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-rw-r--r--npc/re/guides/guides_alberta.txt129
-rw-r--r--npc/re/guides/guides_aldebaran.txt79
-rw-r--r--npc/re/guides/guides_amatsu.txt24
-rw-r--r--npc/re/guides/guides_ayothaya.txt127
-rw-r--r--npc/re/guides/guides_brasilis.txt70
-rw-r--r--npc/re/guides/guides_comodo.txt43
-rw-r--r--npc/re/guides/guides_dewata.txt117
-rw-r--r--npc/re/guides/guides_dicastes.txt48
-rw-r--r--npc/re/guides/guides_eclage.txt14
-rw-r--r--npc/re/guides/guides_einbroch.txt58
-rw-r--r--npc/re/guides/guides_geffen.txt43
-rw-r--r--npc/re/guides/guides_gonryun.txt32
-rw-r--r--npc/re/guides/guides_hugel.txt66
-rw-r--r--npc/re/guides/guides_izlude.txt152
-rw-r--r--npc/re/guides/guides_juno.txt55
-rw-r--r--npc/re/guides/guides_lighthalzen.txt49
-rw-r--r--npc/re/guides/guides_louyang.txt55
-rw-r--r--npc/re/guides/guides_lutie.txt28
-rw-r--r--npc/re/guides/guides_malaya.txt81
-rw-r--r--npc/re/guides/guides_mora.txt53
-rw-r--r--npc/re/guides/guides_morroc.txt76
-rw-r--r--npc/re/guides/guides_moscovia.txt76
-rw-r--r--npc/re/guides/guides_niflheim.txt30
-rw-r--r--npc/re/guides/guides_payon.txt70
-rw-r--r--npc/re/guides/guides_prontera.txt189
-rw-r--r--npc/re/guides/guides_rachel.txt34
-rw-r--r--npc/re/guides/guides_umbala.txt33
-rw-r--r--npc/re/guides/guides_veins.txt34
-rw-r--r--npc/re/guides/navigation.txt39
29 files changed, 955 insertions, 949 deletions
diff --git a/npc/re/guides/guides_alberta.txt b/npc/re/guides/guides_alberta.txt
index 9b1b86a92..d18ec2031 100644
--- a/npc/re/guides/guides_alberta.txt
+++ b/npc/re/guides/guides_alberta.txt
@@ -3,14 +3,13 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Alberta
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
+//= 1.1 Navigation system update. [Euphy]
//============================================================
alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
@@ -19,7 +18,9 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
mes "Welcome to ^8B4513Alberta^000000,";
mes "the Port City.";
mes "Do you need help navigating the city?";
+ F_Navi("[Alberta Guide]");
next;
+ set .@str$,"Would you like to check any other locations?";
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
@@ -29,54 +30,54 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
case 1:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
- mes "the ^0000FFTool Shop^000000";
+ mes "the "+F_Navi("Tool Shop","alberta,98,154","^0000FF");
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,98,154,0,0x0A82FF;
next;
break;
case 2:
mes "[Alberta Guide]";
- mes "The ^B9062FForge^000000 is currently";
+ mes "The "+F_Navi("Forge","alberta,35,41","^B9062F")+" is currently";
mes "located inside the Merchant Guild building.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,35,41,1,0xFF0000;
next;
break;
case 3:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
- mes "the ^FF5400Weapon & Armor Shop^000000";
+ mes "the "+F_Navi("Weapon & Armor Shop","alberta,117,37","^FF5400");
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,117,37,2,0xFFB400;
next;
break;
case 4:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
- mes "the ^006400Inn^000000";
+ mes "the "+F_Navi("Inn","alberta,65,233","^006400");
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,65,233,3,0xAAFF00;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
- mes "the ^7F3300Beauty Salon^000000";
+ mes "the "+F_Navi("Beauty Salon","alberta,48,145","^7F3300");
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,48,145,4,0xD2691E;
next;
break;
case 6:
mes "[Alberta Guide]";
- mes "The Merchant Guild is where";
- mes "you can change your job to ^800080Merchant.";
+ mes "The "+F_Navi("Merchant Guild","alberta,33,41")+" is where";
+ mes "you can change your job to ^800080Merchant^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,33,41,5,0xDA70D6;
next;
break;
@@ -92,10 +93,10 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
- mes "^B9062FEden Teleport Officers^000000 are located in south Alberta";
- mes "and inside the Merchant Guild building.";
+ mes "^B9062FEden Teleport Officers^000000 are located in "+F_Navi("south Alberta","alberta,121,68");
+ mes "and inside the "+F_Navi("Merchant Guild","alberta,33,41")+" building.";
mes "Let me mark their locations on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,33,41,6,0xFF0000;
viewpoint 1,121,68,7,0xFF0000;
next;
@@ -105,7 +106,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
mes "Let me mark the location of the";
mes "^0000FFKafra Employees^000000";
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,33,41,8,0x0A82FF;
viewpoint 1,113,60,9,0x0A82FF;
next;
@@ -113,8 +114,8 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
case 3:
mes "[Alberta Guide]";
mes "When you win event items,";
- mes "you can claim them through the ^FF5400Cool Event Employee^000000.";
- mes "Would you like to check any other locations?";
+ mes "you can claim them through the "+F_Navi("Cool Event Employee","alberta,148,57","^FF5400")+".";
