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-rw-r--r--npc/re/instances/BakonawaLake.txt8
-rw-r--r--npc/re/instances/BangungotHospital.txt4
-rw-r--r--npc/re/instances/BuwayaCave.txt10
-rw-r--r--npc/re/instances/EclageInterior.txt8
-rw-r--r--npc/re/instances/HazyForest.txt20
-rw-r--r--npc/re/instances/MalangdoCulvert.txt24
-rw-r--r--npc/re/instances/OctopusCave.txt6
-rw-r--r--npc/re/instances/OldGlastHeim.txt2
8 files changed, 41 insertions, 41 deletions
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
index e1937f572..8e1afe859 100644
--- a/npc/re/instances/BakonawaLake.txt
+++ b/npc/re/instances/BakonawaLake.txt
@@ -73,12 +73,12 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
mes "[Taho]";
mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?";
next;
- .@i = select("Please weave a rope.:Now I will go down.:Cancel.");
+ .@i = select("Please weave a rope.", "Now I will go down.", "Cancel.");
} else {
mes "[Taho]";
mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down.";
next;
- .@i = select(":Now I will go down.:Cancel.");
+ .@i = select("", "Now I will go down.", "Cancel.");
}
switch(.@i) {
case 1:
@@ -148,7 +148,7 @@ sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{
mes "[Taho]";
mes "Now I will make Bakonawa spring out from the lake.";
next;
- switch(select("Hold on! I'm not ready yet!:Let's do it!")) {
+ switch(select("Hold on! I'm not ready yet!", "Let's do it!")) {
case 1:
mes "[Taho]";
mes "Oh... alright... tell me when you are ready.";
@@ -532,7 +532,7 @@ OnTimer10000:
mes "[Taho]";
mes "Are we going to try again?";
next;
- switch(select("Hold on a sec!:Of course! We cannot stand back now!")) {
+ switch(select("Hold on a sec!", "Of course! We cannot stand back now!")) {
case 1:
mes "[Taho]";
mes "AWW... I almost brought him out.";
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt
index 5b9fba3dd..c6a8ac317 100644
--- a/npc/re/instances/BangungotHospital.txt
+++ b/npc/re/instances/BangungotHospital.txt
@@ -273,7 +273,7 @@ L_Enter:
mes "one more chance?";
}
next;
- switch(select(((getarg(0))?"Prepare to enter the second floor.":"")+":Enter the second floor.:Do not enter.")) {
+ switch(select(((getarg(0))?"Prepare to enter the second floor.":""), "Enter the second floor.", "Do not enter.")) {
case 1:
.@instance = instance_create(.@md_name$,getcharid(1));
if (.@instance < 0) {
@@ -362,7 +362,7 @@ sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{
mes "Good Luck.";
close;
}
- switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) {
+ switch(select("Receive 9222", "Receive 9223", "Erase 9222", "Erase 9223", "Receive 9224", "Erase 9224", "Receive malaya_bang 30", "Receive malaya_bang 40", "Receive 11309", "Erase 11309", "Cancel")) {
case 1: setquest 9222; close;
case 2: setquest 9223; close;
case 3: erasequest 9222; close;
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 139d3acc3..03de64375 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -60,7 +60,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
mes "If you dont have any business here, please go back.";
next;
while(1) {
- switch(select("Why is it so dangerous?:I'm here to hunt down Buwaya.:End conversation.")) {
+ switch(select("Why is it so dangerous?", "I'm here to hunt down Buwaya.", "End conversation.")) {
case 1:
mes "[Guard]";
mes "Recently, there has been a case";
@@ -152,7 +152,7 @@ OnTouch:
erasequest 4229;
// fall through
}
- switch(select("Enter.:Turn back.")) {
+ switch(select("Enter.", "Turn back.")) {
case 1:
if( has_instance("1@ma_c") == "" ) {
mes "The memorial dungeon Buwaya Cave does not exist.";
@@ -200,7 +200,7 @@ OnTouch:
mes "and new people got caught.";
mes "We will be stuck in here for the rest of our lives.";
next;
- switch(select("Get me outta here!!:Ca...can't escape?")) {
+ switch(select("Get me outta here!!", "Ca...can't escape?")) {
case 1:
mes "[Kidnapped Residents]";
mes "We don't have enough power to destroy it but Buwaya has a weakness.";
