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-rw-r--r--npc/re/jobs/3-1/archbishop.txt18
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt8
-rw-r--r--npc/re/jobs/3-1/ranger.txt8
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt4
-rw-r--r--npc/re/jobs/3-1/warlock.txt2
5 files changed, 20 insertions, 20 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 1a03af44c..bc83b8c81 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -469,7 +469,7 @@ OnTouch:
mes "- You close your eyes slowly and take a deep breath. -";
next;
mes "- * BLESSING! * -";
- specialeffect2 EF_BLESSING;
+ specialeffect(EF_BLESSING, AREA, playerattached());
next;
mes "Your mind is refreshed with the blessing effect.";
mes "You continue to meditate trying to rid your mind of any ill feelings.";
@@ -525,9 +525,9 @@ OnTouch:
mes "- You bow respectfully holding up a Holy Water and put the glass to your lips. -";
next;
mes "- * ASPERSIO ! * -";
- specialeffect2 EF_ASPERSIO;
+ specialeffect(EF_ASPERSIO, AREA, playerattached());
next;
- specialeffect2 EF_RECOVERY;
+ specialeffect(EF_RECOVERY, AREA, playerattached());
mes ".............................";
next;
mes ".............................";
@@ -546,7 +546,7 @@ OnTouch:
next;
mes "- You breath in deep and start to sing a Gloria.";
mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
- specialeffect2 EF_GLORIA;
+ specialeffect(EF_GLORIA, AREA, playerattached());
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~";
@@ -554,7 +554,7 @@ OnTouch:
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The Curdan wolf protects me from all threats in the world.~";
- specialeffect2 EF_GLORIA;
+ specialeffect(EF_GLORIA, AREA, playerattached());
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~";
@@ -562,11 +562,11 @@ OnTouch:
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of a glittering glass, give me a holy prediction.~";
- specialeffect2 EF_GLORIA;
+ specialeffect(EF_GLORIA, AREA, playerattached());
next;
mes "- After you finish the song, you feel light and strong with abundant devotion. -";
- specialeffect2 EF_BLESSING;
- specialeffect2 EF_RESURRECTION;
+ specialeffect(EF_BLESSING, AREA, playerattached());
+ specialeffect(EF_RESURRECTION, AREA, playerattached());
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was refreshing.";
@@ -749,7 +749,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{
case 1:
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
close2;
- specialeffect2 EF_CLOAKING;
+ specialeffect(EF_CLOAKING, AREA, playerattached());
warp "job3_arch01",29,29;
hideonnpc "Valkyrie Illusion#arch";
end;
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index f70ee321c..19f4ac7cf 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -300,7 +300,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
case 3:
mes "[Daora]";
mes "Don't show me your nervousness!";
- specialeffect2 EF_HIT1;
+ specialeffect(EF_HIT1, AREA, playerattached());
percentheal -30,0;
close;
case 4:
@@ -355,7 +355,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Don't talk to me like I'm one of your friends!";
mes "You have no right to be that way!";
- specialeffect2 EF_HIT1;
+ specialeffect(EF_HIT1, AREA, playerattached());
percentheal -30,0;
close;
}
@@ -746,7 +746,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
case 2:
mes "[Daora]";
mes "An impertinent fellow!";
- specialeffect2 EF_HIT1;
+ specialeffect(EF_HIT1, AREA, playerattached());
percentheal -30,0;
close;
}
@@ -857,7 +857,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
case 3:
mes "[Daora]";
mes "Don't show me your nervousness!";
- specialeffect2 EF_HIT1;
+ specialeffect(EF_HIT1, AREA, playerattached());
percentheal -30,0;
close;
}
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index 78e200843..41e5b476f 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -979,7 +979,7 @@ OnReset:
killmonster "job3_rang02","CallCorrectAnswer#jr::OnMyMobDead";
end;
OnMyMobDead:
- specialeffect2 EF_POTION_CON;
+ specialeffect(EF_POTION_CON, AREA, playerattached());
++$@job_rang_point01;
mapannounce "job3_rang02","Test Supervisor, Notice : Correct Target! You have very good eyesight!",bc_map,"0xffb6c1"; //FW_NORMAL 12 0 0
end;
@@ -1069,7 +1069,7 @@ OnReset:
killmonster "job3_rang02","CallWrongAnswer#jr::OnMyMobDead";
end;
OnMyMobDead:
- specialeffect2 EF_DEVIL;
+ specialeffect(EF_DEVIL, AREA, playerattached());
--$@job_rang_point01;
mapannounce "job3_rang02","Test Supervisor, Notice : Wrong Target! Pull yourself together!",bc_map,"0xffb6c1"; //FW_NORMAL 12 0 0
end;
@@ -1186,7 +1186,7 @@ job3_rang02,111,56,3 script Staff Rust#jr_09 4_M_ORIENT02,{
if (job_ranger01 == 6) {
if (countitem(Bombring_Box) < 1) {
percentheal 100,0;
- specialeffect2 EF_ABSORBSPIRITS;
+ specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
mes "[Staff Rust]";
mes "I'll give you the 'Bombring Capsules.";
mes "The 'Bombring Capsules' can be given again only for the one who used it all, so please keep that in mind.";
@@ -1269,7 +1269,7 @@ OnDisable:
end;
OnTouch:
percentheal 10,0;
- specialeffect2 EF_ABSORBSPIRITS;
+ specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
mapannounce "job3_rang02","Test Supervisor, Caution : You are doing well! If you come closer a little more, you should be able to see me.",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0
end;
OnMyMobDead:
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index caa540585..ad8ab8f74 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -1837,7 +1837,7 @@ job3_rune02,34,46,5 script Captain Tigris#jrt1 4_M_KNIGHT_SILVER,2,2,{
break;
case 3:
mapannounce "job3_rune02","Captain Tigris : Evil demons! I will send you back to your graves!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0
- specialeffect2 EF_METEORSTORM;
+ specialeffect(EF_METEORSTORM, AREA, playerattached());
donpcevent "job_rune_edq#1st_tcmc::OnReset";
break;
case 4:
@@ -1928,7 +1928,7 @@ job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 4_M_KNIGHT_GOLD,2,2,{
break;
case 3:
mapannounce "job3_rune02","Rune Knight Renoa : I am faster than all of them! Different then the others!",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0
- specialeffect2 EF_PIERCESELF;
+ specialeffect(EF_PIERCESELF, AREA, playerattached());
donpcevent "job_rune_edq#1st_tcmc::OnReset";
break;
case 4:
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt
index 137eefd40..13f99013b 100644
--- a/npc/re/jobs/3-1/warlock.txt
+++ b/npc/re/jobs/3-1/warlock.txt
@@ -136,7 +136,7 @@ function script F_Warlock {
next;
mes " - The fairy with the green hair chants a spell. - ";
mes " - I feel like something special surrounds me. - ";
- specialeffect2 EF_DISPELL;
+ specialeffect(EF_DISPELL, AREA, playerattached());
next;
mes "[Master]";
mes "Oh, that's interesting.";