diff options
Diffstat (limited to 'npc/re/jobs/3-2')
-rw-r--r-- | npc/re/jobs/3-2/genetic.txt | 20 | ||||
-rw-r--r-- | npc/re/jobs/3-2/minstrel.txt | 174 | ||||
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 8 | ||||
-rw-r--r-- | npc/re/jobs/3-2/shadow_chaser.txt | 62 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sorcerer.txt | 12 | ||||
-rw-r--r-- | npc/re/jobs/3-2/sura.txt | 40 | ||||
-rw-r--r-- | npc/re/jobs/3-2/wanderer.txt | 54 |
7 files changed, 185 insertions, 185 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index ea926b0b1..cc7874f38 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -258,9 +258,9 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "[Devries]"; mes "What's your name, young alchemist?"; next; - select("I'm "+strcharinfo(0)+"."); + select("I'm "+strcharinfo(PC_NAME)+"."); mes "[Devries]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "That's a very unusual name. Pleased to meet you."; next; mes "[Devries]"; @@ -553,18 +553,18 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "<I'm sure it will be a great inspiration for other Alchemists.>"; next; mes "<Come to think of it, you've attached a paper?>"; - mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">"; + mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(PC_NAME)+">"; next; mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>"; next; mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who?ve heard this news.>"; next; mes "<Miss. Devries>"; - mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>"; + mes "<I think that "+strcharinfo(PC_NAME)+" has enough ability and talent to be a Geneticist.>"; next; - mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>"; + mes "<Please tell "+strcharinfo(PC_NAME)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>"; next; - mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>"; + mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(PC_NAME)+" who are excellent talented people.>"; mes "<We hope that you yield good fruits in the future as well.>"; next; mes "[Devries]"; @@ -723,7 +723,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ } if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212) && !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, I need to gather plant materials first."; close; } @@ -747,7 +747,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D"); mes "I've put the prepared materials into the chosen testing seed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good. Now I can let Miss Devries take a look at this seed!"; if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) { job_gen = 61; @@ -866,7 +866,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Oh, by the way what made you come here?"; mes "Did you come here to order something"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a Geneticist applicant."; mes "I heard that you were very knowledgeable about portable mini cannons and stuff."; next; @@ -874,7 +874,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Yep, I deal with many kinds of cannons."; mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Cart remodeling?"; next; mes "[Demi Calberine]"; diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index ca5b7e261..a9f30975c 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -59,7 +59,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Old Man passing by]"; mes "Eeeee~ that's not real song..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Clap."; mes "I can feel the rhythm."; mes "Can I hear one more song?"; @@ -68,7 +68,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Hum?"; mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "??!!"; next; mes "[Bard]"; @@ -76,7 +76,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Just kidding."; mes "Were you serious? Haha."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; @@ -95,8 +95,8 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Karian]"; mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I'm "+strcharinfo(PC_NAME)+"."; mes "Are you here in Alberta to travel?"; next; mes "[Karian]"; @@ -107,7 +107,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Yes!"; mes "I'm looking for '^f57d7dMaestro Song^000000'."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; next; mes "[Karian]"; @@ -115,7 +115,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "According to a rumor that I heard, he is a rich noble."; mes "But other than that fact, I can't get any more information."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why can't you get any more information?"; next; mes "[Karian]"; @@ -127,7 +127,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; next; if(select("Ok.", "No.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not interested."; next; mes "[Karian]"; @@ -135,7 +135,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "See you later~"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will."; job_min = 1; setquest 11135; @@ -144,7 +144,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; + mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; @@ -164,7 +164,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; + mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; @@ -181,7 +181,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ close; } else if (job_min == 4) { mes "[Karian]"; - mes strcharinfo(0)+"! Did you already go to Prontera?"; + mes strcharinfo(PC_NAME)+"! Did you already go to Prontera?"; mes "Did you get any useful information?"; next; mes "[Karian]"; @@ -219,7 +219,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "make them feel as if they are in the land of dreams."; next; mes "[Karian]"; - mes "Ah!!! "+strcharinfo(0)+" Long time no see!"; + mes "Ah!!! "+strcharinfo(PC_NAME)+" Long time no see!"; mes "What? What am I doing here?"; next; mes "[Karian]"; @@ -387,14 +387,14 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Eeeeh it's so painful."; mes "I don't want to feel like this ever again."