+ mes .@str$;
viewpoint 1,148,57,10,0xFFB400;
next;
break;
@@ -122,17 +123,17 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
mes "[Alberta Guide]";
mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
mes "are located";
- mes "near the center of the city.";
- mes "Would you like to check any other locations?";
+ mes "near the "+F_Navi("center of the city","alberta,117,158")+".";
+ mes .@str$;
viewpoint 1,117,158,11,0xD2691E;
next;
break;
case 5:
mes "[Alberta Guide]";
- mes "The ^006400Chef Assistant^000000 in Alberta";
+ mes "The "+F_Navi("Chef Assistant","alberta,167,135","^006400")+" in Alberta";
mes "has many regular customers,";
mes "especially for his ^006400Delicious Fishes^000000.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,167,135,12,0xAAFF00;
next;
break;
@@ -145,77 +146,32 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
case 3:
set .@loop,1;
while (.@loop) {
- switch(select("[ Port - Northern Dock ]:[ Port - Brasilis ]:[ Port - Amatsu ]:[ Port - Kunlun ]:[ Port - Moscovia ]:[ Port - Louyang ]:[ Port - Ayothaya ]:Previous Menu")) {
+ switch(select("[ Port - Northern Dock ]:[ Port - Central Dock ]:[ Port - Southern Dock ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
- mes "You can use";
- mes "the ^B9062FNorthern Dock^000000";
- mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,192,151,13,0xFF0000;
+ mes "You can use the "+F_Navi("Northern Dock","alberta,192,196");
+ mes "to go to ^0000FFPort Malaya^000000 or ^0000FFDewata^000000.";
+ mes .@str$;
+ viewpoint 1,192,196,13,0xFF0000;
next;
break;
case 2:
mes "[Alberta Guide]";
- mes "Please talk to the ^800080Crewman^000000 at the Alberta Port";
- mes "if you'd like to visit ^800080Brasilis^000000,";
- mes "the City of Passion.";
- mes "Would you like to check any other locations?";
- viewpoint 1,246,82,14,0xDA70D6;
+ mes "You can use the "+F_Navi("Central Dock","alberta,192,151");
+ mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
+ mes .@str$;
+ viewpoint 1,192,151,14,0xFF0000;
next;
break;
case 3:
mes "[Alberta Guide]";
- mes "Please talk to the";
- mes "the ^0000FFSea Captain^000000 at the Alberta Port";
- mes "if you'd like to enjoy viewing cherry blossoms";
- mes "in ^0000FFAmatsu^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,246,74,15,0x0A82FF;
+ mes "You can use the "+F_Navi("Southern Dock","alberta,245,86");
+ mes "to go to ^0000FFTurtle Island^000000, ^0000FFBrasilis^000000, ^0000FFAmatsu^000000, ^0000FFKunlun^000000, ^0000FFMoscovia^000000, ^0000FFLouyang^000000, or ^0000FFAyothaya^000000.";
+ mes .@str$;
+ viewpoint 1,245,86,15,0xFF0000;
next;
break;
case 4:
- mes "[Alberta Guide]";
- mes "Please talk to the";
- mes "^B9062FKunlun Envoy^000000 at the Alberta Port";
- mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,246,62,16,0xFF0000;
- next;
- break;
- case 5:
- mes "[Alberta Guide]";
- mes "Please talk to the";
- mes "^FF5400Moscovia P.R. Officer^000000 at the Alberta Port";
- mes "if you'd like to move to";
- mes "^FF5400Moscovia^000000,";
- mes "the Eden on the ocean.";
- mes "Would you like to check any other locations?";
- viewpoint 1,246,51,17,0xFFB400;
- next;
- break;
- case 6:
- mes "[Alberta Guide]";
- mes "Please talk to the";
- mes "^7F3300Girl^000000 at the Alberta Port";
- mes "if you'd like to move to the historical city,";
- mes "^7F3300Louyang^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,246,40,18,0xD2691E;
- next;
- break;
- case 7:
- mes "[Alberta Guide]";
- mes "Please talk to";
- mes "^800080Aibakthing^000000 at the Alberta Port";
- mes "if you'd like to move to";
- mes "^800080Ayothaya^000000,";
- mes "the religious city.";
- mes "Would you like to check any other locations?";
- viewpoint 1,246,29,19,0xDA70D6;
- next;
- break;
- case 8:
set .@loop,0;
break;
}
@@ -241,10 +197,6 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
viewpoint 2,1,1,13,0xFFFF00;
viewpoint 2,1,1,14,0xFFFF00;
viewpoint 2,1,1,15,0xFFFF00;
- viewpoint 2,1,1,16,0xFFFF00;
- viewpoint 2,1,1,17,0xFFFF00;
- viewpoint 2,1,1,18,0xFFFF00;
- viewpoint 2,1,1,19,0xFFFF00;
next;
break;
case 5:
@@ -256,6 +208,5 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
}
}
}
-
alberta,120,60,3 duplicate(AlbertaGuide) Guide#02alberta 105
alberta,184,143,4 duplicate(AlbertaGuide) Guide#03alberta 105
diff --git a/npc/re/guides/guides_aldebaran.txt b/npc/re/guides/guides_aldebaran.txt
index 9593e0b2e..e9b44d4c7 100644
--- a/npc/re/guides/guides_aldebaran.txt
+++ b/npc/re/guides/guides_aldebaran.txt
@@ -1,16 +1,16 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Al De Baran Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.1
//===== Description: =========================================
//= [Official Conversion]
-//= Guides for the city of Al De baran
+//= Guides for the city of Al De Baran.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
+//= 1.1 Navigation system update. [Euphy]
+//= Optimized.
