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Diffstat (limited to 'npc/re/merchants/falcon_flute.txt')
-rw-r--r-- | npc/re/merchants/falcon_flute.txt | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/npc/re/merchants/falcon_flute.txt b/npc/re/merchants/falcon_flute.txt new file mode 100644 index 000000000..738275d73 --- /dev/null +++ b/npc/re/merchants/falcon_flute.txt @@ -0,0 +1,123 @@ +//===== rAthena Script ======================================= +//= Falcon Flute Trader +//===== By: ================================================== +//= Masao +//= Credits to Muad_Dib for the translation & Ziu for the +//= Item ID of the Falcon Flute. +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena +//===== Description: ========================================= +//= An NPC which sells you a Falcon Flute so you're able to +//= summon a Falcon wherever you are. +//===== Additional Comments: ================================= +//= 1.0 First Version. [Masao] +//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao] +//============================================================ + +- script Falcon Flute Trader::fflute -1,{ + + if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) { + mes "[Falcon Flute Trader]"; + mes "Do you need a Falcon?"; + mes "With a magical Flute, you can call your Falcon from anywhere!"; + next; + mes "[Falcon Flute Trader]"; + mes "It's marvelous, isn't it? Ha ha ha!"; + next; + mes "[Falcon Flute Trader]"; + mes "Why I'm selling these Falcon Flutes?"; + mes "It's because I have no clue how they work."; + mes "Ha ha ha!"; + next; + mes "[Falcon Flute Trader]"; + mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000."; + mes "I don't have the Skill, so I don't know how to handle Falcons."; + mes "As it's for now, I may never have a Falcon."; + next; + mes "[Falcon Flute Trader]"; + mes "But I can't give you one for free!"; + mes "I have to make money since i also need to eat!"; + next; + mes "[Falcon Flute Trader]"; + mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?"; + next; + if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) { + switch (select("Don't buy one:Buy a Falcon Flute")) { + case 1: + mes "[Falcon Flute Trader]"; + mes "That's too bad. If you need one, come back!"; + close; + case 2: + if (Zeny >= 12500) { + if (countitem(12848) >= 1) { + mes "[Falcon Flute Trader]"; + mes "As i can see you already have an Falcon Flute!"; + mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; + mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; + close; + } + mes "[Falcon Flute Trader]"; + mes "Here, take this Flute."; + mes "With it you can whistle for your Falcon from anywhere."; + set Zeny, Zeny - 12500; + getitem 12848,1; // Falcon Flute + next; + mes "[Falcon Flute Trader]"; + mes "Just a reminder."; + mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; + close; + } + mes "[Falcon Flute Trader]"; + mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; + close; + } + } + mes "[Falcon Flute Trader]"; + mes "For Rangers however, I have a special Price of 10,000 zeny!"; + next; + switch (select("Don't buy one:Buy a Falcon flute")) { + case 1: + mes "[Falcon Flute Trader]"; + mes "That's too bad. If you need one, come back!"; + close; + case 2: + if (Zeny >= 10000) { + if (countitem(12848) >= 1) { + mes "[Falcon Flute Trader]"; + mes "As i can see you already have an Falcon Flute!"; + mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again"; + mes "since the Falcon Flute won't disappear upon usage, isn't that great?"; + close; + } + mes "[Falcon Flute Trader]"; + mes "Here take this Flute."; + mes "With it you can whistle for your Falcon from anywhere."; + set Zeny, Zeny - 10000; + getitem 12848,1; // Falcon Flute + next; + mes "[Falcon Flute Trader]"; + mes "Just a reminder."; + mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!"; + close; + } + mes "[Falcon Flute Trader]"; + mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!"; + close; + } + } + if (Class == Job_Baby_Archer || Class == Job_Archer) { + mes "[Falcon Flute Trader]"; + mes "Hello young one!"; + mes "Currently i can't help you,"; + mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?"; + close; + } + mes "[Falcon Flute Trader]"; + mes "Isn't it a beautiful Day today?"; + close; +} + +hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51 +pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51 |