diff options
Diffstat (limited to 'npc/re/quests/homun_s.txt')
-rw-r--r-- | npc/re/quests/homun_s.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt index d5abca9fd..0c8f39b30 100644 --- a/npc/re/quests/homun_s.txt +++ b/npc/re/quests/homun_s.txt @@ -20,13 +20,13 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{ if (countitem(6415)) { if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) { disable_items; - if (checkquest(4159) == -1 && checkquest(4160) == -1) { + if (!questprogress(4159) && !questprogress(4160)) { mes "[Viorel]"; mes "Why are you here?"; mes "Shouldn't you be at ^005DFFJeyna^000000's house?"; close2; - for(set .@i,4154; .@i<=4160; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + for(.@i = 4154; .@i <= 4160; ++.@i) { + if (questprogress(.@i)) erasequest .@i; } setquest 4154; @@ -64,8 +64,8 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{ close; } } - if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && (checkquest(4154) > -1)) { - if ((checkquest(4155) > -1) || (checkquest(4160) > -1)) { + if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && questprogress(4154)) { + if (questprogress(4155) || questprogress(4160)) { mes "[Viorel]"; mes "Weather's great."; next; @@ -270,7 +270,7 @@ L_CheckHomunculus: } que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{ - if (checkquest(4155) > -1) { + if (questprogress(4155)) { emotion e_dum; mes "[Viorel]"; mes "Good."; @@ -400,7 +400,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{ end; } } - } else if (checkquest(4160) > -1) { + } else if (questprogress(4160)) { playbgm "33.mp3"; // Yuna Song mes "[Viorel]"; mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state."; @@ -592,7 +592,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{ close; } else { for(set .@i,4154; .@i<=4160; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + if (questprogress(.@i)) erasequest .@i; } mes "[Viorel]"; @@ -605,7 +605,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{ } que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{ - if (checkquest(4156) > -1) { + if (questprogress(4156)) { playbgm "28.mp3"; // You're in Ruins emotion e_gasp; mes "[Jeyna]"; @@ -661,14 +661,14 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{ setquest 4157; erasequest 4156; end; - } else if (checkquest(4157) > -1) { + } else if (questprogress(4157)) { emotion e_what; mes "[Jeyna]"; mes "Take a look at the board behind me, on the right."; close2; emotion e_gasp,0,"Magic Board#homun_s"; end; - } else if (checkquest(4158) > -1) { + } else if (questprogress(4158)) { playbgm "28.mp3"; // You're in Ruins disable_items; mes "[Jeyna]"; @@ -772,7 +772,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{ mes "Maybe I shouldn't have asked in the first place."; close; } - } else if (checkquest(4159) > -1 || checkquest(4160) > -1) { + } else if (questprogress(4159) || questprogress(4160)) { playbgm "28.mp3"; // You're in Ruins mes "[Jeyna]"; mes "^005DFFViorel^000000 will finish the mutation process."; @@ -790,7 +790,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{ warp "que_house_s",19,42; end; } else { - if (checkquest(4154) > -1) + if (questprogress(4154)) erasequest 4154; mes "[Jeyna]"; mes "Hey, how did you get in here?"; @@ -847,7 +847,7 @@ que_house_s,83,47,3 script Magic Board#homun_s 4_BOARD3,{ mes "--------------------------"; mes "The rest is sealed because it seems to be a private message."; close2; - if (checkquest(4157) > -1) { + if (questprogress(4157)) { setquest 4158; erasequest 4157; } |