diff options
Diffstat (limited to 'npc/re/jobs')
-rw-r--r-- | npc/re/jobs/1-1/acolyte.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/archer.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/mage.txt | 4 | ||||
-rw-r--r-- | npc/re/jobs/1-1/merchant.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/swordman.txt | 4 | ||||
-rw-r--r-- | npc/re/jobs/1-1/thief.txt | 6 | ||||
-rw-r--r-- | npc/re/jobs/1-1e/taekwon.txt | 34 | ||||
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 18 | ||||
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 140 | ||||
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 10 | ||||
-rw-r--r-- | npc/re/jobs/3-1/ranger.txt | 40 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 50 | ||||
-rw-r--r-- | npc/re/jobs/3-1/warlock.txt | 24 | ||||
-rw-r--r-- | npc/re/jobs/3-2/genetic.txt | 34 | ||||
-rw-r--r-- | npc/re/jobs/3-2/minstrel.txt | 12 | ||||
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 18 | ||||
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 56 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sorcerer.txt | 14 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sura.txt | 10 | ||||
-rw-r--r-- | npc/re/jobs/3-2/wanderer.txt | 24 | ||||
-rw-r--r-- | npc/re/jobs/novice/academy.txt | 12 | ||||
-rw-r--r-- | npc/re/jobs/novice/novice.txt | 156 | ||||
-rw-r--r-- | npc/re/jobs/novice/supernovice_ex.txt | 22 | ||||
-rw-r--r-- | npc/re/jobs/repair.txt | 10 |
24 files changed, 369 insertions, 335 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt index 005da4c8f..76474aa05 100644 --- a/npc/re/jobs/1-1/acolyte.txt +++ b/npc/re/jobs/1-1/acolyte.txt @@ -83,7 +83,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ mes "[Father Mareusis]"; mes "What is it that you seek?"; next; - switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) { + switch(select("Change your job to acolyte.", "Ask the requirements to be an acolyte.", "Quit it.")) { case 1: if(BaseJob != Job_Novice) { mes "[Father Mareusis]"; diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt index 32b53ed49..0f2b92025 100644 --- a/npc/re/jobs/1-1/archer.txt +++ b/npc/re/jobs/1-1/archer.txt @@ -84,7 +84,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "[Archer Guildsman]"; mes "Nice to meet you. How may I help you?"; next; - switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { + switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) { case 1: if(BaseJob != Job_Novice) { mes "[Archer Guildsman]"; diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index 4f2ecb369..28bf9e3c3 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -87,7 +87,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ }else{ mes "Hey?"; next; - switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) { + switch(select("I want to be a Mage", "What are the requirements to be a Mage?", "Nothing, thanks.")) { case 1: mes "[Mage Guildsman]"; mes "Wanna be a Mage? Eh..."; @@ -101,7 +101,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ } mes "Right, you said that you wanna be a Mage?"; next; - if(select("I want to be a Mage.:Nothing, thanks.") == 2) { + if(select("I want to be a Mage.", "Nothing, thanks.") == 2) { mes "[Mage Guildsman]"; mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; close; diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt index 763f7eac4..2682e545d 100644 --- a/npc/re/jobs/1-1/merchant.txt +++ b/npc/re/jobs/1-1/merchant.txt @@ -78,7 +78,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "[Guildsman Mahnsoo]"; mes "Hey, why are you here?"; next; - switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) { + switch(select("I want to be a merchant.", "I want to know more about merchants.", "Ask him the requirements to be a merchant.", "Nothing.")) { case 1: if(BaseJob != Job_Novice) { mes "[Guildsman Mahnsoo]"; diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt index 00f1086ef..8dbadbd9d 100644 --- a/npc/re/jobs/1-1/swordman.txt +++ b/npc/re/jobs/1-1/swordman.txt @@ -84,7 +84,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{ mes "This is the Swordman Guild."; mes "Why are you here?"; next; - switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) { + switch(select("Tell me about being a Swordman.", "I want to be a Swordman.", "Nothing.")) { case 1: mes "[Swordman Guildsman]"; mes "So you wish to know more about the mighty Swordman? Okay!"; @@ -128,7 +128,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{ mes "Hmm, both your Job Level and Basic Skill Level check out."; mes "Good. Do you want to be a Swordman right away?"; next; - if(select("Yes, I do.:I'll consider it again.") == 2) { + if(select("Yes, I do.", "I'll consider it again.") == 2) { mes "[Swordman Guildsman]"; mes "Yeah. Prudent decision is needed for choosing a job."; mes "But I feel sorry... that you consider it again after overcoming all the hardships...."; diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index 3d3345719..61533f380 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -113,7 +113,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ mes "[Thief Guildsman]"; mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; next; - if(select("I want to be a Thief.:Nothing.") == 2) { + if(select("I want to be a Thief.", "Nothing.") == 2) { mes "[Thief Guildsman]"; mes "You know you cannot be a thief without an application....."; mes "What's on your mind..?"; @@ -127,7 +127,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ mes "[Thief Guildsman]"; mes "Do you want to be a thief so badly?"; next; - switch(select("Yes.:No.:How about you?")) { + switch(select("Yes.", "No.", "How about you?")) { case 1: mes "[Thief Guildsman]"; mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you."; @@ -151,7 +151,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ mes "[Thief Guildsman]"; mes "So, do you want to apply for being a Thief?"; next; - if(select("Yes, I do.:No.") == 2) { + if(select("Yes, I do.", "No.") == 2) { mes "[Thief Guildsman]"; mes "Well... do what you want to do~ Go your way~"; close; diff --git a/npc/re/jobs/1-1e/taekwon.txt b/npc/re/jobs/1-1e/taekwon.txt new file mode 100644 index 000000000..d4f512a94 --- /dev/null +++ b/npc/re/jobs/1-1e/taekwon.txt @@ -0,0 +1,34 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2016 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Taekwon Job Quest (Renewal) +//================= Description =========================================== +//= Official TaeKwon Job Change Quest +//================= Current Version ======================================= +//= 1.0 +//========================================================================= + +payon_in01,62,10,5 duplicate(Pheonix) Phoenix#TKJobChangeRE 4_M_MONK diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index a40398846..03dc40319 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -115,7 +115,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{ mes "What do you think?"; mes "Would you like to do a Holy Pilgrimage?"; next; - switch(select("Yes I want to.:I'll think about it.")) { + switch(select("Yes I want to.", "I'll think about it.")) { case 1: mes "[Praying Minister]"; mes "That's the correct attitude."; @@ -328,7 +328,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "This place is the holiest place in the world, Yggdrasil."; mes "This holy ceremony will brighten your soul."; next; - switch(select("How should I pray?:Cancel.")) { + switch(select("How should I pray?", "Cancel.")) { case 1: mes "[Priest Dayan]"; mes "Through prayer, we can follow four paths."; @@ -442,7 +442,7 @@ OnTouch: mes "[" + strcharinfo(0) + "]"; mes "Hmm... What is the first way?"; next; - switch(select("The way of silence.:The way of confession.:The way of meditation.")) { + switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "The way of silence...?"; @@ -589,7 +589,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ if (job_arch == 4) { mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; next; - if(select("Talk to her.:Stay Quiet.") == 2) { + if(select("Talk to her.", "Stay Quiet.") == 2) { mes "- You don't feel like disturbing her -"; close; } @@ -628,7 +628,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Evil is always watching for our souls."; mes "If you are indifferent to praying, it never misses an opportunity."; next; - if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) { + if(select("A dream? What kind of dream?", "Your soul should be fine.") == 2) { mes "[Vinue]"; mes "Oh but that's where you're wrong."; mes "My soul may be the most at risk."; @@ -686,7 +686,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "I don't have any way to find out."; mes "I don't have a method, so I just pray."; next; - if(select("I'll investgate for you.:I'll pray with you.") == 2) { + if(select("I'll investgate for you.", "I'll pray with you.") == 2) { mes "[Vinue]"; mes "Thank you."; mes "I'll pray that the darkness stays away."; @@ -745,7 +745,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{ if ((job_arch > 4) && (job_arch < 100)) { mes "You can see Valkyrie who has a despairing face."; next; - switch(select("Touch Valkyrie's Illusion.:Turn away.")) { + switch(select("Touch Valkyrie's Illusion.", "Turn away.")) { case 1: mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion."; close2; @@ -840,7 +840,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Human, answer me. Are you here to sincerely help me?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Valkyrie Anguhilde]"; mes "I knew that I couldn't trust a human!"; close2; @@ -1666,7 +1666,7 @@ job3_arch01,1,1,1 script control#arch CLEAR_NPC,{ mes $@archbs + "."; mes "Do you want to change it?"; next; - switch(select("0:1")) { + switch(select("0", "1")) { case 1: $@archbs = 0; hideoffnpc "Valkyrie#arch"; diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 680f6da6d..c2796526b 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -89,7 +89,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "This is all your choice."; mes "Will you help us with this request?"; next; - switch(select("I'll do it.:Give me time to think.")) { + switch(select("I'll do it.", "Give me time to think.")) { case 1: mes "[Ahcart]"; mes "Ok, to Veins."; @@ -136,7 +136,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "[Ahcart]"; mes "Have you thought about it more?"; next; - switch(select("I'll do it.:I'm not ready.")) { + switch(select("I'll do it.", "I'm not ready.")) { case 1: mes "[Ahcart]"; mes "Ok, to Veins."; @@ -204,7 +204,7 @@ function script func_3rdgc { mes .@n$; mes "But the reason that Trovan suspects them is..."; next; - switch(select("They are unfamiliar:The residence is unclear")) { + switch(select("They are unfamiliar", "The residence is unclear")) { case 1: mes .@n$; mes "No, that's not the reason. The guard sees new adventurers every day."; @@ -227,7 +227,7 @@ function script func_3rdgc { mes "Madelle said that she witnessed a guy."; next; if (getarg(0)) { - if(select("Madelle witnessed 2...:There are more than 2...") == 1) { + if(select("Madelle witnessed 2...", "There are more than 2...") == 1) { mes .@n$; mes "Madelle said that she saw one more person in the darkness."; mes "Then is it a girl who brought the supplies?"; @@ -269,7 +269,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "I'm not sure that you already know or not, but we are selling special Morroc liquor."; mes "Which one do you want?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) { case 1: mes "[Daora]"; if (Zeny > 799) { @@ -330,7 +330,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Ah, I'm not selling liquir to someone who's started the special task."; next; - switch(select("Not selling liquor...:I need information.:Fine then punk!")) { + switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) { case 1: mes "[Daora]"; mes "Hey, you are performing a task now."; @@ -407,7 +407,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "What do you need?"; mes "We don't sell to anyone who has started the special task."; next; - switch(select("....:Give me 1 glass.:Then, can you give milk?")) { + switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) { case 1: mes "[Daora]"; mes "Why? Are you disappointed?"; @@ -441,7 +441,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Ok, what do you want to know?"; mes "You hope that there will be something in the glass?"; next; - switch(select("Ask for help.:Handle it by yourself.")) { + switch(select("Ask for help.", "Handle it by yourself.")) { case 1: mes "[Daora]"; mes "So, it means just killing a strange guy in the village?"; @@ -482,7 +482,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Here, It's cold water."; mes "You think over with cold water."; next; - switch(select("Figure out based on information.:Stop the stage.")) { + switch(select("Figure out based on information.", "Stop the stage.")) { case 1: if (questprogress(7091) == 1) .@j = 1; @@ -505,12 +505,12 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Did you solve it?"; mes "What will you do?"; next; - switch(select("Get advice.:It's a secret.")) { + switch(select("Get advice.", "It's a secret.")) { case 1: mes "[Daora]"; mes "Can you let me know about an information you collected?"; next; - if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) { + if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) { mes "[Daora]"; mes "What, I can't support you properly?"; mes "You solve it by yourself."; @@ -573,7 +573,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ } mes "Haha... how's it going?"; next; - switch(select("Where is the blind alley?:It's okay.")) { + switch(select("Where is the blind alley?", "It's okay.")) { case 1: mes "[Daora]"; mes "The blind alley?"; @@ -625,7 +625,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Yeah, how's it going?"; next; - switch(select("It progress satisfactorily.:Show the key.")) { + switch(select("It progress satisfactorily.", "Show the key.")) { case 1: mes "[Daora]"; mes "My glass, you don't need it?"; @@ -683,7 +683,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Don't pretend to be a noblewoman."; next; - switch(select("I'm going to go.:Do you know a mansion around Veins?")) { + switch(select("I'm going to go.", "Do you know a mansion around Veins?")) { case 1: mes "[Daora]"; mes "Ok."; @@ -723,7 +723,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Our milk is expensive!"; mes "Give me 500 zeny for a cup."; next; - switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) { + switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) { case 1: mes "[Daora]"; if (Zeny > 499) { @@ -764,7 +764,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "What do you want?"; } next; - switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) { case 1: mes "[Daora]"; if (Zeny > 799) { @@ -826,7 +826,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc."; mes "Which one do you want?"; next; - switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) { + switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) { case 1: mes "[Daora]"; if (Zeny > 999) { @@ -880,7 +880,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "Your memories should disappear in shadow."; mes "Be cautious and avoid observation."; next; - select("Ok...:So the task is...?"); + select("Ok...", "So the task is...?"); mes "[Mayshell]"; mes "What does he look like?"; mes "How do you recognize him?"; @@ -1145,7 +1145,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "Then can we figure it out with the information you collected?