diff options
Diffstat (limited to 'npc/re/jobs/1-1/thief.txt')
-rw-r--r-- | npc/re/jobs/1-1/thief.txt | 385 |
1 files changed, 130 insertions, 255 deletions
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index d2a1cf07d..8d7e452f3 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -3,31 +3,30 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.1 +//= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change to Thief Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] -//= 1.1 Added Baby job change support. [Masao] //============================================================ -moc_prydb1,39,129,2 script Thief Guildsman 69,{ +moc_prydb1,39,129,2 script Thief Guide#thief 69,{ if (Upper == 1) { if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { if (Class == Job_Novice_High) { - mes "[Thief Guildsman]"; + mes "[Thief Guide]"; mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; next; if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guildsman]"; + mes "[Thief Guide]"; mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; next; - mes "[Thief Guildsman]"; + mes "[Thief Guide]"; mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; close; } - mes "[Thief Guildsman]"; + mes "[Thief Guide]"; mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; next; skill 143,0,0; @@ -36,297 +35,173 @@ moc_prydb1,39,129,2 script Thief Guildsman 69,{ skill 150,1,0; skill 151,1,0; skill 152,1,0; - mes "[Thief Guildsman]"; + mes "[Thief Guide]"; mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; close; + }else{ + mes "[Thief Guide]"; + if (sex) + mes "Hey, dude."; + else + mes "Hey, baby~"; + close; } - mes "[Thief Guildsman]"; - if (Sex == 1) { + }else{ + mes "[Thief Guide]"; + if (sex) mes "Hey, dude."; - } else { - mes "Hey, baby~"; - } + else + mes "Hey, baby."; + mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; close; } - mes "[Thief Guildsman]"; - if (Sex == 1) { - mes "Hey, dude."; - } else { - mes "Hey, baby~"; - } - mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; - close; } - if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) { + if(q_job_thief == 1) { mes "[Thief Guildsman]"; - mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; + mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; + next; + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes "If you want to become a Thief, ask the sharp-eyed guy next to me."; close; } - if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { - mes "[Thief Guildsman]"; - mes "What the heck...?"; - switch (Class) { - case Job_Swordman: - mes "Huh."; - mes "Now, that's"; - mes "a big sword."; - next; + if(Class != Job_Novice) { + if(Class == Job_Thief) { mes "[Thief Guildsman]"; - mes "So..."; - mes "Trying to make"; - mes "up for something"; - mes "...Buddy?"; + mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; close; - case Job_Mage: - mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country..."; - next; - mes "[Thief Guildsman]"; - mes "Oh wait,"; - mes "it's not..."; - mes "Get outta here!"; - close; - case Job_Archer: - mes "Man, shouldn't you"; - mes "Archers be playing"; - mes "in the forest"; - mes "or something?"; - close; - case Job_Merchant: - mes "You're a Merchant,"; - mes "right? Why are you"; - mes "walking into a den"; - mes "of Thieves?!"; - next; - mes "[Thief Guildsman]"; - mes "It's like you're begging"; - mes "us to steal from you!"; - mes "Come on, hurry and"; - mes "get outta here~"; - close; - case Job_Acolyte: - mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?"; - close; - case Job_Assassin: - mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now..."; - close; - close; - case Job_Rogue: - mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!"; - close; - close; - case Job_Priest: - mes "Oh my God..."; - mes "Am I dying?"; - next; - mes "[Thief Guildsman]"; - mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds."; - close; - } - next; - if (Sex == 1) { - mes "Hey, dude."; - } - else { - mes "Hey, baby~"; - } - mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; - close; - } - if (Class == Job_Baby || Class == Job_Novice) { - mes "[Thief Guildsman]"; - if (Sex == 1) { - mes "Ehh... Seems like a beloved son of a rich family, but why are you here in this dirty place?"; - } - else { - mes "Ehh... Seems like a beloved daughter of a rich family, but why are you here in this dirty place?"; - } - next; - switch (select("I want to be a Thief.:Nothing.")) { - case 1: - if (THF_Q == 0) { + }else{ + if(Sex) { mes "[Thief Guildsman]"; - mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; - mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; + mes "What the heck...?"; + mes "Huh.. you are a "+jobname(Class)+" blockhead...!"; next; mes "[Thief Guildsman]"; - mes "Do you want to be a thief so badly?"; - next; - switch (select("Yes.:No.:How about you?")) { - case 1: - mes "[Thief Guildsman]"; - mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; - mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; - next; - break; - case 2: - mes "[Thief Guildsman]"; - mes "Then why are you here? Do you think you can become a thief so easily?"; - next; - break; - case 3: - mes "[Thief Guildsman]"; - mes "Eh..? me? me?"; - mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; - next; - break; - } - mes "[Thief Guildsman]"; - mes "Anyway, in the outside world, never say that you want to be a Thief!!"; - next; + mes "Hey, brother."; + mes "Why are you here? Go back to your place~ go back~~"; + close; + }else{ mes "[Thief Guildsman]"; - mes "So, do you want to apply for being a Thief?"; + mes "What the heck...?"; next; - switch (select("Yes, I do.:No.")) { - case 1: - mes "[Thief Guildsman]"; - mes "Alright, tell me your name. Huh? What?"; - mes "" + strcharinfo(0) + ". " + strcharinfo(0) + ", right...?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guildsman]"; - mes "I can see your strong will to become a Thief......"; - mes "But only with your will, you cannot make it in a real fight, can you? So go and reach at least Basic Skill Level 9."; - close; - } - mes "[Thief Guildsman]"; - mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief."; - mes "" + strcharinfo(0) + ". I now decree that you have passed this interview. Good work!"; - set THF_Q,1; - next; - mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes "If you want to become a Thief, ask the guy next to me."; - close; - case 2: - mes "[Thief Guildsman]"; - mes "Well... do what you want to do~ Go your way~"; - close; - } - } - if (THF_Q == 1) { mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes " If you want to become a Thief, ask the sharp-eyed guy next to me."; + mes "Hey, lady."; + mes "Why are you here? Go back to your place~ go back~~"; close; } - mes "[Thief Guildsman]"; - mes "Oh, before I let you go... ...did you take any mushrooms?"; - mes "... ...It was a joke."; - mes "You don't need to do a test, and if you want to jobchange, you can do it directly."; - next; - mes "[Thief Guildsman]"; - mes "In short it was just a joke."; - mes "Ha ha ha ha ha!!"; - close; - case 2: - mes "[Thief Guildsman]"; - mes "You know you cannot be a thief without an application....."; - mes "What's on your mind..?"; - close; } } -} - -moc_prydb1,42,133,2 script Comrade 118,{ - if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) { - mes "[Brad]"; - mes "I don't have any special events now. So go on your way and come back later."; + mes "[Thief Guildsman]"; + mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; + next; + if(select("I want to be a Thief.:Nothing.") == 2) { + mes "[Thief Guildsman]"; + mes "You know you cannot be a thief without an application....."; + mes "What's on your mind..?"; close; } - if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { - mes "[Comrade]"; - mes "Um..."; - mes "You don't look"; - mes "like a Thief."; + mes "[Thief Guildsman]"; + mes "Well, are you that proud of it?"; + mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; + mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; + next; + mes "[Thief Guildsman]"; + mes "Do you want to be a thief so badly?"; + next; + switch(select("Yes.:No.:How about you?")) { + case 1: + mes "[Thief Guildsman]"; + mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you."; + next; + break; + case 2: + mes "[Thief Guildsman]"; + mes "Then why are you here? Do you think you can become a thief so easily?"; next; - mes "[Comrade]"; - mes "What the heck are"; - mes "you doing here anyway?"; + break; + case 3: + mes "[Thief Guildsman]"; + mes "Eh..? me? me?"; + mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; + next; + break; + } + mes "[Thief Guildsman]"; + mes "Anyway, in the outside world, never say that you want to be a Thief!!"; + next; + mes "[Thief Guildsman]"; + mes "So, do you want to apply for being a Thief?"; + next; + if(select("Yes, I do.:No.") == 2) { + mes "[Thief Guildsman]"; + mes "Well... do what you want to do~ Go your