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-rw-r--r--npc/re/instances/OldGlastHeim.txt1447
-rw-r--r--npc/re/instances/ghost_palace.txt407
-rw-r--r--npc/re/instances/octopus_cave.txt290
-rw-r--r--npc/re/instances/saras_memory.txt1029
4 files changed, 1623 insertions, 1550 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index a1d6884f9..c317e7495 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -41,68 +41,68 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
if (BaseLevel < 130) { // iRO text
mes("[Hugin]");
mes("Why don't you come back after becoming stronger Maybe, level 130.");
- close;
+ close();
}
if (!questprogress(12316)) {
mes("[Hugin]");
mes("A long time ago, this castle did not look like this.");
- next;
+ next();
mes("[Hugin]");
mes("Ah I'm sorry. I'm muttering in front of a stranger.");
- next;
+ next();
mes("[Hugin]");
mes("My name is Hugin. I'm studying the dimensional gap between time and space.");
- next;
+ next();
select("There's something like that here?");
mes("[Hugin]");
mes("Have you ever wondered about the history of Glast Heim?");
- next;
+ next();
mes("[Hugin]");
mes("There was a King named Shumiche who was known as a tyrant in the history of the Rune-Midgarts Kingdom.");
- next;
+ next();
mes("[Hugin]");
mes("Time will reveal the true answers if we look in the right places.");
- next;
+ next();
if (select("I don't care about history", "That is interesting. Find anything?") == 1) {
mes("[Hugin]");
mes("Really? Hmm, please come back later when you are interested then.");
- close;
+ close();
}
mes("[Hugin]");
mes("Actually, dimensional time travel is possible but I'm so afraid to go there.");
- next;
+ next();
mes("[Hugin]");
mes("Yes! It might be possible for you.");
- next;
+ next();
mes("[Hugin]");
mes("Do you want to time travel?");
- next;
+ next();
if (select("No thanks.", "Yes, of course I do!") == 1) {
mes("[Hugin]");
mes("Really? But, jumping gigawatts like this is such a great opportunity.");
- close;
+ close();
}
mes("[Hugin]");
mes("I knew that you would understand what I said. Well, please tell what you gonna do.");
setquest(12316);
- next;
+ next();
}
mes("[Hugin]");
mes("Umm? Did you see me at another place? I don't think so. What about this time?");
- next;
+ next();
if (!questprogress(12317, PLAYTIME)) {
.@party_id = getcharid(CHAR_ID_PARTY);
.@p_name$ = getpartyname(.@party_id);
- .@md_name$ = "Old Glast Heim";
+ .@md_name$ = _("Old Glast Heim");
if (!instance_check_party(.@party_id)) {
mes("[Hugin]");
mes("Why don't you make a party with more than 1 person and talk to me again?");
- close;
+ close();
}
if (!questprogress(12318, HUNTING))
- setquest 12318;
+ setquest(12318);
if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2))
- .@menu1$ = "Generate Time Gap";
+ .@menu1$ = _("Generate Time Gap");
else
.@menu1$ = "";
switch (select(.@menu1$, "Enter Old Glast Heim", "Cancel")) {
@@ -114,49 +114,48 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
mesf("Party Name: %s", .@p_name$);
mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$);
- close;
+ close();
}
if (instance_attachmap("1@gl_k", .@instance) == "" || instance_attachmap("2@gl_k", .@instance) == "") {
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
instance_destroy(.@instance);
- close;
+ close();
}
instance_set_timeout(3600, 300, .@instance);
instance_init(.@instance);
mes("[Hugin]");
mes("The time gap was created. When you're ready, talk to me again.");
- close;
+ close();
case 2:
if (has_instance("1@gl_k") == "" ) {
mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r"
- "The party leader did not generate the dungeon yet.", .@md_name$);
- close;
+ "The party leader did not generate the dungeon yet.", .@md_name$);
+ close();
}
mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
- setquest 12317;
- warp "1@gl_k", 150, 20;
+ setquest(12317);
+ warp("1@gl_k", 150, 20);
end;
case 3:
- close;
+ close();
}
} else if (questprogress(12317, PLAYTIME) == 1) {
mes("[Hugin]");
mes("Oh, my... You still have after-effects of time travel. You can't travel in this condition.");
- if (questprogress(12322) == 1) {
- erasequest 12322;
- }
- next;
+ if (questprogress(12322) == 1)
+ erasequest(12322);
+ next();
mes("[Hugin]");
mes("Staying healthy is important so please take a break and come back again later.");
- close;
+ close();
} else {
mes("^0000FFAll trace of access to Old Glast Heim have been removed. Now you can talk with Hugin again.^000000");
- erasequest 12317;
+ erasequest(12317);
if (questprogress(12318))
- erasequest 12318;
+ erasequest(12318);
if (questprogress(12319))
- erasequest 12319;
- close;
+ erasequest(12319);
+ close();
}
}
@@ -167,7 +166,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
cutin("gl_barmund2", 2);
mes("[Varmundt]");
mes("Where's your leader? I need his help.");
- close2;
+ close2();
cutin("gl_barmund2", 255);
end;
}
@@ -175,80 +174,102 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
mes("[Varmundt]");
mes("Are you the one ^0000FFHerico^000000 sent to help me?");
npctalk(_("Are you the one Herico sent to help me?"));
- next;
+ next();
select("Oh. Well I...");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Ah yes, I am. Herico told me to meet you.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Ah yes, I am. Herico told me to meet you."));
- next;
+ next();
cutin("gl_barmund2", 2);
mes("[Varmundt]");
mes("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.");
npctalk(_("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."));
- next;
+ next();
select("Himelmez...");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Who is Himelmez?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Who is Himelmez?"));
- next;
+ next();
cutin("gl_barmund3", 2);
mes("[Varmundt]");
mes("Herico didn't tell you?");
npctalk(_("Herico didn't tell you?"));
- next;
+ next();
cutin("gl_barmund2", 2);
mes("[Varmundt]");
mes("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us.");
npctalk(_("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us."));
- next;
+ next();
mes("[Varmundt]");
mes("She might even destroy this whole castle if she wanted to.");
npctalk(_("She might even destroy this whole castle if she wanted to."));
- next;
+ next();
mes("[Varmundt]");
mes("Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!");
npctalk(_("Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!"));
- close2;
+ close2();
cutin("gl_barmund2", 255);
donpcevent(instance_npcname("Varmundt#ghinstance1")+"::OnDisable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Varmundt#ghinstance1")+"::OnEnable";
+ donpcevent(instance_npcname("Varmundt#ghinstance1")+"::OnEnable");
end;
OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance1");
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
- hideoffnpc instance_npcname("Varmundt#ghinstance2");
+ hideonnpc(instance_npcname("Varmundt#ghinstance1"));
+ hideoffnpc(instance_npcname("Heinrich#ghinstance1"));
+ hideoffnpc(instance_npcname("Varmundt#ghinstance2"));
end;
OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance1");
+ hideoffnpc(instance_npcname("Varmundt#ghinstance1"));
end;
}
1@gl_k,145,54,6 script Khalitzburg Knight#1 4_F_KHALITZBURG,{
mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
switch ((atoi(strnpcinfo(NPC_NAME_HIDDEN)) + 1) / 2) {
- case 1: mes("Is there something you need?"); break;
- case 2: mes("What can I do for you?"); break;
- case 3: mes("..."); break;
- case 4: mes("I do not like to chat during work."); break;
- case 5: mes("Doesn't this castle seem weird all of a sudden? Something's not quite right."); break;
- case 6: mes("How do you know Varmundt? I heard that he's not really a friendly man..."); break;
- case 7: mes("Orders please."); break;
- case 8: mes("Please do not make a mess here."); break;
- case 9: mes("I had a weird dream last night. My mom was in it... Wonder if she is ok..."); break;
- case 10: mes("Are you wit Varmundt? Commander is waiting for you."); break;
- case 11: mes("My work shift will be over soon, but the next crew is not coming."); break;
+ case 1:
+ mes("Is there something you need?");
+ break;
+ case 2:
+ mes("What can I do for you?");
+ break;
+ case 3:
+ mes("...");
+ break;
+ case 4:
+ mes("I do not like to chat during work.");
+ break;
+ case 5:
+ mes("Doesn't this castle seem weird all of a sudden? Something's not quite right.");
+ break;
+ case 6:
+ mes("How do you know Varmundt? I heard that he's not really a friendly man...");
+ break;
+ case 7:
+ mes("Orders please.");
+ break;
+ case 8:
+ mes("Please do not make a mess here.");
+ break;
+ case 9:
+ mes("I had a weird dream last night. My mom was in it... Wonder if she is ok...");
+ break;
+ case 10:
+ mes("Are you wit Varmundt? Commander is waiting for you.");
+ break;
+ case 11:
+ mes("My work shift will be over soon, but the next crew is not coming.");
+ break;
}
- close;
+ close();
OnDisable:
- hideonnpc instance_npcname(strnpcinfo(NPC_NAME));
+ hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
- hideoffnpc instance_npcname(strnpcinfo(NPC_NAME));
+ hideoffnpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
}
@@ -279,7 +300,7 @@ OnEnable:
cutin("gl_heinrich2", 2);
mes("[Heinrich]");
mes("Where is your leader? I must talk to him.");
- close2;
+ close2();
cutin("gl_heinrich2", 255);
end;
}
@@ -288,49 +309,49 @@ OnEnable:
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sir. Heinrich. Do you know what is happening in the castle now?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sir. Heinrich. Do you know what is happening in the castle now?"));
- next;
+ next();
mes("[Heinrich]");
mes("Aren't you the adventurer that came along with Varmundt?");
npctalk(_("Aren't you the adventurer that came along with Varmundt?"));
- next;
+ next();
mes("[Heinrich]");
mes("What is it? Something wrong with the castle?");
npctalk(_("What is it? Something wrong with the castle?"));
- next;
+ next();
select("Himelmez's invasion...");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"));
- next;
+ next();
cutin("gl_heinrich1", 2);
mes("[Heinrich]");
mes("Haha. Funny. Do you really think that is possible?");
npctalk(_("Haha. Funny. Do you really think that is possible?"));
- next;
+ next();
cutin("gl_barmund2", 2);
mes("[Varmundt]");
mes("I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon.");
npctalk(_("I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon."), instance_npcname("Varmundt#ghinstance2"));
- next;
+ next();
mes("[Varmundt]");
mes("We must hide the heart piece to a safe place before Himelmez's attack starts!");
npctalk(_("We must hide the heart piece to a safe place before Himelmez's attack starts!"), instance_npcname("Varmundt#ghinstance2"));
- next;
+ next();
select("Even if you don't believe me...");
mesf("[%s]", strcharinfo(PC_NAME));
mes("I can't make you believe me, but there's no time to argue!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("I can't make you believe me, but there's no time to argue!"));
cutin("gl_barmund2", 255);
- next;
+ next();
cutin("gl_heinrich1", 2);
mes("[Heinrich]");
mes("Thank you for the help. But, we don't even have our king with us right now.");
npctalk(_("Thank you for the help. But, we don't even have our king with us right now."));
- next;
+ next();
mes("[Heinrich]");
mes("We cannot risk moving the heart just because some stranger says so.");
npctalk(_("We cannot risk moving the heart just because some stranger says so."));
- close2;
+ close2();
donpcevent(instance_npcname("Heinrich#ghinstance1")+"::OnDisable");
donpcevent(instance_npcname("Heinrich#ghinstance2")+"::OnEnable");
donpcevent(instance_npcname("Himelmez#ghinstance1")+"::OnEnable");
@@ -341,11 +362,11 @@ OnEnable:
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance1");
+ hideonnpc(instance_npcname("Heinrich#ghinstance1"));
end;
OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance1");
+ hideoffnpc(instance_npcname("Heinrich#ghinstance1"));
end;
}
@@ -354,11 +375,11 @@ OnEnable:
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance2");
+ hideonnpc(instance_npcname("Varmundt#ghinstance2"));
end;
OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance2");
+ hideoffnpc(instance_npcname("Varmundt#ghinstance2"));
end;
}
@@ -367,11 +388,11 @@ OnEnable:
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance2");
+ hideonnpc(instance_npcname("Heinrich#ghinstance2"));
end;
OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance2");
+ hideoffnpc(instance_npcname("Heinrich#ghinstance2"));
end;
}
@@ -380,11 +401,11 @@ OnEnable:
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance3");
+ hideonnpc(instance_npcname("Heinrich#ghinstance3"));
end;
OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance3");
+ hideoffnpc(instance_npcname("Heinrich#ghinstance3"));
end;
}
@@ -393,11 +414,11 @@ OnEnable:
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Himelmez#ghinstance1");
+ hideonnpc(instance_npcname("Himelmez#ghinstance1"));
end;
OnEnable:
- hideoffnpc instance_npcname("Himelmez#ghinstance1");
+ hideoffnpc(instance_npcname("Himelmez#ghinstance1"));
end;
}
@@ -408,12 +429,12 @@ OnEnable:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#talkinstance1");
+ disablenpc(instance_npcname("#talkinstance1"));
end;
OnEnable:
- enablenpc instance_npcname("#talkinstance1");
- initnpctimer;
+ enablenpc(instance_npcname("#talkinstance1"));
+ initnpctimer();
end;
OnTimer1500:
@@ -470,7 +491,7 @@ OnTimer78000:
OnTimer84500:
npctalk(_("She probably already knows where the Ymir's heart piece is."), instance_npcname("Heinrich#ghinstance2"));
- donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnDisable";
+ donpcevent(instance_npcname("Himelmez#ghinstance1")+"::OnDisable");
end;
OnTimer90500:
@@ -478,49 +499,49 @@ OnTimer90500:
end;
OnTimer92000:
- for (.@i=1; .@i <= 20; .@i += 4) {
- hideonnpc instance_npcname("Khalitzburg Knight#"+.@i);
- hideonnpc instance_npcname("Khalitzburg Knight#"+(.@i+1));
- hideonnpc instance_npcname("White Knight#"+(.@i+2));
- hideonnpc instance_npcname("White Knight#"+(.@i+3));
+ for (.@i = 1; .@i <= 20; .@i += 4) {
+ hideonnpc(instance_npcname("Khalitzburg Knight#"+.@i));
+ hideonnpc(instance_npcname("Khalitzburg Knight#"+(.@i+1)));
+ hideonnpc(instance_npcname("White Knight#"+(.@i+2)));
+ hideonnpc(instance_npcname("White Knight#"+(.@i+3)));
}
- hideonnpc instance_npcname("Khalitzburg Knight#21");
- hideonnpc instance_npcname("Khalitzburg Knight#22");
+ hideonnpc(instance_npcname("Khalitzburg Knight#21"));
+ hideonnpc(instance_npcname("Khalitzburg Knight#22"));
.@map$ = instance_mapname("1@gl_k");
.@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead";
- monster .@map$,145,59,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,59,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,69,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,69,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,79,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,79,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,89,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,89,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,99,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,154,99,"Abysmal Knight",2470,1,.@label$;
- monster .@map$,145,54,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 145, 59, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 154, 59, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 145, 69, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 154, 69, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 145, 79, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 154, 79, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 145, 89, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 154, 89, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 145, 99, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 154, 99, _("Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
+ monster(.@map$, 145, 54, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("Water... Someone give me water..."));
- monster .@map$,154,54,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 154, 54, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], "Kkkrrrruughgh...");
- monster .@map$,145,64,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 145, 64, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("Sir. Heinrich. Save me..."));
- monster .@map$,154,64,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 154, 64, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("I miss my sister..."));
- monster .@map$,145,74,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 145, 74, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("Don't leave me alone, help me."));
- monster .@map$,154,74,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 154, 74, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], "Aaarrrrrhhhh");
- monster .@map$,145,84,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 145, 84, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("I am so thirsty."));
- monster .@map$,154,84,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 154, 84, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("Oh...No...I can't die yet..."));
- monster .@map$,145,94,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 145, 94, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("I feel sick to my stomach urrgg"));
- monster .@map$,154,94,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 154, 94, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("Can someone..."));
- monster .@map$,145,104,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 145, 104, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], "Arrgg... My body");
- monster .@map$,154,104,"Khalitzburg",2471,1,.@label$;
+ monster(.@map$, 154, 104, _("Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
unittalk($@mobid[0], _("My throat is burning!"));
end;
@@ -549,70 +570,70 @@ OnTimer109000:
end;
OnTimer109500:
- enablenpc instance_npcname(".#ghinstance22");
- enablenpc instance_npcname(".#ghinstance21");
- donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1";
+ enablenpc(instance_npcname(".#ghinstance22"));
+ enablenpc(instance_npcname(".#ghinstance21"));
+ donpcevent(instance_npcname(".#ghinstance22")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance21")+"::OnEffect1");
end;
OnTimer110000:
- enablenpc instance_npcname(".#ghinstance20");
- enablenpc instance_npcname(".#ghinstance19");
- enablenpc instance_npcname(".#ghinstance18");
- enablenpc instance_npcname(".#ghinstance17");
- donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1";
+ enablenpc(instance_npcname(".#ghinstance20"));
+ enablenpc(instance_npcname(".#ghinstance19"));
+ enablenpc(instance_npcname(".#ghinstance18"));
+ enablenpc(instance_npcname(".#ghinstance17"));
+ donpcevent(instance_npcname(".#ghinstance20")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance19")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance18")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance17")+"::OnEffect1");
end;
OnTimer110500:
- enablenpc instance_npcname(".#ghinstance16");
- enablenpc instance_npcname(".#ghinstance15");
- enablenpc instance_npcname(".#ghinstance14");
- enablenpc instance_npcname(".#ghinstance13");
- donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1";
+ enablenpc(instance_npcname(".#ghinstance16"));
+ enablenpc(instance_npcname(".#ghinstance15"));
+ enablenpc(instance_npcname(".#ghinstance14"));
+ enablenpc(instance_npcname(".#ghinstance13"));
+ donpcevent(instance_npcname(".#ghinstance16")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance15")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance14")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance13")+"::OnEffect1");
end;
OnTimer111000:
- enablenpc instance_npcname(".#ghinstance12");
- enablenpc instance_npcname(".#ghinstance11");
- enablenpc instance_npcname(".#ghinstance10");
- enablenpc instance_npcname(".#ghinstance9");
- donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1";
+ enablenpc(instance_npcname(".#ghinstance12"));
+ enablenpc(instance_npcname(".#ghinstance11"));
+ enablenpc(instance_npcname(".#ghinstance10"));
+ enablenpc(instance_npcname(".#ghinstance9"));
+ donpcevent(instance_npcname(".#ghinstance12")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance11")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance10")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance9")+"::OnEffect1");
end;
OnTimer111500:
- enablenpc instance_npcname(".#ghinstance8");
- enablenpc instance_npcname(".#ghinstance7");
- enablenpc instance_npcname(".#ghinstance6");
- enablenpc instance_npcname(".#ghinstance5");
- donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1";
+ enablenpc(instance_npcname(".#ghinstance8"));
+ enablenpc(instance_npcname(".#ghinstance7"));
+ enablenpc(instance_npcname(".#ghinstance6"));
+ enablenpc(instance_npcname(".#ghinstance5"));
+ donpcevent(instance_npcname(".#ghinstance8")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance7")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance6")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance5")+"::OnEffect1");
end;
OnTimer112000:
- enablenpc instance_npcname(".#ghinstance4");
- enablenpc instance_npcname(".#ghinstance3");
- enablenpc instance_npcname(".#ghinstance2");
- enablenpc instance_npcname(".#ghinstance1");
- donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1";
- donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1";
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable";
- for (.@i=1; .@i <= 22; .@i++)
- disablenpc instance_npcname(".#ghinstance"+.@i);
- killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead";
+ enablenpc(instance_npcname(".#ghinstance4"));
+ enablenpc(instance_npcname(".#ghinstance3"));
+ enablenpc(instance_npcname(".#ghinstance2"));
+ enablenpc(instance_npcname(".#ghinstance1"));
+ donpcevent(instance_npcname(".#ghinstance4")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance3")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance2")+"::OnEffect1");
+ donpcevent(instance_npcname(".#ghinstance1")+"::OnEffect1");
+ donpcevent(instance_npcname("Heinrich#ghinstance3")+"::OnEnable");
+ donpcevent(instance_npcname("Heinrich#ghinstance2")+"::OnDisable");
+ for (.@i = 1; .@i <= 22; .@i++)
+ disablenpc(instance_npcname(".#ghinstance"+.@i));
+ killmonster(instance_mapname("1@gl_k"), instance_npcname("#talkinstance1")+"::OnMyMobDead");
end;
OnTimer112500:
@@ -656,17 +677,17 @@ OnTimer143500:
end;
OnTimer147500:
- donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
+ donpcevent(instance_npcname("Heinrich#ghinstance3")+"::OnDisable");
end;
OnTimer148500:
- donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnDisable";
- stopnpctimer;
- donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable";
+ donpcevent(instance_npcname("Varmundt#ghinstance2")+"::OnDisable");
+ stopnpctimer();
+ donpcevent(instance_npcname("#ghinstancewarp1")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp2")+"::OnEnable");
mapannounce(instance_mapname("1@gl_k"), _("A portal has opened to the west."), bc_map, C_YELLOW);
- donpcevent instance_npcname("#talkinstance1")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable";
+ donpcevent(instance_npcname("#talkinstance1")+"::OnDisable");
+ donpcevent(instance_npcname("#ghmemorialmob01")+"::OnEnable");
end;
OnMyMobDead:
@@ -678,16 +699,16 @@ OnMyMobDead:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEffect1:
- specialeffect EF_GRANDCROSS;
- specialeffect EF_LEXAETERNA;
+ specialeffect(EF_GRANDCROSS);
+ specialeffect(EF_LEXAETERNA);
end;
}
@@ -719,32 +740,62 @@ OnEffect1:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnTouch:
.@map1$ = instance_mapname("1@gl_k");
.@map2$ = instance_mapname("2@gl_k");
switch (atoi(replacestr(strnpcinfo(NPC_NAME_HIDDEN), "ghinstancewarp", ""))) {
- case 1: warp .@map1$,80,80; break;
- case 2: warp .@map1$,105,80; break;
- case 3: warp .@map1$,215,79; break;
- case 4: warp .@map1$,195,79; break;
- case 5: warp .@map1$,215,216; break;
- case 6: warp .@map1$,235,216; break;
- case 7: warp .@map2$,150,46; break;
- case 8: warp .@map2$,126,123; break;
- case 9: warp .@map2$,150,116; break;
- case 10: warp .@map2$,174,101; break;
- case 11: warp .@map2$,150,110; break;
- case 12: warp .@map2$,150,179; break;
- case 13: warp .@map2$,150,160; break;
- case 14: warp .@map1$,150,281; break;
- case 15: warp .@map1$,48,168; break;
+ case 1:
+ warp(.@map1$, 80, 80);
+ break;
+ case 2:
+ warp(.@map1$, 105, 80);
+ break;
+ case 3:
+ warp(.@map1$, 215, 79);
+ break;
+ case 4:
+ warp(.@map1$, 195, 79);
+ break;
+ case 5:
+ warp(.@map1$, 215, 216);
+ break;
+ case 6:
+ warp(.@map1$, 235, 216);
+ break;
+ case 7:
+ warp(.@map2$, 150, 46);
+ break;
+ case 8:
+ warp(.@map2$, 126, 123);
+ break;
+ case 9:
+ warp(.@map2$, 150, 116);
+ break;
+ case 10:
+ warp(.@map2$, 174, 101);
+ break;
+ case 11:
+ warp(.@map2$, 150, 110);
+ break;
+ case 12:
+ warp(.@map2$, 150, 179);
+ break;
+ case 13:
+ warp(.@map2$, 150, 160);
+ break;
+ case 14:
+ warp(.@map1$, 150, 281);
+ break;
+ case 15:
+ warp(.@map1$, 48, 168);
+ break;
}
end;
}
@@ -771,11 +822,11 @@ OnTouch:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob01");
+ disablenpc(instance_npcname("#ghmemorialmob01"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob01");
+ enablenpc(instance_npcname("#ghmemorialmob01"));
.@map$ = instance_mapname("1@gl_k");
.@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
areamonster(.@map$, 76, 99, 87, 10, _("Grand Chamberlain in pain"), MG_GHOUL, 15, .@label$);
@@ -788,12 +839,12 @@ OnEnable:
OnMyMobDead:
.@map$ = instance_mapname("1@gl_k");
.@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
- .@mob_dead_num = 56 - mobcount(.@map$,.@label$);
+ .@mob_dead_num = 56 - mobcount(.@map$, .@label$);
if (.@mob_dead_num > 35) {
mapannounce(.@map$, _("Himelmez's curse is getting weaker. Find any survivors!"), bc_map, C_WHITE);
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("Altar boy Domun#clearGH")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable";
+ killmonster(.@map$, .@label$);
+ donpcevent(instance_npcname("Altar boy Domun#clearGH")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob01")+"::OnDisable");
}
end;
}
@@ -802,60 +853,60 @@ OnMyMobDead:
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
mes("[Altar boy Domun]");
mes("Save me, save me, please...");
- close;
+ close();
}
mes("[Altar boy Domun]");
mes("Save me! Save me!!!");
npctalk(_("Save me! Save me!!!"));
- next;
+ next();
select("Hold on!Are you the only survivor?");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Hold on!\r"
"Are you the only survivor?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Hold on! Are you the only survivor?"));
- next;
+ next();
mes("[Altar boy Domun]");
mes("Chamberlains... monks...\r"
"They all turned into monsters. I couldn't do anything.");
npctalk(_("Altar boy Domun : Chamberlains... monks... They all turned into monsters. I couldn't do anything."));
- next;
+ next();
mes("[Altar boy Domun]");
mes("All I could do was... \r"
"Just hide in here...\r"
"Nothing, nothing I could do...");
npctalk(_("Altar boy Domun : All I could do was... Just hide in here... Nothing, nothing I could do..."));
- next;
+ next();
select("Pull it together!");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small?
