summaryrefslogtreecommitdiff
path: root/npc/re/jobs/3-2/shadow_chaser.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/jobs/3-2/shadow_chaser.txt')
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt3129
1 files changed, 1643 insertions, 1486 deletions
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index e04899d9c..231e52835 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -1,72 +1,199 @@
//===== rAthena Script =======================================
//= Shadow Chaser Job Quest
//===== By: ==================================================
-//= ultragunner
-//= Credits: Oshinoke
+//= Muad_Dib
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
+//= [Official Conversion]
//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
-//= Based on Official pRO server
//===== Additional Comments: =================================
-//= 1.0 First Version.
+//= 1.0 First Version. [ultragunner, Oshinoke]
//= 1.1 Standardized. [Euphy]
//= 1.2 Updated dialogue. [Joseph]
+//= 1.3 Updated to official script. [Euphy]
//============================================================
-morocc,156,70,3 script Girl#H-1 93,{
+morocc,156,70,3 script Girl#sc00 93,3,3,{
mes "[Girl]";
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- if (BaseLevel == 99 && JobLevel > 49) {
- if (job_sha == 0) {
- mes "Hey! Stop!";
- mes "Are you interested in hearing a funny story?";
- next;
- select("What story?");
- mes "[Girl]";
- mes "Have you been to the guild recently?";
- mes "Some interesting things have happened lately.";
- mes "Maybe new guests...";
- next;
- mes "[Girl]";
- mes "I heard it has to do with something called a Shadow Chaser.";
- mes "You should go and check it out.";
- next;
- mes "[Girl]";
- mes "Everytime they visit us, they are on new missions.";
- mes "What missions are they doing I wonder?";
- set job_sha,1;
- } else if (job_sha == 1) {
- mes "If you have any interest... just go! Do you know where the guild is?";
- next;
- mes "[Girl]";
- mes "It is in a fortress under Pharos lighthouse.";
- mes "Sigh....";
- mes "You must visit there!";
- } else if (job_sha > 1 && job_sha < 28) {
- mes "Wow, you look busy.";
- mes "Have you heard that there are visitors?";
- mes "They're on a treasure hunt!";
- next;
- mes "[Girl]";
- mes "It must be fun.";
- mes "I wanna try!";
+ if (BaseJob == Job_Rogue) {
+ if (job_sha == 0) {
+ if (BaseLevel < 99 || JobLevel < 50) {
+ mes "You're not ready.";
+ close;
}
+ mes "Hey? Stop!";
+ mes "Aren't you interested in hearing a funny story?";
+ next;
+ select("What story?");
+ mes "[Girl]";
+ mes "Have you been to the guild recently?";
+ mes "Some interesting things have happened lately.";
+ mes "Maybe new guests...";
+ next;
+ mes "[Girl]";
+ mes "I heard it has to do with something called a Shadow Chaser.";
+ mes "You should go and check it out.";
+ next;
+ mes "[Girl]";
+ mes "Every time they visit us, they are on new missions.";
+ mes "What missions are they doing I wonder?";
+ set job_sha,1;
+ close;
+ } else if (job_sha == 1) {
+ mes "If you have any interest... just go!";
+ mes "Do you know where the guild is?";
+ next;
+ mes "[Girl]";
+ mes "It is in a fortress under Pharos lighthouse.";
+ mes "Sigh....";
+ mes "You must visit there!";
close;
} else {
- mes "You're not ready.";
+ mes "Wow, you look busy.";
+ mes "Have you heard that there are visiters?";
+ mes "They're on a treasure hunt!";
+ next;
+ mes "[Girl]";
+ mes "It must be fun.";
+ mes "I wanna try!";
close;
}
}
- mes "Eh...";
+ mes "Eh?";
mes "I don't have anything for you...";
close;
+OnTouch:
+ if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49 && job_sha == 0) {
+ mes "[Girl]";
+ mes "Hey? Stop!";
+ mes "Aren't you interested in hearing a funny story?";
+ close;
+ }
+ end;
}
-in_rogue,378,103,3 script Scary Man#H-10 810,{
- if (job_sha == 1) {
+in_rogue,376,100,5 script Guild Member#sc01 828,{
+ if (BaseJob == Job_Rogue) {
+ if (job_sha < 2) {
+ set @job_sha,0;
+ OnDialogue:
+ mes "[Vin]";
+ mes "Ah? What's this?";
+ mes "Lotte, you know what this means?";
+ next;
+ mes "[Lotte]";
+ mes "Hmm '3847147298' this is the only thing I've used on...";
+ mes "Then, why'd they use numbers to name the villages?";
+ next;
+ mes "[Lotte]";
+ mes "Vin! This is crap!";
+ next;
+ mes "[Vin]";
+ mes "What?";
+ next;
+ if (BaseLevel == 99) {
+ mes "[Scary man]";
+ mes "Hey there?";
+ next;
+ switch(select("Me?:Sorry, I am busy...")) {
+ case 1:
+ mes "[Scary man]";
+ mes "Yes! You there!";
+ mes "Let me introduce myself to you.";
+ mes "My name is Urupa.";
+ mes "If you are interested, could you come over here?";
+ if (@job_sha == 1) {
+ set job_sha,1;
+ set @job_sha,0;
+ }
+ close;
+ case 2:
+ mes "[Scary man]";
+ mes "What? You're just going to give up like that?";
+ mes "So disappointing...";
+ close;
+ }
+ }
+ mes "[Scary man]";
+ mes "You are supposed to figure this one out!";
+ mes "But you are still so... weak.";
+ close;
+ } else {
+ mes "[Vin]";
+ mes "Yes...";
+ mes "Sooner or later I'll solve it myself if I dare to get the map...!";
+ close;
+ }
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Vin]";
+ mes "Huh! This is a Shadow Chaser!";
+ mes "How unbelievable!";
+ mes "But it seems familiar doesn't it?";
+ next;
+ mes "[Vin]";
+ mes "Hmm......";
+ mes "..........";
+ mes "Oh my! I can't remember...!";
+ close;
+ }
+ mes "[Vin]";
+ mes "Ah? Who's there?";
+ mes "We are flooded with guests today...";
+ close;
+}
+
+in_rogue,379,99,1 script Guild Member#sc02 747,{
+ if (BaseJob == Job_Rogue) {
+ if (job_sha < 2) {
+ set @job_sha,1;
+ doevent "Guild Member#sc01::OnDialogue";
+ end;
+ }
+ mes "[Lotte]";
+ mes "What?";
+ mes "Damn...";
+ next;
+ mes "[Lotte]";
+ mes "I just hate numbers!";
+ close;
+ } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Lotte]";
+ mes "Wow!";
+ mes "You are the one!";
+ mes "Just extraordinary smart and emotionally advanced...";
+ next;
+ mes "[Lotte]";
+ mes "SHADOW CHASER!";
+ mes "Wow when could I become one.";
+ close;
+ }
+ mes "[Lotte]";
+ mes "I don't need anything.";
+ close;
+}
+
+in_rogue,379,101,3 script Scary Man#sc03 810,{
+ if (job_sha == 0) {
+ if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) {
+ mes "[Scary man]";
+ mes "Oh you are so talented?";
+ mes "Now I have one interesting quetion! Do you want it solved?";
+ next;
+ mes "[Urupa]";
+ mes "My name is Urupa.";
+ mes "If you have anything interesting just challenge it.";
+ set job_sha,1;
+ close;
+ }
+ mes "[Scary man]";
+ mes "What's your business?";
+ mes "I don't have anything to do with you.";
+ mes "I don't care for people like you. I just deal with the extraordinary.";
+ close;
+ } else if (job_sha == 1) {
mes "[Urupa]";
mes "We give a quiz and nobody has yet to solve it.";
mes "You want it to be solved?";
@@ -87,84 +214,78 @@ in_rogue,378,103,3 script Scary Man#H-10 810,{
mes "Now here's what needs to be to solved.";
mes "Decipher the code and go where it tells you...";
next;
- mes "[Urupa]";
- mes "Here we go!";
- next;
callsub L_Code,2;
next;
- set job_sha,2;
- setquest 7160;
mes "[Urupa]";
mes "So write this down!";
mes "I expected that you would take this adventure!";
+ set job_sha,2;
+ setquest 7160;
close;
- } else if (job_sha > 1 && job_sha < 3) {
+ } else if (job_sha == 2) {
mes "[Urupa]";
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
switch(select("More explanation.:Get the code.")) {
- case 1:
- callsub L_Code,1;
- mes "[Urupa]";
- mes "Now it's up to you!";
- mes "So go! Go!";
- close;
- case 2:
- mes "[Urupa]";
- mes "Let me show you the code again...";
- next;
- mes "[Urupa]";
- mes "Here we go!";
- next;
- callsub L_Code,2;
- close;
+ case 1:
+ callsub L_Code,1;
+ mes "[Urupa]";
+ mes "Now it's up to you!";
+ mes "So go! Go!";
+ close;
+ case 2:
+ mes "[Urupa]";
+ mes "Let me show you the code again...";
+ next;
+ callsub L_Code,2;
+ close;
}
- } else if (job_sha > 2 && job_sha < 28) {
+ } else if (job_sha > 2 && job_sha < 31) {
mes "[Urupa]";
mes "Ok, have you solved it yet?";
mes "Good luck!";
close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ } else if (job_sha == 31) {
mes "[Urupa]";
- mes "Nothing special?";
- mes "As you see... I am ok here!";
+ mes "You have just become a Shadow Chaser.";
+ mes "The quizzes are for collecting the right people...";
close;
}
- mes "[Scary man]";
- mes "What's your business?";
- mes "I don't have anything to do with you.";
- mes "I don't care for people like you.";
- mes "I just deal with the extraordinary.";
+ mes "[Urupa]";
+ mes "Nothing special?";
+ mes "As you see... I am ok here!";
close;
-
L_Code:
- if (getarg(0)==1) {
+ if (getarg(0) == 1) {
mes "[Urupa]";
mes "3511543433";
mes "This means PAYON.";
next;
mes "[Urupa]";
mes "The numbers have to be paired.";
- mes "3511543433";
- mes "35 11 54 34 33 breaks down into 5 pairs!";
+ mes "3511543433!";
+ mes "35 11 54 34 33 break down into 5 pairs!";
next;
mes "[Urupa]";
- mes "So the pairs mean:";
- mes "35-P, 11-A,";
- mes "54-Y, 34-O, 33-N.";
+ mes "So the pairs mean.";
+ mes "35 - P, 11 - A,";
+ mes "54 - Y, 34 - O, 33 - N.";
next;
mes "[Urupa]";
mes "Here are the numbers all in a row.";
mes "33, 34, 35!";
- mes "N, O, P?";
+ mes "N , O , P ?";
next;
} else {
- mes " ";
- mes "^aaaaff43231114345243^000000";
- mes "^aaaaff11441531241542^000000";
- mes "^aaaaff2433^000000";
- mes "^aaaaff3542343344154211^000000";
+ mes "Here we go!";
+ next;
+ mes "^4d4dff";
+ mes "43231114345243";
+ mes "11441531241542";
+ mes "2433";
+ mes "3542343344154211";
+ mes "^000000";
next;
mes "[Urupa]";
mes "Could you do that?";
@@ -173,123 +294,7 @@ L_Code:
return;
}
-function script sc_gldmes {
- if (getarg(0)==1) {
- mes "[Vin]";
- mes "Ah? What's this?";
- mes "Lotte, you know what this means?";
- next;
- mes "[Lotte]";
- mes "Hmm '3847147298' this is the only thing I've used on...";
- mes "Then, why'd they use numbers to name the villages?";
- next;
- mes "[Lotte]";
- mes "Vin! This is crap!";
- next;
- mes "[Vin]";
- mes "What?";
- next;
- mes "[Scary man]";
- mes "Hey there!?";
- next;
- switch(select("Yes? Me?:Sorry, I am busy...")) {
- case 1:
- mes "[Scary man]";
- mes "Yes! You there!";
- mes "Let me introduce myself to you.";
- mes "My name is Urupa.";
- mes "If you are interested, could you come over here?";
- close;
- case 2:
- mes "[Scary man]";
- mes "What? You're just going to give up like that?";
- mes "So disappointing...";
- close;
- }
- } else {
- mes "[Vin]";
- mes "Ah? What's this?";
- next;
- mes "[Lotte]";
- mes "Hmm '3847147298' this is the only";
- mes "thing I've used on...";
- mes "Then, why'd they use numbers to";
- mes "name the villages?";
- next;
- mes "[Lotte]";
- mes "Vin! This is crap!";
- next;
- mes "[Vin]";
- mes "What?";
- next;
- mes "[Scary man]";
- mes "You are supposed to figure this one out!";
- mes "But you are still so... weak.";
- close;
- }
-}
-
-in_rogue,375,102,5 script Guild Member#H-11 828,{
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- if (job_sha == 1) callfunc "sc_gldmes",1;
- else if (job_sha > 1) && (job_sha < 28) {
- mes "[Vin]";
- mes "Yes...";
- mes "Sooner or later I'll solve it";
- mes "myself if I dare to get the";
- mes "map...!";
- close;
- }
- else callfunc "sc_gldmes",2;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Vin]";
- mes "Huh! This is a Shadow Chaser!";
- mes "How unbelievable!";
- mes "But it seems familiar, doesn't it?";
- next;
- mes "[Vin]";
- mes "Hmm......";
- mes "..........";
- mes "Oh my! I can't remember...!";
- close;
- }
- mes "[Vin]";
- mes "Ah? Who's there?";
- mes "We are flooded with guests";
- mes "today...";
- close;
-}
-
-in_rogue,378,100,2 script Guild Member#H-12 747,{
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- if (job_sha == 1) callfunc "sc_gldmes",1;
- else if (job_sha > 1) && (job_sha < 28) {
- mes "[Lotte]";
- mes "What?";
- mes "Damn...";
- next;
- mes "[Lotte]";
- mes "I just hate numbers!";
- close;
- }
- else callfunc "sc_gldmes",2;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Lotte]";
- mes "Wow!";
- mes "You are the one!";
- mes "The extraordinarily smart and emotionally advanced...";
- next;
- mes "[Lotte]";
- mes "SHADOW CHASER!";
- mes "Wow, when could I become one?";
- close;
- }
- mes "[Lotte]";
- mes "I don't need anything.";
- close;
-}
-
-s_atelier,65,123,4 script Manager#H-2 903,{
+s_atelier,65,123,5 script Manager#sc04_prt 903,{
if (job_sha == 2) {
mes "[Manager]";
mes "Where's Max!?";
