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-rw-r--r--npc/re/jobs/1-1/acolyte.txt2
-rw-r--r--npc/re/jobs/1-1/archer.txt2
-rw-r--r--npc/re/jobs/1-1/mage.txt4
-rw-r--r--npc/re/jobs/1-1/merchant.txt2
-rw-r--r--npc/re/jobs/1-1/swordman.txt4
-rw-r--r--npc/re/jobs/1-1/thief.txt6
-rw-r--r--npc/re/jobs/3-1/archbishop.txt18
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt140
-rw-r--r--npc/re/jobs/3-1/mechanic.txt10
-rw-r--r--npc/re/jobs/3-1/ranger.txt40
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt50
-rw-r--r--npc/re/jobs/3-1/warlock.txt24
-rw-r--r--npc/re/jobs/3-2/genetic.txt34
-rw-r--r--npc/re/jobs/3-2/minstrel.txt12
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt18
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt56
-rw-r--r--npc/re/jobs/3-2/sorcerer.txt14
-rw-r--r--npc/re/jobs/3-2/sura.txt10
-rw-r--r--npc/re/jobs/3-2/wanderer.txt24
-rw-r--r--npc/re/jobs/novice/academy.txt12
-rw-r--r--npc/re/jobs/novice/novice.txt156
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt22
-rw-r--r--npc/re/jobs/repair.txt10
23 files changed, 335 insertions, 335 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 005da4c8f..76474aa05 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -83,7 +83,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
mes "[Father Mareusis]";
mes "What is it that you seek?";
next;
- switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
+ switch(select("Change your job to acolyte.", "Ask the requirements to be an acolyte.", "Quit it.")) {
case 1:
if(BaseJob != Job_Novice) {
mes "[Father Mareusis]";
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 32b53ed49..0f2b92025 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -84,7 +84,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "[Archer Guildsman]";
mes "Nice to meet you. How may I help you?";
next;
- switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
+ switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) {
case 1:
if(BaseJob != Job_Novice) {
mes "[Archer Guildsman]";
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt
index 4f2ecb369..28bf9e3c3 100644
--- a/npc/re/jobs/1-1/mage.txt
+++ b/npc/re/jobs/1-1/mage.txt
@@ -87,7 +87,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{
}else{
mes "Hey?";
next;
- switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) {
+ switch(select("I want to be a Mage", "What are the requirements to be a Mage?", "Nothing, thanks.")) {
case 1:
mes "[Mage Guildsman]";
mes "Wanna be a Mage? Eh...";
@@ -101,7 +101,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{
}
mes "Right, you said that you wanna be a Mage?";
next;
- if(select("I want to be a Mage.:Nothing, thanks.") == 2) {
+ if(select("I want to be a Mage.", "Nothing, thanks.") == 2) {
mes "[Mage Guildsman]";
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt
index 763f7eac4..2682e545d 100644
--- a/npc/re/jobs/1-1/merchant.txt
+++ b/npc/re/jobs/1-1/merchant.txt
@@ -78,7 +78,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "[Guildsman Mahnsoo]";
mes "Hey, why are you here?";
next;
- switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
+ switch(select("I want to be a merchant.", "I want to know more about merchants.", "Ask him the requirements to be a merchant.", "Nothing.")) {
case 1:
if(BaseJob != Job_Novice) {
mes "[Guildsman Mahnsoo]";
diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt
index 00f1086ef..8dbadbd9d 100644
--- a/npc/re/jobs/1-1/swordman.txt
+++ b/npc/re/jobs/1-1/swordman.txt
@@ -84,7 +84,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{
mes "This is the Swordman Guild.";
mes "Why are you here?";
next;
- switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) {
+ switch(select("Tell me about being a Swordman.", "I want to be a Swordman.", "Nothing.")) {
case 1:
mes "[Swordman Guildsman]";
mes "So you wish to know more about the mighty Swordman? Okay!";
@@ -128,7 +128,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{
mes "Hmm, both your Job Level and Basic Skill Level check out.";
mes "Good. Do you want to be a Swordman right away?";
next;
- if(select("Yes, I do.:I'll consider it again.") == 2) {
+ if(select("Yes, I do.", "I'll consider it again.") == 2) {
mes "[Swordman Guildsman]";
mes "Yeah. Prudent decision is needed for choosing a job.";
mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index 3d3345719..61533f380 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -113,7 +113,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
mes "[Thief Guildsman]";
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
next;
- if(select("I want to be a Thief.:Nothing.") == 2) {
+ if(select("I want to be a Thief.", "Nothing.") == 2) {
mes "[Thief Guildsman]";
mes "You know you cannot be a thief without an application.....";
mes "What's on your mind..?";
@@ -127,7 +127,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
mes "[Thief Guildsman]";
mes "Do you want to be a thief so badly?";
next;
- switch(select("Yes.:No.:How about you?")) {
+ switch(select("Yes.", "No.", "How about you?")) {
case 1:
mes "[Thief Guildsman]";
mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you.";
@@ -151,7 +151,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
mes "[Thief Guildsman]";
mes "So, do you want to apply for being a Thief?";
next;
- if(select("Yes, I do.:No.") == 2) {
+ if(select("Yes, I do.", "No.") == 2) {
mes "[Thief Guildsman]";
mes "Well... do what you want to do~ Go your way~";
close;
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index ee8a3872f..8baccd876 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -115,7 +115,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{
mes "What do you think?";
mes "Would you like to do a Holy Pilgrimage?";
next;
- switch(select("Yes I want to.:I'll think about it.")) {
+ switch(select("Yes I want to.", "I'll think about it.")) {
case 1:
mes "[Praying Minister]";
mes "That's the correct attitude.";
@@ -328,7 +328,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "This place is the holiest place in the world, Yggdrasil.";
mes "This holy ceremony will brighten your soul.";
next;
- switch(select("How should I pray?:Cancel.")) {
+ switch(select("How should I pray?", "Cancel.")) {
case 1:
mes "[Priest Dayan]";
mes "Through prayer, we can follow four paths.";
@@ -442,7 +442,7 @@ OnTouch:
mes "[" + strcharinfo(0) + "]";
mes "Hmm... What is the first way?";
next;
- switch(select("The way of silence.:The way of confession.:The way of meditation.")) {
+ switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "The way of silence...?";
@@ -589,7 +589,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
if (job_arch == 4) {
mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
next;
- if(select("Talk to her.:Stay Quiet.") == 2) {
+ if(select("Talk to her.", "Stay Quiet.") == 2) {
mes "- You don't feel like disturbing her -";
close;
}
@@ -628,7 +628,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Evil is always watching for our souls.";
mes "If you are indifferent to praying, it never misses an opportunity.";
next;
- if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
+ if(select("A dream? What kind of dream?", "Your soul should be fine.") == 2) {
mes "[Vinue]";
mes "Oh but that's where you're wrong.";
mes "My soul may be the most at risk.";
@@ -686,7 +686,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "I don't have any way to find out.";
mes "I don't have a method, so I just pray.";
next;
- if(select("I'll investgate for you.:I'll pray with you.") == 2) {
+ if(select("I'll investgate for you.", "I'll pray with you.") == 2) {
mes "[Vinue]";
mes "Thank you.";
mes "I'll pray that the darkness stays away.";
@@ -745,7 +745,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{
if ((job_arch > 4) && (job_arch < 100)) {
mes "You can see Valkyrie who has a despairing face.";
next;
- switch(select("Touch Valkyrie's Illusion.:Turn away.")) {
+ switch(select("Touch Valkyrie's Illusion.", "Turn away.")) {
case 1:
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
close2;
@@ -840,7 +840,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Human, answer me. Are you here to sincerely help me?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Valkyrie Anguhilde]";
mes "I knew that I couldn't trust a human!";
close2;
@@ -1666,7 +1666,7 @@ job3_arch01,1,1,1 script control#arch CLEAR_NPC,{
mes $@archbs + ".";
mes "Do you want to change it?";
next;
- switch(select("0:1")) {
+ switch(select("0", "1")) {
case 1:
$@archbs = 0;
hideoffnpc "Valkyrie#arch";
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index a780093f1..b08062603 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -89,7 +89,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "This is all your choice.";
mes "Will you help us with this request?";
next;
- switch(select("I'll do it.:Give me time to think.")) {
+ switch(select("I'll do it.", "Give me time to think.")) {
case 1:
mes "[Ahcart]";
mes "Ok, to Veins.";
@@ -136,7 +136,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "[Ahcart]";
mes "Have you thought about it more?";
next;
- switch(select("I'll do it.:I'm not ready.")) {
+ switch(select("I'll do it.", "I'm not ready.")) {
case 1:
mes "[Ahcart]";
mes "Ok, to Veins.";
@@ -204,7 +204,7 @@ function script func_3rdgc {
mes .@n$;
mes "But the reason that Trovan suspects them is...";
next;
- switch(select("They are unfamiliar:The residence is unclear")) {
+ switch(select("They are unfamiliar", "The residence is unclear")) {
case 1:
mes .@n$;
mes "No, that's not the reason. The guard sees new adventurers every day.";
@@ -227,7 +227,7 @@ function script func_3rdgc {
mes "Madelle said that she witnessed a guy.";
next;
if (getarg(0)) {
- if(select("Madelle witnessed 2...:There are more than 2...") == 1) {
+ if(select("Madelle witnessed 2...", "There are more than 2...") == 1) {
mes .@n$;
mes "Madelle said that she saw one more person in the darkness.";
mes "Then is it a girl who brought the supplies?";
@@ -269,7 +269,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "I'm not sure that you already know or not, but we are selling special Morroc liquor.";
mes "Which one do you want?";
next;
- switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) {
+ switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) {
case 1:
mes "[Daora]";
if (Zeny > 799) {
@@ -330,7 +330,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Ah, I'm not selling liquir to someone who's started the special task.";
next;
- switch(select("Not selling liquor...:I need information.:Fine then punk!")) {
+ switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) {
case 1:
mes "[Daora]";
mes "Hey, you are performing a task now.";
@@ -407,7 +407,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "What do you need?";
mes "We don't sell to anyone who has started the special task.";
next;
- switch(select("....:Give me 1 glass.:Then, can you give milk?")) {
+ switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) {
case 1:
mes "[Daora]";
mes "Why? Are you disappointed?";
@@ -441,7 +441,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Ok, what do you want to know?";
mes "You hope that there will be something in the glass?";
next;
- switch(select("Ask for help.:Handle it by yourself.")) {
+ switch(select("Ask for help.", "Handle it by yourself.")) {
case 1:
mes "[Daora]";
mes "So, it means just killing a strange guy in the village?";
@@ -482,7 +482,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Here, It's cold water.";
mes "You think over with cold water.";
next;
- switch(select("Figure out based on information.:Stop the stage.")) {
+ switch(select("Figure out based on information.", "Stop the stage.")) {
case 1:
if (questprogress(7091) == 1)
.@j = 1;
@@ -505,12 +505,12 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Did you solve it?";
mes "What will you do?";
next;
- switch(select("Get advice.:It's a secret.")) {
+ switch(select("Get advice.", "It's a secret.")) {
case 1:
mes "[Daora]";
mes "Can you let me know about an information you collected?";
next;
- if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) {
+ if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) {
mes "[Daora]";
mes "What, I can't support you properly?";
mes "You solve it by yourself.";
@@ -573,7 +573,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
}
mes "Haha... how's it going?";
next;
- switch(select("Where is the blind alley?:It's okay.")) {
+ switch(select("Where is the blind alley?", "It's okay.")) {
case 1:
mes "[Daora]";
mes "The blind alley?";
@@ -625,7 +625,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Yeah, how's it going?";
next;
- switch(select("It progress satisfactorily.:Show the key.")) {
+ switch(select("It progress satisfactorily.", "Show the key.")) {
case 1:
mes "[Daora]";
mes "My glass, you don't need it?";
@@ -683,7 +683,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Don't pretend to be a noblewoman.";
next;
- switch(select("I'm going to go.:Do you know a mansion around Veins?")) {
+ switch(select("I'm going to go.", "Do you know a mansion around Veins?")) {
case 1:
mes "[Daora]";
mes "Ok.";
@@ -723,7 +723,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Our milk is expensive!";
mes "Give me 500 zeny for a cup.";
next;
- switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) {
+ switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) {
case 1:
mes "[Daora]";
if (Zeny > 499) {
@@ -764,7 +764,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "What do you want?";
}
next;
- switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) {
+ switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) {
case 1:
mes "[Daora]";
if (Zeny > 799) {
@@ -826,7 +826,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc.";
mes "Which one do you want?";
next;
- switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) {
+ switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) {
case 1:
mes "[Daora]";
if (Zeny > 999) {
@@ -880,7 +880,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "Your memories should disappear in shadow.";
mes "Be cautious and avoid observation.";
next;