- next;
+ next();
mes("[Altar boy Domun]");
mes("To the east passage?\r"
"Alone?\r"
"How?");
npctalk(_("Altar boy Domun : To the east passage? Alone? How?"));
- next;
+ next();
select("I will give you a weapon.");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Here's a weapon. Just close your eye and swing for those monsters.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Here's a weapon. Just close your eye and swing for those monsters."));
- next;
+ next();
mes("[Altar boy Domun]");
mes("Ok, I... I'l try.");
npctalk(_("Altar boy Domun : Ok, I... I'l try."));
- close2;
- donpcevent instance_npcname("Altar boy Domun#clearGH")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
+ close2();
+ donpcevent(instance_npcname("Altar boy Domun#clearGH")+"::OnDisable");
+ donpcevent(instance_npcname("#ghmemorialmob02")+"::OnEnable");
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Altar boy Domun#clearGH");
+ hideonnpc(instance_npcname("Altar boy Domun#clearGH"));
end;
OnEnable:
- hideoffnpc instance_npcname("Altar boy Domun#clearGH");
+ hideoffnpc(instance_npcname("Altar boy Domun#clearGH"));
end;
}
@@ -866,13 +917,13 @@ OnEnable:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob02");
+ disablenpc(instance_npcname("#ghmemorialmob02"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob02");
- donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable";
+ enablenpc(instance_npcname("#ghmemorialmob02"));
+ donpcevent(instance_npcname("#ghinstancewarp3")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp4")+"::OnEnable");
.@map$ = instance_mapname("1@gl_k");
.@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
mapannounce(.@map$, _("A portal has opened to the east."), bc_map, C_YELLOW);
@@ -885,12 +936,12 @@ OnEnable:
OnMyMobDead:
.@map$ = instance_mapname("1@gl_k");
.@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
- .@mob_dead_num = 48 - mobcount(.@map$,.@label$);
+ .@mob_dead_num = 48 - mobcount(.@map$, .@label$);
if (.@mob_dead_num > 28) {
mapannounce(.@map$, _("Himelmez's curse is getting weaker. Find any survivors!"), bc_map, C_WHITE);
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("Holgren the Destroyer")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable";
+ killmonster(.@map$, .@label$);
+ donpcevent(instance_npcname("Holgren the Destroyer")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob02")+"::OnDisable");
}
end;
}
@@ -899,51 +950,51 @@ OnMyMobDead:
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) {
mes("[Holgren the Destroyer]");
mes("Are you human?");
- close;
+ close();
}
mes("[Holgren the Destroyer]");
mes("Die!! You shall die!!!");
npctalk(_("Holgren the Destroyer : Die!! You shall die!!!"));
- specialeffect EF_CRASHEARTH;
- next;
+ specialeffect(EF_CRASHEARTH);
+ next();
select("Relax! I'm not a monster!");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Relax! I am Human. Are you alone? Anyone else here?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Relax! I am Human. Are you alone? Anyone else here?"));
- next;
+ next();
mes("[Holgren the Destroyer]");
mes("It's only me alive.");
npctalk(_("Holgren the Destroyer : It's only me alive."));
- next;
+ next();
select("It's dangerous here...");
mesf("[%s]", strcharinfo(PC_NAME));
mes("It's dangerous here. You know the way to the middle passage? Can you move?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small?
- next;
+ next();
mes("[Holgren the Destroyer]");
mes("Yes, I can move. I need to get out of here.");
npctalk(_("Holgren the Destroyer : Yes, I can move. I need to get out of here."));
- next;
+ next();
select("Be safe...");
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sorry, I can't go with you.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sorry, I can't go with you."));
- next;
+ next();
mes("[Holgren the Destroyer]");
mes("It's ok. You've already done enough. I can help myself. Good luck to you too.");
npctalk(_("Holgren the Destroyer : It's ok. You've already done enough. I can help myself. Good luck to you too."));
- close2;
- donpcevent instance_npcname("Holgren the Destroyer")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
+ close2();
+ donpcevent(instance_npcname("Holgren the Destroyer")+"::OnDisable");
+ donpcevent(instance_npcname("#ghmemorialmob03")+"::OnEnable");
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Holgren the Destroyer");
+ hideonnpc(instance_npcname("Holgren the Destroyer"));
end;
OnEnable:
- hideoffnpc instance_npcname("Holgren the Destroyer");
+ hideoffnpc(instance_npcname("Holgren the Destroyer"));
end;
}
@@ -953,16 +1004,21 @@ OnEnable:
end;
OnTouch:
- .@i = rand(1,10);
- if (.@i == 1) .@mobs = 3;
- else if (.@i == 2) .@mobs = 4;
- else if (.@i == 3) .@mobs = 5;
- else if (.@i < 7) .@mobs = 6;
- else .@mobs = 7;
+ .@i = rand(1, 10);
+ if (.@i == 1)
+ .@mobs = 3;
+ else if (.@i == 2)
+ .@mobs = 4;
+ else if (.@i == 3)
+ .@mobs = 5;
+ else if (.@i < 7)
+ .@mobs = 6;
+ else
+ .@mobs = 7;
getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC);
- specialeffect EF_VENOMDUST;
- monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ specialeffect(EF_VENOMDUST);
+ monster(.@map$, .@x, .@y, _("Maggot"), MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnMyMobDead:
@@ -970,11 +1026,11 @@ OnMyMobDead:
OnInstanceInit:
OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnDisable:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
}
@@ -1023,13 +1079,13 @@ OnDisable:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob03");
+ disablenpc(instance_npcname("#ghmemorialmob03"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob03");
- donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable";
+ enablenpc(instance_npcname("#ghmemorialmob03"));
+ donpcevent(instance_npcname("#ghinstancewarp5")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp6")+"::OnEnable");
.@map$ = instance_mapname("1@gl_k");
.@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
mapannounce(.@map$, _("A portal has appeared to the northwest."), bc_map, C_YELLOW);
@@ -1046,15 +1102,15 @@ OnEnable:
OnMyMobDead:
.@map$ = instance_mapname("1@gl_k");
.@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
- .@mob_dead_num = 100 - mobcount(.@map$,.@label$);
+ .@mob_dead_num = 100 - mobcount(.@map$, .@label$);
if (.@mob_dead_num > 85) {
mapannounce(.@map$, _("Himelmez: Not bad. Thought you would be dead by now by my creatures~"), bc_map, C_WHITE);
- killmonster .@map$,.@label$;
- donpcevent instance_npcname("#GHMclear3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable";
+ killmonster(.@map$, .@label$);
+ donpcevent(instance_npcname("#GHMclear3")+"::OnEnable");
+ donpcevent(instance_npcname("Heinrich#ghinstance4")+"::OnEnable");
+ donpcevent(instance_npcname("Himelmez#ghinstance2")+"::OnEnable");
+ donpcevent(instance_npcname("Varmundt#ghinstance3")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob03")+"::OnDisable");
}
end;
}
@@ -1066,26 +1122,26 @@ OnMyMobDead:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob04");
+ disablenpc(instance_npcname("#ghmemorialmob04"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob04");
- monster instance_mapname("1@gl_k"), 150, 258, _("Corrupted Soul"), MG_CORRUPTION_ROOT, 1, instance_npcname("#ghmemorialmob04")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#ghmemorialmob04"));
+ monster(instance_mapname("1@gl_k"), 150, 258, _("Corrupted Soul"), MG_CORRUPTION_ROOT, 1, instance_npcname("#ghmemorialmob04")+"::OnMyMobDead");
unittalk($@mobid[0], _("Grrrrrrhh~~~"));
end;
OnMyMobDead:
.@map$ = instance_mapname("1@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) {
+ if (mobcount(.@map$, instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) {
mapannounce(.@map$, _("Opening 2nd floor entrance towards 12 O'clock direction."), bc_map, C_YELLOW);
- donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp14")+"::OnEnable";
+ donpcevent(instance_npcname("#ghinstancewarp7")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp14")+"::OnEnable");
npctalk(_("I collected some items dropped from its body. You can take it from me."), instance_npcname("Varmundt#ghinstance3"));
- donpcevent instance_npcname("#effectGH01")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable";
+ donpcevent(instance_npcname("#effectGH01")+"::OnEnable");
+ donpcevent(instance_npcname("Heinrich#ghinstance5")+"::OnEnable");
+ donpcevent(instance_npcname("Varmundt#ghinstance4")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob04")+"::OnDisable");
}
end;
}
@@ -1094,24 +1150,24 @@ OnMyMobDead:
end;
OnTouch:
- donpcevent instance_npcname("#controlGH3")+"::OnEnable";
- specialeffect EF_BASH;
- donpcevent instance_npcname("#GHMclear3")+"::OnDisable";
+ donpcevent(instance_npcname("#controlGH3")+"::OnEnable");
+ specialeffect(EF_BASH);
+ donpcevent(instance_npcname("#GHMclear3")+"::OnDisable");
end;
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#GHMclear3");
+ disablenpc(instance_npcname("#GHMclear3"));
end;
OnEnable:
- enablenpc instance_npcname("#GHMclear3");
- initnpctimer;
+ enablenpc(instance_npcname("#GHMclear3"));
+ initnpctimer();
end;
OnTimer2000:
mapannounce(instance_mapname("1@gl_k"), _("Himelmez: I'll wait for you at the north of the castle. I want to see you how lucky you are."), bc_map, C_WHITE);
- stopnpctimer;
+ stopnpctimer();
end;
}
@@ -1120,12 +1176,12 @@ OnTimer2000:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#controlGH3");
+ disablenpc(instance_npcname("#controlGH3"));
end;
OnEnable:
- enablenpc instance_npcname("#controlGH3");
- initnpctimer;
+ enablenpc(instance_npcname("#controlGH3"));
+ initnpctimer();
end;
OnTimer3000:
@@ -1165,7 +1221,7 @@ OnTimer27000:
end;
OnTimer28000:
- donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnDisable";
+ donpcevent(instance_npcname("Himelmez#ghinstance2")+"::OnDisable");
end;
OnTimer31000:
@@ -1173,7 +1229,7 @@ OnTimer31000:
end;
OnTimer32000:
- donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable";
+ donpcevent(instance_npcname("Heinrich#ghinstance4")+"::OnDisable");
end;
OnTimer35000:
@@ -1181,117 +1237,117 @@ OnTimer35000:
end;
OnTimer38000:
- donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable";
- stopnpctimer;
- donpcevent instance_npcname("#controlGH3")+"::OnDisable";
+ donpcevent(instance_npcname("#ghmemorialmob04")+"::OnEnable");
+ stopnpctimer();
+ donpcevent(instance_npcname("#controlGH3")+"::OnDisable");
end;
}
1@gl_k,144,258,6 script Heinrich#ghinstance4 4_M_HEINRICH,{
- cutin "gl_heinrich1",2;
+ cutin("gl_heinrich1", 2);
mes("[Heinrich]");
mes("Himelmez... I will never forget what you've done to my men.");
- close2;
- cutin "gl_heinrich1",255;
+ close2();
+ cutin("gl_heinrich1", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance4");
+ hideonnpc(instance_npcname("Heinrich#ghinstance4"));
end;
OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance4");
+ hideoffnpc(instance_npcname("Heinrich#ghinstance4"));
end;
}
1@gl_k,150,257,3 script Himelmez#ghinstance2 4_F_HIMEL,{
- cutin "gl_himel2",2;
+ cutin("gl_himel2", 2);
mes("[Himelmez]");
mes("Don't look at me nervous like that. It will be over soon...");
- close2;
- cutin "gl_himel2",255;
+ close2();
+ cutin("gl_himel2", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Himelmez#ghinstance2");
+ hideonnpc(instance_npcname("Himelmez#ghinstance2"));
end;
OnEnable:
- hideoffnpc instance_npcname("Himelmez#ghinstance2");
+ hideoffnpc(instance_npcname("Himelmez#ghinstance2"));
end;
}
1@gl_k,156,259,3 script Varmundt#ghinstance3 4_M_BARMUND,{ // not disabling it so all players can get their reward
if (questprogress(12318, HUNTING) == 2) {
- cutin "gl_barmund1", 2;
+ cutin("gl_barmund1", 2);
mes("[Varmundt]");
mes("This item has extraordinary aura with it. Can be very useful for someone special.");
- erasequest 12318;
+ erasequest(12318);
if (!questprogress(12319, HUNTING))
- setquest 12319;
- setquest 12320;
- erasequest 12320;
- getitem Temporal_Crystal, 1;
- getitem Coagulated_Spell, 1;
- getexp 250000, 250000;
- close2;
- cutin "gl_barmund1", 255;
+ setquest(12319);
+ setquest(12320);
+ erasequest(12320);
+ getitem(Temporal_Crystal, 1);
+ getitem(Coagulated_Spell, 1);
+ getexp(250000, 250000);
+ close2();
+ cutin("gl_barmund1", 255);
end;
}
- cutin "gl_barmund1",2;
+ cutin("gl_barmund1", 2);
mes("[Varmundt]");
mes("I guess this is it. Is it impossible to stop the time traveler's will?! A portal seems to have appeared to the north.");
- close2;
- cutin "gl_barmund2",255;
+ close2();
+ cutin("gl_barmund2", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance3");
+ hideonnpc(instance_npcname("Varmundt#ghinstance3"));
end;
OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance3");
+ hideoffnpc(instance_npcname("Varmundt#ghinstance3"));
end;
}
// Floor 2
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
2@gl_k,148,67,1 script Heinrich#ghinstance5 4_M_HEINRICH,{
- cutin "gl_heinrich1",2;
+ cutin("gl_heinrich1", 2);
mes("[Heinrich]");
mes("Himelmez's closed space covers everywhere...");
- close2;
- cutin "gl_heinrich1",255;
+ close2();
+ cutin("gl_heinrich1", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance5");
+ hideonnpc(instance_npcname("Heinrich#ghinstance5"));
end;
OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance5");
+ hideoffnpc(instance_npcname("Heinrich#ghinstance5"));
end;
}
2@gl_k,151,71,7 script Varmundt#ghinstance4 4_M_BARMUND,{
- cutin "gl_barmund1",2;
+ cutin("gl_barmund1", 2);
mes("[Varmundt]");
mes("How many times I do this job. In my dream, I did it over and over again...");
- close2;
- cutin "gl_barmund1",255;
+ close2();
+ cutin("gl_barmund1", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance4");
+ hideonnpc(instance_npcname("Varmundt#ghinstance4"));
end;
OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance4");
+ hideoffnpc(instance_npcname("Varmundt#ghinstance4"));
end;
}
@@ -1301,22 +1357,22 @@ OnEnable:
OnTouch:
if ('touch) {
'touch = 0;
- specialeffect EF_BASH;
- donpcevent instance_npcname("#controlGH4")+"::OnEnable";
+ specialeffect(EF_BASH);
+ donpcevent(instance_npcname("#controlGH4")+"::OnEnable");
}
end;
OnEffect:
- specialeffect EF_LORD;
+ specialeffect(EF_LORD);
end;
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#effectGH01");
+ disablenpc(instance_npcname("#effectGH01"));
end;
OnEnable:
- enablenpc instance_npcname("#effectGH01");
+ enablenpc(instance_npcname("#effectGH01"));
'touch = 1; // Only activate OnTouch once
end;
}
@@ -1326,17 +1382,17 @@ OnEnable:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#controlGH4");
+ disablenpc(instance_npcname("#controlGH4"));
end;
OnEnable:
- enablenpc instance_npcname("#controlGH4");
- initnpctimer;
+ enablenpc(instance_npcname("#controlGH4"));
+ initnpctimer();
end;
OnTimer3000:
npctalk(_("This structure was not in the castle before!"), instance_npcname("Heinrich#ghinstance5"));
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable";
+ donpcevent(instance_npcname("#ghmemorialmob05")+"::OnEnable");
end;
OnTimer6000:
@@ -1352,11 +1408,11 @@ OnTimer12000:
end;
OnTimer15000:
- donpcevent instance_npcname("#effectGH01")+"::OnEffect";
+ donpcevent(instance_npcname("#effectGH01")+"::OnEffect");
end;
OnTimer18000:
- donpcevent instance_npcname("#effectGH01")+"::OnDisable";
+ donpcevent(instance_npcname("#effectGH01")+"::OnDisable");
npctalk(_("I think that part of closed space is broke down."), instance_npcname("Varmundt#ghinstance4"));
end;
@@ -1426,16 +1482,16 @@ OnTimer66000:
OnTimer69000:
mapannounce(instance_mapname("2@gl_k"), _("A portal to the west has opened in the central hallway."), bc_map, C_YELLOW);
- donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnDisable";
- donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable";
+ donpcevent(instance_npcname("#ghinstancewarp8")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp9")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob06")+"::OnEnable");
+ donpcevent(instance_npcname("Varmundt#ghinstance4")+"::OnDisable");
+ donpcevent(instance_npcname("Heinrich#ghinstance5")+"::OnDisable");
end;
OnTimer70000:
- stopnpctimer;
- donpcevent instance_npcname("#controlGH4")+"::OnDisable";
+ stopnpctimer();
+ donpcevent(instance_npcname("#controlGH4")+"::OnDisable");
end;
}
@@ -1444,11 +1500,11 @@ OnTimer70000:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob05");
+ disablenpc(instance_npcname("#ghmemorialmob05"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob05");
+ enablenpc(instance_npcname("#ghmemorialmob05"));
.@map$ = instance_mapname("2@gl_k");
.@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Palace Guard"), MG_RAYDRIC, 8, .@label$);
@@ -1464,26 +1520,26 @@ OnMyMobDead:
'MyMobs = 'MyMobs - 1;
if ('MyMobs == 0) {
mapannounce(.@map$, _("Evil Forces are appearing in this area."), bc_map, C_YELLOW, FW_NORMAL, 18);
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2";
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable";
+ donpcevent(instance_npcname("#ghmemorialmob06")+"::OnDisable2");
+ donpcevent(instance_npcname("#ghmemorialmob07")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob05")+"::OnDisable");
} else {
.@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- switch(rand(5)) {
+ switch (rand(5)) {
case 0:
- areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Palace Guard"), 2468, 1, .@label$);
+ areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Palace Guard"), MG_RAYDRIC, 1, .@label$);
break;
case 1:
- areamonster(.@map$, 124, 20, 31, 162, _("Archer of Death"), 2469, 1, .@label$);
+ areamonster(.@map$, 124, 20, 31, 162, _("Archer of Death"), MG_RAYDRIC_ARCHER, 1, .@label$);
break;
case 2:
- areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Abysmal Knight"), 2470, 1, .@label$);
+ areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$);
break;
case 3:
- areamonster(.@map$, 124, 20, 31, 162, _("Suffered Khalitzburg"), 2471, 1, .@label$);
+ areamonster(.@map$, 124, 20, 31, 162, _("Suffered Khalitzburg"), MG_KHALITZBURG, 1, .@label$);
break;
case 4:
- areamonster(.@map$, 124, 20, 31, 162, _("Bloody Knight"), 2472, 1, .@label$);
+ areamonster(.@map$, 124, 20, 31, 162, _("Bloody Knight"), MG_BLOODY_KNIGHT, 1, .@label$);
break;
}
}
@@ -1495,34 +1551,34 @@ OnMyMobDead:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob06");
+ disablenpc(instance_npcname("#ghmemorialmob06"));
end;
OnDisable2:
- stopnpctimer;
- disablenpc instance_npcname("#ghmemorialmob06");
+ stopnpctimer();
+ disablenpc(instance_npcname("#ghmemorialmob06"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob06");
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
+ enablenpc(instance_npcname("#ghmemorialmob06"));
+ donpcevent(instance_npcname("#ghmemorialmob06")+"::OnSpawn");
end;
OnSpawn:
- initnpctimer;
+ initnpctimer();
end;
OnTimer90000:
.@map$ = instance_mapname("2@gl_k");
.@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
- setarray .@c[0],
- 114,141,118,139,
- 128,83,131,78,
- 88,53,93,48,
- 54,47,61,40,
- 58,83,63,78,
- 69,138,80,127,
- 34,143,39,138;
+ setarray(.@c[0],
+ 114, 141, 118, 139,
+ 128, 83, 131, 78,
+ 88, 53, 93, 48,
+ 54, 47, 61, 40,
+ 58, 83, 63, 78,
+ 69, 138, 80, 127,
+ 34, 143, 39, 138);
for (.@i = 0; .@i < getarraysize(.@c); .@i += 4) {
areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Corrupted Palace Guard"), MG_RAYDRIC, 1, .@label$);
areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Archer of Death"), MG_RAYDRIC_ARCHER, 1, .@label$);
@@ -1533,8 +1589,8 @@ OnTimer90000:
end;
OnTimer92000:
- stopnpctimer;
- donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
+ stopnpctimer();
+ donpcevent(instance_npcname("#ghmemorialmob06")+"::OnSpawn");
end;
}
@@ -1543,22 +1599,22 @@ OnTimer92000:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob07");
+ disablenpc(instance_npcname("#ghmemorialmob07"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob07");
- areamonster instance_mapname("2@gl_k"), 124, 20, 31, 162, _("1st Commander of Destruction"), MG_M_UNDEAD_KNIGHT, 1, instance_npcname("#ghmemorialmob07")+"::OnMyMobDead";
+ enablenpc(instance_npcname("#ghmemorialmob07"));
+ areamonster(instance_mapname("2@gl_k"), 124, 20, 31, 162, _("1st Commander of Destruction"), MG_M_UNDEAD_KNIGHT, 1, instance_npcname("#ghmemorialmob07")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) {
+ if (mobcount(.@map$, instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) {
mapannounce(.@map$, _("A portal has opened to the east in the central hallway."), bc_map, C_YELLOW);
- donpcevent instance_npcname("#ghinstancewarp10")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp11")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob07")+"::OnDisable";
+ donpcevent(instance_npcname("#ghinstancewarp10")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp11")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob08")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob07")+"::OnDisable");
}
end;
}
@@ -1568,18 +1624,18 @@ OnMyMobDead:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob08");
+ disablenpc(instance_npcname("#ghmemorialmob08"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob08");
+ enablenpc(instance_npcname("#ghmemorialmob08"));
.@map$ = instance_mapname("2@gl_k");
.@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
- areamonster .@map$, 175, 163, 265, 18, "Corrupted Palace Guard", 2468, 7, .@label$;
- areamonster .@map$, 175, 163, 265, 18, "Wandering Archer", 2469, 7, .@label$;
- areamonster .@map$, 175, 163, 265, 18, "Corrupted Abysmal Knight", 2470, 7, .@label$;
- areamonster .@map$, 175, 163, 265, 18, "Suffered Khalitzburg", 2471, 7, .@label$;
- areamonster .@map$, 175, 163, 265, 18, "Bloody Knight", 2472, 7, .@label$;
+ areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Palace Guard"), MG_RAYDRIC, 7, .@label$);
+ areamonster(.@map$, 175, 163, 265, 18, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 7, .@label$);
+ areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 7, .@label$);
+ areamonster(.@map$, 175, 163, 265, 18, _("Suffered Khalitzburg"), MG_KHALITZBURG, 7, .@label$);
+ areamonster(.@map$, 175, 163, 265, 18, _("Bloody Knight"), MG_BLOODY_KNIGHT, 7, .@label$);
'MyMobs = 35;
end;
@@ -1588,8 +1644,8 @@ OnMyMobDead:
'MyMobs = 'MyMobs-1;
if ('MyMobs == 0) {
mapannounce(.@map$, _("An evil presence has teleported into this area."), bc_map, C_YELLOW, FW_NORMAL, 18);
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
+ donpcevent(instance_npcname("#ghmemorialmob09")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob08")+"::OnDisable");
} else {
.@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
switch (rand(5)) {
@@ -1618,23 +1674,23 @@ OnMyMobDead:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob09");
+ disablenpc(instance_npcname("#ghmemorialmob09"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob09");
+ enablenpc(instance_npcname("#ghmemorialmob09"));
areamonster(instance_mapname("2@gl_k"), 175, 163, 265, 18, _("2nd Commander of Destruction"), MG_F_UNDEAD_KNIGHT, 1, instance_npcname("#ghmemorialmob09")+"::OnMyMobDead");
end;
OnMyMobDead:
.@map$ = instance_mapname("2@gl_k");
- if (mobcount(.@map$,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) {
+ if (mobcount(.@map$, instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) {
mapannounce(.@map$, _("A new portal has appeared at the end of the central corridor."), bc_map, C_YELLOW);
- donpcevent instance_npcname("#ghinstancewarp12")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp13")+"::OnEnable";