@@ -231,7 +231,7 @@ OnEnable:
mes "Ahaa! I wish I had a little more power...";
mes "I know its weakness...";
next;
- switch(select("Tell me.:Do you really know?")) {
+ switch(select("Tell me.", "Do you really know?")) {
case 1:
mes "[Kidnapped Residents]";
mes "Are you sure you can do it...?";
@@ -454,7 +454,7 @@ OnEnable:
OnTouch:
mes "Would like to go out?";
next;
- if(select("Yes!:No, I will stay.") == 1)
+ if(select("Yes!", "No, I will stay.") == 1)
warp "ma_fild02",315,315;
close;
}
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt
index bf11c8443..e7d603340 100644
--- a/npc/re/instances/EclageInterior.txt
+++ b/npc/re/instances/EclageInterior.txt
@@ -53,7 +53,7 @@ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{
mes "This place is set up with lighting for Orb.";
mes "If you favor Mayor, you should be cautious here.";
next;
- switch (select("Enter it.:Forget it.")) {
+ switch (select("Enter it.", "Forget it.")) {
case 1:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
@@ -91,7 +91,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
mes "This door connects to the plaza's ceiling.";
mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
next;
- switch (select("Enter it.:Forget it.")) {
+ switch (select("Enter it.", "Forget it.")) {
case 1:
.@party_id = getcharid(1);
@@ -137,7 +137,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
mes "Oh, what's going on here?";
mes "They destroyed additional troops that Mayor sent?";
next;
- select("What...?:I fought monsters off!");
+ select("What...?", "I fought monsters off!");
mes "[Shenime]";
mes "It doesn't matter.";
mes "Your job ends here.";
@@ -310,7 +310,7 @@ OnInstanceInit:
mes "There was a subtle and magical echo to it.";
mes "Immidiately after that, you were thrown here.";
next;
- if (select("It's all because of you!:Shenime said...") == 1) {
+ if (select("It's all because of you!", "Shenime said...") == 1) {
mes "[Avant]";
mes "I don't understand a word you're saying.";
mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index d92934dc5..6de94e7ac 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -97,7 +97,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mes "Are you going to venture into the Hazy Forest?";
}
next;
- switch(select("Venture into the Hazy Forest.:Give up.")) {
+ switch(select("Venture into the Hazy Forest.", "Give up.")) {
case 1:
mes "[Laphine Soldier]";
mes "Party Name "+getpartyname(.@party_id)+"...";
@@ -163,7 +163,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
mes "I see the forest through the log tunnel.";
mes "It looks like I can enter the forest through the log tunnel.";
next;
- if(select("Enter the tunnel.:Give up.") == 2)
+ if(select("Enter the tunnel.", "Give up.") == 2)
close;
if (has_instance("1@mist") == "") {
if (questprogress(7211,PLAYTIME) == 1) {
@@ -216,7 +216,7 @@ function script F_Mora_Mist {
mes "Obviously no one is taking care of it.";
mes "It seems like you can chop down the garden tree.";
next;
- if(select("Chop down the garden tree.:Give up.") == 2)
+ if(select("Chop down the garden tree.", "Give up.") == 2)
close;
mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue.");
mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
@@ -590,13 +590,13 @@ OnTimer3000:
mes "I'm asking you again.";
mes "Do you plan to pass through this forest?";
next;
- switch(select("Yes, I do.:No, I don't.")) {
+ switch(select("Yes, I do.", "No, I don't.")) {
case 1:
mes "[Loki]";
mes "Then I'll ask you a question.";
mes "Have you ever seen a guard... a girl with purple hair?";
next;
- switch(select("No, I haven't.:Yes, I might have...")) {
+ switch(select("No, I haven't.", "Yes, I might have...")) {
case 1:
mes "[Loki]";
mes "So you haven't.";
@@ -632,7 +632,7 @@ OnTimer3000:
mes "It's not easy going through the forest.";
mes "It may cost you your life.";
next;
- switch(select("Okay.:What do you want?")) {
+ switch(select("Okay.", "What do you want?")) {
case 1:
mes "- When you step back,";