- select("Ok...:So the task is...?");
+ select("Ok...", "So the task is...?");
mes "[Mayshell]";
mes "What does he look like?";
mes "How do you recognize him?";
@@ -1145,7 +1145,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "Then can we figure it out with the information you collected?-";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1157,7 +1157,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "Welcome.";
mes "Are you ready to order?";
next;
- switch(select("You are...:Your name is..?:Water, please.")) {
+ switch(select("You are...", "Your name is..?", "Water, please.")) {
case 1:
mes "[Waitress]";
mes "What's the matter?";
@@ -1205,7 +1205,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "- The information of Madelle is attached on the guest board.";
mes "Then can we figure out what information you've collected? -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1234,7 +1234,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "- I wonder if I can figure it out with the information I've collected... -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1246,7 +1246,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "Welcome.";
mes "Are you ready to order?";
next;
- switch(select("Suspicious people?:Which one is the best food?")) {
+ switch(select("Suspicious people?", "Which one is the best food?")) {
case 1:
mes "[Waitress]";
mes "A suspicious person?";
@@ -1258,14 +1258,14 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "If you want to have a simple dish, have a meal from our fixed menu.";
mes "It's 5000 zeny, Do you want it?";
next;
- switch(select("Yes, I'll try it.:......")) {
+ switch(select("Yes, I'll try it.", "......")) {
case 1:
if (Zeny > 4999) {
mes "[Waitress]";
mes "Here you are, this is a meal from the fixed menu.";
mes "Feel free to call me when you need.";
next;
- switch(select("How's your business?:Do you have lots of guests?")) {
+ switch(select("How's your business?", "Do you have lots of guests?")) {
case 1:
mes "[Waitress]";
mes "Well... not bad.";
@@ -1328,7 +1328,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "- Madelle's information is attached to a quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1381,7 +1381,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "Can we figure out with the information you collected?";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1394,7 +1394,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "How about increasing potion in next time...";
mes "Um, do you have something to tell me?";
next;
- switch(select("Do you know Crave?:Give me a potion.")) {
+ switch(select("Do you know Crave?", "Give me a potion.")) {
case 1:
mes "[Crave]";
mes "I'm Crave, who are you...?";
@@ -1431,7 +1431,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "- The information Crave gave is attached on the quest board.";
mes "Then can we figure out with information you collected? -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1455,7 +1455,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "Can we figure out with the information you collected?";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1469,7 +1469,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I'm a merchant, but not a retail merchant.";
mes "If you want to buy things, go to the others.";
next;
- switch(select("Suspicious people?:I heard that you are sharp.")) {
+ switch(select("Suspicious people?", "I heard that you are sharp.")) {
case 1:
mes "[Young Merchant]";
mes "A suspicious person?";
@@ -1487,12 +1487,12 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I have to memorize the faces of people who do business with me so I can make a profit.";
mes "Then I can make steady customers.";
next;
- switch(select("I'm looking for a cousin...:End conversation.")) {
+ switch(select("I'm looking for a cousin...", "End conversation.")) {
case 1:
mes "[Young Merchant]";
mes "Is she a beautiful blonde?";
next;
- switch(select("No, it's a boy.:Yes, she is.")) {
+ switch(select("No, it's a boy.", "Yes, she is.")) {
case 1:
mes "[Young Merchant]";
mes "Is he?";
@@ -1533,7 +1533,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "- Crave's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1577,7 +1577,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1590,7 +1590,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
mes "Hello?";
mes "Do you need help?";
next;
- switch(select("Do you know Trovan?:No thanks.")) {
+ switch(select("Do you know Trovan?", "No thanks.")) {
case 1:
mes "[Vigilante]";
mes "Eh? I'm Trovan, a member of the vigilante corps of Veins.";
@@ -1634,7 +1634,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Trovan's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1658,7 +1658,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Should I figure out the information collected? -";
next;
- switch(select("Check the information.:Cancel.")) {
+ switch(select("Check the information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1671,7 +1671,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
mes "I'm Trovan, a guard of Veins.";
mes "What's wrong?";
next;
- switch(select("Is there a wanted man?:Nothing.")) {
+ switch(select("Is there a wanted man?", "Nothing.")) {
case 1:
mes "[Trovan]";
mes "A wanted man?";
@@ -1702,7 +1702,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Trovan's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1743,7 +1743,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
next;
mes "- You can't get more information from the peddler. What information have I collected? -";
next;
- switch(select("check information.:Cancel.")) {
+ switch(select("check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1755,7 +1755,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "Hey. Hey!";
mes "I'm talking to you!";
next;
- switch(select("Ignore him.:Listen to the story.")) {
+ switch(select("Ignore him.", "Listen to the story.")) {
case 1:
mes "[Peddler]";
mes "You are too cold.";
@@ -1795,7 +1795,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "Actually, nobody knows where she's from.";
mes "You're an adventurer, so I'm asking you.";
next;
- select("I'll send her your message.:Hmm...");
+ select("I'll send her your message.", "Hmm...");
mes "["+strcharinfo(0)+"]";
mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -";
next;
@@ -1809,7 +1809,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
next;
mes "- The peddler's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1842,7 +1842,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
next;
mes "- I can't get anymore information from the Old Man. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1854,7 +1854,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
mes "What? What's the matter?";
mes "You want to talk with me?";
next;
- switch(select("Suspicious person...:You look good.")) {
+ switch(select("Suspicious person...", "You look good.")) {
case 1:
mes "[Old Man]";
mes "A suspicious person?";
@@ -1906,7 +1906,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
next;
mes "- The information of the Old Man is attached to the quest board. What information have I collected?";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1941,7 +1941,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "What?";
mes "Have you lost a friend?";
next;
- switch(select("Do you know something?:No...")) {
+ switch(select("Do you know something?", "No...")) {
case 1:
mes "[Melissa]";
mes "I have a special gift that I've had my whole life.";
@@ -1951,7 +1951,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "Are looking for someone?";
mes "Can you tell me about their character?";
next;
- switch(select("You are joking.:Let me do it.")) {
+ switch(select("You are joking.", "Let me do it.")) {
case 1:
mes "[Melissa]";
mes "Ha! But you'll come back to me when you need to find someone.";
@@ -1963,7 +1963,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "Ok, answer my question.";
mes "Is it a boy or a girl?";
next;
- switch(select("A boy:A girl")) {
+ switch(select("A boy", "A girl")) {
case 1:
mes "[Melissa]";
mes "A boy and...";
@@ -1978,7 +1978,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
mes "What is the hair color?";
next;
- switch(select("Dark:Red:Light yellowish:White")) {
+ switch(select("Dark", "Red", "Light yellowish", "White")) {
case 1:
mes "[Melissa]";
mes "Dark hair color... hmm...";
@@ -2002,7 +2002,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
mes "Young or old?";
next;
- switch(select("Like a child.:Young.:Middle-aged.:Very old.")) {
+ switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) {
case 1:
mes "[Melissa]";
mes "And a child.";
@@ -2054,7 +2054,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "She has to be who you're looking for. I'm never wrong.";
mes "Tell me I did a good job!";
next;
- switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) {
+ switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) {
case 1:
mes "You pat Melissa on the head.";
mes "She reacts like a puppy would.";
@@ -2132,7 +2132,7 @@ OnTouch:
mes "Who are you?";
mes "What are you doing?";
next;
- if(select("Who sent you?:Who's from Rachel?") == 2) {
+ if(select("Who sent you?", "Who's from Rachel?") == 2) {
mes "[Estillda]";
mes "I don't know! I don't have any idea. I don't know him!";
next;
@@ -2232,7 +2232,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
if (job_3rd_gc == 11) {
mes "Estillda is looking around with an anxious expression on her face.";
next;
- switch(select("Are you ok?:Intimidate her.")) {
+ switch(select("Are you ok?", "Intimidate her.")) {
case 1:
mes "[Estillda]";
mes "Yes? Yes...";
@@ -2246,7 +2246,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "I'm here to make zeny.";
mes "I had a desolate life in Rachel.";
next;
- switch(select("You came here with alone?:Had a desolate life...")) {
+ switch(select("You came here with alone?", "Had a desolate life...")) {
case 1:
mes "[Estillda]";
mes "No.";
@@ -2277,7 +2277,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "...I'll never do it.";
mes "I want to go home. I miss my mommy.";
next;
- switch(select("What can you tell me?:Tell me what you know!")) {
+ switch(select("What can you tell me?", "Tell me what you know!")) {
case 1:
mes "[Estillda]";
mes "Yes. Right?";
@@ -2357,7 +2357,7 @@ OnTouch:
if (questprogress(7107,PLAYTIME) == 2) {
mes "This must be the place Estillda told me about.";
next;
- switch(select("Go inside.:Observe the situation.")) {
+ switch(select("Go inside.", "Observe the situation.")) {
case 1:
if ($@3rdgc_room01 == 0) {
warp "job3_guil02",34,44;
@@ -2610,7 +2610,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{
mes "This pattern...";
mes "Where did you get this from?";
next;
- switch(select("I just picked it up.:I have a story...")) {
+ switch(select("I just picked it up.", "I have a story...")) {
case 1:
mes "[Oresa Rava]";
mes "Umm? Did you just pick it up?";
@@ -2713,7 +2713,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
mes "I'll wait for you.";
}
next;
- switch(select("I got it.:I'll be ready.")) {
+ switch(select("I got it.", "I'll be ready.")) {
case 1:
if ($@3rdgc_room02 == 0) {
erasequest ((job_3rd_gc == 17)?7110:7109);
@@ -2859,7 +2859,7 @@ OnDisable:
OnTouch:
mes "There is space on the bottom of the old fence.";
next;
- if(select("Find another way.:Climb into the space.") == 2) {
+ if(select("Find another way.", "Climb into the space.") == 2) {
mes "You climb into the narrow space.";
mes "The hole is blocked with the old barbed-wire entanglements.";
close2;
@@ -3622,7 +3622,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "You were sent by Mayshell?";
mes "Tell me why you came to see me.";
next;
- switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) {
+ switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) {
case 1:
mes "[Bercasell]";
mes ".....";
@@ -3631,7 +3631,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "So you want to know about the Guillotine Cross?";
mes "Get out!";
next;
- switch(select("Just tell me...:......")) {
+ switch(select("Just tell me...", "......")) {
case 1:
mes "[Bercasell]";
callsub L_Info;
@@ -3645,7 +3645,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "That's good. You are qualified. What about being a Guillotine Cross?";
mes "Do you want to be a Guillotine Cross?";
next;
- switch(select("Yes, change my job.:I need to think about it.")) {
+ switch(select("Yes, change my job.", "I need to think about it.")) {
case 1:
L_JobChange:
mes "[Bercasell]";
@@ -3655,7 +3655,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "You can become a living offensive weapon.";
mes "Do you really want to become a Guillotine Cross?";
next;
- switch(select("Yes, change my job.:I need to rethink it.")) {
+ switch(select("Yes, change my job.", "I need to rethink it.")) {
case 1:
mes "[Bercasell]";
if (hascashmount()) {
@@ -3730,7 +3730,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "......";
mes "What can I do for you?";
next;
- switch(select("I want to be a Guillotine.:Nothing.")) {
+ switch(select("I want to be a Guillotine.", "Nothing.")) {
case 1:
mes "[Bercasell]";
mes "Do you?";
@@ -3875,12 +3875,12 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{
mes "The battle situation of storage: "+.@room01+"";
mes "1 : In progress. 0 : Standby status.";
next;
- switch(select("Reset a situation of storage:Stop it.")) {
+ switch(select("Reset a situation of storage", "Stop it.")) {
case 1:
mes "Do you wish to reset a situation of storage?";
mes "Check the inside that there is a person or not, please.";
next;
- switch(select("No.:Reset.")) {
+ switch(select("No.", "Reset.")) {
case 1:
mes "I did nothing.";
close;
@@ -3914,12 +3914,12 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{
mes "The battle situation of the mansion is: "+.@room02+"";
mes "1 : In progress. 0 : Standby status.";
next;
- switch(select("Reset the mansion:Stop it.")) {
+ switch(select("Reset the mansion", "Stop it.")) {
case 1:
mes "Do you want to reset the mansion?";
mes "With completion a rest all players of inside will be expelled.";
