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Diffstat (limited to 'npc/re/quests/collection/quest_dryad.txt')
-rw-r--r-- | npc/re/quests/collection/quest_dryad.txt | 242 |
1 files changed, 0 insertions, 242 deletions
diff --git a/npc/re/quests/collection/quest_dryad.txt b/npc/re/quests/collection/quest_dryad.txt deleted file mode 100644 index 348dc75f9..000000000 --- a/npc/re/quests/collection/quest_dryad.txt +++ /dev/null @@ -1,242 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO Repeatable EXP Quests. -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Added Monster Killing quests. -//= Repeatable EXP Quest (Sharp Leaves) -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -um_fild01,34,281,5 script Lilla#Dryad_Hunt 724,{ - if (checkquest(60131) != -1) { - if (checkquest(60131,HUNTING) != 2 ) { - mes "[Lilla]"; - mes "Have you finished hunting the 50 Dryads?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Lilla]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Lilla]"; - mes "Remember, I need help hunting Dryads so go and hunt 50 of them."; - close; - case 3: - mes "[Lilla]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Lilla]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60131; - close; - case 2: - mes "[Lilla]"; - mes "Please kill 50 Dryads."; - close; - } - } - } - else { - mes "[Lilla]"; - mes "Amazing, you did that with speed."; - getexp 262485,141835; - erasequest 60131; - close; - } - } - if (checkquest(60132) != -1) { - if (checkquest(60132,HUNTING) != 2 ) { - mes "[Lilla]"; - mes "Have you finished hunting the 50 Dryads?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Lilla]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Lilla]"; - mes "Remember, I need help hunting Dryads so go and hunt 100 of them."; - close; - case 3: - mes "[Lilla]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Lilla]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60132; - close; - case 2: - mes "[Lilla]"; - mes "Please kill 100 Dryads."; - close; - } - } - } - else { - mes "[Lilla]"; - mes "Amazing, you did that with speed."; - getexp 262485,141835; - getexp 262485,141835; - erasequest 60132; - close; - } - } - if (checkquest(60133) != -1) { - if (checkquest(60133,HUNTING) != 2 ) { - mes "[Lilla]"; - mes "Have you finished hunting the 150 Dryads?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Lilla]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Lilla]"; - mes "Remember, I need help hunting Dryads so go and hunt 150 of them."; - close; - case 3: - mes "[Lilla]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Lilla]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60133; - close; - case 2: - mes "[Lilla]"; - mes "Please kill 150 Dryads."; - close; - } - } - } - else { - mes "[Lilla]"; - mes "Amazing, you did that with speed."; - getexp 262485,141835; - getexp 262485,141835; - getexp 262485,141835; - erasequest 60133; - close; - } - } - //for minimum level - if (BaseLevel > 59) { - //for maximum level - if (BaseLevel < 86) { - mes "[Lilla]"; - mes "Why hello!"; - mes "You look like someone who is willing to help a lil thing like myself out."; - next; - switch(select("Sure:No")) { - case 1: - mes "[Lilla]"; - mes "Really?!"; - mes "That's great!"; - next; - switch(select("Gather Items:Hunt Dryads:Cancel")) { - case 1: - // Item turn in - mes "[Lilla]"; - mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party."; - mes "Do you have any?"; - next; - switch(select("I have some Sharp Leafs:What did you need?")) { - case 1: - /* - if (checkweight(504,10) == 0) { - mes "[Lilla]"; - mes "Hey, it looks like that the weight on"; - mes "your back will crush you. Come back"; - mes "after you have lost some weight."; - close; - } - */ - if (countitem(7100) > 49) { - mes "[Lilla]"; - mes "Hey, your a sweet little thing."; - mes "Thanks so much for helping me!"; - next; - mes "[Lilla]"; - mes "Oh, I almost forgot. I have something for you ^_^"; - mes "Thank you so much again for your help."; - delitem 7100,50; //Sharp_Leaf - getexp 262485,141835; - //getitem 504,10; //White_Potion - close; - } - else { - mes "[Lilla]"; - mes "Why, I may look cute and silly but please don't play games with me."; - close; - } - case 2: - mes "[Lilla]"; - mes "I need ^00CE0050 Sharp Leafs^000000."; - close; - } - case 2: - // Kill Count Quest - mes "[Lilla]"; - mes "Ah, ok I think you can help me out by hunting some Dryads."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Dryads:100 Dryads:150 Dryads")) { - case 1: - mes "[Lilla]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60131; - close; - case 2: - mes "[Lilla]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60132; - close; - case 3: - mes "[Lilla]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60133; - close; - } - case 3: - mes "[Lilla]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Lilla]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Lilla]"; - mes "Sorry but you are a little too old and scary to talk to!"; - close; - } - } - else { - mes "[Lilla]"; - mes "You are way too tiny to be helping me."; - mes "Thank you for your offer though."; - close; - } -} |