- donpcevent instance_npcname("#controlGH6")+"::OnEnable";
- donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
- donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable";
+ donpcevent(instance_npcname("#ghinstancewarp12")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp13")+"::OnEnable");
+ donpcevent(instance_npcname("#controlGH6")+"::OnEnable");
+ donpcevent(instance_npcname("#ghmemorialmob08")+"::OnDisable");
+ donpcevent(instance_npcname("#ghmemorialmob09")+"::OnDisable");
}
end;
}
@@ -1644,15 +1700,15 @@ OnMyMobDead:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#ghmemorialmob10");
+ disablenpc(instance_npcname("#ghmemorialmob10"));
end;
OnEnable:
- enablenpc instance_npcname("#ghmemorialmob10");
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnDisable";
+ enablenpc(instance_npcname("#ghmemorialmob10"));
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnDisable");
monster(instance_mapname("2@gl_k"), 158, 255, _("Amdarais"), MG_AMDARAIS, 1, instance_npcname("#ghmemorialmob10")+"::OnMyMobDead");
unittalk($@mobid[0], _("Run away... run away from me..."));
- initnpctimer;
+ initnpctimer();
end;
OnTimer6000:
@@ -1669,72 +1725,72 @@ OnTimer18000:
OnTimer24000:
unittalk($@mobid[0], _("Demolition... Death!..."));
- stopnpctimer;
+ stopnpctimer();
end;
OnMyMobDead:
- if (mobcount(instance_mapname("2@gl_k"),instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("Hugin#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#ghinstancewarp15")+"::OnEnable";
+ if (mobcount(instance_mapname("2@gl_k"), instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) {
+ donpcevent(instance_npcname("Hugin#ghinstance1")+"::OnEnable");
+ donpcevent(instance_npcname("#ghinstancewarp15")+"::OnEnable");
for (.@i = 1; .@i <= 8; .@i++)
- enablenpc instance_npcname("Strange crack#"+.@i);
- stopnpctimer;
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable";
+ enablenpc(instance_npcname("Strange crack#"+.@i));
+ stopnpctimer();
+ donpcevent(instance_npcname("#ghmemorialmob10")+"::OnDisable");
}
end;
}
2@gl_k,155,250,7 script Heinrich#ghinstance6 4_M_HEINRICH,{
- cutin "gl_heinrich1",2;
+ cutin("gl_heinrich1", 2);
mes("[Heinrich]");
mes("What are you decorating Himelmez!");
- close2;
- cutin "gl_heinrich1",255;
+ close2();
+ cutin("gl_heinrich1", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Heinrich#ghinstance6");
+ hideonnpc(instance_npcname("Heinrich#ghinstance6"));
end;
OnEnable:
- hideoffnpc instance_npcname("Heinrich#ghinstance6");
+ hideoffnpc(instance_npcname("Heinrich#ghinstance6"));
end;
}
2@gl_k,162,250,1 script Varmundt#ghinstance5 4_M_BARMUND,{
- cutin "gl_barmund2",2;
+ cutin("gl_barmund2", 2);
mes("[Varmundt]");
mes("Can't take off this bridle...");
- close2;
- cutin "gl_barmund2",255;
+ close2();
+ cutin("gl_barmund2", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Varmundt#ghinstance5");
+ hideonnpc(instance_npcname("Varmundt#ghinstance5"));
end;
OnEnable:
- hideoffnpc instance_npcname("Varmundt#ghinstance5");
+ hideoffnpc(instance_npcname("Varmundt#ghinstance5"));
end;
}
2@gl_k,158,252,3 script Himelmez#ghinstance4 4_F_HIMEL,{
- cutin "gl_himel2",2;
+ cutin("gl_himel2", 2);
mes("[Himelmez]");
mes("That is amazing ~ you made it all the way here. May I say thank you?");
- close2;
- cutin "gl_himel2",255;
+ close2();
+ cutin("gl_himel2", 255);
end;
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Himelmez#ghinstance4");
+ hideonnpc(instance_npcname("Himelmez#ghinstance4"));
end;
OnEnable:
- hideoffnpc instance_npcname("Himelmez#ghinstance4");
+ hideoffnpc(instance_npcname("Himelmez#ghinstance4"));
end;
}
@@ -1743,21 +1799,21 @@ OnEnable:
OnTouch:
mapannounce(instance_mapname("2@gl_k"), _("???: Do not come here! It's a trap... Kkkkah!!!"), bc_map, C_RED, FW_NORMAL, 18);
- specialeffect EF_BASH;
- donpcevent instance_npcname("Himelmez#ghinstance3")+"::OnEnable";
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnEnable";
- donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnEnable";
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEnable";
- donpcevent instance_npcname("#controlGH6")+"::OnDisable";
+ specialeffect(EF_BASH);
+ donpcevent(instance_npcname("Himelmez#ghinstance3")+"::OnEnable");
+ donpcevent(instance_npcname("Heinrich#ghinstance6")+"::OnEnable");
+ donpcevent(instance_npcname("Varmundt#ghinstance5")+"::OnEnable");
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEnable");
+ donpcevent(instance_npcname("#controlGH6")+"::OnDisable");
end;
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#controlGH6");
+ disablenpc(instance_npcname("#controlGH6"));
end;
OnEnable:
- enablenpc instance_npcname("#controlGH6");
+ enablenpc(instance_npcname("#controlGH6"));
end;
}
@@ -1765,19 +1821,19 @@ OnEnable:
end;
OnTouch:
- specialeffect EF_BASH;
- donpcevent instance_npcname("#controlGH5")+"::OnEnable";
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnEnable";
- donpcevent instance_npcname("Himelmez#ghinstance3")+"::OnDisable";
+ specialeffect(EF_BASH);
+ donpcevent(instance_npcname("#controlGH5")+"::OnEnable");
+ donpcevent(instance_npcname("Himelmez#ghinstance4")+"::OnEnable");
+ donpcevent(instance_npcname("Himelmez#ghinstance3")+"::OnDisable");
end;
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Himelmez#ghinstance3");
+ disablenpc(instance_npcname("Himelmez#ghinstance3"));
end;
OnEnable:
- enablenpc instance_npcname("Himelmez#ghinstance3");
+ enablenpc(instance_npcname("Himelmez#ghinstance3"));
end;
}
@@ -1785,15 +1841,15 @@ OnEnable:
mes("[Gerhalt]");
mes("Uuuuu... Khhhah!\r"
"Just run away with the commander!");
- close;
+ close();
OnInstanceInit:
OnDisable:
- hideonnpc instance_npcname("Gerhalt#ghinstance1");
+ hideonnpc(instance_npcname("Gerhalt#ghinstance1"));
end;
OnEnable:
- hideoffnpc instance_npcname("Gerhalt#ghinstance1");
+ hideoffnpc(instance_npcname("Gerhalt#ghinstance1"));
end;
OnTalk3: /*Unused*/
@@ -1801,23 +1857,23 @@ OnTalk3: /*Unused*/
end;
OnEffect1:
- specialeffect EF_BARRIER;
+ specialeffect(EF_BARRIER);
end;
OnEffect2:
- specialeffect EF_CHAINCOMBO;
+ specialeffect(EF_CHAINCOMBO);
end;
OnEffect3:
- specialeffect EF_MAPPILLAR2;
+ specialeffect(EF_MAPPILLAR2);
end;
OnEffect4:
- specialeffect EF_MAPPILLAR;
+ specialeffect(EF_MAPPILLAR);
end;
OnEffect5:
- specialeffect EF_LORD;
+ specialeffect(EF_LORD);
end;
}
@@ -1826,12 +1882,12 @@ OnEffect5:
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("#controlGH5");
+ disablenpc(instance_npcname("#controlGH5"));
end;
OnEnable:
- enablenpc instance_npcname("#controlGH5");
- initnpctimer;
+ enablenpc(instance_npcname("#controlGH5"));
+ initnpctimer();
end;
OnTimer3000:
@@ -1907,32 +1963,32 @@ OnTimer57000:
end;
OnTimer60000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect1";
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect1");
end;
OnTimer63000:
- donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnDisable";
+ donpcevent(instance_npcname("Himelmez#ghinstance4")+"::OnDisable");
end;
OnTimer65000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3";
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3");
end;
OnTimer66000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect2";
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect2");
end;
OnTimer67000:
npctalk(_("I'll never let you get away Himelmez!!"), instance_npcname("Heinrich#ghinstance6"));
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4";
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4");
end;
OnTimer70000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3";
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4";
- donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable";
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3");
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4");
+ donpcevent(instance_npcname("Heinrich#ghinstance6")+"::OnDisable");
npctalk(_("We have no choice. We have to fight against Amdarais!"), instance_npcname("Varmundt#ghinstance5"));
- donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnDisable";
+ donpcevent(instance_npcname("Varmundt#ghinstance5")+"::OnDisable");
end;
OnTimer73000:
@@ -1940,13 +1996,13 @@ OnTimer73000:
end;
OnTimer76000:
- donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect5";
+ donpcevent(instance_npcname("Gerhalt#ghinstance1")+"::OnEffect5");
end;
OnTimer80000:
- donpcevent instance_npcname("#ghmemorialmob10")+"::OnEnable";
- stopnpctimer;
- donpcevent instance_npcname("#controlGH5")+"::OnDisable";
+ donpcevent(instance_npcname("#ghmemorialmob10")+"::OnEnable");
+ stopnpctimer();
+ donpcevent(instance_npcname("#controlGH5")+"::OnDisable");
end;
}
@@ -1954,65 +2010,65 @@ OnTimer80000:
if (questprogress(12319, HUNTING) == 2) {
mes("[Hugin]");
mes("Hm, you are very well. First of all, let me give you some loot from Amdarais.");
- erasequest 12319;
- setquest 12321;
- setquest 12322;
- erasequest 12321;
+ erasequest(12319);
+ setquest(12321);
+ setquest(12322);
+ erasequest(12321);
if (gh_instance == 1) {
- getitem Temporal_Crystal, 1;
- getitem Coagulated_Spell, 1;
+ getitem(Temporal_Crystal, 1);
+ getitem(Coagulated_Spell, 1);
} else {
- getitem Temporal_Crystal, 5;
- getitem Coagulated_Spell, 5;
+ getitem(Temporal_Crystal, 5);
+ getitem(Coagulated_Spell, 5);
gh_instance = 1;
}
getexp(350000, 350000);
- next;
+ next();
mes("[Hugin]");
mes("Varmundt's time is stopped by me. And your time will be distorted soon.");
- specialeffect(EF_BLIND,AREA, AREA, playerattached());
- soundeffect "_blind.wav",0;
- next;
+ specialeffect(EF_BLIND, AREA, AREA, playerattached());
+ soundeffect("_blind.wav", 0);
+ next();
mes("[Hugin]");
mes("Maybe this poor time traveler will try to stop Glast Heim's tragedy from happening.");
- next;
+ next();
mes("[Hugin]");
mes("However, we will never overlook his behavior now and forever...");
- next;
+ next();
mes("[Hugin]");
mes("Now, let me remove your memory. If you see me again, that will be brand new.");
specialeffect(EF_FREEZE, AREA, playerattached());
- close2;
+ close2();
getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
- warp .@map$,.@x,.@y;
+ warp(.@map$, .@x, .@y);
end;
} else {
mes("[Hugin]");
mes("Oops I almost distorted the time gap. Come over here. We need to go out!");
- next;
+ next();
select("You were just with me...");
mes("[Hugin]");
mes("What did you say just before? Anyway that is not important, The gap of time will be closed so, we need to get out of here.");
- next;
- switch(select("Let me look around more:Please let me out")) {
+ next();
+ switch (select("Let me look around more:Please let me out")) {
case 1:
mes("[Hugin]");
mes("Really? This place will be broke down so, please look around quickly.");
- close;
+ close();
case 2:
- close2;
- warp "glast_01",204,270;
+ close2();
+ warp("glast_01", 204, 270);
end;
}
}
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Hugin#ghinstance1");
+ disablenpc(instance_npcname("Hugin#ghinstance1"));
end;
OnEnable:
- enablenpc instance_npcname("Hugin#ghinstance1");
+ enablenpc(instance_npcname("Hugin#ghinstance1"));
end;
}
@@ -2022,205 +2078,197 @@ OnEnable:
1@gl_k,269,267,0 script Strange crack#entrace HIDDEN_NPC,{
if (!questprogress(12322)) {
mes("The crack looks suspicious, but nothing more to check.");
- close;
+ close();
}
.@map$ = instance_mapname("1@gl_k");
- warp .@map$,149,193;
+ warp(.@map$, 149, 193);
end;
}
1@gl_k,129,136,0 script Strange crack#1 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
.@random_ = rand(1, 4);
- for (.@i = 1; .@i <= .@random; .@i++) {
- makeitem White_Jewel, 1, "this", 129, 138;
- }
- makeitem Coagulated_Spell, 1, "this", 129, 138;
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(White_Jewel, 1, "this", 129, 138);
+ makeitem(Coagulated_Spell, 1, "this", 129, 138);
if (.@random_ == 4) {
- //makeitem2 Heavy_Sword, 1, "this", 129, 138, 0, 0, 0, 0, 0, 0, 0;
- makeitem Heavy_Sword, 1, "this", 129, 138;
+ //makeitem2(Heavy_Sword, 1, "this", 129, 138, 0, 0, 0, 0, 0, 0, 0);
+ makeitem(Heavy_Sword, 1, "this", 129, 138);
}
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#1");
+ disablenpc(instance_npcname("Strange crack#1"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#1");
+ enablenpc(instance_npcname("Strange crack#1"));
end;
}
1@gl_k,135,136,0 script Strange crack#2 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
.@random_ = rand(1, 4);
- for (.@i=1; .@i<=.@random; .@i++) {
- makeitem Blue_Jewel, 1, "this", 135, 138;
- }
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(Blue_Jewel, 1, "this", 135, 138);
if (.@random_ == 4) {
- //makeitem2 Staff_Of_Geffen, 1, "this", 135, 138, 0, 0, 0, 0, 0, 0, 0;
- makeitem Staff_Of_Geffen, 1, "this", 135, 138;
+ //makeitem2(Staff_Of_Geffen, 1, "this", 135, 138, 0, 0, 0, 0, 0, 0, 0);
+ makeitem(Staff_Of_Geffen, 1, "this", 135, 138);
}
- makeitem Coagulated_Spell, 1, "this", 135, 138;
+ makeitem(Coagulated_Spell, 1, "this", 135, 138);
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#2");
+ disablenpc(instance_npcname("Strange crack#2"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#2");
+ enablenpc(instance_npcname("Strange crack#2"));
end;
}
1@gl_k,141,136,0 script Strange crack#3 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
.@random_ = rand(1, 4);
- for (.@i=1; .@i<=.@random; .@i++) {
- makeitem Red_Jewel, 1, "this", 141, 138;
- }
- makeitem Coagulated_Spell, 1, "this", 141, 138;
- makeitem Gold_Bullion, 1, "this", 141, 138;
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(Red_Jewel, 1, "this", 141, 138);
+ makeitem(Coagulated_Spell, 1, "this", 141, 138);
+ makeitem(Gold_Bullion, 1, "this", 141, 138);
if (.@random_ == 4) {
- //makeitem2 Ceremonial_Sword, 1, "this", 141, 138, 0, 0, 0, 0, 0, 0, 0;
- makeitem Ceremonial_Sword, 1, "this", 141, 138;
+ //makeitem2(Ceremonial_Sword, 1, "this", 141, 138, 0, 0, 0, 0, 0, 0, 0);
+ makeitem(Ceremonial_Sword, 1, "this", 141, 138);
}
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#3");
+ disablenpc(instance_npcname("Strange crack#3"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#3");
+ enablenpc(instance_npcname("Strange crack#3"));
end;
}
1@gl_k,147,136,0 script Strange crack#4 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
.@random_ = rand(1, 4);
- for (.@i=1; .@i<=.@random; .@i++) {
- makeitem Scarlet_Jewel, 1, "this", 147, 138;
- }
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(Scarlet_Jewel, 1, "this", 147, 138);
if (.@random_ == 4) {
- //makeitem2 Silversmith_Bracelet, 1, "this", 147, 138, 0, 0, 0, 0, 0, 0, 0;
- makeitem Silversmith_Bracelet, 1, "this", 147, 138;
+ //makeitem2(Silversmith_Bracelet, 1, "this", 147, 138, 0, 0, 0, 0, 0, 0, 0);
+ makeitem(Silversmith_Bracelet, 1, "this", 147, 138);
}
- makeitem Coagulated_Spell, 1, "this", 147, 138;
- makeitem Gold_Coin_Basket, 1, "this", 147, 138;
- makeitem Colorful_Brooch, 1, "this", 147, 138;
+ makeitem(Coagulated_Spell, 1, "this", 147, 138);
+ makeitem(Gold_Coin_Basket, 1, "this", 147, 138);
+ makeitem(Colorful_Brooch, 1, "this", 147, 138);
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#4");
+ disablenpc(instance_npcname("Strange crack#4"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#4");
+ enablenpc(instance_npcname("Strange crack#4"));
end;
}
1@gl_k,153,136,0 script Strange crack#5 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
.@random_ = rand(1, 4);
- for (.@i=1; .@i<=.@random; .@i++) {
- makeitem Azure_Jewel, 1, "this", 153, 138;
- }
- makeitem Coagulated_Spell, 1, "this", 153, 138;
- makeitem White_Gold_Bullion, 1, "this", 153, 138;
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(Azure_Jewel, 1, "this", 153, 138);
+ makeitem(Coagulated_Spell, 1, "this", 153, 138);
+ makeitem(White_Gold_Bullion, 1, "this", 153, 138);
if (.@random_ == 4) {
- //makeitem2 Goldsmithing_Dagger, 1, "this", 153, 138, 0, 0, 0, 0, 0, 0, 0;
- makeitem Goldsmithing_Dagger, 1, "this", 153, 138;
+ //makeitem2(Goldsmithing_Dagger, 1, "this", 153, 138, 0, 0, 0, 0, 0, 0, 0);
+ makeitem(Goldsmithing_Dagger, 1, "this", 153, 138);
}
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#5");
+ disablenpc(instance_npcname("Strange crack#5"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#5");
+ enablenpc(instance_npcname("Strange crack#5"));
end;
}
1@gl_k,159,136,0 script Strange crack#6 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
.@random_ = rand(1, 4);
- for (.@i=1; .@i<=.@random; .@i++) {
- makeitem Skyblue_Jewel, 1, "this", 159, 138;
- }
- makeitem Coagulated_Spell, 1, "this", 159, 138;
- makeitem Silver_Bullion, 1, "this", 159, 138;
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(Skyblue_Jewel, 1, "this", 159, 138);
+ makeitem(Coagulated_Spell, 1, "this", 159, 138);
+ makeitem(Silver_Bullion, 1, "this", 159, 138);
if (.@random_ == 4) {
- //makeitem2 Engraved_Armor, 1, "this", 159, 138, 0, 0, 0, 0, 0, 0, 0;
- makeitem Engraved_Armor, 1, "this", 159, 138;
+ //makeitem2(Engraved_Armor, 1, "this", 159, 138, 0, 0, 0, 0, 0, 0, 0);
+ makeitem(Engraved_Armor, 1, "this", 159, 138);
}
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#6");
+ disablenpc(instance_npcname("Strange crack#6"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#6");
+ enablenpc(instance_npcname("Strange crack#6"));
end;
}
1@gl_k,165,136,0 script Strange crack#7 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
- for (.@i=1; .@i<=.@random; .@i++) {
- makeitem Violet_Jewel, 1, "this", 165, 138;
- }
- makeitem Coagulated_Spell, 1, "this", 165, 138;
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(Violet_Jewel, 1, "this", 165, 138);
+ makeitem(Coagulated_Spell, 1, "this", 165, 138);
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#7");
+ disablenpc(instance_npcname("Strange crack#7"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#7");
+ enablenpc(instance_npcname("Strange crack#7"));
end;
}
1@gl_k,171,136,0 script Strange crack#8 HIDDEN_NPC,{
- specialeffect EF_SPELLBREAKER;
- specialeffect EF_BASH;
+ specialeffect(EF_SPELLBREAKER);
+ specialeffect(EF_BASH);
.@random = rand(1, 4);
- for (.@i=1; .@i<=.@random; .@i++) {
- makeitem Dark_Red_Jewel, 1, "this", 171, 138;
- }
- makeitem Coagulated_Spell, 1, "this", 171, 138;
+ for (.@i = 1; .@i <= .@random; .@i++)
+ makeitem(Dark_Red_Jewel, 1, "this", 171, 138);
+ makeitem(Coagulated_Spell, 1, "this", 171, 138);
// FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */'
OnInstanceInit:
OnDisable:
- disablenpc instance_npcname("Strange crack#8");
+ disablenpc(instance_npcname("Strange crack#8"));
end;
OnEnable:
- enablenpc instance_npcname("Strange crack#8");
+ enablenpc(instance_npcname("Strange crack#8"));
end;
}
@@ -2229,57 +2277,57 @@ OnEnable:
// Uses Temporal_Crystal
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
glast_01,210,273,5 script Hugin's Butler 1_F_04,{
- disable_items;
+ disable_items();
mes("[Hugin's Butler]"); // custom check
if (MaxWeight - Weight < 1000) {
mes("Your bag is too heavy. Reduce some weight and come back.");
- close;
+ close();
}
mes("I would like to thank you for helping my master Hugin. I can transmute your ^FF0000Temporal Crystals^000000 into a pair of boots that have withstood the test of time... the ^FF0000Temporal Boots^000000.");
- next;
+ next();
mes("[Hugin's Butler]");
mes("What would you like me to do young adventurer?");
- next;
+ next();
switch (select("Give me the Temporal Boots", "Upgrade my Temporal Boots")) {
case 1:
if (countitem(Temporal_Crystal) > 0) {
mes("[Hugin's Butler]");
mes("Take these Temporal Boots. We can upgrade your Temporal Boots with 5 Temporal Crystals.");
- delitem Temporal_Crystal, 1;
- getitem Temporal_Boots, 1;
- close;
+ delitem(Temporal_Crystal, 1);
+ getitem(Temporal_Boots, 1);
+ close();
}
mes("[Hugin's Butler]");
mes("You need more Temporal Crystals. Come back when you get some more Temporal Crystals during your travel through Old Glast Heim.");
- close;
+ close();
case 2:
.@part = EQI_SHOES;
if (!getequipisequiped(.@part)) {
mes("[Hugin's Butler]");
mes("Wear the ^0000FFTemporal Boots^000000 you want to upgrade, and then talk to me once again.");
- close;
+ close();
}
if (!isequipped(Temporal_Boots)) { // check
mes("[Hugin's Butler]");
mes("You are not wearing the Temporal Boots. Talk to me once you're wearing them.");
- close;
+ close();
}
if (countitem(Temporal_Crystal) < 5) {
mes("[Hugin's Butler]");
mes("Not enough Temporal Crystals. You need ^FF00005 Temporal Crystals^000000 to upgrade your boots.");
- close;
+ close();
}
mes("[Hugin's Butler]");
mes("You can trade ^0000FF1 Temporal Boots and 5 Temporal Crystals^000000 for 1 of the following items. ^FF0000Previous refine rate will not be retained with these new ones^000000.");
- next;
- setarray .@type$[0], "Strength", "Intelligence", "Agility", "Vitality", "Dexterity", "Luck";
- setarray .@equip_type[0], Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots;
+ next();
+ setarray(.@type$[0], _("Strength"), _("Intelligence"), _("Agility"), _("Vitality"), _("Dexterity"), _("Luck"));
+ setarray(.@equip_type[0], Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots);
.@select = select("Cancel", "Str Boots", "Int Boots", "Agi Boots", "Vit Boots", "Dex Boots", "Luk Boots");
switch (.@select) {
case 1:
mes("[Hugin's Butler]");
mes("Come back anytime you want.");
- close;
+ close();
case 2:
case 3:
case 4:
@@ -2287,19 +2335,19 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
case 6:
case 7:
mes("[Hugin's Butler]");
- mesf("Are you sure about buying Temporal ^FF0000%s^000000 Boots? There is no refund.", .@type$[.@select-2]);
- next;
+ mesf("Are you sure about buying Temporal ^FF0000%s^000000 Boots? There is no refund.", .@type$[.@select - 2]);
+ next();
if (select("Think again", "Yes, I am sure.") == 2) {
mes("[Hugin's Butler]");
mes("The boots has been upgraded as you want.");
- delequip .@part;
- delitem Temporal_Crystal, 5;
- getitem2 .@equip_type[.@select-2], 1, 1, 0, 0, 0, 0, 0, 0; // Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots
- close;
+ delequip(.@part);
+ delitem(Temporal_Crystal, 5);
+ getitem2(.@equip_type[.@select - 2], 1, 1, 0, 0, 0, 0, 0, 0); // Temporal_Str_Boots, Temporal_Int_Boots, Temporal_Agi_Boots, Temporal_Vit_Boots, Temporal_Dex_Boots, Temporal_Luk_Boots
+ close();
}
mes("[Hugin's Butler]");
mes("Ok, come back again when you are sure.");
- close;
+ close();
}
}
}
@@ -2311,62 +2359,62 @@ glast_01,210,273,5 script Hugin's Butler 1_F_04,{
// Item Used: Coagulated_Spell
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to official enchant mechanics
- disable_items;
+ disable_items();
if (MaxWeight - Weight < 1000) {
mes("Your bag is too heavy. Reduce some weight and come back.");
- close;
+ close();
}
mes("[Hugin's Magic Master]"); // Custom text
mes("So you came to enchant the Temporal Boots. Be aware that adding a socket do your boots will remove my enchants as well as it's refine. It is only possible for the boots you are wearing.");
- next;
+ next();
if (select("How does the enchanting work?", "Give effect to my Temporal Boots") == 1) {
mes("[Hugin's Magic Master]");
mes("You can obtain ^0000FFCoagulated Spell^000000 through your time travels.");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("I can enchant your Temporal Boots with a variing amount of that item. ^0000FFAvailable for all Temporal STAT Boots^000000.");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("But, once you try to put a socket into the item, it will be resetted. So if you want a socket, you should do it first. Be sure to remember that.");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("I don't give out effect randomly. You can pick which effect you want for the item.");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("Of course it is for 4th slot only. You can have small effect at the start and then the effect grows stronger.\r"