@@ -297,18 +302,14 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Hey...";
next;
switch(select("Show the deciphered code!:...")) {
- case 1:
- mes "[Manager]";
- mes "Wow, you deciphered it?";
- mes "So, what's the right answer?";
- next;
- input .@SCAtelier$;
+ case 1:
+ mes "[Manager]";
+ mes "Wow, you deciphered it?";
+ mes "So, what's the right answer?";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") {
mes "[Manager]";
- if (.@SCAtelier$ != "shadows atelier in prontera") {
- mes "Remember to put the code exactly as it should be deciphered.";
- mes "Maybe you should try again...";
- close;
- }
mes "Good.";
mes "You just got it.";
mes "Then why have you come over here?";
@@ -316,18 +317,22 @@ s_atelier,65,123,4 script Manager#H-2 903,{
select("The code says here's the one...");
mes "[Manager]";
mes "So you are the one.";
- mes "Could you wait for a sec?";
+ mes "Could you wait for a sec'?";
set job_sha,3;
close;
- case 2:
- mes "[Manager]";
- mes "Only allowed for people";
- mes "involved....";
- mes "Could you ask the clerk at the shop?";
- close;
+ }
+ mes "[Manager]";
+ mes "Remember to put the code exactly as it should be deciphered.";
+ mes "Maybe you should try again...";
+ close;
+ case 2:
+ mes "[Manager]";
+ mes "Only allowed for people involved....";
+ mes "Could you ask the clerk at the shop?";
+ close;
}
} else if (job_sha == 3) {
- mes "[Graham]";
+ mes "[Manager]";
mes "Now let me introduce myself to you!";
mes "I am Graham, the manager of this shadow gallery...";
next;
@@ -342,8 +347,7 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Ok.";
next;
mes "[Graham]";
- mes "So we've got to know things";
- mes "like...";
+ mes "So we've got to know things like...";
mes "special codes and information where the treasures are.";
next;
mes "[Graham]";
@@ -365,54 +369,68 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "You seem like the right one.";
mes "So I will give you the code.";
mes "Please find the treasure!";
- next;
- set job_sha,4;
+ next;
switch(select("No way!:I'll give it a try!")) {
- case 1:
- mes "[Graham]";
- mes "What the hell?";
- mes "If you are not going to help then I'll just find someone else.";
- close;
- case 2:
- mes "[Graham]";
- mes "You are so powerful!";
- mes "So here...";
- next;
- callsub L_Code;
+ case 1:
+ mes "[Graham]";
+ mes "What the hell?";
+ mes "If you are not going to help then I'll just find someone else.";
+ set job_sha,4;
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "You are so powerful!";
+ mes "So here...";
+ next;
+ callsub L_Code,0;
+ close;
}
} else if (job_sha == 4) {
mes "[Graham]";
mes "Are you interested in it now?";
next;
switch(select("Not at all.:Hmm, I'll take it.")) {
- case 1:
- mes "[Graham]";
- mes "Damn it.";
- close;
- case 2:
- mes "[Graham]";
- mes "You are just so picky...";
- mes "Here...";
- next;
- callsub L_Code;
+ case 1:
+ mes "[Graham]";
+ mes "Damn it.";
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "You are just so picky...";
+ mes "Here...";
+ next;
+ callsub L_Code,0;
+ close;
}
- } else if (job_sha > 4 && job_sha < 8) {
+ } else if (job_sha == 5) {
mes "[Graham]";
mes "Did you find something?";
next;
switch(select("I need an explanation.:What's the code again?")) {
- case 1:
- mes "[Graham]";
- mes "You are so powerful!";
- next;
- callsub L_Code,1;
- case 2:
- mes "[Graham]";
- mes "I've given you the code.";
- mes "So crazy...";
- mes "Don't you have a memo of it?";
- close;
+ case 1:
+ mes "[Graham]";
+ mes "You are so powerful!";
+ next;
+ callsub L_Code,1;
+ mes "[Graham]";
+ mes "Got it?";
+ close;
+ case 2:
+ mes "[Graham]";
+ mes "I've given you the code.";
+ mes "So crazy...";
+ mes "Don't you have a memo of it?";
+ close;
}
+ } else if (job_sha == 6 || job_sha == 7) {
+ mes "[Graham]";
+ mes "Nothing special...?";
+ mes "You've been to places...?";
+ mes "There's definetely something.";
+ next;
+ mes "Graham seems to know something.";
+ mes "I'd better go there again.";
+ close;
} else if (job_sha == 8) {
mes "[Graham]";
mes "So, any improvements?";
@@ -448,14 +466,13 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Find the gallery in Rachel...";
mes "Tell 'em that you just came from Graham and ask for the code.";
next;
- erasequest 7165;
- setquest 7166;
- set job_sha,9;
mes "[Graham]";
mes "Ok?";
mes "Then go there!";
+ set job_sha,9;
+ changequest 7165,7166;
close;
- } else if (job_sha > 8 && job_sha < 11) {
+ } else if (job_sha == 9) {
mes "[Graham]";
mes "There're four galleries...";
mes "Prontera, Rachel, Juno, and Lighthalzen.";
@@ -487,23 +504,23 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "But we are here for very special things.";
next;
mes "[Graham]";
- mes "Go to ^aaaaffRachel Gallery^000000 and get the code...";
+ mes "Go to ^4d4dffRachel Gallery^000000 and get the code...";
mes "They will support you if you explain everything.";
mes "Ok?";
close;
- } else if (job_sha > 10 && job_sha < 27) {
+ } else if (job_sha > 9 && job_sha < 30) {
mes "[Graham]";
mes "How about everything?";
mes "We are dying to know about the key.";
- mes "So you got support from the other galleries...";
+ mes "So you got support from the other galleries.";
close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser || job_sha == 27) {
+ } else if (job_sha > 29) {
mes "[Graham]";
mes "Shadow Chaser!!";
mes "Ah!";
next;
mes "[Graham]";
- mes "It's not intentionally deceiving...";
+ mes "It's not intentionally decieving...";
mes "Hahaha!!";
next;
mes "[Graham]";
@@ -523,23 +540,22 @@ s_atelier,65,123,4 script Manager#H-2 903,{
mes "Only allowed for people involved...";
mes "Could you ask the clerk at the shop?";
close;
-
L_Code:
mes "-note.";
- mes "^aaaaff13 15 18 15 3 3 18 21 9 14^000000";
- mes "key: 0-";
+ mes "^4d4dff 13 15 18 15 3 3 18 21 9 14^000000";
+ mes "key : 0 -";
next;
select("These are just numbers...");
mes "[Graham]";
mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs.";
next;
mes "[Graham]";
- mes "Also here's the keyword.";
- mes "This case is... 0.";
+ mes "Also here's the keyword...";
+ mes "This case is key 0.";
next;
mes "[Graham]";
- mes "Let's see.";
- mes "13 15 18 15 3 3 18 21 9 14 =";
+ mes "Let's see. For example.";
+ mes "13 15 18 15 3 3 18 21 9 14 = ";
mes "M O R O C C R U I N";
next;
mes "[Graham]";
@@ -549,26 +565,43 @@ L_Code:
mes "[Graham]";
mes "Do you get it?";
mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself.";
- if (getarg(0,0)) close;
next;
+ if (getarg(0)) return;
mes "[Graham]";
- mes "Now let's think about the mission.";
- mes "Here's the things we've got.";
+ mes "Now let's move on to the mission.";
+ mes "Here's the cipher...";
next;
- erasequest 7160;
- setquest 7163;
+ set .@key01, rand(3,5);
+ set .@a, 1 + .@key01;
+ set .@b, 2 + .@key01;
+ set .@d, 4 + .@key01;
+ set .@e, 5 + .@key01;
+ set .@f, 6 + .@key01;
+ set .@h, 8 + .@key01;
+ set .@i, 9 + .@key01;
+ set .@l, 12 + .@key01;
+ set .@n, 14 + .@key01;
+ set .@o, 15 + .@key01;
+ set .@r, 18 + .@key01;
+ set .@s, 19 + .@key01;
+ set .@t, 20 + .@key01;
+ set .@u, 21 + .@key01;
+ mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " ";
+ mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " ";
+ mes "" + .@i + " " + .@n + " ";
+ mes "" + .@t + " " + .@u + " " + .@r + " " + .@t + " " + .@l + " " + .@e + " ";
+ mes "" + .@i + " " + .@s + " " + .@l + " " + .@a + " " + .@n + " " + .@d + " ";
+ mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " ";
+ mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " ";
+ mes "key : " + .@key01 + ".";
set job_sha,5;
- mes "^aaaaff5 15 24 8^000000";
- mes "^aaaaff9 12 21 8^000000";
- mes "^aaaaff12 17^000000";
- mes "^aaaaff23 24 21 23 15 8^000000";
- mes "^aaaaff12 22 15 4 17 7^000000";
- mes "^aaaaff23 11 12 21 7^000000";
- mes "^aaaaff9 15 18 18 21^000000";
- mes "^aaaaffkey: 3.^000000";
+ erasequest 7160;
+ if (.@key01 == 3) setquest 7161;
+ else if (.@key01 == 4) setquest 7162;
+ else if (.@key01 == 5) setquest 7163;
next;
mes "[Graham]";
- mes "You just take it.";
+ mes "Just take it.";
mes "I have a bad memory.";
mes "You have all the information so you are on your own now.";
next;
@@ -580,157 +613,126 @@ L_Code:
close;
}
-s_atelier,168,65,5 script Manager#H-3 923,{
- if (job_sha == 9) {
+s_atelier,168,65,5 script Manager#sc08_ra 923,{
+ if (job_sha < 10) {
mes "[Manager]";
mes "Who are you?";
mes "This place isn't for you.";
next;
+ if (job_sha < 9) {
+ mes "[Manager]";
+ mes "What are they doing up there?";
+ mes "Bleh...";
+ close;
+ }
switch(select("Give me your password!:I was sent by Graham.")) {
- case 1:
- mes "[Manager]";
- mes "You need my password?";
- mes "How much would you pay me?";
- next;
- mes "[Manager]";
- mes "10 million zeny?";
- mes "Ok, I'll take that then!";
+ case 1:
+ mes "[Manager]";
+ mes "You need my password?";
+ mes "How much would you pay me?";
+ next;
+ mes "[Manager]";
+ mes "10 million zeny?";
+ mes "Ok I'll take that then!";
+ next;
+ mes "[Manager]";
+ mes "Yeah right!";
+ mes "Who the hell are you?";
+ mes "How dare you just ask for my password?";
+ close;
+ case 2:
+ mes "[Manager]";
+ mes "Graham?";
+ mes "Why?";
+ next;
+ if (countitem(6266) == 0) {
+ mes "You don't seem to have brought it here.";
next;
mes "[Manager]";
- mes "Yeah, right!";
- mes "Who the hell are you?";
- mes "How dare you just ask for my password?";
+ mes "Are you mute?";
+ mes "I don't know why Graham sent you here.";
+ mes "Just go if you don't have any business here!";
+ close;
+ }
+ mes "[Manager]";
+ mes "So this key was sent by him.";
+ next;
+ select("No, I found it as the clue.");
+ mes "[Manager]";
+ mes "Ah?";
+ mes "So doesn't that mean that one code could be exchanged as a treasure...?";
+ next;
+ select("Maybe.");
+ mes "[Manager]";
+ mes "...........";
+ mes "Hmm....";
+ next;
+ mes "[Manager]";
+ mes "Hmm...";
+ next;
+ mes "- The manager seems -";
+ mes "- to be thinking about -";
+ mes "- something. Then he-";
+ mes "- hands over a paper. -";
+ next;
+ mes "[Manager]";
+ mes "No way.";
+ mes "Here's the clue.";
+ mes "Try to find it.";
+ next;
+ mes "[Manager]";
+ mes "Anyway my name is Paul.";
+ mes "...........";
+ next;
+ mes "[Paul]";
+ mes "Naturally...";
+ mes "I've already solved the clue.";
+ next;
+ mes "- Here's the paper that -";
+ mes "- Paul handed over. -";
+ next;
+ mes "R-E-N-N-N-D";
+ mes "L-N-N-W-W-N-D";
+ next;
+ mes "[Paul]";
+ mes "Isn't it so simple?";
+ mes "What do you think?";
+ mes "RENNND / LNNWWND means one thing.";
+ next;
+ switch(select("I think I got it.:I have no clue.")) {
+ case 1:
+ callsub L_Code,7166;
close;
case 2:
- mes "[Manager]";
- mes "Graham?";
- mes "Why?";
- next;
- mes "[Manager]";
- mes "So this key was sent by him.";
- next;
- select("No, I found it as the clue.");
- mes "[Manager]";
- mes "Ah?";
- mes "So doesn't that mean that one code could be exchanged as a treasure?";
- next;
- select("Maybe.");
- mes "[Manager]";
- mes "..........";
- mes "Hmm....";
- next;
- mes "[Manager]";
- mes "Hmm...";
- next;
- mes "- The manager seems -";
- mes "- to be thinking about -";
- mes "- something. Then he -";
- mes "- hands over a paper. -";
- next;
- mes "[Manager]";
- mes "No way.";
- mes "Here's the clue.";
- mes "Try to find it.";
- next;
- mes "[Manager]";
- mes "Anyway, my name is Paul.";
- mes "..........";
- next;
- mes "[Paul]";
- mes "Naturally...";
- mes "I've already solved the clue.";
- next;
- mes "- Here's the paper that -";
- mes "- Paul handed over. -";
- next;
- mes "R-E-N-N-N-D";
- mes "L-N-N-W-W-N-D";
- next;
mes "[Paul]";
- mes "Isn't it so simple?";
- mes "What do you think?";
- mes "RENNND / LNNWWND can mean only one thing.";
- next;
- switch(select("I think I got it.:I have no clue.")) {
- case 1:
- erasequest 7166;
- setquest 7167;
- set @job_sc_chest2,rand(1,3);
- goto L_icedun;
- case 2:
- erasequest 7166;
- setquest 7167;
- set job_sha,10;
- mes "[Paul]";
- mes "What? You don't know it?";
- mes "Then you'd better think about it more.";
- mes "It's so easy.";
- close;
- }
+ mes "What? You don't know it?";
+ mes "Then you'd better think about it more.";
+ mes "It's so easy.";
+ set job_sha,10;
+ changequest 7166,7167;
+ close;
+ }
}
} else if (job_sha == 10) {
mes "[Paul]";
mes "So did you get what it means?";
next;
- switch(select("Yes!:No I don't think so.")) {
- case 1:
- erasequest 7166;
- setquest 7167;
- set @job_sc_chest2,rand(1,3);
- goto L_icedun;