//============================================================
aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
@@ -19,7 +19,9 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
mes "Welcome to ^8B4513Al De Baran^000000,";
mes "the Border City.";
mes "Do you need help navigating the city?";
+ F_Navi("[Al De Baran Guide]");
next;
+ set .@str$,"Would you like to check any other locations?";
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
@@ -27,55 +29,43 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
while (.@loop) {
switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
case 1:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes "^B9062FKafra Headquarters^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F");
+ mes .@str$;
viewpoint 1,61,229,0,0xFF0000;
next;
break;
case 2:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes "the ^0000FFAlchemist Guild^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF");
+ mes .@str$;
viewpoint 1,60,60,1,0x0A82FF;
next;
break;
case 3:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes "the ^FF5400Clock Tower^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400");
+ mes .@str$;
viewpoint 1,139,133,2,0xFFB400;
next;
break;
case 4:
mes "[Al De Baran Guide]";
mes "Let me mark the location of the";
- mes "the ^006400Inn^000000 and";
- mes "the ^006400Tool Shop^000000 building";
+ mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building";
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,197,70,3,0xAAFF00;
next;
break;
case 5:
mes "[Al De Baran Guide]";
- mes "If you'd like to ^7F3300Buy or Repair Equipment^000000,";
+ mes "If you'd like to ";
+ mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+",";
mes "then this is the place you'll want to visit.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,72,197,4,0xD2691E;
next;
break;
case 6:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes "the ^800080Tavern^000000";
- mes "on your mini-map.";
+ callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080");
viewpoint 1,231,106,5,0xDA70D6;
next;
break;
@@ -90,38 +80,29 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
case 1:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes "^B9062FEden Teleport Officer^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F");
+ mes .@str$;
viewpoint 1,133,119,6,0xFF0000;
next;
break;
case 2:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes "^0000FFKafra Employee^000000";
- mes "on your mini-map.";
+ callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,143,119,7,0x0A82FF;
next;
break;
case 3:
mes "[Al De Baran Guide]";
mes "Mr. Claus can teleport";
- mes "you to ^006400Lutie^000000.";
+ mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+".";
mes "Let me mark his location";
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,168,168,8,0xAAFF00;
next;
break;
case 4:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes "^7F3300Chef Assistant^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300");
+ mes .@str$;
viewpoint 1,165,107,9,0xD2691E;
next;
break;
@@ -156,8 +137,14 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
end;
}
}
+ end;
+L_Mark:
+ mes "[Al De Baran Guide]";
+ mes "Let me mark the location of the";
+ mes getarg(0);
+ mes "on your mini-map.";
+ return;
}
-
aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 105
aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 105
aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 105
diff --git a/npc/re/guides/guides_amatsu.txt b/npc/re/guides/guides_amatsu.txt
index 4ab124e27..f9498499f 100644
--- a/npc/re/guides/guides_amatsu.txt
+++ b/npc/re/guides/guides_amatsu.txt
@@ -3,15 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Guide for the city of Amatsu.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
//============================================================
amatsu,202,91,3 script Amatsu Guide#amatsu 758,{
@@ -27,39 +26,40 @@ amatsu,202,91,3 script Amatsu Guide#amatsu 758,{
mes "as Miss Amatsu.";
mes "Please tell me";
mes "if you want to know something.";
+ F_Navi("[Amachang]");
while (1) {
next;
switch(select("[ Kafra Employee ]:[ Bar ]:[ Weapon Dealer ]:[ Tool Dealer ]:[ Amatsu Palace ]:[ Chef Assistant ]:[ Ninja Guild Building ]:[ Sea Captain ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
- callsub L_Mark,"^0000FFKafra Employee";
+ callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,102,149,0,0x0A82FF;
break;
case 2:
- callsub L_Mark,"^006400Bar";
+ callsub L_Mark, F_Navi("Bar","amatsu,215,116","^006400");
viewpoint 1,215,116,1,0xAAFF00;
break;
case 3:
- callsub L_Mark,"^008080Weapon Dealer";
+ callsub L_Mark, F_Navi("Weapon Dealer","amatsu,129,117","^008080");
viewpoint 1,129,117,2,0x008080;
break;
case 4:
- callsub L_Mark,"^FF1493Tool Dealer";
+ callsub L_Mark, F_Navi("Tool Dealer","amatsu,97,117","^FF1493");
viewpoint 1,97,117,3,0xFF1493;
break;
case 5:
- callsub L_Mark,"^8B4513Amatsu Palace";
+ callsub L_Mark, F_Navi("Amatsu Palace","amatsu,87,235","^8B4513");
viewpoint 1,87,235,4,0x8B4513;
break;
case 6:
- callsub L_Mark,"^8A2BE2Chef Assistant";
+ callsub L_Mark, F_Navi("Chef Assistant","amatsu,206,150","^8A2BE2");
viewpoint 1,206,150,5,0x8A2BE2;
break;
case 7:
- callsub L_Mark,"^4B0082Ninja Guild Building";
+ callsub L_Mark, F_Navi("Ninja Guild Building","amatsu,148,137","^4B0082");
viewpoint 1,148,137,6,0x4B0082;
break;
case 8:
- callsub L_Mark,"^00BFFFSea Captain";
+ callsub L_Mark, F_Navi("Sea Captain","amatsu,195,79","^00BFFF");
viewpoint 1,195,79,7,0x00BFFF;
break;
case 9:
@@ -84,7 +84,7 @@ amatsu,202,91,3 script Amatsu Guide#amatsu 758,{
end;
L_Mark:
mes "[Amachang]";
- mes "The "+getarg(0)+"^000000 is";
+ mes "The "+getarg(0)+" is";
mes "marked on your mini-map.";
mes "Is there anything else I can do for you?";
return;
diff --git a/npc/re/guides/guides_ayothaya.txt b/npc/re/guides/guides_ayothaya.txt
index 135e34671..fd61b1380 100644
--- a/npc/re/guides/guides_ayothaya.txt
+++ b/npc/re/guides/guides_ayothaya.txt
@@ -3,73 +3,77 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.2
//===== Description: =========================================
//= [Official Conversion]
-//= Guide for the city of Ayothaya
+//= Guide for the city of Ayothaya.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Added missing case. [Joseph]
+//= 1.2 Navigation system update. [Euphy]
//============================================================
ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 839,{
- mes "[Noi]";
+ if (strnpcinfo(0) == "Ayothaya Guide Noi#01ay")
+ set .@n$, "[Noi]";
+ else
+ set .@n$, "[Noa]";
+ mes .@n$;
mes "Hello~";
mes "Welcome to ^8B4513Ayothaya^000000.";
mes "This town is linked to a river through the wild forest.";
mes "It's a really calm country.";
mes "Take your time to look around.";
+ F_Navi(.@n$);
while (1) {
next;
switch(select("[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
- mes "[Noi]";
- mes "The ^0000FFWeapon Shop^000000";
+ mes .@n$;
+ mes "The "+F_Navi("Weapon Shop","ayothaya,163,90","^0000FF");
mes "in Ayothaya has special weapons.";
mes "You can find great weapons there.";
mes "Is there anything else I can do for you?";
viewpoint 1,163,90,0,0x0A82FF;
break;
case 2:
- mes "[Noi]";
- mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
+ mes .@n$;
+ mes "Our citizens purchase many products in the "+F_Navi("Tool Shop","ayothaya,131,86","^006400")+".";
mes "Make sure you get all you need there.";
- mes "Do you need anything else??";
+ mes "Do you need anything else?";
viewpoint 1,131,86,1,0xAAFF00;
break;
case 3:
- mes "[Noi]";
+ mes .@n$;
mes "Part of adventuring is collecting information.";
- mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
+ mes "The "+F_Navi("Tavern","ayothaya,229,72","^008080")+" is crowded with lots of travelers where you can get useful information.";
mes "Is there anything else I can do for you?";
viewpoint 1,229,72,2,0x008080;
break;
case 4:
- mes "[Noi]";
- mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
+ mes .@n$;
+ mes "To calm your heart, go to the "+F_Navi("Shrine","ayothaya,208,280","^FF1493")+" and say a prayer.";
mes "Is there anything else I can do for you?";
viewpoint 1,208,280,3,0xFF1493;
break;
case 5:
- mes "[Noi]";
+ mes .@n$;
mes "Ayothaya is close to the beach, so most people enjoy fishing.";
mes "They really love to fish.";
- mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
+ mes "Go "+F_Navi("fishing","ayothaya,255,99","^8B4513")+" and try to grab a big fish.";
mes "Is there anything else I can do for you?";
viewpoint 1,255,99,4,0x8B4513;
break;
case 6:
- mes "[Noi]";
+ mes .@n$;
mes "If you want to return home";
- mes "find ^00BFFFAibakthing^000000";
+ mes "find "+F_Navi("Aibakthing","ayothaya,151,68","^00BFFF");
mes "and ask him to send you back.";
mes "Is there anything else I can do for you?";
viewpoint 1,151,68,5,0x00BFFF;
break;
case 7:
- mes "[Noi]";
+ mes .@n$;