"^FF0000Remember: It can fail and break your item!^000000");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("To get to the final option upgrade it will require way more Coagulated Spells. Don't forget that.");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("Once the 4th slot completes the best option, you get to have a random bonus effect to the 3rd slot. With.. certain payment and a ^0000FFguaranteed success rate~^000000");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("^FF0000Again: there is a risk on failing and breaking the item^000000.\r"
"But if the enchant is applied successful, ^0000FFthe refine and everything else will be retained.^000000");
- next;
+ next();
mes("[Hugin's Magic Master]");
mes("Phew... Anyways, that's all for basic enchant information. Now you should see for yourself.");
- close;
+ close();
}
.@part = EQI_SHOES;
if (!getequipisequiped(.@part)) {
mes("[Hugin's Magic Master]");
mes("Are you wearing the item?");
- close;
+ close();
}
.@equip_refine = getequiprefinerycnt(.@part);
.@equip_id = getequipid(.@part);
.@equip_name$ = getequipname(.@part);
.@card0 = getequipcardid(.@part, 0);
.@card3 = getequipcardid(.@part, 3);
- setarray .@enchant1st[0], Fighting_Spirit4, Expert_Archer1, Spell2, Vitality2, Attack_Delay_1, Luck3;
- setarray .@enchant2nd[0], Fighting_Spirit5, Expert_Archer2, Spell3, Vitality3, Attack_Delay_2, Luck4;
- setarray .@enchant3rd[0], Fighting_Spirit6, Expert_Archer3, Spell4, MHP1, Attack_Delay_3, Luck5;
- setarray .@enchant4th[0], Fighting_Spirit7, Expert_Archer4, Spell5, MHP2, Attack_Delay_4, Luck6;
- setarray .@enchant_cost[0], 1, 4, 15, 30, 10; // Coagulated_Spell costs
- setarray .@enchant_rate[0], 90, 80, 70, 50, 100; // Enchant Success Rate in %
+ setarray(.@enchant1st[0], Fighting_Spirit4, Expert_Archer1, Spell2, Vitality2, Attack_Delay_1, Luck3);
+ setarray(.@enchant2nd[0], Fighting_Spirit5, Expert_Archer2, Spell3, Vitality3, Attack_Delay_2, Luck4);
+ setarray(.@enchant3rd[0], Fighting_Spirit6, Expert_Archer3, Spell4, MHP1, Attack_Delay_3, Luck5);
+ setarray(.@enchant4th[0], Fighting_Spirit7, Expert_Archer4, Spell5, MHP2, Attack_Delay_4, Luck6);
+ setarray(.@enchant_cost[0], 1, 4, 15, 30, 10); // Coagulated_Spell costs
+ setarray(.@enchant_rate[0], 90, 80, 70, 50, 100); // Enchant Success Rate in %
.@random = rand(1, 100);
switch (.@equip_id) {
case Temporal_Str_Boots:
@@ -2387,30 +2435,30 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
.@number = 1;
mes("[Hugin's Magic Master]");
mesf("Want to enchant ^0000FF%s^000000? For the 1st enchanting, you need ^FF0000%d^000000 ^0000FFCoagulated Spells.^000000", .@equip_name$, .@cost);
- next;
+ next();
.@select = select("Quit", "Fighting Spirit", "Archery", "Spell", "Vitality", "Attack Speed", "Luck");
switch (.@select) {
case 1:
mes("[Hugin's Magic Master]");
mes("Ok, come back when you are ready.");
- close;
+ close();
case 2:
- .@enchant = .@enchant1st[.@select-2];
+ .@enchant = .@enchant1st[.@select - 2];
break;
case 3:
- .@enchant = .@enchant1st[.@select-2];
+ .@enchant = .@enchant1st[.@select - 2];
break;
case 4:
- .@enchant = .@enchant1st[.@select-2];
+ .@enchant = .@enchant1st[.@select - 2];
break;
case 5:
- .@enchant = .@enchant1st[.@select-2];
+ .@enchant = .@enchant1st[.@select - 2];
break;
case 6:
- .@enchant = .@enchant1st[.@select-2];
+ .@enchant = .@enchant1st[.@select - 2];
break;
case 7:
- .@enchant = .@enchant1st[.@select-2];
+ .@enchant = .@enchant1st[.@select - 2];
break;
}
} else {
@@ -2438,7 +2486,7 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
mes("[Hugin's Magic Master]"); // Custom text
mes("Your shoes have reached the maximum option to enchant.");
mes("Please bring me a new one if you want me to enchant again.");
- close;
+ close();
}
// 3rd slot random enchanting
switch (.@card3) {
@@ -2451,31 +2499,33 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
.@enchant = callfunc("F_Rand", Bears_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day);
mes("[Hugin's Magic Master]"); // Custom text
mes("Seems you already completed the best upgrade option in your 4th slot. For that I can give a random bonus effect to your 3rd slot. And of course, with certain payment...");
- next;
+ next();
mes("[Hugin's Magic Master]");
mesf("Enchanting ^0000FF%s^000000's 3rd slot for obtaining a random bonus effect. Requires ^FF0000%d^000000 ^0000FFCoagulated Spells^000000", .@equip_name$, .@cost);
- next;
+ next();
if (select("Quit", "Effect Upgrade!") == 1) {
mes("[Hugin's Magic Master]");
mes("Ok, come back when you are ready.");
- close;
+ close();
}
if (countitem(Coagulated_Spell) < .@cost) {
mesf("Hmm, you are missing %s Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell));
- close;
+ close();
}
if (.@random > .@scs) {
mes("Arrggg, we failed. Better luck next time.");
- specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); delitem Coagulated_Spell, .@cost; delequip .@part;
- close;
+ specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
+ delitem(Coagulated_Spell, .@cost);
+ delequip(.@part);
+ close();
}
specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- delitem Coagulated_Spell, .@cost;
- delequip .@part;
+ delitem(Coagulated_Spell, .@cost);
+ delequip(.@part);
mes("[Hugin's Magic Master]");
mes("This is it! This special stone is now yours Hahaha... I am really the only master of these things. Thank you for believing in me.");
- getitem2 .@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, .@enchant, .@card3;
- close;
+ getitem2(.@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, .@enchant, .@card3);
+ close();
}
}
// 4th slot 2nd try enchanting
@@ -2519,49 +2569,49 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
.@enchant = .@enchant4th[5];
mes("[Hugin's Magic Master]");
mesf("Enchanting ^0000FF%s^000000's 4th slot as ^0000FF%d^000000 level effect. Requires ^FF0000%d^000000 ^0000FFCoagulated Spells.^000000", .@equip_name$, .@number, .@cost);
- next;
+ next();
if (select("Quit", "Effect Upgrade!") == 1) {
mes("[Hugin's Magic Master]");
mes("Ok, come back when you are ready.");
- close;
+ close();
}
if (countitem(Coagulated_Spell) < .@cost) {
mesf("Hmm, you are missing %d Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell));
- close;
+ close();
}
if (.@random > .@scs) {
mes("Arrggg, we failed. Better luck next time.");
specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
- delitem Coagulated_Spell, .@cost;
- delequip .@part;
- close;
+ delitem(Coagulated_Spell, .@cost);
+ delequip(.@part);
+ close();
}
}
break;
default:
mes("[Hugin's Magic Master]");
mes("This is not the right item for this enchant. Remember, only those 6 types of Temporal Boots are available for enchanting.");
- close;
+ close();
}
mes("[Hugin's Magic Master]");
if (countitem(Coagulated_Spell) < .@cost) {
mesf("Hmm, you are missing %d Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell));
- close;
+ close();
}
if (.@random > .@scs) {
mes("Arrggg, we failed. Better luck next time.");
specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
- delitem Coagulated_Spell, .@cost;
- delequip .@part;
- close;
+ delitem(Coagulated_Spell, .@cost);
+ delequip(.@part);
+ close();
}
specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- delitem Coagulated_Spell, .@cost;
- delequip .@part;
+ delitem(Coagulated_Spell, .@cost);
+ delequip(.@part);
mes("[Hugin's Magic Master]");
mesf("Adding enchant number ^630000%d^000000.", .@number);
- getitem2 .@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, 0, .@enchant;
- close;
+ getitem2(.@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, 0, .@enchant);
+ close();
}
// Socket NPC - Corrupted_Charm or Temporal_Crystal to add card slot
@@ -2569,33 +2619,33 @@ glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to of
// Item Used: Corrupted_Charm, Temporal_Crystal
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
- disable_items;
+ disable_items();
if (MaxWeight - Weight < 1000) {
mes("Your bag is too heavy. Reduce some weight and come back.");
- close;
+ close();
}
mes("[Hugin's Craftsman]");
mes("That Magic Master always says that enchanting Temporal Boots is the best. But, I think I can beat that!");
- next;
+ next();
mes("[Hugin's Craftsman]");
mes("I can try putting a slot into your boots. But there is some ^FF0000risk of failing.^000000");
- next;
+ next();
mes("[Hugin's Craftsman]");
mes("Bring me ^0000FF50 Contaminated Magic^000000 or ^0000FF10 Temporal Crystals^000000, and I will try to put a slot into your advanced Temporal Boots.");
- next;
+ next();
mes("[Hugin's Craftsman]");
mes("But, it's possible to ^FF0000fail and break the item^000000. Is that ok?");
- next;
+ next();
if (select("Cancel", "Take the risk and try to add a slot") == 1) {
mes("[Hugin's Craftsman]");
mes("Ok, come back anytime you want.");
- close;
+ close();
}
.@part = EQI_SHOES;
if (!getequipisequiped(.@part)) {
mes("[Hugin's Craftsman]");
mes("Are you sure you are wearing the item?");
- close;
+ close();
}
.@equip_id = getequipid(.@part);
switch (.@equip_id) {
@@ -2608,43 +2658,43 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
mes("[Hugin's Craftsman]");
mes("The ^FF0000Boots and all enchants or refines will be lost if you fail this.^000000\r"
"Still want to risk it?");
- next;
+ next();
if (select("Cancel", "I am ok with it!") == 1) {
mes("[Hugin's Craftsman]");
mes("Ok, come back anytime you want.");
- close;
+ close();
}
mes("[Hugin's Craftsman]");
mes("Once again, ^FF0000That Magic Master won't enchant any item with a slot.^000000\r"
- "Still want to proceed?");
- next;
+ "Still want to proceed?");
+ next();
if (select("Cancel", "I understand. Try to slot it.") == 1) {
mes("[Hugin's Craftsman]");
mes("Ok, come back anytime you want.");
- close;
+ close();
}
mes("[Hugin's Craftsman]");
mes("Then my last question:\r"
- "Which item are you gonna use to pay me?");
- next;
- setarray .@slotpay[0], Temporal_Crystal, Corrupted_Charm;
- setarray .@slotcost[0], 10, 50;
- setarray .@slotchance[0], 80, 65; // Custom rates
+ "Which item are you gonna use to pay me?");
+ next();
+ setarray(.@slotpay[0], Temporal_Crystal, Corrupted_Charm);
+ setarray(.@slotcost[0], 10, 50);
+ setarray(.@slotchance[0], 80, 65); // Custom rates
.@select = select("Cancel", "Temporal Crystal", "Contaminated Magic");
switch (.@select) {
case 1:
mes("[Hugin's Craftsman]");
mes("Come back anytime you want.");
- close;
+ close();
case 2:
case 3:
- .@item = .@slotpay[.@select-2];
- .@cost = .@slotcost[.@select-2];
- .@chance = .@slotchance[.@select-2];
+ .@item = .@slotpay[.@select - 2];
+ .@cost = .@slotcost[.@select - 2];
+ .@chance = .@slotchance[.@select - 2];
if (countitem(.@item) < .@cost) {
mes("[Hugin's Craftsman]");
mesf("Requires ^FF0000%d^000000 ^0000FF%s^000000.", .@cost, getitemname(.@item));
- close;
+ close();
}
}
.@random = rand(1, 100);
@@ -2652,34 +2702,33 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
mes("[Hugin's Craftsman]");
mes("Arrggg, we failed. Better luck next time.");
specialeffect(EF_PHARMACY_FAIL, AREA, playerattached());
- delitem .@item, .@cost;
- delequip .@part;
- close;
+ delitem(.@item, .@cost);
+ delequip(.@part);
+ close();
}
mes("[Hugin's Craftsman]");
mesf("Yuhuu~ we succeed. There you go... A slot has been added to your ^FF0000%s^000000. Thank you for believing in me.", getitemname(.@equip_id));
- delitem .@item, .@cost;
+ delitem(.@item, .@cost);
specialeffect(EF_PHARMACY_OK, AREA, playerattached());
- delequip .@part;
+ delequip(.@part);
// todo: read aegis name and attach "_" to worn constant
- if (.@equip_id == Temporal_Str_Boots) {
- getitem2 Temporal_Str_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_Int_Boots) {
- getitem2 Temporal_Int_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_Agi_Boots) {
- getitem2 Temporal_Agi_Boots_, 1, 1, 0, 0, 0, 0, .0, 0;
- } else if (.@equip_id == Temporal_Vit_Boots) {
- getitem2 Temporal_Vit_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_Dex_Boots) {
- getitem2 Temporal_Dex_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- } else if (.@equip_id == Temporal_Luk_Boots) {
- getitem2 Temporal_Luk_Boots_, 1, 1, 0, 0, 0, 0, 0, 0;
- }
- close;
+ if (.@equip_id == Temporal_Str_Boots)
+ getitem2(Temporal_Str_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
+ else if (.@equip_id == Temporal_Int_Boots)
+ getitem2(Temporal_Int_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
+ else if (.@equip_id == Temporal_Agi_Boots)
+ getitem2(Temporal_Agi_Boots_, 1, 1, 0, 0, 0, 0, .0, 0);
+ else if (.@equip_id == Temporal_Vit_Boots)
+ getitem2(Temporal_Vit_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
+ else if (.@equip_id == Temporal_Dex_Boots)
+ getitem2(Temporal_Dex_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
+ else if (.@equip_id == Temporal_Luk_Boots)
+ getitem2(Temporal_Luk_Boots_, 1, 1, 0, 0, 0, 0, 0, 0);
+ close();
default:
mes("[Hugin's Craftsman]");
mes("This is not it! We need ^FF0000Advanced Temporal Boots^000000! The item ^0000FFwith a stat effect and without a slot^000000!");
- close;
+ close();
}
}
@@ -2688,67 +2737,67 @@ glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{
// Khalitzburg Knight Card cost 100 red coagulated spells or 5000 blue coagulated spells
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{
- disable_items;
+ disable_items();
mes("[White Knight]"); // custom
if (MaxWeight - Weight < 1000) {
mes("Your bag is too heavy. Reduce some weight and come back.");
- close;
+ close();
}
mes("I exchange you a White Knight Card for ^0000FF3000 Coagulated Spell^000000 or ^FF000070 Contaminated Magic^000000.");
mes("<ITEMLINK>White Knight Card<INFO>4608</INFO></ITEMLINK>");
- next;
- setarray .@item[0], Coagulated_Spell, Corrupted_Charm;
- setarray .@cost[0], 3000, 70;
+ next();
+ setarray(.@item[0], Coagulated_Spell, Corrupted_Charm);
+ setarray(.@cost[0], 3000, 70);
.@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
switch (.@select) {
case 1:
mes("[White Knight]");
mes("Come back any time.");
- close;
+ close();
case 2:
case 3:
- .@item = .@item[.@select-2];
- .@cost = .@cost[.@select-2];
+ .@item = .@item[.@select - 2];
+ .@cost = .@cost[.@select - 2];
if (countitem(.@item) < .@cost) {
mes("[White Knight]");
mesf("Requires ^0000FF%d %s^000000.", .@cost, getitemname(.@item));
- close;
+ close();
}
- delitem .@item, .@cost;
- getitem White_Knightage_Card, 1;
- close;
+ delitem(.@item, .@cost);
+ getitem(White_Knightage_Card, 1);
+ close();
}
}
glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{
- disable_items;
+ disable_items();
mes("[Khalitzburg Knight]"); // custom
if (MaxWeight - Weight < 1000) {
mes("Your bag is too heavy. Reduce some weight and come back.");
- close;
+ close();
}
mes("I exchange you a Khalitzburg Knight Card for ^0000FF5000 Coagulated Spell^000000 or ^FF0000100 Contaminated Magic^000000.");
mes("<ITEMLINK>Khalitzburg Knight Card<INFO>4609</INFO></ITEMLINK>");
- next;
- setarray .@item[0], Coagulated_Spell, Corrupted_Charm;
- setarray .@cost[0], 5000, 100;
+ next();
+ setarray(.@item[0], Coagulated_Spell, Corrupted_Charm);
+ setarray(.@cost[0], 5000, 100);
.@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000Use Contaminated Magic^000000");
switch (.@select) {
case 1:
mes("[Khalitzburg Knight]");
mes("Come back any time.");
- close;
+ close();
case 2:
case 3:
- .@item = .@item[.@select-2];
- .@cost = .@cost[.@select-2];
+ .@item = .@item[.@select - 2];
+ .@cost = .@cost[.@select - 2];
if (countitem(.@item) < .@cost) {
mes("[Khalitzburg Knight]");
mesf("Requires ^0000FF%d %s^000000.", .@cost, getitemname(.@item));
- close;
+ close();
}
- delitem .@item, .@cost;
- getitem Khali_Knightage_Card, 1;
- close;
+ delitem(.@item, .@cost);
+ getitem(Khali_Knightage_Card, 1);
+ close();
}
}
diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt
index 6e77db2f8..e4ca12f99 100644
--- a/npc/re/instances/ghost_palace.txt
+++ b/npc/re/instances/ghost_palace.txt
@@ -35,7 +35,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
if (BaseLevel < 120) {
mes("[Unpleasent Royal Guard]");
mes("Althought I need help with a task, you are not strong enough to assist me, noob~!");
- next;
+ next();
mes("[Unpleasent Royal Guard]");
mes("Come back after when you have done some training and are at least level 120!");
close();
@@ -50,7 +50,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
mes("[Unpleasent Royal Guard]");
mes("Did the gate close?\r"
"Please enter the gate as soon as you can next time.");
- erasequest 1260;
+ erasequest(1260);
close();
}
mes("[Unpleasent Royal Guard]");
@@ -64,7 +64,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
mes("This is a solo instance. Please form a solo party before continuing.");
close();
}
- if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id,2)) {
+ if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) {
mes("[Unpleasent Royal Guard]");
mes("I'm looking for adventurers to help me!\r"
"I want to talk to the team leader, can I?");
@@ -72,25 +72,25 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
}
mes("[Unpleasent Royal Guard]");
mes("I need some help, even from the likes of you.");
- next;
+ next();
mes("[Unpleasent Royal Guard]");
mes("In the middle of the battle the princess disappeared while I was guarding the palace.");
- next;
+ next();
mes("[Unpleasent Royal Guard]");
mes("You run ahead and i will catch up.\r"
"We must save her.");
- next;
+ next();
if (select("I will help.", "This is not a good time.") == 2) {
mes("[Unpleasent Royal Guard]");
mes("Even now all the royal guards are fighting and dying to the monsters.");
- next;
+ next();
mes("[Unpleasent Royal Guard]");
mes("We must save the princess no matter how much fear grips our hearts!");
close();
}
- .@instance = instance_create("Ghost Palace", .@party_id);
+ .@instance = instance_create(_("Ghost Palace"), .@party_id);
.@p_name$ = getpartyname(.@party_id);
- .@md_name$ = "Ghost Palace";
+ .@md_name$ = _("Ghost Palace");
if (.@instance < 0) {
mesf("Party Name: %s", .@p_name$);
mesf("Party Leader: %s", strcharinfo(PC_NAME));
@@ -100,7 +100,8 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
if (instance_attachmap("1@spa", .@instance) != "") {
instance_set_timeout(3600, 300, .@instance);
instance_init(.@instance);
- if (!questprogress(1260)) setquest 1260;
+ if (!questprogress(1260))
+ setquest(1260);
mes("[Unpleasent Royal Guard]");
mes("Thank You..\r"
"I will open the secret passage to ^0000FFGhost Palace.^000000\r"
@@ -117,23 +118,23 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{
if (BaseLevel < 120) {
mes("[Unpleasent Royal Guard]");
mes("Althought I need help with a task, you are not strong enough to assist me, noob~!");
- next;
+ next();
mes("[Unpleasent Royal Guard]");
mes("Come back after when you have done some training and are at least level 120!");
close();
}
if (questprogress(1261)) {
if (questprogress(1261, PLAYTIME) == 2) {
- erasequest 1261;
+ erasequest(1261);
if (questprogress(1260))
- erasequest 1260;
+ erasequest(1260);
end;
}
mes("[Unpleasent Royal Guard]");
mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed.");
close();
}
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2) && !questprogress(1260)) {
+ if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2) && !questprogress(1260)) {
mes("[Unpleasent Royal Guard]");
mes("I'm looking for adventurers to help me!\r"
"I want to talk to the team leader, can I?");
@@ -141,11 +142,11 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{
}
mes("[Unpleasent Royal Guard]");
mes("I can see the secret passage into the Palace... Are you ready to save the princess?!");
- next;
+ next();
if (select("Enter", "Stop") == 2) {
mes("[Unpleasent Royal Guard]");
mes("Even now all the royal guards are fighting and dying to the monsters.");
- next;
+ next();
mes("[Unpleasent Royal Guard]");
mes("We must save the princess no matter how much fear grips our hearts!");
close();
@@ -155,8 +156,9 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{
close();
}
mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(CHAR_ID_PARTY))), bc_map, C_SPRINGGREEN);
- if (!questprogress(1260)) setquest 1260;
- setquest 1261;
+ if (!questprogress(1260))
+ setquest(1260);
+ setquest(1261);
warp("1@spa", 198, 188);
close();
}
@@ -165,35 +167,35 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{
mes("[King]");
mes("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else.");
npctalk(_("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."), instance_npcname("King#gp1"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("I will protect the Princess with my life.");
npctalk(_("I will protect the Princess with my life."), instance_npcname("Lurid Royal Guard#gp1"));
- next;
+ next();
mes("[King]");
mes("The marriage arrangements are going as planned. The prince is here to meet the princess.");
npctalk(_("The marriage arrangements are going as planned. The prince is here to meet the princess."), instance_npcname("King#gp1"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("...Yes, your majesty.");
npctalk(_("...Yes, your majesty."), instance_npcname("Lurid Royal Guard#gp1"));
- next;
+ next();
mes("[King]");
mes("My gods, there are monsters in the castle! Get rid of them now!");
npctalk(_("My gods, there are monsters in the castle! Get rid of them now!"), instance_npcname("King#gp1"));
close2();
- donpcevent instance_npcname("#gp1control")+"::OnStart";
+ donpcevent(instance_npcname("#gp1control")+"::OnStart");
end;
}
1@spa,1,1,1 script #gp1control HIDDEN_NPC,{
end;
OnStart:
- hideonnpc instance_npcname("Lurid Royal Guard#gp1");
- hideonnpc instance_npcname("King#gp1");
- sleep 1000;
+ hideonnpc(instance_npcname("Lurid Royal Guard#gp1"));
+ hideonnpc(instance_npcname("King#gp1"));
+ sleep(1000);
OnSummon:
- sleep 2000;
+ sleep(2000);
.@map$ = instance_mapname("1@spa");
areamonster(.@map$, 182, 190, 214, 214, _("Cursed Sentinel"), CURSED_SENTINEL, 2, instance_npcname("#gp1control")+"::OnMyMobDead");
areamonster(.@map$, 182, 190, 214, 214, _("Cursed Solider"), CURSED_SOLDIER, 2, instance_npcname("#gp1control")+"::OnMyMobDead");
@@ -203,16 +205,16 @@ OnMyMobDead:
end;
if ('gp1 < 2) {
++'gp1;
- donpcevent instance_npcname("#gp1control")+"::OnSummon";
+ donpcevent(instance_npcname("#gp1control")+"::OnSummon");
end;
}
mapannounce(instance_mapname("1@spa"), _("The passage on 2nd floor in the palace of the ghost is open."), bc_map, C_YELLOW);
- enablenpc instance_npcname("#gp1warp");
- disablenpc instance_npcname("#gp1control");
+ enablenpc(instance_npcname("#gp1warp"));
+ disablenpc(instance_npcname("#gp1control"));
end;
OnInstanceInit:
'gp1 = 0;
- disablenpc instance_npcname("#gp1warp");
+ disablenpc(instance_npcname("#gp1warp"));
end;
}
@@ -221,53 +223,53 @@ OnInstanceInit:
mes("[Lurid Royal Guard]");
mes("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him...");
npctalk(_("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."), instance_npcname("Lurid Royal Guard#gp2"));
- next;
+ next();
mes("[Princess Tiara]");
mes("If...if a marriage is arranged what should I do ?");