next;
- switch(select("No.:Reset.")) {
+ switch(select("No.", "Reset.")) {
case 1:
mes "I don't anything.";
close;
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt
index 4f74cb051..10495572e 100644
--- a/npc/re/jobs/3-1/mechanic.txt
+++ b/npc/re/jobs/3-1/mechanic.txt
@@ -131,7 +131,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
} else if (job__mechanic == 2) {
mes "I think I've done all the explanations, is there anything else you want to know?";
next;
- switch(select("I want to know more.:Nothing.")) {
+ switch(select("I want to know more.", "Nothing.")) {
case 1:
mes "[Chainheart]";
mes "Um..? You want to know more about magic machinery. Is that it?";
@@ -342,7 +342,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{
mes "to go to the midway point";
mes "at Juperos?";
next;
- switch(select("I am ready!:Not yet")) {
+ switch(select("I am ready!", "Not yet")) {
case 1:
mes "[Scholar]";
mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
@@ -454,7 +454,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later.:Focus.") == 1) close;
+ if(select("Well then, later.", "Focus.") == 1) close;
mes "[?]";
mes "I was once a human scholar.";
mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
@@ -507,7 +507,7 @@ jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later:Focus") == 1) close;
+ if(select("Well then, later", "Focus") == 1) close;
mes "[?]";
mes "When I had a body";
mes "I wanted to prove the";
@@ -569,7 +569,7 @@ jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later:Focus") == 1) close;
+ if(select("Well then, later", "Focus") == 1) close;
mes "[?]";
mes "I wasn't satisfied with my success so I came back here time and time again.";
next;
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index e7c9981a2..1e7b40c98 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -47,7 +47,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "The monsters here are a";
mes "little tough so be careful.";
next;
- if(select("I came here to become to a Ranger.:I just came to look around.") == 2) {
+ if(select("I came here to become to a Ranger.", "I just came to look around.") == 2) {
mes "[Survival Instructor, Rescue]";
mes "Oh ya?";
mes "The weather is really great. Shall we take a picture to commemorate it?";
@@ -94,7 +94,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "When you change a job into a Ranger from a Hunter,";
mes "you won't get any chance to learn the skills of a Sniper, would that be okay?";
next;
- switch(select("I'll think about it more.:I want to be a Ranger already.")) {
+ switch(select("I'll think about it more.", "I want to be a Ranger already.")) {
case 1:
mes "[Survival Instructor, Rescue]";
mes "Okay.";
@@ -172,7 +172,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
if (Weight < 1) {
mes "Um. That you talked to me again means that you are determined to change into a Ranger and take the survival power test.";
next;
- if(select("I'll think about it more:I'll take the test") == 1) {
+ if(select("I'll think about it more", "I'll take the test") == 1) {
mes "[Survival Instructor, Rescue]";
mes "Prepare yourself very well before taking this test.";
next;
@@ -195,7 +195,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Remember that you don't have any other equipment on, so be careful of the monsters.";
mes "Ready to start?";
next;
- if(select("Wait a second:Yes, I'm ready") == 1) {
+ if(select("Wait a second", "Yes, I'm ready") == 1) {
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
@@ -227,7 +227,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Umm?";
mes "What are you waiting for?";
next;
- if(select("Tell me the mission again.:I just wanted to talk.") == 1) {
+ if(select("Tell me the mission again.", "I just wanted to talk.") == 1) {
mes "[Survival Instructor, Rescue]";
mes "Oh, ya.";
mes "Is this the mind of a person who's going to take the test?";
@@ -243,7 +243,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "As you don't have any equipment on, be careful of the monsters in the field.";
mes "Well, shall we start?";
next;
- if(select("Wait a minute:I will start") == 1) {
+ if(select("Wait a minute", "I will start") == 1) {
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
@@ -275,7 +275,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
mes "Do you want to go to him now?";
next;
- switch(select("Don't go:Go")) {
+ switch(select("Don't go", "Go")) {
case 1:
mes "[Survival Instructor, Rescue]";
mes "Are you busy with something else?";
@@ -343,7 +343,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "That you are coming and going bugs me so, would you please stop?!";
next;
- if(select("Ranger practical test building?:I came for the test.") == 1) {
+ if(select("Ranger practical test building?", "I came for the test.") == 1) {
mes "[Test Instructor, Teardrop]";
mes "What, what are you...?";
next;
@@ -440,7 +440,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Eh? What are you looking at?";
mes "You want to eat some?";
next;
- switch(select("Oh, just eat up:...")) {
+ switch(select("Oh, just eat up", "...")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Why aren't you eating?";
@@ -499,7 +499,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "Now, I will enter you into the practical test field, is your preparation all done?";
next;
- if(select("Please wait a little:Let's go to the practical test field!") == 1) {
+ if(select("Please wait a little", "Let's go to the practical test field!") == 1) {
mes "[Test Instructor, Teardrop]";
mes "Um? Aren't you ready?";
next;
@@ -525,7 +525,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "So what are you going to do? Try again?";
next;
- switch(select("Wait a minute:Go to the practical test field!:I give up the job change.")) {
+ switch(select("Wait a minute", "Go to the practical test field!", "I give up the job change.")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Um? Aren't you ready yet?";
@@ -545,7 +545,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Think again.";
mes "Do you really want to give up the job change to become a Ranger?";
next;
- switch(select("No, I'll try again:I give up!")) {
+ switch(select("No, I'll try again", "I give up!")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Hey. You were kidding after all?";
@@ -584,7 +584,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
mes "Do you want to go to him now?";
next;
- switch(select("Don't go:Go")) {
+ switch(select("Don't go", "Go")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Are you busy with something else?";
@@ -695,7 +695,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "In the order you enter, you can take the practical test one by one.";
mes "There's 3 kinds of a Ranger job change practical tests, it takes a total of about 10 minutes.";
next;
- switch(select("Test explanation:Cancel:I give up the Ranger test")) {
+ switch(select("Test explanation", "Cancel", "I give up the Ranger test")) {
case 1:
break;
case 2:
@@ -710,7 +710,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "Please think about it again.";
mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?";
next;
- switch(select("No, I'll continue with the test:I give up the Ranger job change")) {
+ switch(select("No, I'll continue with the test", "I give up the Ranger job change")) {
case 1:
mes "[Staff DTS]";
mes "If you want to continue with the practical test, please enter into the chat room.";
@@ -747,7 +747,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "I'll explain the Ranger job change practical test.";
mes "Among the 1st, 2nd, and 3rd practical tests, which one's test method are you curious of?";
next;
- switch(select("1st Test:2nd Test:3rd Test:Cancel")) {
+ switch(select("1st Test", "2nd Test", "3rd Test", "Cancel")) {
case 1:
mes "[Staff DTS]";
mes "For the 1st test, we test your eyesight and accuracy.";
@@ -1673,7 +1673,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "[Ranger Master, Neveragain]";
mes "Before you do a job change ^0000ffdismiss your Falcon^000000, and check if you've used all of your ^0000ffSkill Points^000000.";
next;
- if(select("Wait a minute:I am ready") == 1) {
+ if(select("Wait a minute", "I am ready") == 1) {
mes "[Ranger Master, Neveragain]";
mes "I am not running away so take your time.";
close;
@@ -1699,7 +1699,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "Okay, before you really change the job into a ranger, I'll ask you on more time.";
mes "Do you really want to become a ranger?";
next;
- if(select("No:Yes!") == 1) {
+ if(select("No", "Yes!") == 1) {
mes "[Ranger Master, Neveragain]";
mes "...Um? That's not the answer that I was waiting for...";
next;
@@ -1754,7 +1754,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "Hey, you look great.";
mes "What are you doing here?";
next;
- switch(select("I just came by:Please let me be out")) {
+ switch(select("I just came by", "Please let me be out")) {
case 1:
mes "[Ranger Master, Neveragain]";
mes "Well, there's nothing to see and you came.";
@@ -1775,7 +1775,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{
callfunc "F_GM_NPC";
- switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) {
+ switch(select("Enable Waiting Room", "Disable Waiting Room", "Enable 1st Test", "Disable 1st Test", "Enable 2nd Test", "Disable 2nd Test", "Enable 3rd Test", "Disable 3rd Test", "Cancel")) {
case 1:
mes "Enabled Waiting Room";
donpcevent "Test Waiting Room#jr_03::OnEnable";
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index 288f5f340..237c1f33e 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -53,7 +53,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "[Rune Knight Manuel]";
mes "Anyway the drinks here are really good. Would you like to have one?";
next;
- if(select("Sure, let's have a drink.:I refuse.") == 2) {
+ if(select("Sure, let's have a drink.", "I refuse.") == 2) {
mes "[Rune Knight Manuel]";
mes "Are you sure? You don't know the true elegance of these drinks...";
close;
@@ -85,7 +85,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "[Rune Knight Manuel]";
mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
next;
- switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
+ switch(select("I am not ready yet.", "I'm ready to be a Rune Knight.")) {
case 1:
mes "[Rune Knight Manuel]";
mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
@@ -155,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "[Guide, Jungberg]";
mes "So, What can I help you with?";
next;
- switch(select("I want to go to the gathering place.:Nothing.")) {
+ switch(select("I want to go to the gathering place.", "Nothing.")) {
case 1:
mes "[Guide, Jungberg]";
mes "Right. I'll send you right now. I'll see you soon.";
@@ -180,7 +180,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone.";
next;
if (job_rune_edq == 0) {
- switch(select("Who are you?:What are you doing here?:Cancel.")) {
+ switch(select("Who are you?", "What are you doing here?", "Cancel.")) {
case 1:
mes "[Guide, Jungberg]";
mes "I am the only knight who's keeping the way of the Swordsman in this cursed place Glast Heim.";
@@ -211,7 +211,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
close;
}
} else if (job_rune_edq == 1) {
- switch(select("I came to be a Rune Knight.:Cancel.")) {
+ switch(select("I came to be a Rune Knight.", "Cancel.")) {
case 1:
mes "[Guide, Jungberg]";
mes "Um... Are you the Rune Knight candidate that Manuel talked about?";
@@ -255,7 +255,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
}
mes "It seems that you are still taking the test. Do your best and pass all the tests.";
next;
- switch(select("I want to go to the gathering place.:Quit the conversation.")) {
+ switch(select("I want to go to the gathering place.", "Quit the conversation.")) {
case 1:
mes "[Guide, Jungberg]";
mes "All right. I'll send you right away. I'll check you later.";
@@ -272,7 +272,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?";
next;
- switch(select("Yes, take me there.:I'm on other business.:Cancel.")) {
+ switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) {
case 1:
mes "[Rune Knight Staff]";
mes "Okay, come in. I'll guide you.";
@@ -520,7 +520,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "[Captain Tigris]";
mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?";
next;
- switch(select("Every preparation is done.:I need more time to think.")) {
+ switch(select("Every preparation is done.", "I need more time to think.")) {
case 1:
if (SkillPoint != 0 || checkmount() == MOUNT_PECO) {
mes "[Captain Tigris]";
@@ -618,7 +618,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Lunarea]";
mes "When you are ready to go to the test field talk to me.";
next;
- switch(select("Move to the test field now.:Give me time to get ready.")) {
+ switch(select("Move to the test field now.", "Give me time to get ready.")) {
case 1:
callsub L_Test,0;
close;
@@ -638,7 +638,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Lunarea]";
mes "If you are ready to move to the test field talk to me.";
next;
- switch(select("Move to the test field now.:Please give me time to prepare.")) {
+ switch(select("Move to the test field now.", "Please give me time to prepare.")) {
case 1:
if (questprogress(3220,PLAYTIME) == 1) {
mes "[Rune Knight, Lunarea]";
@@ -805,7 +805,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
} else if (job_rune_edq > 11 && job_rune_edq < 14) {
mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune-Midgard post at Ash-Vacuum. Are you prepared?";
next;
- switch(select("Yes, I am prepared.:Not yet.")) {
+ switch(select("Yes, I am prepared.", "Not yet.")) {
case 1:
mes "[Rune Knight, Renoa]";
mes "Good. Then I'll send you there now. But, there's one thing I need to tell you.";
@@ -871,7 +871,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Renoa]";
mes "The number of total rune stones you need to make is exactly 20. Remember that well.";
next;
- switch(select("Check number of made runes?:I've made all the 20 rune stones.")) {
+ switch(select("Check number of made runes?", "I've made all the 20 rune stones.")) {
case 1:
mes "[Rune Knight, Renoa]";
