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Diffstat (limited to 'npc/re/merchants/ninja_craftsman.txt')
-rw-r--r--npc/re/merchants/ninja_craftsman.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt
index 79f4be69e..a78491f65 100644
--- a/npc/re/merchants/ninja_craftsman.txt
+++ b/npc/re/merchants/ninja_craftsman.txt
@@ -43,12 +43,12 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
mes "For that, you must better protect yourself.";
mes "You cannot protect 'others' while you hinder your 'own' protection.";
next;
- if (select("Combine armor.:End conversation.") == 2) {
+ if (select("Combine armor.", "End conversation.") == 2) {
mes "[Gyo]";
mes "Prudence is also an important virtue in battle.";
close;
}
- switch (select("Wolf Armguard:Crescent Armguard:Ninja Scale Armor:Shadow King's Armor:Quit.")) {
+ switch (select("Wolf Armguard", "Crescent Armguard", "Ninja Scale Armor", "Shadow King's Armor", "Quit.")) {
case 1:
mes "[Gyo]";
mes "Wolf Armguard... One beastly piece of armor.";
@@ -82,7 +82,7 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
L_Menu:
.@item_make = getarg(0);
while(1){
- switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){
+ switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){
case 1:
mes "[Gyo]";
mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
@@ -123,7 +123,7 @@ L_Menu:
mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
mes "No use crying over it later.";
next;
- if (select("Combine.:Quit.") == 2) {
+ if (select("Combine.", "Quit.") == 2) {
mes "[Gyo]";
mes "Looks like you need more time to decide.";
close;
@@ -223,12 +223,12 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{
mes "[Ki]";
mes "Of course, it would be better to have something special at hand.";
next;
- if (select("Combine weapon.:End conversation.") == 2) {
+ if (select("Combine weapon.", "End conversation.") == 2) {
mes "[Ki]";
mes "Being too careful could sometimes be lethal.";
close;
}
- switch (select("Raksasa Dagger:Mikatsuki:Petal Shuriken:Quit.")) {
+ switch (select("Raksasa Dagger", "Mikatsuki", "Petal Shuriken", "Quit.")) {
case 1:
mes "[Ki]";
mes "Raksasa Dagger can only be used after plenty of training.";
@@ -257,7 +257,7 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{
L_Menu:
.@item_make = getarg(0);
while(1){
- switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){
+ switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){
case 1:
mes "[Ki]";
mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
@@ -293,7 +293,7 @@ L_Menu:
mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
mes "No use crying over it later.";
next;
- if (select("Combine.:Quit.") == 2) {
+ if (select("Combine.", "Quit.") == 2) {
mes "[Ki]";
mes "Think carefully~~";
close;