- case 2:
- mes "[Paul]";
- mes "Is it that hard?";
- next;
- select("I can't do it...");
- mes "[Paul]";
- mes "No way";
- mes "Can I give you a hint?";
- mes "Compass!";
- close;
- }
- }
-L_icedun:
- if (job_sha < 11) {
- if (@job_sc_chest2 && @job_sc_chest2 < 4) {
- mes "[Paul]";
- mes "Really? Then I don't need to give you the answer.";
- mes "Could you interpret the meaning of each letter?";
- next;
- select("It's kinda the combination of the places.");
- mes "[Paul]";
- mes "So?";
- next;
- select("E-N means East - North");
+ switch(select("Yes!:No, I don't think so.")) {
+ case 1:
+ callsub L_Code,7167;
+ close;
+ case 2:
mes "[Paul]";
- mes "Ok, enough.";
- mes "Then go and find out.";
- next;
- mes "Memorize this.";
- mes "You might need it. It could be a clue for you.";
+ mes "Is it that hard?";
next;
+ select("I can't do it...");
mes "[Paul]";
- switch(@job_sc_chest2) {
- case 1:
- mes "[S E E D]";
- mes "It's seed.";
- break;
- case 2:
- mes "[F O O T]";
- mes "It's foot.";
- break;
- case 3:
- mes "[C O L D]";
- mes "It's cold.";
- break;
- }
- mes "I don't know what it really means, but it would be helpful to you to figure it out.";
- set job_sha,11;
- set job_chest2, @job_sc_chest2;
- changequest 7167, @job_sc_chest2+7167;
+ mes "No way.";
+ mes "Can I give you a hint?";
+ mes "Compass!";
close;
}
- } else if (job_sha > 10 && job_sha < 13) {
+ } else if (job_sha > 10 && job_sha < 14) {
mes "[Paul]";
mes "I've already given you all the info you need.";
next;
@@ -739,16 +741,37 @@ L_icedun:
mes "Isn't it enough?";
next;
mes "[Paul]";
- mes "As you and Graham mentioned...";
+ mes "As you and Graham mentioned.";
mes "Go and find it out.";
next;
mes "[Paul]";
mes "If you find real things like treasure,";
mes "come back here.";
close;
- } else if (job_sha == 14) {
+ } else if (job_sha > 13 && job_sha < 17) {
+ mes "[Paul]";
+ mes "You must find the right place.";
+ mes "The word is RENNND";
+ mes "It's refering the cave East - North - North - North from this Rachel.";
+ next;
+ mes "[Paul]";
+ mes "L-N-N-W-W-N-D is also same.";
+ mes "L is for Lighthalzen.";
+ mes "Lighthalzen - North- North - West - West.";
+ mes "That's the ice cave.";
+ next;
+ mes "[Paul]";
+ mes "Is there any improvement!?";
+ next;
+ select("You need to investigate more?");
+ mes "[Paul]";
+ mes "Really? Ok...";
+ mes "No way....";
+ mes "We will expect a good result.";
+ close;
+ } else if (job_sha == 17) {
mes "[Paul]";
- mes "I was dying waiting for you.";
+ mes "I am dying to wait for you.";
mes "So what did you find out?";
next;
select("I found the key.:Hmm...");
@@ -760,7 +783,7 @@ L_icedun:
mes "So are you lying to me?";
next;
mes "[Paul]";
- mes "I can feel how Graham felt it....";
+ mes "I can feel how Graham felt it...";
mes "We don't dare to get that tiny key...";
next;
mes "[Paul]";
@@ -769,7 +792,7 @@ L_icedun:
next;
mes "[Paul]";
mes "Hey...";
- mes "if you go to Juno...";
+ mes "If you go to Juno...";
mes "There's a gallery...";
next;
mes "[Paul]";
@@ -781,40 +804,31 @@ L_icedun:
mes "Anyway...";
mes "So I really like to know the password and the identity of the key...";
next;
- erasequest 7168;
- erasequest 7169;
- erasequest 7170;
- erasequest 7172;
- setquest 7173;
- set job_sha,15;
mes "[Paul]";
mes "If Haled isn't supportive...";
- mes "Tell him ^aaaaffI know what you did last summer!^000000";
+ mes "Tell him ^4d4dffI know what you did last summer!^000000";
mes "You shouldn't be wrong...!?";
+ set job_sha,18;
+ changequest 7172,7173;
close;
- } else if (job_sha > 14 && job_sha < 18) {
+ } else if (job_sha == 18) {
mes "[Paul]";
mes "You could ask him to get the key...";
mes "He will help you if you tell him something...";
next;
mes "[Paul]";
mes "If Haled isn't supportive...";
- mes "Tell him ^aaaaffI know what you did last summer!^000000";
+ mes "Tell him ^4d4dffI know what you did last summer!^000000";
close;
- } else if (job_sha > 16 && job_sha < 27) {
+ } else if (job_sha > 18 && job_sha < 30) {
mes "[Paul]";
mes "So you are still looking for the treasure... right?";
mes "I would look for it...";
close;
- } else if (job_sha == 27) {
- // Custom Translation
- mes "[Paul]";
- mes "Hohohohehehehahaha.";
- mes "Ouch! my stomach hurts.";
- next;
+ } else if (job_sha == 30) {
mes "[Paul]";
mes "Now I almost guessed what would happen later...";
- mes "It can't happen!";
+ mes "It can't have happened!";
next;
mes "[Paul]";
mes "Are you shocked?";
@@ -822,29 +836,62 @@ L_icedun:
mes "You could get a good person.";
mes "Hahaha...";
close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Paul]";
- mes "Do you need a painting tool?";
- mes "You can request that to the assistant.";
- mes "We always have it just in case.";
- close;
}
- mes "[Manager]";
- mes "Who are you?";
- mes "This place isn't for you.";
+ mes "[Paul]";
+ mes "Do you need a painting tool?";
+ mes "Then you can request that to the assistant.";
+ mes "We always have it just in case.";
+ close;
+L_Code:
+ mes "[Paul]";
+ mes "Really? Then I don't need to give you the answer.";
+ mes "Could you interpret the meaning of each letter.";
next;
- mes "[Manager]";
- mes "What are they doing up there?";
- mes "Bleh...";
+ select("It's kinda the combination of places.");
+ mes "[Paul]";
+ mes "So?";
+ next;
+ select("E-N meaning East - North");
+ mes "[Paul]";
+ mes "Ok that's good enough.";
+ mes "Then go and find out.";
+ next;
+ mes "[Paul]";
+ mes "Memorize this.";
+ mes "You might need it. It could be a clue for you.";
+ next;
+ mes "[Paul]";
+ switch(rand(3)) {
+ case 0:
+ mes "[ S E E D ]";
+ mes "S E E D?";
+ set job_sha,11;
+ changequest getarg(0),7168;
+ break;
+ case 1:
+ mes "[ F O O T ]";
+ mes "F O O T?";
+ set job_sha,12;
+ changequest getarg(0),7169;
+ break;
+ case 2:
+ mes "[ C O L D ]";
+ mes "C O L D?";
+ set job_sha,13;
+ changequest getarg(0),7170;
+ break;
+ }
+ mes "I don't know what it really means, but it would be helpful to you to figure it out.";
close;
}
-s_atelier,168,129,3 script Manager#H-4 806,{
- if (job_sha == 15) {
+s_atelier,167,129,3 script Manager#sc06_yuno 806,{
+ if (job_sha < 19) {
mes "[Manager]";
mes "What?";
mes "If you've come here for some money, you are wrong.";
mes "This isn't a pawnshop.";
+ if (job_sha < 18) close;
next;
select("You are... Haled?");
mes "[Haled]";
@@ -866,7 +913,8 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "[Haled]";
mes "So...";
mes "I totally understand.";
- mes "It's this key's location that shared the information!";
+ mes "It's this key's location that";
+ mes "shared the informaton!";
next;
mes "[Haled]";
mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?";
@@ -877,15 +925,27 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "- Haled doesn't want to cooperate with you.";
mes "Remember what Paul said. -";
next;
- goto L_Paul;
- } else if (job_sha == 16) {
+ callsub L_Code;
+ mes "[Haled]";
+ mes "So what?";
+ mes "He's a wild-eyed person.";
+ mes "Did you just speak to me in a threatening tone?";
+ set job_sha,19;
+ close;
+ } else if (job_sha == 19) {
mes "[Haled]";
mes "What?";
- mes "You want to talk with me?";
+ mes "You want to walk with me?";
mes "How about you just hand over that key to me?";
next;
- goto L_Paul;
- } else if (job_sha == 17) {
+ callsub L_Code;
+ mes "[Haled]";
+ mes "What's wrong with you?";
+ mes "Are you ok?";
+ mes "Paul? What do you want to say?";
+ set job_sha,19;
+ close;
+ } else if (job_sha == 20) {
mes "[Haled]";
mes "Got it.";
mes "Ok.";
@@ -896,10 +956,11 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "Listen carefully to this poem.";
next;
mes "[Haled]";
- mes "^aaaaffThe end of thin root of life-giving water.^000000";
- mes "^aaaaffIt's all of tears and signs of living people.^000000";
- mes "^aaaaffThey are us but also not us.^000000";
- mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
+ mes "^4d4dffThe end of thin root of life-giving water.";
+ mes "It's all of tears and signs of living people.";
+ mes "They are us but also not us.";
+ mes "Residents of forgotten night";
+ mes "play the waltz of despair^000000.";
next;
mes "[Haled]";
mes "Do you know where it is?";
@@ -911,96 +972,108 @@ s_atelier,168,129,3 script Manager#H-4 806,{
mes "Anyway, if you want to do it, go ahead.";
mes "If you know what this poem means.";
next;
- erasequest 7173;
- setquest 7174;
- set job_sha,18;
mes "[Haled]";
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
mes "I'm going to write it down so that you won't forget.";
+ set job_sha,21;
+ changequest 7173,7174;
close;
- } else if (job_sha > 17 && job_sha < 22) {
+ } else if (job_sha == 21) {
mes "[Haled]";
mes "I won't be surprised with whatever you find.";
mes "You have to find the place that the poem speaks of.";
next;
mes "[Haled]";
- mes "^aaaaffThe end of thin root of life-giving water.^000000";
- mes "^aaaaffIt's all of tears and signs of living people.^000000";
- mes "^aaaaffThey are us but also not us.^000000";
- mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
+ mes "^4d4dffThe end of thin root of life-giving water.";
+ mes "It's all of tears and signs of living people.";
+ mes "They are us but also not us.";
+ mes "Residents of forgotten night";
+ mes "play the waltz of despair^000000.";
next;
+ mes "[Haled]";
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
close;
- }
- if (job_sha == 22) {
- mes "[Haled]";
- mes "Did you find something?";
- next;
- select("Show the Key of Pleasure.");
- mes "[Haled]";
- mes "Ha...........akkk.";
- mes "Another key?";
- mes "Is it the only key?!";
- next;
- mes "[Haled]";
- mes "Then... do I have to ask help from the young man from Lighthalzen?";
- mes "............";
- mes "Ah...";
- next;
- mes "[Haled]";
- mes "I have no choice.";
- mes "Go to Lighthalzen with the three keys.";
- mes "Meet Vicente, who is master of the store in Lighthalzen, and tell him everything.";
- next;
- mes "[Haled]";
- mes "I told you that the old man is persistent and he ruins everything.";
- next;
+ } else if (job_sha > 21 && job_sha < 25) {
mes "[Haled]";
- mes "You have to have all your facts straight to send information to the guild.";
- mes "First you have to work together in one accord.";
- next;
- mes "[Haled]";
- mes "The thing you find can belong to the workplace.";
- mes "It can be shared.";
- next;
- mes "[Haled]";
- mes "I thought that it was a very simple thing.";
- mes "We couldn't share that stuff together.";
- next;
- mes "[Haled]";
- mes "All of the information that I got fromworkplace are key.";
- mes "There must be something to use three key with.";
- next;
+ mes "How's it going?";
+ mes "If you find something, you have to come back.";
+ mes "Don't go to Graham or Paul.";
+ close;
+ } else if (job_sha == 25) {
mes "[Haled]";
- mes "Anyway it has to do with deceit and pleasure...";
- mes "Is it teasing me...";
+ mes "Did you find something?";
next;
- erasequest 7176;
- setquest 7177;
- set job_sha,23;
- mes "[Haled]";
- mes "Ok. Let me finish.";
- mes "Go to Vicente in Lighthalzen.";
+ select("Show the key of pleasure.");
+ if (countitem(6268)) {
+ mes "[Haled]";
+ mes "Ha..........akkk.";
+ mes "Another key?";
+ mes "Is it the only key?!";
+ next;
+ mes "[Haled]";
+ mes "Then... do I have to ask help from the young man from Lighthalzen?";
+ mes "...........";
+ mes "Ah...";
+ next;
+ mes "[Haled]";
+ mes "I have no choice.";
+ mes "Go to Lighthalzen with the three keys.";
+ mes "Meet Vicente who is master of the store in Lighthalzen and tell him everything.";
+ next;
+ mes "[Haled]";
+ mes "I told you that the old man is persistant and he ruins everything.";
+ next;
+ mes "[Haled]";
+ mes "You have to have all your facts straight to send information to the guild.";
+ mes "First you have to work together in one accord.";
+ next;
+ mes "[Haled]";
+ mes "The thing you find can belong to the workplace.";
+ mes "It can be shared.";
+ next;
+ mes "[Haled]";
+ mes "I thought that it was a very simple thing.";
+ mes "We couldn't share that stuff together.";
+ next;
+ mes "[Haled]";
+ mes "All of the information that I got from workplace are key.";
+ mes "There must be something to use three key with.";
+ next;
+ mes "[Haled]";
+ mes "Anyway it has to do with deceit and pleasure...";
+ mes "Is it teasing me...";
+ next;
+ mes "[Haled]";
+ mes "Ok. Let me finish.";
+ mes "Go to Vicente in Lighthalzen.";
+ set job_sha,26;
+ changequest 7176,7177;
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm sorry.";