mes "I'll remove all marks from your mini-map.";
mes "Do you need anything else??";
viewpoint 2,1,1,0,0xFFFFFF;
@@ -80,91 +84,10 @@ ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 839,{
viewpoint 2,1,1,5,0xFFFFFF;
break;
case 8:
- mes "[Noi]";
- mes "Enjoy your trip~!";
- close;
- }
- }
-}
-
-ayothaya,146,86,4 script Ayothaya Guide Noa#01ay 839,{
- mes "[Noa]";
- mes "Hello~";
- mes "Welcome to ^8B4513Ayothaya^000000.";
- mes "This town is linked to a river through the wild forest.";
- mes "It's a really calm country.";
- mes "Take your time to look around.";
- while (1) {
- next;
- switch(select("[ Kafra Employee ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Noa]";
- mes "The ^0000FFKafra Employee^000000 is";
- mes "marked on your mini-map.";
- mes "Check your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,212,169,0,0x0A82FF;
- break;
- case 2:
- mes "[Noa]";
- mes "The ^0000FFWeapon Shop^000000";
- mes "in Ayothaya has special weapons.";
- mes "You can find great weapons there.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,163,90,1,0xAAFF00;
- break;
- case 3:
- mes "[Noa]";
- mes "Our citizens purchase many products in the ^006400Tool Shop^000000.";
- mes "Make sure you get all you need there.";
- mes "Do you need anything else??";
- viewpoint 1,131,86,2,0x008080;
- break;
- case 4:
- mes "[Noa]";
- mes "Part of adventuring is collecting information.";
- mes "The ^008080Tavern^000000 is crowded with lots of travelers where you can get useful information.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,229,72,3,0xFF1493;
- break;
- case 5:
- mes "[Noa]";
- mes "To calm your heart, go to the ^FF1493Shrine^000000 and say a prayer.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,208,280,4,0x8B4513;
- break;
- case 6:
- mes "[Noa]";
- mes "Ayothaya is close to the beach, so most people enjoy fishing.";
- mes "They really love to fish.";
- mes "Go ^8B4513fishing^000000 and try to grab a big fish.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,255,99,5,0x9400D3;
- break;
- case 7:
- mes "[Noa]";
- mes "If you want to return home";
- mes "find ^00BFFFAibakthing^000000";
- mes "and ask him to send you back.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,151,68,6,0x00BFFF;
- break;
- case 8:
- mes "[Noa]";
- mes "I'll remove all marks from your mini-map.";
- mes "Do you need anything else??";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- break;
- case 9:
- mes "[Noa]";
+ mes .@n$;
mes "Enjoy your trip~!";
close;
}
}
}
+ayothaya,146,86,4 duplicate(Ayothaya Guide Noi#01ay) Ayothaya Guide Noa#02ay 839
diff --git a/npc/re/guides/guides_brasilis.txt b/npc/re/guides/guides_brasilis.txt
index b94dc87f0..68b6df91f 100644
--- a/npc/re/guides/guides_brasilis.txt
+++ b/npc/re/guides/guides_brasilis.txt
@@ -3,79 +3,73 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.2
//===== Description: =========================================
//= [Official Conversion]
-//= Guide for the city of Brasilis
+//= Guide for the city of Brasilis.
//===== Additional Comments: =================================
//= 1.0 First Version, Renewal guide.
//= 1.1 Added a missing close.
+//= 1.2 Navigation system update. [Euphy]
//============================================================
brasilis,219,97,3 script Brasilis Guide 478,{
mes "[Brasilis Guide]";
mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun.";
mes "If you have any questions, please ask me.";
+ F_Navi("[Brasilis Guide]");
next;
- mes "[Brasilis Guide]";
- mes "Where can I guide you?";
- while (1){
+ switch(select("Ask about locations:Remove Marks from Mini-Map:Cancel")) {
+ case 1:
+ mes "[Brasilis Guide]";
+ mes "Where can I guide you?";
next;
- switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]:Remove marks from Mini-Map:Cancel")) {
+ switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]")) {
case 1:
mes "[Brasilis Guide]";
- mes "The Brasilis Hotel is located just above, ^FF3355+^000000.";
+ mes "The "+F_Navi("Brasilis Hotel","brasilis,274,151")+" is located just above, ^FF3355+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,274,151,2,0xFF3355;
- next;
- break;
+ close;
case 2:
mes "[Brasilis Guide]";
- mes "Do you want to go through the rough jungle? You can take a Jungle Cable here ^CE6300+^000000.";
+ mes "Do you want to go through the rough jungle? You can take a ";
+ mes F_Navi("Jungle Cable","brasilis,308,335")+" here ^CE6300+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,308,335,3,0xCE6300;