mes "The number of rune stones made 'til now is " + job_rune_edq2 + ".";
@@ -930,7 +930,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{
} else if (job_rune_edq == 15) {
mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book.";
next;
- if(select("Use the Rune Heating Furnace:Stop.") == 2) close;
+ if(select("Use the Rune Heating Furnace", "Stop.") == 2) close;
switch(rand(24)) {
case 0: setarray .@str$[0],"Ehwaz","This red hot spiral is..."; break;
case 1: setarray .@str$[0],"Osilla","The rune flashing with this violet oblique line shape is..."; break;
@@ -1004,7 +1004,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) {
+ switch(select("The birth of Rune Knights", "Runes and Magic Energy", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic.";
@@ -1063,7 +1063,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The principle use of Runes:The types of Runes:Stop Reading")) {
+ switch(select("The principle use of Runes", "The types of Runes", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles.";
@@ -1110,7 +1110,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) {
+ switch(select("The Making of Rune Stones", "Rune Stone Ability Details", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight.";
@@ -1128,7 +1128,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
break;
case 2:
.@book2 = 1;
- switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) {
+ switch(select("Chapter One", "Chapter Two", "Chapter Three", "Chapter Four", "Stop Reading")) {
case 1:
mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace.";
next;
@@ -1239,13 +1239,13 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{
if (strnpcinfo(0) == "Dispatched Rune Knight#1") {
mes "Do you want to go out to the Splendide field?";
next;
- if(select("Move to Splendide field:Cancel.") == 1)
+ if(select("Move to Splendide field", "Cancel.") == 1)
warp "spl_fild01",355,325;
close;
} else if (strnpcinfo(0) == "Dispatched Rune Knight#2") {
mes "Do you want to go back to the expeditionary team's post?";
next;
- if(select("Yes please.:Not yet.") == 1)
+ if(select("Yes please.", "Not yet.") == 1)
warp "mid_camp",50,153;
close;
}
@@ -1359,7 +1359,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
} else if (job_rune_edq == 13) {
mes "Are you gathering enough magical energy? Or do you have any questions?";
next;
- switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) {
+ switch(select("I've gathered enough energy.", "To the gathering place.", "Stop the conversation.")) {
case 1:
mes "[Sage Serpeone]";
mes "Is it so? Then let's check this out.";
@@ -1397,7 +1397,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
mes "Do you want to go back the Rune Knight gathering place?";
next;
- if(select("I want to go back.:I want to cancel.") == 1)
+ if(select("I want to go back.", "I want to cancel.") == 1)
warp "job3_rune01",80,65;
close;
case 3:
@@ -1406,7 +1406,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
} else if (job_rune_edq == 14) {
mes "Are you ready to go back to the Rune Knight gathering place?";
next;
- if(select("I want to go back now.:I am not ready yet.") == 1)
+ if(select("I want to go back now.", "I am not ready yet.") == 1)
warp "job3_rune01",80,65;
close;
}
@@ -1418,7 +1418,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
mes "Then I'll send you to the Rune Knight gathering place where you should be.";
next;
- if(select("I'll go back now.:I'll stay.") == 1)
+ if(select("I'll go back now.", "I'll stay.") == 1)
warp "job3_rune01",80,65;
close;
}
@@ -1492,7 +1492,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
mes "If all of your preparations are done, I'll send you to the final test field.";
job_rune_edq = 18;
next;
- if(select("Enter the final test field.:I'm not ready yet.") == 2) close;
+ if(select("Enter the final test field.", "I'm not ready yet.") == 2) close;
if (getequipisequiped(EQI_HEAD_TOP) || getequipisequiped(EQI_ARMOR) || getequipisequiped(EQI_GARMENT) || getequipisequiped(EQI_SHOES) ||
getequipisequiped(EQI_ACC_L) || getequipisequiped(EQI_ACC_R) || getequipisequiped(EQI_HEAD_MID) || getequipisequiped(EQI_HEAD_LOW)) {
mes "[Rune Knight Velpino]";
@@ -2159,7 +2159,7 @@ sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{
if (callfunc("F_GM_NPC","1854",1) == 1) {
mes "Rune Knight Job Change Managing Module Start";
next;
- switch(select("GlobalVar check:GlobalVar Oneshot Modification")) {
+ switch(select("GlobalVar check", "GlobalVar Oneshot Modification")) {
case 1:
mes "Rune Knight Job Change GlobalVar right now is " + $@job_rune_test1 + ".";
mes "The number of Rune Knight Test field right now is... " + getmapusers("job3_rune02") + ".";
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt
index e068a963a..adbdf2d6a 100644
--- a/npc/re/jobs/3-1/warlock.txt
+++ b/npc/re/jobs/3-1/warlock.txt
@@ -47,7 +47,7 @@ OnTouch:
end;
}
next;
- switch(select("Extend your hand.:Ignore it.")) {
+ switch(select("Extend your hand.", "Ignore it.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -61,11 +61,11 @@ OnTouch:
if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) {
mes " - There is a strange distortion here - ";
next;
- switch(select("Search the area.:Ignore it.")) {
+ switch(select("Search the area.", "Ignore it.")) {
case 1:
mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
next;
- switch(select("Extend arm.:Leave it alone.")) {
+ switch(select("Extend arm.", "Leave it alone.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -174,7 +174,7 @@ function script F_Warlock {
mes "[Master Egnoloria]";
mes "If you dare to face death, you can try to become one.";
next;
- switch(select("What do I need to do?:Cancel.")) {
+ switch(select("What do I need to do?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
@@ -229,7 +229,7 @@ spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{
mes "Can you imagine how severely I was scolded by my master?!";
mes "If you have any business with me, just go away!";
next;
- switch(select("Leave.:Stay.")) {
+ switch(select("Leave.", "Stay.")) {
case 1:
mes "[Yoop]";
mes "Leave me alone...!";
@@ -346,7 +346,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
} else if (job_wl == 4) {
mes "You're back?";
next;
- switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) {
+ switch(select("I brought the materials.", "I've lost the Magical Stones.", "Nothing.")) {
case 1:
mes "[Yoop]";
if (countitem(Glittering_Crystal) == 0 || countitem(Peice_Of_Great_Bradium) == 0) {
@@ -401,7 +401,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
mes "[Yoop]";
mes "Please check whether you misplaced it or if you already have it equipped.";
next;
- switch(select("I found it.:Nah.")) {
+ switch(select("I found it.", "Nah.")) {
case 1:
mes "[Yoop]";
mes "Don't tease me!";
@@ -410,7 +410,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
case 2:
if ((isequipped(2796) == 0 && countitem(Magical_Stone) == 0) || (isequipped(2797) == 0 && countitem(Magical_Stone_) == 0)) {
if (countitem(Crystal_Jewel__) > 0) {
- switch(select("Give 3 carat diamond.:Just quit it.")) {
+ switch(select("Give 3 carat diamond.", "Just quit it.")) {
case 1:
mes "[Yoop]";
mes "I will overlook your fault.";
@@ -570,7 +570,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{
default: mes "Please be quiet while my master is meditating."; break;
}
next;
- switch(select("Leave:Stay")) {
+ switch(select("Leave", "Stay")) {
case 1:
mes "[Assistant]";
mes "Then be careful.";
@@ -592,7 +592,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
mes "[Master Egnoloria]";
mes "Do you have something to ask me?";
next;
- switch(select("How can I be a Warlock?:Cancel.")) {
+ switch(select("How can I be a Warlock?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
@@ -741,7 +741,7 @@ job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{
mes "[Ebein]";
mes "If there're others inside the room, you just need to wait for a while.";
next;
- switch(select("Go to the waiting room.:Go outside.")) {
+ switch(select("Go to the waiting room.", "Go outside.")) {
case 1:
mes "[Ebein]";
mes "Then please enter the room yourself.";
@@ -1072,7 +1072,7 @@ OnTimer6000:
job3_war01,1,2,0 script Button Girl#wl 1_F_01,{
callfunc "F_GM_NPC";
- switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) {
+ switch(select("Open Arena", "Close Arena", "Open the Chamber of Magic", "Close the Chamber of Magic", "Hollow Stone On", "Hollow Stone Off", "Cancel")) {
case 1:
mes "Opening the Arena.";
donpcevent "The chamber of magic#1::OnEnable";
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index 61d59c54a..f2c1ded47 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -70,7 +70,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{
mes "[Alchemist Union Member]";
mes "How's that sound? Do you want to meet a Geneticist?";
next;
- switch(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.")) {
+ switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) {
case 1:
mes "[Alchemist Union Member]";
mes "Wise choice!";
@@ -137,7 +137,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "'Cause I'm from Rune-Midgart!";
mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this.";
next;
- switch(select("Impossible?!:I'm also from Rune-Midgart.")) {
+ switch(select("Impossible?!", "I'm also from Rune-Midgart.")) {
case 1:
mes "[Devries]";
mes "Impossible?";
@@ -273,7 +273,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo, have you heard of my research?";
mes "You came here because of that, am I right?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Devries]";
mes "Well, it's all over your face.";
@@ -297,7 +297,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000";
mes "If that's all right for you, how about giving it a shot right now?.";
next;
- switch(select("I'll try later.:I want to become a Geneticist!")) {
+ switch(select("I'll try later.", "I want to become a Geneticist!")) {
case 1:
mes "[Devries]";
mes "Alright.";
@@ -317,7 +317,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo!";
mes "Are you ready to give it a shot?";
next;
- switch(select("No.:Yes!")) {
+ switch(select("No.", "Yes!")) {
case 1:
mes "[Devries]";
mes "You have to do your best! There is no easy way when looking for knowledge!";
@@ -402,7 +402,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "Is there a problem?";
next;
- switch(select("Nothing.:The experiment failed.")) {
+ switch(select("Nothing.", "The experiment failed.")) {
case 1:
mes "[Devries]";
mes "Better get started, or I'll start to scream!!!";
@@ -599,11 +599,11 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{
mes "- There's a big box. -";
if (job_gen == 2) {
next;
- switch(select("Open the box.:Check the address.:Do nothing.")) {
+ switch(select("Open the box.", "Check the address.", "Do nothing.")) {
case 1:
mes "- There are several cookie bags which are packed carefully in the box. -";
next;
- switch(select("Take out a cookie bag.:Do nothing.")) {
+ switch(select("Take out a cookie bag.", "Do nothing.")) {
case 1:
mes "- You've taken out a cookie bag out of the box. -";
job_gen = 3;
@@ -628,7 +628,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{
mes "<The Easiest Alchemy in the World>";
mes "Written by Bob Ross.";
next;
- switch(select("Animals:Plants:Minerals:Etc")) {
+ switch(select("Animals", "Plants", "Minerals", "Etc")) {
case 1:
mes "...Using animals in Alchemy can easily be practiced by anyone.";
mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
@@ -667,7 +667,7 @@ function script Genetic_Job_Plant {
if (!questprogress(getarg(0))) {
mes "- "+getarg(2)+" -";
next;
- switch(select("Use it as a material.:Do not use.")) {
+ switch(select("Use it as a material.", "Do not use.")) {
case 1:
if (getarg(3, 0)) .@str$ = "some of the ";
mes "- You've acquired "+.@str$+getarg(1)+". -";
@@ -717,7 +717,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
if (job_gen == 7) {
mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -";
next;
- if(select("Conduct an experiment.:Do not conduct an experiment.") == 2) {
+ if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) {
mes "- It's not the time to start an experiment. -";
close;
}
@@ -729,14 +729,14 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
}
mes "What shall I do with these plant materials?";
next;
- select("Break.:Smash into little pieces.:Crush.");
+ select("Break.", "Smash into little pieces.", "Crush.");
while (1) {
mes "What shall I do now?";
next;
if (rand(2))
- select("Burn into Ashes.:Dip into distilled water.:Steam.");
+ select("Burn into Ashes.", "Dip into distilled water.", "Steam.");
else
- select("Put it into a Testing Flask and Shake.:Freeze.:Heat.");
+ select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat.");
if (!rand(7)) break;
}
mes "What shall I do now?";
@@ -744,7 +744,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
select("Inject it into a testing seed.");
mes "What kind of seed should I pick?";
next;
- select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed - Type D");
+ select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D");
mes "I've put the prepared materials into the chosen testing seed.";
next;
mes "["+strcharinfo(0)+"]";
@@ -944,7 +944,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Sigh, haven't you finished practicing?";
mes "Do you want to enter the spore pen?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Demi Calberine]";
mes "Have fun swinging your cart around~";
@@ -996,7 +996,7 @@ job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{
mes "If you bully my spores, I'll scream!!!";
if (job_gen < 75) close;
next;
- switch(select("Get out of the pen.:Stay still.")) {
+ switch(select("Get out of the pen.", "Stay still.")) {
case 1:
mes "- I'd better get out before I get caught by Miss Devries. -";
close2;
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index eb39e4d68..a8cb2d61d 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -126,7 +126,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Karian]";
mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
next;
- if(select("Ok.:No.") == 2) {
+ if(select("Ok.", "No.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "I'm not interested.";
