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+//===== rAthena Script =======================================
+//= iRO Repeatable EXP Quests.
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Custom Version.
+//= Repeatable EXP Quest : Kill 50 Disguise or Loli Ruri.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+nif_fild02,332,327,4 script Deadman 795,{
+
+ if (checkquest(60173) != -1) {
+ if (checkquest(60173,HUNTING) != 2 ) {
+ mes "[Deadman]";
+ mes "Have you finished hunting the 50 Disguise?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Deadman]";
+ mes "Hmm, I don't think you've hunted 50 yet.";
+ close;
+ case 2:
+ mes "[Deadman]";
+ mes "Remember, I need help hunting Disguise so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Deadman]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Deadman]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60173;
+ close;
+ case 2:
+ mes "[Deadman]";
+ mes "Please kill 50 Disguise in order to make this a Place were people can go to and gather Experience.";
+ close;
+ }
+ }
+ }
+ mes "[Deadman]";
+ mes "Amazing, you did that with speed.";
+ getexp 140600,95800;
+ erasequest 60173;
+ close;
+ }
+ if (checkquest(60176) != -1) {
+ if (checkquest(60176,HUNTING) != 2 ) {
+ mes "[Deadman]";
+ mes "Have you finished hunting the 50 Loli Ruri?";
+ next;
+ switch(select("Yes:No:I want to quit")) {
+ case 1:
+ mes "[Deadman]";
+ mes "Hmm, I don't think you've hunted 50 yet.";
+ close;
+ case 2:
+ mes "[Deadman]";
+ mes "Remember, I need help hunting Loli Ruri so go and hunt 50 of them.";
+ close;
+ case 3:
+ mes "[Deadman]";
+ mes "Are you sure that you want to stop hunting?";
+ mes "Any progress that you've made will be erased";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Deadman]";
+ mes "Ok then, well come back here if you change your mind.";
+ erasequest 60176;
+ close;
+ case 2:
+ mes "[Deadman]";
+ mes "Please kill 50 Loli Ruri in order to make this a Place were people can go to and gather Experience.";
+ close;
+ }
+ }
+ }
+ mes "[Deadman]";
+ mes "Amazing, you did that with speed.";
+ getexp 332000,239500;
+ erasequest 60176;
+ close;
+ }
+ if ((BaseLevel > 59) && (BaseLevel < 99)) {
+ mes "[Deadman]";
+ mes "Oh great!";
+ mes "You are here to help me right?";
+ mes "If not, i don't know what to do with the Monsters in this Place!";
+ next;
+ switch(select("Sure:No")) {
+ case 1:
+ mes "[Deadman]";
+ mes "Great! I knew the moment i saw you that i can count on you!";
+ mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!";
+ mes "There are to many Disguise and Loli Ruri around, which makes it impossible for the lower level players to gain good experience here.";
+ next;
+ mes "[Deadman]";
+ mes "So, which of those Monsters would you like to hunt for me?";
+ next;
+ switch(select("Disguise:Loli Ruri:Cancel")) {
+ case 1:
+ if(BaseLevel > 90){
+ mes "[Deadman]";
+ mes "Thank you for your great help with the Disguise!";
+ mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
+ close;
+ }
+ mes "[Deadman]";
+ mes "Kill 50 of those Disguise and let me know when you're done. I will reward you for your efforts.";
+ setquest 60173;
+ close;
+ case 2:
+ if(BaseLevel > 98){
+ mes "[Deadman]";
+ mes "Thank you for your great help with the Loli Ruri!";
+ mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
+ close;
+ }
+ mes "[Deadman]";
+ mes "Kill 50 of those Loli Ruri and let me know when you're done. I will reward you for your efforts.";
+ setquest 60176;
+ close;
+ case 3:
+ mes "[Deadman]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ case 2:
+ mes "[Deadman]";
+ mes "If you change your mind, please come back.";
+ close;
+ }
+ }
+ mes "[Deadman]";
+ mes "Oh boy, Oh boy!";
+ next;
+ mes "[Deadman]";
+ mes "Sorry I can't talk right now I am in a world of pain here, these darn Disguise and Loli Ruri are going to kill me.";
+ close;
+}