- next;
- break;
+ close;
case 3:
mes "[Brasilis Guide]";
- mes "The pride of Brasilis, the world scale Art Museum is at ^A5BAAD+^000000.";
+ mes "The pride of Brasilis, the world scale "+F_Navi("Art Museum","brasilis,137,167")+" is at ^A5BAAD+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,137,167,4,0x00FF00;
- next;
- break;
+ close;
case 4:
mes "[Brasilis Guide]";
- mes "You can buy items for hunting at the Market here ^55FF33+^000000.";
+ mes "You can buy items for hunting at the "+F_Navi("Market","brasilis,254,248")+" here ^55FF33+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,254,248,5,0x55FF33;
- next;
- break;
+ close;
case 5:
mes "[Brasilis Guide]";
- mes "The iconic monument of Brasilis, the Verass Monument stands at ^3355FF+^000000.";
+ mes "The iconic monument of Brasilis, the "+F_Navi("Verass Monument","brasilis,195,222")+" stands at ^3355FF+^000000.";
mes "Is there anything else I can do for you?";
viewpoint 1,195,235,6,0x3355FF;
- next;
- break;
- case 6:
- mes "[Brasilis Guide]";
- mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 0,274,151,2,0x00FF00;
- viewpoint 0,308,335,3,0x00FF00;
- viewpoint 0,137,167,4,0x00FF00;
- viewpoint 0,254,248,5,0x00FF00;
- viewpoint 0,195,235,6,0x00FF00;
- next;
- break;
- case 7:
- mes "[Brasilis Guide]";
- mes "Wandering on your own is always the best way to explore. Anyway, take care.";
close;
}
+ case 2:
+ mes "[Brasilis Guide]";
+ mes "I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 0,274,151,2,0x00FF00;
+ viewpoint 0,308,335,3,0x00FF00;
+ viewpoint 0,137,167,4,0x00FF00;
+ viewpoint 0,254,248,5,0x00FF00;
+ viewpoint 0,195,235,6,0x00FF00;
+ close;
+ case 3:
+ mes "[Brasilis Guide]";
+ mes "Wandering on your own is always the best way to explore. Anyway, take care.";
close;
- break;
}
}
diff --git a/npc/re/guides/guides_comodo.txt b/npc/re/guides/guides_comodo.txt
index 59988459e..85ad31703 100644
--- a/npc/re/guides/guides_comodo.txt
+++ b/npc/re/guides/guides_comodo.txt
@@ -3,15 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Comodo.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Fixed and optimized. [Euphy]
+//= 1.2 Navigation system update. [Euphy]
//============================================================
comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{
@@ -19,6 +18,7 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{
mes "Welcome to ^8B4513Comodo^000000,";
mes "the Beach Town of the Rune-Midgarts Kingdom.";
mes "Do you need help navigating the town?";
+ F_Navi("[Comodo Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) {
@@ -27,57 +27,61 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{
while (.@loop) {
switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^FF0000Tavern";
+ callsub L_Mark, F_Navi("Tavern","comodo,161,315","^FF0000");
viewpoint 1,166,298,0,0xFF0000;
next;
break;
case 2:
- callsub L_Mark,"^FFA500Casino";
+ callsub L_Mark, F_Navi("Casino","comodo,140,111","^FFA500");
viewpoint 1,140,98,1,0xFFA500;
next;
break;
case 3:
- callsub L_Mark,"^FF4500Weapon & Armor Shop";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","comodo,266,74","^FF4500");
viewpoint 1,266,70,2,0xFF4500;
next;
break;
case 4:
- callsub L_Mark,"^B8860BTool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","comodo,92,128","^B8860B");
viewpoint 1,86,128,3,0xB8860B;
next;
break;
case 5:
- callsub L_Mark,"^32CD32Campsite";
+ callsub L_Mark, F_Navi("Campsite","comodo,209,308","^32CD32");
viewpoint 1,210,308,4,0x32CD32;
next;
break;
case 6:
- callsub L_Mark,"^6B8E23Souvenir Vendor";
+ callsub L_Mark, F_Navi("Souvenir Vendor","comodo,293,125","^6B8E23");
viewpoint 1,298,124,5,0x6B8E23;
next;
break;
case 7:
- callsub L_Mark,"^008B8BEast Cave Mao",1;
+ callsub L_Mark, F_Navi("East Cave Mao","comodo,333,175","^008B8B");
viewpoint 1,333,175,6,0x008B8B;
next;
break;
case 8:
- callsub L_Mark,"^1E90FFWest Cave Karu",1;
+ callsub L_Mark, F_Navi("West Cave Karu","comodo,24,214","^1E90FF");
viewpoint 1,24,214,7,0x1E90FF;
next;
break;
case 9:
- callsub L_Mark,"^0000CDNorth Cave Ruanda",1;
+ callsub L_Mark, F_Navi("North Cave Ruanda","comodo,176,358","^0000CD");
viewpoint 1,176,358,8,0x0000CD;
next;
break;
case 10:
- callsub L_Mark,"^C71585Hula Dance Stage";
+ callsub L_Mark, F_Navi("Hula Dance Stage","comodo,188,168","^C71585");
viewpoint 1,188,168,9,0xC71585;
next;
break;
case 11:
- callsub L_Mark,"^DB7093Kafra Corporation Western Branch";
+ mes "[Comodo Guide]";