npctalk(_("If...if a marriage is arranged what should I do ?"), instance_npcname("Tiara Princess#gp2"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("The only thing I can do is protect you from physical harm.");
npctalk(_("The only thing I can do is protect you from physical harm."), instance_npcname("Lurid Royal Guard#gp2"));
- next;
+ next();
mes("[Princess Tiara]");
mes("Then, what can I do?");
npctalk(_("Then, what can I do?"), instance_npcname("Tiara Princess#gp2"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("......");
mes("You must decide that for yourself your highness...");
npctalk(_("You must decide that for yourself your highness..."), instance_npcname("Lurid Royal Guard#gp2"));
- next;
+ next();
mes("[Princess Tiara]");
mes("Would it be easier for you if I were married and sent off to another country?");
npctalk(_("Would it be easier for you if I were married and sent off to another country?"), instance_npcname("Tiara Princess#gp2"));
- next;
+ next();
cutin("", 255);
mes("[Lurid Royal Guard]");
mes("I will alway stand by you and protect you forever.");
npctalk(_("I will alway stand by you and protect you forever."), instance_npcname("Lurid Royal Guard#gp2"));
- next;
+ next();
mes("[Princess Tiara]");
mes("Monsters in the castle? Protect me!");
npctalk(_("Monsters in the castle? Protect me!"), instance_npcname("Tiara Princess#gp2"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("Step back, Let's go!");
npctalk(_("Step back, Let's go!"), instance_npcname("Lurid Royal Guard#gp2"));
close2();
- donpcevent instance_npcname("#gp2control")+"::OnStart";
+ donpcevent(instance_npcname("#gp2control")+"::OnStart");
end;
}
1@spa,1,1,1 script #gp2control HIDDEN_NPC,{
end;
OnStart:
- hideonnpc instance_npcname("Lurid Royal Guard#gp2");
- hideonnpc instance_npcname("Tiara Princess#gp2");
- sleep 1000;
+ hideonnpc(instance_npcname("Lurid Royal Guard#gp2"));
+ hideonnpc(instance_npcname("Tiara Princess#gp2"));
+ sleep(1000);
OnSummon:
- sleep 2000;
+ sleep(2000);
.@map$ = instance_mapname("1@spa");
areamonster(.@map$, 143, 96, 94, 143, _("Broken Mind"), BROKEN_MIND, 3, instance_npcname("#gp2control")+"::OnMyMobDead");
areamonster(.@map$, 143, 96, 94, 143, _("Floating Word"), FLOATING_WORD, 4, instance_npcname("#gp2control")+"::OnMyMobDead");
@@ -277,11 +279,11 @@ OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp2control")+"::OnMyMobDead"))
end;
mapannounce(instance_mapname("1@spa"), _("The passage on the 3rd floor of the palace is open."), bc_map, C_YELLOW);
- enablenpc instance_npcname("#gp2warp");
- disablenpc instance_npcname("#gp2control");
+ enablenpc(instance_npcname("#gp2warp"));
+ disablenpc(instance_npcname("#gp2control"));
end;
OnInstanceInit:
- disablenpc instance_npcname("#gp2warp");
+ disablenpc(instance_npcname("#gp2warp"));
end;
}
@@ -289,29 +291,29 @@ OnInstanceInit:
mes("[King]");
mes("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?");
npctalk(_("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"), instance_npcname("King#gp3"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("It's a trap, you should trust me, your majesty!");
npctalk(_("It's a trap, you should trust me, your majesty!"), instance_npcname("Lurid Royal Guard#gp3"));
- next;
+ next();
mes("[King]");
mes("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace.");
npctalk(_("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."), instance_npcname("King#gp3"));
- next;
+ next();
mes("[King]");
mes("You will suffer for the rest of your life.");
npctalk(_("You will suffer for the rest of your life."), instance_npcname("King#gp3"));
close2();
- donpcevent instance_npcname("#gp3control")+"::OnStart";
+ donpcevent(instance_npcname("#gp3control")+"::OnStart");
end;
}
1@spa,54,28,0 script #gp3warp WARPNPC,1,1,{
- if (!'gp5)
+ if (!'gp5) {
warp("1@spa", 218, 186);
- else {
+ } else {
if (questprogress(40024))
- completequest 40024;
+ completequest(40024);
mes("It is time to leave Palace of the ghost.\r"
"Everything is completed.\r"
"Everything will be vanished...");
@@ -332,7 +334,7 @@ OnInstanceInit:
1@spa,35,56,1 script Ominous Voice#gp3 4_TRACE,{
end;
OnStart:
- initnpctimer;
+ initnpctimer();
end;
OnTimer3000:
npctalk(_("Oh, faithful royal guard, you are trapped."));
@@ -356,32 +358,32 @@ OnTimer21000:
npctalk(_("Kukuku... What do you want boy?"));
end;
OnTimer24000:
- stopnpctimer;
- hideonnpc instance_npcname("Ominous Voice#gp3");
- hideonnpc instance_npcname("Lurid Royal Guard#gp3");
- donpcevent instance_npcname("#gp3control")+"::OnSummon";
+ stopnpctimer();
+ hideonnpc(instance_npcname("Ominous Voice#gp3"));
+ hideonnpc(instance_npcname("Lurid Royal Guard#gp3"));
+ donpcevent(instance_npcname("#gp3control")+"::OnSummon");
end;
}
1@spa,1,1,1 script #gp3control HIDDEN_NPC,{
end;
OnStart:
- hideonnpc instance_npcname("King#gp3");
- hideonnpc instance_npcname("Soldier#gp3_1");
- hideonnpc instance_npcname("Soldier#gp3_2");
- hideonnpc instance_npcname("Soldier#gp3_3");
- hideonnpc instance_npcname("Captain of the Guard#gp3");
- donpcevent instance_npcname("Ominous Voice#gp3")+"::OnStart";
+ hideonnpc(instance_npcname("King#gp3"));
+ hideonnpc(instance_npcname("Soldier#gp3_1"));
+ hideonnpc(instance_npcname("Soldier#gp3_2"));
+ hideonnpc(instance_npcname("Soldier#gp3_3"));
+ hideonnpc(instance_npcname("Captain of the Guard#gp3"));
+ donpcevent(instance_npcname("Ominous Voice#gp3")+"::OnStart");
end;
OnSummon:
- initnpctimer;
+ initnpctimer();
.@map$ = instance_mapname("1@spa");
'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Cursed Memory"), CURSED_MEMORY, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 3 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Old Friendship"), OLD_FRIENDSHIP, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
end;
OnTimer2000:
- stopnpctimer;
+ stopnpctimer();
unittalk('talkid[0], _("Faithful Guards"));
unittalk('talkid[1], _("Run!"));
unittalk('talkid[2], _("Being framed..."));
@@ -390,21 +392,21 @@ OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp3control")+"::OnMyMobDead"))
end;
if (!'gp3) {
- mapannounce instance_mapname("1@spa"), "The passage on the 4rd floor of the palace is open.", bc_map, C_YELLOW;
- enablenpc instance_npcname("#gp3warp");
- donpcevent instance_npcname("#gp4control")+"::OnSummon";
- disablenpc instance_npcname("#gp1warp");
+ mapannounce(instance_mapname("1@spa"), _("The passage on the 4rd floor of the palace is open."), bc_map, C_YELLOW);
+ enablenpc(instance_npcname("#gp3warp"));
+ donpcevent(instance_npcname("#gp4control")+"::OnSummon");
+ disablenpc(instance_npcname("#gp1warp"));
}
++'gp3;
- if ('gp3 < 5)
- donpcevent instance_npcname("#gp3control")+"::OnSummon";
- else {
- stopnpctimer;
- disablenpc instance_npcname("#gp3control");
+ if ('gp3 < 5) {
+ donpcevent(instance_npcname("#gp3control")+"::OnSummon");
+ } else {
+ stopnpctimer();
+ disablenpc(instance_npcname("#gp3control"));
}
end;
OnInstanceInit:
- disablenpc instance_npcname("#gp3warp");
+ disablenpc(instance_npcname("#gp3warp"));
'gp3 = 0;
end;
}
@@ -413,26 +415,26 @@ OnInstanceInit:
mes("[Lurid Royal Guard]");
mes("Where is Princess Tiara?");
npctalk(_("Where is Princess Tiara?"), instance_npcname("Lurid Royal Guard#gp4"));
- next;
+ next();
mes("[Visiting Prince]");
mes("You are too late... but you brought what I was looking for. Thanks for your help.");
npctalk(_("You are too late... but you brought what I was looking for. Thanks for your help."), instance_npcname("Visiting Prince#gp4"));
- next;
+ next();
mes("[Visiting Prince]");
mes("Cursed Thanatos Magic Trace! Are you ready to have a new master?");
npctalk(_("Cursed Thanatos Magic Trace! Are you ready to have a new master?"), instance_npcname("Visiting Prince#gp4"));
- next;
+ next();
cutin("tartanos", 3);
mes("[Thanatos Magic Trace]");
mes("How dare you!");
npctalk(_("How dare you!"), instance_npcname("Thanatos Magic Trace#gp4"));
- next;
+ next();
mes("[Visiting Prince]");
mes("Aah, aah!!!");
npctalk(_("Aah, aah!!!"), instance_npcname("Visiting Prince#gp4"));
close2();
cutin("", 255);
- donpcevent instance_npcname("#gp4control")+"::OnBoss";
+ donpcevent(instance_npcname("#gp4control")+"::OnBoss");
end;
}
@@ -442,56 +444,56 @@ OnStart:
end;
OnSummon:
.@map$ = instance_mapname("1@spa");
- areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead");
- areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead");
+ areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead");
+ areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead");
end;
OnMyMobDead:
if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp4control")+"::OnMyMobDead"))
end;
++'gp4;
if ('gp4 > 3)
- donpcevent instance_npcname("#gp4control")+"::OnStory";
+ donpcevent(instance_npcname("#gp4control")+"::OnStory");
else
- donpcevent instance_npcname("#gp4control")+"::OnSummon";
+ donpcevent(instance_npcname("#gp4control")+"::OnSummon");
end;
OnStory:
for(.@i = 1; .@i <= 4; ++.@i)
- enablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i);
- enablenpc instance_npcname("Captain's Corpse#gp4");
- enablenpc instance_npcname("King's Corpse#gp4");
- enablenpc instance_npcname("Lurid Royal Guard#gp4");
- enablenpc instance_npcname("Thanatos Magic Trace#gp4");
- enablenpc instance_npcname("Visiting Prince#gp4");
+ enablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i));
+ enablenpc(instance_npcname("Captain's Corpse#gp4"));
+ enablenpc(instance_npcname("King's Corpse#gp4"));
+ enablenpc(instance_npcname("Lurid Royal Guard#gp4"));
+ enablenpc(instance_npcname("Thanatos Magic Trace#gp4"));
+ enablenpc(instance_npcname("Visiting Prince#gp4"));
end;
OnBoss:
for(.@i = 1; .@i <= 4; ++.@i)
- hideonnpc instance_npcname("Soldier's Corpse#gp4_"+.@i);
- hideonnpc instance_npcname("Captain's Corpse#gp4");
- hideonnpc instance_npcname("King's Corpse#gp4");
- hideonnpc instance_npcname("Lurid Royal Guard#gp4");
- hideonnpc instance_npcname("Thanatos Magic Trace#gp4");
- hideonnpc instance_npcname("Visiting Prince#gp4");
- sleep 1000;
+ hideonnpc(instance_npcname("Soldier's Corpse#gp4_"+.@i));
+ hideonnpc(instance_npcname("Captain's Corpse#gp4"));
+ hideonnpc(instance_npcname("King's Corpse#gp4"));
+ hideonnpc(instance_npcname("Lurid Royal Guard#gp4"));
+ hideonnpc(instance_npcname("Thanatos Magic Trace#gp4"));
+ hideonnpc(instance_npcname("Visiting Prince#gp4"));
+ sleep(1000);
monster(instance_mapname("1@spa"), 197, 218, _("Torturous Redeemer"), TORTUROUS_REDEEMER, 1, instance_npcname("#gp4control")+"::OnBossDead");
end;
OnBossDead:
monster(instance_mapname("1@spa"), 197, 180, _("Sweet Slaughter"), SWEET_SLAUGHTER, 1, instance_npcname("#gp4control")+"::OnMobDead");
end;
OnMobDead:
- mapannounce instance_mapname("1@spa"), "The passage on the 5th floor of the palace is open.", bc_map, C_YELLOW;
- enablenpc instance_npcname("#gp4warp");
- donpcevent instance_npcname("#gp5control")+"::OnStart";
- disablenpc instance_npcname("#gp4control");
+ mapannounce(instance_mapname("1@spa"), _("The passage on the 5th floor of the palace is open."), bc_map, C_YELLOW);
+ enablenpc(instance_npcname("#gp4warp"));
+ donpcevent(instance_npcname("#gp5control")+"::OnStart");
+ disablenpc(instance_npcname("#gp4control"));
end;
OnInstanceInit:
- disablenpc instance_npcname("#gp4warp");
+ disablenpc(instance_npcname("#gp4warp"));
for(.@i = 1; .@i <= 4; ++.@i)
- disablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i);
- disablenpc instance_npcname("Captain's Corpse#gp4");
- disablenpc instance_npcname("King's Corpse#gp4");
- disablenpc instance_npcname("Lurid Royal Guard#gp4");
- disablenpc instance_npcname("Thanatos Magic Trace#gp4");
- disablenpc instance_npcname("Visiting Prince#gp4");
+ disablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i));
+ disablenpc(instance_npcname("Captain's Corpse#gp4"));
+ disablenpc(instance_npcname("King's Corpse#gp4"));
+ disablenpc(instance_npcname("Lurid Royal Guard#gp4"));
+ disablenpc(instance_npcname("Thanatos Magic Trace#gp4"));
+ disablenpc(instance_npcname("Visiting Prince#gp4"));
'gp4 = 0;
end;
}
@@ -500,35 +502,35 @@ OnInstanceInit:
mes("[Princess Tiara]");
mes("You kept your promise.");
npctalk(_("You kept your promise."), instance_npcname("Tiara Princess#gp5"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("princess!");
npctalk(_("princess"), instance_npcname("Lurid Royal Guard#gp5"));
- next;
+ next();
cutin("npc-tiara", 3);
mes("[Princess Tiara]");
mes("Thank you..now I can rest at beside you...");
npctalk(_("Thank you..now I can rest at beside you..."), instance_npcname("Tiara Princess#gp5"));
- next;
+ next();
mes("[Lurid Royal Guard]");
mes("No..NO!!!!!!");
npctalk(_("No..NO!!!!!!"), instance_npcname("Lurid Royal Guard#gp5"));
- next;
+ next();
mes("[The Voice of Princess Tiara]");
mes("I want to be with you forever in peace...forever...");
npctalk(_("I want to be with you forever in peace...forever..."), instance_npcname("Tiara Princess#gp5"));
- next;
+ next();
cutin("b-tiara", 3);
mes("[Lurid Royal Guard]");
mes("no.....Ahh ahh ahh!!!~!");
npctalk(_("no.....Ahh ahh ahh!!!~!"), instance_npcname("Lurid Royal Guard#gp5"));
- next;
+ next();
mes("[The Voice of Princess Tiara]");
mes("I love you...");
npctalk(_("I love you..."), instance_npcname("Tiara Princess#gp5"));
close2();
cutin("", 255);
- donpcevent instance_npcname("#gp5control")+"::OnStart2";
+ donpcevent(instance_npcname("#gp5control")+"::OnStart2");
end;
}
@@ -537,63 +539,63 @@ OnInstanceInit:
mes("[Lurid Royal Guard]");
mes("Are you satisfied..? Thanatos Magic Trace?");
npctalk(_("Are you satisfied..? Thanatos Magic Trace?"), instance_npcname("Sakray#gp5"));
- next;
+ next();
mes("[Thanatos Magic Trace]");
mes("I need more blood..Sakray, offer me his blood.");
npctalk(_("I need more blood..Sakray, offer me his blood."), instance_npcname("Thanatos Magic Trace#gp5"));
- next;
+ next();
mes("[Sakray]");
mes("Okay, that is good. A traveler.\r"
"Did you see?");
npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5"));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sakray, What do you want sympathy? Or is it a trap?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sakray, What do you want sympathy? Or is it a trap?"));
- next;
+ next();
mes("[Sakray]");
mes("Non...I did not need to make an effort to catch a novice.");
npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5"));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("If so... then why...?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("If so... then why...?"));
- next;
+ next();
cutin("cry-b", 3);
mes("[Sakray]");
mes("I wanted to get rid of a piece of humanity inside of me through you.");
npctalk(_("I wanted to get rid of a piece of humanity inside of me through you."), instance_npcname("Sakray#gp5"));
- next;
+ next();
mes("[Sakray]");
mes("I am quite satisfied with the result.");
- next;
+ next();
mes("[Thanatos Magic Trace]");
mes("Sakray, offer the blood to me now!");
npctalk(_("Sakray, offer the blood to me now!"), instance_npcname("Thanatos Magic Trace#gp5"));
- next;
+ next();
mes("[Sakray]");
mes("If you were me, what would you do?");
- next;
+ next();
mes("[Sakray]");
mes("Can you set yourself free from this curse?");
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("...");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("..."));
- next;
+ next();
mes("[Sakray]");
mes("Heh heh... I will keep watching you until the day you grow up enough.");
- next;
+ next();
mes("[Sakray]");
mes("I am willing to hunt you later for Thanatos.");
- next;
+ next();
cutin("", 255);
mes("[Sakray]");
mes("Farewell then.");
close2();
- donpcevent instance_npcname("#gp5control")+"::OnEnd";
- hideonnpc instance_npcname("Sakray#gp5");
- hideonnpc instance_npcname("Thanatos Magic Trace#gp5");
+ donpcevent(instance_npcname("#gp5control")+"::OnEnd");
+ hideonnpc(instance_npcname("Sakray#gp5"));
+ hideonnpc(instance_npcname("Thanatos Magic Trace#gp5"));
end;
}
@@ -601,25 +603,25 @@ OnInstanceInit:
end;
OnStart:
stopnpctimer instance_npcname("#gp3control");
- disablenpc instance_npcname("#gp3control");
- killmonster instance_mapname("1@spa"), "All";
- disablenpc instance_npcname("#gp3warp");
- enablenpc instance_npcname("Lurid Royal Guard#gp5");
- enablenpc instance_npcname("Tiara Princess#gp5");
+ disablenpc(instance_npcname("#gp3control"));
+ killmonster(instance_mapname("1@spa"), "All");
+ disablenpc(instance_npcname("#gp3warp"));
+ enablenpc(instance_npcname("Lurid Royal Guard#gp5"));
+ enablenpc(instance_npcname("Tiara Princess#gp5"));
end;
OnStart2:
- hideonnpc instance_npcname("Lurid Royal Guard#gp5");
- hideonnpc instance_npcname("Tiara Princess#gp5");
- sleep 2000;
+ hideonnpc(instance_npcname("Lurid Royal Guard#gp5"));
+ hideonnpc(instance_npcname("Tiara Princess#gp5"));
+ sleep(2000);
OnSummon:
- initnpctimer;
+ initnpctimer();
.@map$ = instance_mapname("1@spa");
- 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead");
+ 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead");
'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 2, instance_npcname("#gp5control")+"::OnMyMobDead");
- 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead");
+ 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead");
end;
OnTimer2000:
- stopnpctimer;
+ stopnpctimer();
unittalk('talkid[0], _("What is this..??"));
unittalk('talkid[1], _("Wake up! look at us... We are monsters?"));
unittalk('talkid[2], _("Sakray killed the princess!"));
@@ -629,51 +631,51 @@ OnMyMobDead:
end;
++'gp5;
if ('gp5 > 2)
- donpcevent instance_npcname("#gp5control")+"::OnStory";
+ donpcevent(instance_npcname("#gp5control")+"::OnStory");
else
- donpcevent instance_npcname("#gp5control")+"::OnSummon";
+ donpcevent(instance_npcname("#gp5control")+"::OnSummon");
end;
OnBossDead:
- enablenpc instance_npcname("Sakray#gp5");
- enablenpc instance_npcname("Thanatos Magic Trace#gp5");
+ enablenpc(instance_npcname("Sakray#gp5"));
+ enablenpc(instance_npcname("Thanatos Magic Trace#gp5"));
end;
OnStory:
- stopnpctimer;
+ stopnpctimer();
'BossID = monster(instance_mapname("1@spa"), 44, 47, _("Torturous Redeemer"), E_TORTUROUS_REDEEMER, 1, instance_npcname("#gp5control")+"::OnBossDead");
unittalk('BossID, _("Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?"));
- sleep 3000;
- unitkill 'BossID;
+ sleep(3000);
+ unitkill('BossID);
end;
OnEnd:
- hideoffnpc instance_npcname("Voice of Princess Tiara");
- hideoffnpc instance_npcname("Voice of Sakray");
- hideoffnpc instance_npcname("Thanatos Magic Trace");
+ hideoffnpc(instance_npcname("Voice of Princess Tiara"));
+ hideoffnpc(instance_npcname("Voice of Sakray"));
+ hideoffnpc(instance_npcname("Thanatos Magic Trace"));
npctalk(_("What can I do for you?"), instance_npcname("Voice of Princess Tiara"));
- sleep 3000;
+ sleep(3000);
npctalk(_("I will always stand by you. Please reset beside me."), instance_npcname("Voice of Sakray"));
- sleep 3000;
+ sleep(3000);
npctalk(_("Your soul is mine until you find the blood that satisfies me.."), instance_npcname("Thanatos Magic Trace"));
- sleep 3000;
+ sleep(3000);
npctalk(_("Reset in the shadow with me."), instance_npcname("Voice of Sakray"));
- sleep 3000;
+ sleep(3000);
npctalk(_("In the dark forever..."), instance_npcname("Voice of Sakray"));
- sleep 3000;
+ sleep(3000);
mapannounce(instance_mapname("1@spa"), _("It is time to leave the Ghost Palace."), bc_map, C_YELLOW);
- enablenpc instance_npcname("King#gpend");
- enablenpc instance_npcname("#gp3warp");
- hideonnpc instance_npcname("Voice of Princess Tiara");
- hideonnpc instance_npcname("Voice of Sakray");
- hideonnpc instance_npcname("Thanatos Magic Trace");
+ enablenpc(instance_npcname("King#gpend"));
+ enablenpc(instance_npcname("#gp3warp"));
+ hideonnpc(instance_npcname("Voice of Princess Tiara"));
+ hideonnpc(instance_npcname("Voice of Sakray"));
+ hideonnpc(instance_npcname("Thanatos Magic Trace"));
end;
OnInstanceInit:
- disablenpc instance_npcname("Lurid Royal Guard#gp5");
- disablenpc instance_npcname("Tiara Princess#gp5");
- disablenpc instance_npcname("Thanatos Magic Trace#gp5");
- disablenpc instance_npcname("Sakray#gp5");
- disablenpc instance_npcname("King#gpend");
- hideonnpc instance_npcname("Voice of Princess Tiara");
- hideonnpc instance_npcname("Voice of Sakray");
- hideonnpc instance_npcname("Thanatos Magic Trace");
+ disablenpc(instance_npcname("Lurid Royal Guard#gp5"));
+ disablenpc(instance_npcname("Tiara Princess#gp5"));
+ disablenpc(instance_npcname("Thanatos Magic Trace#gp5"));
+ disablenpc(instance_npcname("Sakray#gp5"));
+ disablenpc(instance_npcname("King#gpend"));
+ hideonnpc(instance_npcname("Voice of Princess Tiara"));
+ hideonnpc(instance_npcname("Voice of Sakray"));
+ hideonnpc(instance_npcname("Thanatos Magic Trace"));
'gp5 = 0;
end;
}
@@ -682,34 +684,34 @@ OnInstanceInit:
mes("[King]");
mes("Hey there, are you alive?\r"
"I did not expect to meet someone alive");
- next;
+ next();
mes("[King]");
mes("Do you possibly have ^009900Gray Piece^000000?\r"
"Can you give it to me?\r"
"The old memory of faithful royal guard,\r"
"the memory of everyone he loved becomes broken pieces and are contained inside of them.");
- next;
+ next();
mes("[King]");
mes("Will you give ^009900Gray Piece^000000 to me?\r"
"The guilt is eating my soul.\r"
"My soul is stuck in ghost palace.");
- next;
+ next();
mes("[King]");
mes("I am collecting Sakray's abandoned memories from these shards.");
- next;
+ next();
mes("[King]");
mes("If you give any Gray Shards to me, I can make equipment for you.");
- next;
+ next();
mes("[King]");
mes("The cursed knight...\r"
"Please help me save the soul of Sakray.");
- next;
+ next();
setarray(.@items_list,
- Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow,
- Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray,
- Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet);
+ Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow,
+ Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray,
+ Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet);
- setarray .@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100;
+ setarray(.@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100);
.@menulist$ = "";
for (.@i = 0; .@i < getarraysize(.@items_list); ++.@i)
.@menulist$ += getitemname(.@items_list[.@i])+":";
@@ -721,19 +723,19 @@ OnInstanceInit:
"I believe collecting Gray Shards is the only method to save him.");
close();
}
- next;
+ next();
mes("[King]");
mesf("to make a ^FF0000%s^000000 \r"
"I need %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]);
- switch (select("Cancel", "hand over "+.@cost[.@choice]+" Gray Shard.")) {
+ switch (select("Cancel", sprintf(_$("hand over %d Gray Shard."), .@cost[.@choice]))) {
case 1:
- next;
+ next();
mes("[King]");
mes("Someday, Sakray will get out of curse for sure. I believe");
- next;
+ next();
break;
case 2:
- next;
+ next();
if (countitem(Gray_Shard) < .@cost[.@choice]) {
mes("[King]");
mes("You don't have enough Gray Shards.");
@@ -743,20 +745,20 @@ OnInstanceInit:
mes("[King]");
mesf("I will make a ^FF0000%s^000000 \r"
"with %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]);
- next;
+ next();
mes("[King]");
mes("You see a light through the folded hands of the king and it gradually takes on a shape.");
- next;
+ next();
mes("[King]");
mesf("All right, it is done.\r"
"Take this ^FF0000%s.^000000\r"
"Use it to confront Sakray and Thanatos.", getitemname(.@items_list[.@choice]));
- next;
+ next();
mes("[King]");
mes("The power requires a sacrifice.\r"
"Please be careful...");
delitem(Gray_Shard, .@cost[.@choice]);
- getitem .@items_list[.@choice], 1;
