diff options
Diffstat (limited to 'npc/re/jobs/3-1/archbishop.txt')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 493 |
1 files changed, 256 insertions, 237 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index c71e2abd3..26782eb94 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -1,10 +1,10 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Arch Bishop Job Quest //===== By: ================================================== //= L0ne_W0lf //= Credits: Gepard //===== Current Version: ===================================== -//= 1.7a +//= 1.9 //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Priest / High Priest -> Arch Bishop. @@ -20,9 +20,11 @@ //= 1.6 Fixed bugs where players unable to continue the quest. [Joseph] //= 1.7 Updated script, many bugs fixed. [Euphy] //= 1.7a Moved warps to separate file. [Euphy] +//= 1.8 Bug fixes and corrections. [Euphy] +//= 1.9 Added GM management function. [Euphy] //============================================================ -prt_church,103,88,3 script Praying Minister#arch 60,{ +prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{ if (BaseJob != Job_Priest) { if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { mes "[Praying Minister]"; @@ -91,7 +93,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ mes "But, I recommend this."; next; mes "[Praying Minister]"; - mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?"; + mes "Have you ever heard of a ^3131FFHoly Pilgrimage^000000?"; mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; next; mes "[Praying Minister]"; @@ -160,13 +162,13 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } -umbala,137,227,5 script Utan Boy#arch 787,{ +umbala,137,227,5 script Utan Boy#arch 4_M_UMKID,{ mes "[Utan Boy]"; mes "........"; close; } -umbala,139,227,3 script Priest#arch 60,{ +umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ if (job_arch == 0) { mes "[Priest]"; mes "Un...ba... Unba?"; @@ -276,7 +278,7 @@ umbala,139,227,3 script Priest#arch 60,{ mes "And in Asgard, the world of the Gods, there is the Word spring."; next; mes "[Priest Dayan]"; - mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; + mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; next; mes "[Priest Dayan]"; mes Sex?"Brother.":"Sister."; @@ -412,7 +414,7 @@ umbala,139,227,3 script Priest#arch 60,{ close; } -yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{ +yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{ OnTouch: if (job_arch == 2) { mes "[" + strcharinfo(0) + "]"; @@ -571,7 +573,7 @@ OnTouch: end; } -hu_in01,205,204,7 script Praying Nun#benew 79,{ +hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ if (job_arch == 4) { mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; next; @@ -720,14 +722,14 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ close; } -odin_tem02,282,263,0 script #find_val 139,3,3,{ +odin_tem02,282,263,0 script #find_val HIDDEN_WARP_NPC,3,3,{ OnTouch: if ((job_arch > 4) && (job_arch < 100)) hideoffnpc "Valkyrie Illusion#arch"; end; } -odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ +odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{ if ((job_arch > 4) && (job_arch < 100)) { mes "You can see Valkyrie who has a despairing face."; next; @@ -752,7 +754,7 @@ OnInit: end; } -job3_arch01,29,34,3 script Valkyrie#arch 403,{ +job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Wait a Sec !! -"; mes "- You are carrying too many items, -"; @@ -774,7 +776,10 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; close; } - if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) { + if (Class != Job_Priest && Class != Job_High_Priest && Class != Job_Baby_Priest) { + warp "odin_tem02",282,263; + end; + } else if (Class != Job_Arch_Bishop && Class != Job_Arch_Bishop_T && Class != Job_Baby_Bishop) { if (job_arch < 5) { warp "odin_tem02",282,263; end; @@ -951,7 +956,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "OK. now I'm going to send you there."; mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000."; mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; - mes "But you have to be careful if an imeprsonation falls down."; + mes "But you