next;
@@ -230,7 +230,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Whenever you want to see me, visit me.";
mes "If you have time come by and have a chat with me.";
next;
- switch(select("Accept.:Refuse.")) {
+ switch(select("Accept.", "Refuse.")) {
case 1:
mes "[Minstrel Song]";
mes "Did you visit somewhere fun?";
@@ -521,7 +521,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "- that such sounds could -";
mes "- be made from humans. -";
next;
- if(select("You move to other side.:Keep listening.") == 1)
+ if(select("You move to other side.", "Keep listening.") == 1)
close;
mes "[Tone-deaf person]";
mes "Turuturu~";
@@ -1366,7 +1366,7 @@ function Choice;
next;
mes "-It's not easy to trust her-";
next;
- if(select("I don't like this.:Take the kayak.") == 1) {
+ if(select("I don't like this.", "Take the kayak.") == 1) {
mes "[Karian]";
mes "I never ride airships ever...";
donpcevent "Karian#cmd5::OnDisable";
@@ -1645,7 +1645,7 @@ OnTouch:
mes "[Karian]";
mes "Will you join me?";
next;
- switch(select("Refuse.:Accept.")) {
+ switch(select("Refuse.", "Accept.")) {
case 1:
mes "[Karian]";
mes "Come on~Come on~";
@@ -1902,7 +1902,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
getitem Green_Apple_Ring,1;
close;
} else if (job_min > 99) {
- switch(select("Talk.:Leave.")) {
+ switch(select("Talk.", "Leave.")) {
case 1:
mes "[Maestro Song]";
mes "The name 'Karian'?";
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 09618e2bb..a1dff376d 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -82,11 +82,11 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Middle-aged Gentleman]";
mes "You're a curious one. Who are you? What do you want?";
next;
- select("Just looking around!:This is my office!:Who am I? Who are you?");
+ select("Just looking around!", "This is my office!", "Who am I? Who are you?");
mes "[Middle-aged Gentleman]";
mes "Do you want to argue with me? Do you know who I am?";
next;
- if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
+ if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
next;
@@ -126,7 +126,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "BUT!! I want to believe you...";
next;
- switch(select("I want to know more.:Stop talking.")) {
+ switch(select("I want to know more.", "Stop talking.")) {
case 1:
mes "[Heinrich]";
mes "You are impetuous.";
@@ -164,7 +164,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "Really?";
mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
next;
- select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit");
+ select("Decision and Bravery", "Calm Judgment", "Sharp wisdom", "Benevolent spirit");
mes "[Heinrich]";
mes "Good choice.";
mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
@@ -195,7 +195,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "If you want to hear more story, you have to show me your similar attitude.";
next;
- if(select("That's an unfair demand.:I will try.") == 1) {
+ if(select("That's an unfair demand.", "I will try.") == 1) {
mes "[Heinrich]";
mes "Good idea, it would better to find something more worthy.";
close;
@@ -279,7 +279,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "Now I can't tell you why the trace is there.";
next;
- if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
+ if(select("Interesting. Can I go there?", "Seems really dangerous.") == 2) {
mes "[Heinrich]";
mes "Good idea, that's useless work to explore there.";
close;
@@ -417,7 +417,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
mes "[Memory of King Schmidtz]";
mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
next;
- if(select("Sure, of course:Not yet") == 2) {
+ if(select("Sure, of course", "Not yet") == 2) {
mes "[Memory of King Schmidtz]";
mes "Umm, maybe Heinrich had wrong judgement.";
close;
@@ -425,7 +425,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
mes "[Memory of King Schmidtz]";
mes "If so, I will proceed to making you a Royal Guard.";
next;
- if(select("Great.:Not yet.") == 2) {
+ if(select("Great.", "Not yet.") == 2) {
mes "[Memory of King Schmidtz]";
mes "Perhaps Heinrich had the wrong image of you.";
close;
@@ -519,7 +519,7 @@ OnTouch:
sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
callfunc "F_GM_NPC";
- switch(select("Royal Guard:Rune Knight:Sorcerer")) {
+ switch(select("Royal Guard", "Rune Knight", "Sorcerer")) {
case 1:
mes "1~5";
input .@input;
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 0a34ad1cb..04c0abc11 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -118,7 +118,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
mes "[Scary man]";
mes "Hey there?";
next;
- switch(select("Me?:Sorry, I am busy...")) {
+ switch(select("Me?", "Sorry, I am busy...")) {
case 1:
mes "[Scary man]";
mes "Yes! You there!";
@@ -247,7 +247,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
- switch(select("More explanation.:Get the code.")) {
+ switch(select("More explanation.", "Get the code.")) {
case 1:
callsub L_Code,1;
mes "[Urupa]";
@@ -321,7 +321,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "Damn, there're so many strangers around.";
mes "Hey...";
next;
- switch(select("Show the deciphered code!:...")) {
+ switch(select("Show the deciphered code!", "...")) {
case 1:
mes "[Manager]";
mes "Wow, you deciphered it?";
@@ -390,7 +390,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "So I will give you the code.";
mes "Please find the treasure!";
next;
- switch(select("No way!:I'll give it a try!")) {
+ switch(select("No way!", "I'll give it a try!")) {
case 1:
mes "[Graham]";
mes "What the hell?";
@@ -409,7 +409,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Are you interested in it now?";
next;
- switch(select("Not at all.:Hmm, I'll take it.")) {
+ switch(select("Not at all.", "Hmm, I'll take it.")) {
case 1:
mes "[Graham]";
mes "Damn it.";
@@ -426,7 +426,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Did you find something?";
next;
- switch(select("I need an explanation.:What's the code again?")) {
+ switch(select("I need an explanation.", "What's the code again?")) {
case 1:
mes "[Graham]";
mes "You are so powerful!";
@@ -645,7 +645,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "Bleh...";
close;
}
- switch(select("Give me your password!:I was sent by Graham.")) {
+ switch(select("Give me your password!", "I was sent by Graham.")) {
case 1:
mes "[Manager]";
mes "You need my password?";
@@ -719,7 +719,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "What do you think?";
mes "RENNND / LNNWWND means one thing.";
next;
- switch(select("I think I got it.:I have no clue.")) {
+ switch(select("I think I got it.", "I have no clue.")) {
case 1:
callsub L_Code,7166;
close;
@@ -737,7 +737,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "[Paul]";
mes "So did you get what it means?";
next;
- switch(select("Yes!:No, I don't think so.")) {
+ switch(select("Yes!", "No, I don't think so.")) {
case 1:
callsub L_Code,7167;
close;
@@ -794,7 +794,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "I am dying to wait for you.";
mes "So what did you find out?";
next;
- select("I found the key.:Hmm...");
+ select("I found the key.", "Hmm...");
mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
next;
mes "[Paul]";
@@ -1205,7 +1205,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "Then let's make a point!";
mes "Do you know thanatos tower?";
next;
- switch(select("Sure.:The tower of death?")) {
+ switch(select("Sure.", "The tower of death?")) {
case 1:
mes "[Vicente]";
mes "You know that.";
@@ -1268,7 +1268,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "You are back?";
mes "Find anything?";
next;
- switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
+ switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) {
case 1:
mes "[Vicente]";
mes "Hey, what are you doing?";
@@ -1435,7 +1435,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "That's it.";
mes "Did you find it by yourself?";
next;
- switch(select("Yes.:With my friends")) {
+ switch(select("Yes.", "With my friends")) {
case 1:
mes "[Dumk]";
mes "Hmm...";
@@ -1536,7 +1536,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "[Dumk]";
mes "So, do you want me to keep talking about Shadow Chasers?";
next;
- switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
+ switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) {
case 1:
mes "[Dumk]";
mes "Most spells are exclusively for Wizards and their kind.";
@@ -1949,7 +1949,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
- select("Touch the middle.:Push the middle.");
+ select("Touch the middle.", "Push the middle.");
mes "When you touch it, something comes out!";
next;
setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
@@ -2005,7 +2005,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
}
mes "You don't have to stay in here.";
next;
- if(select("Go outside.:Stay here.") == 1)
+ if(select("Go outside.", "Stay here.") == 1)
warp "tur_dun03",40,201;
close;
}
@@ -2040,7 +2040,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
next;
- switch(select("Input the answer.:I can't get it.")) {
+ switch(select("Input the answer.", "I can't get it.")) {
case 1:
input .@input;
if (.@input == .@numbers[.@i]) {
@@ -2130,11 +2130,11 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "For what?";
next;
while(1) {
- switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
+ switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) {
case 1:
mes "You turn the roof.";
next;
- switch(select("Shake the roof.:Shake the house.")) {
+ switch(select("Shake the roof.", "Shake the house.")) {
case 1:
mes "Even though you shake the roof but";
mes "nothing happens.";
@@ -2159,7 +2159,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
case 2:
mes "You grab the whole house and turn it.";
next;
- switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
+ switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
@@ -2293,7 +2293,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
mes "You are a member of the Rogue guild!";
mes "What can I help you with?";
next;
- .@i = select("I need a make-up brush.:I need a paint brush.:Nothing.");
+ .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing.");
mes "[Max]";
if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000;
else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000;
@@ -2335,7 +2335,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
}
mes "We sell all art related things here~";
next;
- switch(select("Paint!?:Where's the manager?")) {
+ switch(select("Paint!?", "Where's the manager?")) {
case 1:
mes "[Max]";
mes "You are asking for paint?";
@@ -2358,7 +2358,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
mes "You are in a guild.";
mes "What can I help you with?";
next;
- .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
+ .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing.");
mes "[Titika]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2388,7 +2388,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
}
mes "This is the Shadow Chaser workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Titika]";
mes "You mean paint?";
@@ -2408,7 +2408,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[RimiGX]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2437,7 +2437,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
}
mes "It's the shadow workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[RimiGX]";
mes "Paint?";
@@ -2457,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[Vito]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2487,7 +2487,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
}
mes "It's the shadow workplace.";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Vito]";
mes "Paint?";
diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt
index 0c12d82f0..ff9faf500 100644
--- a/npc/re/jobs/3-2/sorcerer.txt
+++ b/npc/re/jobs/3-2/sorcerer.txt
@@ -62,7 +62,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "What made you want to be a sorcerer?";
next;
- if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.") == 4) {
+ if(select("The spirit of fire led me here.", "The spirit of water led me here.", "The spirit of earth led me here", "The spirit of meat led me here.") == 4) {
mes "[Merito]";
mes "That kind of spirit doesn't exist!";
close;
@@ -74,7 +74,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Hmm... Then first, can you write down your name on this list?";
next;
- if(select("Write name.:I won't.") == 2) {
+ if(select("Write name.", "I won't.") == 2) {
mes "[Merito]";
mes "Well, okay. See you again when you get a chance.";
close;
@@ -93,7 +93,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "[" + strcharinfo(0) + "], can you handle magic skillfully?";
next;
- if(select("Yes, I can.:No, I'm not really good at it.") == 2) {
+ if(select("Yes, I can.", "No, I'm not really good at it.") == 2) {
mes "[Merito]";
mes "What!? You don't know how to use magic?";
mes "What are you doing here then? Get out of here. Right now!";
@@ -103,7 +103,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "Okay, that should be obvious.";
mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?";
next;
- switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")) {
+ switch(select("They know how to sing.", "They're all old fogies.", "They can deal with the spirits.")) {
case 1:
mes "[Merito]";
mes "Well maybe some but that's not the main difference.";
@@ -127,7 +127,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Well, it's all up to you. What are you going to do?";
next;
- switch(select("I will take the test.:I'll do it later.")) {
+ switch(select("I will take the test.", "I'll do it later.")) {
case 1:
mes "[Merito]";
mes "Okay. ";
@@ -190,7 +190,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "[Karacas]";
mes "So, you are [" + strcharinfo(0) + "]... right?";
next;
- if(select("Yes, I am.:No, I'm not!") == 2) {
+ if(select("Yes, I am.", "No, I'm not!") == 2) {
mes "[Karacas]";
mes "Oh, there must be some mistake in the list, I think. Will you come again later?";
close;