+ getitem(.@items_list[.@choice], 1);
close();
}
}
@@ -766,27 +768,33 @@ OnInstanceInit:
1@spa,198,201,1 script Lurid Royal Guard#gp1 4_M_SAKRAYROYAL,{
end;
}
+
1@spa,197,217,0 warp #gp1warp 1,1,1@spa,114,120
// 2nd floor npc's
1@spa,135,125,3 script Tiara Princess#gp2 4_F_MAYSEL,{
end;
}
+
1@spa,117,137,0 warp #gp2warp 1,1,1@spa,60,43
// 3rd floor npc's
1@spa,30,58,5 script Lurid Royal Guard#gp3 4_M_SAKRAY_TIED,{
end;
}
+
1@spa,28,52,0 script Captain of the Guard#gp3 4_M_KY_KNT,{
end;
}
+
1@spa,30,52,0 script Soldier#gp3_1 4_M_KY_SOLD,{
end;
}
+
1@spa,34,53,1 script Soldier#gp3_2 4_M_CRU_SOLD,{
end;
}
+
1@spa,25,53,0 script Soldier#gp3_3 4_M_CRU_SOLD,{
end;
}
@@ -795,43 +803,54 @@ OnInstanceInit:
1@spa,201,198,1 script Soldier's Corpse#gp4_1 4_M_DIEMAN,{
end;
}
+
1@spa,191,207,0 script Soldier's Corpse#gp4_2 4_M_DIEMAN,{
end;
}
+
1@spa,206,209,0 script Soldier's Corpse#gp4_3 4_M_DIEMAN,{
end;
}
+
1@spa,189,193,0 script Soldier's Corpse#gp4_4 4_M_DIEMAN,{
end;
}
+
1@spa,211,194,4 script Captain's Corpse#gp4 4_M_LIEMAN,{
end;
}
+
1@spa,194,214,5 script King's Corpse#gp4 4_M_TRISTAN,{
end;
}
+
1@spa,197,218,5 script Visiting Prince#gp4 4_M_KNIGHT_SILVER,{
end;
}
+
1@spa,197,218,0 script Thanatos Magic Trace#gp4 HIDDEN_WARP_NPC,{
end;
}
+
1@spa,178,186,0 warp #gp4warp 1,1,1@spa,30,57
// 5th floor npc's
1@spa,60,43,3 script Tiara Princess#gp5 4_F_MAYSEL,{
end;
}
+
1@spa,40,44,0 script Thanatos Magic Trace#gp5 HIDDEN_WARP_NPC,{
end;
}
+
1@spa,40,46,0 script Voice of Princess Tiara CLEAR_NPC,{
end;
}
+
1@spa,42,43,0 script Voice of Sakray CLEAR_NPC,{
end;
}
+
1@spa,40,41,0 script Thanatos Magic Trace CLEAR_NPC,{
end;
}
-
diff --git a/npc/re/instances/octopus_cave.txt b/npc/re/instances/octopus_cave.txt
index b134742c9..e4d8d4357 100644
--- a/npc/re/instances/octopus_cave.txt
+++ b/npc/re/instances/octopus_cave.txt
@@ -37,51 +37,52 @@
mal_dun01,151,235,5 script Starfish 4_ASTER,{
.@party_id = getcharid(CHAR_ID_PARTY);
- .@md_name$ = "Octopus Cave";
+ .@md_name$ = _("Octopus Cave");
if (!.@party_id) {
mes("[Starfish]");
mes("You alone is powerless, hehe! Better get someone to help you out. Make a party, and come back later.");
- close;
+ close();
}
if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) {
mes("[Starfish]");
mes("Where is your leader, hehe. I don't talk to some random people. Bring your boss to me.");
- close;
+ close();
}
mes("[Starfish]");
mes("I am guarding here, hehe! It is just roughly blocked for now. But someday this cave must be sealed forever, hehe!");
- next;
- while(1) {
+ next();
+ while (true) {
switch (select("Ask what's going on.", "Ask to open the gate.", "Go to other location.")) {
case 1:
mes("[Starfish]");
mes("Lately, our Starfish lady is suffering with some issues, ooh ooh. Something bad happen in this peaceful place, hehe!");
- next;
+ next();
mes("[Starfish]");
mes("Weird looking limbs came out from the hole there, tried to kidnap our lady Starfish. Ooh Ooh.");
- next;
+ next();
mes("[Starfish]");
mes("It seems those limbs belong to that ugly octopus. That monster should be taken care of,\r"
"but it's hard for ourselves only to make it happen, hehe.");
- next;
+ next();
mes("[Starfish]");
mes("I want to find someone special, and ask to punish this ugly octopus.\r"
"I hope this octopus won't ever harass our lady, hehe.");
- next;
+ next();
mes("[Starfish]");
mes("Go catch that octopus and stick it to this pick. If you bring back the pick,\r"
"I will open this gate for a while. You should challenge if you are interested, hehe.");
- next;
+ next();
break;
case 2:
.@playtime = questprogress(4197, PLAYTIME);
if (.@playtime == 1) {
mes("[Starfish]");
mes("Octopus is not around now, hehe. Please come back later.");
- close;
+ close();
}
- if (.@playtime == 2) erasequest 4197;
+ if (.@playtime == 2)
+ erasequest(4197);
if (countitem(Octopus_Hunt_Stick)) {
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
@@ -90,12 +91,12 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{
mesf("Party leader is... %s.", strcharinfo(PC_NAME));
mesf("^0000FF%s^000000, I cannot open now, hehe.", .@md_name$);
mes("Now is not the time, please wait.");
- close;
+ close();
}
if (instance_attachmap("1@cash", .@instance) == "") {
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
instance_destroy(.@instance);
- close;
+ close();
}
instance_set_timeout(3600, 300, .@instance);
instance_init(.@instance);
@@ -103,23 +104,23 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{
mes("[Starfish]");
mesf("I will open the gate for a while to ^0000FF%s^000000.", .@md_name$);
mes("Please catch that pervert octopus, and come back with it sticked to the pick, hehe.");
- close;
+ close();
}
mes("[Starfish]");
mes("Prepare a pick first, so you can thread that octopus with that pick.\r"
"Then, I will let you in for a while, hehe.");
- close;
+ close();
case 3:
mes("[Starfish]");
mes("This is not a good location, check someplace else.");
- close;
+ close();
}
}
}
mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
mes("There is a strange entrance blocked roughly with some boards.");
- next;
+ next();
switch (select("Go in.", "Stop.")) {
case 1:
if (countitem(Octopus_Hunt_Stick)) {
@@ -127,25 +128,26 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
if (questprogress(4197, PLAYTIME) == 1) {
mes("[Starfish]");
mes("Ah, now is not the time... Would you come back later? Hehe.");
- close;
+ close();
}
mes("[Starfish]");
mes("Shhh... Weird aura is coming from that entrance. Big trouble is waiting, if you go in now.");
- close;
+ close();
}
mapannounce("mal_dun01", sprintf(_$("%s party's %s member started to hunt the Octopus!"), getpartyname(getcharid(CHAR_ID_PARTY)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN);
- if (!questprogress(4197)) setquest 4197;
- warp "1@cash", 199, 99;
+ if (!questprogress(4197))
+ setquest(4197);
+ warp("1@cash", 199, 99);
end;
}
mes("[Starfish]");
mes("You should definitely prepare hunting stick if you want to punish the Octopus. Or I will not let you in! Hehe.");
- close;
+ close();
case 2:
mes("[Starfish]");
mes("Yes Yes, you better quit.");
- close;
+ close();
}
}
@@ -153,25 +155,25 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
1@cash,199,99,0 script oct_enter HIDDEN_WARP_NPC,4,4,{
end;
OnTouch:
- donpcevent instance_npcname("oct_enter_broad")+"::OnEnable";
- specialeffect EF_BASH;
- disablenpc instance_npcname("oct_enter");
+ donpcevent(instance_npcname("oct_enter_broad")+"::OnEnable");
+ specialeffect(EF_BASH);
+ disablenpc(instance_npcname("oct_enter"));
end;
}
1@cash,1,1,0 script oct_enter_broad FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
+ donpcevent(instance_npcname("oct_enter_broad")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("oct_enter_broad");
- donpcevent instance_npcname("oct_foot_4")+"::OnEnable";
- donpcevent instance_npcname("oct_mob_con")+"::OnEnable";
- initnpctimer;
+ enablenpc(instance_npcname("oct_enter_broad"));
+ donpcevent(instance_npcname("oct_foot_4")+"::OnEnable");
+ donpcevent(instance_npcname("oct_mob_con")+"::OnEnable");
+ initnpctimer();
end;
OnDisable:
- disablenpc instance_npcname("oct_enter_broad");
+ disablenpc(instance_npcname("oct_enter_broad"));
end;
OnTimer1000:
mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : How dare you to come inside of my place!"), bc_map, C_YELLOW);
@@ -181,22 +183,22 @@ OnTimer4000:
end;
OnTimer7000:
mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : My juniors~ There is your toy! Play with it~ kakaka"), bc_map, C_YELLOW);
- stopnpctimer;
- donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
+ stopnpctimer();
+ donpcevent(instance_npcname("oct_enter_broad")+"::OnDisable");
end;
}
1@cash,3,3,0 script oct_foot_4 FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("oct_foot_4")+"::OnDisable";
+ donpcevent(instance_npcname("oct_foot_4")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("oct_foot_4");
- donpcevent instance_npcname("oct_foot1")+"::OnEnable";
- donpcevent instance_npcname("oct_foot2")+"::OnEnable";
- donpcevent instance_npcname("oct_foot3")+"::OnEnable";
- donpcevent instance_npcname("oct_foot4")+"::OnEnable";
+ enablenpc(instance_npcname("oct_foot_4"));
+ donpcevent(instance_npcname("oct_foot1")+"::OnEnable");
+ donpcevent(instance_npcname("oct_foot2")+"::OnEnable");
+ donpcevent(instance_npcname("oct_foot3")+"::OnEnable");
+ donpcevent(instance_npcname("oct_foot4")+"::OnEnable");
.@map$ = instance_mapname("1@cash");
monster(.@map$, 20, 114, _("Octopus Leg#1"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
monster(.@map$, 88, 190, _("Octopus Leg#2"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
@@ -204,15 +206,15 @@ OnEnable:
monster(.@map$, 372, 131, _("Octopus Leg#4"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
end;
OnDisable:
- disablenpc instance_npcname("oct_foot_4");
+ disablenpc(instance_npcname("oct_foot_4"));
end;
OnMyMobDead:
.@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("oct_boss_con")+"::OnEnable";
+ if (mobcount(.@map$, instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) {
+ donpcevent(instance_npcname("oct_boss_con")+"::OnEnable");
mapannounce(.@map$, _("Hey you!! I'll personally take care of you all! Let's bring it on!"), bc_map, C_SPRINGGREEN);
- enablenpc instance_npcname("oct_boss_warp");
- instance_warpall .@map$, 199, 99;
+ enablenpc(instance_npcname("oct_boss_warp"));
+ instance_warpall(.@map$, 199, 99);
end;
}
mapannounce(.@map$, _("Arrgg!! That hurts!!! I need another strategy..."), bc_map, C_SPRINGGREEN);
@@ -222,12 +224,12 @@ OnMyMobDead:
1@cash,20,114,0 script oct_foot1 HIDDEN_WARP_NPC,6,6,{
end;
OnInstanceInit:
- donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ donpcevent(instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
.@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ .@i = atoi(charat(strnpcinfo(NPC_NAME), 8));
.@map$ = instance_mapname("1@cash");
switch (.@i) {
case 1:
@@ -249,7 +251,7 @@ OnEnable:
areamonster(.@map$, 123, 93, 127, 97, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
areamonster(.@map$, 113, 90, 115, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
areamonster(.@map$, 103, 89, 105, 91, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
- areamonster(.@map$, 89, 90, 91,92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 89, 90, 91, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
areamonster(.@map$, 74, 104, 76, 106, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
areamonster(.@map$, 74, 120, 76, 122, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
areamonster(.@map$, 83, 131, 87, 135, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
@@ -285,56 +287,57 @@ OnEnable:
}
end;
OnDisable:
- killmonster instance_mapname("1@cash"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; // Not in official script.
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ killmonster(instance_mapname("1@cash"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); // Not in official script.
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnTouch:
- if (getd("."+strnpcinfo(NPC_NAME)+instance_id())) end;
- setd "."+strnpcinfo(NPC_NAME)+instance_id(),1;
- hideonnpc instance_npcname(strnpcinfo(NPC_NAME));
+ if (getd("."+strnpcinfo(NPC_NAME)+instance_id()))
+ end;
+ setd("."+strnpcinfo(NPC_NAME)+instance_id(), 1);
+ hideonnpc(instance_npcname(strnpcinfo(NPC_NAME)));
mapannounce(instance_mapname("1@cash"), _("Come out all my babies and help me out!"), bc_map, C_YELLOW);
- initnpctimer;
+ initnpctimer();
end;
OnTimer5000:
.@map$ = instance_mapname("1@cash");
mapannounce(.@map$, _("Let's give them a lesson!"), bc_map, C_YELLOW);
.@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ .@i = atoi(charat(strnpcinfo(NPC_NAME), 8));
switch (.@i) {
case 1:
- areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
- areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 18, 112, 22, 116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 18, 112, 22, 116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
break;
case 2:
- areamonster(.@map$, 86, 188, 90,192, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
- areamonster(.@map$, 96, 98, 100,102, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 86, 188, 90, 192, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 96, 98, 100, 102, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
break;
case 3:
- areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
- areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 305, 213, 309, 217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 305, 213, 309, 217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
break;
case 4:
- areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
- areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 370, 129, 374, 133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 370, 129, 374, 133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
break;
}
end;
OnTimer30000:
- setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
- stopnpctimer;
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
- donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
- donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ setd("."+strnpcinfo(NPC_NAME)+instance_id(), 0);
+ stopnpctimer();
+ .@i = atoi(charat(strnpcinfo(NPC_NAME), 8));
+ donpcevent(instance_npcname("oct_foot_exit"+.@i)+"::OnEnable");
+ donpcevent(instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable");
end;
OnMyMobDead:
.@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) {
+ if (mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) {
mapannounce(.@map$, _("You hurt my babies!!? You'll have to pay for this!!!"), bc_map, C_SPRINGGREEN);
- setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
- stopnpctimer;
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
- donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
- donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ setd("."+strnpcinfo(NPC_NAME)+instance_id(), 0);
+ stopnpctimer();
+ .@i = atoi(charat(strnpcinfo(NPC_NAME), 8));
+ donpcevent(instance_npcname("oct_foot_exit"+.@i)+"::OnEnable");
+ donpcevent(instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable");
end;
}
end;
@@ -346,13 +349,13 @@ OnMyMobDead:
1@cash,16,117,0 script oct_foot_exit1 WARPNPC,2,2,{
end;
OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ enablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnTouch:
- warp instance_mapname("1@cash"), 198, 99;
+ warp(instance_mapname("1@cash"), 198, 99);
end;
}
1@cash,77,193,0 duplicate(oct_foot_exit1) oct_foot_exit2 WARPNPC,2,2
@@ -362,11 +365,11 @@ OnTouch:
1@cash,15,15,0 script oct_mob_con FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
+ donpcevent(instance_npcname("oct_mob_con")+"::OnDisable");
end;
OnEnable:
.@map$ = instance_mapname("1@cash");
- enablenpc instance_npcname("oct_mob_con");
+ enablenpc(instance_npcname("oct_mob_con"));
monster(.@map$, 32, 94, _("Hydra"), HYDRA, 1);
monster(.@map$, 41, 101, _("Hydra"), HYDRA, 1);
monster(.@map$, 35, 78, _("Hydra"), HYDRA, 1);
@@ -410,21 +413,21 @@ OnEnable:
areamonster(.@map$, 292, 97, 312, 117, _("Stapo"), STAPO, 1);
areamonster(.@map$, 355, 64, 375, 84, _("Stapo"), STAPO, 1);
areamonster(.@map$, 317, 17, 337, 37, _("Stapo"), STAPO, 1);
- donpcevent instance_npcname("oct_backattack1")+"::OnEnable";
- donpcevent instance_npcname("oct_backattack2")+"::OnEnable";
- donpcevent instance_npcname("oct_backattack3")+"::OnEnable";
- donpcevent instance_npcname("oct_backattack4")+"::OnEnable";
- donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
+ donpcevent(instance_npcname("oct_backattack1")+"::OnEnable");
+ donpcevent(instance_npcname("oct_backattack2")+"::OnEnable");
+ donpcevent(instance_npcname("oct_backattack3")+"::OnEnable");
+ donpcevent(instance_npcname("oct_backattack4")+"::OnEnable");
+ donpcevent(instance_npcname("oct_mob_con")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("oct_mob_con");
+ disablenpc(instance_npcname("oct_mob_con"));
end;
}
1@cash,45,53,0 script oct_backattack1 HIDDEN_WARP_NPC,3,3,{
end;
OnInstanceInit:
- disablenpc instance_npcname("oct_backattack1");
+ disablenpc(instance_npcname("oct_backattack1"));
end;
OnTouch:
.@map$ = instance_mapname("1@cash");
@@ -436,27 +439,28 @@ OnTouch:
monster(.@map$, 49, 50, _("Hydra"), HYDRA, 1);
monster(.@map$, 41, 53, _("Octopus's Henchman"), MD_OCTOPUS, 1);
mapannounce(.@map$, _("Don't let them break through, stop them!!!"), bc_map, C_SPRINGGREEN);
- specialeffect EF_BASH;
- disablenpc instance_npcname("oct_backattack1");
+ specialeffect(EF_BASH);
+ disablenpc(instance_npcname("oct_backattack1"));
end;
OnEnable:
- enablenpc instance_npcname("oct_backattack1");
+ enablenpc(instance_npcname("oct_backattack1"));
end;
}
1@cash,78,99,0 script oct_backattack2 HIDDEN_WARP_NPC,3,3,{
end;
OnInstanceInit:
- disablenpc instance_npcname("oct_backattack2");
+ disablenpc(instance_npcname("oct_backattack2"));
end;
OnTouch:
- if (getd("."+instance_id())) end;
- setd "."+instance_id(),1;
- initnpctimer;
+ if (getd("."+instance_id()))
+ end;
+ setd("."+instance_id(), 1);
+ initnpctimer();
.@map$ = instance_mapname("1@cash");
monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
mapannounce(.@map$, _("Headquarters are empty, GO!!!"), bc_map, C_SPRINGGREEN);
- hideonnpc instance_npcname("oct_backattack2");
+ hideonnpc(instance_npcname("oct_backattack2"));
end;
OnTimer2000:
.@map$ = instance_mapname("1@cash");
@@ -477,21 +481,22 @@ OnTimer8000:
.@map$ = instance_mapname("1@cash");
monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
mapannounce(.@map$, _("There is no time to lose, hurry up!!!"), bc_map, C_SPRINGGREEN);
- stopnpctimer;
+ stopnpctimer();
end;
OnEnable:
- enablenpc instance_npcname("oct_backattack2");
+ enablenpc(instance_npcname("oct_backattack2"));
end;
}
1@cash,299,144,0 script oct_backattack3 HIDDEN_WARP_NPC,3,3,{
end;
OnInstanceInit:
- disablenpc instance_npcname("oct_backattack3");
+ disablenpc(instance_npcname("oct_backattack3"));
end;
OnTouch:
- if (getd("."+instance_id())) end;
- setd "."+instance_id(),1;
+ if (getd("."+instance_id()))
+ end;
+ setd("."+instance_id(), 1);
.@map$ = instance_mapname("1@cash");
monster(.@map$, 293, 153, _("Octopus's Henchman"), MD_OCTOPUS, 1);
monster(.@map$, 294, 152, _("Octopus's Henchman"), MD_OCTOPUS, 1);
@@ -499,26 +504,27 @@ OnTouch:
monster(.@map$, 293, 151, _("Octopus's Henchman"), MD_OCTOPUS, 1);
monster(.@map$, 293, 152, _("Octopus's Henchman ?"), MD_MARSE, 1);
mapannounce(.@map$, _("Kakaka! Suprised??!!"), bc_map, C_SPRINGGREEN);
- initnpctimer;
- hideonnpc instance_npcname("oct_backattack3");
+ initnpctimer();
+ hideonnpc(instance_npcname("oct_backattack3"));
end;
OnTimer5000:
mapannounce(instance_mapname("1@cash"), _("... Looks like we have a spy among us."), bc_map, C_SPRINGGREEN);
- stopnpctimer;
+ stopnpctimer();
end;
OnEnable:
- enablenpc instance_npcname("oct_backattack3");
+ enablenpc(instance_npcname("oct_backattack3"));
end;
}
1@cash,336,36,0 script oct_backattack4 HIDDEN_WARP_NPC,3,3,{
end;
OnInstanceInit:
- disablenpc instance_npcname("oct_backattack4");
+ disablenpc(instance_npcname("oct_backattack4"));
end;
OnTouch:
- if (getd("."+instance_id())) end;
- setd "."+instance_id(),1;
+ if (getd("."+instance_id()))
+ end;
+ setd("."+instance_id(), 1);
.@map$ = instance_mapname("1@cash");
monster(.@map$, 332, 37, _("Octopus's Henchman"), MD_OCTOPUS, 1);
monster(.@map$, 332, 36, _("Octopus's Henchman"), MD_OCTOPUS, 1);
@@ -534,34 +540,34 @@ OnTouch:
monster(.@map$, 259, 40, _("Mercenary Squid"), MD_MARSE, 1);
monster(.@map$, 261, 40, _("Mercenary Squid"), MD_MARSE, 1);
mapannounce(.@map$, _("What a successful pincer tactic! The enemy is strong! Let's not lose yourselves! Anyway, where are all the mercenaries??"), bc_map, C_SPRINGGREEN);
- initnpctimer;
- hideonnpc instance_npcname("oct_backattack4");
+ initnpctimer();
+ hideonnpc(instance_npcname("oct_backattack4"));
end;
OnTimer5000:
mapannounce(instance_mapname("1@cash"), _("Mercenary Squid : eh...eh... wrong direction. No enemies are shown in this direction."), bc_map, C_SPRINGGREEN);
end;
OnTimer7000:
mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : Fools! Can't you read the map??!! Useless!!"), bc_map, C_SPRINGGREEN);
- stopnpctimer;
+ stopnpctimer();
end;
OnEnable:
- enablenpc instance_npcname("oct_backattack4");
+ enablenpc(instance_npcname("oct_backattack4"));
end;
}
1@cash,2,2,0 script oct_boss_con FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
+ donpcevent(instance_npcname("oct_boss_con")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("oct_boss_con");
+ disablenpc(instance_npcname("oct_boss_con"));
end;
OnEnable:
- enablenpc instance_npcname("oct_boss_con");
- donpcevent instance_npcname("oct_boss_foot")+"::OnEnable";
+ enablenpc(instance_npcname("oct_boss_con"));
+ donpcevent(instance_npcname("oct_boss_foot")+"::OnEnable");
monster(instance_mapname("1@cash"), 199, 188, _("Disgusting Octopus"), MD_GIANT_OCTOPUS, 1, instance_npcname("oct_boss_con")+"::OnMyMobDead");
- initnpctimer;
+ initnpctimer();
end;
OnTimer7000:
callsub OnAnnounce,
@@ -604,21 +610,21 @@ OnTimer49000:
"errrrrrrrrrrrrrrrrrrrrrrrr... Cough! Cough!",
"Disgusting Octopus : Violence cannot be justified in any case.",
"This is my place!!!";
- stopnpctimer;
- initnpctimer;
+ stopnpctimer();
+ initnpctimer();
end;
OnAnnounce:
mapannounce(instance_mapname("1@cash"), sprintf(_$("Disgusting Octopus : %s"), getarg(rand(3))), bc_map, C_YELLOW);
return;
OnMyMobDead:
.@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) {
+ if (mobcount(.@map$, instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) {
mapannounce(.@map$, _("Disgusting Octopus : That's it for the today! Next time, I will play with you badly!"), bc_map, C_YELLOW);
- enablenpc instance_npcname("oct_exit_1");
- enablenpc instance_npcname("oct_exit_2");
- donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
- stopnpctimer;
- donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
+ enablenpc(instance_npcname("oct_exit_1"));
+ enablenpc(instance_npcname("oct_exit_2"));
+ donpcevent(instance_npcname("oct_boss_foot")+"::OnDisable");
+ stopnpctimer();
+ donpcevent(instance_npcname("oct_boss_con")+"::OnDisable");
end;
}
end;
@@ -627,16 +633,16 @@ OnMyMobDead:
1@cash,4,4,0 script oct_boss_foot FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
+ donpcevent(instance_npcname("oct_boss_foot")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("oct_boss_foot");
- initnpctimer;
+ enablenpc(instance_npcname("oct_boss_foot"));
+ initnpctimer();
end;
OnCall:
.@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) {
- switch(rand(2)) {
+ if (mobcount(.@map$, instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) {
+ switch (rand(2)) {
case 0:
mapannounce(.@map$, _("Disgusting Octopus : Do you know how many legs octopus have? It doesn't matter, I have unlimited legs!!"), bc_map, C_YELLOW);
areamonster(.@map$, 192, 181, 206, 195, _("Octopus Leg"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_boss_foot")+"::OnMyMobDead");
@@ -647,16 +653,16 @@ OnCall:
break;
}
}
- initnpctimer;
+ initnpctimer();
end;
OnTimer10000:
- stopnpctimer;
- donpcevent instance_npcname("oct_boss_foot")+"::OnCall";
+ stopnpctimer();
+ donpcevent(instance_npcname("oct_boss_foot")+"::OnCall");
end;
OnDisable:
- stopnpctimer;
- killmonster instance_mapname("1@cash"), instance_npcname("oct_boss_foot")+"::OnMyMobDead"; // Not in official script.
