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Diffstat (limited to 'npc/re/jobs/2-1a/AssassinCross.txt')
-rw-r--r-- | npc/re/jobs/2-1a/AssassinCross.txt | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/npc/re/jobs/2-1a/AssassinCross.txt b/npc/re/jobs/2-1a/AssassinCross.txt deleted file mode 100644 index 0776825fb..000000000 --- a/npc/re/jobs/2-1a/AssassinCross.txt +++ /dev/null @@ -1,100 +0,0 @@ -//===== rAthena Script ======================================= -//= Advance Class jobchanger after kRO Normals. -//===== By: ================================================== -//= Nana -//= finished, optimized and tested by Lupus -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena 1.0 + -//===== Description: ========================================= -//= Advance Class jobchanger after kRO Normals. -//===== Additional Comments: ================================= -//= v1.1 Made all into functions, additional checks, etc. [Lupus] -//= v1.2 Made numbers into constants. [Vicious] -//= 1.3 Now saves/restores all the quest skills [Lupus] -//============================================================ - -valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{ - if (ADVJOB == 0 || Upper != 1) { - set .@karma_d,rand(1,10); - if (.@karma_d > 4) { - mes "[Assassin Cross]"; - mes "Congratulations..."; - next; - mes "[Assassin Cross]"; - mes "..."; - next; - mes "[Assassin Cross]"; - mes "..."; - mes "......"; - next; - mes "[Assassin Cross]"; - mes "..."; - mes "......"; - mes "Honor to"; - mes "the warriors."; - close; - } - mes "[Assassin Cross]"; - mes "We are the warriors"; - mes "of the desert. Nobody"; - mes "looks down upon us."; - mes "Nobody..."; - close; - } - else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) { - mes "[Assassin Cross]"; - mes "The time has come."; - mes "The world needs you..."; - mes "More than ever."; - next; - mes "[Assassin Cross]"; - mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance."; - next; - mes "[Assassin Cross]"; - mes "Will you become"; - mes "an Assassin Cross?"; - next; - if (select("No.:Yes.") == 1) { - mes "[Assassin Cross]"; - mes "When you are"; - mes "ready, come back."; - next; - mes "[Assassin Cross]"; - mes "Honor to"; - mes "the warriors."; - close; - } - if (SkillPoint) { - mes "[Assassin Cross]"; - mes "You still haven't"; - mes "learned everything"; - mes "that you can."; - next; - mes "[Assassin Cross]"; - mes "Use all your"; - mes "Skill Points"; - mes "and then come back."; - close; - } - jobchange Job_Assassin_Cross; - set ADVJOB,0; - mes "[Assassin Cross]"; - mes "Congratulations."; - mes "As an Assassin Cross,"; - mes "I hope that you fight for a brighter future within the darkness."; - close; - } - mes "[Assassin Cross]"; - mes "Welcome"; - mes "to Valhalla,"; - mes "the Hall of Honor."; - next; - mes "[Assassin Cross]"; - mes "Please make"; - mes "yourself comfortable"; - mes "while you are here."; - mes "Honor to the warriors."; - close; -} |