-"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1157,7 +1157,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "Welcome."; mes "Are you ready to order?"; next; - switch(select("You are...:Your name is..?:Water, please.")) { + switch(select("You are...", "Your name is..?", "Water, please.")) { case 1: mes "[Waitress]"; mes "What's the matter?"; @@ -1205,7 +1205,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "- The information of Madelle is attached on the guest board."; mes "Then can we figure out what information you've collected? -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1234,7 +1234,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "- I wonder if I can figure it out with the information I've collected... -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1246,7 +1246,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "Welcome."; mes "Are you ready to order?"; next; - switch(select("Suspicious people?:Which one is the best food?")) { + switch(select("Suspicious people?", "Which one is the best food?")) { case 1: mes "[Waitress]"; mes "A suspicious person?"; @@ -1258,14 +1258,14 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "If you want to have a simple dish, have a meal from our fixed menu."; mes "It's 5000 zeny, Do you want it?"; next; - switch(select("Yes, I'll try it.:......")) { + switch(select("Yes, I'll try it.", "......")) { case 1: if (Zeny > 4999) { mes "[Waitress]"; mes "Here you are, this is a meal from the fixed menu."; mes "Feel free to call me when you need."; next; - switch(select("How's your business?:Do you have lots of guests?")) { + switch(select("How's your business?", "Do you have lots of guests?")) { case 1: mes "[Waitress]"; mes "Well... not bad."; @@ -1328,7 +1328,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "- Madelle's information is attached to a quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1381,7 +1381,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "Can we figure out with the information you collected?"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1394,7 +1394,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "How about increasing potion in next time..."; mes "Um, do you have something to tell me?"; next; - switch(select("Do you know Crave?:Give me a potion.")) { + switch(select("Do you know Crave?", "Give me a potion.")) { case 1: mes "[Crave]"; mes "I'm Crave, who are you...?"; @@ -1431,7 +1431,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "- The information Crave gave is attached on the quest board."; mes "Then can we figure out with information you collected? -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1455,7 +1455,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "Can we figure out with the information you collected?"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1469,7 +1469,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I'm a merchant, but not a retail merchant."; mes "If you want to buy things, go to the others."; next; - switch(select("Suspicious people?:I heard that you are sharp.")) { + switch(select("Suspicious people?", "I heard that you are sharp.")) { case 1: mes "[Young Merchant]"; mes "A suspicious person?"; @@ -1487,12 +1487,12 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I have to memorize the faces of people who do business with me so I can make a profit."; mes "Then I can make steady customers."; next; - switch(select("I'm looking for a cousin...:End conversation.")) { + switch(select("I'm looking for a cousin...", "End conversation.")) { case 1: mes "[Young Merchant]"; mes "Is she a beautiful blonde?"; next; - switch(select("No, it's a boy.:Yes, she is.")) { + switch(select("No, it's a boy.", "Yes, she is.")) { case 1: mes "[Young Merchant]"; mes "Is he?"; @@ -1533,7 +1533,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "- Crave's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1577,7 +1577,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1590,7 +1590,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ mes "Hello?"; mes "Do you need help?"; next; - switch(select("Do you know Trovan?:No thanks.")) { + switch(select("Do you know Trovan?", "No thanks.")) { case 1: mes "[Vigilante]"; mes "Eh? I'm Trovan, a member of the vigilante corps of Veins."; @@ -1634,7 +1634,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Trovan's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1658,7 +1658,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Should I figure out the information collected? -"; next; - switch(select("Check the information.:Cancel.")) { + switch(select("Check the information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1671,7 +1671,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ mes "I'm Trovan, a guard of Veins."; mes "What's wrong?"; next; - switch(select("Is there a wanted man?:Nothing.")) { + switch(select("Is there a wanted man?", "Nothing.")) { case 1: mes "[Trovan]"; mes "A wanted man?"; @@ -1702,7 +1702,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Trovan's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1743,7 +1743,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ next; mes "- You can't get more information from the peddler. What information have I collected? -"; next; - switch(select("check information.:Cancel.")) { + switch(select("check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1755,7 +1755,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "Hey. Hey!"; mes "I'm talking to you!"; next; - switch(select("Ignore him.:Listen to the story.")) { + switch(select("Ignore him.", "Listen to the story.")) { case 1: mes "[Peddler]"; mes "You are too cold."; @@ -1795,7 +1795,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "Actually, nobody knows where she's from."; mes "You're an adventurer, so I'm asking you."; next; - select("I'll send her your message.:Hmm..."); + select("I'll send her your message.", "Hmm..."); mes "["+strcharinfo(0)+"]"; mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; next; @@ -1809,7 +1809,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ next; mes "- The peddler's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1842,7 +1842,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ next; mes "- I can't get anymore information from the Old Man. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1854,7 +1854,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ mes "What? What's the matter?"; mes "You want to talk with me?"; next; - switch(select("Suspicious person...:You look good.")) { + switch(select("Suspicious person...", "You look good.")) { case 1: mes "[Old Man]"; mes "A suspicious person?"; @@ -1906,7 +1906,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ next; mes "- The information of the Old Man is attached to the quest board. What information have I collected?"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1941,7 +1941,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "What?"; mes "Have you lost a friend?"; next; - switch(select("Do you know something?:No...")) { + switch(select("Do you know something?", "No...")) { case 1: mes "[Melissa]"; mes "I have a special gift that I've had my whole life."; @@ -1951,7 +1951,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "Are looking for someone?"; mes "Can you tell me about their character?"; next; - switch(select("You are joking.:Let me do it.")) { + switch(select("You are joking.", "Let me do it.")) { case 1: mes "[Melissa]"; mes "Ha! But you'll come back to me when you need to find someone."; @@ -1963,7 +1963,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "Ok, answer my question."; mes "Is it a boy or a girl?"; next; - switch(select("A boy:A girl")) { + switch(select("A boy", "A girl")) { case 1: mes "[Melissa]"; mes "A boy and..."; @@ -1978,7 +1978,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; mes "What is the hair color?"; next; - switch(select("Dark:Red:Light yellowish:White")) { + switch(select("Dark", "Red", "Light yellowish", "White")) { case 1: mes "[Melissa]"; mes "Dark hair color... hmm..."; @@ -2002,7 +2002,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; mes "Young or old?"; next; - switch(select("Like a child.:Young.:Middle-aged.:Very old.")) { + switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) { case 1: mes "[Melissa]"; mes "And a child."; @@ -2054,7 +2054,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "She has to be who you're looking for. I'm never wrong."; mes "Tell me I did a good job!"; next; - switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) { + switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) { case 1: mes "You pat Melissa on the head."; mes "She reacts like a puppy would."; @@ -2132,7 +2132,7 @@ OnTouch: mes "Who are you?"; mes "What are you doing?"; next; - if(select("Who sent you?:Who's from Rachel?") == 2) { + if(select("Who sent you?", "Who's from Rachel?") == 2) { mes "[Estillda]"; mes "I don't know! I don't have any idea. I don't know him!"; next; @@ -2232,7 +2232,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ if (job_3rd_gc == 11) { mes "Estillda is looking around with an anxious expression on her face."; next; - switch(select("Are you ok?:Intimidate her.")) { + switch(select("Are you ok?", "Intimidate her.")) { case 1: mes "[Estillda]"; mes "Yes? Yes..."; @@ -2246,7 +2246,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "I'm here to make zeny."; mes "I had a desolate life in Rachel."; next; - switch(select("You came here with alone?:Had a desolate life...")) { + switch(select("You came here with alone?", "Had a desolate life...")) { case 1: mes "[Estillda]"; mes "No."; @@ -2277,7 +2277,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "...I'll never do it."; mes "I want to go home. I miss my mommy."; next; - switch(select("What can you tell me?:Tell me what you know!")) { + switch(select("What can you tell me?", "Tell me what you know!")) { case 1: mes "[Estillda]"; mes "Yes. Right?"; @@ -2357,7 +2357,7 @@ OnTouch: if (questprogress(7107,PLAYTIME) == 2) { mes "This must be the place Estillda told me about."; next; - switch(select("Go inside.:Observe the situation.")) { + switch(select("Go inside.", "Observe the situation.")) { case 1: if ($@3rdgc_room01 == 0) { warp "job3_guil02",34,44; @@ -2610,7 +2610,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{ mes "This pattern..."; mes "Where did you get this from?"; next; - switch(select("I just picked it up.:I have a story...")) { + switch(select("I just picked it up.", "I have a story...")) { case 1: mes "[Oresa Rava]"; mes "Umm? Did you just pick it up?"; @@ -2713,7 +2713,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ mes "I'll wait for you."; } next; - switch(select("I got it.:I'll be ready.")) { + switch(select("I got it.", "I'll be ready.")) { case 1: if ($@3rdgc_room02 == 0) { erasequest ((job_3rd_gc == 17)?7110:7109); @@ -2859,7 +2859,7 @@ OnDisable: OnTouch: mes "There is space on the bottom of the old fence."; next; - if(select("Find another way.:Climb into the space.") == 2) { + if(select("Find another way.", "Climb into the space.") == 2) { mes "You climb into the narrow space."; mes "The hole is blocked with the old barbed-wire entanglements."; close2; @@ -3622,7 +3622,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "You were sent by Mayshell?"; mes "Tell me why you came to see me."; next; - switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) { + switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) { case 1: mes "[Bercasell]"; mes "....."; @@ -3631,7 +3631,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "So you want to know about the Guillotine Cross?"; mes "Get out!"; next; - switch(select("Just tell me...:......")) { + switch(select("Just tell me...", "......")) { case 1: mes "[Bercasell]"; callsub L_Info; @@ -3645,7 +3645,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "That's good. You are qualified. What about being a Guillotine Cross?"; mes "Do you want to be a Guillotine Cross?"; next; - switch(select("Yes, change my job.:I need to think about it.")) { + switch(select("Yes, change my job.", "I need to think about it.")) { case 1: L_JobChange: mes "[Bercasell]"; @@ -3655,7 +3655,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "You can become a living offensive weapon."; mes "Do you really want to become a Guillotine Cross?"; next; - switch(select("Yes, change my job.:I need to rethink it.")) { + switch(select("Yes, change my job.", "I need to rethink it.")) { case 1: mes "[Bercasell]"; if (hascashmount()) { @@ -3730,7 +3730,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "......"; mes "What can I do for you?"; next; - switch(select("I want to be a Guillotine.:Nothing.")) { + switch(select("I want to be a Guillotine.", "Nothing.")) { case 1: mes "[Bercasell]"; mes "Do you?"; @@ -3875,12 +3875,12 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ mes "The battle situation of storage: "+.@room01+""; mes "1 : In progress. 0 : Standby status."; next; - switch(select("Reset a situation of storage:Stop it.")) { + switch(select("Reset a situation of storage", "Stop it.")) { case 1: mes "Do you wish to reset a situation of storage?"; mes "Check the inside that there is a person or not, please."; next; - switch(select("No.:Reset.")) { + switch(select("No.", "Reset.")) { case 1: mes "I did nothing."; close; @@ -3914,12 +3914,12 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ mes "The battle situation of the mansion is: "+.