+ mes "I found one more key but I didn't bring it.";
+ mes "I'll bring it soon.";
close;
- } else if (job_sha > 22 && job_sha < 24) {
+ } else if (job_sha == 26) {
mes "[Haled]";
- mes "Shadow workplace in lighthalzen";
+ mes "Shadow workplace in Lighthalzen.";
mes "The manager's name is Vicente.";
mes "Tell him everything and get one last information.";
close;
- } else if (job_sha == 24) {
+ } else if (job_sha > 26 && job_sha < 30) {
mes "[Haled]";
mes "Hey, you!";
- mes "Was Vicente helpful?";
+ mes "Was Vicente helpful to you?";
mes "You have something important...";
mes "So you have to find out what is it.";
next;
mes "[Haled]";
mes "Keep trying.";
close;
- } else if (job_sha == 27) {
+ } else if (job_sha == 30) {
mes "[Haled]";
mes "Hey, you!";
mes "What's going on?";
@@ -1008,74 +1081,614 @@ s_atelier,168,129,3 script Manager#H-4 806,{
next;
mes "[Haled]";
mes "Did I know that fact?";
- mes "Sure. I heard a little bit before I used to do work like this.";
+ mes "Sure. I heard a little bit before";
+ mes "I used to do work like this.";
next;
mes "[Haled]";
- mes "It's honor to me cause It's for to pick a person up belongs to us.";
+ mes "It's an honor for me to pick a person who belongs to us.";
mes "Just accept that. You are going to be a good Shadow Chaser.";
- close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Haled]";
- mes "I like your face.";
- mes "We don't have any special thing.";
- mes "An assistant sells some paint and tool.";
close;
}
- mes "[Manager]";
- mes "What?";
- mes "If you've come here for some money,";
- mes "you are wrong.";
- mes "This isn't a pawnshop.";
+ mes "[Haled]";
+ mes "I like your face.";
+ mes "We don't have any special thing.";
+ mes "An assistant sells some paint and tool.";
close;
-
-L_Paul:
+L_Code:
+ mes "["+strcharinfo(0)+"]";
+ mes "Paul said...";
+ next;
+ input .@inputstr$;
mes "["+strcharinfo(0)+"]";
- mes "Paul said....";
+ mes "Paul said...";
+ mes "'"+.@inputstr$+"' .";
next;
- input .@psaid$;
- if (.@psaid$ != "I know what you did last summer!") {
- set job_sha,16;
+ if (.@inputstr$ == "I know what you did last summer!") {
mes "[Haled]";
- mes "So what?";
- mes "He's a wild-eyed person.";
- mes "Did you just speak to me in a threatening tone?";
+ mes "Ekk... He...";
+ mes "Knew everything...";
+ mes "Hmm...";
+ mes "I can help.";
+ mes "I will cooperate.";
+ next;
+ mes "[Haled]";
+ mes "I need some time to collect my thoughts.";
+ mes "Wait for me a bit.";
+ set job_sha,20;
close;
}
- mes "["+strcharinfo(0)+"]";
- mes "Paul said....";
- mes "I know what you did last summer!";
- next;
- mes "[Haled]";
- mes "Ekk... He...";
- mes "Knew everything...";
- mes "Hmm...";
- mes "I can help.";
- mes "I will cooperate.";
+ return;
+}
+
+s_atelier,25,75,3 script Manager#sc10_lgt 899,{
+ if (job_sha < 26) {
+ mes "[Manager]";
+ mes "You are?";
+ mes "Sorry, but we don't trade old art goods.";
+ mes "If you neeed something, then ask an assistant.";
+ close;
+ } else if (job_sha == 26) {
+ mes "[Vicente]";
+ mes "Welcome.";
+ mes "I've been waiting for you.";
+ next;
+ select("For me?");
+ mes "[Vicente]";
+ mes "I wondered when you would visit.";
+ mes "I've been waiting a long time for you.";
+ mes "Huhu...";
+ next;
+ mes "[Vicente]";
+ mes "How were Graham,Paul and Haled?";
+ mes "They are not easy people to deal with huh?";
+ next;
+ select("You know everything?");
+ mes "[Vicente]";
+ mes "Sure.";
+ mes "They ignore me because they think that I'm too young.";
+ mes "As if they were all perfect. HahahaHah...";
+ next;
+ mes "[Vicente]";
+ mes "Did you bring all of the keys?";
+ mes "There should be three.";
+ mes "You came here to find out how to use them I assume, right?";
+ next;
+ select("Yeah, you're right!");
+ mes "[Vicente]";
+ mes "You don't have to be surprised.";
+ mes "I can't find how long it took for those three men to investigate before.";
+ mes "I already finished my work.";
+ next;
+ mes "[Vicente]";
+ mes "When I went to the final location I found a stone statue.";
+ mes "But it needs to have key.";
+ next;
+ mes "[Vicente]";
+ mes "Even Three.";
+ mes " ";
+ mes "(Vicente smiles)";
+ next;
+ mes "[Vicente]";
+ mes "At first, the information that was given from the guild means only one thing.";
+ mes "Because of the saying that they respect the right of our possessions,";
+ mes "we shared our information.";
+ next;
+ mes "[Vicente]";
+ mes "So we had to wait for it.";
+ mes "I thought the last man would never give it to me...";
+ next;
+ mes "[Vicente]";
+ mes "They thought I wanted to have the treasure for myself.";
+ mes "So that's why I've just been waiting for you.";
+ next;
+ mes "[Vicente]";
+ mes "Then let's make a point!";
+ mes "Do you know thanatos tower?";
+ next;
+ switch(select("Sure.:The tower of death?")) {
+ case 1:
+ mes "[Vicente]";
+ mes "You know that.";
+ mes "Then you can understand easily.";
+ next;
+ break;
+ case 2:
+ mes "[Vicente]";
+ mes "Yes, that tower in northen Juno.";
+ mes "There are huge monsters there.";
+ next;
+ break;
+ }
+ mes "[Vicente]";
+ mes "You told me that you went to the final place with the information?";
+ mes "That's the Thanatos Tower.";
+ next;
+ mes "[Vicente]";
+ mes "Fortunately, the location is the 1st floor of that tower.";
+ mes "So I'm going to tell what you have to do.";
+ next;
+ mes "[Vicente]";
+ mes "At the 1st floor of thanatos tower, there are members from the Rekenber Corporation.";
+ mes "Go north from their desk...";
+ next;
+ mes "[Vicente]";
+ mes "And you can find stairs and a location where light comes out of.";
+ mes "That's the location of the information that I have.";
+ next;
+ mes "[Vicente]";
+ mes "Now you know the location you have to go to with the three keys.";
+ mes "Find out the secret of the stone statue.";
+ next;
+ mes "[Vicente]";
+ mes "You can't imagine what kind of things you might find.";
+ mes "That's the final destination of all of the keys.";
+ set job_sha,27;
+ changequest 7177,7178;
+ next;
+ mes "[Vicente]";
+ mes "Good luck.";
+ close;
+ } else if (job_sha == 27) {
+ mes "[Vicente]";
+ mes "Listen carefully.";
+ mes "The location you need to find is";
+ mes "north from middle of thanatos 1st floor.";
+ mes "You can find stairs and a location where light comes out.";
+ next;
+ mes "[Vicente]";
+ mes "If you find something, come back here.";
+ mes "Actually, I want to get the key from you, but...";
+ next;
+ mes "[Vicente]";
+ mes "I just respect your opinion.";
+ mes "If you find something, come back here. Got it?";
+ close;
+ } else if (job_sha == 28) {
+ mes "[Vicente]";
+ mes "You are back?";
+ mes "Find anything?";
+ next;
+ switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
+ case 1:
+ mes "[Vicente]";
+ mes "Hey, what are you doing?";
+ mes "This brush...";
+ mes "Is this the treasure hidden in the Thanatos Tower?";
+ next;
+ mes "Vicente looks surprised after taking a look at it.";
+ next;
+ break;
+ case 2:
+ mes "[Vicente]";
+ mes "What's wrong with you?";
+ mes "You can tell me more details?";
+ next;
+ mes "Vincente looks surpised after taking a look at it.";
+ next;
+ mes "[Vicente]";
+ mes "Is this the treasure hidden in the Thanatos Tower?";
+ next;
+ break;
+ case 3:
+ mes "[Vicente]";
+ mes "What the matter?";
+ mes "Are you ok?";
+ next;
+ mes "Vicente looks at me with a surprised face.";
+ next;
+ select("Point at the brush.");
+ mes "[Vicente]";
+ mes "Is this the treasure hidden in the Thanatos Tower?";
+ next;
+ mes "Vincente looks surpised after taking a look at it.";
+ next;
+ break;
+ }
+ mes "[Vicente]";
+ mes "Haha!!";
+ mes "Ahahahaha!!!!!";
+ mes "I got it now!";
+ mes "Congratulations.";
+ next;
+ mes "[Vicente]";
+ mes "It's treasure.";
+ mes "You found a big treasure!";
+ mes "Talk to me for bit, won't you?";
+ next;
+ mes "[Vicente]";
+ mes "There is someone who has been waiting for you.";
+ mes "He's been waiting for someone to bring this brush back.";
+ mes "Let's go inside.";
+ set job_sha,29;
+ erasequest 7179;
+ close;
+ } else if (job_sha == 29 || job_sha == 30) {
+ mes "[Vicente]";
+ mes "I'm going to listen to your story.";
+ close;
+ }
+ mes "[Vicente]";
+ mes "I'm expecting your work from now on.";
+ mes "You must be a good Shadow Chaser.";
+ mes "I'm sure of it.";
+ close;
+}
+
+s_atelier,73,65,3 script Vicente#sc12_lgt 899,{
+ mes "[Vicente]";
+ if (job_sha < 29) {
+ mes "If you don't have anything special to do here, you'd better leave.";
+ mes "No trespassing.";
+ close;
+ } else if (job_sha == 29) {
+ mes "This way.";
+ mes "He's been waiting for you a while.";
+ mes "Not me, Dumk.";
+ close;
+ } else if (job_sha == 30) {
+ mes "Dumk wants to have you as a Shadow Chaser.";
+ mes "Big news right?";
+ close;
+ } else if (job_sha == 31) {
+ mes "I'm expecting your work from now on.";
+ mes "You must be a good Shadow Chaser.";
+ mes "I'm sure of it.";
+ close;
+ }
+ mes "I don't have any special reason to visit here.";
+ mes "An assistant sells tools and paint.";
+ close;
+}
+
+s_atelier,70,66,4 script Dumk#sc13_lgh 481,{
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "[Dumk]";
+ mes "What is it?";
+ mes "Have you been enjoying your new skills?";
+ next;
+ mes "[Dumk]";
+ mes "If you want to improve your skills, you have to seek out new uses for paint.";
+ next;
+ mes "[Dumk]";
+ mes "Don't forget.";
+ mes "We are Shadow Chasers.";
+ mes "Huhu...";
+ mes "HuhuHuhu...";
+ close;
+ }
+ if (checkweight(1201,4) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ if (ismounting()) {
+ mes "[Dumk]";
+ mes "Who is this guy? Why should he sit in front of me so high?";
+ mes "Although I do not know why you riding on it, but here is in door,";
+ mes "That is no danger to rely on animals to escape, so you please get down!";
+ close;
+ }
+ if (BaseJob == Job_Rogue) {
+ if (job_sha < 29) {
+ mes "[Dumk]";
+ mes "Vicente. No Soliciting.";
+ next;
+ mes "[Vicente]";
+ mes "A solicitor?";
+ mes "I don't think so. He's our colleage.";
+ next;
+ mes "[Dumk]";
+ mes "...Ah?";
+ close;
+ }
+ if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
+ mes "[Dumk]";
+ mes "You are still green!";
+ mes "Did you expect that you can learn the dark arts with your ability?";
+ mes "You are wrong!";
+ next;
+ mes "[Vicente]";
+ mes "Haha...";
+ mes "Please, understand. Dumk has very bad communication skills.";
+ mes "Even doesn't talk to anyone who isn't a high enough level.";
+ next;
+ mes "[Vicente]";
+ mes "And as person who isn't not ready.";
+ mes "^4d4dffYou maybe are not ready for him^000000.";
+ next;
+ mes "[Dumk]";
+ mes "You talk too much.";
+ mes "Heh.";
+ next;
+ mes "[Vicente]";
+ mes "- He is pleased. -";
+ mes "Hey.";
+ mes "He could be ashamed.";
+ close;
+ }
+ if (job_sha == 29) {
+ mes "[Dumk]";
+ mes "It's you? You are the one who found the brush?";
+ next;
+ select("Show the brush to him.");
+ if (countitem(6269)) {
+ mes "[Dumk]";
+ mes "That's it.";
+ mes "Did you find it by yourself?";
+ next;
+ switch(select("Yes.:With my friends")) {
+ case 1:
+ mes "[Dumk]";
+ mes "Hmm...";
+ mes "You have a high ability.";
+ mes "Breaking the codes should have been tough.";
+ mes "But it wasn't for you.";
+ next;
+ break;
+ case 2:
+ mes "[Dumk]";
+ mes "Hmm...";
+ mes "That's your other skill.";
+ mes "People who have no friends must be lonely.";
+ next;
+ mes "[Dumk]";
+ mes "To us, relationships are very important.";
+ mes "You get more people, you get more help.";
+ next;
+ break;
+ }
+ mes "[Dumk]";
+ mes "It's time to introduce myself.";
+ mes "I'm Dumk.";
+ next;
+ select("You are...");
+ mes "[Vicente]";
+ mes "Chicken! How about the chicken for this supper?";
+ next;
+ mes "[Dumk]";
+ mes "Why chicken?";
+ mes "Why are you interrupting?";
+ mes "You wanna be fired?";
+ next;
+ mes "[Vicente]";
+ mes "Sorry...";
+ mes " ";
+ mes "(He turns to you and says it's taboo to talk about chicken.)";
+ next;
+ mes "[Dumk]";
+ mes "Anyway, let's make a point.";
+ mes "You.";
+ mes "Will you yield to the will of the brush?";
+ next;
+ select("Yield to? What?");
+ mes "[Dumk]";
+ mes "This brush was used by the master.";
+ mes "Paintings by him have mysterious power.";
+ next;
+ mes "[Dumk]";
+ mes "I can't tell you the root of the power.";
+ mes "Someday you will find out.";
+ mes "He sublimates power through the medium of his paintings.";
+ next;
+ select("I don't get it...?");
+ mes "[Dumk]";