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you ok?"; next; mes "[Karian]"; mes "..."; mes "No..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm feeling ok."; mes "So, I'm going to find out information in town, you can take a rest."; next; @@ -402,7 +402,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Sorry, blech! I still feel bad..."; mes "You can get good information from the ^f57d7dPub^000000. Owww..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't have to tell me everything. I can take care of it."; next; mes "[Karian]"; @@ -426,7 +426,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ } else if (job_min == 9) { mes "Owww..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How do you feel?"; next; mes "[Karian]"; @@ -437,7 +437,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Did you get anything?"; mes "I'm sorry that I can't be more helpful to you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it's ok."; mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'."; next; @@ -447,7 +447,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "....."; mes "Bleech..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! Are you sure that you are ok?"; next; mes "[Karian]"; @@ -455,28 +455,28 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "It's just bad memories."; mes "So did you hear something?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard a song named ^f57d7d'Metallic Sound'^000000."; next; mes "[Karian]"; mes "What?!?!?!?!!!!!"; mes "You heard that?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why? Do you know that song?"; next; mes "[Karian]"; mes "Ahh..."; mes "Y-yes..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; next; mes "[Karian]"; mes "I met him before."; mes "He has a great voice..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes."; mes "I blacked out as I heard that song."; next; @@ -485,7 +485,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "And he..."; mes "What else?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah!!"; mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000."; mes "I don't know why he went there."; @@ -537,18 +537,18 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "Hum!! Hey you, you were listening to my song."; mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; next; mes "[Tone-deaf person]"; mes "Sing for me."; mes "Come on~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok..."; mes "Hum hum..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are standing in the middle of Asgard's field."; mes "You hand the fruit of heaven over to me~"; mes "You are loved by every god~"; @@ -587,7 +587,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song."; mes "Of course he isn't good enough to me."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you meet ^f57d7d'Maestro Song'^000000?"; next; mes "[Tone-deaf person]"; @@ -607,14 +607,14 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "[Tone-deaf person]"; mes "He said that he will go to Thanatos."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you get a song?"; next; mes "[Tone-deaf person]"; mes "Yes!"; mes "He conceded my ability!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can I hear the song?"; next; mes "[Tone-deaf person]"; @@ -666,19 +666,19 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "Clap"; mes "Hey~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eeeee..."; next; mes "[Tone-deaf person]"; mes "I think you are qualified, but you seem to need more training."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-You're so exhausted.-"; mes "-So go back to the hotel.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you for your song."; mes "I have to go back..."; next; @@ -691,7 +691,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ changequest 11141,11142; close; } else if (job_min == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-I'm so exhausted.-"; @@ -731,7 +731,7 @@ OnTouch: if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) { mes "-There is a piece of paper on the ground.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is this?"; next; mes "[Karian]"; @@ -751,7 +751,7 @@ OnTouch: mes "- Directions : Around Juno's plaza."; getitem Mins_Receipt,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Photo exchange receipt?"; mes "How did he drop it..."; next; @@ -856,7 +856,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "I can take a picture for you."; mes "Do you want to take a pic?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No..."; mes "Do you remember this receipt?"; next; @@ -894,7 +894,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Mr. Click]"; mes "Here, take a look."