have to be careful if an impersonation falls down."; close2; nude; if (countitem(2798)) @@ -970,17 +975,17 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ end; OnBc: set $@archbs,0; - mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; hideoffnpc "Valkyrie#arch"; end; } -job3_arch02,119,49,0 script #arch_1_start 139,6,6,{ +job3_arch02,119,49,0 script #arch_1_start HIDDEN_WARP_NPC,6,6,{ OnTouch: if (countitem(12381) == 0) getitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - hideonnpc "#arch_1_start"; + mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; + disablenpc "#arch_1_start"; end; } @@ -988,49 +993,46 @@ OnTouch: OnTouch: if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } - if (getmercinfo(1) == 2037) { + // fall through + } else if (getmercinfo(1) == 2037) { + if (strnpcinfo(0) == "#arch_1_10") + viewpoint 1,113,327,1,0xFF9900; set .@randht, rand(1,10); if (.@randht < 8) - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; else if ((.@randht == 8) || (.@randht == 9)) - mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; end; } - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; mapwarp "job3_arch02","job3_arch01",29,29; end; } -job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5 -job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5 -job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5 -job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 139,5,5 -job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 139,5,5 -job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 139,5,5 -job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 139,5,5 -job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 139,5,5 -job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 139,5,5 -job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 139,5,5 -job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 139,5,5 -job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5 +job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 HIDDEN_WARP_NPC,5,5 +job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 HIDDEN_WARP_NPC,5,5 +job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 HIDDEN_WARP_NPC,5,5 +job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 HIDDEN_WARP_NPC,5,5 +job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 HIDDEN_WARP_NPC,5,5 +job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 HIDDEN_WARP_NPC,5,5 +job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 HIDDEN_WARP_NPC,5,5 +job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 HIDDEN_WARP_NPC,5,5 +job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 HIDDEN_WARP_NPC,5,5 +job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 HIDDEN_WARP_NPC,5,5 +job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 HIDDEN_WARP_NPC,5,5 +job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 HIDDEN_WARP_NPC,5,5 -job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{ +job3_arch02,203,286,0 script #arch_1_boss HIDDEN_WARP_NPC,5,5,{ OnTouch: if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (getmercinfo(1) == 2037) { - mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + // fall through + } else if (getmercinfo(1) == 2037) { + mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; donpcevent "mob#arch_1::OnKill"; - } else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; + end; } + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job3_arch01",29,29; end; } @@ -1049,7 +1051,7 @@ OnRed: end; } -job3_arch02,390,389,1 script #arch_val01 844,{ +job3_arch02,390,389,1 script #arch_val01 CLEAR_NPC,{ end; OnEnable: areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead"; @@ -1057,22 +1059,22 @@ OnEnable: OnMyMobDead: if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) { donpcevent "#arch_redcell::OnGreen"; - mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; hideoffnpc "Valkyrie#arch_01"; - hideonnpc "#arch_1_start"; - hideonnpc "#arch_1_01"; - hideonnpc "#arch_1_02"; - hideonnpc "#arch_1_03"; - hideonnpc "#arch_1_04"; - hideonnpc "#arch_1_05"; - hideonnpc "#arch_1_06"; - hideonnpc "#arch_1_07"; - hideonnpc "#arch_1_08"; - hideonnpc "#arch_1_09"; - hideonnpc "#arch_1_10"; - hideonnpc "#arch_1_11"; - hideonnpc "#arch_1_12"; - hideonnpc "#arch_1_boss"; + disablenpc "#arch_1_start"; + disablenpc "#arch_1_01"; + disablenpc "#arch_1_02"; + disablenpc "#arch_1_03"; + disablenpc "#arch_1_04"; + disablenpc "#arch_1_05"; + disablenpc "#arch_1_06"; + disablenpc "#arch_1_07"; + disablenpc "#arch_1_08"; + disablenpc "#arch_1_09"; + disablenpc "#arch_1_10"; + disablenpc "#arch_1_11"; + disablenpc "#arch_1_12"; + disablenpc "#arch_1_boss"; } end; OnKill: @@ -1080,16 +1082,16 @@ OnKill: end; } -job3_arch02,390,387,1 script #arch_val02 844,{ +job3_arch02,390,387,1 script #arch_val02 CLEAR_NPC,{ end; OnEnable: areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead"; end; OnMyMobDead: if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) { - mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; hideoffnpc "Valkyrie#arch_02"; - hideonnpc "#arch_2_boss"; + disablenpc "#arch_2_boss"; viewpoint 1,279,234,1,0xFFFF99; } end; @@ -1098,7 +1100,7 @@ OnKill: end; } -job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ +job3_arch02,113,327,5 script Valkyrie#arch_01 4_F_VALKYRIE2,{ if (getmercinfo(1)) { mes "[Valkyrie]"; mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; @@ -1133,7 +1135,7 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ end; } -job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ +job3_arch02,244,46,5 script Valkyrie#arch_02 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Did you find the rest of the pieces?"; next; @@ -1170,7 +1172,7 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ end; } -job3_arch02,279,234,0 script #arch_end 139,7,7,{ +job3_arch02,279,234,0 script #arch_end HIDDEN_WARP_NPC,7,7,{ end; OnTouch: donpcevent "#arch_3_01::OnKill"; @@ -1298,18 +1300,18 @@ OnTouch: jobchange roclass(eaclass()|EAJL_THIRD); close; OnInit: - hideonnpc "#arch_end"; + disablenpc "#arch_end"; end; } -job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{ +job3_arch02,281,232,1 script Valkyrie Anguhilde#end 4_F_VALKYRIE2,{ end; OnInit: hideonnpc "Valkyrie Anguhilde#end"; end; } -job3_arch02,273,235,5 script Valkyrie of the heavens 811,{ +job3_arch02,273,235,5 script Valkyrie of the heavens 4_F_VALKYRIE,{ if (job_arch == 100) { mes "[Valkyrie of the heavens]"; mes "Now, go back to your world."; @@ -1328,11 +1330,11 @@ OnInit: end; } -job3_arch02,132,323,0 script #arch_2_01 139,5,5,{ +job3_arch02,132,323,0 script #arch_2_01 HIDDEN_WARP_NPC,5,5,{ end; OnTouch: if (countitem(12382)) - mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; end; } @@ -1340,189 +1342,197 @@ OnTouch: OnTouch: if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (getmercinfo(1) == 2038) { + // fall through + } else if (getmercinfo(1) == 2038) { set .@randht, rand(1,10); if (.@randht < 8) - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; else if ((.@randht == 8) || (.@randht == 9)) - mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; else - mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; end; } - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; mapwarp "job3_arch02","job3_arch01",29,29; end; } -job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5 -job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5 -job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5 -job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 139,5,5 -job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 139,5,5 -job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 139,5,5 -job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 139,5,5 -job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5 -job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5 -job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5 +job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 HIDDEN_WARP_NPC,5,5 +job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 HIDDEN_WARP_NPC,5,5 +job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 HIDDEN_WARP_NPC,5,5 +job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 HIDDEN_WARP_NPC,5,5 +job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 HIDDEN_WARP_NPC,5,5 +job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 