summaryrefslogtreecommitdiff
path: root/npc/re/merchants/flute.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/merchants/flute.txt')
-rw-r--r--npc/re/merchants/flute.txt141
1 files changed, 141 insertions, 0 deletions
diff --git a/npc/re/merchants/flute.txt b/npc/re/merchants/flute.txt
new file mode 100644
index 000000000..a9b9c2367
--- /dev/null
+++ b/npc/re/merchants/flute.txt
@@ -0,0 +1,141 @@
+//===== rAthena Script =======================================
+//= Falcon & Wolf Flute Trader
+//===== By: ==================================================
+//= Masao, Muad_Dib, Ziu
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Sells Falcon Flute and Wolf Flute.
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Masao]
+//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
+//= 1.2 Added Wolf Flute trader, optimized. [Euphy]
+//============================================================
+
+- script Falcon Flute Trader::fflute -1,{
+ mes "[Falcon Flute Trader]";
+ if (BaseJob == Job_Hunter || Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
+ mes "Do you need a Falcon?";
+ mes "With a magical Flute, you can call your Falcon from anywhere!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "It's marvelous, isn't it? Ha ha ha!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "Why I'm selling these Falcon Flutes?";
+ mes "It's because I have no clue how they work.";
+ mes "Ha ha ha!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
+ mes "I don't have the Skill, so I don't know how to handle Falcons.";
+ mes "As it's for now, I may never have a Falcon.";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "But I can't give you one for free!";
+ mes "I have to make money since i also need to eat!";
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
+ next;
+ if (BaseJob == Job_Hunter)
+ set .@price,12500;
+ else {
+ mes "[Falcon Flute Trader]";
+ mes "For Rangers, however, I have a special price of 10,000 zeny!";
+ set .@price,10000;
+ next;
+ }
+ if(select("Don't buy one:Buy a Falcon Flute") == 1) {
+ mes "[Falcon Flute Trader]";
+ mes "That's too bad. If you need one, come back!";
+ close;
+ }
+ if (Zeny >= .@price) {
+ if (countitem(12848) >= 1) {
+ mes "[Falcon Flute Trader]";
+ mes "As I can see you already have a Falcon Flute!";
+ mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
+ mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
+ close;
+ }
+ mes "[Falcon Flute Trader]";
+ mes "Here, take this flute.";
+ mes "With it you can whistle for your Falcon from anywhere.";
+ set Zeny, Zeny - .@price;
+ getitem 12848,1; // Falcon Flute
+ next;
+ mes "[Falcon Flute Trader]";
+ mes "Just a reminder.";
+ mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
+ close;
+ }
+ mes "[Falcon Flute Trader]";
+ mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
+ close;
+ }
+ if (Class == Job_Baby_Archer || Class == Job_Archer) {
+ mes "Hello, young one!";
+ mes "Currently I can't help you,";
+ mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
+ close;
+ }
+ mes "Isn't it a beautiful day today?";
+ close;
+}
+hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
+pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51
+
+tur_dun01,89,170,5 script Expert Flute Crafter 59,{
+ if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
+ if (countitem(6124)) {
+ mes "[Expert Flute Crafter]";
+ mes "The Wolf Flute you have is crafted by myself, with wood.";
+ mes "You can come back here and find me if you lose your Wolf flute!";
+ next;
+ mes "[Expert Flute Crafter]";
+ mes "The flute can only be crafted by me.";
+ mes "It is just a little matter for me to craft another flute!!";
+ close;
+ }
+ mes "[Expert Flute Crafter]";
+ mes "Do you need anything?";
+ mes "A new Wolf Flute?";
+ next;
+ switch(select("Please give me a new Wolf Flute.:No.")) {
+ case 1:
+ if (countitem(7150) && Zeny >= 100000) {
+ mes "[Expert Flute Crafter]";
+ mes "Have you brought all the materials?";
+ mes "Wow! All your materials are not bad!";
+ mes "That's good enough.";
+ next;
+ mes "[Expert Flute Crafter]";
+ mes "Here's the new Wolf Flute.";
+ mes "Hope you are ready to use it.";
+ delitem 7150,1; //Bamboo_Cut
+ set Zeny, Zeny-100000;
+ getitem 6124,1; //Wolf's_Flute
+ close;
+ }
+ mes "[Expert Flute Crafter]";
+ mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
+ next;
+ mes "[Expert Flute Crafter]";
+ mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
+ close;
+ case 2:
+ mes "[Expert Flute Crafter]";
+ mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
+ mes "You can come back here and find me if you change your mind.";
+ mes "Isn't that right?";
+ close;
+ }
+ }
+ mes "[Expert Flute Crafter]";
+ mes "Eeehh? You are not a Ranger?";
+ mes "Then this flute is totally useless for you!";
+ close;
+} \ No newline at end of file