- disablenpc instance_npcname("oct_boss_foot");
+ stopnpctimer();
+ killmonster(instance_mapname("1@cash"), instance_npcname("oct_boss_foot")+"::OnMyMobDead"); // Not in official script.
+ disablenpc(instance_npcname("oct_boss_foot"));
end;
OnMyMobDead:
end;
@@ -665,24 +671,24 @@ OnMyMobDead:
1@cash,198,116,0 script oct_boss_warp WARPNPC,2,2,{
end;
OnInstanceInit:
- disablenpc instance_npcname("oct_boss_warp");
+ disablenpc(instance_npcname("oct_boss_warp"));
end;
OnTouch:
- warp instance_mapname("1@cash"), 210, 172;
+ warp(instance_mapname("1@cash"), 210, 172);
end;
}
1@cash,190,208,0 script oct_exit_1 WARPNPC,2,2,{
end;
OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ disablenpc(instance_npcname(strnpcinfo(NPC_NAME)));
end;
OnTouch:
mes("Do you want to go out from the octopus dungeon?");
- next;
+ next();
if (select("No!", "Yes!") == 2)
- warp "mal_dun01", 153, 233;
- close;
+ warp("mal_dun01", 153, 233);
+ close();
}
1@cash,198,82,0 duplicate(oct_exit_1) oct_exit_2 WARPNPC,2,2
// This is never enabled in the official script.
diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt
index 38b598d5b..c9a47534b 100644
--- a/npc/re/instances/saras_memory.txt
+++ b/npc/re/instances/saras_memory.txt
@@ -41,113 +41,113 @@
dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device
mes("[Leon the Adventurer]");
if (BaseLevel < 99) {
- mes("You know... this place doesn't seem to be safe for you. Please returnto me once you have achieved LV. 99");
- close;
+ mes("You know... this place doesn't seem to be safe for you. Please return to me once you have achieved LV. 99");
+ close();
}
if (!questprogress(15003)) {
if (!sarainstance) { // doing the instance for the 1st time
mes("Wow! I thought I was the only one who knew about this place.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("Excuse my rudeness! I am Pon de Leon, the famous adventurer!");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("My friend calls me Leon the Lion! For my tough appearance and attitude. Plus I have quite a bite!");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("You know, this is such a strange location...");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("As you explore it you start to see cracks in space and time. Each one covered by a dimensional device.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("For example, I think I have caught glimpses of Payon through the dimensional device closest to us.\r"
"But it doesn't seem right. Almost like it is a little bit older then it should be.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("I want to explore it, but with my old age and my knees I don't seem to be quite up to the task.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("So, I would like to ask something of you.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("Please venture through the dimensional device and report to me what you find within.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get.");
- close2;
- setquest 15003;
+ close2();
+ setquest(15003);
end;
} else {
mes("You wish to relive the past again?");
- next;
- if (select("Yes","No") == 2)
- close;
+ next();
+ if (select("Yes", "No") == 2)
+ close();
mes("[Leon the Adventurer]");
mes("Please venture through the dimensional device and report to me what you find within.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get.");
- setquest 15003;
- close;
+ setquest(15003);
+ close();
}
}
if (questprogress(15003) == 1) {
mes("I am not sure you have fully explored the crack in space and time yet. Perhaps you should look a bit further into it.");
- next;
+ next();
if (!sarainstance)
- close;
+ close();
switch (select("Okay", "Give up")) {
case 1:
mes("[Leon the Adventurer]");
mes("I am glad to hear that! Maybe someday you can be as brave as old Leon the Lion!");
- close;
+ close();
case 2:
mes("[Leon the Adventurer]");
mes("Well.. I can't force you. Buf if you ever find your courage pelase talk to me again.");
- erasequest 15003;
- close;
+ erasequest(15003);
+ close();
}
}
if (questprogress(15003) == 2) {
if (!sarainstance) { // 1st time reward and text
mes("What did you see in there?!");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("Hrumpf, Sara Irene?! She's one of the 12 Valkyries. I didn't know her story was that tragic....");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("It seems that you caused a huge misunderstanding between her and her father.");
- next;
+ next();
mes("[Leon the Adventurer]");
- mes("I would not blame yourself for what occured. Or all the blood that was spilled. It seems that the\r"
+ mes("I would not blame yourself for what occured. Or all the blood that was spilled. It seems that the\r"
"events that day were fated to happen no matter who was there.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("Please don't tell anyone about your time traveling adventure. We can't have anyone thinking you more\r"
"important then old Leon. Plus they wouldn't believe such a story anyways.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("I think that in about 20 hours after you last entered the rift will stable enough for you to transverse it again.");
sarainstance = 1;
- getexp 770000, 1000000; // reward first time
+ getexp(770000, 1000000); // reward first time
} else { // 2nd time text
mes("What did you see in there?! Was there anything new?");
- next;
+ next();
select("Nothing has changed from the last time.");
mes("[Leon the Adventurer]");
mes("I am sorry to hear that... If...");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("If you want to try again. I think that in about 20 hours after you last entered the rift will be stable enough\r"
"for you to transverse it again.");
- next;
+ next();
mes("[Leon the Adventurer]");
mes("You should rest up. Travelling Through time would make even Leon tired!");
- getexp 550000, 550000; // reward 2nd and following
+ getexp(550000, 550000); // reward 2nd and following
}
- erasequest 15003;
- close;
+ erasequest(15003);
+ close();
}
}
@@ -155,29 +155,29 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
if (!questprogress(15003)) {
mes("[Leon the Adventurer]");
mes("Before you go playing around with that. Why don't you come over here and talk to me?");
- close;
+ close();
}
.@sara_time = questprogress(15002, PLAYTIME);
if (.@sara_time == 1) {
mes("[Leon the Adventurer]");
mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r"
"transverse it again.");
- close;
+ close();
} else if (.@sara_time == 2) {
- erasequest 15002;
+ erasequest(15002);
end;
} else if (!.@sara_time) {
.@party_id = getcharid(CHAR_ID_PARTY);
.@p_name$ = getpartyname(.@party_id);
- .@md_name$ = "Sara's Memory";
+ .@md_name$ = _("Sara's Memory");
if (!instance_check_party(.@party_id)) {
mes("[Leon the Adventurer]");
mes("Before you enter you need to organize a party! Don't know how? Type /organize PARTYNAMEHERE. You\r"
"can use quotes to put spaces in a party name.");
- close;
+ close();
}
if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2))
- .@menu1$ = "Boot up the dimensional device";
+ .@menu1$ = _("Boot up the dimensional device");
else
.@menu1$ = "";
switch (select(.@menu1$, "Use the dimensional device", "Cancel")) {
@@ -189,30 +189,30 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
mesf("Party Name: %s", .@p_name$);
mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
- close;
+ close();
}
if (instance_attachmap("1@sara", .@instance) == "") {
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
instance_destroy(.@instance);
- close;
+ close();
}
instance_set_timeout(3600, 300, .@instance);
instance_init(.@instance);
mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000");
- close;
+ close();
case 2:
if (has_instance("1@sara") == "") {
mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r"
"The party leader did not generate the dungeon yet.", .@md_name$);
- close;
+ close();
}
mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
- setquest 15002;
- warp "1@sara", 250, 155;
+ setquest(15002);
+ warp("1@sara", 250, 155);
end;
break;
case 3:
- close;
+ close();
}
}
}
@@ -223,469 +223,468 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
mesf("[%s]", strcharinfo(PC_NAME));
mes("Where am I?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Where am I?"));
- next;
- cutin "sara_9sara1.bmp", 2;
+ next();
+ cutin("sara_9sara1.bmp", 2);
mes("[A girl]");
mes("Hello! This is the village of Payon. You don't seem to be from around here...");
npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here..."));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Are you from here? You don't seem to quite match the locals either.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Are you from here? You don't seem to quite match to locals either."));
- next;
+ next();
mes("[A girl]");
mes("Yes! I was born here! My name is Sara. Sara Irene!");
npctalk(_("A girl : Yes! I was born here! My name is Sara. Sara Irene!"));
- next;
+ next();
mes("[Sara Irene]");
mes("My father is doyen of this village! I just take after my mother.");
npctalk(_("My father is doyen of this village! I just take after my mother."), instance_npcname("Sara Irene#saratalk"));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Oh! I am sorry! Uh... Why are you standing out here all alone?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Oh! I am sorry! Uh... Why are you standing out here all alone?"));
- next;
+ next();
mes("[Sara Irene]");
mes("I am waiting for my father. He said that he will be here soon.");
npctalk(_("I am waiting for my father. He said that he will be here soon."), instance_npcname("Sara Irene#saratalk"));
- next;
+ next();
mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnEnable";
- next;
+ donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnEnable");
+ next();
mes("[Sara Irene]");
mes("Hi daddy!");
npctalk(_("Hi daddy!"), instance_npcname("Sara Irene#saratalk"));
- next;
- cutin "sara_elder_irine1.bmp", 2;
+ next();
+ cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Sweetheart you look so happy.");
npctalk(_("Sweetheart you look so happy."), instance_npcname("Doyen Irene#sarains"));
- next;
- cutin "sara_9sara1.bmp", 2;
+ next();
+ cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("You said you would come back soon! I waited for you and you lied!");
npctalk(_("You said you would come back soon! I waited for you and you lied!"), instance_npcname("Sara Irene#saratalk"));
- next;
- cutin "sara_elder_irine1.bmp", 2;
+ next();
+ cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected.");
npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."), instance_npcname("Doyen Irene#sarains"));
- next;
- cutin "sara_9sara1.bmp", 2;
+ next();
+ cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("I hate those old fogeys.");
npctalk(_("I hate those old fogeys."), instance_npcname("Sara Irene#saratalk"));
- next;
- cutin "sara_elder_irine1.bmp", 2;
+ next();
+ cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Don't say that sweetheart... Who is this with you?");
npctalk(_("Don't say that sweetheart... Who is this with you?"), instance_npcname("Doyen Irene#sarains"));
- next;
+ next();
mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000");
dispbottom(_("Doyen Irene stares at you with fire in this eyes."));
- next;
+ next();
mes("^FF0000Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents\r"
"them to the Doyen.^000000");
dispbottom(_("Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents them to the Doyen."));
- next;
- cutin "sara_9sara1.bmp", 2;
+ next();
+ cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Here you go daddy!");
npctalk(_("Here you go daddy!"), instance_npcname("Sara Irene#saratalk"));
- next;
- cutin "sara_elder_irine1.bmp", 2;
+ next();
+ cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Oh Sara, should I have them?");
npctalk(_("Oh Sara, should I have them?"), instance_npcname("Doyen Irene#sarains"));
- next;
- cutin "sara_9sara1.bmp", 2;
+ next();
+ cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Of course silly daddy!");
npctalk(_("Of course silly daddy!"), instance_npcname("Sara Irene#saratalk"));
- next;
+ next();
mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000");
dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve."));
- next;
- cutin "sara_elder_irine1.bmp", 2;
+ next();
+ cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Alright my princess, where should we go now?");
npctalk(_("Alright my princess, where should we go now?"), instance_npcname("Doyen Irene#sarains"));
- next;
- cutin "sara_9sara1.bmp", 2;
+ next();
+ cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Oh daddy! Let's go to the top of that hill over there!");
npctalk(_("Oh daddy! Let's go to the top of that hill over there!"), instance_npcname("Sara Irene#saratalk"));
- next;
- cutin "sara_elder_irine1.bmp", 2;
+ next();
+ cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Hah! Hold onto me tight!");
npctalk(_("Hah! Hold onto me tight!"), instance_npcname("Doyen Irene#sarains"));
- next;
- cutin "sara_elder_irine1.bmp", 255;
+ next();
+ cutin("sara_elder_irine1.bmp", 255);
mes("^FF0000As they wander off you hear strange voices from around the corner...^000000");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable";
- donpcevent instance_npcname("A girl#sarains")+"::OnDisable";
- dispbottom(_("As they wander off you hear strange voices from around the corner...")),"";
- disablenpc instance_npcname("Sara Irene#saratalk");
- next;
+ donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnDisable");
+ donpcevent(instance_npcname("A girl#sarains")+"::OnDisable");
+ dispbottom(_("As they wander off you hear strange voices from around the corner..."), "");
+ disablenpc(instance_npcname("Sara Irene#saratalk"));
+ next();
mes("[Strange Old Man A]");
mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!");
npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"), instance_npcname("Strange Old Man A#stalk"));
- next;
+ next();
mes("[Strange Old Man B]");
mes("She was born under a bad sign and her mother isn't even one of us!");
npctalk(_("She was born under a bad sign and her mother isn't even one of us!"), instance_npcname("Strange Old Man B#stalk"));
- next;
+ next();
mes("[Strange Old Man B]");
mes("Someday she will cause blood to flow in our streets.");
npctalk(_("Someday she will cause blood to flow in our streets."), instance_npcname("Strange Old Man B#stalk"));
- next;
+ next();
mes("[Strange Old Man A]");
mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it.");
npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it."), instance_npcname("Strange Old Man A#stalk"));
- next;
+ next();
mes("[Strange Old Man B]");
mes("We will see... I look forward to hearing the bad news that has befallen her...");
npctalk(_("We will see... I look forward to hearing the bad news that has befallen her..."), instance_npcname("Strange Old Man B#stalk"));
- next;
+ next();
mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000");
dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!"));
- close2;
- donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable";
- donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable";
- donpcevent instance_npcname("Sara Irene#sarains1")+"::OnEnable";
- donpcevent instance_npcname("#sarawarp1")+"::OnEnable";
- viewpoint 1, 240, 145, 1, C_GREEN;
- specialeffect EF_BASH;
+ close2();
+ donpcevent(instance_npcname("Strange Old Man A#stalk")+"::OnDisable");
+ donpcevent(instance_npcname("Strange Old Man B#stalk")+"::OnDisable");
+ donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnEnable");
+ donpcevent(instance_npcname("#sarawarp1")+"::OnEnable");
+ viewpoint(1, 240, 145, 1, C_GREEN);
+ specialeffect(EF_BASH);
end;
OnInstanceInit:
- donpcevent instance_npcname("A girl#sarains")+"::OnEnable";
+ donpcevent(instance_npcname("A girl#sarains")+"::OnEnable");
end;
OnEnable:
- hideoffnpc instance_npcname("A girl#sarains");
+ hideoffnpc(instance_npcname("A girl#sarains"));
end;
OnDisable:
- hideonnpc instance_npcname("A girl#sarains");
+ hideonnpc(instance_npcname("A girl#sarains"));
end;
}
1@sara,268,158,3 script Doyen Irene#sarains 4_M_CHIEF_IRIN,{
end;
OnInstanceInit:
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable";
+ donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Doyen Irene#sarains");
+ hideoffnpc(instance_npcname("Doyen Irene#sarains"));
end;
OnDisable:
- hideonnpc instance_npcname("Doyen Irene#sarains");
+ hideonnpc(instance_npcname("Doyen Irene#sarains"));
end;
}
1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#saratalk")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Sara Irene#saratalk");
+ hideoffnpc(instance_npcname("Sara Irene#saratalk"));
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#saratalk");
+ hideonnpc(instance_npcname("Sara Irene#saratalk"));
end;
}
-
1@sara,260,156,0 script Strange Old Man A#stalk FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable";
+ donpcevent(instance_npcname("Strange Old Man A#stalk")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Strange Old Man A#stalk");
+ hideoffnpc(instance_npcname("Strange Old Man A#stalk"));
end;
OnDisable:
- hideonnpc instance_npcname("Strange Old Man A#stalk");
+ hideonnpc(instance_npcname("Strange Old Man A#stalk"));
end;
}
1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable";
+ donpcevent(instance_npcname("Strange Old Man B#stalk")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Strange Old Man B#stalk");
+ hideoffnpc(instance_npcname("Strange Old Man B#stalk"));
end;
OnDisable:
- hideonnpc instance_npcname("Strange Old Man B#stalk");
+ hideonnpc(instance_npcname("Strange Old Man B#stalk"));
end;
}
1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#sarawarp1")+"::OnDisable";
+ donpcevent(instance_npcname("#sarawarp1")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("#sarawarp1");
+ disablenpc(instance_npcname("#sarawarp1"));
end;
OnEnable:
- enablenpc instance_npcname("#sarawarp1");
+ enablenpc(instance_npcname("#sarawarp1"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
- warp .@map$, 94, 320;
+ warp(.@map$, 94, 320);
end;
}
1@sara,209,250,0 script #sarawarp2 WARPNPC,1,2,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#sarawarp2")+"::OnDisable";
+ donpcevent(instance_npcname("#sarawarp2")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("#sarawarp2");
+ disablenpc(instance_npcname("#sarawarp2"));
end;
OnEnable:
- enablenpc instance_npcname("#sarawarp2");
+ enablenpc(instance_npcname("#sarawarp2"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
- warp .@map$, 230, 316;
+ warp(.@map$, 230, 316);
end;
}
1@sara,226,190,0 script #sarawarp3 WARPNPC,1,2,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#sarawarp3")+"::OnDisable";
+ donpcevent(instance_npcname("#sarawarp3")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("#sarawarp3");
+ disablenpc(instance_npcname("#sarawarp3"));
end;
OnEnable:
- enablenpc instance_npcname("#sarawarp3");
+ enablenpc(instance_npcname("#sarawarp3"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
- warp .@map$, 263, 94;
+ warp(.@map$, 263, 94);
end;
}
1@sara,166,67,0 script #sarawarp4 WARPNPC,1,2,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#sarawarp4")+"::OnDisable";
+ donpcevent(instance_npcname("#sarawarp4")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("#sarawarp4");
+ disablenpc(instance_npcname("#sarawarp4"));
end;
OnEnable:
- enablenpc instance_npcname("#sarawarp4");
+ enablenpc(instance_npcname("#sarawarp4"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
- warp .@map$, 164, 81;
+ warp(.@map$, 164, 81);
end;
}
1@sara,155,180,0 script #sarawarp5 WARPNPC,1,2,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#sarawarp5")+"::OnDisable";
+ donpcevent(instance_npcname("#sarawarp5")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("#sarawarp5");
+ disablenpc(instance_npcname("#sarawarp5"));
end;
OnEnable:
- enablenpc instance_npcname("#sarawarp5");
+ enablenpc(instance_npcname("#sarawarp5"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
- warp .@map$, 155, 196;
+ warp(.@map$, 155, 196);
end;
}
1@sara,88,188,0 script #sarawarp6 WARPNPC,1,2,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#sarawarp6")+"::OnDisable";
+ donpcevent(instance_npcname("#sarawarp6")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("#sarawarp6");
+ disablenpc(instance_npcname("#sarawarp6"));
end;
OnEnable:
- enablenpc instance_npcname("#sarawarp6");
+ enablenpc(instance_npcname("#sarawarp6"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
- warp .@map$, 89, 175;
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2))
- viewpoint 1, 39, 142, 1, C_GREEN;
+ warp(.@map$, 89, 175);
+ if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2))
+ viewpoint(1, 39, 142, 1, C_GREEN);
end;
}
1@sara,19,143,0 script #sarawarp7 WARPNPC,1,2,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#sarawarp7")+"::OnDisable";
+ donpcevent(instance_npcname("#sarawarp7")+"::OnDisable");
end;
OnDisable:
- disablenpc instance_npcname("#sarawarp7");
+ disablenpc(instance_npcname("#sarawarp7"));
end;
OnEnable:
- enablenpc instance_npcname("#sarawarp7");
+ enablenpc(instance_npcname("#sarawarp7"));
end;
OnTouch:
- completequest 15003;
- warp "dali", 134, 111;
+ completequest(15003);
+ warp("dali", 134, 111);
end;
}
1@sara,107,325,5 script Sara Irene#sarains1 4_F_SARAH_BABY,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
- cutin "sara_9sara1.bmp", 2;
+ cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Oh! Hello again! I remember you, what's up?");
npctalk(_("Oh! Hello again! I remember you, what's up?"));
- next;
+ next();
mes("[Sara Irene]");
mes("I am here to give flowers to my mommy!");
npctalk(_("I am here to give flowers to my mommy!"));
- next;
+ next();
mes("^FF0000Sara leaps forward to open the door, flowers at the ready.^000000");
dispbottom(_("Sara leaps forward to open the door, flowers at the ready."));
- next;
+ next();
mes("[Sara Irene]");
mes("Mom! Dad! Look what I found!");
npctalk(_("Mom! Dad! Look what I found!"));
- next;
- cutin "sara_9sara1.bmp", 255;
- cutin "sara_momdie.bmp", 4;
+ next();
+ cutin("sara_9sara1.bmp", 255);
+ cutin("sara_momdie.bmp", 4);
mes("^FF0000The door opens to reveal a woman laying dead on the floor and the\r"
"Doyen standing over the woman with a bloody sword.^000000");
dispbottom(_("The door opens to reveal a woman laying dead on the floor and the Doyen standing over the woman with a bloody sword."));
- next;
+ next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
- next;
+ next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
- next;
+ next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
mapannounce(instance_mapname("1@sara"), _("[Sara's Mother] : Sara...Ru-..away..."), bc_map, C_YELLOW);
- next;
+ next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
- next;
+ next();
mes("^FF0000A gem rolls from the womans hand and comes to a rest in front of\r"
"Sara. Unconsciously Sara reaches down and picks up the gem.^000000");
dispbottom(_("A gem rolls from the womans hand and comes to a rest in front of Sara. Unconsciously Sara reaches down and picks up the gem."));
- next;
+ next();
mes("^FF0000The Doyen turns around and notices Sara.^000000");
dispbottom(_("The Doyen turns around and notices Sara."));
- next;
- cutin "sara_momdie.bmp", 255;
- cutin "sara_elder_irine4.bmp", 2;
+ next();
+ cutin("sara_momdie.bmp", 255);
+ cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("Ahh Sara! I was just looking for you...");
npctalk(_("Ahh Sara! I was just looking for you..."), instance_npcname("Doyen Irene#sarains1"));
- next;
- cutin "sara_9sara2.bmp", 2;
+ next();
+ cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("...");
npctalk("...");
- next;
+ next();
select("Escape with Sara.");
mes("[Sara Irene]");
mes("...");
npctalk("...");
- next;
- cutin "sara_elder_irine3.bmp", 2;
+ next();
+ cutin("sara_elder_irine3.bmp", 2);
mes("[Doyen Irene]");
mes("Guards! GUARDS! There is a murderer here! Catch him!");
npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!"), instance_npcname("Doyen Irene#sarains1"));
- next;
+ next();
mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000");
dispbottom(_("The sound of many pairs of boots can be heard running outside!"));
- next;
- cutin "sara_9sara3.bmp", 2;
+ next();
+ cutin("sara_9sara3.bmp", 2);
mes("[Sara Irene]");
mes("Mommy no!!!!!!!!!!!!!!!");
npctalk(_("Mommy no!!!!!!!!!!!!!!!"));
- next;
- cutin "sara_9sara3.bmp", 255;
+ next();
+ cutin("sara_9sara3.bmp", 255);
mes("^FF0000Sara runs aways and the sound of the guards is getting closer...^000000");
dispbottom(_("Sara runs aways and the sound of the guards is getting closer..."));
- close2;
- donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable";
- donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable";
- donpcevent instance_npcname("#controlsara")+"::OnEnable";
+ close2();
+ donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnDisable");
+ donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnEnable");
+ donpcevent(instance_npcname("#controlsara")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Sara Irene#sarains1");
+ hideoffnpc(instance_npcname("Sara Irene#sarains1"));
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains1");
+ hideonnpc(instance_npcname("Sara Irene#sarains1"));
end;
}
1@sara,107,325,0 script Doyen Irene#sarains1 FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnDisable";
+ donpcevent(instance_npcname("Doyen Irene#sarains1")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Doyen Irene#sarains1");
+ hideoffnpc(instance_npcname("Doyen Irene#sarains1"));
end;
OnDisable:
- hideonnpc instance_npcname("Doyen Irene#sarains1");
+ hideonnpc(instance_npcname("Doyen Irene#sarains1"));
end;
}
1@sara,107,327,0 script #controlsara CLEAR_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#controlsara")+"::OnDisable";
+ donpcevent(instance_npcname("#controlsara")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("#controlsara");
- hideonnpc instance_npcname("#controlsara");
- initnpctimer;
+ enablenpc(instance_npcname("#controlsara"));
+ hideonnpc(instance_npcname("#controlsara"));
+ initnpctimer();
end;
OnDisable:
- disablenpc instance_npcname("#controlsara");
+ disablenpc(instance_npcname("#controlsara"));
end;
OnTimer2000:
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards must be defeated to gain access to the next area."), bc_map, C_YELLOW);
@@ -694,12 +693,12 @@ OnTimer4000:
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards have formed groups of their own to fight you!"), bc_map, C_YELLOW);
end;
OnTimer5000:
- donpcevent instance_npcname("#controlsara")+"::OnRespawn";
- stopnpctimer;
+ donpcevent(instance_npcname("#controlsara")+"::OnRespawn");
+ stopnpctimer();
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
-
+
monster(.@map$, .@x, .@y, _("Maggot"), MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 107, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 115, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
@@ -773,11 +772,11 @@ OnMyMobDead:
.@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@a_mob_num;
if (.@mob_dead_num > 57) {
- viewpoint 1, 209, 250, 1, C_GREEN;
+ viewpoint(1, 209, 250, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away again! You think she went in the 2 O'clock direction!"), bc_map, C_YELLOW);
- donpcevent instance_npcname("#controlsara")+"::OnDisable";
- donpcevent instance_npcname("#controlsara1")+"::OnEnable";
- donpcevent instance_npcname("#sarawarp2")+"::OnEnable";
+ donpcevent(instance_npcname("#controlsara")+"::OnDisable");
+ donpcevent(instance_npcname("#controlsara1")+"::OnEnable");
+ donpcevent(instance_npcname("#sarawarp2")+"::OnEnable");
}
end;
}
@@ -785,15 +784,15 @@ OnMyMobDead:
1@sara,230,316,0 script #controlsara1 CLEAR_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#controlsara1")+"::OnDisable";
+ donpcevent(instance_npcname("#controlsara1")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("#controlsara1");
- hideonnpc instance_npcname("#controlsara1");
