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-rw-r--r--npc/re/instances/HazyForest.txt51
1 files changed, 25 insertions, 26 deletions
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index 291ce54db..24e03b22e 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -101,35 +101,34 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mesf("Party Name %s...", getpartyname(.@party_id));
mesf("Party Leader %s...", strcharinfo(PC_NAME));
.@instance = instance_create(.@md_name$, .@party_id);
- if (.@instance < 0) {
- mes("Hmm...");
- next();
- mes("[Laphine Soldier]");
- if (!.@playtime)
- mes("It's dangerous in the forest.");
- else
- mes("The atmosphere is somewhat tense in the forest.");
- mes("...Why don't you just go back today?");
- close();
- }
- if (instance_attachmap("1@mist", .@instance) != "") {
+ if (.@instance >= 0) {
+ if (instance_attachmap("1@mist", .@instance) == "") {
+ mes("Hmm...");
+ next();
+ mes("[Laphine Soldier]");
+ if (!.@playtime)
+ mes("It's dangerous in the forest.");
+ else
+ mes("The atmosphere is somewhat tense in the forest.");
+ mes("...Why don't you just go back today?");
+ instance_destroy(.@instance);
+ close();
+ }
instance_set_timeout(7200, 300, .@instance);
instance_init(.@instance);
- mes("I've got it. I've written them down on the report here.");
- next();
- mes("[Laphine Soldier]");
- mes("You'll get permission soon.");
- mes("Now go to the log tunnel, the only way to get into the Hazy Forest.");
- mes("You understand?");
- next();
- mes("[Laphine Soldier]");
- mes("We can't go against the forest,");
- mes("but maybe you humans can.");
- mes("Good luck!");
- close();
- } else {
- instance_destroy(.@instance);
}
+ mes("I've got it. I've written them down on the report here.");
+ next();
+ mes("[Laphine Soldier]");
+ mes("You'll get permission soon.");
+ mes("Now go to the log tunnel, the only way to get into the Hazy Forest.");
+ mes("You understand?");
+ next();
+ mes("[Laphine Soldier]");
+ mes("We can't go against the forest,");
+ mes("but maybe you humans can.");
+ mes("Good luck!");
+ close();
case 2:
mes("[Laphine Soldier]");
mes("Well, you've made the right decision.");