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The picture!"; mes "Let me see it!"; next; @@ -902,13 +902,13 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "Hurry."; donpcevent "Karian#cmd2::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; mes "Oh~ Good pic, isn't it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask..."; mes "He's wearing a mask?!"; mes "We came here for this?"; @@ -921,7 +921,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "-In front of Thanatos tower."; mes "-Maestro Song."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What does it mean?"; next; mes "[Karian]"; @@ -934,7 +934,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "We might be able to get something there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then why would he need 33?"; next; mes "[Karian]"; @@ -943,7 +943,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok. Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; @@ -961,7 +961,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; @@ -985,14 +985,14 @@ OnTouch: mes "Why do you have lots of teddy bears?"; mes "Where did you get them old man?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, I'm not an old man."; next; mes "[Little Girl]"; mes "And my name isn't 'Hey'!"; mes "My name is 'Rion'!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry~ sorry~"; mes "What if I give you a teddy bear."; next; @@ -1004,7 +1004,7 @@ OnTouch: mes "[Rion]"; mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is he the guy in this pic?"; next; mes "[Rion]"; @@ -1020,16 +1020,16 @@ OnTouch: mes "[Rion]"; mes "My mother works here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ice Cave?"; next; mes "[Rion]"; mes "Mother said that it's freezing."; next; mes "[Karian]"; - mes "Hey~ "+strcharinfo(0)+"~"; + mes "Hey~ "+strcharinfo(PC_NAME)+"~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, Karian. Did you just get here?"; next; mes "[Karian]"; @@ -1037,14 +1037,14 @@ OnTouch: mes "It was much farther away than I'd expected."; donpcevent "Karian#cmd3::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You... walked here?"; next; mes "[Karian]"; mes "..."; mes "I didn't want to take the airship again..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... got it."; mes "Then did you get anything in Einbroch?"; next; @@ -1052,13 +1052,13 @@ OnTouch: mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air."; mes "How about you? Did you find something about the teddy bears?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Maestro Song' might be in an Ice Cave."; next; mes "[Karian]"; mes "Might be?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This little... ah... Rion saw him."; next; mes "[Karian]"; @@ -1066,10 +1066,10 @@ OnTouch: mes "Huu... legs hurt."; mes "Ok, let's go to there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks, Rion."; mes "I'll give you all the teddy bears I have."; next; @@ -1077,7 +1077,7 @@ OnTouch: mes "Really?!"; mes "Waaah!!!!!!!!!"; mes "I'm so happy!!!"; - mes "Thank you, "+strcharinfo(0)+"."; + mes "Thank you, "+strcharinfo(PC_NAME)+"."; job_min = 13; changequest 11145,11146; donpcevent "Karian#cmd3::OnDisable"; @@ -1245,7 +1245,7 @@ OnTouch: mes "Huu!!"; mes "Wake up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; @@ -1259,7 +1259,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "Huu!!"; mes "Wake up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; @@ -1270,17 +1270,17 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "[Old Woman]"; mes "You're lucky that my husband found you when he did."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry."; next; mes "[Old Woman]"; mes "Anyway!! Be careful!"; mes "You don't believe your youth alone will protect you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll be careful."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know that song written on the wall of the Ice cave?"; next; mes "[Old Woman]"; @@ -1296,7 +1296,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "[Old Woman]"; mes "And then he decided to go to Comodo."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Comodo?"; next; mes "[Old Woman]"; @@ -1313,7 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "Eee I don't want to go on an airship again!"; donpcevent "Karian#cmd4::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Take it easy..."; mes "Is there another way to go there?"; next; @@ -1357,7 +1357,7 @@ function Choice; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Will it be okay..."; next; mes "[Karian]"; @@ -1381,7 +1381,7 @@ function Choice; mes "-You should see-"; mes "-other small boats.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "I didn't think that there was anyone who would cross over this sea with a boat."; mes "You sure I'll see other boats?"; @@ -1390,7 +1390,7 @@ function Choice; mes "They will be headed the other direction."; donpcevent "Karian#cmd5::OnDisable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where are you going?"; next; mes "[Karian]"; @@ -1405,7 +1405,7 @@ function Choice; mes "-You suddenly feel like-"; mes "-you're sitting in water.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! There's a water leak!!"; next; mes "[Karian]"; @@ -1492,30 +1492,30 @@ function Choice; comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm... I'm alive~"; next; mes "[Karian]"; mes "That was a close call."; donpcevent "Karian#cmd6::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We wouldn't have suffered like this if we just took the Airship."; next; mes "[Karian]"; mes "But I told you that I don't ride airships!