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-rw-r--r--npc/re/jobs/1-1/acolyte.txt4
-rw-r--r--npc/re/jobs/1-1/archer.txt4
-rw-r--r--npc/re/jobs/1-1/mage.txt2
-rw-r--r--npc/re/jobs/1-1/merchant.txt2
-rw-r--r--npc/re/jobs/1-1/swordman.txt2
-rw-r--r--npc/re/jobs/1-1/thief.txt6
6 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 4808879be..1ae78385c 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -61,7 +61,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
next;
switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
case 1:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Father Mareusis]";
if(Class == Job_Acolyte) {
mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
@@ -85,7 +85,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
next;
mes "[Father Mareusis]";
mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith.";
- jobchange Job_Acolyte;
+ callfunc "Job_Change",Job_Acolyte;
getitem 1545,1; // N_Mace
next;
mes "[Father Mareusis]";
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 86560b9ed..6803bb46e 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -61,7 +61,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
next;
switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
case 1:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Archer Guildsman]";
if(Class == Job_Archer) {
mes "Haha, you are kidding me..";
@@ -90,7 +90,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
mes "[Archer Guildsman]";
mes "Congratulations! You are now an Archer! Also, we hope that you actively participate in many programs for the revival of the Archer Guild.";
mes "Ah, items have arrived from the Production Department. Here, take these! These are all yours!";
- jobchange Job_Archer;
+ callfunc "Job_Change",Job_Archer;
getitem 1742,1; // N_Composite_Bow
getitem 12004,1; // Arrow_Container
getitem 12009,1; // Silver_Arrow_Container
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt
index ee5eba7fd..6cc92b6e7 100644
--- a/npc/re/jobs/1-1/mage.txt
+++ b/npc/re/jobs/1-1/mage.txt
@@ -52,7 +52,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
close;
}
}
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Mage Guildsman]";
if(Class == Job_Mage) {
mes "Hey, haven't you realized? You're already a Mage, silly!";
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt
index a010af556..7dd41b452 100644
--- a/npc/re/jobs/1-1/merchant.txt
+++ b/npc/re/jobs/1-1/merchant.txt
@@ -57,7 +57,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
next;
switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
case 1:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Guildsman Mahnsoo]";
if(Class == Job_Merchant) {
mes ".....? Sorry? What are you saying?";
diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt
index cd01ecb28..32605d47e 100644
--- a/npc/re/jobs/1-1/swordman.txt
+++ b/npc/re/jobs/1-1/swordman.txt
@@ -80,7 +80,7 @@ izlude_in,74,172,4 script Swordman#swd 119,{
mes "In my opinion, Swordman is the best job ever!";
close;
case 2:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Swordman Guildsman]";
if(Class == Job_Swordman) {
mes "You are already an excellent Swordman, aren't you?";
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index 5bf41fa87..4de378804 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -65,7 +65,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
close;
}
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
if(Class == Job_Thief) {
mes "[Thief Guildsman]";
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
@@ -169,7 +169,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
mes "[Commander of Thief Guild]";
mes "'"+strcharinfo(0)+".'";
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
- jobchange Job_Thief;
+ callfunc "Job_Change",Job_Thief;
set q_job_thief,0;
getitem 13041,1; // N_Main_Gauche
next;
@@ -189,7 +189,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
mes "See you again.";
close;
}
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
if(Class == Job_Thief) {
mes "[Brad]";
mes "I don't have any special events now. So go on your way and come back later.";