@@ -307,7 +307,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "[Karacas]";
mes "Have any questions?";
next;
- if(select("No.:Please explain it again.") == 2) {
+ if(select("No.", "Please explain it again.") == 2) {
mes "[Karacas]";
mes "Haha, then can I have a cup of water for a minute? Please come and find me again later.";
next;
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index 6a56f5665..b28cb6fdd 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -371,7 +371,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "You won't even have time to take a rest if you choose this way.";
mes "You'll become a puppet for war...";
next;
- switch(select("But I still want to know more.:Well, I quit then.")) {
+ switch(select("But I still want to know more.", "Well, I quit then.")) {
case 1:
mes "[???]";
mes "Aren't you an idiot?";
@@ -500,7 +500,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
mes "Ah, long time no see, "+strcharinfo(0)+".";
mes "Are you here to meet my master?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Buddy]";
mes "I'll take you right away.";
@@ -550,7 +550,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
- switch(select("Go to the living room.:Go outside.")) {
+ switch(select("Go to the living room.", "Go outside.")) {
case 1:
mes "[Buddy]";
mes "Please wait in the living room at the upper side.";
@@ -704,7 +704,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{
mes "[Bruno]";
mes "Hey~ "+strcharinfo(0)+", what's up?";
next;
- switch(select("Let's have conversation.:Go outside.")) {
+ switch(select("Let's have conversation.", "Go outside.")) {
case 1:
if (job_shu == 100) {
mes "[Bruno]";
@@ -852,7 +852,7 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{
callfunc "F_GM_NPC";
- switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) {
+ switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) {
case 1:
mes "Turn on arena.";
donpcevent "Drawing Room::OnEnable";
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 105a43fd0..baad4b65a 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -62,7 +62,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
mes "Many people are looking forward to meeting the best Wanderer in the world.";
if (BaseJob != Job_Dancer || BaseLevel < 99) close;
next;
- select("Dancer Kim?:Wanderer?");
+ select("Dancer Kim?", "Wanderer?");
emotion e_omg,0,"Aspiring Wanderer, Soy";
mes "[Soy]";
mes "What? You don't know the famous Wanderer, Dancer Kim?";
@@ -88,7 +88,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
mes "[Mimi]";
mes "Just hang in there, Soy. Ha ha.";
next;
- switch(select("Where is the performance?:End the conversation.")) {
+ switch(select("Where is the performance?", "End the conversation.")) {
case 1:
mes "[Soy]";
mes "Right in front of the Christmas tree!";
@@ -150,7 +150,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
next;
while (1) {
.@loop = 0;
- switch(select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) {
+ switch(select("Sorry, I don't care.", "What's the matter?", "Why are you telling me this?")) {
case 1:
mes "[Performance Manager]";
mes "That's a bit harsh don't you think?";
@@ -177,7 +177,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
while (1) {
.@loop = 0;
- switch(select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) {
+ switch(select("Is there a problem?", "Who do you mean?", "It has nothing to do with me.")) {
case 1:
mes "[Performance Manager]";
mes "How could they do that?";
@@ -209,7 +209,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
while (1) {
.@loop = 0;
- switch(select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) {
+ switch(select("Are you afraid of people?", "The performers caused trouble?", "Ignore him.")) {
case 1:
mes "[Performance Manager]";
mes "Wouldn't you be afraid of all the eyes of people if you were me?";
@@ -267,7 +267,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "[Performance Manager]";
mes "Hey! Can you please go out and find the Maestro Guitar Song?";
next;
- switch(select("Ah, okay.:Why should I do that?:I won't!")) {
+ switch(select("Ah, okay.", "Why should I do that?", "I won't!")) {
case 1:
break;
case 2:
@@ -331,7 +331,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "- You found a Maestro -";
mes "- singing a weird song. -";
next;
- if(select("That's a weird song.:Ignore it.") == 2) {
+ if(select("That's a weird song.", "Ignore it.") == 2) {
mes "- What a weird person, I better stay away. -";
close;
}
@@ -367,7 +367,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "So how about it? Isn't that a tempting offer to you?";
mes "I'm a really famous Maestro at the peak of my popularity. People are dying to work with me, but you are indifferent to me lady.";
next;
- select("Where is Dancer Kim?:Why'd you cancel the performance?");
+ select("Where is Dancer Kim?", "Why'd you cancel the performance?");
mes "[Guitar Song]";
mes "Why are you asking me that question so suddenly?";
mes "Come on, let's just talk about a pleasant matter.";
@@ -385,7 +385,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[" + strcharinfo(0) + "]";
mes "(Would it be possible for me to make him tell me what happened with Nollio?)";
next;
- switch(select("Use Dazzler:Use Lullaby:Use Lucky Luck")) {
+ switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) {
case 1:
if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) {
mes "- You get closer to Song's ear. -";
@@ -700,7 +700,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "I think the life of Wanderer Dancer Kim is over now.";
mes "Boo hoo hoo hoo!";
next;
- if(select("Hey, don't give up.:I feel sorry for you.") == 2) {
+ if(select("Hey, don't give up.", "I feel sorry for you.") == 2) {
mes "[Dancer Kim]";
mes "My life cannot get out of abyss now......";
close;
@@ -722,7 +722,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "But I get tired and give up easily.";
mes "I think I am going to give up.";
next;
- if(select("Well, there's no other way.:Let's work together.") == 1) {
+ if(select("Well, there's no other way.", "Let's work together.") == 1) {
mes "[Dancer Kim]";
mes "No dreams and no hope...";
close;
@@ -779,7 +779,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
mes "You need to defeat 50 Yellow Novus!";
mes "Are you ready?";
next;
- if(select("No.:Yes.") == 1) {
+ if(select("No.", "Yes.") == 1) {
mes "[Dancer Kim]";
mes "Hurry up before I lose interest!";
close;
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index f98363fee..758eeb110 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -1272,7 +1272,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
switch(select("[ Main facilities ]", "[ Guide & Helper ]", "Mini map marking removal", "End Conversation")) {
case 1:
while (1) {
- switch(select("[ Criatura Academy ]:[ Wharf ]:[ Airship (International) ]:[ Arena ]:[ Shop ]:[ Swordman Guild ]:[ Enchant Association ]:[ Blacksmith's Workshop ]:Go back to the previous menu")) {
+ switch(select("[ Criatura Academy ]", "[ Wharf ]", "[ Airship (International) ]", "[ Arena ]", "[ Shop ]", "[ Swordman Guild ]", "[ Enchant Association ]", "[ Blacksmith's Workshop ]", "Go back to the previous menu")) {
case 1:
mes "[Information Staff]";
mes "If you are the first time adventurer,";
@@ -1357,7 +1357,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
break;
case 2:
while (1) {
- switch(select("[ Eden Group Teleporter ]:[ Kafra Employee ]:[ Mesmerizer ]:[ Wedding Secretary ]:[ Mercenary Guild Official ]:[ Taming Merchant ]:Go back to the previous menu")) {
+ switch(select("[ Eden Group Teleporter ]", "[ Kafra Employee ]", "[ Mesmerizer ]", "[ Wedding Secretary ]", "[ Mercenary Guild Official ]", "[ Taming Merchant ]", "Go back to the previous menu")) {
case 1:
mes "[Information Staff]";
mes "For now, I will mark the location of the";
@@ -4385,7 +4385,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{
next;
switch(select("Check requests", "Warp me to the Field", "End Conversation")) {
case 1:
- switch(select("The most delicious in the world (1~3):Carrots are delicious (1~3):Fabre rolling clothes (4~6):Barrier!! (4~6):"+(BaseLevel<7?"":"Buzzing~ (7~10)")+":Stop.")) {
+ switch(select("The most delicious in the world (1~3)", "Carrots are delicious (1~3)", "Fabre rolling clothes (4~6)", "Barrier!! (4~6)", (BaseLevel<7?"":"Buzzing~ (7~10)"), "Stop.")) {
case 1:
if(!questprogress(11338)) {
setquest 11338;
@@ -5970,7 +5970,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
mes "Honey! What about dying hair as well?";
mes "Dying hair also included in this service.";
next;
- switch(select("Passionate Red:Sweet Yellow:Fatal Purple:Glamourous Orange:Comfortable Green:Clear Blue:Transparent White:Dark Black:Stop.")) {
+ switch(select("Passionate Red", "Sweet Yellow", "Fatal Purple", "Glamourous Orange", "Comfortable Green", "Clear Blue", "Transparent White", "Dark Black", "Stop.")) {
case 1:
.@pallete = 8;
break;
@@ -6696,7 +6696,7 @@ iz_ac02,143,55,3 script Cream Puff#ac 4_M_KID1,{
}
mes "You're having a great time. Do you feel like something will be happening or not?";
next;
- if(select("Happening:Not happening.") == 1) {
+ if(select("Happening", "Not happening.") == 1) {
.@thief_p = .@thief_p + 1;
.@swordman_p = .@swordman_p + 1;
.@ninja_p = .@ninja_p + 1;
@@ -9822,7 +9822,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
mes "[Salim Hamid]";
mes "Yes. Let's see the prices you checked.";
next;
- switch(select("I will come back after rechecking them.:Garlet 39z Zargon 450z:Garlet 37z Zargon 448z:Garlet 37z Zargon 446z:Garlet 37z Zargon 444z")) {
+ switch(select("I will come back after rechecking them.", "Garlet 39z Zargon 450z", "Garlet 37z Zargon 448z", "Garlet 37z Zargon 446z", "Garlet 37z Zargon 444z")) {
case 1:
mes "[Salim Hamid]";
mes "OK. You come back after rechecking them in detail.";
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index e98fff417..fff0dbb13 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -149,7 +149,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "Of course, this Training Process is optional, if you want to go straight to town, that's also fine.";
mes "But, you will miss all the advantages you can get in the Training Center.";
next;
- switch(select("Begin Training.:Start the game right away.")) {
+ switch(select("Begin Training.", "Start the game right away.")) {
case 1:
mes "[Sprakki]";
mes "I will guide you to the Novice Training Center.";
@@ -179,7 +179,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "Ok, You want to start right away.";
mes "Which Town do you want to start at?";
next;
- .@select = select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude");
+ .@select = select("Prontera", "Morroc", "Geffen", "Payon", "Alberta", "Izlude");
mes "[Sprakki]";
mes "I see.";
mes "Go ahead and grow stronger! Look toward a brighter future ahead of you.";
@@ -453,7 +453,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "Next step of the Training is done in the room west of here.";
mes "If you are lost, I can send you there.";
next;
- switch(select("I can get there by myself.:Please, send me to the next room.")) {
+ switch(select("I can get there by myself.", "Please, send me to the next room.")) {
case 1:
mes "[Instructor Brade]";
mes "Good. That's the attitude you must have.";
@@ -474,7 +474,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "Aren't you done with the courses here?";
mes "Or are you just lost?";
next;
- switch(select("Send me to the Combat Training Ground.:I want to go to town.")) {
+ switch(select("Send me to the Combat Training Ground.", "I want to go to town.")) {
case 1:
mes "[Instructor Brade]";
mes "Sure.";
@@ -566,7 +566,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
mes "Have it checked by Instructor Brade.";
mes "If you don't know how to get to him, I will send you to him.";
next;
- switch(select("I'm good by myself.:Please, send me to him.")) {
+ switch(select("I'm good by myself.", "Please, send me to him.")) {
case 1:
mes "[Jinha]";
mes "Very Good!";
@@ -615,7 +615,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "Or you can go ahead and start with theory training.";
mes "What would you like to do?";
next;
- switch(select("Send me to Basic Training.:Start Theory Training.")) {
+ switch(select("Send me to Basic Training.", "Start Theory Training.")) {
case 1:
mes "[Chocolat]";
mes "Sure.";
@@ -654,7 +654,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?";
next;
- switch(select("I will go myself.:Will you do that for me?")) {
+ switch(select("I will go myself.", "Will you do that for me?")) {
case 1:
mes "[Chocolat]";
mes "Sure. Go out to the door to the right.";
@@ -754,7 +754,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "Are you lost?";
next;
- switch(select("No, just looking around:Yes, send me to the Combat Training Field")) {
+ switch(select("No, just looking around", "Yes, send me to the Combat Training Field")) {
case 1:
mes "[Chocolat]";
mes "Okay, come back to me if";
@@ -811,7 +811,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "Do you want to hear another explanation?";
next;
while(1) {
- .@select = select("About Save:About Storage:About Teleport:About Cart:No More.");
+ .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More.");
if (.@select == 5) {
mes "[Kafra Employee]";
mes "I hope you are satisfied with my explanation";
@@ -832,7 +832,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "^4d4dffyou can NEVER come back to the Novice Training Field.^000000";
mes "So keep that in mind.";
next;
- switch(select("Teleport Service:About Kafra Service")) {
+ switch(select("Teleport Service", "About Kafra Service")) {
case 1:
mes "[Kafra Employee]";
mes "So, you are going straight to town.";
@@ -849,7 +849,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "Also, if you are trying to take a boat to go somewhere, you have to go through Alberta first.";
mes "Select the town you want to teleport to.";
next;
- switch(select("Prontera:Morroc:Payon:Alberta:Geffen")) {
+ switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen")) {
case 1:
mes "[Kafra Employee]";
mes "Rune-Midgarts' Capital, Prontera.";