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't believe this!"; next; mes "[Karian]"; mes "Well, let's forget about the past!"; mes "Since we're in Comodo, let's just have some fun okay?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then what should we do about looking for 'Maestro Song'??"; next; mes "[Karian]"; @@ -1601,11 +1601,11 @@ comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{ moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 20) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um? What is this?"; mes "Something covered by sand?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah It's!!"; mes "I think 'Maestro Song' dropped it!"; next; @@ -1613,17 +1613,17 @@ OnTouch: mes "What?! How do you know?"; donpcevent "Karian#cmd7::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The lyrics from the man I met in Hugel on the receipt..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "and this poem written on this paper."; mes "The calligraphy style is the same."; next; mes "[Karian]"; mes "I want to see clock tower..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But this poem can't be a clue..."; mes "..."; mes "What?"; @@ -1632,14 +1632,14 @@ OnTouch: mes "......"; mes "I want to see clock tower."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Clock tower?"; mes "What are you saying all of a sudden?"; next; mes "[Karian]"; mes "The... huge clock tower in Al De Baran."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I know but..."; next; mes "[Karian]"; @@ -1658,7 +1658,7 @@ OnTouch: mes "[Karian]"; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok that's not a bad idea..."; next; mes "[Karian]"; @@ -1677,7 +1677,7 @@ OnTouch: aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway why do you want to visit this place?"; next; mes "[Karian]"; @@ -1750,7 +1750,7 @@ OnTouch: mes "[Karian]"; mes "I'm so tired."; mes "I want to take a rest~"; - mes "Come here, "+strcharinfo(0)+"."; + mes "Come here, "+strcharinfo(PC_NAME)+"."; job_min = 23; close; } @@ -1824,10 +1824,10 @@ OnTouch: mes "How'd you do that?"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "-It's a poem that you picked up in the desert.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "-How does Karian know-"; mes "-that song's not a poem?-"; next; @@ -1878,7 +1878,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ mes "[Karian]"; mes "I gave it to my friend but he kept it precious..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you give it to him?"; mes "Wait a second!"; mes "Just who are you?"; @@ -1887,7 +1887,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ mes "Yes! I'm 'Maestro Song'!"; mes "Are you surprised!?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "[Maestro Song]"; diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index 0d87db5d2..5cead2250 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -87,20 +87,20 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "Do you want to argue with me? Do you know who I am?"; next; if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; next; mes "[Middle-aged Gentleman]"; mes "That's enough. Don't make this mistake again."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a member here and have the authority to find out what your business is here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are a stranger and I'm not sure if you belong here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you tell me your identity, I will apologize."; next; mes "[Middle-aged Gentleman]"; diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 04c0abc11..9cdd3f732 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1072,7 +1072,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ changequest 7176,7177; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sorry."; mes "I found one more key but I didn't bring it."; mes "I'll bring it soon."; @@ -1115,11 +1115,11 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "An assistant sells some paint and tool."; close; L_Code: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; next; input .@inputstr$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; mes "'"+.@inputstr$+"' ."; next; @@ -1698,12 +1698,12 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ .@dap01$ = "blue fire in turtle island third floor"; .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What was it?"; mes "I guess I have to make sure I don't use any capital letters."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4d4dff"+.@inputstr$+"^000000"; mes "It's clearly pointing to this."; next; @@ -1846,16 +1846,16 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ close; } else if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The poem that Haled told me was pointing to Niflheim."; mes "There is a flame that looks like the one from turtle island and ice dungeon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The end of living tree's roots."; mes "Tears of all living people."; mes "Sign of all dead people."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They are us but also not us."; next; mes "[Someone's voice]"; @@ -1974,7 +1974,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "And "+.@Codes1$[.@i]+"."; next; select("What does it mean?"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is it also code."; mes "It must be!"; mes "Ah, something is showing up again...?"; @@ -2030,13 +2030,13 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you touched that number, then it moved."; mes "You find the empty space."