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-rw-r--r--npc/re/quests/eden/41-55.txt4
-rw-r--r--npc/re/quests/eden/eden_quests.txt16
2 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt
index 45c5ee876..eb1c22e42 100644
--- a/npc/re/quests/eden/41-55.txt
+++ b/npc/re/quests/eden/41-55.txt
@@ -54,7 +54,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
}
end;
}
- setarray .@Exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250;
+ setarray .@exp[0],9600,7200,15750,7875,11100,8550,17100,9000,12300,9900,20250,10350,13800,11025,22500,11250;
for(set .@i,0; .@i<16; set .@i,.@i+1)
if (checkquest(12072+.@i,HUNTING) == 2) {
mes "[Mission Board]";
@@ -63,7 +63,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
erasequest 12088;
erasequest 12072+.@i;
specialeffect2 EF_STEAL;
- getexp .@Exp[.@i],0;
+ getexp .@exp[.@i],0;
close;
}
if ((checkquest(12072,HUNTING) == 0) && (checkquest(12073,HUNTING) == 0) && (checkquest(12074,HUNTING) == 0) && (checkquest(12075,HUNTING) == 0) && (checkquest(12076,HUNTING) == 0) && (checkquest(12077,HUNTING) == 0) && (checkquest(12078,HUNTING) == 0) && (checkquest(12079,HUNTING) == 0) && (checkquest(12080,HUNTING) == 0) && (checkquest(12081,HUNTING) == 0) && (checkquest(12082,HUNTING) == 0) && (checkquest(12083,HUNTING) == 0) && (checkquest(12084,HUNTING) == 0) && (checkquest(12085,HUNTING) == 0) && (checkquest(12086,HUNTING) == 0) && (checkquest(12087,HUNTING) == 0)) {
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index bdd6eb4c2..c96d5a049 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -4560,12 +4560,12 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
close;
}
if (para_suv02 == 14) {
- setarray .@Check[0],18514,2571,2473,15031;
- setarray .@Item$[0],"Hat","Mantle","Boots","Uniform";
+ setarray .@check[0],18514,2571,2473,15031;
+ setarray .@item$[0],"Hat","Mantle","Boots","Uniform";
for(set .@i,0; .@i<4; set .@i,.@i+1)
- if (countitem(.@Check[.@i]) < 1) {
+ if (countitem(.@check[.@i]) < 1) {
mes "[Toren]";
- mes "Where is the Paradise "+.@Item$[.@i]+" I gave you?";
+ mes "Where is the Paradise "+.@item$[.@i]+" I gave you?";
next;
mes "[Toren]";
mes "...Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time.";
@@ -4581,7 +4581,7 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
close;
}
set Zeny, Zeny - 250000;
- getitem .@Check[.@i],1;
+ getitem .@check[.@i],1;
mes "[Toren]";
mes "These advanced gears are not easy to make, please take better care of this one.";
close;
@@ -4659,14 +4659,14 @@ moc_para01,111,83,3 script Toren 2_M_OLDBLSMITH,{
mes "[Toren]";
mes "Now pick which gear you would like me to enchant.";
next;
- setarray .@Item[0],2571,2473,15031;
+ setarray .@item[0],2571,2473,15031;
set .@i, select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")-1;
- if (countitem(.@Item[.@i]) < 1) {
+ if (countitem(.@item[.@i]) < 1) {
mes "[Toren]";
mes "Bring one and I'll enchant it.";
close;
}
- set .@paragearcount, .@Item[.@i];
+ set .@paragearcount, .@item[.@i];
mes "[Toren]";
mes "Here we go!";
close2;