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Diffstat (limited to 'npc/re/merchants/card_separation.txt')
-rw-r--r--npc/re/merchants/card_separation.txt138
1 files changed, 73 insertions, 65 deletions
diff --git a/npc/re/merchants/card_separation.txt b/npc/re/merchants/card_separation.txt
index 9954476ca..fa64db4f0 100644
--- a/npc/re/merchants/card_separation.txt
+++ b/npc/re/merchants/card_separation.txt
@@ -23,8 +23,8 @@
close;
}
if (strnpcinfo(1) == "Jeremy") {
- set .@Jeremy,1;
- set .@n$, "[Jeremy]";
+ .@Jeremy = 1;
+ .@n$ = "[Jeremy]";
setarray .@equip_name$[0], "Armor", "Shoes", "Garment", "Upper Hat";
setarray .@equip_slot[0], EQI_ARMOR,EQI_SHOES,EQI_GARMENT,EQI_HEAD_TOP;
@@ -32,8 +32,8 @@
mes "Long time no see~";
mes "I have learned a new skill that separates cards from Armor, Shoes, Garment and Headgear. Do you want to try it?";
} else {
- set .@Jeremy,0;
- set .@n$, "[Richard]";
+ .@Jeremy = 0;
+ .@n$ = "[Richard]";
setarray .@equip_name$[0], "Left hand", "Right hand";
setarray .@equip_slot[0], EQI_HAND_L, EQI_HAND_R;
@@ -48,14 +48,14 @@
mes "There is a possibility of destroying them even using a special item. Also, ^ff0000the refine level might be lost^000000. Do you have any equipment to separate?";
next;
- for(set .@i,0; .@i<getarraysize(.@equip_slot); set .@i,.@i+1) {
+ for(.@i = 0; .@i<getarraysize(.@equip_slot); ++.@i) {
if (getequipisequiped(.@equip_slot[.@i]))
- set .@menu$, .@menu$+getequipname(.@equip_slot[.@i])+":";
+ .@menu$ += getequipname(.@equip_slot[.@i])+":";
else
- set .@menu$, .@menu$+"^999999"+.@equip_name$[.@i]+" (empty)^000000:";
+ .@menu$ += "^999999"+.@equip_name$[.@i]+" (empty)^000000:";
}
- set .@i, select("Stop the work:"+((.@Jeremy)?"How is it possible?":"")+":"+.@menu$);
+ .@i = select("Stop the work:"+((.@Jeremy)?"How is it possible?":"")+":"+.@menu$);
switch(.@i) {
case 1:
mes .@n$;
@@ -91,7 +91,7 @@
mes "I'm not sure about the quality of success. Anyway, this is so cheap, right?";
close;
default:
- set .@equip_num, .@equip_slot[.@i-3];
+ .@equip_num = .@equip_slot[.@i-3];
if (!getequipisequiped(.@equip_num)) {
mes .@n$;
if (.@Jeremy)
@@ -103,33 +103,40 @@
break;
}
- setarray .@equip_card[0], getequipcardid(.@equip_num,0),getequipcardid(.@equip_num,1),getequipcardid(.@equip_num,2),getequipcardid(.@equip_num,3);
- set .@mvp_list$,
- "|4408|4128|4456|4168|4142"+ //Gloom_Under_Night_Card, Golden_Bug_Card, Nidhogg_Shadow_Card, Dark_Lord_Card, Doppelganger_Card
- "|4134|4137|4386|4407|4357"+ //Dracula_Card, Drake_Card, Detale_Card, Randgris_Card, B_Seyren_Card
- "|4146|4132|4147|4372|4145"+ //Maya_Card, Mistress_Card, Baphomet_Card, Bacsojin_Card, Berzebub_Card
- "|4374|4352|4367|4236|4425"+ //Apocalips_H_Card, B_Ygnizem_Card, B_Shecil_Card, Amon_Ra_Card, Atroce_Card
- "|4359|4123|4144|4135|4143"+ //B_Eremes_Card, Eddga_Card, Osiris_Card, Orc_Load_Card, Orc_Hero_Card
- "|4263|4131|4430|4276|4419"+ //Incant_Samurai_Card, Moonlight_Flower_Card, Ifrit_Card, Lord_Of_Death_Card, Ktullanux_Card
- "|4403|4399|4376|4441|4302"+ //Kiel_Card, Thanatos_Card, Lady_Tanee_Card, Fallen_Bishop_Card, Tao_Gunka_Card
- "|4305|4148|4318|4121|4365"+ //Turtle_General_Card, Pharaoh_Card, Knight_Windstorm_Card, Phreeoni_Card, B_Katrinn_Card
- "|4363|4324|4361|4330|4342|"; //B_Magaleta_Card, Garm_Card, B_Harword_Card, Dark_Snake_Lord_Card, Rsx_0806_Card