@room02+""; mes "1 : In progress. 0 : Standby status."; next; - switch(select("Reset the mansion:Stop it.")) { + switch(select("Reset the mansion", "Stop it.")) { case 1: mes "Do you want to reset the mansion?"; mes "With completion a rest all players of inside will be expelled."; next; - switch(select("No.:Reset.")) { + switch(select("No.", "Reset.")) { case 1: mes "I don't anything."; close; diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 4f74cb051..10495572e 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -131,7 +131,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ } else if (job__mechanic == 2) { mes "I think I've done all the explanations, is there anything else you want to know?"; next; - switch(select("I want to know more.:Nothing.")) { + switch(select("I want to know more.", "Nothing.")) { case 1: mes "[Chainheart]"; mes "Um..? You want to know more about magic machinery. Is that it?"; @@ -342,7 +342,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{ mes "to go to the midway point"; mes "at Juperos?"; next; - switch(select("I am ready!:Not yet")) { + switch(select("I am ready!", "Not yet")) { case 1: mes "[Scholar]"; mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; @@ -454,7 +454,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{ mes "If you focus on me,"; mes "you might get attacked."; next; - if(select("Well then, later.:Focus.") == 1) close; + if(select("Well then, later.", "Focus.") == 1) close; mes "[?]"; mes "I was once a human scholar."; mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,"; @@ -507,7 +507,7 @@ jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{ mes "If you focus on me,"; mes "you might get attacked."; next; - if(select("Well then, later:Focus") == 1) close; + if(select("Well then, later", "Focus") == 1) close; mes "[?]"; mes "When I had a body"; mes "I wanted to prove the"; @@ -569,7 +569,7 @@ jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{ mes "If you focus on me,"; mes "you might get attacked."; next; - if(select("Well then, later:Focus") == 1) close; + if(select("Well then, later", "Focus") == 1) close; mes "[?]"; mes "I wasn't satisfied with my success so I came back here time and time again."; next; diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index e7c9981a2..1e7b40c98 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -47,7 +47,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "The monsters here are a"; mes "little tough so be careful."; next; - if(select("I came here to become to a Ranger.:I just came to look around.") == 2) { + if(select("I came here to become to a Ranger.", "I just came to look around.") == 2) { mes "[Survival Instructor, Rescue]"; mes "Oh ya?"; mes "The weather is really great. Shall we take a picture to commemorate it?"; @@ -94,7 +94,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "When you change a job into a Ranger from a Hunter,"; mes "you won't get any chance to learn the skills of a Sniper, would that be okay?"; next; - switch(select("I'll think about it more.:I want to be a Ranger already.")) { + switch(select("I'll think about it more.", "I want to be a Ranger already.")) { case 1: mes "[Survival Instructor, Rescue]"; mes "Okay."; @@ -172,7 +172,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ if (Weight < 1) { mes "Um. That you talked to me again means that you are determined to change into a Ranger and take the survival power test."; next; - if(select("I'll think about it more:I'll take the test") == 1) { + if(select("I'll think about it more", "I'll take the test") == 1) { mes "[Survival Instructor, Rescue]"; mes "Prepare yourself very well before taking this test."; next; @@ -195,7 +195,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "Remember that you don't have any other equipment on, so be careful of the monsters."; mes "Ready to start?"; next; - if(select("Wait a second:Yes, I'm ready") == 1) { + if(select("Wait a second", "Yes, I'm ready") == 1) { mes "[Survival Instructor, Rescue]"; mes "What kind of preparation can be so long."; next; @@ -227,7 +227,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "Umm?"; mes "What are you waiting for?"; next; - if(select("Tell me the mission again.:I just wanted to talk.") == 1) { + if(select("Tell me the mission again.", "I just wanted to talk.") == 1) { mes "[Survival Instructor, Rescue]"; mes "Oh, ya."; mes "Is this the mind of a person who's going to take the test?"; @@ -243,7 +243,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "As you don't have any equipment on, be careful of the monsters in the field."; mes "Well, shall we start?"; next; - if(select("Wait a minute:I will start") == 1) { + if(select("Wait a minute", "I will start") == 1) { mes "[Survival Instructor, Rescue]"; mes "What kind of preparation can be so long."; next; @@ -275,7 +275,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "Because you've disappeared suddenly, the Ranger Master was looking for you."; mes "Do you want to go to him now?"; next; - switch(select("Don't go:Go")) { + switch(select("Don't go", "Go")) { case 1: mes "[Survival Instructor, Rescue]"; mes "Are you busy with something else?"; @@ -343,7 +343,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; mes "That you are coming and going bugs me so, would you please stop?!"; next; - if(select("Ranger practical test building?:I came for the test.") == 1) { + if(select("Ranger practical test building?", "I came for the test.") == 1) { mes "[Test Instructor, Teardrop]"; mes "What, what are you...?"; next; @@ -440,7 +440,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "Eh? What are you looking at?"; mes "You want to eat some?"; next; - switch(select("Oh, just eat up:...")) { + switch(select("Oh, just eat up", "...")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Why aren't you eating?"; @@ -499,7 +499,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; mes "Now, I will enter you into the practical test field, is your preparation all done?"; next; - if(select("Please wait a little:Let's go to the practical test field!") == 1) { + if(select("Please wait a little", "Let's go to the practical test field!") == 1) { mes "[Test Instructor, Teardrop]"; mes "Um? Aren't you ready?"; next; @@ -525,7 +525,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; mes "So what are you going to do? Try again?"; next; - switch(select("Wait a minute:Go to the practical test field!:I give up the job change.")) { + switch(select("Wait a minute", "Go to the practical test field!", "I give up the job change.")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Um? Aren't you ready yet?"; @@ -545,7 +545,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "Think again."; mes "Do you really want to give up the job change to become a Ranger?"; next; - switch(select("No, I'll try again:I give up!")) { + switch(select("No, I'll try again", "I give up!")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Hey. You were kidding after all?"; @@ -584,7 +584,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "Because you've disappeared suddenly, the Ranger Master was looking for you."; mes "Do you want to go to him now?"; next; - switch(select("Don't go:Go")) { + switch(select("Don't go", "Go")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Are you busy with something else?"; @@ -695,7 +695,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ mes "In the order you enter, you can take the practical test one by one."; mes "There's 3 kinds of a Ranger job change practical tests, it takes a total of about 10 minutes."; next; - switch(select("Test explanation:Cancel:I give up the Ranger test")) { + switch(select("Test explanation", "Cancel", "I give up the Ranger test")) { case 1: break; case 2: @@ -710,7 +710,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ mes "Please think about it again."; mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?"; next; - switch(select("No, I'll continue with the test:I give up the Ranger job change")) { + switch(select("No, I'll continue with the test", "I give up the Ranger job change")) { case 1: mes "[Staff DTS]"; mes "If you want to continue with the practical test, please enter into the chat room."; @@ -747,7 +747,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ mes "I'll explain the Ranger job change practical test."; mes "Among the 1st, 2nd, and 3rd practical tests, which one's test method are you curious of?"; next; - switch(select("1st Test:2nd Test:3rd Test:Cancel")) { + switch(select("1st Test", "2nd Test", "3rd Test", "Cancel")) { case 1: mes "[Staff DTS]"; mes "For the 1st test, we test your eyesight and accuracy."; @@ -1673,7 +1673,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "[Ranger Master, Neveragain]"; mes "Before you do a job change ^0000ffdismiss your Falcon^000000, and check if you've used all of your ^0000ffSkill Points^000000."; next; - if(select("Wait a minute:I am ready") == 1) { + if(select("Wait a minute", "I am ready") == 1) { mes "[Ranger Master, Neveragain]"; mes "I am not running away so take your time."; close; @@ -1699,7 +1699,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "Okay, before you really change the job into a ranger, I'll ask you on more time."; mes "Do you really want to become a ranger?"; next; - if(select("No:Yes!") == 1) { + if(select("No", "Yes!") == 1) { mes "[Ranger Master, Neveragain]"; mes "...Um? That's not the answer that I was waiting for..."; next; @@ -1754,7 +1754,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "Hey, you look great."; mes "What are you doing here?"; next; - switch(select("I just came by:Please let me be out")) { + switch(select("I just came by", "Please let me be out")) { case 1: mes "[Ranger Master, Neveragain]"; mes "Well, there's nothing to see and you came."; @@ -1775,7 +1775,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{ callfunc "F_GM_NPC"; - switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) { + switch(select("Enable Waiting Room", "Disable Waiting Room", "Enable 1st Test", "Disable 1st Test", "Enable 2nd Test", "Disable 2nd Test", "Enable 3rd Test", "Disable 3rd Test", "Cancel")) { case 1: mes "Enabled Waiting Room"; donpcevent "Test Waiting Room#jr_03::OnEnable"; diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index 288f5f340..237c1f33e 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -53,7 +53,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ mes "[Rune Knight Manuel]"; mes "Anyway the drinks here are really good. Would you like to have one?"; next; - if(select("Sure, let's have a drink.:I refuse.") == 2) { + if(select("Sure, let's have a drink.", "I refuse.") == 2) { mes "[Rune Knight Manuel]"; mes "Are you sure? You don't know the true elegance of these drinks..."; close; @@ -85,7 +85,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ mes "[Rune Knight Manuel]"; mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation."; next; - switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) { + switch(select("I am not ready yet.", "I'm ready to be a Rune Knight.")) { case 1: mes "[Rune Knight Manuel]"; mes "Right. Every challenge always needs preparation. Okay, I'll wait for you."; @@ -155,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "[Guide, Jungberg]"; mes "So, What can I help you with?"; next; - switch(select("I want to go to the gathering place.:Nothing.")) { + switch(select("I want to go to the gathering place.", "Nothing.")) { case 1: mes "[Guide, Jungberg]"; mes "Right. I'll send you right now. I'll see you soon."; @@ -180,7 +180,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone."; next; if (job_rune_edq == 0) { - switch(select("Who are you?:What are you doing here?:Cancel.")) { + switch(select("Who are you?", "What are you doing here?", "Cancel.")) { case 1: mes "[Guide, Jungberg]"; mes "I am the only knight who's keeping the way of the Swordsman in this cursed place Glast Heim."; @@ -211,7 +211,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ close; } } else if (job_rune_edq == 1) { - switch(select("I came to be a Rune Knight.:Cancel.")) { + switch(select("I came to be a Rune Knight.", "Cancel.")) { case 1: mes "[Guide, Jungberg]"; mes "Um... Are you the Rune Knight candidate that Manuel talked about?"; @@ -255,7 +255,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ } mes "It seems that you are still taking the test. Do your best and pass all the tests."; next; - switch(select("I want to go to the gathering place.:Quit the conversation.")) { + switch(select("I want to go to the gathering place.", "Quit the conversation.")) { case 1: mes "[Guide, Jungberg]"; mes "All right. I'll send you right away. I'll check you later."; @@ -272,7 +272,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?"; next; - switch(select("Yes, take me there.:I'm on other business.:Cancel.")) { + switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) { case 1: mes "[Rune Knight Staff]"; mes "Okay, come in. I'll guide you."; @@ -520,7 +520,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "[Captain Tigris]"; mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?"; next; - switch(select("Every preparation is done.:I need more time to think.")) { + switch(select("Every preparation is done.", "I need more time to think.")) { case 1: if (SkillPoint != 0 || checkmount() == MOUNT_PECO) { mes "[Captain Tigris]"; @@ -618,7 +618,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Lunarea]"; mes "When you are ready to go to the test field talk to me."; next; - switch(select("Move to the test field now.:Give me time to get ready.")) { + switch(select("Move to the test field now.", "Give me time to get ready.")) { case 1: callsub L_Test,0; close; @@ -638,7 +638,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Lunarea]"; mes "If you are ready to move to the test field talk to me."; next; - switch(select("Move to the test field now.:Please give me time to prepare.")) { + switch(select("Move to the test field now.", "Please give me time to prepare.")) { case 1: if (questprogress(3220,PLAYTIME) == 1) { mes "[Rune Knight, Lunarea]"; @@ -805,7 +805,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ } else if (job_rune_edq > 11 && job_rune_edq < 14) { mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune-Midgard post at Ash-Vacuum. Are you prepared?"; next; - switch(select("Yes, I am prepared.:Not yet.")) { + switch(select("Yes, I am prepared.", "Not yet.")) { case 1: mes "[Rune Knight, Renoa]"; mes "Good. Then I'll send you there now. But, there's one thing I need to tell you."; @@ -871,7 +871,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Renoa]"; mes "The number of total rune stones you need to make is exactly 20. Remember that well."; next; - switch(select("Check number of made runes?:I've made all the 20 rune stones.")) { + switch(select("Check number of made runes?", "I've made all the 20 rune stones.")) { case 1: mes "[Rune Knight, Renoa]"; mes "The number of rune stones made 'til now is " + job_rune_edq2 + "."; @@ -930,7 +930,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{ } else if (job_rune_edq == 15) { mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book."; next; - if(select("Use the Rune Heating Furnace:Stop.") == 2) close; + if(select("Use the Rune Heating Furnace", "Stop.") == 2) close; switch(rand(24)) { case 0: setarray .