HIDDEN_WARP_NPC,5,5 +job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 HIDDEN_WARP_NPC,5,5 +job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 HIDDEN_WARP_NPC,5,5 +job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 HIDDEN_WARP_NPC,5,5 +job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 HIDDEN_WARP_NPC,5,5 -job3_arch02,252,267,0 script #arch_2_12 139,5,5,{ +/* +// Not in official script. +job3_arch02,252,267,0 script #arch_2_12 HIDDEN_WARP_NPC,5,5,{ OnTouch: - mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; end; } -job3_arch02,250,290,0 script #arch_2_13 139,5,5,{ +job3_arch02,250,290,0 script #arch_2_13 HIDDEN_WARP_NPC,5,5,{ OnTouch: - mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; end; } +*/ -job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{ +job3_arch02,206,113,0 script #arch_2_boss HIDDEN_WARP_NPC,5,5,{ OnTouch: if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } - if (getmercinfo(1) == 2038) - mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; + // fall through + } else if (getmercinfo(1) == 2038) { + mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; + end; } + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job3_arch01",29,29; end; } -job3_arch02,284,159,0 script #arch_3_01 139,20,20,{ +job3_arch02,284,159,0 script #arch_3_01 HIDDEN_WARP_NPC,20,20,{ OnTouch: - if (BaseJob != Job_Priest) { - mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - areamonster "job3_arch02",242,44,246,48,"Frus",1762,1; + if (Class != Job_Priest) { + mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; + areamonster "job3_arch02",242,44,246,48,"Frus",1762,1,"#arch_3_01::OnMyMobDead"; } - hideonnpc "#arch_3_01"; + disablenpc "#arch_3_01"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","#arch_3_01::OnMyMobDead"; end; -OnInit: - hideoffnpc "#arch_3_01"; - end; +//OnInit: +// enablenpc "#arch_3_01"; +// end; } -job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ +job3_arch02,307,200,0 script #arch_3_02 HIDDEN_WARP_NPC,5,5,{ OnTouch: if (BaseJob == Job_Priest) { - mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - monster "job3_arch02",307,200,"Skogul",1761,1; + mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; + monster "job3_arch02",307,200,"Skogul",1761,1,"#arch_3_02::OnMyMobDead"; } - hideonnpc "#arch_3_02"; + disablenpc "#arch_3_02"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","#arch_3_02::OnMyMobDead"; end; -OnInit: - hideoffnpc "#arch_3_02"; - end; +//OnInit: +// enablenpc "#arch_3_02"; +// end; } -job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ +job3_arch02,296,216,0 script #arch_3_03 HIDDEN_WARP_NPC,5,5,{ OnTouch: - mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - monster "job3_arch02",296,216,"Frus",1762,1; - hideonnpc "#arch_3_03"; + mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; + monster "job3_arch02",296,216,"Frus",1762,1,"#arch_3_03::OnMyMobDead"; + disablenpc "#arch_3_03"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","#arch_3_03::OnMyMobDead"; end; OnInit: - hideonnpc "#arch_3_03"; + disablenpc "#arch_3_03"; end; } -job3_arch02,389,390,1 script mob#arch_1 844,{ +job3_arch02,389,390,1 script mob#arch_1 CLEAR_NPC,{ end; OnEnable: - monster "job3_arch02",100,102,"Shrine Invader",1394,2; - monster "job3_arch02",90,131,"Shrine Invader",1394,2; - monster "job3_arch02",91,170,"Shrine Invader",1427,1; - monster "job3_arch02",104,183,"Shrine Invader",1427,1; - monster "job3_arch02",138,205,"Shrine Invader",1394,2; - monster "job3_arch02",161,215,"Shrine Invader",1394,2; - monster "job3_arch02",165,215,"Shrine Invader",1427,1; - monster "job3_arch02",201,236,"Shrine Invader",1394,2; - monster "job3_arch02",218,250,"Shrine Invader",1427,1; - monster "job3_arch02",254,293,"Shrine Invader",1427,1; + monster "job3_arch02",100,102,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",90,131,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",91,170,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",104,183,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",138,205,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",161,215,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",165,215,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",201,236,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",218,250,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",254,293,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","mob#arch_1::OnMyMobDead"; end; } -job3_arch02,389,389,1 