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-rw-r--r--npc/re/jobs/novice/novice.txt40
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt20
2 files changed, 30 insertions, 30 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index b7a4bd492..066f56331 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -1178,7 +1178,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
close2;
} else if (job_novice_q < 15) {
if (job_novice_q == 13) {
- if (checkquest(7122,HUNTING) == 2) {
+ if (questprogress(7122,HUNTING) == 2) {
mes "[Brade]";
mes "You can see it is not so hard, huh?";
mes "Nice job.";
@@ -1412,8 +1412,8 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
end;
}
case 3:
- set .@quest, checkquest(7123);
- if (.@quest == -1) {
+ .@quest = questprogress(7123);
+ if (!.@quest) {
mes "[Swordman Guildsman]";
mes "You want me to give you a quest?";
mes "Umm. Let me see.";
@@ -1432,8 +1432,8 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "I'll wait for you here.";
mes "Wish you a good luck.";
close;
- } else if (.@quest == 0 || .@quest == 1) {
- if (checkquest(7123,HUNTING) == 2) {
+ } else if (.@quest == 1) {
+ if (questprogress(7123,HUNTING) == 2) {
mes "[Swordman Guildsman]";
mes "Great.";
mes "I think that you're good enough to be a Swordman.";
@@ -1646,8 +1646,8 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
end;
}
case 3:
- set .@quest, checkquest(7127);
- if (.@quest == -1) {
+ .@quest = questprogress(7127);
+ if (!.@quest) {
mes "[Thief Guild Member]";
mes "Quests?";
mes "Hmm, what will be good for you?";
@@ -1662,8 +1662,8 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "If you equip the Thief manual, you can have the effect of the skill, Double Attack.";
mes "Double Attack and Hide are the main skills of the Thief.";
close;
- } else if (.@quest == 0 || .@quest == 1) {
- if (checkquest(7127,HUNTING) == 2) {
+ } else if (.@quest == 1) {
+ if (questprogress(7127,HUNTING) == 2) {
mes "[Thief Guild Member]";
mes "You are very strong.";
mes "These are not many but let me give you a reward for your effort.";
@@ -1784,8 +1784,8 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
end;
}
case 3:
- set .@quest, checkquest(7126);
- if (.@quest == -1) {
+ .@quest = questprogress(7126);
+ if (!.@quest) {
mes "[Merchant Guildsman]";
mes "Huh? Quest??";
mes "Humm... What would be suited for you...?";
@@ -1799,7 +1799,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "I will wait for you here.";
mes "Good luck!";
close;
- } else if (.@quest == 0 || .@quest == 1) {
+ } else if (.@quest == 1) {
if (Zeny >= 300) {
mes "[Merchant Guildsman]";
mes "Excellent!";
@@ -2046,8 +2046,8 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
end;
}
case 3:
- set .@quest, checkquest(7124);
- if (.@quest == -1) {
+ .@quest = questprogress(7124);
+ if (!.@quest) {
mes "[Mage Guild Member]";
mes "Huh? Quest?";
mes "Hmm... What would be suited for you...?";
@@ -2062,8 +2062,8 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "I will wait for you here.";
mes "Good luck!";
close;
- } else if (.@quest == 0 || .@quest == 1) {
- if (checkquest(7124,HUNTING) == 2) {
+ } else if (.@quest == 1) {
+ if (questprogress(7124,HUNTING) == 2) {
mes "[Mage Guild Member]";
mes "You have done an excellent job.";
mes "So, did you find any interests about Mages?";
@@ -2443,10 +2443,10 @@ new_5-2,161,182,5 duplicate(NvEdwin) Instructor#nv5 4_F_03
function script F_NvErase {
if (getarg(0,0)) {
- if (checkquest(7123) > -1) erasequest 7123;
- if (checkquest(7124) > -1) erasequest 7124;
- if (checkquest(7126) > -1) erasequest 7126;
- if (checkquest(7127) > -1) erasequest 7127;
+ if (questprogress(7123)) erasequest 7123;
+ if (questprogress(7124)) erasequest 7124;
+ if (questprogress(7126)) erasequest 7126;
+ if (questprogress(7127)) erasequest 7127;
}
nude;
setarray .@manuals[0],countitem(2819),countitem(2820),countitem(2821),countitem(2822),countitem(2823),countitem(2824);
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 044e386fe..62facbdf9 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -58,7 +58,7 @@ function script Esseray_Ex {
}
beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
- if (checkquest(5092) >= 0) {
+ if (questprogress(5092)) {
mes "[Fishing Novice]";
mes "Sh --------- !!";
mes "Be quiet please.";
@@ -165,7 +165,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "- Talk to him again. -";
close;
}
- else if (checkquest(5093) >= 0) {
+ else if (questprogress(5093)) {
mes "[Nodor]";
mes "Emmhmm ----- !!";
next;
@@ -268,7 +268,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Don't come back until you've hunted 1,000.";
close;
}
- else if (checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0) {
+ else if (questprogress(5094) || questprogress(5095) || questprogress(5096) || questprogress(5097)) {
mes "["+strcharinfo(0)+"]";
mes "Hey, Nodor!";
next;
@@ -277,7 +277,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Oh my god!";
mes "So frightened... let me see?";
next;
- if (checkquest(5094,HUNTING) != 2 && checkquest(5095,HUNTING) != 2 && checkquest(5096,HUNTING) != 2 && checkquest(5097,HUNTING) != 2) {
+ if (questprogress(5094,HUNTING) != 2 && questprogress(5095,HUNTING) != 2 && questprogress(5096,HUNTING) != 2 && questprogress(5097,HUNTING) != 2) {
mes "[Nodor]";
mes "Hey! Super Novice!";
mes "Didn't I say to hunt 1,000?";
@@ -298,7 +298,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Don't tell a lie!! I will hit you!!";
close;
}
- if (checkquest(5094+.@i,HUNTING) != 2) {
+ if (questprogress(5094+.@i,HUNTING) != 2) {
mes "[Nodor]";
mes "Don't tell a lie!";
mes "I didn't tell you to hunt this!";
@@ -321,7 +321,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "I will let you know how to overcome your strength deficiencies.";
close;
}
- else if (checkquest(5098) >= 0) {
+ else if (questprogress(5098)) {
if (rand(10) != 1) {
mes "[Nodor]";
mes "Oh! You already came here?";
@@ -377,7 +377,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "You can give some to my bro. He's up in the airship.";
close;
}
- else if (checkquest(5099) >= 0) {
+ else if (questprogress(5099)) {
mes "[Nodor]";
mes "Have you visited already?";
next;
@@ -392,7 +392,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "10,000,000 zeny is okay~";
close;
}
- else if (checkquest(5100) >= 0) {
+ else if (questprogress(5100)) {
if (EXSUPNOV_Q_ == 3) set .@str$,"300,000";
else if (EXSUPNOV_Q_ == 4) set .@str$,"1,000,000";
else set .@str$,"100,000";
@@ -588,7 +588,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
}
airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
- if (checkquest(5099) >= 0) {
+ if (questprogress(5099)) {
mes "[Nudor]";
mes "Ahhh~ I have no money to buy any food.";
mes "I'm hungry, but I have no idea when Brother is coming...";
@@ -670,7 +670,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "- tricked, so go back to Nodor. -";
close;
}
- else if (checkquest(5100) >= 0) {
+ else if (questprogress(5100)) {
mes "[Nudor]";
mes "I cannot believe that my bro sent me money... I love it~";
next;