- donpcevent instance_npcname("#controlsara1")+"::OnRespawn";
+ enablenpc(instance_npcname("#controlsara1"));
+ hideonnpc(instance_npcname("#controlsara1"));
+ donpcevent(instance_npcname("#controlsara1")+"::OnRespawn");
end;
OnDisable:
- disablenpc instance_npcname("#controlsara1");
+ disablenpc(instance_npcname("#controlsara1"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
@@ -825,11 +824,11 @@ OnMyMobDead:
.@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@b_mob_num;
if (.@mob_dead_num > 15) {
- viewpoint 1, 226, 190, 1, C_GREEN;
+ viewpoint(1, 226, 190, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 5 O'clock direction!"), bc_map, C_YELLOW);
- donpcevent instance_npcname("#controlsara1")+"::OnDisable";
- donpcevent instance_npcname("#controlsara2")+"::OnEnable";
- donpcevent instance_npcname("#sarawarp3")+"::OnEnable";
+ donpcevent(instance_npcname("#controlsara1")+"::OnDisable");
+ donpcevent(instance_npcname("#controlsara2")+"::OnEnable");
+ donpcevent(instance_npcname("#sarawarp3")+"::OnEnable");
}
end;
}
@@ -837,15 +836,15 @@ OnMyMobDead:
1@sara,263,94,0 script #controlsara2 CLEAR_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#controlsara2")+"::OnDisable";
+ donpcevent(instance_npcname("#controlsara2")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("#controlsara2");
- hideonnpc instance_npcname("#controlsara2");
- donpcevent instance_npcname("#controlsara2")+"::OnRespawn";
+ enablenpc(instance_npcname("#controlsara2"));
+ hideonnpc(instance_npcname("#controlsara2"));
+ donpcevent(instance_npcname("#controlsara2")+"::OnRespawn");
end;
OnDisable:
- disablenpc instance_npcname("#controlsara2");
+ disablenpc(instance_npcname("#controlsara2"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
@@ -909,11 +908,11 @@ OnMyMobDead:
.@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@c_mob_num;
if (.@mob_dead_num > 44) {
- viewpoint 1, 166, 67, 1, C_GREEN;
+ viewpoint(1, 166, 67, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! *sigh* You think she went in the 6 O'clock direction!"), bc_map, C_YELLOW);
- donpcevent instance_npcname("#controlsara2")+"::OnDisable";
- donpcevent instance_npcname("#controlsara3")+"::OnEnable";
- donpcevent instance_npcname("#sarawarp4")+"::OnEnable";
+ donpcevent(instance_npcname("#controlsara2")+"::OnDisable");
+ donpcevent(instance_npcname("#controlsara3")+"::OnEnable");
+ donpcevent(instance_npcname("#sarawarp4")+"::OnEnable");
}
end;
}
@@ -921,15 +920,15 @@ OnMyMobDead:
1@sara,164,81,0 script #controlsara3 CLEAR_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#controlsara3")+"::OnDisable";
+ donpcevent(instance_npcname("#controlsara3")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("#controlsara3");
- hideonnpc instance_npcname("#controlsara3");
- donpcevent instance_npcname("#controlsara3")+"::OnRespawn";
+ enablenpc(instance_npcname("#controlsara3"));
+ hideonnpc(instance_npcname("#controlsara3"));
+ donpcevent(instance_npcname("#controlsara3")+"::OnRespawn");
end;
OnDisable:
- disablenpc instance_npcname("#controlsara3");
+ disablenpc(instance_npcname("#controlsara3"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
@@ -975,7 +974,7 @@ OnRespawn:
monster(.@map$, 155, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 157, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 159, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
+
monster(.@map$, 173, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 170, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 167, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
@@ -992,15 +991,15 @@ OnMyMobDead:
.@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@d_mob_num;
if (.@mob_dead_num > 42) {
- viewpoint 1, 155, 180, 1, C_GREEN;
+ viewpoint(1, 155, 180, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 12 O'clock direction!"), bc_map, C_YELLOW);
- for (.@i=4; .@i<=23; .@i++) {
- donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnDisable";
+ for (.@i = 4; .@i <= 23; .@i++) {
+ donpcevent(instance_npcname("Sara Irene#sarains" + .@i)+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains" + .@i)+"::OnDisable");
}
- donpcevent instance_npcname("#controlsara3")+"::OnDisable";
- donpcevent instance_npcname("#sarawarp5")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains2")+"::OnEnable";
+ donpcevent(instance_npcname("#controlsara3")+"::OnDisable");
+ donpcevent(instance_npcname("#sarawarp5")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnEnable");
}
end;
}
@@ -1008,84 +1007,84 @@ OnMyMobDead:
1@sara,152,233,5 script Sara Irene#sarains2 4_F_SARAH_BABY,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
- cutin "sara_9sara2.bmp", 2;
+ cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("Mommy!");
npctalk(_("Mommy!"));
- next;
- cutin "sara_elder_irine4.bmp", 2;
+ next();
+ cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("Sara...");
npctalk(_("Sara..."), instance_npcname("Doyen Irene#sarains2"));
- next;
- cutin "sara_9sara2.bmp", 2;
+ next();
+ cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("No!");
npctalk(_("No!"));
- next;
- cutin "sara_elder_irine4.bmp", 2;
+ next();
+ cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!");
npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!"), instance_npcname("Doyen Irene#sarains2"));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("I won't let you take Sara!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("I won't let you take Sara!"));
- next;
- cutin "sara_elder_irine3.bmp", 2;
+ next();
+ cutin("sara_elder_irine3.bmp", 2);
mes("[Doyen Irene]");
mes("The murderer is here! Guards! We will finish him once and for all!");
npctalk(_("The murderer is here! Guards! We will finish him once and for all!"), instance_npcname("Doyen Irene#sarains2"));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sara... run! Save yourself!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara... run! Save yourself!"));
- next;
- cutin "sara_9sara2.bmp", 2;
+ next();
+ cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("...okay.");
npctalk(_("...okay."));
- close2;
- cutin "sara_9sara2.bmp", 255;
- donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable";
- donpcevent instance_npcname("#controlsara4")+"::OnEnable";
+ close2();
+ cutin("sara_9sara2.bmp", 255);
+ donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnDisable");
+ donpcevent(instance_npcname("#controlsara4")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Sara Irene#sarains2");
+ hideoffnpc(instance_npcname("Sara Irene#sarains2"));
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains2");
+ hideonnpc(instance_npcname("Sara Irene#sarains2"));
end;
}
1@sara,152,233,5,0 script Doyen Irene#sarains2 FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnDisable";
+ donpcevent(instance_npcname("Doyen Irene#sarains2")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Doyen Irene#sarains2");
+ hideoffnpc(instance_npcname("Doyen Irene#sarains2"));
end;
OnDisable:
- hideonnpc instance_npcname("Doyen Irene#sarains2");
+ hideonnpc(instance_npcname("Doyen Irene#sarains2"));
end;
}
1@sara,152,233,0 script #controlsara4 FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#controlsara4")+"::OnDisable";
+ donpcevent(instance_npcname("#controlsara4")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("#controlsara4");
- donpcevent instance_npcname("#controlsara4")+"::OnRespawn";
+ enablenpc(instance_npcname("#controlsara4"));
+ donpcevent(instance_npcname("#controlsara4")+"::OnRespawn");
end;
OnDisable:
- disablenpc instance_npcname("#controlsara4");
+ disablenpc(instance_npcname("#controlsara4"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
@@ -1112,9 +1111,9 @@ OnMyMobDead:
.@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@f_mob_num;
if (.@mob_dead_num > 7) {
- mapannounce(instance_mapname("1@sara"),_("<SYSTEM> Doyen Irene draws his blade!"), bc_map, C_YELLOW);
- donpcevent instance_npcname("#controlsara4")+"::OnDisable";
- donpcevent instance_npcname("#controlsara5")+"::OnEnable";
+ mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Doyen Irene draws his blade!"), bc_map, C_YELLOW);
+ donpcevent(instance_npcname("#controlsara4")+"::OnDisable");
+ donpcevent(instance_npcname("#controlsara5")+"::OnEnable");
}
end;
}
@@ -1122,14 +1121,14 @@ OnMyMobDead:
1@sara,155,226,0 script #controlsara5 FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("#controlsara5")+"::OnDisable";
+ donpcevent(instance_npcname("#controlsara5")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("#controlsara5");
- donpcevent instance_npcname("#controlsara5")+"::OnRespawn";
+ enablenpc(instance_npcname("#controlsara5"));
+ donpcevent(instance_npcname("#controlsara5")+"::OnRespawn");
end;
OnDisable:
- disablenpc instance_npcname("#controlsara5");
+ disablenpc(instance_npcname("#controlsara5"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
@@ -1143,8 +1142,8 @@ OnMyMobDead:
.@mob_dead_num = .@callnum - .@g_mob_num;
if (.@mob_dead_num > 0) {
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Doyen Irene has fallen."), bc_map, C_YELLOW);
- donpcevent instance_npcname("#controlsara5")+"::OnDisable";
- donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnEnable";
+ donpcevent(instance_npcname("#controlsara5")+"::OnDisable");
+ donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnEnable");
}
end;
}
@@ -1152,82 +1151,82 @@ OnMyMobDead:
1@sara,156,236,3 script Doyen Irene#sarains3 4_M_CHIEF_IRIN,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
- cutin "sara_elder_irine4.bmp", 2;
+ cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("You... were too strong for me.");
npctalk(_("You... were too strong for me."));
- next;
+ next();
mes("[Doyen Irene]");
mes("Why.. *hack* are you trying to kill my wife and daughter?");
npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?"));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"));
- next;
+ next();
mes("[Doyen Irene]");
mes("You.. think I killed Sara's mother?");
npctalk(_("You.. think I killed Sara's mother?"));
- next;
+ next();
mes("[Doyen Irene]");
mes("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood...");
npctalk(_("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood..."));
- next;
- cutin "sara_elder_irine4.bmp", 255;
- cutin "sara_momdie.bmp", 4;
+ next();
+ cutin("sara_elder_irine4.bmp", 255);
+ cutin("sara_momdie.bmp", 4);
mes("^FF0000Thinking back you seem to recall another body laying in the left\r"
"corner of the room. Maybe that was the assassin the Doyen is talking about.^000000");
dispbottom(_("Thinking back you seem to recall another body laying in the left corner of the room. Maybe that was the assassin the Doyen is talking about."));
- next;
- cutin "sara_momdie.bmp", 255;
- cutin "sara_elder_irine4.bmp", 2;
+ next();
+ cutin("sara_momdie.bmp", 255);
+ cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?");
npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?"));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."));
- next;
+ next();
mes("[Doyen Irene]");
mes("If.. you are telling the truth...\r"
"forgive me. I though you were one of them.");
npctalk(_("If.. you are telling the truth... forgive me. I though you were one of them."));
- next;
+ next();
mes("[Doyen Irene]");
mes("Strange men... I bet they were some of the village elders. Ugh...");
npctalk(_("Strange men... I bet they were some of the village elders. Ugh..."));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("There might be more assassins so we have to find Sara as fast as we can.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("There might be more assassins so we have to find Sara as fast as we can."));
- next;
+ next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sara believes that you killed her mother. We need to tell her the truth.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara believes that you killed her mother. We need to tell her the truth."));
- next;
+ next();
mes("[Doyen Irene]");
mes("We must do our best to find her. Let's split up and search for her.\r"
"Please help me find my daughter and explain everything to her.");
npctalk(_("We must do our best to find her. Let's split up and search for her. Please help me find my daughter and explain everything to her."));
- close2;
- cutin "sara_elder_irine4.bmp", 255;
- viewpoint 1, 88, 188, 1, C_GREEN;
+ close2();
+ cutin("sara_elder_irine4.bmp", 255);
+ viewpoint(1, 88, 188, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> We must find Sara. You seem remember her running in the 8 O'clock direction."), bc_map, C_YELLOW);
- donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable";
- donpcevent instance_npcname("#sarawarp6")+"::OnEnable";
- donpcevent instance_npcname("????-#saratalk")+"::OnEnable";
- donpcevent instance_npcname("Sara Irene#sarains3")+"::OnEnable";
+ donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnDisable");
+ donpcevent(instance_npcname("#sarawarp6")+"::OnEnable");
+ donpcevent(instance_npcname("????-#saratalk")+"::OnEnable");
+ donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable";
+ donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Doyen Irene#sarains3");
+ hideoffnpc(instance_npcname("Doyen Irene#sarains3"));
end;
OnDisable:
- hideonnpc instance_npcname("Doyen Irene#sarains3");
+ hideonnpc(instance_npcname("Doyen Irene#sarains3"));
end;
}
@@ -1236,69 +1235,69 @@ OnDisable:
end;
mes("^FF0000As you are about to call out to Sara a sudden blow knocks you down from behind.^000000");
dispbottom(_("As you are about to call out to Sara a sudden blow knocks you down from behind."));
- next;
- cutin "sara_beholder.bmp", 2;
+ next();
+ cutin("sara_beholder.bmp", 2);
mes("[?????]");
mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara.");
npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."), instance_npcname("????-#saratalk"));
- next;
+ next();
mes("[?????]");
mes("You should go back to the time where you belong.");
npctalk(_("You should go back to the time where you belong."), instance_npcname("????-#saratalk"));
- next;
+ next();
mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000");
dispbottom(_("As you fall to the ground two dark figures approach Sara."));
- next;
+ next();
mes("[?????]");
mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate.");
npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."), instance_npcname("????-#saratalk"));
- next;
- cutin "sara_9sara2.bmp", 2;
+ next();
+ cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("...");
npctalk("...");
- next;
- cutin "sara_beholder.bmp", 2;
+ next();
+ cutin("sara_beholder.bmp", 2);
mes("[?????]");
mes("Sara Irene, he will make your dreams come true.");
npctalk(_("Sara Irene, he will make your dreams come true."), instance_npcname("????-#saratalk"));
- next;
- cutin "sara_beholder.bmp", 255;
+ next();
+ cutin("sara_beholder.bmp", 255);
mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000");
dispbottom(_("One of the cloaked strangers covers Sara with their cloak and all three figures disappear."));
- donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable";
- next;
+ donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnDisable");
+ next();
mes("^FF0000At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.^000000");
dispbottom(_("At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before."));
- next;
+ next();
mes("^FF0000We need to get out from this place quickly to the left. And when we at the outside let's talk to him.^000000");
dispbottom(_("We need to get out from this place quickly to the left. And when we at the outside let's talk to him."));
- close2;
- donpcevent instance_npcname("????-#saratalk")+"::OnDisable";
- donpcevent instance_npcname("#sarawarp7")+"::OnEnable";
+ close2();
+ donpcevent(instance_npcname("????-#saratalk")+"::OnDisable");
+ donpcevent(instance_npcname("#sarawarp7")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("Sara Irene#sarains3");
+ hideoffnpc(instance_npcname("Sara Irene#sarains3"));
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains3");
+ hideonnpc(instance_npcname("Sara Irene#sarains3"));
end;
}
1@sara,152,233,0 script ????-#saratalk FAKE_NPC,{
end;
OnInstanceInit:
- donpcevent instance_npcname("????-#saratalk")+"::OnDisable";
+ donpcevent(instance_npcname("????-#saratalk")+"::OnDisable");
end;
OnEnable:
- hideoffnpc instance_npcname("????-#saratalk");
+ hideoffnpc(instance_npcname("????-#saratalk"));
end;
OnDisable:
- hideonnpc instance_npcname("????-#saratalk");
+ hideonnpc(instance_npcname("????-#saratalk"));
end;
}
@@ -1306,23 +1305,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Why daddy?"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains4");
- hideoffnpc instance_npcname("Sara Irene#sarains4");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains4"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains4"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains4");
- disablenpc instance_npcname("Sara Irene#sarains4");
+ hideonnpc(instance_npcname("Sara Irene#sarains4"));
+ disablenpc(instance_npcname("Sara Irene#sarains4"));
end;
}
@@ -1330,23 +1329,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Not mommy!"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains5");
- hideoffnpc instance_npcname("Sara Irene#sarains5");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains5"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains5"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains5");
- disablenpc instance_npcname("Sara Irene#sarains5");
+ hideonnpc(instance_npcname("Sara Irene#sarains5"));
+ disablenpc(instance_npcname("Sara Irene#sarains5"));
end;
}
@@ -1354,23 +1353,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Why did he do it?!"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains6");
- hideoffnpc instance_npcname("Sara Irene#sarains6");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains6"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains6"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains6");
- disablenpc instance_npcname("Sara Irene#sarains6");
+ hideonnpc(instance_npcname("Sara Irene#sarains6"));
+ disablenpc(instance_npcname("Sara Irene#sarains6"));
end;
}
@@ -1378,23 +1377,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Why.. why?!"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains7");
- hideoffnpc instance_npcname("Sara Irene#sarains7");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains7"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains7"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains7");
- disablenpc instance_npcname("Sara Irene#sarains7");
+ hideonnpc(instance_npcname("Sara Irene#sarains7"));
+ disablenpc(instance_npcname("Sara Irene#sarains7"));
end;
}
@@ -1402,23 +1401,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Noooo..."));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains8");
- hideoffnpc instance_npcname("Sara Irene#sarains8");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains8"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains8"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains8");
- disablenpc instance_npcname("Sara Irene#sarains8");
+ hideonnpc(instance_npcname("Sara Irene#sarains8"));
+ disablenpc(instance_npcname("Sara Irene#sarains8"));
end;
}
@@ -1426,23 +1425,23 @@ OnDisable:
end;
OnTouch:
npctalk("...");
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains9");
- hideoffnpc instance_npcname("Sara Irene#sarains9");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains9"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains9"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains9");
- disablenpc instance_npcname("Sara Irene#sarains9");
+ hideonnpc(instance_npcname("Sara Irene#sarains9"));
+ disablenpc(instance_npcname("Sara Irene#sarains9"));
end;
}
@@ -1450,23 +1449,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Why does it hurt so much?"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains10");
- hideoffnpc instance_npcname("Sara Irene#sarains10");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains10"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains10"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains10");
- disablenpc instance_npcname("Sara Irene#sarains10");
+ hideonnpc(instance_npcname("Sara Irene#sarains10"));
+ disablenpc(instance_npcname("Sara Irene#sarains10"));
end;
}
@@ -1474,23 +1473,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("........"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains11");
- hideoffnpc instance_npcname("Sara Irene#sarains11");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains11"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains11"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains11");
- disablenpc instance_npcname("Sara Irene#sarains11");
+ hideonnpc(instance_npcname("Sara Irene#sarains11"));
+ disablenpc(instance_npcname("Sara Irene#sarains11"));
end;
}
@@ -1498,23 +1497,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("...Mommy"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains12");
- hideoffnpc instance_npcname("Sara Irene#sarains12");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains12"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains12"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains12");
- disablenpc instance_npcname("Sara Irene#sarains12");
+ hideonnpc(instance_npcname("Sara Irene#sarains12"));
+ disablenpc(instance_npcname("Sara Irene#sarains12"));
end;
}
@@ -1522,23 +1521,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("What happened to you daddy?"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains13");
- hideoffnpc instance_npcname("Sara Irene#sarains13");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains13"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains13"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains13");
- disablenpc instance_npcname("Sara Irene#sarains13");
+ hideonnpc(instance_npcname("Sara Irene#sarains13"));
+ disablenpc(instance_npcname("Sara Irene#sarains13"));
end;
}
@@ -1546,23 +1545,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("All that blood..."));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains14");
- hideoffnpc instance_npcname("Sara Irene#sarains14");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains14"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains14"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains14");
- disablenpc instance_npcname("Sara Irene#sarains14");
+ hideonnpc(instance_npcname("Sara Irene#sarains14"));
+ disablenpc(instance_npcname("Sara Irene#sarains14"));
end;
}
@@ -1570,23 +1569,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Who are you?!"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains15");
- hideoffnpc instance_npcname("Sara Irene#sarains15");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains15"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains15"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains15");
- disablenpc instance_npcname("Sara Irene#sarains15");
+ hideonnpc(instance_npcname("Sara Irene#sarains15"));
+ disablenpc(instance_npcname("Sara Irene#sarains15"));
end;
}
@@ -1594,23 +1593,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("I want my mommy!"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains16");
- hideoffnpc instance_npcname("Sara Irene#sarains16");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains16"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains16"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains16");
- disablenpc instance_npcname("Sara Irene#sarains16");
+ hideonnpc(instance_npcname("Sara Irene#sarains16"));
+ disablenpc(instance_npcname("Sara Irene#sarains16"));
end;
}
@@ -1618,23 +1617,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("........"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains17");
- hideoffnpc instance_npcname("Sara Irene#sarains17");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains17"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains17"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains17");
- disablenpc instance_npcname("Sara Irene#sarains17");
+ hideonnpc(instance_npcname("Sara Irene#sarains17"));
+ disablenpc(instance_npcname("Sara Irene#sarains17"));
end;
}
@@ -1642,23 +1641,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Nooooo..."));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains18");
- hideoffnpc instance_npcname("Sara Irene#sarains18");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains18"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains18"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains18");
- disablenpc instance_npcname("Sara Irene#sarains18");
+ hideonnpc(instance_npcname("Sara Irene#sarains18"));
+ disablenpc(instance_npcname("Sara Irene#sarains18"));
end;
}
@@ -1666,23 +1665,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Mommy!"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains19");
- hideoffnpc instance_npcname("Sara Irene#sarains19");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains19"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains19"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains19");
- disablenpc instance_npcname("Sara Irene#sarains19");
+ hideonnpc(instance_npcname("Sara Irene#sarains19"));
+ disablenpc(instance_npcname("Sara Irene#sarains19"));
end;
}
@@ -1690,23 +1689,23 @@ OnDisable:
end;
OnTouch:
npctalk("........");
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains20");
- hideoffnpc instance_npcname("Sara Irene#sarains20");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains20"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains20"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains20");
- disablenpc instance_npcname("Sara Irene#sarains20");
+ hideonnpc(instance_npcname("Sara Irene#sarains20"));
+ disablenpc(instance_npcname("Sara Irene#sarains20"));
end;
}
@@ -1714,23 +1713,23 @@ OnDisable:
end;
OnTouch:
npctalk(_("Daddy!"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains21");
- hideoffnpc instance_npcname("Sara Irene#sarains21");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains21"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains21"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains21");
- disablenpc instance_npcname("Sara Irene#sarains21");
+ hideonnpc(instance_npcname("Sara Irene#sarains21"));
+ disablenpc(instance_npcname("Sara Irene#sarains21"));
end;
}
@@ -1738,23 +1737,23 @@ OnDisable:
end;
OnTouch:
npctalk("........");
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains22");
- hideoffnpc instance_npcname("Sara Irene#sarains22");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains22"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains22"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains22");
- disablenpc instance_npcname("Sara Irene#sarains22");
+ hideonnpc(instance_npcname("Sara Irene#sarains22"));
+ disablenpc(instance_npcname("Sara Irene#sarains22"));
end;
}
@@ -1762,22 +1761,22 @@ OnDisable:
end;
OnTouch:
npctalk(_("Why?"));
- initnpctimer;
- donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable";
+ initnpctimer();
+ donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnDisable");
end;
OnTimer60000:
- donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable";
+ donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnEnable");
end;
OnInstanceInit:
- donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable";
+ donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnDisable");
end;
OnEnable:
- enablenpc instance_npcname("Sara Irene#sarains23");
- hideoffnpc instance_npcname("Sara Irene#sarains23");
- stopnpctimer;
+ enablenpc(instance_npcname("Sara Irene#sarains23"));
+ hideoffnpc(instance_npcname("Sara Irene#sarains23"));
+ stopnpctimer();
end;
OnDisable:
- hideonnpc instance_npcname("Sara Irene#sarains23");
- disablenpc instance_npcname("Sara Irene#sarains23");
+ hideonnpc(instance_npcname("Sara Irene#sarains23"));
+ disablenpc(instance_npcname("Sara Irene#sarains23"));
end;
}