@@ -909,7 +909,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "informed about?";
next;
while(1) {
- .@select = select("About Save:About Storage:About Teleport:About Cart:No More.");
+ .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More.");
if (.@select == 5) {
mes "[Kafra Employee]";
mes "I hope you are satisfied with my explanation";
@@ -1087,7 +1087,7 @@ new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN
mes "What can I help you with?";
mes "Need me to explain what I do again?";
next;
- switch(select("Yes, I need an explanation.:Nope.")) {
+ switch(select("Yes, I need an explanation.", "Nope.")) {
case 1:
mes "[Guide]";
mes "Guides are in each town to guide you to useful places in each town.";
@@ -1127,7 +1127,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "Do you want to do the basic course,";
mes "or do you just want to go through from here?";
next;
- switch(select("Send me to Basic Training.:I'll start from here.")) {
+ switch(select("Send me to Basic Training.", "I'll start from here.")) {
case 1:
mes "[Brade]";
mes "Ok. I'll send you to the basic course.";
@@ -1146,7 +1146,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "I think you came back from theory training course,";
mes "can I send you back to there or do you just want to go through from here?";
next;
- switch(select("Send me back to Chocolat.:I'll start from here.")) {
+ switch(select("Send me back to Chocolat.", "I'll start from here.")) {
case 1:
mes "[Brade]";
mes "Ok. I'll send you to Chocolat.";
@@ -1245,7 +1245,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "I think you've learned enough, do you want to quit and go to your first town?";
next;
- switch(select("I will stay little longer.:I want to quit and go to the town.")) {
+ switch(select("I will stay little longer.", "I want to quit and go to the town.")) {
case 1:
mes "[Brade]";
mes "It's ok to stay here and practice until you think you are ready.";
@@ -1262,7 +1262,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "I guess you have made up your mind, huh?";
mes "Well, where do you want to go?";
next;
- switch(select("Prontera:Morroc:Payon:Alberta:Geffen:Cancel")) {
+ switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen", "Cancel")) {
case 1:
mes "[Brade]";
mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
@@ -1337,7 +1337,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "[Swordman Guildsman]";
mes "Can I help you?";
next;
- switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) {
+ switch(select("About Swordman Class.", "Job change to Swordman.", "Got any quests?", "Cancel.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Literally, Swordman means one, who";
@@ -1379,7 +1379,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "If you're interested in being a Swordman, I'll offer you this manual.";
mes "Do you want to try the skills of a Swordman?";
next;
- switch(select("I'll try the Swordman skills.:No thanks.")) {
+ switch(select("I'll try the Swordman skills.", "No thanks.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Here is the Swordman manual.";
@@ -1408,7 +1408,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "I think you have enough job levels, of course, right?";
mes "Do you want to stop your training now and go to the Swordman Association?";
next;
- switch(select("I'll consider it again.:I'll go to the Swordman Association.")) {
+ switch(select("I'll consider it again.", "I'll go to the Swordman Association.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Please try enough instruction manuals from each job class and consider it carefully.";
@@ -1497,7 +1497,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT
mes "[Prontera Acolyte]";
mes "What can I do for you?";
next;
- switch(select("What is an Acolyte?:Job change to Acolyte.:Cancel")) {
+ switch(select("What is an Acolyte?", "Job change to Acolyte.", "Cancel")) {
case 1:
mes "[Prontera Acolyte]";
mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others.";
@@ -1519,7 +1519,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT
mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte.";
mes "Would you like to experience the skills of an Acolyte?";
next;
- switch(select("Yes, please.:No, I'm not interested.")) {
+ switch(select("Yes, please.", "No, I'm not interested.")) {
case 1:
mes "[Prontera Acolyte]";
mes "Here you go, the instruction manual of an Acolyte.";
@@ -1548,7 +1548,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT
mes "Of course, I assume you have enough job levels to become an Acolyte right?";
mes "Would you like to quit the Training Process and go to the Prontera's Sanctuary?";
next;
- switch(select("Let me reconsider.:I will go to the Sanctuary.")) {
+ switch(select("Let me reconsider.", "I will go to the Sanctuary.")) {
case 1:
mes "[Prontera Acolyte]";
mes "You should try out each job's manuals.";
@@ -1587,7 +1587,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "[Thief Guild Member]";
mes "How can I help you?";
next;
- switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) {
+ switch(select("About the Thief Class.", "I want to be a Thief.", "Got any Quests?", "Cancel.")) {
case 1:
mes "[Thief Guild Member]";
mes "Thieves are experts at using Dagger class weapons.";
@@ -1613,7 +1613,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "If you want, I'll give you a Thief skill manual.";
mes "Would you like to experience the skills of a Thief?";
next;
- switch(select("Yes, I would.:No, I don't.")) {
+ switch(select("Yes, I would.", "No, I don't.")) {
case 1:
mes "[Thief Guild Member]";
mes "Here, please take the Thief manual.";
@@ -1642,7 +1642,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "You already reached the required job level, didn't you?";
mes "Do you want to finish the Novice training and go to the Thief Guild?";
next;
- switch(select("Let me consider it again.:Yes, I do.")) {
+ switch(select("Let me consider it again.", "Yes, I do.")) {
case 1:
mes "[Thief Guild Member]";
mes "Have you tried all of the class manuals yet?";
@@ -1724,7 +1724,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "[Merchant Guildsman]";
mes "What can I help you with?";
next;
- switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) {
+ switch(select("Tell me about Merchants", "I want to be a Merchant.", "Give me a Quest.", "Cancel")) {
case 1:
mes "[Merchant Guildsman]";
mes "Merchant? Simply put, he sells goods and makes money.";
@@ -1751,7 +1751,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "[Merchant Guildsman]";
mes "Do you want to see what it's like to be a Merchant?";
next;
- switch(select("I want to test Merchant skills.:I don't want to test it.")) {
+ switch(select("I want to test Merchant skills.", "I don't want to test it.")) {
case 1:
mes "[Merchant Guildsman]";
mes "Here is the Merchant skill manual.";
@@ -1780,7 +1780,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "Wait, have you checked your Job level?";
mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
next;
- switch(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union")) {
+ switch(select("I will think about it again.", "Yes, I want to go to the Merchant Guild's union")) {
case 1:
mes "[Merchant Guildsman]";
mes "Ok, I hope you consider being a Merchant.";
@@ -1880,7 +1880,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01
mes "[Archer Guildsman]";
mes "What can I help you with?";
next;
- switch(select("Tell me about Archers:I want to be an Archer:Cancel")) {
+ switch(select("Tell me about Archers", "I want to be an Archer", "Cancel")) {
case 1:
mes "[Archer Guildsman]";
mes "Archers have specialized skills by using a Bow and have a variety of powerful skills.";
@@ -1910,7 +1910,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01
mes "Do you want to register to test skill experience?";
mes "Would like to test Archer skills?";
next;
- switch(select("I want to test Archer skills.:I don't want to test it.")) {
+ switch(select("I want to test Archer skills.", "I don't want to test it.")) {
case 1:
mes "[Archer Guildsman]";
mes "Here is the Archer manual.";
@@ -1939,7 +1939,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01
mes "Wait, have you checked your Job level?";
mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?";
next;
- switch(select("I will think about it again.:Yes, I want to go to the Archer Guilds union")) {
+ switch(select("I will think about it again.", "Yes, I want to go to the Archer Guilds union")) {
case 1:
mes "[Archer Guildsman]";
mes "Test out all the jobs if you have to but choose Archer because we're the best.";
@@ -1977,7 +1977,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "[Mage Guild Member]";
mes "What can I help you with?";
next;
- switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) {
+ switch(select("Tell me about Mages", "I want to be a Mage", "Give me a Quest", "Cancel")) {
case 1:
mes "[Mage Guild Member]";
mes "Mages are those who can use magic when they need to protect their friends.";
@@ -2013,7 +2013,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "Do you want to register to experience how it is to be a Mage?";
mes "Would you like to test Mage skills?";
next;
- switch(select("I want to test Mage skills.:I don't want to test it.")) {
+ switch(select("I want to test Mage skills.", "I don't want to test it.")) {
case 1:
mes "[Mage Guild Member]";
mes "Here is the Mage Manual.";
@@ -2042,7 +2042,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "Wait, have you checked your Job level?";
mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?";
next;
- switch(select("I will think about it again.:Yes, complete my training.")) {
+ switch(select("I will think about it again.", "Yes, complete my training.")) {
case 1:
mes "[Mage Guild Member]";
mes "Please test what Mage skills are all about before you decide.";
@@ -2128,7 +2128,7 @@ new_5-3,117,41,3 duplicate(NvMage) Mage Guide#nv5 2_F_MAGICMASTER
mes "Which job description do you want to hear?";
next;
while(1) {
- switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) {
+ switch(select("Taekwon", "Ninja", "Super Novice", "Gunslinger", "End the conversation.")) {
case 1:
mes "[Bruce]";
mes "It's a job that usually uses a lot of kicking skills.";
@@ -2204,7 +2204,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER
mes "Great! You are ready to take on the challenges of the world.";
mes "What would you like to do?";
next;
- switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) {
+ switch(select("I want to leave the training grounds", "Tell me about the towns.", "Cancel")) {
case 1:
mes "[Eden Group Officer]";
mes "Looks like you are ready.";
@@ -2214,7 +2214,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER
mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds.";
mes "What town would you like to go to?";
next;
- switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) {
+ switch(select("Prontera", "Morocc", "Payon", "Alberta", "Geffen", "Cancel")) {
case 1:
mes "[Eden Group Officer]";
mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
@@ -2302,7 +2302,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5
mes "[Trainer Brutus]";
mes "So would you like to try?";
next;
- switch(select("Send me to another Level:What monsters are there?:Cancel")) {
+ switch(select("Send me to another Level", "What monsters are there?", "Cancel")) {
case 1:
mes "[Trainer Brutus]";
mes "I see, then let me guide you to another level. Which level do you want to go to?";
@@ -2484,12 +2484,12 @@ function script F_NvErase {
mes "I will send you to any town that you'd like to go to.";
mes "Or do you have a favourite profession?";
next;
- switch(select("Choose Profession.:Go to Towns.")) {
+ switch(select("Choose Profession.", "Go to Towns.")) {
case 1:
mes "[Hanson]";
mes "What profession would you like to perform?";
next;
- switch(select("Swordman:Acolyte:Thief:Merchant:Archer:Mage")) {
+ switch(select("Swordman", "Acolyte", "Thief", "Merchant", "Archer", "Mage")) {
case 1:
mes "[Hanson]";
mes "That's a great choice!";
@@ -2574,7 +2574,7 @@ function script F_NvErase {
mes "[Hanson]";
mes "To what town do you want to go?";
next;
- callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta:Never mind");
+ callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta", "Never mind");
end;
}
} else {
@@ -2582,7 +2582,7 @@ function script F_NvErase {
mes "You have received all the supplies.";
mes "To what town do you want to go?";
next;
- callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta");
+ callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta");
end;
}
end;
@@ -2680,7 +2680,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
.@loop = 1;
while(.@loop) {
- switch(select("Take the test.:What's the test for?:No, thank you.")) {
+ switch(select("Take the test.", "What's the test for?", "No, thank you.")) {
case 1:
mes "[Lark]";
mes "Great!";
@@ -2720,7 +2720,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "You run to the place and see someone surrounded by punks. Because of your sudden appearance, the punks are surprised.";
mes "What would be your reaction in this situation?";
next;
- switch(select("Fight against the punks:Cast Magic.:Call for Guards.:Throw rocks at them.")) {
+ switch(select("Fight against the punks", "Cast Magic.", "Call for Guards.", "Throw rocks at them.")) {
case 1:
.@question_01$ = "You subdue them easily.";
++.@swordman_p;
@@ -2746,7 +2746,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "After clearing up the mess, you approach the person who was being attacked.";
mes "Do you think the person who was surrounded by punks is a man or a woman?";
next;
- switch(select("Man:Woman")) {
+ switch(select("Man", "Woman")) {
case 1:
.@question_02_01$ = "he";
.@question_02_02$ = "son";
@@ -2760,7 +2760,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "You find out that "+.@question_02_01$+" is the "+.@question_02_02$+" of a very rich family in Alberta and Punks attacked while "+.@question_02_01$+" was on an errand for the family.";
mes "What kind of errand was "+.@question_02_01$+" doing?";
next;