@str$[0],"Ehwaz","This red hot spiral is..."; break; case 1: setarray .@str$[0],"Osilla","The rune flashing with this violet oblique line shape is..."; break; @@ -1004,7 +1004,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{ close; } while(1) { - switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) { + switch(select("The birth of Rune Knights", "Runes and Magic Energy", "Stop Reading")) { case 1: .@book1 = 1; mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic."; @@ -1063,7 +1063,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{ close; } while(1) { - switch(select("The principle use of Runes:The types of Runes:Stop Reading")) { + switch(select("The principle use of Runes", "The types of Runes", "Stop Reading")) { case 1: .@book1 = 1; mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles."; @@ -1110,7 +1110,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ close; } while(1) { - switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) { + switch(select("The Making of Rune Stones", "Rune Stone Ability Details", "Stop Reading")) { case 1: .@book1 = 1; mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight."; @@ -1128,7 +1128,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ break; case 2: .@book2 = 1; - switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) { + switch(select("Chapter One", "Chapter Two", "Chapter Three", "Chapter Four", "Stop Reading")) { case 1: mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace."; next; @@ -1239,13 +1239,13 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{ if (strnpcinfo(0) == "Dispatched Rune Knight#1") { mes "Do you want to go out to the Splendide field?"; next; - if(select("Move to Splendide field:Cancel.") == 1) + if(select("Move to Splendide field", "Cancel.") == 1) warp "spl_fild01",355,325; close; } else if (strnpcinfo(0) == "Dispatched Rune Knight#2") { mes "Do you want to go back to the expeditionary team's post?"; next; - if(select("Yes please.:Not yet.") == 1) + if(select("Yes please.", "Not yet.") == 1) warp "mid_camp",50,153; close; } @@ -1359,7 +1359,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ } else if (job_rune_edq == 13) { mes "Are you gathering enough magical energy? Or do you have any questions?"; next; - switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) { + switch(select("I've gathered enough energy.", "To the gathering place.", "Stop the conversation.")) { case 1: mes "[Sage Serpeone]"; mes "Is it so? Then let's check this out."; @@ -1397,7 +1397,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ mes "[Sage Serpeone]"; mes "Do you want to go back the Rune Knight gathering place?"; next; - if(select("I want to go back.:I want to cancel.") == 1) + if(select("I want to go back.", "I want to cancel.") == 1) warp "job3_rune01",80,65; close; case 3: @@ -1406,7 +1406,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ } else if (job_rune_edq == 14) { mes "Are you ready to go back to the Rune Knight gathering place?"; next; - if(select("I want to go back now.:I am not ready yet.") == 1) + if(select("I want to go back now.", "I am not ready yet.") == 1) warp "job3_rune01",80,65; close; } @@ -1418,7 +1418,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ mes "[Sage Serpeone]"; mes "Then I'll send you to the Rune Knight gathering place where you should be."; next; - if(select("I'll go back now.:I'll stay.") == 1) + if(select("I'll go back now.", "I'll stay.") == 1) warp "job3_rune01",80,65; close; } @@ -1492,7 +1492,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{ mes "If all of your preparations are done, I'll send you to the final test field."; job_rune_edq = 18; next; - if(select("Enter the final test field.:I'm not ready yet.") == 2) close; + if(select("Enter the final test field.", "I'm not ready yet.") == 2) close; if (getequipisequiped(EQI_HEAD_TOP) || getequipisequiped(EQI_ARMOR) || getequipisequiped(EQI_GARMENT) || getequipisequiped(EQI_SHOES) || getequipisequiped(EQI_ACC_L) || getequipisequiped(EQI_ACC_R) || getequipisequiped(EQI_HEAD_MID) || getequipisequiped(EQI_HEAD_LOW)) { mes "[Rune Knight Velpino]"; @@ -2159,7 +2159,7 @@ sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{ if (callfunc("F_GM_NPC","1854",1) == 1) { mes "Rune Knight Job Change Managing Module Start"; next; - switch(select("GlobalVar check:GlobalVar Oneshot Modification")) { + switch(select("GlobalVar check", "GlobalVar Oneshot Modification")) { case 1: mes "Rune Knight Job Change GlobalVar right now is " + $@job_rune_test1 + "."; mes "The number of Rune Knight Test field right now is... " + getmapusers("job3_rune02") + "."; diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index e068a963a..adbdf2d6a 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -47,7 +47,7 @@ OnTouch: end; } next; - switch(select("Extend your hand.:Ignore it.")) { + switch(select("Extend your hand.", "Ignore it.")) { case 1: mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; close2; @@ -61,11 +61,11 @@ OnTouch: if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) { mes " - There is a strange distortion here - "; next; - switch(select("Search the area.:Ignore it.")) { + switch(select("Search the area.", "Ignore it.")) { case 1: mes " - There appears to be nothing here. But I can definitely feel something around here... - "; next; - switch(select("Extend arm.:Leave it alone.")) { + switch(select("Extend arm.", "Leave it alone.")) { case 1: mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; close2; @@ -174,7 +174,7 @@ function script F_Warlock { mes "[Master Egnoloria]"; mes "If you dare to face death, you can try to become one."; next; - switch(select("What do I need to do?:Cancel.")) { + switch(select("What do I need to do?", "Cancel.")) { case 1: mes "[Master Egnoloria]"; mes "Are you serious?"; @@ -229,7 +229,7 @@ spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{ mes "Can you imagine how severely I was scolded by my master?!"; mes "If you have any business with me, just go away!"; next; - switch(select("Leave.:Stay.")) { + switch(select("Leave.", "Stay.")) { case 1: mes "[Yoop]"; mes "Leave me alone...!"; @@ -346,7 +346,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ } else if (job_wl == 4) { mes "You're back?"; next; - switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) { + switch(select("I brought the materials.", "I've lost the Magical Stones.", "Nothing.")) { case 1: mes "[Yoop]"; if (countitem(Glittering_Crystal) == 0 || countitem(Peice_Of_Great_Bradium) == 0) { @@ -401,7 +401,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ mes "[Yoop]"; mes "Please check whether you misplaced it or if you already have it equipped."; next; - switch(select("I found it.:Nah.")) { + switch(select("I found it.", "Nah.")) { case 1: mes "[Yoop]"; mes "Don't tease me!"; @@ -410,7 +410,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ case 2: if ((isequipped(2796) == 0 && countitem(Magical_Stone) == 0) || (isequipped(2797) == 0 && countitem(Magical_Stone_) == 0)) { if (countitem(Crystal_Jewel__) > 0) { - switch(select("Give 3 carat diamond.:Just quit it.")) { + switch(select("Give 3 carat diamond.", "Just quit it.")) { case 1: mes "[Yoop]"; mes "I will overlook your fault."; @@ -570,7 +570,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{ default: mes "Please be quiet while my master is meditating."; break; } next; - switch(select("Leave:Stay")) { + switch(select("Leave", "Stay")) { case 1: mes "[Assistant]"; mes "Then be careful."; @@ -592,7 +592,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{ mes "[Master Egnoloria]"; mes "Do you have something to ask me?"; next; - switch(select("How can I be a Warlock?:Cancel.")) { + switch(select("How can I be a Warlock?", "Cancel.")) { case 1: mes "[Master Egnoloria]"; mes "Are you serious?"; @@ -741,7 +741,7 @@ job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{ mes "[Ebein]"; mes "If there're others inside the room, you just need to wait for a while."; next; - switch(select("Go to the waiting room.:Go outside.")) { + switch(select("Go to the waiting room.", "Go outside.")) { case 1: mes "[Ebein]"; mes "Then please enter the room yourself."; @@ -1072,7 +1072,7 @@ OnTimer6000: job3_war01,1,2,0 script Button Girl#wl 1_F_01,{ callfunc "F_GM_NPC"; - switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) { + switch(select("Open Arena", "Close Arena", "Open the Chamber of Magic", "Close the Chamber of Magic", "Hollow Stone On", "Hollow Stone Off", "Cancel")) { case 1: mes "Opening the Arena."; donpcevent "The chamber of magic#1::OnEnable"; diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index 61d59c54a..f2c1ded47 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -70,7 +70,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{ mes "[Alchemist Union Member]"; mes "How's that sound? Do you want to meet a Geneticist?"; next; - switch(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.")) { + switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) { case 1: mes "[Alchemist Union Member]"; mes "Wise choice!"; @@ -137,7 +137,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "'Cause I'm from Rune-Midgart!"; mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this."; next; - switch(select("Impossible?!:I'm also from Rune-Midgart.")) { + switch(select("Impossible?!", "I'm also from Rune-Midgart.")) { case 1: mes "[Devries]"; mes "Impossible?"; @@ -273,7 +273,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Popo, have you heard of my research?"; mes "You came here because of that, am I right?"; next; - switch(select("No.:Yes.")) { + switch(select("No.", "Yes.")) { case 1: mes "[Devries]"; mes "Well, it's all over your face."; @@ -297,7 +297,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000"; mes "If that's all right for you, how about giving it a shot right now?."; next; - switch(select("I'll try later.:I want to become a Geneticist!")) { + switch(select("I'll try later.", "I want to become a Geneticist!")) { case 1: mes "[Devries]"; mes "Alright."; @@ -317,7 +317,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Popo!"; mes "Are you ready to give it a shot?"; next; - switch(select("No.:Yes!")) { + switch(select("No.", "Yes!")) { case 1: mes "[Devries]"; mes "You have to do your best! There is no easy way when looking for knowledge!"; @@ -402,7 +402,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "[Devries]"; mes "Is there a problem?"; next; - switch(select("Nothing.:The experiment failed.")) { + switch(select("Nothing.", "The experiment failed.")) { case 1: mes "[Devries]"; mes "Better get started, or I'll start to scream!!!"; @@ -599,11 +599,11 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{ mes "- There's a big box. -"; if (job_gen == 2) { next; - switch(select("Open the box.:Check the address.:Do nothing.")) { + switch(select("Open the box.", "Check the address.", "Do nothing.")) { case 1: mes "- There are several cookie bags which are packed carefully in the box. -"; next; - switch(select("Take out a cookie bag.:Do nothing.")) { + switch(select("Take out a cookie bag.", "Do nothing.")) { case 1: mes "- You've taken out a cookie bag out of the box. -"; job_gen = 3; @@ -628,7 +628,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{ mes "<The Easiest Alchemy in the World>"; mes "Written by Bob Ross."; next; - switch(select("Animals:Plants:Minerals:Etc")) { + switch(select("Animals", "Plants", "Minerals", "Etc")) { case 1: mes "...Using animals in Alchemy can easily be practiced by anyone."; mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy."; @@ -667,7 +667,7 @@ function script Genetic_Job_Plant { if (!questprogress(getarg(0))) { mes "- "+getarg(2)+" -"; next; - switch(select("Use it as a material.:Do not use.")) { + switch(select("Use it as a material.", "Do not use.")) { case 1: if (getarg(3, 0)) .@str$ = "some of the "; mes "- You've acquired "+.@str$+getarg(1)+". -"; @@ -717,7 +717,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ if (job_gen == 7) { mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -"; next; - if(select("Conduct an experiment.:Do not conduct an experiment.") == 2) { + if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) { mes "- It's not the time to start an experiment. -"; close; } @@ -729,14 +729,14 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ } mes "What shall I do with these plant materials?"; next; - select("Break.:Smash into little pieces.:Crush."); + select("Break.", "Smash into little pieces.", "Crush."); while (1) { mes "What shall I do now?"; next; if (rand(2)) - select("Burn into Ashes.:Dip into distilled water.:Steam."); + select("Burn into Ashes.", "Dip into distilled water.", "Steam."); else - select("Put it into a Testing Flask and Shake.:Freeze.:Heat."); + select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat."); if (!rand(7)) break; } mes "What shall I do now?"; @@ -744,7 +744,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ select("Inject it into a testing seed."); mes "What kind of seed should I pick?"; next; - select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed - Type D"); + select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D"); mes "I've put the prepared materials into the chosen testing seed."; next; mes "["+strcharinfo(0)+"]"; @@ -944,7 +944,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Sigh, haven't you finished practicing?"; mes "Do you want to enter the spore pen?