mes "Loki nods slightly and then looks away. -";
@@ -642,7 +642,7 @@ OnTimer3000:
mes "I'm looking for somebody.";
mes "Have you ever seen a guard... a girl with purple hair?";
next;
- switch(select("No, I haven't.:Yes, I might have...")) {
+ switch(select("No, I haven't.", "Yes, I might have...")) {
case 1:
mes "[Loki]";
mes "So you haven't.";
@@ -706,7 +706,7 @@ OnDisable:
mes "I guess I have to thank you.";
mes "You've calmed her down.";
next;
- select("What's happening?:This girl...?");
+ select("What's happening?", "This girl...?");
mes "[Loki]";
mes "You might be able to change your appearance, but you cannot change your unique, innate light.";
mes "A scent strong enough to burn your nose.";
@@ -888,7 +888,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{
mes "Now I know. I'll destroy Morroc with my own hands.";
mes "I will fulfill my duties as a guardian.";
next;
- switch(select("You're not alone.:Those are very important duties.")) {
+ switch(select("You're not alone.", "Those are very important duties.")) {
case 1:
mes "[Nydhogg the Guardian]";
mes "You're right.";
@@ -1015,7 +1015,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{
if (countitem(Mysterious_Seed)) {
mes "It's reacting to the Mysterious Flower Seeds you have with you.";
next;
- switch(select("Observe the reaction.:Stop the reaction.")) {
+ switch(select("Observe the reaction.", "Stop the reaction.")) {
case 1:
mes "The flower started to shake violently";
mes "and swing forward as if trying to send the seeds as far away as possible!!!";
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index e72833640..42cf196b9 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -185,7 +185,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
mes "Oh?";
mes "You're the one who took care of my big brother Albo's request. It was a hard job!";
next;
- .@i = select("What are you doing here?:General Culvert Daily Service Compensation:Hard Culvert Daily Service Compensation:General Culvert Weekly Service Compensation:Hard Culvert Weekly Service Compensation")-1;
+ .@i = select("What are you doing here?", "General Culvert Daily Service Compensation", "Hard Culvert Daily Service Compensation", "General Culvert Weekly Service Compensation", "Hard Culvert Weekly Service Compensation")-1;
if (.@i == 0) {
mes "[Madeca]";
mes "I'm here to help my big brother Albo!";
@@ -302,7 +302,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
next;
mes "^660066This cat looks like it's in bad shape. It is slightly trembling.^000000";
next;
- if(select("Pet the cat:Are you ok?") == 1) {
+ if(select("Pet the cat", "Are you ok?") == 1) {
mes "[Missing, the Cleaner]";
mes "Are you talking to me?!";
next;
@@ -355,7 +355,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
mes "Sometimes I can get a lucky box,";
mes "or even better, I can get cans...";
next;
- if(select("Okay, cheers!:I will help if possible...") == 1) {
+ if(select("Okay, cheers!", "I will help if possible...") == 1) {
mes "[Missing, the Cleaner]";
mes "Thank you. I am going back to pour the water!";
close;
@@ -413,7 +413,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
mes "[Missing, the Cleaner]";
mes "Ummm? What's up? Tell me the password if you're the leader!";
next;
- switch(select("No... nothing.:Aragam insulted me.:Enter the Culvert.")) {
+ switch(select("No... nothing.", "Aragam insulted me.", "Enter the Culvert.")) {
case 1:
mes "[Missing, the Cleaner]";
mes "What a rookie.";
@@ -442,13 +442,13 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
callsub L_Enter,0;
}
}
- if(select("Enter Culvert:Cancel") == 2)
+ if(select("Enter Culvert", "Cancel") == 2)
end;
callsub L_Enter,1;
} else if (.@playtime == 1) {
mes "You can enter the Culvert if the gate is open.";
next;
- if(select("Enter Culvert:Cancel") == 2)
+ if(select("Enter Culvert", "Cancel") == 2)
close;
callsub L_Enter,0;
} else if (.@playtime == 2) {
@@ -487,12 +487,12 @@ L_Enter:
mes "[Missing, the Cleaner]";
