diff options
Diffstat (limited to 'npc/re/jobs/1-1/merchant.txt')
-rw-r--r-- | npc/re/jobs/1-1/merchant.txt | 173 |
1 files changed, 131 insertions, 42 deletions
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt index 4b7e091f0..5b0b3557c 100644 --- a/npc/re/jobs/1-1/merchant.txt +++ b/npc/re/jobs/1-1/merchant.txt @@ -3,17 +3,18 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change to Merchant Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] +//= 1.1 Added Baby job change support. [Masao] //============================================================ alberta_in,53,43,6 script Merchant#mer 86,{ if (Upper == 1) { - if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { + if ((Class == Job_Novice_High) && (FJOB == Job_Mechanic || FJOB == Job_Genetic)) { mes "[Chief Mahnsoo]"; mes "Long time no see!"; mes "Hey, you didn't quit"; @@ -36,7 +37,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ mes "[Chief Mahnsoo]"; mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; next; - skill 143,0,0; + skill 143,0,1; jobchange Job_Merchant_High; skill 153,1,0; skill 154,1,0; @@ -44,34 +45,22 @@ alberta_in,53,43,6 script Merchant#mer 86,{ mes "[Chief Mahnsoo]"; mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; close; - }else{ - mes "[Chief Mahnsoo]"; - mes "^333333*Sigh*^000000"; - mes "I'm so bored..."; - mes "When will I hear from my lovely Blossom?"; - close; } + mes "[Chief Mahnsoo]"; + mes "^333333*Sigh*^000000"; + mes "I'm so bored..."; + mes "When will I hear from my lovely Blossom?"; + close; } - mes "[Guildsman Mahnsoo]"; - mes "Hey, why are you here?"; + mes "[Chief Mahnsoo]"; + mes "So, what brings you to"; + mes "the Merchant Association?"; + mes "Is there anything"; + mes "I can help you with?"; next; - switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) { + switch (select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) { case 1: - if(Class != Job_Novice) { - mes "[Guildsman Mahnsoo]"; - if(Class == Job_Merchant) { - mes ".....? Sorry? What are you saying?"; - mes "You are already a merchant. Oh my.."; - mes "Huh?! ...Do I need to laugh right now?!"; - }else{ - mes "Ahh? Are you trying to have both ways?"; - mes "How about just giving yourself over to your original job?"; - next; - mes "[Guildsman Mahnsoo]"; - mes "We have business ethics you know."; - } - close; - }else{ + if (Class == Job_Baby || Class == Job_Novice) { mes "[Guildsman Mahnsoo]"; mes "Want to be a merchant? Hmm..."; next; @@ -81,7 +70,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ next; mes "[Guildsman Mahnsoo]"; mes "Don't you think we need to learn some basic skills although we just deal with money?"; - close; + close2; } mes "[Guildsman Mahnsoo]"; mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled."; @@ -89,37 +78,137 @@ alberta_in,53,43,6 script Merchant#mer 86,{ next; mes "[Guildsman Mahnsoo]"; mes "Congratulations on becoming a merchant!"; + next; + skill 143,0,1; + if(Class == Job_Baby){ + jobchange Job_Baby_Merchant; + } else { + jobchange Job_Merchant; + } + set MERCNT_Q,0; + set MERCNT_Q2,0; + getitem 1381,1; //N_Battle_Axe + mes "[Guildsman Mahnsoo]"; mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!"; - callfunc "Job_Change",Job_Merchant; - getitem 1381,1; // N_Battle_Axe next; mes "[Guildsman Mahnsoo]"; - mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?"; - mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~"; + mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh? "; + mes "Well, I'm just saying... It means let's make lots of money in the end. You guys know that~"; close; } + if (Class == Job_Baby_Merchant || Class == Job_Merchant || Class == Job_Merchant_High) { + mes "[Chief Mahnsoo]"; + mes "Hello there!"; + mes "How do you like"; + mes "being a Merchant?"; + next; + mes "[Chief Mahnsoo]"; + mes "Having a way with"; + mes "money certainly"; + mes "has its perks,"; + mes "does it not?"; + close; + } + mes "[Chief Mahnsoo]"; + mes "We Merchants hate people who are two faced. It's bad for business."; + next; + mes "[Chief Mahnsoo]"; + mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst."; + next; + mes "[Chief Mahnsoo]"; + mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do."; + close; case 2: - mes "[Guildsman Mahnsoo]"; - mes "Merchant? To put it simply, the person who sells good and makes money is a merchant."; - mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money."; + mes "[Chief Mahnsoo]"; + mes "Merchant?"; + mes "Well, we basically sell goods to make money. That is the way"; + mes "of the Merchant."; next; - mes "[Guildsman Mahnsoo]"; - mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those."; - mes "Yes... we merchants always have money on our minds, got it?"; + mes "[Chief Mahnsoo]"; + mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills..."; + next; + mes "[Chief Mahnsoo]"; + mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~"; + next; + mes "[Chief Mahnsoo]"; + mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger"; + mes "when we're forced to throw away perfectly good zeny."; + next; + mes "[Chief Mahnsoo]"; + mes "Throwing away zeny like that"; + mes "causes a deadly rage to well up in the heart of any Merchant!"; + mes "Just thinking about it"; + mes "makes my blood boil!"; + next; + mes "[Chief Mahnsoo]"; + mes "Anyway, we can use most"; + mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those."; + next; + mes "[Chief Mahnsoo]"; + mes "Yes..."; + mes "We Merchants generally"; + mes "have money on our minds..."; close; case 3: mes "[Guildsman Mahnsoo]"; - mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9."; + mes "To become a Merchant,"; + mes "although just selling and receiving money is our job,"; + mes "you will need to learn all Basic Skills."; next; mes "[Guildsman Mahnsoo]"; - mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?"; + mes "Well, we used to receive a Membership Fee. But was it so hard to make that money?"; mes "There were too many people who couldn't gather that money and kept crying."; next; mes "[Guildsman Mahnsoo]"; - mes "So recently, we decided to allow any Novice who wants to be a merchant become one."; - mes "Because to be alive or not later is all up to one's ability."; + mes "So recently, we decided to allow any Novice who wants to be a Merchant become one."; + mes "Because staying alive or not, it all rests on your own ability."; close; case 4: close; } } + +alberta_in,28,29,2 script Merchant Guildsman 83,{ + if (MERCNT_Q == 0 || MERCNT_Q == 1 || MERCNT_Q == 2) { + mes "[Union Staff Kay]"; + mes "I am sorry, but we don't make deliveries anymore."; + mes "Didn't Chief Mahnsoo tell you?"; + close; + } + mes "[Union Staff Kay]"; + mes "Ah, we don't make deliveries anymore."; + mes "Too many people cried and kept whining that it's too difficult."; + next; + mes "[Union Staff Kay]"; + mes "Well, maybe we will have a few deliveries later."; + mes "Anyway, I don't have any work now..."; + close; +} + +morocc_in,140,102,4 script Student#mer 86,{ + if (MERCNT_Q == 4 || MERCNT_Q == 3) { + mes "[Dyer's Student]"; + mes "I am sorry, but the Merchant Guild no longer makes deliveries to us anymore."; + close; + } + mes "[Dyer's Student]"; + mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent."; + next; + mes "[Dyer's Student]"; + mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!"; + next; + mes "[Dyer's Student]"; + mes "Of course, I'm still learning the basics right now, but someday..."; + close; +} + +geffen_in,155,122,4 script Guild Staff 47,{ + if (MERCNT_Q == 4 || MERCNT_Q == 3) { + mes "[Guild Staff]"; + mes "I am sorry, but the Merchant Guild no longer makes deliveries to us anymore."; + close; + } + mes "[Guild Staff]"; + mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late..."; + close; +}
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