+ mes "We walk in darkness without moonlight.";
+ mes "And find out our shining days are over.";
+ next;
+ mes "[Dumk]";
+ mes "We follow to other shadows";
+ mes "and we can be real";
+ mes "Shadow Chasers!";
+ next;
+ select("What are you talking about?");
+ mes "[Vicente]";
+ mes "He suggests that you become a Shadow Chaser.";
+ next;
+ mes "[Vicente]";
+ mes "In our guild, there is a special group that have unique skills.";
+ mes "They are Shadow Chasers.";
+ mes "They usually hide ther figure and they think they are different from others.";
+ next;
+ mes "[Dumk]";
+ mes "Don't be so sarcastic, Vicente!";
+ mes "I told you.";
+ mes "You are qualified to be a Shadow Chaser!";
+ next;
+ mes "[Dumk]";
+ mes "Give that brush to me.";
+ mes "I need it again.";
+ mes "I'm so thirsty.";
+ mes "Wait a minute.";
+ delitem 6269,1; //Master_Brush
+ set job_sha,30;
+ close;
+ }
+ mes "[Dumk]";
+ mes "Let me see...";
+ mes "Did you bring the brush?";
+ next;
+ mes "[Dumk]";
+ mes "What are you doing?";
+ mes "Show me the brush?";
+ mes "You didn't bring it?";
+ mes "You are not very careful...";
+ close;
+ } else if (job_sha == 30) {
+ mes "[Dumk]";
+ mes "So, do you want me to keep talking about Shadow Chasers?";
+ next;
+ switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
+ case 1:
+ mes "[Dumk]";
+ mes "Most spells are exclusively for Wizards and their kind.";
+ mes "But Knight has since been able to use a kind of magic with things called Runes.";
+ next;
+ mes "[Dumk]";
+ mes "So we tried finding a medium for spells that suit our characteristics.";
+ next;
+ mes "[Dumk]";
+ mes "So finally...";
+ mes "We found paint!";
+ next;
+ mes "[Dumk]";
+ mes "Paint gives us lots of feelings.";
+ mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
+ next;
+ mes "[Dumk]";
+ mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
+ next;
+ mes "[Dumk]";
+ mes "The effects on our enemies are similar to that of magic spells.";
+ next;
+ mes "[Dumk]";
+ mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
+ next;
+ mes "[Dumk]";
+ mes "So if you want to have that power then you must have artistry.";
+ next;
+ mes "[Dumk]";
+ mes "You have to be a trendsetter when it comes to fashion!";
+ mes "The ability to understand art!";
+ mes "You should have everything.";
+ next;
+ select("Then what is the Master Brush?");
+ mes "[Dumk]";
+ mes "Ah?";
+ mes "That was a brush who was a master of dark arts.";
+ mes "Now we are looking for someone who can be a Shadow Chaser.";
+ next;
+ mes "[Dumk]";
+ mes "This is a kind of game.";
+ mes "If there is someone who wants to become a Shadow Chaser,";
+ mes "we just start the process to find this brush.";
+ next;
+ mes "[Dumk]";
+ mes "We put the codes to make sure that you can think outside of the box.";
+ mes "Did you have fun?";
+ close;
+ case 2:
+ mes "[Dumk]";
+ mes "You decided!";
+ mes "As your case, you can master the art of psychological warfare using paint!";
+ mes "The art created is beautiful but dangerous.";
+ next;
+ mes "[Dumk]";
+ mes "We use paint as a medium for spells.";
+ mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
+ next;
+ mes "[Dumk]";
+ mes "For instance, this power could be used to create black holes to make your enemies vanish.";
+ next;
+ mes "[Dumk]";
+ mes "So if you want to have that power then you must have artistry.";
+ next;
+ mes "[Dumk]";
+ mes "You have to be a trendsetter when it comes to fashion!";
+ mes "The ability to understand art!";
+ mes "You should have everything.";
+ next;
+ mes "[Dumk]";
+ mes "You performed your duties diligently and found the brush.";
+ mes "So you are qualified to be a Shadow Chaser.";
+ next;
+ mes "[Dumk]";
+ mes "Congratulations.";
+ mes "Welcome to your new life.";
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ getitem 6121,1; //Makeover_Brush
+ getitem 6122,1; //Paint_Brush
+ set job_sha,32;
+ getitem 2795,1; //Green_Apple_Ring
+ getitem 5750,1; //Shadow_Handicraft
+ next;
+ mes "[Dumk]";
+ mes "It's a fashionable uniform.";
+ mes "It uses patterns of leopard and feathers";
+ mes "The fashion world will be shocked.";
+ next;
+ mes "[Dumk]";
+ mes "This shadow peacock I designed myself.";
+ mes "It's too hard to create something that absorbs my art sense.";
+ mes "Then about this part...";
+ next;
+ mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
+ mes "He's obviously in his own world.";
+ next;
+ select("About this brush...");
+ mes "[Vicente]";
+ mes "Ah, I'll expain.";
+ mes "We need tools for painting.";
+ next;
+ mes "[Vicente]";
+ mes "The make-up brush is used for face painting.";
+ mes "You can get paint from the workplace.";
+ next;
+ mes "[Vicente]";
+ mes "The paint brush is used for painting big spaces.";
+ mes "You can get paint from the workplace too.";
+ next;
+ mes "[Vicente]";
+ mes "Don't you remember the location of the workplace?";
+ mes "Juno, Prontera, Rachel and Lighthalzen.";
+ next;
+ mes "[Vicente]";
+ mes "If you need paint, go to an assistant.";
+ mes "^4d4dffIf you don't have any tools, you can use skill needed paints.^000000";
+ next;
+ mes "[Vicente]";
+ mes "Congratulations to be our person.";
+ close;
+ case 3:
+ mes "[Dumk]";
+ mes "What?";
+ mes "Why not?";
+ mes "You don't want to be a Shadow Chaser?";
+ mes "I can teach you so much about painting.";
+ next;
+ mes "[Dumk]";
+ mes "You really won't understand until you become one.";
+ next;
+ mes "[Dumk]";
+ mes "Don't you want to learn how to harness a power stronger than what you know?";
+ mes "....";
+ next;
+ mes "Dumk seemed to be dissapointed because I didn't answer him.";
+ close;
+ }
+ }
+ }
+ mes "[Dumk]";
+ mes "..........";
+ mes "Heh.";
next;
- set job_sha,17;
- mes "[Haled]";
- mes "I need some time to collect my thoughts.";
- mes "Wait for me a bit.";
+ mes "[Vicente]";
+ mes "I'm sorry.";
+ mes "He is not interested in other people.";
+ mes "But you can't enter this space.";
+ mes "You can get tools at the store.";
close;
}
-tur_dun03,38,209,5 script Blue Flame#H-19 802,{
+// Flames
+//============================================================
+tur_dun03,38,209,1 script Blue Flame#sc_f01 802,{
if (job_sha == 5) {
mes "A blue flame is roaring.";
mes "The deciphered code means...";
next;
- input .@BLFnpc$;
- if (.@BLFnpc$ != "blue fire in turtle island third floor") {
+ input .@inputstr$;
+ set .@dap01$, "blue fire in turtle island third floor";
+ set .@dap02$, "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
+ if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
mes "["+strcharinfo(0)+"]";
mes "What was it?";
mes "I guess I have to make sure I don't use any capital letters.";
close;
}
mes "["+strcharinfo(0)+"]";
- mes "^aaaaffblue fire in turtle island third floor^000000";
+ mes "^4d4dff"+.@inputstr$+"^000000";
mes "It's clearly pointing to this.";
next;
- mes "You murmur the sentence when the flame begins growing.";
+ mes "You just murmur the sentence when the flame begins growing.";
next;
mes "[Unknown voice]";
mes "Hm? Someone is coming?";
@@ -1104,47 +1717,49 @@ tur_dun03,38,209,5 script Blue Flame#H-19 802,{
mes "I laugh behind their backs.";
mes "HahaHaha...";
next;
- erasequest 7163;
- setquest 7164;
- set job_sha,6;
- mes "The Blue Flame is growing and rolling.";
+ mes "The Blue Flame is growning and rolling.";
mes "They seem to be related.";
+ set job_sha,6;
+ setquest 7164;
+ if (checkquest(7161) >= 0) erasequest 7161;
+ if (checkquest(7162) >= 0) erasequest 7162;
+ if (checkquest(7163) >= 0) erasequest 7163;
close;
} else if (job_sha == 6) {
- if (checkquest(7164,HUNTING) != 2) {
- mes "The flame is still rolling with a";
- mes "strong spell.";
- mes "You have to cut the relation with it.";
- close;
- }
- else if (checkquest(7164,HUNTING) == 2) {
+ if (checkquest(7164,HUNTING) == 2) {
mes "It looks like the blue flame is under the limitation.";
mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick them up, you can feel that your weight is lightened.";
- close2;
set job_sha,7;
erasequest 7164;
+ close2;
warp "job3_sha01",22,82;
end;
}
+ mes "The flame is still rolling with a strong spell.";
+ mes "You have to cut the relation with it.";
+ close;
} else if (job_sha == 7) {
mes "It looks like the blue flame is under the limitation.";
- mes "You can't feel that rolling effect of a spell like before.";
+ mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick it up, you can feel that your weight is lightened.";
close2;
warp "job3_sha01",22,82;
- end;
+ end;
}
mes "The flame is rolling.";
close;
}
-ice_dun02,206,223,5 script Red Flame#H-20 802,{
- if (job_sha == 11) {
+ice_dun02,206,223,1 script Red Flame#sc_f02 802,{
+ if (job_sha < 11) {
+ mes "An unknown red flame is roaring.";
+ close;
+ } else if (job_sha > 10 && job_sha < 14) {
mes "The red flame is roaring.";
mes "It changed to a woman in black.";
next;
@@ -1164,60 +1779,54 @@ ice_dun02,206,223,5 script Red Flame#H-20 802,{
mes "Sad soul.";
mes "A shadow of illusion without truth.";
next;
- setquest 7171;
- set job_sha,12;
mes "[Shadow of Illusion]";
mes "What do you want?";
mes "Do you want treasure?";
mes "Then pick it up.";
mes "Tear my soul and";
mes "show the truth.";
+ set job_sha, job_sha+3;
+ setquest 7171;
close;
- } else if (job_sha == 12) {
- if (checkquest(7171,HUNTING) != 2) {
- mes "[Shadow of Illusion]";
- mes "Huhu.";
- mes "What's wrong?";
- mes "You couldn't find the half of my soul?";
- mes "Huhu...";
- next;
- mes "[Shadow of Illusion]";
- mes "Ah, hurry and give me rest.";
- mes "I want to die softly.";
- mes "I want to give up the phony life.";
- next;
- mes "[Shadow of Illusion]";
- mes "Huhu...";
- mes "When the false shadow is gone, you can see the truth.";
- mes "Please, tear the false to dazzle who are blind...";
- mes "without any trace..";
- close;
- } else if (checkquest(7171,HUNTING) == 2) {
+ } else if (job_sha == 14 || job_sha == 15 || job_sha == 16) {
+ if (checkquest(7171,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
- set job_sha,13;
- erasequest 7171;
warp "job3_sha01",22,33;
end;
}
- } else if (job_sha == 13) {
- mes "You can't feel the soul from the flame.";
- mes "When you go closer, you can't see well because of darkness.";
- close2;
- warp "job3_sha01",22,33;
- end;
- } else if (job_sha > 13 && job_sha < 28) {
- mes "The flame is rolling.";
- mes "You can't see well because of the light of ice.";
+ mes "[Shadow of Illusion]";
+ mes "Huhu.";
+ mes "What's wrong?";
+ mes "You couldn't find the half of my soul?";
+ mes "Huhu...";
+ next;
+ mes "[Shadow of Illusion]";
+ mes "Ah, hurry and give me rest.";
+ mes "I want to die softly.";
+ mes "I want to give up the phony life.";
+ next;
+ mes "[Shadow of Illusion]";
+ mes "Huhu...";
+ mes "When the false shadow is gone, you can see the truth.";
+ mes "Please, tear the false to dazzle who are blind...";
+ mes "Without any trace...";
close;
}
- mes "An unknown red flame is roaring.";
+ mes "The flame is rolling.";
+ mes "You can't see well because of the light of ice.";
close;
}
-niflheim,230,276,5 script Red Flame#H-21 802,{
- if (job_sha == 18) {
+niflheim,230,276,1 script Red Flame#sc_f03 802,{
+ if (job_sha < 21) {
+ mes "That's a mysterious flame.";
+ mes "It looks like cursing.";
+ mes "Go away form that.";
+ close;
+ }
+ else if (job_sha == 21) {
mes "["+strcharinfo(0)+"]";
mes "The poem that Haled told me was pointing to Niflheim.";
mes "There is a flame that looks like the one from turtle island and ice dungeon.";
@@ -1247,7 +1856,8 @@ niflheim,230,276,5 script Red Flame#H-21 802,{
mes "Can you play the waltz of death for me?";
next;
mes "[Someone's voice]";
- mes "I don't to be subject to restraint and be with sign of dead people.";
+ mes "I don't to be subject to restraint";
+ mes "and be with sign of dead people.";
next;
mes "[Shadow of Pleasure]";
mes "I'm a shadow.";
@@ -1256,119 +1866,118 @@ niflheim,230,276,5 script Red Flame#H-21 802,{
next;
mes "[Shadow of Pleasure]";
mes "The soul got tangled by cold chains";
- mes "I can't see the dream and the shadow lost the pleasure that will be lasting forever.";
+ mes "I can't see the dream";
+ mes "and the shadow lost the pleasure that will be lasting forever.";
next;
mes "[Shadow of Pleasure]";
mes "Please, help me.";
- mes "Give me two hands to escape from here!";
+ mes "Give me two hands to";
+ mes "escape from here!";
next;
mes "[Shadow of Pleasure]";
mes "Can you stifle me with two hands?";