way~"; close; } - if (THF_Q == 0) { - mes "[Comrade]"; - mes "What's the matter? If you want to be a Thief, speak to the woman beside me."; + mes "[Thief Guildsman]"; + mes "Alright, tell me your name. Huh? What?"; + mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?"; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Thief Guildsman]"; + mes "I can see your strong will to become a Thief......"; + mes "But only with your will, you cannot make it in a real fight, can you?"; + mes "So go and reach at least Basic Skill Level 9."; close; } - if (THF_Q == 1) { + mes "[Thief Guildsman]"; + mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; + mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!"; + next; + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes "If you want to become a Thief, ask the guy next to me."; + set q_job_thief,1; + close; +} + +moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{ + if(q_job_thief == 1) { mes "[Thief Guildsman]"; mes "Alright. You must have passed the job interview, huh?"; mes "Good. I'll accept you."; mes "Let's begin the job-changing ceremony of our guild!"; next; - mes "[Leader of Thief Guild 'E']"; - mes "" + strcharinfo(0) + "..."; - mes "'For those who are ready, the moonlight shall open the way. You are now one of us.'"; - skill 143,0,1; - if(Class == Job_Baby){ - jobchange Job_Baby_Thief; - } else { - jobchange Job_Thief; - } - getitem 13041,1; //N_Main_Gauche - erasequest 1013; + mes "[Commander of Thief Guild]"; + mes "'"+strcharinfo(0)+".'"; + mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; + jobchange Job_Thief; + set q_job_thief,0; + getitem 13041,1; // N_Main_Gauche next; - mes "[Leader of Thief Guild 'E']"; - mes "'Congratulations on becoming a Thief!'"; - mes "'From now, be an honorable representative of the Thief's Guild.'"; - mes "'If you bring disgrace to our guild, you will be killed.'"; - mes "'Anyway, I expect you to be a great Thief.'"; + mes "[Commander of Thief Guild]"; + mes "'Congratulations on becoming a Thief.'"; + mes "'From now on, keep the rules of our guild and be an honorable member.'"; + mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'"; + mes "'Anyway, I expect you to be a great thief.'"; next; mes "[Brad]"; - mes "*Ahem* Welcome to the Guild, comrade!"; - mes "I'm Brad, and I'm in charge of human resources here."; + mes "Heee~Yaaaa~! Congratulations! My friend."; + mes "My name is 'Brad'. I'm in charge of human resources here."; mes "I'm not sure for now but you'll have more chances to see me later on."; next; mes "[Brad]"; - mes "Okay, I've done what I can do to you, so go on your way. I'm a quite busy man."; - mes "Alright then, I'll see you around~"; - close; - } -} - -moc_ruins,141,125,3 script Mr. Irrelevant 83,{ - if (Class == Job_Baby_Thief || Class == Job_Thief) { - mes "[Mr. Irrelevant]"; - mes "Ah, I see that you are now a Thief. I always knew you'd join us."; - next; - mes "[Mr. Irrelevant]"; - mes "Why don't you leave this place?"; + mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man."; + mes "See you again."; close; } - if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) { - set .@rand,rand(1,5); - switch(.@rand){ - mes "[Mr. Irrelevant]"; - case 1: - mes "Today looks like a good day to go to the pyramids and hunt with some of my friends."; - close; - case 2: - mes "I could use a good, hard drink."; - close; - case 3: - mes "Gimme your money."; - next; - mes "[Mr. Irrelevant]"; - mes "Kidding, I'm off the clock."; - close; - case 4: - mes "WHO YOU CALLING A PSYCHO?!?!"; - close; - case 5: - mes "I've got nothing to say to you. Would you mind leaving me alone?"; - close; + if(Class != Job_Novice) { + if(Class == Job_Thief) { + mes "[Brad]"; + mes "I don't have any special events now. So go on your way and come back later."; + }else{ + mes "[Thief Guildsman]"; + mes "Hey~ Hey~ You're not a novice or a thief!"; + mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~"; } - } - if (THF_Q == 1) { - mes "[Mr. Irrelevant]"; - mes "There is this strange smell coming from... You. Now why would that be?"; close; } - mes "[Mr. Irrelevant]"; - mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause."; - next; - mes "[Mr. Irrelevant]"; - mes "You can get more information in the Underground Room in the Pyramid 1 BF."; + mes "[Thief Guildsman]"; + mes "Ho? Why is a novice like you visiting here?"; + mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me."; close; -}
\ No newline at end of file +} |