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Demi Calberine]"; mes "Have fun swinging your cart around~"; @@ -996,7 +996,7 @@ job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{ mes "If you bully my spores, I'll scream!!!"; if (job_gen < 75) close; next; - switch(select("Get out of the pen.:Stay still.")) { + switch(select("Get out of the pen.", "Stay still.")) { case 1: mes "- I'd better get out before I get caught by Miss Devries. -"; close2; diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index eb39e4d68..a8cb2d61d 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -126,7 +126,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Karian]"; mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; next; - if(select("Ok.:No.") == 2) { + if(select("Ok.", "No.") == 2) { mes "["+strcharinfo(0)+"]"; mes "I'm not interested."; next; @@ -230,7 +230,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Whenever you want to see me, visit me."; mes "If you have time come by and have a chat with me."; next; - switch(select("Accept.:Refuse.")) { + switch(select("Accept.", "Refuse.")) { case 1: mes "[Minstrel Song]"; mes "Did you visit somewhere fun?"; @@ -521,7 +521,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "- that such sounds could -"; mes "- be made from humans. -"; next; - if(select("You move to other side.:Keep listening.") == 1) + if(select("You move to other side.", "Keep listening.") == 1) close; mes "[Tone-deaf person]"; mes "Turuturu~"; @@ -1366,7 +1366,7 @@ function Choice; next; mes "-It's not easy to trust her-"; next; - if(select("I don't like this.:Take the kayak.") == 1) { + if(select("I don't like this.", "Take the kayak.") == 1) { mes "[Karian]"; mes "I never ride airships ever..."; donpcevent "Karian#cmd5::OnDisable"; @@ -1645,7 +1645,7 @@ OnTouch: mes "[Karian]"; mes "Will you join me?"; next; - switch(select("Refuse.:Accept.")) { + switch(select("Refuse.", "Accept.")) { case 1: mes "[Karian]"; mes "Come on~Come on~"; @@ -1902,7 +1902,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ getitem Green_Apple_Ring,1; close; } else if (job_min > 99) { - switch(select("Talk.:Leave.")) { + switch(select("Talk.", "Leave.")) { case 1: mes "[Maestro Song]"; mes "The name 'Karian'?"; diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index 09618e2bb..a1dff376d 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -82,11 +82,11 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Middle-aged Gentleman]"; mes "You're a curious one. Who are you? What do you want?"; next; - select("Just looking around!:This is my office!:Who am I? Who are you?"); + select("Just looking around!", "This is my office!", "Who am I? Who are you?"); mes "[Middle-aged Gentleman]"; mes "Do you want to argue with me? Do you know who I am?"; next; - if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) { + if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) { mes "["+strcharinfo(0)+"]"; mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; next; @@ -126,7 +126,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Heinrich]"; mes "BUT!! I want to believe you..."; next; - switch(select("I want to know more.:Stop talking.")) { + switch(select("I want to know more.", "Stop talking.")) { case 1: mes "[Heinrich]"; mes "You are impetuous."; @@ -164,7 +164,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "Really?"; mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; next; - select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit"); + select("Decision and Bravery", "Calm Judgment", "Sharp wisdom", "Benevolent spirit"); mes "[Heinrich]"; mes "Good choice."; mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; @@ -195,7 +195,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Heinrich]"; mes "If you want to hear more story, you have to show me your similar attitude."; next; - if(select("That's an unfair demand.:I will try.") == 1) { + if(select("That's an unfair demand.", "I will try.") == 1) { mes "[Heinrich]"; mes "Good idea, it would better to find something more worthy."; close; @@ -279,7 +279,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "[Heinrich]"; mes "Now I can't tell you why the trace is there."; next; - if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) { + if(select("Interesting. Can I go there?", "Seems really dangerous.") == 2) { mes "[Heinrich]"; mes "Good idea, that's useless work to explore there."; close; @@ -417,7 +417,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ mes "[Memory of King Schmidtz]"; mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?"; next; - if(select("Sure, of course:Not yet") == 2) { + if(select("Sure, of course", "Not yet") == 2) { mes "[Memory of King Schmidtz]"; mes "Umm, maybe Heinrich had wrong judgement."; close; @@ -425,7 +425,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{ mes "[Memory of King Schmidtz]"; mes "If so, I will proceed to making you a Royal Guard."; next; - if(select("Great.:Not yet.") == 2) { + if(select("Great.", "Not yet.") == 2) { mes "[Memory of King Schmidtz]"; mes "Perhaps Heinrich had the wrong image of you."; close; @@ -519,7 +519,7 @@ OnTouch: sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{ callfunc "F_GM_NPC"; - switch(select("Royal Guard:Rune Knight:Sorcerer")) { + switch(select("Royal Guard", "Rune Knight", "Sorcerer")) { case 1: mes "1~5"; input .@input; diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 0a34ad1cb..04c0abc11 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -118,7 +118,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{ mes "[Scary man]"; mes "Hey there?"; next; - switch(select("Me?:Sorry, I am busy...")) { + switch(select("Me?", "Sorry, I am busy...")) { case 1: mes "[Scary man]"; mes "Yes! You there!"; @@ -247,7 +247,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{ mes "You want one more explanation?"; mes "Or do you just want the code?"; next; - switch(select("More explanation.:Get the code.")) { + switch(select("More explanation.", "Get the code.")) { case 1: callsub L_Code,1; mes "[Urupa]"; @@ -321,7 +321,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "Damn, there're so many strangers around."; mes "Hey..."; next; - switch(select("Show the deciphered code!:...")) { + switch(select("Show the deciphered code!", "...")) { case 1: mes "[Manager]"; mes "Wow, you deciphered it?"; @@ -390,7 +390,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "So I will give you the code."; mes "Please find the treasure!"; next; - switch(select("No way!:I'll give it a try!")) { + switch(select("No way!", "I'll give it a try!")) { case 1: mes "[Graham]"; mes "What the hell?"; @@ -409,7 +409,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "Are you interested in it now?"; next; - switch(select("Not at all.:Hmm, I'll take it.")) { + switch(select("Not at all.", "Hmm, I'll take it.")) { case 1: mes "[Graham]"; mes "Damn it."; @@ -426,7 +426,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{ mes "[Graham]"; mes "Did you find something?"; next; - switch(select("I need an explanation.:What's the code again?")) { + switch(select("I need an explanation.", "What's the code again?")) { case 1: mes "[Graham]"; mes "You are so powerful!"; @@ -645,7 +645,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "Bleh..."; close; } - switch(select("Give me your password!:I was sent by Graham.")) { + switch(select("Give me your password!", "I was sent by Graham.")) { case 1: mes "[Manager]"; mes "You need my password?"; @@ -719,7 +719,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "What do you think?"; mes "RENNND / LNNWWND means one thing."; next; - switch(select("I think I got it.:I have no clue.")) { + switch(select("I think I got it.", "I have no clue.")) { case 1: callsub L_Code,7166; close; @@ -737,7 +737,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "[Paul]"; mes "So did you get what it means?"; next; - switch(select("Yes!:No, I don't think so.")) { + switch(select("Yes!", "No, I don't think so.")) { case 1: callsub L_Code,7167; close; @@ -794,7 +794,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{ mes "I am dying to wait for you."; mes "So what did you find out?"; next; - select("I found the key.:Hmm..."); + select("I found the key.", "Hmm..."); mes "- You hand over the 'Illusion Key' that you found in the ice cave. -"; next; mes "[Paul]"; @@ -1205,7 +1205,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "Then let's make a point!"; mes "Do you know thanatos tower?"; next; - switch(select("Sure.:The tower of death?")) { + switch(select("Sure.", "The tower of death?")) { case 1: mes "[Vicente]"; mes "You know that."; @@ -1268,7 +1268,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{ mes "You are back?"; mes "Find anything?"; next; - switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) { + switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) { case 1: mes "[Vicente]"; mes "Hey, what are you doing?"; @@ -1435,7 +1435,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ mes "That's it."; mes "Did you find it by yourself?"; next; - switch(select("Yes.:With my friends")) { + switch(select("Yes.", "With my friends")) { case 1: mes "[Dumk]"; mes "Hmm..."; @@ -1536,7 +1536,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{ mes "[Dumk]"; mes "So, do you want me to keep talking about Shadow Chasers?"; next; - switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) { + switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) { case 1: mes "[Dumk]"; mes "Most spells are exclusively for Wizards and their kind."; @@ -1949,7 +1949,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "It's a small box made of a hard turtle's shell."; mes "The middle of it..."; next; - select("Touch the middle.:Push the middle."); + select("Touch the middle.", "Push the middle."); mes "When you touch it, something comes out!"; next; setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM"; @@ -2005,7 +2005,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ } mes "You don't have to stay in here."; next; - if(select("Go outside.:Stay here.") == 1) + if(select("Go outside.", "Stay here.") == 1) warp "tur_dun03",40,201; close; } @@ -2040,7 +2040,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; next; - switch(select("Input the answer.:I can't get it.")) { + switch(select("Input the answer.", "I can't get it.")) { case 1: input .@input; if (.@input == .@numbers[.@i]) { @@ -2130,11 +2130,11 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "For what?"; next; while(1) { - switch(select("Turn the roof.:Turn the house.:Turn the handle.")) { + switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) { case 1: mes "You turn the roof."; next; - switch(select("Shake the roof.:Shake the house.")) { + switch(select("Shake the roof.", "Shake the house.")) { case 1: mes "Even though you shake the roof but"; mes "nothing happens."; @@ -2159,7 +2159,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ case 2: mes "You grab the whole house and turn it."; next; - switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) { + switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) { case 1: case 2: mes "Nothing happens."; @@ -2293,7 +2293,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ mes "You are a member of the Rogue guild!"; mes "What can I help you with?"; next; - .@i = select("I need a make-up brush.:I need a paint brush.:Nothing."); + .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing."); mes "[Max]"; if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000; else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000; @@ -2335,7 +2335,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{ } mes "We sell all art related things here~"; next; - switch(select("Paint!?:Where's the manager?")) { + switch(select("Paint!?", "Where's the manager?")) { case 1: mes "[Max]"; mes "You are asking for paint?"; @@ -2358,7 +2358,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ mes "You are in a guild."; mes "What can I help you with?"; next; - .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing."); + .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing."); mes "[Titika]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2388,7 +2388,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{ } mes "This is the Shadow Chaser workplace~"; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[Titika]"; mes "You mean paint?"; @@ -2408,7 +2408,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); mes "[RimiGX]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2437,7 +2437,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{ } mes "It's the shadow workplace~"; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[RimiGX]"; mes "Paint?"; @@ -2457,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) { mes "What are you looking for?"; next; - .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing."); + .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing."); mes "[Vito]"; if (.@i == 1) setarray .@i[1],6121,1,10,100000; else if (.@i == 2) setarray .