- mes "The other side of my senses gas for breath.";
+ mes "The other side of my senses";
+ mes "gas for breath.";
next;
mes "[Shadow of Pleasure]";
mes "That's the evidence that I live.";
mes "That's the evidence that I cross over the line.";
- mes "With start of life the last pleasure.";
+ mes "With start of life";
+ mes "the last pleasure.";
next;
mes "[Shadow of Pleasure]";
- mes "Show me the sweet death.";
+ mes "Show me the";
+ mes "sweet death.";
next;
- erasequest 7174;
- setquest 7175;
- set job_sha,19;
mes "The flame is dying.";
mes "You should handle the shadow of pleasure.";
+ set job_sha,22;
+ erasequest 7174;
+ setquest 7175;
close;
- } else if (job_sha == 19) {
- if (checkquest(7175,HUNTING) != 2) {
- mes "You can feel a strong soul in the flame.";
- mes "You should handle the shadow of pleasure.";
- close;
- } else if (checkquest(7175,HUNTING) == 2) {
+ } else if (job_sha == 22) {
+ if (checkquest(7175,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
- set job_sha,20;
+ set job_sha,23;
erasequest 7175;
close2;
warp "job3_sha01",73,87;
end;
}
- } else if (job_sha == 20) {
+ mes "You can feel a strong soul in the flame.";
+ mes "You should handle the shadow of pleasure.";
+ close;
+ } else if (job_sha == 23 || job_sha == 24) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
warp "job3_sha01",73,87;
end;
- } else if (job_sha > 21 && job_sha < 27) {
- mes "There is a flame.";
- mes "You can't feel anything from it.";
- close;
}
- mes "That's a mysterious flame.";
- mes "It looks like cursing.";
- mes "Go away from that";
+ mes "There is a flame.";
+ mes "You can't feel anything from it.";
close;
}
-tha_t01,149,228,0 script #shadowc07 45,1,1,{
- if ((Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) && job_sha == 24){
- mes "You can feel weird power.";
- mes "You are getting dizzy.";
- close2;
- warp "job3_sha01",71,36;
- end;
+// Boxes
+//============================================================
+job3_sha01,22,78,0 script ????#keybox01 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
}
- mes "You can feel weird power.";
- mes "You don't know what it is.";
- close;
-}
-
-job3_sha01,22,78,5 script ????#H-22 844,{
if (job_sha == 7) {
- setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKLQDM";
- setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","IRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
- set @job_sc_chest1,rand(1,8);
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
select("Touch the middle.:Push the middle.");
mes "When you touch it, something comes out!";
next;
- mes "DECEIVE";
+ setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
+ setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
+ set .@i, rand(1,8);
+ mes " ";
+ mes " ";
+ mes " DECEIVE";
next;
- mes ""+@job_sc_chest1;
+ mes " ";
+ mes " ";
+ mes " "+.@i;
next;
- mes .@Codes1$[@job_sc_chest1];
+ mes "";
+ mes "";
+ mes " "+.@Codes1$[.@i];
next;
mes "It shows some letters and numbers.";
mes " ";
- mes "Deceive,";
- mes "then "+@job_sc_chest1+",";
- mes "and "+.@Codes1$[@job_sc_chest1]+".";
+ mes "Deceive.";
+ mes "Then "+.@i+".";
+ mes "And "+.@Codes1$[.@i]+".";
next;
select("What does it mean?");
mes "["+strcharinfo(0)+"]";
mes "Is it also code.";
- mes "It must be a kind of rule of code?";
- mes "Ah, something is shown again...?";
+ mes "It must be!";
+ mes "Ah, something is showing up again...?";
next;
mes "- You can see some letters on the turtle's shell. -";
next;
+ mes " ";
mes "HONESTY";
- mes "And also letters. They are";
- mes "blinking as if waiting for a code to be input.";
+ mes " ";
+ mes "And also letters. They are blinking as if waiting for a code to be input.";
next;
- input .@sccst1$;
- if (.@sccst1$ == .@Codes2$[@job_sc_chest1]) {
- mes "When you put the correct";
- mes "answer in there, the box opens.";
- mes "There is a small key inside.";
+ input .@inputstr$;
+ if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) {
+ mes "When you put the correct answer in there,";
+ mes "the box is opened.";
+ mes "There is a small and fabulous key.";
next;
- getitem 6266,1;
- setquest 7165;
- set job_sha,8;
mes "- You get the Key of Deception. -";
+ set job_sha,8;
+ getitem 6266,1; //Cheat_Key
+ setquest 7165;
close;
}
mes "- You put the answer -";
@@ -1378,24 +1987,29 @@ job3_sha01,22,78,5 script ????#H-22 844,{
}
mes "You don't have to stay in here.";
next;
- switch(select("Go outside.:Stay here.")) {
- case 1: warp "tur_dun03",42,204;
- case 2: close;
- }
+ if(select("Go outside.:Stay here.") == 1)
+ warp "tur_dun03",40,201;
+ close;
}
-job3_sha01,25,28,5 script ????#H-23 844,{
- if (job_sha == 13) {
- setarray .@Words$[1],"SEED","FOOT","COLD";
- setarray .@Numbers[1],24,25,20;
- mes "There are lots of boxes";
- mes "with numbers on them.";
- next;
- mes "1 2 3 4 5";
- mes "6 7 8 9 0";
- mes " [][]";
- next;
- mes "When you touched that number, it moved.";
+job3_sha01,25,28,0 script ????#keybox02 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ setarray .@Words$[0],"SEED","FOOT","COLD";
+ setarray .@Numbers[0],24,25,20;
+ set .@i,job_sha-14;
+ if (job_sha > 13 && job_sha < 17) {
+ mes "There are lots of boxes.";
+ mes "with sort of numbers.";
+ next;
+ mes " 1 2 3 4 5";
+ mes " 6 7 8 9 0";
+ mes " ";
+ mes " [ ][ ] ";
+ next;
+ mes "When you touched that number, then it moved.";
mes "You find the empty space.";
next;
mes "["+strcharinfo(0)+"]";
@@ -1403,144 +2017,131 @@ job3_sha01,25,28,5 script ????#H-23 844,{
mes "I have two empty squares to put two numbers.";
mes "What will it be good for?";
next;
- select("I think it's related to the word given by Paul.");
+ select("I think it's related with the word given by Paul.");
mes "["+strcharinfo(0)+"]";
- mes "I got "+.@Words$[job_chest2]+".";
+ mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
- next;
+ next;
switch(select("Input the answer.:I can't get it.")) {
- case 1:
- input .@sccst2;
- if (.@sccst2 == .@Numbers[job_chest2]) {
- mes "You put 2 and "+(.@Numbers[job_chest2]-20)+".";
- mes "The box opens and you get one key.";
- next;
- mes "You picked up the Key of Illusion.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "It's not a treasure.";
- mes "The Key of Illusion? Is it related to the Shadow of Illusion?";
- mes "I got the Key of Deception after I handled Deception...";
- next;
- getitem 6267,1;
- setquest 7172;
- set job_sha,14;
- set job_chest2,0;
- mes "["+strcharinfo(0)+"]";
- mes "Anyway, Paul will be disappointed.";
- mes "A key again....";
- mes "How can I escape from here?";
- next;
- mes "When you push the box, it opens a door leading outside.";
- close2;
- warp "ice_dun02",209,219;
- end;
- }
- mes "When you enter the number, it goes back to the first.";
- close;
- case 2:
+ case 1:
+ input .@input;
+ if (.@input == .@Numbers[.@i]) {
+ mes "You put 2 and "+(.@Numbers[.@i]-20)+".";
+ mes "The box opens and you get one key.";
+ next;
+ mes "You got the Key of Illusion.";
+ next;
mes "["+strcharinfo(0)+"]";
- mes "Hmm.";
- mes "I can't get it...";
- mes "Is it the same code as the Prontera workplace...?";
+ mes "It's not a treasure.";
+ mes "The Key of Illusion? Is it related with the Shadow of Illusion?";
+ mes "I got the Key of Deception after I handled Deception...";
next;
mes "["+strcharinfo(0)+"]";
- mes "According to that method...";
- mes "A means 11 and B means 12.";
- close;
+ mes "Anyway, Paul will be disappointed.";
+ mes "Key again...";
+ mes "How can I escape from here...?";
+ set job_sha,17;
+ getitem 6267,1; //Virtual_Key
+ erasequest 7171;
+ changequest 7168+.@i,7172;
+ next;
+ mes "When I push the box, it shows the door to go outside.";
+ close2;
+ warp "ice_dun02",209,219;
+ end;
+ }
+ mes "When you enter the number, it goes back to the first.";
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm.";
+ mes "I can't get it...";
+ mes "Is it the same code as the Prontera workplace...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "According to that method...";
+ mes "A means 11 and B means 12.";
+ close;
}
}
- // Custom Translation
- mes "The box engraved with mysterious pattern.";
- mes "When you push the box, it opens a door leading outside.";
+ mes "It's a myterious box.";
+ mes "When I push the box, it shows the door to go outside.";
close2;
warp "ice_dun02",209,219;
end;
}
-job3_sha01,73,80,5 script ????#H-24 844,{
- if (job_sha == 20) {
- mes "There is a box that looks like a house.";
- mes "There's a small paper in the chimmney.";
- next;
- mes "It says:";
- mes "-----------------";
- mes "20 21 18 14";
- mes "1 14 4";
- mes "19 8 1 11 5";
- mes "-----------------";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I think it's another code.";
- mes "I should solve it the same way as before.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "There are no clues...";
- mes "1 could equal A,";
- mes "And the the answer is...";
- next;
- input .@sccst3$;
- set job_sha,21;
- if (.@sccst3$ != "TURN AND SHAKE") {
+job3_sha01,73,80,0 script ????#keybox03 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ if (job_sha == 23 || job_sha == 24) {
+ if (job_sha == 23) {
+ mes "There is a box that looks like a house.";
+ mes "There's a small paper in the chimney.";
+ next;
+ mes "It says...";
+ mes "-----------------";
+ mes " 20 21 18 14";
+ mes " 1 14 4";
+ mes " 19 8 1 11 5";
+ mes "-----------------";
+ next;
mes "["+strcharinfo(0)+"]";
- mes "..."+.@sccst3$+"....?";
- mes "What does that mean?";
- close;
+ mes "I think it's another code.";
+ } else {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let me think again...";
+ mes "20 21 18 14";
+ mes "1 14 4 ";
+ mes "19 8 1 11 5";
+ mes "...";
}
- } else if (job_sha == 21) {
- mes "["+strcharinfo(0)+"]";
- mes "Let me think again...";
- mes "20 21 18 14";
- mes "1 14 4";
- mes "19 8 1 11 5";
next;
mes "["+strcharinfo(0)+"]";
mes "It's the same as before.";
mes "There's no code, so 1 should be A.";
mes "And the answer is...";
next;
- input .@sccst3$;
- if (.@sccst3$ != "TURN AND SHAKE") {
+ input .@inputstr$;
+ if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") {
mes "["+strcharinfo(0)+"]";
- mes "..."+.@sccst3$+"....?";
- mes "Again? I don't get it.";
- close;
- }
- }
- if (job_sha == 21) {
- mes "["+strcharinfo(0)+"]";
- mes "Turn... Turn... and";
- mes "Shake? Shake?";
- mes "For what?";
- next;
- L_chest32:
- switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
- case 1:
- mes "You turn the roof.";
- next;
- switch(select("Shake the roof.:Shake the house.")) {
+ mes "Turn... Turn... and";
+ mes "Shake? Shake?";
+ mes "For what?";
+ next;
+ while(1) {
+ switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
+ case 1:
+ mes "You turn the roof.";
+ next;
+ switch(select("Shake the roof.:Shake the house.")) {
case 1:
- mes "Even though you shake the roof, nothing happens.";
+ mes "Even though you shake the roof but";
+ mes "nothing happens.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm...";
next;
- goto L_chest32;
+ break;
case 2:
- mes "You tried to shake the house but it doesn't do anything.";
+ mes "You tried to shake the house but";
+ mes "it doesn't do anything.";
next;
mes "["+strcharinfo(0)+"]";
mes "It's wrong.";
- mes "I'll put it back";
- mes "and try again...";
+ mes "Put it back";
+ mes "and try it again.";
next;
- goto L_chest32;
+ break;
}
- case 2:
- mes "You grab the whole house and turn it.";
- next;
- switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
+ break;
+ case 2:
+ mes "You grab the whole house and turn it.";
+ next;
+ switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
@@ -1548,19 +2149,19 @@ job3_sha01,73,80,5 script ????#H-24 844,{
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
- mes "Hmm.";
+ mes "Hmm...";
next;
- goto L_chest32;
+ break;
case 3:
- mes "You shake it slowly.";
- mes "You can hear a noise,";
- mes "but nothing's coming out.";
+ mes "You shake it slowly";
+ mes "you can hear a noise";
+ mes "But nothing's coming out.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
- mes "Hmm.";
+ mes "Hmm...";
next;
- goto L_chest32;
+ break;
case 4:
mes "Rolling it upside down causes something inside to move.";
next;
@@ -1570,763 +2171,302 @@ job3_sha01,73,80,5 script ????#H-24 844,{
next;
mes "- You got the Key of Pleasure. -";
next;
- getitem 6268,1;
- erasequest 7175;
- setquest 7176;
- set job_sha,22;
mes "["+strcharinfo(0)+"]";
mes "What? A key again!";
- mes "Haled will be disappointed...";