script mob#arch_2 844,{ +job3_arch02,389,389,1 script mob#arch_2 CLEAR_NPC,{ end; OnEnable: - monster "job3_arch02",156,321,"Shrine Invader",1480,2; - monster "job3_arch02",170,305,"Shrine Invader",1480,2; - monster "job3_arch02",183,293,"Shrine Invader",1453,1; - monster "job3_arch02",200,287,"Shrine Invader",1453,1; - monster "job3_arch02",256,293,"Shrine Invader",1480,2; - monster "job3_arch02",286,284,"Shrine Invader",1480,2; - monster "job3_arch02",278,236,"Shrine Invader",1453,1; - monster "job3_arch02",292,185,"Shrine Invader",1480,2; - monster "job3_arch02",281,170,"Shrine Invader",1453,1; - monster "job3_arch02",227,166,"Shrine Invader",1453,1; - monster "job3_arch02",190,146,"Shrine Invader",1480,1; - monster "job3_arch02",204,177,"Shrine Invader",1453,1; + monster "job3_arch02",156,321,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",170,305,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",183,293,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",200,287,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",256,293,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",286,284,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",278,236,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",292,185,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",281,170,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",227,166,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",190,146,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",204,177,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","mob#arch_2::OnMyMobDead"; end; } -job3_arch02,389,388,1 script start#arch 844,{ +job3_arch02,389,388,1 script start#arch CLEAR_NPC,{ end; OnInit: - mapwarp "job3_arch02","job3_arch02",29,29; + mapwarp "job3_arch02","job3_arch01",29,29; end; OnEnable: - mapwarp "job3_arch02","job3_arch02",29,29; - hideoffnpc "#arch_1_start"; - hideoffnpc "#arch_1_01"; - hideoffnpc "#arch_1_02"; - hideoffnpc "#arch_1_03"; - hideoffnpc "#arch_1_04"; - hideoffnpc "#arch_1_05"; - hideoffnpc "#arch_1_06"; - hideoffnpc "#arch_1_07"; - hideoffnpc "#arch_1_08"; - hideoffnpc "#arch_1_09"; - hideoffnpc "#arch_1_10"; - hideoffnpc "#arch_1_11"; - hideoffnpc "#arch_1_12"; - hideoffnpc "#arch_1_boss"; - hideonnpc "#arch_2_01"; - hideonnpc "#arch_2_02"; - hideonnpc "#arch_2_03"; - hideonnpc "#arch_2_04"; - hideonnpc "#arch_2_05"; - hideonnpc "#arch_2_06"; - hideonnpc "#arch_2_07"; - hideonnpc "#arch_2_08"; - hideonnpc "#arch_2_09"; - hideonnpc "#arch_2_10"; - hideonnpc "#arch_2_11"; - hideonnpc "#arch_2_boss"; - hideonnpc "#arch_3_01"; - hideonnpc "#arch_3_02"; - hideonnpc "#arch_3_03"; + mapwarp "job3_arch02","job3_arch01",29,29; + enablenpc "#arch_1_start"; + enablenpc "#arch_1_01"; + enablenpc "#arch_1_02"; + enablenpc "#arch_1_03"; + enablenpc "#arch_1_04"; + enablenpc "#arch_1_05"; + enablenpc "#arch_1_06"; + enablenpc "#arch_1_07"; + enablenpc "#arch_1_08"; + enablenpc "#arch_1_09"; + enablenpc "#arch_1_10"; + enablenpc "#arch_1_11"; + enablenpc "#arch_1_12"; + enablenpc "#arch_1_boss"; + disablenpc "#arch_2_01"; + disablenpc "#arch_2_02"; + disablenpc "#arch_2_03"; + disablenpc "#arch_2_04"; + disablenpc "#arch_2_05"; + disablenpc "#arch_2_06"; + disablenpc "#arch_2_07"; + disablenpc "#arch_2_08"; + disablenpc "#arch_2_09"; + disablenpc "#arch_2_10"; + disablenpc "#arch_2_11"; + disablenpc "#arch_2_boss"; + disablenpc "#arch_3_01"; + disablenpc "#arch_3_02"; + disablenpc "#arch_3_03"; donpcevent "#arch_3_01::OnKill"; donpcevent "#arch_3_02::OnKill"; donpcevent "#arch_3_03::OnKill"; - hideonnpc "#arch_end"; + disablenpc "#arch_end"; hideonnpc "Valkyrie#arch_01"; hideonnpc "Valkyrie#arch_02"; hideonnpc "Valkyrie Anguhilde#end"; @@ -1530,8 +1540,8 @@ OnEnable: donpcevent "#arch_redcell::OnRed"; donpcevent "mob#arch_1::OnKill"; donpcevent "mob#arch_2::OnKill"; - donpcevent "start#arch::OnTimeoff"; - donpcevent "start#arch::OnTimeon"; + donpcevent "start#arch::OnTimeOff"; + donpcevent "start#arch::OnTimeOn"; donpcevent "#arch_val01::OnKill"; donpcevent "#arch_val02::OnKill"; donpcevent "mob#arch_1::OnKill"; @@ -1539,10 +1549,10 @@ OnEnable: donpcevent "mob#arch_1::OnEnable"; donpcevent "#arch_val01::OnEnable"; end; -OnTimeon: +OnTimeOn: initnpctimer; end; -OnTimeoff: +OnTimeOff: stopnpctimer; end; OnTimer60000: @@ -1561,91 +1571,87 @@ OnTimer540000: } end; OnTimer600000: - mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; end; OnTimer605000: - mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; mapwarp "job3_arch02","job3_arch01",29,29; donpcevent "Valkyrie#arch::OnBc"; stopnpctimer; end; } -job3_arch02,390,388,1 script #arch_2_start 844,{ +job3_arch02,390,388,1 script #arch_2_start CLEAR_NPC,{ end; OnInit: - hideonnpc "#arch_2_01"; - hideonnpc "#arch_2_02"; - hideonnpc "#arch_2_03"; - hideonnpc "#arch_2_04"; - hideonnpc "#arch_2_05"; - hideonnpc "#arch_2_06"; - hideonnpc "#arch_2_07"; - hideonnpc "#arch_2_08"; - hideonnpc "#arch_2_09"; - hideonnpc "#arch_2_10"; - hideonnpc "#arch_2_11"; - hideonnpc "#arch_2_boss"; + disablenpc "#arch_2_01"; + disablenpc "#arch_2_02"; + disablenpc "#arch_2_03"; + disablenpc "#arch_2_04"; + disablenpc "#arch_2_05"; + disablenpc "#arch_2_06"; + disablenpc "#arch_2_07"; + disablenpc "#arch_2_08"; + disablenpc "#arch_2_09"; + disablenpc "#arch_2_10"; + disablenpc "#arch_2_11"; + disablenpc "#arch_2_boss"; end; OnEnable: - hideoffnpc "#arch_2_01"; - hideoffnpc "#arch_2_02"; - hideoffnpc "#arch_2_03"; - hideoffnpc "#arch_2_04"; - hideoffnpc "#arch_2_05"; - hideoffnpc "#arch_2_06"; - hideoffnpc "#arch_2_07"; - hideoffnpc "#arch_2_08"; - hideoffnpc "#arch_2_09"; - hideoffnpc "#arch_2_10"; - hideoffnpc "#arch_2_11"; - hideoffnpc "#arch_2_boss"; + enablenpc "#arch_2_01"; + enablenpc "#arch_2_02"; + enablenpc "#arch_2_03"; + enablenpc "#arch_2_04"; + enablenpc "#arch_2_05"; + enablenpc "#arch_2_06"; + enablenpc "#arch_2_07"; + enablenpc "#arch_2_08"; + enablenpc "#arch_2_09"; + enablenpc "#arch_2_10"; + enablenpc "#arch_2_11"; + enablenpc "#arch_2_boss"; donpcevent "#arch_val02::OnEnable"; donpcevent "mob#arch_2::OnEnable"; end; } -job3_arch02,390,386,1 script #arch_3_start 844,{ +job3_arch02,390,386,1 script #arch_3_start CLEAR_NPC,{ end; OnEnable: - hideoffnpc "#arch_3_01"; - hideoffnpc "#arch_3_02"; - hideoffnpc "#arch_3_03"; - hideoffnpc "#arch_end"; - hideoffnpc "#arch_end_eff"; + enablenpc "#arch_3_01"; + enablenpc "#arch_3_02"; + enablenpc "#arch_3_03"; + enablenpc "#arch_end"; + //enablenpc "#arch_end_eff"; end; } -job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{ +job3_arch02,290,221,0 script #arch_end_eff HIDDEN_WARP_NPC,5,5,{ OnTouch: specialeffect EF_MAPPILLAR2,"#arch_end"; end; } -odin_tem02,30,181,0 script #wherearch01 139,10,10,{ +/* +job_arch01,26,25,0 script #archremove HIDDEN_WARP_NPC,3,3,{ OnTouch: - if (job_arch == 5) - viewpoint 1,282,263,1,0xFFFF99; + if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe + if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll + if (countitem(12382)) delitem 12382, countitem(12382); //ValkyrieB_Scroll + if (countitem(2798)) delitem 2798, countitem(2798); //Will_Of_Exhausted_Angel end; } +*/ -odin_tem02,30,335,0 script #wherearch02 139,10,10,{ -OnTouch: - if (job_arch == 5) - viewpoint 1,282,263,1,0xFFFF99; - end; -} - -/* -job3_arch01,1,1,1 script control#arch 844,{ +job3_arch01,1,1,1 script control#arch CLEAR_NPC,{ + callfunc "F_GM_NPC"; mes "[Troll]"; mes "Password please."; next; - input .@input; - if (.@input == 1854) { + if (callfunc("F_GM_NPC",1854,0) == 1) { mes "[Transit]"; mes "The GlobalVar is"; - mes "" + $@archbs + "."; + mes $@archbs + "."; mes "Do you want to change it?"; next; switch(select("0:1")) { @@ -1664,4 +1670,17 @@ job3_arch01,1,1,1 script control#arch 844,{ close; } } -*/
\ No newline at end of file + +odin_tem02,30,181,0 script #wherearch01 HIDDEN_WARP_NPC,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} + +odin_tem02,30,335,0 script #wherearch02 HIDDEN_WARP_NPC,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} |