@i[1],6122,2,30,200000; @@ -2487,7 +2487,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{ } mes "It's the shadow workplace."; next; - switch(select("Where is the paint?:Where is the manager?")) { + switch(select("Where is the paint?", "Where is the manager?")) { case 1: mes "[Vito]"; mes "Paint?"; diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index 0c12d82f0..ff9faf500 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -62,7 +62,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "What made you want to be a sorcerer?"; next; - if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.") == 4) { + if(select("The spirit of fire led me here.", "The spirit of water led me here.", "The spirit of earth led me here", "The spirit of meat led me here.") == 4) { mes "[Merito]"; mes "That kind of spirit doesn't exist!"; close; @@ -74,7 +74,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "Hmm... Then first, can you write down your name on this list?"; next; - if(select("Write name.:I won't.") == 2) { + if(select("Write name.", "I won't.") == 2) { mes "[Merito]"; mes "Well, okay. See you again when you get a chance."; close; @@ -93,7 +93,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "[" + strcharinfo(0) + "], can you handle magic skillfully?"; next; - if(select("Yes, I can.:No, I'm not really good at it.") == 2) { + if(select("Yes, I can.", "No, I'm not really good at it.") == 2) { mes "[Merito]"; mes "What!? You don't know how to use magic?"; mes "What are you doing here then? Get out of here. Right now!"; @@ -103,7 +103,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "Okay, that should be obvious."; mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?"; next; - switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")) { + switch(select("They know how to sing.", "They're all old fogies.", "They can deal with the spirits.")) { case 1: mes "[Merito]"; mes "Well maybe some but that's not the main difference."; @@ -127,7 +127,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "[Merito]"; mes "Well, it's all up to you. What are you going to do?"; next; - switch(select("I will take the test.:I'll do it later.")) { + switch(select("I will take the test.", "I'll do it later.")) { case 1: mes "[Merito]"; mes "Okay. "; @@ -190,7 +190,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "[Karacas]"; mes "So, you are [" + strcharinfo(0) + "]... right?"; next; - if(select("Yes, I am.:No, I'm not!") == 2) { + if(select("Yes, I am.", "No, I'm not!") == 2) { mes "[Karacas]"; mes "Oh, there must be some mistake in the list, I think. Will you come again later?"; close; @@ -307,7 +307,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "[Karacas]"; mes "Have any questions?"; next; - if(select("No.:Please explain it again.") == 2) { + if(select("No.", "Please explain it again.") == 2) { mes "[Karacas]"; mes "Haha, then can I have a cup of water for a minute? Please come and find me again later."; next; diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index 6a56f5665..b28cb6fdd 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -371,7 +371,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "You won't even have time to take a rest if you choose this way."; mes "You'll become a puppet for war..."; next; - switch(select("But I still want to know more.:Well, I quit then.")) { + switch(select("But I still want to know more.", "Well, I quit then.")) { case 1: mes "[???]"; mes "Aren't you an idiot?"; @@ -500,7 +500,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ mes "Ah, long time no see, "+strcharinfo(0)+"."; mes "Are you here to meet my master?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Buddy]"; mes "I'll take you right away."; @@ -550,7 +550,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{ mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; next; - switch(select("Go to the living room.:Go outside.")) { + switch(select("Go to the living room.", "Go outside.")) { case 1: mes "[Buddy]"; mes "Please wait in the living room at the upper side."; @@ -704,7 +704,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ mes "[Bruno]"; mes "Hey~ "+strcharinfo(0)+", what's up?"; next; - switch(select("Let's have conversation.:Go outside.")) { + switch(select("Let's have conversation.", "Go outside.")) { case 1: if (job_shu == 100) { mes "[Bruno]"; @@ -852,7 +852,7 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{ callfunc "F_GM_NPC"; - switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) { + switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) { case 1: mes "Turn on arena."; donpcevent "Drawing Room::OnEnable"; diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 105a43fd0..baad4b65a 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -62,7 +62,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ mes "Many people are looking forward to meeting the best Wanderer in the world."; if (BaseJob != Job_Dancer || BaseLevel < 99) close; next; - select("Dancer Kim?:Wanderer?"); + select("Dancer Kim?", "Wanderer?"); emotion e_omg,0,"Aspiring Wanderer, Soy"; mes "[Soy]"; mes "What? You don't know the famous Wanderer, Dancer Kim?"; @@ -88,7 +88,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ mes "[Mimi]"; mes "Just hang in there, Soy. Ha ha."; next; - switch(select("Where is the performance?:End the conversation.")) { + switch(select("Where is the performance?", "End the conversation.")) { case 1: mes "[Soy]"; mes "Right in front of the Christmas tree!"; @@ -150,7 +150,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ next; while (1) { .@loop = 0; - switch(select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) { + switch(select("Sorry, I don't care.", "What's the matter?", "Why are you telling me this?")) { case 1: mes "[Performance Manager]"; mes "That's a bit harsh don't you think?"; @@ -177,7 +177,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ } while (1) { .@loop = 0; - switch(select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) { + switch(select("Is there a problem?", "Who do you mean?", "It has nothing to do with me.")) { case 1: mes "[Performance Manager]"; mes "How could they do that?"; @@ -209,7 +209,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ } while (1) { .@loop = 0; - switch(select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) { + switch(select("Are you afraid of people?", "The performers caused trouble?", "Ignore him.")) { case 1: mes "[Performance Manager]"; mes "Wouldn't you be afraid of all the eyes of people if you were me?"; @@ -267,7 +267,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ mes "[Performance Manager]"; mes "Hey! Can you please go out and find the Maestro Guitar Song?"; next; - switch(select("Ah, okay.:Why should I do that?:I won't!")) { + switch(select("Ah, okay.", "Why should I do that?", "I won't!")) { case 1: break; case 2: @@ -331,7 +331,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "- You found a Maestro -"; mes "- singing a weird song. -"; next; - if(select("That's a weird song.:Ignore it.") == 2) { + if(select("That's a weird song.", "Ignore it.") == 2) { mes "- What a weird person, I better stay away. -"; close; } @@ -367,7 +367,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "So how about it? Isn't that a tempting offer to you?"; mes "I'm a really famous Maestro at the peak of my popularity. People are dying to work with me, but you are indifferent to me lady."; next; - select("Where is Dancer Kim?:Why'd you cancel the performance?"); + select("Where is Dancer Kim?", "Why'd you cancel the performance?"); mes "[Guitar Song]"; mes "Why are you asking me that question so suddenly?"; mes "Come on, let's just talk about a pleasant matter."; @@ -385,7 +385,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[" + strcharinfo(0) + "]"; mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; next; - switch(select("Use Dazzler:Use Lullaby:Use Lucky Luck")) { + switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) { case 1: if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { mes "- You get closer to Song's ear. -"; @@ -700,7 +700,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "I think the life of Wanderer Dancer Kim is over now."; mes "Boo hoo hoo hoo!"; next; - if(select("Hey, don't give up.:I feel sorry for you.") == 2) { + if(select("Hey, don't give up.", "I feel sorry for you.") == 2) { mes "[Dancer Kim]"; mes "My life cannot get out of abyss now......"; close; @@ -722,7 +722,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "But I get tired and give up easily."; mes "I think I am going to give up."; next; - if(select("Well, there's no other way.:Let's work together.") == 1) { + if(select("Well, there's no other way.", "Let's work together.") == 1) { mes "[Dancer Kim]"; mes "No dreams and no hope..."; close; @@ -779,7 +779,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{ mes "You need to defeat 50 Yellow Novus!"; mes "Are you ready?"; next; - if(select("No.:Yes.") == 1) { + if(select("No.", "Yes.") == 1) { mes "[Dancer Kim]"; mes "Hurry up before I lose interest!"; close; diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index f98363fee..758eeb110 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -1272,7 +1272,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ switch(select("[ Main facilities ]", "[ Guide & Helper ]", "Mini map marking removal", "End Conversation")) { case 1: while (1) { - switch(select("[ Criatura Academy ]:[ Wharf ]:[ Airship (International) ]:[ Arena ]:[ Shop ]:[ Swordman Guild ]:[ Enchant Association ]:[ Blacksmith's Workshop ]:Go back to the previous menu")) { + switch(select("[ Criatura Academy ]", "[ Wharf ]", "[ Airship (International) ]", "[ Arena ]", "[ Shop ]", "[ Swordman Guild ]", "[ Enchant Association ]", "[ Blacksmith's Workshop ]", "Go back to the previous menu")) { case 1: mes "[Information Staff]"; mes "If you are the first time adventurer,"; @@ -1357,7 +1357,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ break; case 2: while (1) { - switch(select("[ Eden Group Teleporter ]:[ Kafra Employee ]:[ Mesmerizer ]:[ Wedding Secretary ]:[ Mercenary Guild Official ]:[ Taming Merchant ]:Go back to the previous menu")) { + switch(select("[ Eden Group Teleporter ]", "[ Kafra Employee ]", "[ Mesmerizer ]", "[ Wedding Secretary ]", "[ Mercenary Guild Official ]", "[ Taming Merchant ]", "Go back to the previous menu")) { case 1: mes "[Information Staff]"; mes "For now, I will mark the location of the"; @@ -4385,7 +4385,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{ next; switch(select("Check requests", "Warp me to the Field", "End Conversation")) { case 1: - switch(select("The most delicious in the world (1~3):Carrots are delicious (1~3):Fabre rolling clothes (4~6):Barrier!! (4~6):"+(BaseLevel<7?"":"Buzzing~ (7~10)")+":Stop.")) { + switch(select("The most delicious in the world (1~3)", "Carrots are delicious (1~3)", "Fabre rolling clothes (4~6)", "Barrier!! (4~6)", (BaseLevel<7?"":"Buzzing~ (7~10)"), "Stop.")) { case 1: if(!questprogress(11338)) { setquest 11338; @@ -5970,7 +5970,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{ mes "Honey! What about dying hair as well?"; mes "Dying hair also included in this service."; next; - switch(select("Passionate Red:Sweet Yellow:Fatal Purple:Glamourous Orange:Comfortable Green:Clear Blue:Transparent White:Dark Black:Stop.")) { + switch(select("Passionate Red", "Sweet Yellow", "Fatal Purple", "Glamourous Orange", "Comfortable Green", "Clear Blue", "Transparent White", "Dark Black", "Stop.")) { case 1: .@pallete = 8; break; @@ -6696,7 +6696,7 @@ iz_ac02,143,55,3 script Cream Puff#ac 4_M_KID1,{ } mes "You're having a great time. Do you feel like something will be happening or not?"; next; - if(select("Happening:Not happening.") == 1) { + if(select("Happening", "Not happening.") == 1) { .@thief_p = .@thief_p + 1; .@swordman_p = .@swordman_p + 1; .@ninja_p = .@ninja_p + 1; @@ -9822,7 +9822,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ mes "[Salim Hamid]"; mes "Yes. Let's see the prices you checked."; next; - switch(select("I will come back after rechecking them.:Garlet 39z Zargon 450z:Garlet 37z Zargon 448z:Garlet 37z Zargon 446z:Garlet 37z Zargon 444z")) { + switch(select("I will come back after rechecking them.", "Garlet 39z Zargon 450z", "Garlet 37z Zargon 448z", "Garlet 37z Zargon 446z", "Garlet 37z Zargon 444z")) { case 1: mes "[Salim Hamid]"; mes "OK. You come back after rechecking them in detail."; diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index e98fff417..fff0dbb13 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -149,7 +149,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "Of course, this Training Process is optional, if you want to go straight to town, that's also fine."; mes "But, you will miss all the advantages you can get in the Training Center."; next; - switch(select("Begin Training.:Start the game right away.")) { + switch(select("Begin Training.", "Start the game right away.")) { case 1: mes "[Sprakki]"; mes "I will guide you to the Novice Training Center."; @@ -179,7 +179,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "Ok, You want to start right away."; mes "Which Town do you want to start at?"; next; - .@select = select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude"); + .@select = select("Prontera", "Morroc", "Geffen", "Payon", "Alberta", "Izlude"); mes "[Sprakki]"; mes "I see."; mes "Go ahead and grow stronger! Look toward a brighter future ahead of you."; @@ -453,7 +453,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Next step of the Training is done in the room west of here."; mes "If you are lost, I can send you there."; next; - switch(select("I can get there by myself.:Please, send me to the next room.")) { + switch(select("I can get there by myself.", "Please, send me to the next room.")) { case 1: mes "[Instructor Brade]"; mes "Good. That's the attitude you must have."; @@ -474,7 +474,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Aren't you done with the courses here?"; mes "Or are you just lost?"; next; - switch(select("Send me to the Combat Training Ground.:I want to go to town.")) { + switch(select("Send me to the Combat Training Ground.", "I want to go to town.")) { case 1: mes "[Instructor Brade]"; mes "Sure."; @@ -566,7 +566,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "Have it checked by Instructor Brade."; mes "If you don't know how to get to him, I will send you to him."; next; - switch(select("I'm good by myself.:Please, send me to him.")) { + switch(select("I'm good by myself.", "Please, send me to him.")) { case 1: mes "[Jinha]"; mes "Very Good!"; @@ -615,7 +615,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Or you can go ahead and start with theory training."; mes "What would you like to do?"; next; - switch(select("Send me to Basic Training.:Start Theory Training.")) { + switch(select("Send me to Basic Training.", "Start Theory Training.")) { case 1: mes "[Chocolat]"; mes "Sure."; @@ -654,7 +654,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?"; next; - switch(select("I will go myself.:Will you do that for me?")) { + switch(select("I will go myself.", "Will you do that for me?")) { case 1: mes "[Chocolat]"; mes "Sure. Go out to the door to the right."; @@ -754,7 +754,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "Are you lost?"; next; - switch(select("No, just looking around:Yes, send me to the Combat Training Field")) { + switch(select("No, just looking around", "Yes, send me to the Combat Training Field")) { case 1: mes "[Chocolat]"; mes "Okay, come back to me if"; @@ -811,7 +811,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "Do you want to hear another explanation?"; next; while(1) { - .@select = select("About Save:About Storage:About Teleport:About Cart:No More."); + .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More."); if (.@select == 5) { mes "[Kafra Employee]"; mes "I hope you are satisfied with my explanation"; @@ -832,7 +832,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "^4d4dffyou can NEVER come back to the Novice Training Field.