- mes "I better go back.";
+ mes "Haled will be disappointed.";
+ mes "I better to go back.";
+ set job_sha,25;
+ setquest 7176;
+ getitem 6268,1; //Mirth_Key
close;
+ }
+ break;
+ case 3:
+ mes "You tried to turn the small handle";
+ mes "but it doesn't work.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What should I do now?";
+ next;
+ break;
}
- case 3:
- mes "You tried to turn the small handle but it doesn't work.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What should I do now?";
- next;
- goto L_chest32;
+ }
}
+ mes "["+strcharinfo(0)+"]";
+ mes "..."+.@inputstr$+"...?";
+ if (job_sha == 23) {
+ mes "What does that mean?";
+ set job_sha,24;
+ } else
+ mes "Again? I don't get it.";
+ close;
}
mes "You don't have to stay in here.";
- mes "You put the box down and see that there is a door leading outside.";
+ mes "You put the box down and see that there is a door to go outside.";
close2;
warp "niflheim",230,270;
end;
}
-job3_sha01,72,28,5 script ????#H-25 844,{
- if (countitem(6266) == 1 && countitem(6267) == 1 && countitem(6268) == 1) {
- if (job_sha == 24) {
- mes "There is a stone that looks like a small casket with a fabulous pattern around it.";
- next;
- mes "But you can't feel any power from it.";
- mes "You find three holes in there.";
- next;
- mes "Inscribed next to the holes is written Deception, Illusion, and Pleasure.";
- next;
- select("Place the key in the holes.");
+job3_sha01,71,27,0 script ????#keybox04 844,{
+ if (checkweight(1201,1) == 0) {
+ mes "- You can't continue on in this quest because you are overweight. -";
+ close;
+ }
+ if (job_sha == 27) {
+ mes "There is a stone statue that looks";
+ mes "like a small casket with a fabulous pattern around it.";
+ next;
+ mes "But you can't feel any power from it.";
+ mes "You find three holes in there.";
+ next;
+ mes "Inscribed next to the holes is written";
+ mes "deception, illusion and pleasure.";
+ next;
+ select("Place the key in the holes.");
+ if (countitem(6266) && countitem(6267) && countitem(6268)) {
mes "["+strcharinfo(0)+"]";
mes "At first, Deception...";
mes "then Illusion...";
mes "and Pleasure...";
mes "Let me see.";
next;
- mes "When you put the keys in, something comes out.";
+ mes "When you put the keys in";
+ mes "something comes out.";
next;
- delitem 6266,1;
- delitem 6267,1;
- delitem 6268,1;
- getitem 6269,1;
- erasequest 7178;
- setquest 7179;
- set job_sha,25;
mes "- You got a brush with a fabulous pattern on it. -";
+ delitem 6266,1; //Cheat_Key
+ delitem 6267,1; //Virtual_Key
+ delitem 6268,1; //Mirth_Key
+ set job_sha,28;
+ getitem 6269,1; //Master_Brush
+ changequest 7178,7179;
next;
mes "["+strcharinfo(0)+"]";
mes "What???";
- mes "A brush!!!";
+ mes "A brush!!!!";
mes "This isn't treasure!!!";
next;
mes "["+strcharinfo(0)+"]";
- mes "Ahahhah!!!";
+ mes "Ahahhah!!!!";
mes "*sniff*";
mes "It's not treasure!";
next;
select("Now I'm pissed off.");
mes "["+strcharinfo(0)+"]";
mes "*Sigh*";
- mes "Guess I should bring this to ^aaaaffVicente^000000!";
+ mes "Guess I should bring this to ^4d4dffVicente^000000!";
close;
}
+ mes "["+strcharinfo(0)+"]";
+ mes "I didn't bring all of the keys.";
+ mes "How could I be so stupid?";
+ close;
}
mes "It's an empty stone statue.";
close;
}
-s_atelier,25,75,3 script Manager#H-5 899,{
- if (job_sha == 23) {
- mes "[Vicente]";
- mes "Welcome.";
- mes "I've been waiting for you.";
- next;
- select("For me?");
- mes "[Vicente]";
- mes "I wondered when you would visit.";
- mes "I've been waiting a long time for you.";
- mes "Huhu...";
- next;
- mes "[Vicente]";
- mes "How were Graham, Paul and Haled?";
- mes "They are not easy people to deal with, huh?";
- next;
- select("You know everything?");
- mes "[Vicente]";
- mes "Sure.";
- mes "They ignore me because they think that I'm too young.";
- mes "As if they were all perfect.";
- mes "Hahaha...";
- next;
- mes "[Vicente]";
- mes "Did you bring all of the keys?";
- mes "There should be three.";
- mes "You came here to find out how to use them I assume, right?";
- next;
- select("Yeah, you're right!");
- mes "[Vicente]";
- mes "You don't have to be surprised.";
- mes "I can't find how long it took for those three men to investigate before.";
- mes "I already finished my work.";
- next;
- mes "[Vicente]";
- mes "When I went to the final location I found a stone statue.";
- mes "But it needed keys.";
- next;
- mes "[Vicente]";
- mes "Three of them.";
- mes "- Vicente smiles. -";
- next;
- mes "[Vicente]";
- mes "At first, the information that was";
- mes "given from the guild meant only one thing.";
- mes "Because of the saying that they respect the right of our";
- mes "possessions,";
- mes "we shared our information.";
- next;
- mes "[Vicente]";
- mes "So we had to wait for it.";
- mes "I thought the last man would never give it to me...";
- next;
- mes "[Vicente]";
- mes "They thought I wanted to have the treasure for myself.";
- mes "So that's why I've just been";
- mes "waiting for you.";
- next;
- mes "[Vicente]";
- mes "Then let's make a point!";
- mes "Do you know of the Thanatos Tower?";
+// Brush Shops
+//============================================================
+s_atelier,29,119,3 script Max#sc05_prt 97,{
+ mes "[Max]";
+ mes "Welcome~";
+ if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
+ mes "You are a member of the Rogue guild!";
+ mes "What can I help you with?";
next;
- switch(select("Sure.:The tower of death?")) {
- case 1:
- mes "[Vicente]";
- mes "You know that.";
- mes "Then you can understand easily.";
- next;
- break;
- case 2:
- mes "[Vicente]";
- mes "Yes, that tower in northern Juno.";
- mes "There are huge monsters there.";
- next;
- break;
+ set .@i, select("I need a make-up brush.:I need a paint brush.:Nothing.");
+ mes "[Max]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "If you need more";
+ mes "just visit me!";
+ close;
}
- mes "[Vicente]";
- mes "You told me that you went to the final place with the information?";
- mes "That's the Thanatos Tower.";
- next;
- mes "[Vicente]";
- mes "Fortunately, the location is the 1st floor of that tower.";
- mes "So I'm going to tell what you have to do.";
- next;
- mes "[Vicente]";
- mes "At the 1st floor of the Thanatos Tower, there are members from the Rekenber Corporation.";
- mes "Go north from their desk...";
- next;
- mes "[Vicente]";
- mes "And you can find stairs and a location where light comes out of.";
- mes "That's the location of the";
- mes "information that I have.";
- next;
- mes "[Vicente]";
- mes "Now you know the location you have to go to with the three keys.";
- mes "Find out the secret of the stone statue.";
- next;
- erasequest 7177;
- setquest 7178;
- set job_sha,24;
- mes "[Vicente]";
- mes "You can't imagine what kind of things you might find.";
- mes "That's the final destination of all of the keys.";
- next;
- mes "[Vicente]";
- mes "Good luck.";
- close;
- } else if (job_sha == 24) {
- mes "[Vicente]";
- mes "Listen carefully.";
- mes "The location you need to find is";
- mes "north from the middle of the 1st floor in the Thanatos Tower.";
- mes "You can find stairs and a location where light comes out.";
- next;
- mes "[Vicente]";
- mes "If you find something, come back here.";
- mes "Actually, I want to get the key from you, but...";
- next;
- mes "[Vicente]";
- mes "I just respect your opinion.";
- mes "If you find something, come back here. Got it?";
- close;
- } else if (job_sha == 25) {
- mes "[Vicente]";
- mes "You're back?";
- mes "Did you find anything?";
- next;
- switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
- case 1:
- mes "[Vicente]";
- mes "Hey, what are you doing?";
- mes "This brush...";
- mes "Is this the treasure hidden in the Thanatos Tower?";
- next;
- break;
- case 2:
- mes "[Vicente]";
- mes "What's wrong with you?";
- mes "You can't tell me more details?";
- close;
- case 3:
- mes "[Vicente]";
- mes "What's the matter?";
- mes "Are you ok?";
- next;
- mes "- Vicente looks at me with a surprised face. -";
- next;
- select("Point at the brush.");
- mes "[Vicente]";
- mes "Is this the treasure hidden in thanatos tower?";
- next;
- break;
+ if (countitem(.@i[1])) {
+ mes "Are you kidding me?";
+ mes "You already have it?";
+ mes "You don't need anything else.";
+ next;
+ mes "[Max]";
+ mes "Visit later and use what you have!";
+ close;
}
- mes "Vicente looks surprised after taking a look at it.";
- next;
- mes "[Vicente]";
- mes "Haha!!";
- mes "Ahahahaha!!!!!";
- mes "I get it now!";
- mes "Congratulations.";
- next;
- mes "[Vicente]";
- mes "It's treasure.";
- mes "You found a big treasure!";
- mes "Talk to me for bit, won't you?";
- next;
- erasequest 7179;
- setquest 7180;
- set job_sha,26;
- mes "[Vicente]";
- mes "There is someone who has been waiting for you.";
- mes "He's been waiting for someone to bring this brush back.";
- mes "Let's go inside.";
- close;
- } else if (job_sha > 25 && job_sha < 28) {
- mes "[Vicente]";
- mes "I'm going to listen to your story.";
- close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "[Vicente]";
- mes "I'm expecting your work from now on.";
- mes "You'll be a good Shadow Chaser.";
- mes "I'm sure of it.";
- close;
- }
- mes "[Manager]";
- mes "You are?";
- mes "Sorry, but we don't trade old art goods.";
- mes "If you need something, then ask an assistant.";
- close;
-}
-
-s_atelier,73,65,3 script Vicente#H-18 899,{
- mes "[Vicente]";
- if (job_sha > 25 && job_sha < 27) {
- mes "This way.";
- mes "He's been waiting for you for a while.";
- mes "Not me, Dumk.";
- close;
- } else if (job_sha == 27) {
- mes "Dumk wants to have you as a Shadow Chaser.";
- mes "Big news, right?";
- close;
- } else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "I don't have any special reason to visit here.";
- mes "An assistant sells tools and paints.";
- close;
- }
- mes "If you don't have anything special";
- mes "to do here, you'd better leave.";
- mes "No trespassing!";
- close;
-}
-
-s_atelier,70,66,5 script Dumk 481,{
- mes "[Dumk]";
- if ((Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) && !countitem(6269)) {
- mes "What is it?";
- mes "Have you been enjoying your new skills?";
- next;
- mes "[Dumk]";
- mes "If you want to improve your skills, you have to seek out new uses for paints.";
- next;
- mes "[Dumk]";
- mes "Don't forget.";
- mes "We are Shadow Chasers.";
- mes "Huhu...";
- mes "HuhuHuhu...";
- close;
- }
- if (!countitem(6269)) {
- if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
- mes "Vicente, no soliciting!";
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "Oh you brought all the things required.";
+ mes "Hold on a bit.";
next;
- mes "[Vicente]";
- mes "A solicitor?";
- mes "I don't think so. That's our colleage.";
+ mes "[Max]";
+ mes "Here's what you need.";
next;
- mes "[Dumk]";
- mes "...Ah?";
+ mes "[Max]";
+ mes "Take it.";
+ mes "Good luck!";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
- mes "........";
- mes "Heh.";
- next;
- mes "[Vicente]";
- mes "I'm sorry.";
- mes "He is not interested in other people.";
- mes "But you can't enter this space.";
- mes "You can get tools at the store.";
- close;
- }
- // Not sure if this is placed correctly...
- if (BaseLevel != 99 || JobLevel < 50) {
- mes "Sorry, but make sure that you're";
- mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints.";
+ mes "Here's what you need to get a make-up brush.";
+ mes .@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feather,";
+ mes "and "+.@i[0]+"00,000 zeny.";
close;
}
- if (SkillPoint) {
- mes "You are still green!";
- mes "Did you expect to learn the dark arts with your ability?";
- mes "You are wrong!";
- next;
- mes "[Vicente]";
- mes "Haha...";
- mes "Please, understand. Dumk has very bad communication skills.";
- mes "He doesn't talk to anyone who isn't at a high enough level.";
- next;
- mes "[Vicente]";
- mes "And to those who are not ready...";
- mes "^aaaaffYou might not be ready for him.^000000";
- next;
- mes "[Dumk]";
- mes "You talk too much.";
- mes "Heh.";
- next;
- mes "[Vicente]";
- mes "- He is pleased. -";
- mes "Hey.";
- mes "He could be ashamed.";
+ mes "We sell all art related things here~";
+ next;
+ switch(select("Paint!?:Where's the manager?")) {
+ case 1:
+ mes "[Max]";
+ mes "You are asking for paint?";
+ mes "Could you just ask them to get the paint?~";
close;
- }
- // Not sure if this is correct either...