+ setarray .@equip_card, getequipcardid(.@equip_num,0),getequipcardid(.@equip_num,1),getequipcardid(.@equip_num,2),getequipcardid(.@equip_num,3);
+ setarray .@mvp_list, Gloom_Under_Night_Card, Golden_Bug_Card, Nidhogg_Shadow_Card, Dark_Lord_Card, Doppelganger_Card,
+ Dracula_Card, Drake_Card, Detale_Card, Randgris_Card, B_Seyren_Card,
+ Maya_Card, Mistress_Card, Baphomet_Card, Bacsojin_Card, Berzebub_Card,
+ Apocalips_H_Card, B_Ygnizem_Card, B_Shecil_Card, Amon_Ra_Card, Atroce_Card,
+ B_Eremes_Card, Eddga_Card, Osiris_Card, Orc_Load_Card, Orc_Hero_Card,
+ Incant_Samurai_Card, Moonlight_Flower_Card, Ifrit_Card, Lord_Of_Death_Card, Ktullanux_Card,
+ Kiel_Card, Thanatos_Card, Lady_Tanee_Card, Fallen_Bishop_Card, Tao_Gunka_Card,
+ Turtle_General_Card, Pharaoh_Card, Knight_Windstorm_Card, Phreeoni_Card, B_Katrinn_Card,
+ B_Magaleta_Card, Garm_Card, B_Harword_Card, Dark_Snake_Lord_Card, Rsx_0806_Card;
+ .@boss_chk = false;
if (.@Jeremy) {
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
- if (.@equip_card[.@i] >= 4700) // Armor Enchant System
- set .@equip_card[.@i],0;
+ .@cardcount = 4;
+ for (.@i = 0; .@i < 4; ++.@i) {
+ if (.@equip_card[.@i] >= 4700 // Armor Enchant System
+ || .@equip_card[.@i] == 0) {
+ .@equip_card[.@i] = 0;
+ --.@cardcount;
+ }
}
- if (!getarraysize(.@equip_card)) {
+ if (!.@cardcount) {
mes .@n$;
mes "The card is not equipped. Do you want to check again?";
close;
}
- if ((.@equip_card[0] && compare(.@mvp_list$,"|"+.@equip_card[0]+"|")) ||
- (.@equip_card[1] && compare(.@mvp_list$,"|"+.@equip_card[1]+"|")) ||
- (.@equip_card[2] && compare(.@mvp_list$,"|"+.@equip_card[2]+"|")) ||
- (.@equip_card[3] && compare(.@mvp_list$,"|"+.@equip_card[3]+"|")))
- set .@boss_chk,1;
+ for (.@i = 0; .@i < 4; ++.@i) {
+ if (.@equip_card[.@i] == 0)
+ continue;
+ for (.@j = 0; .@j < getarraysize(.@mvp_list); ++.@j) {
+ if (.@equip_card[.@i] == .@mvp_list[.@j])
+ .@boss_chk = true;
+ }
+ }
} else {
// Official "Richard" script uses a hardcoded list including every possible item.
//if (!getequipisequiped(.@equip_num)) {
@@ -141,21 +148,21 @@
mes "[Richard]";
mes "Which number socket do you want to separate the card? From the left socket, they are sorted 1,2,3,4.";
next;
- set .@menu$,"";
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
+ .@menu$ = "";
+ for(.@i = 0; .@i<4; ++.@i) {
if (.@equip_card[.@i] && .@equip_card[.@i] < 4700) // Armor Enchant System
- set .@menu$, .@menu$+"Socket "+(.@i+1)+" - "+getitemname(.@equip_card[.@i])+":";
+ .@menu$ += "Socket "+(.@i+1)+" - "+getitemname(.@equip_card[.@i])+":";
else
- set .@menu$, .@menu$+"^777777Socket "+(.@i+1)+" - No card^000000:";
+ .@menu$ += "^777777Socket "+(.@i+1)+" - No card^000000:";
}
- set .@i, select("Stop the work:"+.@menu$);
+ .@i = select("Stop the work:"+.@menu$);
switch(.@i) {
case 1:
mes .@n$;
mes "Whenever you need to work, please come to me.";
close;
default:
- set .@slot, .@i-2;
+ .@slot = .@i-2;
if (.@equip_card[.@slot] == 0 || .@equip_card[.@slot] >= 4700) {
mes .@n$;
mes "This socket is not equipped with any card. Why don't you check again?";
@@ -163,18 +170,19 @@
}
break;
}
- if (compare(.@mvp_list$,"|"+.@equip_card[.@slot]+"|"))
- set .@boss_chk,1;
+ for (.@i = 0; .@i < getarraysize(.@mvp_list); ++.@i) {
+ if (.@equip_card[.@slot] == .@mvp_list[.@i])
+ .@boss_chk = true;
+ }
}
- if (.@boss_chk == 0) {
+ if (!.@boss_chk) {
mes .@n$;
