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-rw-r--r--npc/re/quests/eden/100-110.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 2fa43097c..2ea72a2d1 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -156,7 +156,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "I think that's what a true master would sound like right?";
next;
mes "[Gelkah]";
- mes strcharinfo(0) +" will make a request list for you so go talk to my Master now and show your respects.";
+ mes strcharinfo(PC_NAME) +" will make a request list for you so go talk to my Master now and show your respects.";
delitem Brigan,50;// Brigan
completequest 13002;// Brigan collecting
para_100lv01 = 2;
@@ -673,7 +673,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "Adventurers sometimes bring special things or trophies from where they visited for a request. It is very good!";
}
else if (.@ran == 2)
- mes "If there is something good "+ strcharinfo(0) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
+ mes "If there is something good "+ strcharinfo(PC_NAME) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
else
mes "Handling documents must be difficult. It's so much easier to just be out in the field.";
}
@@ -689,7 +689,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
else {
cutin "gelca03",2;
- mes "I am busy but clearing a lot of requests "+ strcharinfo(0) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
+ mes "I am busy but clearing a lot of requests "+ strcharinfo(PC_NAME) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
next;
mes "[Gelkah]";
mes "Oops I ate all? Okay just one left. Please drop by later!";
@@ -700,7 +700,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else if (para_100lv02 < 80) {
cutin "gelca03",2;
if (para_100lv01 > 4)
- mes "Cheer up! "+ strcharinfo(0) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
+ mes "Cheer up! "+ strcharinfo(PC_NAME) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
else {
mes "There are a lot of presents coming in whenever the requests are done efficiently. Here, take this as a prize.";
para_100lv01 = 5;
@@ -708,7 +708,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
}
else if (para_100lv02 > 100) {
- mes "It is tough work but also fun to with master right "+ strcharinfo(0) +"?";
+ mes "It is tough work but also fun to with master right "+ strcharinfo(PC_NAME) +"?";
next;
switch( select( "I hate that hot-tempered fool.", "I want you to be the master.", "I would follow you to any battle." ) ) {
mes "[Gelkah]";
@@ -963,7 +963,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else {
cutin "gelca03",2;
if (para_100lv02 > 100)
- mes strcharinfo(0) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
+ mes strcharinfo(PC_NAME) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
if (para_100lv02 < 101)
mes "I do not think you are suitable to the request I can give. Please find other adventures.";
callsub S_Hunting,13003,106000,148000,"Carat";// <quest id>, <job exp if joblevel < 6>, <job exp>, <quest name>
@@ -1247,7 +1247,7 @@ moc_para01,41,95,5 script Rohtert#12 4_M_ROTERT,{
next;
cutin "gelca02",2;
mes "[^FF0000Gelkah^000000]";
- mes "......."+ strcharinfo(0) +" wait...";
+ mes "......."+ strcharinfo(PC_NAME) +" wait...";
next;
cutin "gelca01",2;
mes "[^FF0000Gelkah^000000]";