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-rw-r--r--npc/re/jobs/3-2/royal_guard.txt6
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt12
-rw-r--r--npc/re/jobs/3-2/wanderer.txt2
3 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 87cf554ad..8924d61dd 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -521,7 +521,7 @@ sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
switch(select("Royal Guard", "Rune Knight", "Sorcerer")) {
case 1:
mes "1~5";
- input .@input;
+ input(.@input);
next;
if (.@input < 1 || .@input > 5) {
mes "Set item to adjust the Royal Guard";
@@ -533,7 +533,7 @@ sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
close;
case 2:
mes "1~24";
- input .@input;
+ input(.@input);
next;
if (.@input < 1 || .@input > 24) {
mes "Set item to adjust the Rune Knight";
@@ -545,7 +545,7 @@ sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
close;
case 3:
mes "1~5";
- input .@input;
+ input(.@input);
next;
if (.@input < 1 || .@input > 5) {
mes "Set item to adjust the Sorcerer";
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 9cdd3f732..3b6f6bcd0 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -327,7 +327,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "Wow, you deciphered it?";
mes "So, what's the right answer?";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") {
mes "[Manager]";
mes "Good.";
@@ -1118,7 +1118,7 @@ L_Code:
mes "["+strcharinfo(PC_NAME)+"]";
mes "Paul said...";
next;
- input .@inputstr$;
+ input(.@inputstr$);
mes "["+strcharinfo(PC_NAME)+"]";
mes "Paul said...";
mes "'"+.@inputstr$+"' .";
@@ -1694,7 +1694,7 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
mes "A blue flame is roaring.";
mes "The deciphered code means...";
next;
- input .@inputstr$;
+ input(.@inputstr$);
.@dap01$ = "blue fire in turtle island third floor";
.@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
@@ -1986,7 +1986,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes " ";
mes "And also letters. They are blinking as if waiting for a code to be input.";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) {
mes "When you put the correct answer in there,";
mes "the box is opened.";
@@ -2042,7 +2042,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
next;
switch(select("Input the answer.", "I can't get it.")) {
case 1:
- input .@input;
+ input(.@input);
if (.@input == .@numbers[.@i]) {
mes "You put 2 and "+(.@numbers[.@i]-20)+".";
mes "The box opens and you get one key.";
@@ -2122,7 +2122,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "There's no code, so 1 should be A.";
mes "And the answer is...";
next;
- input .@inputstr$;
+ input(.@inputstr$);
if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Turn... Turn... and";
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 30449e2fa..e9c88032a 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -252,7 +252,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's because...";
- input .@inputstr$;
+ input(.@inputstr$);
mes "^3131FF" + .@inputstr$ + "^000000";
mes "......";
next;