summaryrefslogtreecommitdiff
path: root/npc/re/jobs/1-1
diff options
context:
space:
mode:
Diffstat (limited to 'npc/re/jobs/1-1')
-rw-r--r--npc/re/jobs/1-1/acolyte.txt10
-rw-r--r--npc/re/jobs/1-1/archer.txt7
-rw-r--r--npc/re/jobs/1-1/mage.txt8
-rw-r--r--npc/re/jobs/1-1/merchant.txt7
-rw-r--r--npc/re/jobs/1-1/swordman.txt7
-rw-r--r--npc/re/jobs/1-1/thief.txt25
6 files changed, 32 insertions, 32 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 6bc00e86e..4ab8837d3 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Description: =========================================
//= Job Change to Acolyte Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added back the npcs used for the priest quest.
//= 1.2 Added Baby Job compatibility [Streusel]
+//= 1.3 Rewrote bits [Euphy]
//============================================================
prt_church,184,41,4 script Cleric#aco 60,{
if (Upper == 1) {
@@ -62,13 +63,12 @@ prt_church,184,41,4 script Cleric#aco 60,{
next;
switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
case 1:
- if(Class != Job_Novice && Class != Job_Baby) {
+ if(BaseJob != Job_Novice) {
mes "[Father Mareusis]";
- if(Class == Job_Acolyte) {
+ if(BaseJob == Job_Acolyte)
mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
- }else{
+ else
mes "I'm sorry but it seems you already have your own job, aren't you?";
- }
close;
}else{
mes "[Father Mareusis]";
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 4d98bbe49..8e8bedc5f 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -3,12 +3,13 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Description: =========================================
//= Job Change to Archer Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby Job compatibility [Streusel]
+//= 1.2 Rewrote bits [Euphy]
//============================================================
payon_in02,64,71,4 script Archer Guildsman#archer 85,{
if (Upper == 1) {
@@ -62,9 +63,9 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
next;
switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
case 1:
- if(Class != Job_Novice && Class != Job_Baby) {
+ if(BaseJob != Job_Novice) {
mes "[Archer Guildsman]";
- if(Class == Job_Archer) {
+ if(BaseJob == Job_Archer) {
mes "Haha, you are kidding me..";
}else{
mes "I feel sorry but only Novices can change their job.";
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt
index a25ec5635..b6cc20f2c 100644
--- a/npc/re/jobs/1-1/mage.txt
+++ b/npc/re/jobs/1-1/mage.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby Job compatibility [Streusel]
+//= 1.2 Rewrote bits [Euphy]
//============================================================
geffen_in,164,124,4 script Mage Guildsman#mage 123,{
if (Upper == 1) {
@@ -53,9 +54,9 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
close;
}
}
- if(Class != Job_Novice && Class != Job_Baby) {
+ if(BaseJob != Job_Novice) {
mes "[Mage Guildsman]";
- if(Class == Job_Mage) {
+ if(BaseJob == Job_Mage) {
mes "Hey, haven't you realized? You're already a Mage, silly!";
mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
}else{
@@ -63,7 +64,6 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
}
close;
}else{
- mes "[Mage Guildsman]";
mes "Hey?";
next;
switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) {
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt
index 0edefd1ac..b08cf1a40 100644
--- a/npc/re/jobs/1-1/merchant.txt
+++ b/npc/re/jobs/1-1/merchant.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby Job compatibility [Streusel]
+//= 1.2 Rewrote bits [Euphy]
//============================================================
alberta_in,53,43,6 script Merchant#mer 86,{
if (Upper == 1) {
@@ -58,9 +59,9 @@ alberta_in,53,43,6 script Merchant#mer 86,{
next;
switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
case 1:
- if(Class != Job_Novice && Class != Job_Baby) {
+ if(BaseJob != Job_Novice) {
mes "[Guildsman Mahnsoo]";
- if(Class == Job_Merchant) {
+ if(BaseJob == Job_Merchant) {
mes ".....? Sorry? What are you saying?";
mes "You are already a merchant. Oh my..";
mes "Huh?! ...Do I need to laugh right now?!";
diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt
index 168b32b2e..db7b62d41 100644
--- a/npc/re/jobs/1-1/swordman.txt
+++ b/npc/re/jobs/1-1/swordman.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby Job compatibility [Streusel]
+//= 1.2 Rewrote bits [Euphy]
//============================================================
izlude_in,74,172,4 script Swordman#swd 119,{
if (Upper == 1) {
@@ -81,9 +82,9 @@ izlude_in,74,172,4 script Swordman#swd 119,{
mes "In my opinion, Swordman is the best job ever!";
close;
case 2:
- if(Class != Job_Novice && Class != Job_Baby) {
+ if(BaseJob != Job_Novice) {
mes "[Swordman Guildsman]";
- if(Class == Job_Swordman) {
+ if(BaseJob == Job_Swordman) {
mes "You are already an excellent Swordman, aren't you?";
mes "Just devote yourself to be a great Swordman.";
}else{
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index b23846b5f..e0ea4d5a9 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby Job compatibility [Streusel]
+//= 1.2 Rewrote bits [Euphy]
//============================================================
moc_prydb1,39,129,2 script Thief Guide#thief 69,{
if (Upper == 1) {
@@ -66,30 +67,26 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
close;
}
- if(Class != Job_Novice && Class != Job_Baby) {
- if(Class == Job_Thief) {
+ if(BaseJob != Job_Novice) {
+ if(BaseJob == Job_Thief) {
mes "[Thief Guildsman]";
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
close;
}else{
+ mes "[Thief Guildsman]";
+ mes "What the heck...?";
if(Sex) {
- mes "[Thief Guildsman]";
- mes "What the heck...?";
- mes "Huh.. you are a "+jobname(Class)+" blockhead...!";
+ mes "Huh.. you are a "+jobname(Class)+" you blockhead...!";
next;
mes "[Thief Guildsman]";
mes "Hey, brother.";
- mes "Why are you here? Go back to your place~ go back~~";
- close;
}else{
- mes "[Thief Guildsman]";
- mes "What the heck...?";
next;
mes "[Thief Guildsman]";
mes "Hey, lady.";
- mes "Why are you here? Go back to your place~ go back~~";
- close;
}
+ mes "Why are you here? Go back to your place~ go back~~";
+ close;
}
}
mes "[Thief Guildsman]";
@@ -190,8 +187,8 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
mes "See you again.";
close;
}
- if(Class != Job_Novice && Class != Job_Baby) {
- if(Class == Job_Thief) {
+ if(BaseJob != Job_Novice) {
+ if(BaseJob == Job_Thief) {
mes "[Brad]";
mes "I don't have any special events now. So go on your way and come back later.";
}else{