- if ((MaxWeight - Weight) < 1000) {
- mes "Sorry, but you're overweight.";
- mes "Please store some of your items first.";
+ case 2:
+ mes "[Max]";
+ mes "There's our manager.";
+ mes "Right over there.";
+ mes "**points**";
+ mes "Are you blind?";
close;
}
- if (job_sha == 27) {
- mes "So, do you want me to keep talking about Shadow Chasers?";
- next;
- switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
- case 1:
- mes "[Dumk]";
- mes "Most spells are exclusively for Wizards and their kind.";
- mes "But Knight has since been able to use a kind of magic with things called Runes.";
- next;
- mes "[Dumk]";
- mes "So we tried finding a medium for spells that suit our characteristics.";
- next;
- mes "[Dumk]";
- mes "So finally...";
- mes "We found paint!";
- next;
- mes "[Dumk]";
- mes "Paint gives us lots of feelings.";
- mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
- next;
- mes "[Dumk]";
- mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
- next;
- mes "[Dumk]";
- mes "The effects on our enemies are similar to that of magic spells.";
- next;
- mes "[Dumk]";
- mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
- next;
- mes "[Dumk]";
- mes "So if you want to have that power then you must have artistry.";
- next;
- mes "[Dumk]";
- mes "You have to be a trendsetter when it comes to fashion!";
- mes "The ability to understand art!";
- mes "You should have everything.";
- next;
- select("Then what is the Master Brush?");
- mes "[Dumk]";
- mes "Ah?";
- mes "That was a brush who was a master of dark arts.";
- mes "Now we are looking for someone who can be Shadow Chaser.";
- next;
- mes "[Dumk]";
- mes "This is kind of game.";
- mes "If there is someone who wants to become a Shadow Chaser,";
- mes "we just look the process to find this brush.";
- next;
- mes "[Dumk]";
- mes "We put the codes to make sure that you can think outside of the box.";
- mes "Did you have fun?";
- close;
- case 2:
- mes "[Dumk]";
- mes "You decided!";
- mes "As your case, you can master the art of psychological warfare using paint!";
- mes "The art created is beautiful but dangerous.";
- next;
- mes "[Dumk]";
- mes "We use paint as a medium for spells.";
- mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
- next;
- mes "[Dumk]";
- mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
- next;
- mes "[Dumk]";
- mes "So if you want to have that power then you must have artistry.";
- next;
- mes "[Dumk]";
- mes "You have to be a trendsetter when it comes to fashion!";
- mes "The ability to understand art!";
- mes "You should have everything.";
- next;
- mes "[Dumk]";
- mes "You performed your duties diligently and found the brush.";
- mes "So you are qualified to be a Shadow Chaser.";
- next;
- jobchange roclass(eaclass()|EAJL_THIRD);
- set JobLevel, 1;
- nude;
- getitem 6121,1;
- getitem 6122,1;
- getitem 2795,1;
- getitem 5750,1;
- delitem 6269,1;
- mes "[Dumk]";
- mes "Congratulations.";
- mes "Welcome to your new life.";
- completequest 7180;
- set job_sha,28;
- next;
- mes "[Dumk]";
- mes "It's a fashionable uniform.";
- mes "It uses patterns of leopard and feathers.";
- mes "The fashion world will be shocked.";
- next;
- mes "[Dumk]";
- mes "This shadow peacock I designed myself.";
- mes "It's too hard to create something that absorbs my art sense.";
- mes "Then about this part...";
- next;
- mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
- mes "He's obviously in his own world.";
- next;
- select("About this brush...");
- mes "[Vicente]";
- mes "Ah, I'll explain.";
- mes "We need tools for painting.";
- next;
- mes "[Vicente]";
- mes "The make-up brush is used for face painting.";
- mes "You can get paint from the workplace.";
- next;
- mes "[Vicente]";
- mes "The paint brush is used for painting big spaces.";
- mes "You can get paint from the workplace too.";
- next;
- mes "[Vicente]";
- mes "Don't you remember the location of the workplace?";
- mes "Juno, Prontera, Rachel and Lighthalzen.";
- next;
- mes "[Vicente]";
- mes "If you need paint, go to an assistant.";
- mes "^aaaaffIf you don't have any tools, you can use skill needed paints.^000000";
- next;
- mes "[Vicente]";
- mes "Congratulations to be our person.";
- close;
- case 3:
- mes "[Dumk]";
- mes "What?";
- mes "Why not?";
- mes "You don't want to be a Shadow Chaser?";
- mes "I can teach you so much about painting.";
- next;
- mes "[Dumk]";
- mes "You really won't understand until you become one.";
- next;
- mes "[Dumk]";
- mes "Don't you want to learn how to harness a power stronger than what you know?";
- mes "....";
- next;
- mes "Dumk seemed to be disappointed that you didn't answer him.";
- close;
- }
- }
- mes "It's you? You are the one who found the brush?";
- next;
- select("Show the brush to him.");
- mes "[Dumk]";
- mes "That's it.";
- mes "Did you find it by yourself?";
- next;
- switch(select("Yes.:With my friends.")) {
- case 1:
- mes "[Dumk]";
- mes "Hmm...";
- mes "You have a high ability.";
- mes "Breaking the codes should have been tough.";
- mes "But it wasn't for you.";
- next;
- break;
- case 2:
- mes "[Dumk]";
- mes "Hmm...";
- mes "That's your other skill.";
- mes "People who have no friends must be lonely.";
- next;
- mes "[Dumk]";
- mes "To us, relationships are very important.";
- mes "You get more people, you get more help.";
- next;
- break;
- }
- mes "[Dumk]";
- mes "It's time to introduce myself.";
- mes "I'm Dumk.";
- next;
- select("You are.....");
- mes "[Vicente]";
- mes "Chicken! How about the chicken for this supper?";
- next;
- mes "[Dumk]";
- mes "Why chicken?";
- mes "Why are you interrupting?";
- mes "You wanna be fired?";
- next;
- mes "[Vicente]";
- mes "Sorry...";
- mes "(He turns to you and says it's taboo to talk about chicken.)";
- next;
- mes "[Dumk]";
- mes "Anyway, let's make a point.";
- mes "You.";
- mes "Will you yield to the will of the brush?";
- next;
- select("Yield to? What?");
- mes "[Dumk]";
- mes "This brush was used by the master.";
- mes "Paintings by him have mysterious power.";
- next;
- mes "[Dumk]";
- mes "I can't tell you the root of the power.";
- mes "Someday you will find out.";
- mes "He sublimates power through the medium of his paintings.";
- next;
- select("I don't get it...?");
- mes "[Dumk]";
- mes "We walk in darkness without moonlight.";
- mes "And find out our shining days are over.";
- next;
- mes "[Dumk]";
- mes "We follow to other shadows and we can be real Shadow Chasers!";
- next;
- select("What are you talking about?");
- mes "[Vicente]";
- mes "So, he suggests that you become a Shadow Chaser.";
- next;
- mes "[Vicente]";
- mes "In out guild, there is a special group that have unique skills.";
- mes "They are Shadow Chasers.";
- mes "They usually hide their figure and they think they are different from others.";
- next;
- mes "[Dumk]";
- mes "Don't be so sarcastic, Vicente!";
- mes "I told you.";
- mes "You are qualified to be a Shadow Chaser!";
- next;
- mes "[Dumk]";
- mes "Give that brush to me.";
- mes "I need it again.";
- mes "I'm so thirsty.";
- mes "Wait a minute.";
- set job_sha,27;
- close;
}
-s_atelier,29,119,3 script Max#H-13 97,{
- mes "[Max]";
- mes "Welcome~";
+s_atelier,136,70,3 script Titika#sc09_ra 914,{
+ mes "[Titika]";
+ mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "You are a member of the Rogue guild!";
+ mes "You are in a guild.";
mes "What can I help you with?";
next;
- switch(select("I need a make-up brush.:I need a paint brush.:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[Max]";
- if (countitem(6122-.@i)) {
- mes "Are you kidding me?";
- mes "you already have it? you don't need anything else.";
- next;
- mes "[Max]";
- mes "Visit later and use what you have!";
- close;
- }
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[Max]";
- mes "If you need more,";
- mes "just visit me!";
- close;
+ set .@i, select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
+ mes "[Titika]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "Visit me again.";
+ close;
}
- }
- mes "We sell all art related things here~";
- next;
- switch(select("Paint!?:Where's the manager?")) {
- case 1:
- mes "[Max]";
- mes "You are asking for paint?";
- mes "Could you just ask them to get the paint?~";
+ if (countitem(.@i[1])) {
+ mes "You already have a paint brush?";
+ mes "I think it's enough...";
close;
- case 2:
- mes "[Max]";
- mes "There's our manager.";
- mes "Right over there.";
- mes "**points**";
- mes "Are you blind?";
+ }
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "You brought all the materials.";
+ mes "I'll exchange it with the goods that I made.";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
+ }
+ mes "To make a paint brush,";
+ mes "you need "+.@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feathers,";
+ mes "and "+.@i[0]+"00,000 zeny.";
+ close;
+ }
+ mes "This is the Shadow Chaser workplace~";
+ next;
+ switch(select("Where is the paint?:Where is the manager?")) {
+ case 1:
+ mes "[Titika]";
+ mes "You mean paint?";
+ mes "Talk to the assistant and ask about the paint tool.";
+ close;
+ case 2:
+ mes "[Titika]";
+ mes "My manager is inside of the workplace.";
+ mes "If you visit him without a special reason, he will ignore you.";
+ close;
}
}
-s_atelier,124,128,3 script RimiGX#H-14 862,{
+s_atelier,124,128,3 script RimiGX#sc07_yuno 862,{
mes "[RimiGX]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- switch(select("Make a new blush for make-up.:Make a new blush for painting:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[RimiGX]";
- if (countitem(6122-.@i)) {
- mes "I can't offer extra stuff.";
- mes "Visit here when you've lost stuff.";
- close;
- }
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[RimiGX]";
- mes "Visit me again.";
- close;
+ set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ mes "[RimiGX]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "Visit me again.";
+ close;
}
- }
- mes "It's the shadow workplace~";
- next;
- switch(select("Where is the paint?:Where is the manager?")) {
- case 1:
- mes "[RimiGX]";
- mes "Paint?";
- mes "Ask an assistant that works over there.";
+ if (countitem(.@i[1])) {
+ mes "I can't offer extra stuff.";
+ mes "Visit here when you lost stuff.";
close;
- case 2:
- mes "[RimiGX]";
- mes "Manager? He's in inside the workplace.";
- mes "But when you visit him, you should have something to tell him...";
+ }
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "You brought stuff you need.";
+ mes "It will be fast when I exchange the stuff made?";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
+ }
+ mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
+ mes "you need "+.@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
+ close;
}
-}
-
-s_atelier,136,70,3 script Titika#H-15 914,{
- mes "[Titika]";
- mes "Welcome~";
- if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
- mes "You are in a guild.";
- mes "What can I help you with?";
- next;
- switch(select("Make a new make-up brush.:Make a new paint brush.:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[Titika]";
- if (countitem(6122-.@i)) {
- mes "You already have a paint brush?";
- mes "I think it's enough...";
- close;
- }
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[Titika]";
- mes "Visit me again.";
- close;
- }
- }
- mes "This is the Shadow Chaser workplace~";
+ mes "It's the shadow workplace~";
next;
switch(select("Where is the paint?:Where is the manager?")) {
- case 1:
- mes "[Titika]";
- mes "You want paint?";
- mes "Talk to the assistant and ask about the paint tool.";
- close;
- case 2:
- mes "[Titika]";
- mes "My manager is inside the workplace.";
- mes "If you visit him without a special reason, he will ignore you.";
- close;
+ case 1:
+ mes "[RimiGX]";
+ mes "Paint?";
+ mes "Ask an assistant who works over there.";
+ close;
+ case 2:
+ mes "[RimiGX]";
+ mes "Manager? He's in inside of the workplace.";
+ mes "But when you visit him, you should have something to tell him....";
+ close;
}
}
-
-s_atelier,26,68,3 script Vito#H-16 904,{
+
+s_atelier,26,68,3 script Vito#sc11_lgt 904,{
mes "[Vito]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- switch(select("Make a new brush for make-up.:Make a new brush for painting.:Nothing.")) {
- case 1:
- set .@i,1;
- case 2:
- mes "[Vito]";
- if (countitem(6122-.@i)) {
- mes "We offer only one brush per person.";
- mes "We can't give out extra brushes.";
- close;
- }
- mes "[Vito]";
- mes "Here's your item.";
- getitem (6122-.@i),1;
- close;
- case 3:
- mes "[Vito]";
- mes "Whenever you need a brush, visit me.";
- mes "See you!";
- close;
- }
+ set .@i, select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ mes "[Vito]";
+ if (.@i == 1) setarray .@i[1],6121,1,10,100000;
+ else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
+ else {
+ mes "Whenever you need a blush, visit me.";
+ mes "See you!";
+ close;
+ }
+ if (countitem(.@i[1])) {
+ mes "We offer only one blush to each person.";
+ mes "We can't offer extra blushes.";
+ close;
+ }
+ if (countitem(7150) >= .@i[2] && countitem(949) >= .@i[3] && Zeny >= .@i[4]) {
+ mes "You brought all what you need.";
+ mes "I'm going to exchange the blush I made before.";
+ delitem 7150,.@i[2]; //Bamboo_Cut
+ delitem 949,.@i[3]; //Feather
+ set Zeny, Zeny - .@i[4];
+ getitem .@i[1],1; //Makeover_Brush,Paint_Brush
+ close;
+ }
+ mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
+ mes "you need "+.@i[2]+" Bamboo Cut,";
+ mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
+ close;
}
mes "It's the shadow workplace.";
next;
@@ -2343,7 +2483,24 @@ s_atelier,26,68,3 script Vito#H-16 904,{
}
}
+// Warp Portal
+//============================================================
+tha_t01,149,228,0 script #shadowc02 45,2,2,{
+ end;
+OnTouch:
+ mes "You can feel weird power.";
+ if (BaseJob == Job_Rogue && job_sha == 27) {
+ mes "You are getting dizzy.";
+ close2;
+ warp "job3_sha01",71,36;
+ end;
+ }
+ mes "You don't know what it is.";
+ close;
+}
+
// Quest Mob Spawn
-tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,0,0
-ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,0,0
-niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,0,0 \ No newline at end of file
+//============================================================
+tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0
+ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0
+niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0 \ No newline at end of file