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess I have to put the number in the empty space..."; mes "I have two empty squares to put two numbers."; mes "What will it be good for?"; next; select("I think it's related with the word given by Paul."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; next; @@ -2049,12 +2049,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ next; mes "You got the Key of Illusion."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's not a treasure."; mes "The Key of Illusion? Is it related with the Shadow of Illusion?"; mes "I got the Key of Deception after I handled Deception..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, Paul will be disappointed."; mes "Key again..."; mes "How can I escape from here...?"; @@ -2071,12 +2071,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you enter the number, it goes back to the first."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm."; mes "I can't get it..."; mes "Is it the same code as the Prontera workplace...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "According to that method..."; mes "A means 11 and B means 12."; close; @@ -2106,10 +2106,10 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes " 19 8 1 11 5"; mes "-----------------"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think it's another code."; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let me think again..."; mes "20 21 18 14"; mes "1 14 4 "; @@ -2117,14 +2117,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "..."; } next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's the same as before."; mes "There's no code, so 1 should be A."; mes "And the answer is..."; next; input .@inputstr$; if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Turn... Turn... and"; mes "Shake? Shake?"; mes "For what?"; @@ -2139,7 +2139,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Even though you shake the roof but"; mes "nothing happens."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2148,7 +2148,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to shake the house but"; mes "it doesn't do anything."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's wrong."; mes "Put it back"; mes "and try it again."; @@ -2165,7 +2165,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Nothing happens."; mes "You think there is something inside, but it won't come out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2175,7 +2175,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You can hear a noise,"; mes "but nothing's coming out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2189,7 +2189,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ next; mes "- You got the Key of Pleasure. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? A key again!"; mes "Haled will be disappointed."; mes "I better go back."; @@ -2203,14 +2203,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to turn the small handle"; mes "but it doesn't work."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What should I do now?"; next; break; } } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."+.@inputstr$+"...?"; if (job_sha == 23) { mes "What does that mean?"; @@ -2243,7 +2243,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ next; select("Place the key in the holes."); if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "At first, Deception..."; mes "then Illusion..."; mes "and Pleasure..."; @@ -2260,23 +2260,23 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ getitem Master_Brush,1; changequest 7178,7179; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What???"; mes "A brush!!!!"; mes "This isn't treasure!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahahhah!!!!"; mes "*sniff*"; mes "It's not treasure!"; next; select("Now I'm pissed off."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "*Sigh*"; mes "Guess I should bring this to ^4d4dffVicente^000000!"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I didn't bring all of the keys."; mes "How could I be so stupid?"; close; diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index a75480f24..0af118a0d 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -80,7 +80,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ close; } mes "[Merito]"; - mes "So, you are [" + strcharinfo(0) + "]."; + mes "So, you are [" + strcharinfo(PC_NAME) + "]."; next; mes "[Merito]"; mes "Give me a second to register your name."; @@ -91,7 +91,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "Good, then I'll give you a short explanation about the Sorcerer."; next; mes "[Merito]"; - mes "[" + strcharinfo(0) + "], can you handle magic skillfully?"; + mes "[" + strcharinfo(PC_NAME) + "], can you handle magic skillfully?"; next; if(select("Yes, I can.", "No, I'm not really good at it.") == 2) { mes "[Merito]"; @@ -188,7 +188,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "The list... has already arrived."; next; mes "[Karacas]"; - mes "So, you are [" + strcharinfo(0) + "]... right?"; + mes "So, you are [" + strcharinfo(PC_NAME) + "]... right?"; next; if(select("Yes, I am.", "No, I'm not!") == 2) { mes "[Karacas]"; @@ -355,14 +355,14 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself."; next; mes "[Karacas]"; - mes "Dear [" + strcharinfo(0) + "],"; + mes "Dear [" + strcharinfo(PC_NAME) + "],"; mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given."; next; mes "[Karacas]"; mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you."; next; mes "[Karacas]"; - mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(0) + "]"; + mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(PC_NAME) + "]"; next; mes "[Kalakas]"; if (BaseLevel < 99 || JobLevel < 50 || SkillPoint) { @@ -380,7 +380,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy."; next; mes "[Karacas]"; - mes "Congratulations, [" + strcharinfo(0) + "]"; + mes "Congratulations, [" + strcharinfo(PC_NAME) + "]"; jobchange roclass(eaclass()|EAJL_THIRD); getitem Wind_Whisper,1; getitem Green_Apple_Ring,1; diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index f1353e282..3eae13edf 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -112,7 +112,7 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ mes "Huh! The boss is really mad!"; mes "I can beat you up with one blow..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! How dare you use violence against a lady!?"; next; mes "[???]"; @@ -236,7 +236,7 @@ OnTimer600000: ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_shu == 1) { - .@n$ = "["+strcharinfo(0)+"]"; + .@n$ = "["+strcharinfo(PC_NAME)+"]"; mes "[???]"; mes "Who is it?!"; next; @@ -298,7 +298,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "Training is so tough and I have a long way to go!"; close; } else if (job_shu == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I want to know about the skill you used a while ago."; next; mes "[???]"; @@ -307,7 +307,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "........."; mes "............ A rookie like you doesn't need to know."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Rookie?!"; mes "I have steadily practiced martial arts."; mes "I am confident that I will never lose."; @@ -315,35 +315,35 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "[???]"; mes "So you can beat me, too?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No..."; mes "I guess that's too much..."; mes "Frankly speaking, I was quite amazed by you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit."; next; mes "[???]"; mes "Huuuh~ No matter how strong you are,"; mes "you cannot avoid reaching for your true limit."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are just the person that I expected."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think you would know"; mes "how to overcome this limitation."; next; mes "[???]"; mes "Stop it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? Why?"; next; mes "[???]"; mes "Are you a human?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?"; mes "Of course, I am a human."; next; @@ -351,7 +351,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "To become stronger is too hard for a mere human."; mes "If you want to, just buy better equipment."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then, what are you?"; mes "You mean you're not a human being?"; next; @@ -360,7 +360,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "is impossible for a human."; mes "It's a ghost's way..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ghost?"; next; mes "[???]"; @@ -380,7 +380,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "[???]"; mes "You'll regret it, so just be satisfied with your present life."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, now that I've met you, I won't live my life this way anymore!"; next; mes "[???]"; @@ -468,14 +468,14 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ mes "[Buddy]"; mes "I don't know why you're here but please don't stand behind me unless you want to die."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Bruno' sent me here."; next; mes "[Buddy]"; mes "Ah! My colleague introduced me to you!"; mes "Anyway, why are you here to see me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I asked Bruno about her strength, and she recommended me to you."; next; mes "[Buddy]"; @@ -497,7 +497,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ end; } else if (job_shu == 100) { mes "[Buddy]"; - mes "Ah, long time no see, "+strcharinfo(0)+"."; + mes "Ah, long time no see, "+strcharinfo(PC_NAME)+"."; mes "Are you here to meet my master?"; next; switch(select("Yes", "No")) { @@ -515,7 +515,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ } } mes "[Buddy]"; - mes strcharinfo(0)+", didn't you meet the master yet?"; + mes strcharinfo(PC_NAME)+", didn't you meet the master yet?"; next; mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; @@ -702,7 +702,7 @@ OnEnable: sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ if (job_shu > 4) { mes "[Bruno]"; - mes "Hey~ "+strcharinfo(0)+", what's up?"; + mes "Hey~ "+strcharinfo(PC_NAME)+", what's up?"; next; switch(select("Let's have conversation.", "Go outside.")) { case 1: @@ -794,14 +794,14 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ mes "Master! This is a wolf fur coat."; mes "Put it on when it's cold."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahhk! That is the wolf I... caught... Uhh."; next; mes "- Whack -"; next; mes "[Bruno]"; mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(0)+"?"; + mes "Do you have something to say, "+strcharinfo(PC_NAME)+"?"; mes "You became a member of our family, let's get along together ~"; next; mes "[Master]"; diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 6f131f2bc..30449e2fa 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -237,7 +237,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ } if (.