diff options
Diffstat (limited to 'npc/re/quests/eden')
-rw-r--r-- | npc/re/quests/eden/41-55.txt | 2 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_iro.txt | 10 | ||||
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt index b7d95aa71..ee32d4306 100644 --- a/npc/re/quests/eden/41-55.txt +++ b/npc/re/quests/eden/41-55.txt @@ -84,7 +84,7 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{ mes "Here is your reward."; erasequest 12088; erasequest 12072+.@i; - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); getexp .@exp[.@i],0; close; } diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt index 2d72b3541..874e514a3 100644 --- a/npc/re/quests/eden/eden_iro.txt +++ b/npc/re/quests/eden/eden_iro.txt @@ -81,9 +81,9 @@ moc_para01,14,32,5 script Aperture#acolytewarp 4_F_01,{ mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny."; close; } - specialeffect2 EF_READYPORTAL; - specialeffect2 EF_TELEPORTATION; - specialeffect2 EF_PORTAL; + specialeffect(EF_READYPORTAL, AREA, playerattached()); + specialeffect(EF_TELEPORTATION, AREA, playerattached()); + specialeffect(EF_PORTAL, AREA, playerattached()); next; Zeny -= .@cost[.@i]; switch(.@i) { @@ -835,8 +835,8 @@ OnInit: initnpctimer; end; OnTimer5000: - specialeffect EF_REFINEOK,AREA,"Suhnmi#eden"; - specialeffect EF_REFINEOK,AREA,"Mighty Hammer#ed"; + specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Suhnmi#eden")); + specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Mighty Hammer#ed")); initnpctimer; end; } diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 9e49a415b..a0f4fa922 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -116,7 +116,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ callsub S_Quest3; case 2: mes "You are so rude!"; - specialeffect2 EF_HIT1; + specialeffect(EF_HIT1, AREA, playerattached()); percentheal -50, 0; next; mes "-Beats quickly and this shining Rune Knight turns invisible."; |