^000000"; mes "So keep that in mind."; next; - switch(select("Teleport Service:About Kafra Service")) { + switch(select("Teleport Service", "About Kafra Service")) { case 1: mes "[Kafra Employee]"; mes "So, you are going straight to town."; @@ -849,7 +849,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "Also, if you are trying to take a boat to go somewhere, you have to go through Alberta first."; mes "Select the town you want to teleport to."; next; - switch(select("Prontera:Morroc:Payon:Alberta:Geffen")) { + switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen")) { case 1: mes "[Kafra Employee]"; mes "Rune-Midgarts' Capital, Prontera."; @@ -909,7 +909,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID mes "informed about?"; next; while(1) { - .@select = select("About Save:About Storage:About Teleport:About Cart:No More."); + .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More."); if (.@select == 5) { mes "[Kafra Employee]"; mes "I hope you are satisfied with my explanation"; @@ -1087,7 +1087,7 @@ new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN mes "What can I help you with?"; mes "Need me to explain what I do again?"; next; - switch(select("Yes, I need an explanation.:Nope.")) { + switch(select("Yes, I need an explanation.", "Nope.")) { case 1: mes "[Guide]"; mes "Guides are in each town to guide you to useful places in each town."; @@ -1127,7 +1127,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "Do you want to do the basic course,"; mes "or do you just want to go through from here?"; next; - switch(select("Send me to Basic Training.:I'll start from here.")) { + switch(select("Send me to Basic Training.", "I'll start from here.")) { case 1: mes "[Brade]"; mes "Ok. I'll send you to the basic course."; @@ -1146,7 +1146,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "I think you came back from theory training course,"; mes "can I send you back to there or do you just want to go through from here?"; next; - switch(select("Send me back to Chocolat.:I'll start from here.")) { + switch(select("Send me back to Chocolat.", "I'll start from here.")) { case 1: mes "[Brade]"; mes "Ok. I'll send you to Chocolat."; @@ -1245,7 +1245,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "I think you've learned enough, do you want to quit and go to your first town?"; next; - switch(select("I will stay little longer.:I want to quit and go to the town.")) { + switch(select("I will stay little longer.", "I want to quit and go to the town.")) { case 1: mes "[Brade]"; mes "It's ok to stay here and practice until you think you are ready."; @@ -1262,7 +1262,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "I guess you have made up your mind, huh?"; mes "Well, where do you want to go?"; next; - switch(select("Prontera:Morroc:Payon:Alberta:Geffen:Cancel")) { + switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen", "Cancel")) { case 1: mes "[Brade]"; mes "Prontera, the Capital city of the Rune-Midgarts Kingdom."; @@ -1337,7 +1337,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "[Swordman Guildsman]"; mes "Can I help you?"; next; - switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) { + switch(select("About Swordman Class.", "Job change to Swordman.", "Got any quests?", "Cancel.")) { case 1: mes "[Swordman Guildsman]"; mes "Literally, Swordman means one, who"; @@ -1379,7 +1379,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "If you're interested in being a Swordman, I'll offer you this manual."; mes "Do you want to try the skills of a Swordman?"; next; - switch(select("I'll try the Swordman skills.:No thanks.")) { + switch(select("I'll try the Swordman skills.", "No thanks.")) { case 1: mes "[Swordman Guildsman]"; mes "Here is the Swordman manual."; @@ -1408,7 +1408,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1 mes "I think you have enough job levels, of course, right?"; mes "Do you want to stop your training now and go to the Swordman Association?"; next; - switch(select("I'll consider it again.:I'll go to the Swordman Association.")) { + switch(select("I'll consider it again.", "I'll go to the Swordman Association.")) { case 1: mes "[Swordman Guildsman]"; mes "Please try enough instruction manuals from each job class and consider it carefully."; @@ -1497,7 +1497,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "[Prontera Acolyte]"; mes "What can I do for you?"; next; - switch(select("What is an Acolyte?:Job change to Acolyte.:Cancel")) { + switch(select("What is an Acolyte?", "Job change to Acolyte.", "Cancel")) { case 1: mes "[Prontera Acolyte]"; mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others."; @@ -1519,7 +1519,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte."; mes "Would you like to experience the skills of an Acolyte?"; next; - switch(select("Yes, please.:No, I'm not interested.")) { + switch(select("Yes, please.", "No, I'm not interested.")) { case 1: mes "[Prontera Acolyte]"; mes "Here you go, the instruction manual of an Acolyte."; @@ -1548,7 +1548,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT mes "Of course, I assume you have enough job levels to become an Acolyte right?"; mes "Would you like to quit the Training Process and go to the Prontera's Sanctuary?"; next; - switch(select("Let me reconsider.:I will go to the Sanctuary.")) { + switch(select("Let me reconsider.", "I will go to the Sanctuary.")) { case 1: mes "[Prontera Acolyte]"; mes "You should try out each job's manuals."; @@ -1587,7 +1587,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "[Thief Guild Member]"; mes "How can I help you?"; next; - switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) { + switch(select("About the Thief Class.", "I want to be a Thief.", "Got any Quests?", "Cancel.")) { case 1: mes "[Thief Guild Member]"; mes "Thieves are experts at using Dagger class weapons."; @@ -1613,7 +1613,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "If you want, I'll give you a Thief skill manual."; mes "Would you like to experience the skills of a Thief?"; next; - switch(select("Yes, I would.:No, I don't.")) { + switch(select("Yes, I would.", "No, I don't.")) { case 1: mes "[Thief Guild Member]"; mes "Here, please take the Thief manual."; @@ -1642,7 +1642,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER mes "You already reached the required job level, didn't you?"; mes "Do you want to finish the Novice training and go to the Thief Guild?"; next; - switch(select("Let me consider it again.:Yes, I do.")) { + switch(select("Let me consider it again.", "Yes, I do.")) { case 1: mes "[Thief Guild Member]"; mes "Have you tried all of the class manuals yet?"; @@ -1724,7 +1724,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "[Merchant Guildsman]"; mes "What can I help you with?"; next; - switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) { + switch(select("Tell me about Merchants", "I want to be a Merchant.", "Give me a Quest.", "Cancel")) { case 1: mes "[Merchant Guildsman]"; mes "Merchant? Simply put, he sells goods and makes money."; @@ -1751,7 +1751,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "[Merchant Guildsman]"; mes "Do you want to see what it's like to be a Merchant?"; next; - switch(select("I want to test Merchant skills.:I don't want to test it.")) { + switch(select("I want to test Merchant skills.", "I don't want to test it.")) { case 1: mes "[Merchant Guildsman]"; mes "Here is the Merchant skill manual."; @@ -1780,7 +1780,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER mes "Wait, have you checked your Job level?"; mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?"; next; - switch(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union")) { + switch(select("I will think about it again.", "Yes, I want to go to the Merchant Guild's union")) { case 1: mes "[Merchant Guildsman]"; mes "Ok, I hope you consider being a Merchant."; @@ -1880,7 +1880,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "[Archer Guildsman]"; mes "What can I help you with?"; next; - switch(select("Tell me about Archers:I want to be an Archer:Cancel")) { + switch(select("Tell me about Archers", "I want to be an Archer", "Cancel")) { case 1: mes "[Archer Guildsman]"; mes "Archers have specialized skills by using a Bow and have a variety of powerful skills."; @@ -1910,7 +1910,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "Do you want to register to test skill experience?"; mes "Would like to test Archer skills?"; next; - switch(select("I want to test Archer skills.:I don't want to test it.")) { + switch(select("I want to test Archer skills.", "I don't want to test it.")) { case 1: mes "[Archer Guildsman]"; mes "Here is the Archer manual."; @@ -1939,7 +1939,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01 mes "Wait, have you checked your Job level?"; mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?"; next; - switch(select("I will think about it again.:Yes, I want to go to the Archer Guilds union")) { + switch(select("I will think about it again.", "Yes, I want to go to the Archer Guilds union")) { case 1: mes "[Archer Guildsman]"; mes "Test out all the jobs if you have to but choose Archer because we're the best."; @@ -1977,7 +1977,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "[Mage Guild Member]"; mes "What can I help you with?"; next; - switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) { + switch(select("Tell me about Mages", "I want to be a Mage", "Give me a Quest", "Cancel")) { case 1: mes "[Mage Guild Member]"; mes "Mages are those who can use magic when they need to protect their friends."; @@ -2013,7 +2013,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "Do you want to register to experience how it is to be a Mage?"; mes "Would you like to test Mage skills?"; next; - switch(select("I want to test Mage skills.:I don't want to test it.")) { + switch(select("I want to test Mage skills.", "I don't want to test it.")) { case 1: mes "[Mage Guild Member]"; mes "Here is the Mage Manual."; @@ -2042,7 +2042,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER mes "Wait, have you checked your Job level?"; mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?"; next; - switch(select("I will think about it again.:Yes, complete my training.")) { + switch(select("I will think about it again.", "Yes, complete my training.")) { case 1: mes "[Mage Guild Member]"; mes "Please test what Mage skills are all about before you decide."; @@ -2128,7 +2128,7 @@ new_5-3,117,41,3 duplicate(NvMage) Mage Guide#nv5 2_F_MAGICMASTER mes "Which job description do you want to hear?"; next; while(1) { - switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) { + switch(select("Taekwon", "Ninja", "Super Novice", "Gunslinger", "End the conversation.")) { case 1: mes "[Bruce]"; mes "It's a job that usually uses a lot of kicking skills."; @@ -2204,7 +2204,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER mes "Great! You are ready to take on the challenges of the world."; mes "What would you like to do?"; next; - switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) { + switch(select("I want to leave the training grounds", "Tell me about the towns.", "Cancel")) { case 1: mes "[Eden Group Officer]"; mes "Looks like you are ready."; @@ -2214,7 +2214,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds."; mes "What town would you like to go to?"; next; - switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) { + switch(select("Prontera", "Morocc", "Payon", "Alberta", "Geffen", "Cancel")) { case 1: mes "[Eden Group Officer]"; mes "Prontera, the Capital city of the Rune-Midgarts Kingdom."; @@ -2302,7 +2302,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5 mes "[Trainer Brutus]"; mes "So would you like to try?"; next; - switch(select("Send me to another Level:What monsters are there?:Cancel")) { + switch(select("Send me to another Level", "What monsters are there?", "Cancel")) { case 1: mes "[Trainer Brutus]"; mes "I see, then let me guide you to another level. Which level do you want to go to?"; @@ -2484,12 +2484,12 @@ function script F_NvErase { mes "I will send you to any town that you'd like to go to."; mes "Or do you have a favourite profession?"; next; - switch(select("Choose Profession.:Go to Towns.")) { + switch(select("Choose Profession.", "Go to Towns.")) { case 1: mes "[Hanson]"; mes "What profession would you like to perform?"; next; - switch(select("Swordman:Acolyte:Thief:Merchant:Archer:Mage")) { + switch(select("Swordman", "Acolyte", "Thief", "Merchant", "Archer", "Mage")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -2574,7 +2574,7 @@ function script F_NvErase { mes "[Hanson]"; mes "To what town do you want to go?"; next; - callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta:Never mind"); + callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta", "Never mind"); end; } } else { @@ -2582,7 +2582,7 @@ function script F_NvErase { mes "You have received all the supplies."; mes "To what town do you want to go?"; next; - callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta"); + callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta"); end; } end; @@ -2680,7 +2680,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 next; .@loop = 1; while(.@loop) { - switch(select("Take the test.:What's the test for?:No, thank you.")) { + switch(select("Take the test.", "What's the test for?", "No, thank you.")) { case 1: mes "[Lark]"; mes "Great!"; @@ -2720,7 +2720,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "You run to the place and see someone surrounded by punks. Because of your sudden appearance, the punks are surprised."; mes "What would be your reaction in this situation?"; next; - switch(select("Fight against the punks:Cast Magic.:Call for Guards.:Throw rocks at them.")) { + switch(select("Fight against the punks", "Cast Magic.", "Call for Guards.", "Throw rocks at them.")) { case 1: .@question_01$ = "You subdue them easily."; ++.@swordman_p; @@ -2746,7 +2746,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "After clearing up the mess, you approach the person who was being attacked."; mes "Do you think the person who was surrounded by punks is a man or a woman?"; next; - switch(select("Man:Woman")) { + switch(select("Man", "Woman")) { case 1: .@question_02_01$ = "he"; .@question_02_02$ = "son"; @@ -2760,7 +2760,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "You find out that "+.@question_02_01$+" is the "+.@question_02_02$+" of a very rich family in Alberta and Punks attacked while "+.