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-rw-r--r--npc/re/merchants/coin_exchange.txt34
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index 2e09a9a9d..b714dd71d 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -176,7 +176,7 @@ L_AddItem:
.@ven_menu$ = "^999999Silvervine Fruit (missing "+(.@cost - countitem(Silvervine))+")^000000";
else
.@ven_menu$ = "Purchase - Silvervine Fruit (have "+countitem(Silvervine)+")";
- switch(select("Stop:"+.@ven_menu$)) {
+ switch(select("Stop", ""+.@ven_menu$)) {
case 1:
mes "[Special Vending Machine]";
mes "Thank you for coming.";
@@ -375,7 +375,7 @@ malangdo,175,145,4 script Can Agency Guard 4_CAT_MERMASTER,{
mes "[Can Agency Guard]";
mes "Hey, you there... Have you seen any ^0000ffMalangdo Cat Can^000000s around here?";
next;
- switch(select("Why are you asking?:Oh, you mean these?")) {
+ switch(select("Why are you asking?", "Oh, you mean these?")) {
case 1:
mes "[Can Agency Guard]";
mes "Umm.";
@@ -404,7 +404,7 @@ malangdo,175,145,4 script Can Agency Guard 4_CAT_MERMASTER,{
mes "[Can Agency Guard]";
mes "The Malangdo Cat Can is a faulty product. Let me exchange it to 3 E Grade Coins. How about that?";
next;
- switch(select("I won't exchange:^0000ff1^000000 Can -> ^0000ff3^000000 E Grade Coin:^0000ff10^000000 Can -> ^0000ff30^000000 E Grade Coin:^0000ff100^000000 Can -> ^0000ff300^000000 E Grade Coin:Exchange all I've got")) {
+ switch(select("I won't exchange", "^0000ff1^000000 Can -> ^0000ff3^000000 E Grade Coin", "^0000ff10^000000 Can -> ^0000ff30^000000 E Grade Coin", "^0000ff100^000000 Can -> ^0000ff300^000000 E Grade Coin", "Exchange all I've got")) {
case 1:
mes "[Can Agency Guard]";
mes "Umm, I'm not here forever, so come to me if you'd like to exchange while I still am.";
@@ -489,7 +489,7 @@ function script F_mal_coin {
mes getarg(1);
mes "Well then, do you want to take a look at what I have now?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
if (checkweight(Knife,1) == 0) {
mes getarg(1);
@@ -860,7 +860,7 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 4_F_FAIRYKID,{
mes "Hello, this is Naphara's store, a place of high class goods.";
mes "What would you need?";
next;
- .@choice = select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove");
+ .@choice = select("Str Glove", "Int Glove", "Agi Glove", "Vit Glove", "Dex Glove", "Luk Glove");
.@choice -= 1;
mes "[Armor Merchant]";
mes "^3131FF" + .name$[.@choice] + " For ^000000,";
@@ -876,7 +876,7 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 4_F_FAIRYKID,{
mes "It costs 10 Splendide Coins.";
mes "Would you like to buy it?";
next;
- if (select("Buy it.:Don't buy it.")==1) {
+ if (select("Buy it.", "Don't buy it.")==1) {
if (countitem(Splendide_Coin) < 10) {
mes "[Armor Merchant]";
mes "It seems like you don't have enough coins.";
@@ -912,7 +912,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{
mes "I am Slot Expert Nattuer.";
mes "If you bring me an item from my little brother Naphara along with 5 Splendide Coins, I will open up one Slot for you.";
next;
- if (select("Activate a Slot.:Forget it.")==2){
+ if (select("Activate a Slot.", "Forget it.")==2){
close;
}
mes "[Slot Expert]";
@@ -921,18 +921,18 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{
mes "[Slot Expert]";
mes "Of course, if your heart were as big as that flower-filled land, you wouldn't mind. Right? Should I go for it?";
next;
- if (select("Continue.:Forget it.")==2) {
+ if (select("Continue.", "Forget it.")==2) {
close;
}
mes "[Slot Expert]";
mes "Which item would you like to activate with a Slot?";
next;
- .@choice = select("Str Glove:Int Glove:Ag Glove:Vit Glove:Dex Glove:Luk Glove");
+ .@choice = select("Str Glove", "Int Glove", "Ag Glove", "Vit Glove", "Dex Glove", "Luk Glove");
.@choice += 2916;
mes "[Slot Expert]";
mes "Let's confirm for the last time. Is the one you want " + getitemname(.@choice) + "?";
next;
- if (select("Yes:No")==2) {
+ if (select("Yes", "No")==2) {
mes "[Slot Expert]";
mes "Why don't you talk to me when you know for sure.";
close;
@@ -978,7 +978,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
mes "[Herb Merchant]";
mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!";
next;
- .@item = select("Snow Flip:Peony Mommy:Slapping Herb:Yggdrasil Dust:End conversation")-1;
+ .@item = select("Snow Flip", "Peony Mommy", "Slapping Herb", "Yggdrasil Dust", "End conversation")-1;
if (.@item==4){
mes "[Herb Merchant]";
mes "Come back anytime.";
@@ -1002,7 +1002,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
mes "Requires 5 seconds between uses.";
mes "It costs "+ .cost[.@item] +" Splendide Coins for each.";
next;
- .@buy = select("Buy 1.:Buy 10.:Don't buy.");
+ .@buy = select("Buy 1.", "Buy 10.", "Don't buy.");
if (.@buy==3){
close;
}
@@ -1012,7 +1012,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
mes "[Herb Merchant]";
mes "Would you like to buy "+ .@buy +" "+ getitemname(.items[.@item]) +"?";
next;
- if (select("Buy.:Don't buy.")==2){
+ if (select("Buy.", "Don't buy.")==2){
close;
}
if (countitem(Splendide_Coin) < (.cost[.@item]*.@buy) ) {
@@ -1041,7 +1041,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "Woohoo- Greetings. What are you looking for? Lots of goods here.";
next;
- switch (select("No thanks.:Replication?:I know you got lots up your sleeve!")) {
+ switch (select("No thanks.", "Replication?", "I know you got lots up your sleeve!")) {
case 1:
emotion e_an;
mes "[Paltu]";
@@ -1100,7 +1100,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "What do you think? I'll make it happen as long as I have the ingredients and the compensation.";
next;
- if (select("I'll do it later.:Show me what you got!") == 1) {
+ if (select("I'll do it later.", "Show me what you got!") == 1) {
emotion e_dots;
mes "[Paltu]";
mes "What? Are you kidding me? Please tell me you are!";
@@ -1170,7 +1170,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "Yes, this is more than enough. Should I make it now?";
next;
- if (select("Please make it now.:Oops, I have to take care of something...") == 2) {
+ if (select("Please make it now.", "Oops, I have to take care of something...") == 2) {
emotion e_omg;
mes "[Paltu]";
mes "Hey.. Hey! Hey! Where you going?";
@@ -1189,7 +1189,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "So any problems with that?";
next;
- if (select("Let me go check.:Start the replication process.")==1) {
+ if (select("Let me go check.", "Start the replication process.")==1) {
mes "[Paltu]";
mes "Yeah, please make sure!";
close;