- switch(select("Delivering an important object:Delivering a small souvenir:Delivering a message")) {
+ switch(select("Delivering an important object", "Delivering a small souvenir", "Delivering a message")) {
case 1:
++.@swordman_p;
++.@archer_p;
@@ -2778,7 +2778,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "Thanks to your bravery, "+.@question_02_01$+" becomes your friend and decides to go on a trip.";
mes "Where are you going?";
next;
- switch(select("Capital city, Prontera:Mountain city, Payon:Port city, Alberta:Magic city, Geffen:Satelite city, Izlude:Desert city, Morocc:Industrial city, Einbroch:World of natural life, Amatsu:Garden city, Hugel")) {
+ switch(select("Capital city, Prontera", "Mountain city, Payon", "Port city, Alberta", "Magic city, Geffen", "Satelite city, Izlude", "Desert city, Morocc", "Industrial city, Einbroch", "World of natural life, Amatsu", "Garden city, Hugel")) {
case 1:
++.@acolyte_p;
break;
@@ -2810,7 +2810,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "You're having a great time. Do you feel like something will be happening or not?";
next;
- switch(select("Happening:Not happening.")) {
+ switch(select("Happening", "Not happening.")) {
case 1:
++.@thief_p;
++.@swordman_p;
@@ -2829,7 +2829,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "Let's go now for the second test. Choose the best answer in your own opinion.";
mes "^FF0000There are 5 questions.^000000";
next;
- switch(select("Study:Exercise:Service:Violence")) {
+ switch(select("Study", "Exercise", "Service", "Violence")) {
case 1:
++.@magician_p;
break;
@@ -2846,7 +2846,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@ninja_p;
break;
}
- switch(select("Change:Preservation")) {
+ switch(select("Change", "Preservation")) {
case 1:
++.@magician_p;
break;
@@ -2854,7 +2854,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@acolyte_p;
break;
}
- switch(select("Consumer:Seller:Producer")) {
+ switch(select("Consumer", "Seller", "Producer")) {
case 1:
++.@swordman_p;
++.@thief_p;
@@ -2869,7 +2869,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@magician_p;
break;
}
- switch(select("Speed:Caution")) {
+ switch(select("Speed", "Caution")) {
case 1:
++.@thief_p;
++.@ninja_p;
@@ -2879,7 +2879,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@gunslinger_p;
break;
}
- switch(select("Theory:Experience")) {
+ switch(select("Theory", "Experience")) {
case 1:
++.@magician_p;
break;
@@ -2895,7 +2895,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you always pick up the money that you find on the ground?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@merchant_p;
++.@ninja_p;
@@ -2907,7 +2907,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "If you had the same name as someone of the opposite sex, would that make you less attracted to them?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@ninja_p;
++.@archer_p;
@@ -2920,7 +2920,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like being able to carry a lot of items at once?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@swordman_p;
++.@merchant_p;
@@ -2933,7 +2933,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like reading books?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@taekwon_p;
++.@gunslinger_p;
@@ -2946,7 +2946,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you read everything in a magazine?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
break;
@@ -2958,7 +2958,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you take the time to worry about what you are wearing?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@merchant_p;
++.@ninja_p;
@@ -2971,7 +2971,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you tell others what kind of fancy foods you've eaten recently?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@thief_p;
++.@swordman_p;
@@ -2984,7 +2984,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you write things down in a notebook often?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
++.@merchant_p;
@@ -2997,7 +2997,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you consider yourself attractive?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@ninja_p;
++.@gunslinger_p;
@@ -3010,7 +3010,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like being in areas where a lot of people gather?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@acolyte_p;
++.@swordman_p;
@@ -3023,7 +3023,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like the idea of living a single life?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@thief_p;
++.@ninja_p;
@@ -3035,7 +3035,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like keeping your distance from others?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@gunslinger_p;
++.@archer_p;
@@ -3047,7 +3047,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you think that having a good hiding space is important in battle?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
++.@gunslinger_p;
@@ -3061,7 +3061,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Would you defend your friends even if you knew they were wrong?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@swordman_p;
break;
@@ -3073,7 +3073,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Would you try to convince an enemy not to fight you with logic?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@archer_p;
++.@merchant_p;
@@ -3086,7 +3086,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Can you sit still in the same place for a long time?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@taekwon_p;
++.@thief_p;
@@ -3099,7 +3099,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you think that you can take a punch straight to the gut from an Orc?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@swordman_p;
++.@merchant_p;
@@ -3112,7 +3112,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you make up nicknames for your friends?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@gunslinger_p;
++.@archer_p;
@@ -3125,7 +3125,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you always have a plan B for various situations?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@thief_p;
++.@gunslinger_p;
@@ -3138,7 +3138,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "When talking with other people, do you take time so that the others have time to think?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
break;
@@ -3278,12 +3278,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "Do you want to determine the job that suits you?";
mes "Do you want to select a job?";
next;
- switch(select(.@job$+".:Any other profession.")) {
+ switch(select(.@job$+".", "Any other profession.")) {
case 1:
mes "[Lark]";
mes "The Novice Training Center course is now shut down, "+.@job$+". Would you like to make this occupation your profession?";
next;
- if(select("I will think about it again.:I'll choose the former.") == 1) {
+ if(select("I will think about it again.", "I'll choose the former.") == 1) {
mes "[Lark]";
mes "You will receive a book corresponding to each job type.";
mes "Please have enough experience to determine carefully the job that suits you.";
@@ -3294,7 +3294,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Quit now the Training Center Course. Would you like to make an occupation your career choice?";
next;
- if(select("I will think about it again.:I still want to change my job.") == 1) {
+ if(select("I will think about it again.", "I still want to change my job.") == 1) {
mes "[Lark]";
mes "Primer of each class would have received.";
mes "Have enough experience to determine looked carefully, please.";
@@ -3303,7 +3303,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Yes, sir. Please select your desired job.";
next;
- .@who_job = select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again.");
+ .@who_job = select("Swordman", "Wizard", "Archer", "Merchant", "Thief", "Acolyte", "Taekwon Boy/Girl", "Gunslinger", "Ninja", "I'll think again.");
if (.@who_job == 10) {
mes "[Lark]";
mes "The Novice Training Center has a lot of sea experience, please pay attention along the way.";
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 132fd68ed..5ee7cb695 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -55,7 +55,7 @@ function script Esseray_Ex {
mes "[Esseray]";
mes "I know a way to become stronger. Are you willing you try it?";
next;
- if(select("No, I'm okay now.:I want to be stronger!") == 1) {
+ if(select("No, I'm okay now.", "I want to be stronger!") == 1) {
mes "[Esseray]";
mes "If you are satisfied with mediocrity, I can't help you.";
mes "Live a normal life then.";
@@ -113,7 +113,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "^0000FFA member of Novice Society in Aldebaran.^000000";
mes "Esseray, right? Wrong?";
next;
- if(select("No he isn't:Yes, right") == 2) {
+ if(select("No he isn't", "Yes, right") == 2) {
mes "[Fishing Novice]";
mes "Hu hu~ my sense is still alive...";
next;
@@ -212,7 +212,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "I will make you stronger!";
mes "So will you believe what I tell you?";
next;
- if(select("I won't follow you.:Why not? kehehe~") == 1) {
+ if(select("I won't follow you.", "Why not? kehehe~") == 1) {
mes "[Nodor]";
mes "Refusing? Don't you want to be strong?";
mes "I'd love to do nothing too.";
@@ -245,7 +245,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "How about it?";
mes "Are you willing to do this?";
next;
- if(select("No, I will not!:Let's do this!") == 1) {
+ if(select("No, I will not!", "Let's do this!") == 1) {
mes "[Nodor]";
mes "To be strong is the only way to live!";
mes "Do you want to be a weakling forever?";
@@ -310,7 +310,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "You are better than I thought.";
mes "Anyway, what was the monster that I told you to hunt?";
next;
- .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
+ .@i = select("Poring", "Lunatic", "Fabre", "Picky", "Baphomet")-1;
if (.@i == 4) {
mes "[Nodor]";
mes "Heheh? Can you seriously hunt Baphomet alone?";
@@ -357,7 +357,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Oh sorry! Sorry!";
mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
next;
- if(select("Yes, I will:No, I won't") == 2) {
+ if(select("Yes, I will", "No, I won't") == 2) {
mes "[Nodor]";
mes "You should read more!";
next;
@@ -468,7 +468,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "We... have to run...!!!";
next;
emotion e_omg,1;
- if(select("What?!:Um?") == 2) {
+ if(select("What?!", "Um?") == 2) {
mes "- You look around, and -";
mes "- there is nothing behind you. -";
mes "- When you are about to doubt... -";
@@ -526,7 +526,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "you are a little dull...";
mes "Don't you feel different now?";
next;
- if(select("What are you talking about?:I got it!") == 1) {
+ if(select("What are you talking about?", "I got it!") == 1) {
mes "[Nodor]";
mes "Eh--- right, you are dull, aren't you?";
mes "You already exceeded your limit.";
@@ -554,7 +554,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
mes "And don't say I didn't warn you either.";
next;
- if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
+ if(select("Yes, let me check my inventory.", "I'm good, show me.") == 1) {
mes "[Nodor]";
mes "Well, well!";
mes "You know! Have no regrets.";
@@ -629,7 +629,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "- eyes, holding out his hands. -";
mes "- How much do you want to give? -";
next;
- .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
+ .@i = select("I have no money", "Give 100,000 Zeny", "Give 300,000 Zeny", "Give 1,000,000 Zeny", "Give all the money you have");
mes "[Nudor]";
if (.@i == 1) {
mes "- crying -";
@@ -656,7 +656,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
else {
mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
next;
- if(select("No, not really...:Give it all") == 1) {
+ if(select("No, not really...", "Give it all") == 1) {
mes "[Nudor]";
mes "Pshaw! How disappointing!";
close;
diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt
index fc212aef3..2dae1bcaf 100644
--- a/npc/re/jobs/repair.txt
+++ b/npc/re/jobs/repair.txt
@@ -48,7 +48,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "If both abnormalities disappear then we must start the test over from scratch. What would you like to do?";
next;
- switch(select("I don't have any abnormalities:I think my body has some abnormalities")) {
+ switch(select("I don't have any abnormalities", "I think my body has some abnormalities")) {
case 1:
mes "[Valerie]";
mes "That's a relief. Then please take care.";
@@ -57,7 +57,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "Are you sure you want to intialize it and start over?";
next;
- if(select("Nope:Yes, I want to start completely over") == 1) {
+ if(select("Nope", "Yes, I want to start completely over") == 1) {
mes "[Valerie]";
mes "I understand. I'll see you next time";
close;
@@ -65,7 +65,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "All items related to the existing conditions will disappear. Are you okay with this?";
next;
- if(select("Nope:Yes, I want to start completely over.") == 1) {
+ if(select("Nope", "Yes, I want to start completely over.") == 1) {
mes "[Valerie]";
mes "I understand. I'll see you next time.";
close;
@@ -73,7 +73,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "It seems that there are a sea of people who seemed to be cursed of not being able to get a significant other after going through with this. Are you still okay with this? ";
next;
- if(select("Nope:I still want to intialize.") == 1) {
+ if(select("Nope", "I still want to intialize.") == 1) {
mes "[Valerie]";
mes "I understand. I will see you next time.";
close;
@@ -81,7 +81,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "In extreme cases, some become crippled and can get ulcers. Do you still want to intilize former processes?";
next;
- if(select("Nope:Please intilize the former processes") == 1) {
+ if(select("Nope", "Please intilize the former processes") == 1) {
mes "[Valerie]";
mes "I understand. I will see you next time";
close;