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-rw-r--r--npc/re/jobs/repair.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt
index 58d2489e4..fd3c51d7a 100644
--- a/npc/re/jobs/repair.txt
+++ b/npc/re/jobs/repair.txt
@@ -82,7 +82,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
close;
}
setarray .@items[0], 2796, 2797, 6152, 6151; //Magical_Stone,Magical_Stone_,Glittering_Crystal,Peice_Of_Great_Bradium
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
+ for(.@i = 0; .@i<4; ++.@i) {
if (countitem(.@items[.@i]))
delitem .@items[.@i], countitem(.@items[.@i]);
}
@@ -100,7 +100,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
// Rebirth - variable
if ((Class >= Job_Swordman && Class <= Job_Crusader2) && ADVJOB != 0) {
- set ADVJOB,0;
+ ADVJOB = 0;
mes "[Valerie]";
mes "You're carrying big karma- You should erase it.";
next;
@@ -187,7 +187,7 @@ L_Third:
if (questprogress(getarg(1)) == 2)
erasequest getarg(1);
}
- for(set .@i,getarg(2); .@i<=getarg(3); set .@i,.@i+1) {
+ for(.@i = getarg(2); .@i<=getarg(3); ++.@i) {
if (questprogress(.@i))
erasequest .@i;
}
@@ -239,33 +239,33 @@ sec_in02,12,40,5 script Job Repair 1_M_LIBRARYMASTER,1,1,{
mes "Please input your password.";
next;
if (callfunc("F_GM_NPC","1854",1) == 1) {
- set job_arch,100;
- set job_3rd_gc,100;
- set job__mechanic,100;
- set job_ranger01,100;
- set job_rune_edq,100;
- set job_wl,100;
- set job_gen,100;
- set job_min,100;
- set job_royal,100;
- set job_sha,100;
- set job_soc,100;
- set job_shu,100;
- set job_wan,100;
- set KNIGHT_Q,100;
- set PRIEST_Q,100;
- set WIZ_Q,100;
- set BSMITH_Q,100;
- set ASSIN_Q,100;
- set HNTR_Q,100;
- set CRUS_Q,100;
- set MONK_Q,100;
- set SAGE_Q,100;
- set ALCH_Q,100;
- set ROGUE_Q,100;
- set BARD_Q,100;
- set DANC_Q,100;
- set ADVJOB,15;
+ job_arch = 100;
+ job_3rd_gc = 100;
+ job__mechanic = 100;
+ job_ranger01 = 100;
+ job_rune_edq = 100;
+ job_wl = 100;
+ job_gen = 100;
+ job_min = 100;
+ job_royal = 100;
+ job_sha = 100;
+ job_soc = 100;
+ job_shu = 100;
+ job_wan = 100;
+ KNIGHT_Q = 100;
+ PRIEST_Q = 100;
+ WIZ_Q = 100;
+ BSMITH_Q = 100;
+ ASSIN_Q = 100;
+ HNTR_Q = 100;
+ CRUS_Q = 100;
+ MONK_Q = 100;
+ SAGE_Q = 100;
+ ALCH_Q = 100;
+ ROGUE_Q = 100;
+ BARD_Q = 100;
+ DANC_Q = 100;
+ ADVJOB = 15;
}
close;
}