mes "I'll open the door first. By the way, do you know how to fight?";
next;
- switch(select("I'm pretty good at delivering bread.:I know how to fight.:^ffffffGive me the diamond.^000000")) {
+ switch(select("I'm pretty good at delivering bread.", "I know how to fight.", "^ffffffGive me the diamond.^000000")) {
case 1:
mes "[Missing, the Cleaner]";
mes "Ok then, I'll let you clean the culverts here as usual! I will prepare at the right-hand corner, please follow me!";
next;
- if(select("Wait! I changed my mind!:As you wish~") == 1) {
+ if(select("Wait! I changed my mind!", "As you wish~") == 1) {
mes "[Missing, the Cleaner]";
mes "Huh? Not ready yet? Talk to me again when you're ready.";
close;
@@ -514,7 +514,7 @@ L_Enter:
mes "[Missing, the Cleaner]";
mes "I must tell you that it's been such a long~~ time since we've cleaned that place, so anyone under level 140 cannot even enter! Are you sure you still want to go?";
next;
- if(select("Wait! I changed my mind!:Sure, I'm prepared already~") == 1) {
+ if(select("Wait! I changed my mind!", "Sure, I'm prepared already~") == 1) {
mes "[Missing, the Cleaner]";
mes "Hmm? Talk to me again when you're ready.";
close;
@@ -549,7 +549,7 @@ function script F_mal_missing {
mes "[Missing, the Cleaner]";
mes "I will tell you how to clean shortly. Can you see the culverts around you?";
next;
- if(select("What culverts??:Yes, I see them.") == 1) {
+ if(select("What culverts??", "Yes, I see them.") == 1) {
mes "[Missing, the Cleaner]";
mes "Huh? Is this your first time seeing culverts? You'll see many buried machines in the ground. You may look around and come back!";
close;
@@ -574,7 +574,7 @@ function script F_mal_missing {
mes "[Missing, the Cleaner]";
mes "So, are you ready to clean now?";
next;
- switch(select("Wait! Not yet!:Let's start!")) {
+ switch(select("Wait! Not yet!", "Let's start!")) {
case 1:
mes "[Missing, the Cleaner]";
mes "Huh? Not ready yet? Then talk to me when you're ready.";
@@ -602,7 +602,7 @@ function script F_mal_missing {
mes "[Missing, the Cleaner]";
mes "If you got some guts to challenge again, I'll give you another chance! What's your choice going to be!?";
next;
- switch(select("Wait! Not yet!:Okay, let's start again!")) {
+ switch(select("Wait! Not yet!", "Okay, let's start again!")) {
case 1:
mes "[Missing, the Cleaner]";
mes "You're still slow! Talk to me again whenever your're ready.";
diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt
index da0df4ac6..9e62c9b3c 100644
--- a/npc/re/instances/OctopusCave.txt
+++ b/npc/re/instances/OctopusCave.txt
@@ -61,7 +61,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{
mes "But someday this cave must be sealed forever, hehe!";
next;
while(1) {
- switch(select("Ask what's going on.:Ask to open the gate.:Go to other location.")) {
+ switch(select("Ask what's going on.", "Ask to open the gate.", "Go to other location.")) {
case 1:
mes "[Starfish]";
mes "Lately, our Starfish lady is";
@@ -145,7 +145,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
mes "There is a strange entrance";
mes "blocked roughly with some boards.";
next;
- switch(select("Go in.:Stop.")) {
+ switch(select("Go in.", "Stop.")) {
case 1:
if (countitem(Octopus_Hunt_Stick)) {
if (has_instance("1@cash") == "") {
@@ -710,7 +710,7 @@ OnInstanceInit:
OnTouch:
mes "Do you want to go out from the octopus dungeon?";
next;
- if(select("No!:Yes!") == 2)
+ if(select("No!", "Yes!") == 2)
warp "mal_dun01",153,233;
close;
}
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 1807efa4c..c8cca19a4 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -1975,7 +1975,7 @@ OnTimer80000:
mes "Soon after me? Anyways...";
mes "Doesn't matter, soon the gap of time will be closed, I have to get out of here.";
next;
- switch(select("Since I'm here, let's explore more.:Please, send me out.")) {
+ switch(select("Since I'm here, let's explore more.", "Please, send me out.")) {
case 1:
mes "[Hugin]";
mes "..................";