@loop) break; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I see that you are worried that the performance is going down the drain."; mes "You wanted to make a successful performance to meet the fan's expectations."; next; @@ -250,7 +250,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ mes "Why is <Nollio> taking this kind of attitude towards me?"; mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's because..."; input .@inputstr$; mes "^3131FF" + .@inputstr$ + "^000000"; @@ -382,7 +382,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ job_wan = 3; close; } else if (job_wan == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; next; switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) { @@ -390,10 +390,10 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { mes "- You get closer to Song's ear. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oi-!!!!!"; specialeffect EF_STUNATTACK; next; @@ -402,22 +402,22 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "You almost damaged my eardrum."; emotion e_an; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, cheer up!!!"; next; mes "[Guitar Song]"; mes "What are you talking about?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You should know, people are addicted to your music?"; mes "So many people are supporting you with anticipation."; mes "Would you break your promise and let people down? Not giving people any reason?"; next; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aaaaahhh!!!!!"; next; mes "[Guitar Song]"; @@ -436,7 +436,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "- You cannot use this skill without learning it. -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Looks like I will not get answer even if I force him."; close; case 3: @@ -445,43 +445,43 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ close; } emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, ah my Guitar Song~"; next; mes "[Guitar Song]"; mes "What? I've got goose bumps."; next; emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've been watching <Nollio> for years."; next; mes "[Guitar Song]"; mes "I know that we are that popular! Ha ha ha!"; next; emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've seen other Maestro's performances but there was no one better then Guitar Song."; next; mes "[Guitar Song]"; mes "He he he! Yes, I know I am super great!"; next; emotion e_no1,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time."; next; specialeffect EF_STEAL; mes "[Guitar Song]"; mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So I was looking forward to seeing your performance in Lutie this time."; mes "But after I heard the performance got cancelled, I felt so sad."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now I can't hear Guitar Song's melody~~"; mes "I wanted to dance to your music like a beautiful butterfly."; mes "Is there no way for my dream to be true now? Sob sob..."; @@ -490,11 +490,11 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "Huh huh! No, that is not..."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob..."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why in the world don't you show us the performance, Guitar Song?"; mes "Don't you like me? Sob sob.."; next; @@ -502,7 +502,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[Guitar Song]"; mes "No, it's not that kind of reason!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Then please tell me, I really love your music... but now I feel so blue..."; emotion e_what; next; @@ -522,7 +522,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[Guitar Song]"; mes "Pshaw."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why did she get mad so suddenly?"; next; emotion e_swt; @@ -531,7 +531,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "That's what she's like."; mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where is Dancer Kim now?"; next; mes "[Guitar Song]"; @@ -645,7 +645,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "[Vacant Looking Lady]"; mes "Are you also ignoring my wounded self-respect as a woman?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No! He is really a caring man!"; mes "But I don't think you disbanded your precious team just because of that."; next; @@ -714,7 +714,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "But in this situation..."; mes "Do I really have a way to change it?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Exercise is the best way!"; mes "If you work hard, your bossy will be lighter than before!"; next; @@ -999,8 +999,8 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ mes "Introducing!"; next; mes "[Dancer Kim]"; - mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - mes "This rising Wanderer star, " + strcharinfo(0) + "!"; + mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 + mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!"; jobchange roclass(eaclass()|EAJL_THIRD); job_wan = 10; getitem Green_Apple_Ring,1; @@ -1017,7 +1017,7 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ mes "The goddess must be jealous to see your beauty."; next; mes "[Dancer Kim]"; - mes "" + strcharinfo(0) + "! I hope to see your beautiful exploits in the future."; + mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future."; mes "Also, I hope you to meet your precious Maestro."; mes "Let's perform together later, shall we? Ha ha."; next; |