +2341,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ mes "- What was the second line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother the water is flooding!"; @@ -2414,7 +2414,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother the drought has started!"; @@ -2489,7 +2489,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother where are my friends?"; @@ -2571,7 +2571,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Where are you mom?"; @@ -2594,7 +2594,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ enablenpc "Ghost#bra"; next; emotion e_omg,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The stories about the ghost are true~!"; next; mes "[Ghost]"; @@ -3057,7 +3057,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ if (countitem(Puri_Potion) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Should I use a Purification Potion?"; next; switch(select("Yes.", "No.")) { @@ -3099,7 +3099,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ mes "Leave now while you are safe."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(I guess I should ignore her.)"; close; } @@ -3114,7 +3114,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ else sc_start SC_CONFUSION,60000,0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ugh! What's this strange voice?"; close; } @@ -3131,7 +3131,7 @@ OnTouch: else sc_start SC_CONFUSION,60000,0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ugh! What's this strange voice?"; close; } @@ -3146,11 +3146,11 @@ bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{ mes "When will she come out of the waterfall again...?"; next; if (questprogress(4133) || questprogress(4134)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Wh...what's this guy?)"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(This guy will never"; mes "get over Iara's curse...)"; } |