@question_02_01$+" was on an errand for the family."; mes "What kind of errand was "+.@question_02_01$+" doing?"; next; - switch(select("Delivering an important object:Delivering a small souvenir:Delivering a message")) { + switch(select("Delivering an important object", "Delivering a small souvenir", "Delivering a message")) { case 1: ++.@swordman_p; ++.@archer_p; @@ -2778,7 +2778,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "Thanks to your bravery, "+.@question_02_01$+" becomes your friend and decides to go on a trip."; mes "Where are you going?"; next; - switch(select("Capital city, Prontera:Mountain city, Payon:Port city, Alberta:Magic city, Geffen:Satelite city, Izlude:Desert city, Morocc:Industrial city, Einbroch:World of natural life, Amatsu:Garden city, Hugel")) { + switch(select("Capital city, Prontera", "Mountain city, Payon", "Port city, Alberta", "Magic city, Geffen", "Satelite city, Izlude", "Desert city, Morocc", "Industrial city, Einbroch", "World of natural life, Amatsu", "Garden city, Hugel")) { case 1: ++.@acolyte_p; break; @@ -2810,7 +2810,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "You're having a great time. Do you feel like something will be happening or not?"; next; - switch(select("Happening:Not happening.")) { + switch(select("Happening", "Not happening.")) { case 1: ++.@thief_p; ++.@swordman_p; @@ -2829,7 +2829,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "Let's go now for the second test. Choose the best answer in your own opinion."; mes "^FF0000There are 5 questions.^000000"; next; - switch(select("Study:Exercise:Service:Violence")) { + switch(select("Study", "Exercise", "Service", "Violence")) { case 1: ++.@magician_p; break; @@ -2846,7 +2846,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@ninja_p; break; } - switch(select("Change:Preservation")) { + switch(select("Change", "Preservation")) { case 1: ++.@magician_p; break; @@ -2854,7 +2854,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@acolyte_p; break; } - switch(select("Consumer:Seller:Producer")) { + switch(select("Consumer", "Seller", "Producer")) { case 1: ++.@swordman_p; ++.@thief_p; @@ -2869,7 +2869,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@magician_p; break; } - switch(select("Speed:Caution")) { + switch(select("Speed", "Caution")) { case 1: ++.@thief_p; ++.@ninja_p; @@ -2879,7 +2879,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 ++.@gunslinger_p; break; } - switch(select("Theory:Experience")) { + switch(select("Theory", "Experience")) { case 1: ++.@magician_p; break; @@ -2895,7 +2895,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you always pick up the money that you find on the ground?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@merchant_p; ++.@ninja_p; @@ -2907,7 +2907,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "If you had the same name as someone of the opposite sex, would that make you less attracted to them?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@ninja_p; ++.@archer_p; @@ -2920,7 +2920,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like being able to carry a lot of items at once?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@swordman_p; ++.@merchant_p; @@ -2933,7 +2933,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like reading books?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@taekwon_p; ++.@gunslinger_p; @@ -2946,7 +2946,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you read everything in a magazine?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; break; @@ -2958,7 +2958,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you take the time to worry about what you are wearing?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@merchant_p; ++.@ninja_p; @@ -2971,7 +2971,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you tell others what kind of fancy foods you've eaten recently?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@thief_p; ++.@swordman_p; @@ -2984,7 +2984,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you write things down in a notebook often?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; ++.@merchant_p; @@ -2997,7 +2997,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you consider yourself attractive?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@ninja_p; ++.@gunslinger_p; @@ -3010,7 +3010,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like being in areas where a lot of people gather?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@acolyte_p; ++.@swordman_p; @@ -3023,7 +3023,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like the idea of living a single life?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@thief_p; ++.@ninja_p; @@ -3035,7 +3035,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you like keeping your distance from others?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@gunslinger_p; ++.@archer_p; @@ -3047,7 +3047,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you think that having a good hiding space is important in battle?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; ++.@gunslinger_p; @@ -3061,7 +3061,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Would you defend your friends even if you knew they were wrong?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@swordman_p; break; @@ -3073,7 +3073,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Would you try to convince an enemy not to fight you with logic?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@archer_p; ++.@merchant_p; @@ -3086,7 +3086,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Can you sit still in the same place for a long time?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@taekwon_p; ++.@thief_p; @@ -3099,7 +3099,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you think that you can take a punch straight to the gut from an Orc?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@swordman_p; ++.@merchant_p; @@ -3112,7 +3112,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you make up nicknames for your friends?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@gunslinger_p; ++.@archer_p; @@ -3125,7 +3125,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Do you always have a plan B for various situations?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@thief_p; ++.@gunslinger_p; @@ -3138,7 +3138,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "When talking with other people, do you take time so that the others have time to think?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: ++.@magician_p; break; @@ -3278,12 +3278,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "Do you want to determine the job that suits you?"; mes "Do you want to select a job?"; next; - switch(select(.@job$+".:Any other profession.")) { + switch(select(.@job$+".", "Any other profession.")) { case 1: mes "[Lark]"; mes "The Novice Training Center course is now shut down, "+.@job$+". Would you like to make this occupation your profession?"; next; - if(select("I will think about it again.:I'll choose the former.") == 1) { + if(select("I will think about it again.", "I'll choose the former.") == 1) { mes "[Lark]"; mes "You will receive a book corresponding to each job type."; mes "Please have enough experience to determine carefully the job that suits you."; @@ -3294,7 +3294,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Quit now the Training Center Course. Would you like to make an occupation your career choice?"; next; - if(select("I will think about it again.:I still want to change my job.") == 1) { + if(select("I will think about it again.", "I still want to change my job.") == 1) { mes "[Lark]"; mes "Primer of each class would have received."; mes "Have enough experience to determine looked carefully, please."; @@ -3303,7 +3303,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 mes "[Lark]"; mes "Yes, sir. Please select your desired job."; next; - .@who_job = select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again."); + .@who_job = select("Swordman", "Wizard", "Archer", "Merchant", "Thief", "Acolyte", "Taekwon Boy/Girl", "Gunslinger", "Ninja", "I'll think again."); if (.@who_job == 10) { mes "[Lark]"; mes "The Novice Training Center has a lot of sea experience, please pay attention along the way."; diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 132fd68ed..5ee7cb695 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -55,7 +55,7 @@ function script Esseray_Ex { mes "[Esseray]"; mes "I know a way to become stronger. Are you willing you try it?"; next; - if(select("No, I'm okay now.:I want to be stronger!") == 1) { + if(select("No, I'm okay now.", "I want to be stronger!") == 1) { mes "[Esseray]"; mes "If you are satisfied with mediocrity, I can't help you."; mes "Live a normal life then."; @@ -113,7 +113,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "^0000FFA member of Novice Society in Aldebaran.^000000"; mes "Esseray, right? Wrong?"; next; - if(select("No he isn't:Yes, right") == 2) { + if(select("No he isn't", "Yes, right") == 2) { mes "[Fishing Novice]"; mes "Hu hu~ my sense is still alive..."; next; @@ -212,7 +212,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "I will make you stronger!"; mes "So will you believe what I tell you?"; next; - if(select("I won't follow you.:Why not? kehehe~") == 1) { + if(select("I won't follow you.", "Why not? kehehe~") == 1) { mes "[Nodor]"; mes "Refusing? Don't you want to be strong?"; mes "I'd love to do nothing too."; @@ -245,7 +245,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "How about it?"; mes "Are you willing to do this?"; next; - if(select("No, I will not!:Let's do this!") == 1) { + if(select("No, I will not!", "Let's do this!") == 1) { mes "[Nodor]"; mes "To be strong is the only way to live!"; mes "Do you want to be a weakling forever?"; @@ -310,7 +310,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "You are better than I thought."; mes "Anyway, what was the monster that I told you to hunt?"; next; - .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1; + .@i = select("Poring", "Lunatic", "Fabre", "Picky", "Baphomet")-1; if (.@i == 4) { mes "[Nodor]"; mes "Heheh? Can you seriously hunt Baphomet alone?"; @@ -357,7 +357,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Oh sorry! Sorry!"; mes "I got a letter from my brother a long time ago, will you read my letter for your information?"; next; - if(select("Yes, I will:No, I won't") == 2) { + if(select("Yes, I will", "No, I won't") == 2) { mes "[Nodor]"; mes "You should read more!"; next; @@ -468,7 +468,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "We... have to run...!!!"; next; emotion e_omg,1; - if(select("What?!:Um?") == 2) { + if(select("What?!", "Um?") == 2) { mes "- You look around, and -"; mes "- there is nothing behind you. -"; mes "- When you are about to doubt... -"; @@ -526,7 +526,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "you are a little dull..."; mes "Don't you feel different now?"; next; - if(select("What are you talking about?:I got it!") == 1) { + if(select("What are you talking about?", "I got it!") == 1) { mes "[Nodor]"; mes "Eh--- right, you are dull, aren't you?"; mes "You already exceeded your limit."; @@ -554,7 +554,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me."; mes "And don't say I didn't warn you either."; next; - if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) { + if(select("Yes, let me check my inventory.", "I'm good, show me.") == 1) { mes "[Nodor]"; mes "Well, well!"; mes "You know! Have no regrets."; @@ -629,7 +629,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ mes "- eyes, holding out his hands. -"; mes "- How much do you want to give? -"; next; - .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have"); + .@i = select("I have no money", "Give 100,000 Zeny", "Give 300,000 Zeny", "Give 1,000,000 Zeny", "Give all the money you have"); mes "[Nudor]"; if (.@i == 1) { mes "- crying -"; @@ -656,7 +656,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ else { mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?"; next; - if(select("No, not really...:Give it all") == 1) { + if(select("No, not really...", "Give it all") == 1) { mes "[Nudor]"; mes "Pshaw! How disappointing!"; close; diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt index fc212aef3..2dae1bcaf 100644 --- a/npc/re/jobs/repair.txt +++ b/npc/re/jobs/repair.txt @@ -48,7 +48,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{ mes "[Valerie]"; mes "If both abnormalities disappear then we must start the test over from scratch. What would you like to do?"; next; - switch(select("I don't have any abnormalities:I think my body has some abnormalities")) { + switch(select("I don't have any abnormalities", "I think my body has some abnormalities")) { case 1: mes "[Valerie]"; mes "That's a relief. Then please take care."; @@ -57,7 +57,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{ mes "[Valerie]"; mes "Are you sure you want to intialize it and start over?"; next; - if(select("Nope:Yes, I want to start completely over") == 1) { + if(select("Nope", "Yes, I want to start completely over") == 1) { mes "[Valerie]"; mes "I understand. I'll see you next time"; close; @@ -65,7 +65,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{ mes "[Valerie]"; mes "All items related to the existing conditions will disappear. Are you okay with this?"; next; - if(select("Nope:Yes, I want to start completely over.") == 1) { + if(select("Nope", "Yes, I want to start completely over.") == 1) { mes "[Valerie]"; mes "I understand. I'll see you next time."; close; @@ -73,7 +73,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{ mes "[Valerie]"; mes "It seems that there are a sea of people who seemed to be cursed of not being able to get a significant other after going through with this. Are you still okay with this? "; next; - if(select("Nope:I still want to intialize.") == 1) { + if(select("Nope", "I still want to intialize.") == 1) { mes "[Valerie]"; mes "I understand. I will see you next time."; close; @@ -81,7 +81,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{ mes "[Valerie]"; mes "In extreme cases, some become crippled and can get ulcers. Do you still want to intilize former processes?"; next; - if(select("Nope:Please intilize the former processes") == 1) { + if(select("Nope", "Please intilize the former processes") == 1) { mes "[Valerie]"; mes "I understand. I will see you next time"; close; |