if (.@Jeremy)
mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
else
mes "Please choose the working fee.";
next;
- set .@menu$,
- "Next time...:"+
+ .@menu$ = "Next time...:"+
((Zeny >= 1000000)?"Use 1,000,000z (Do not use special item):":"^999999Use 1,000,000z (Insufficient)^000000:")+
((countitem(6441))?"Use Premium Lubricant:":"^999999Premium Lubricant (Insufficient)^000000:")+
((countitem(6440))?"Use Ordinary Lubricant":"^999999Ordinary Lubricant (Insufficient)^000000");
@@ -197,9 +205,9 @@
mes "Whenever you need the work, visit me here.";
close;
}
- set .@sf_c_num,150;
- set .@sf_r_num,150;
- set .@sf_w_num,150;
+ .@sf_c_num = 150;
+ .@sf_r_num = 150;
+ .@sf_w_num = 150;
Zeny -= 1000000;
break;
case 3:
@@ -216,9 +224,9 @@
mes "Whenever you need the work, visit me here.";
close;
}
- set .@sf_c_num,75;
- set .@sf_r_num,75;
- set .@sf_w_num,75;
+ .@sf_c_num = 75;
+ .@sf_r_num = 75;
+ .@sf_w_num = 75;
delitem 6441,1; //High_RankLubricant
break;
case 4:
@@ -235,13 +243,13 @@
mes "Whenever you need the work, visit me here.";
close;
}
- set .@sf_c_num,75;
- set .@sf_r_num,150;
- set .@sf_w_num,150;
+ .@sf_c_num = 75;
+ .@sf_r_num = 150;
+ .@sf_w_num = 150;
delitem 6440,1; //General_Lubricant
break;
}
- } else if (.@boss_chk == 1) {
+ } else {
mes .@n$;
mes "This equipment contains a precious MVP card. This card can't be separated with lubricant. If you bring the super surfactant ^0000ffSillit Pong^000000, I will be able to work.";
next;
@@ -261,10 +269,10 @@
mes .@n$;
if (.@Jeremy) {
mes "Except cards, ^ff0000all enchanted effects will disappear.^000000 If you agree to this, please choose the work type:";
- set .@menu$,"Alright, let's do it!";
+ .@menu$ = "Alright, let's do it!";
} else {
mes "May I continue?";
- set .@menu$,"I got it. Just do it quickly!";
+ .@menu$ = "I got it. Just do it quickly!";
}
next;
switch(select("Next time...:"+.@menu$)) {
@@ -273,45 +281,45 @@
mes "Whenever you need the work, visit me here.";
close;
case 2:
- set .@sf_c_num,60;
- set .@sf_r_num,60;
- set .@sf_w_num,60;
+ .@sf_c_num = 60;
+ .@sf_r_num = 60;
+ .@sf_w_num = 60;
delitem 6443,1; //Sillit_Pong_Bottle
break;
}
}
- set .@equip_id, getequipid(.@equip_num);
- set .@equip_refine, getequiprefinerycnt(.@equip_num);
+ .@equip_id = getequipid(.@equip_num);
+ .@equip_refine = getequiprefinerycnt(.@equip_num);
delequip .@equip_num;
// Chance of retaining refine level.
if (rand(1,.@sf_r_num) >= 61)
- set .@equip_refine,0;
+ .@equip_refine = 0;
if (.@Jeremy) {
// Chance of retaining equipment.
if (rand(1,.@sf_w_num) < 61) {
- set .@equip_safe,1;
+ .@equip_safe = 1;
getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,0,0;
}
// Chance of retaining cards.
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
+ for(.@i = 0; .@i<4; ++.@i) {
if (.@equip_card[.@i]) {
if (rand(1,.@sf_c_num) < 61)
getitem .@equip_card[.@i],1;
else
- set .@card_break,1;
+ .@card_break = 1;
}
}
} else {
- set .@card, .@equip_card[.@slot];
- set .@equip_card[.@slot],0;
+ .@card = .@equip_card[.@slot];
+ .@equip_card[.@slot] = 0;
// Chance of retaining equipment.
if (rand(1,.@sf_w_num) < 61) {
- set .@equip_safe,1;
+ .@equip_safe = 1;
getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
}
@@ -319,7 +327,7 @@
if (rand(1,.@sf_c_num) < 61)
getitem .@card,1;
else
- set .@card_break,1;
+ .@card_break = 1;
}
// Display corresponding effect.