+ mes "Let me mark the location of the";
+ mes F_Navi("Kafra Corporation Western Branch","comodo,131,195","^DB7093");
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
viewpoint 1,136,202,10,0xDB7093;
next;
break;
@@ -92,26 +96,26 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{
while (.@loop) {
switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^6495EDChief's House";
+ callsub L_Mark, F_Navi("Chief's House","comodo,115,290","^6495ED");
viewpoint 1,114,294,11,0x6495ED;
next;
break;
case 2:
mes "[Comodo Guide]";
- mes "^228B22Bor Robin^000000";
+ mes F_Navi("Bor Robin","comodo,193,151","^228B22");
mes "helps adventurers to become ^228B22Dancers^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,193,151,12,0x228B22;
next;
break;
case 3:
- callsub L_Mark,"^1E90FFKafra Employee";
+ callsub L_Mark,"^1E90FFKafra Employee^000000";
viewpoint 1,195,149,13,0x1E90FF;
next;
break;
case 4:
mes "[Comodo Guide]";
- mes "The ^DB7093Roaming Bard^000000";
+ mes "The "+F_Navi("Roaming Bard","comodo,211,155","^DB7093");
mes "helps adventurers to become ^DB7093Bards^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,211,155,14,0xDB7093;
@@ -167,12 +171,11 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 700,{
L_Mark:
mes "[Comodo Guide]";
mes "Let me mark the location of";
- mes ((getarg(1,0))?"":"the ")+getarg(0)+"^000000";
+ mes "the "+getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
-
comodo,181,347,4 duplicate(GuideComodo) Comodo Guide#02comodo 700
comodo,197,149,3 duplicate(GuideComodo) Comodo Guide#03comodo 700
comodo,37,219,4 duplicate(GuideComodo) Comodo Guide#04comodo 700
diff --git a/npc/re/guides/guides_dewata.txt b/npc/re/guides/guides_dewata.txt
index 28b8696c8..356ca81d1 100644
--- a/npc/re/guides/guides_dewata.txt
+++ b/npc/re/guides/guides_dewata.txt
@@ -1,17 +1,16 @@
//===== Hercules Script ======================================
//= Dewata Guide
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= [Official Conversion]
//= Guide for the city of Dewata.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version. [Lemongrass]
-//============================================================
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
dewata,202,106,4 script Dewata Guide#dewata01 535,{
mes "[Dewata Guide]";
@@ -21,71 +20,63 @@ dewata,202,106,4 script Dewata Guide#dewata01 535,{
next;
mes "[Dewata Guide]";
mes "Where can I guide you?";
+ F_Navi("[Dewata Guide]");
while (1) {
next;
- switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Krakatau Gatekeeper ]:[ Lodge Owner ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) {
- case 1:
- callsub L_Mark,"^0000FFKafra Employee";
- viewpoint 1,202,184,0,0x000FFF;
- break;
-
- case 2:
- callsub L_Mark,"^008080Armor Dealer";
- viewpoint 1,218,163,1,0x008080;
- break;
-
- case 3:
- callsub L_Mark,"^008080Weapon Dealer";
- viewpoint 1,158,182,2,0x008080;
- break;
-
- case 4:
- callsub L_Mark,"^FF1493Tool Dealer";
- viewpoint 1,182,164,3,0xFF1493;
- break;
-
- case 5:
- callsub L_Mark,"^FF1493Krakau Gatekeeper";
- viewpoint 1,232,59,4,0xFF1493;
- break;
-
- case 6:
- callsub L_Mark,"^8A2BE2Lodge Owner";
- viewpoint 1,195,235,5,0x8A2BE2;
- break;
-
- case 7:
- callsub L_Mark,"^00BFFFAlberta Sailor";
- viewpoint 1,230,52,6,0x00BFFF;
- break;
-
- case 8:
- mes "[Dewata Guide]";
- mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,202,184,0,0xFFFFFF;
- viewpoint 2,218,163,1,0xFFFFFF;
- viewpoint 2,158,182,2,0xFFFFFF;
- viewpoint 2,182,164,3,0xFFFFFF;
- viewpoint 2,232,59,4,0xFFFFFF;
- viewpoint 2,195,235,5,0xFFFFFF;
- viewpoint 2,230,52,6,0xFFFFFF;
- break;
-
- case 9:
- mes "[Dewata Guide]";
- mes "Enjoy your trip!!";
- close;
+ switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Restauranteur ]:[ Krakatau Gatekeeper ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) {
+ case 1:
+ callsub L_Mark, "^0000FFKafra Employee^000000";
+ viewpoint 1,202,184,0,0x000FFF;
+ break;
+ case 2:
+ callsub L_Mark, F_Navi("Weapon Dealer","dewata,218,164","^008080");
+ viewpoint 1,218,163,1,0x008080;
+ break;
+ case 3:
+ callsub L_Mark, F_Navi("Armor Dealer","dewata,158,182","^008080");
+ viewpoint 1,158,182,2,0x008080;
+ break;
+ case 4:
+ callsub L_Mark, F_Navi("Tool Dealer","dewata,182,164","^FF1493");
+ viewpoint 1,182,164,3,0xFF1493;
+ break;
+ case 5:
+ callsub L_Mark, F_Navi("Restauranteur","dewata,146,109","^FF1493");
+ viewpoint 1,146,109,4,0xFF1493;
+ break;
+ case 6:
+ callsub L_Mark, F_Navi("Krakau Gatekeeper","dewata,235,56","^8A2BE2");
+ viewpoint 1,235,56,5,0x8A2BE2;
+ break;
+ case 7:
+ callsub L_Mark, F_Navi("Alberta Sailor","dewata,229,49","^00BFFF");
+ viewpoint 1,229,49,6,0x00BFFF;
+ break;
+ case 8:
+ mes "[Dewata Guide]";
+ mes "I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 2,202,184,0,0xFFFFFF;
+ viewpoint 2,218,163,1,0xFFFFFF;
+ viewpoint 2,158,182,2,0xFFFFFF;
+ viewpoint 2,182,164,3,0xFFFFFF;
+ viewpoint 2,232,59,4,0xFFFFFF;
+ viewpoint 2,195,235,5,0xFFFFFF;
+ viewpoint 2,230,52,6,0xFFFFFF;
+ break;
+ case 9:
+ mes "[Dewata Guide]";
+ mes "Enjoy your trip!!";
+ close;
}
}
L_Mark:
mes "[Dewata Guide]";
- mes "The "+getarg(0)+"^000000 is";
+ mes "The "+getarg(0)+" is";
mes "marked on your mini-map.";
mes "Check your mini-map.";
mes "Is there anything else I can do for you?";
return;
}
-
dewata,197,184,4 duplicate(Dewata Guide#dewata01) Dewata Guide#dewata02 535
diff --git a/npc/re/guides/guides_dicastes.txt b/npc/re/guides/guides_dicastes.txt
index d2e079da8..e802f9633 100644
--- a/npc/re/guides/guides_dicastes.txt
+++ b/npc/re/guides/guides_dicastes.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= El Dicastes Guide
-//===== By: ==================================================
+//===== By: ==================================================
//= Muad_Dib
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guide for the city of El Dicastes.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version. [Joseph]
//= 1.1 Fixed viewpoint syntax. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
mes "[Traveler Ichack]";
@@ -25,6 +24,7 @@ dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
mes "[Traveler Ichack]";
mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
mes "What would you like to know?";
+ F_Navi("[Traveler Ichack]");
next;
switch(select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
case 1:
@@ -33,9 +33,9 @@ dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
mes "It's said they discuss important things...";
next;
mes "[Traveler Ichack]";
- mes "Please make sure you signed in at the dior, otherwise you'll get in trouble.";
+ mes "Please make sure you signed in at the "+F_Navi("Diel","dicastes01,198,351")+", otherwise you'll get in trouble.";
mes "Go directly north from here and you can't miss it.";
- viewpoint 1,351,198,0,0x00FF00;
+ viewpoint 1,198,351,0,0x00FF00;
close;
case 2:
mes "[Traveler Ichack]";
@@ -46,39 +46,41 @@ dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
mes "You won't believe me until you see it! Go see it for yourself!";
next;
mes "[Traveler Ichack]";
- mes "The residential area is divided into 2 area's.";
- mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock.";
- viewpoint 1,283,280,1,0x01FF01;
- viewpoint 1,106,136,2,0x0066FF;
+ mes "The residential area is divided into 2 areas.";
+ mes "The "+F_Navi("lower residential area","dicastes01,136,106")+" is around 7 o'clock, and the ";
+ mes F_Navi("upper area","dicastes01,280,283")+" is around 1 o'clock.";
+ viewpoint 1,280,283,1,0x01FF01;
+ viewpoint 1,136,106,2,0x0066FF;
close;
case 3:
mes "[Traveler Ichack]";
- mes "Because of the dangers here, we need better security..";
- mes "Have you ever been to the training room? The training guards seem to never sleep!";
- viewpoint 1,172,255,3,0xFFCCCC;
+ mes "Because of the dangers here, we need better security...";
+ mes "Have you ever been to the ";
+ mes F_Navi("training room","dicastes01,255,172")+"? The training guards seem to never sleep!";
+ viewpoint 1,255,172,3,0xFFCCCC;
close;
case 4:
mes "[Traveler Ichack]";
mes "This is one of the most important reasons why they live here.";
- mes "If you go to factory, you can see the recently refined Bradium.";
- viewpoint 1,256,97,4,0x0066FF;
+ mes "If you go to the "+F_Navi("factory","dicastes01,97,256")+", you can see the recently refined Bradium.";
+ viewpoint 1,97,256,4,0x0066FF;
close;
case 5:
mes "[Traveler Ichack]";
mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
- mes "Bumen Florine's pub is located underground in the lower residential area.";
+ mes F_Navi("Bumen Florine's pub","dicastes01,136,106")+" is located underground in the lower residential area.";
mes "He might have some valuable information for you.";
- viewpoint 1,106,136,5,0xFF3300;
+ viewpoint 1,136,106,5,0xFF3300;
close;
case 6:
mes "[Traveler Ichack]";
- mes "The cats seems that don't have good relationship with sapha same as us.";
+ mes "The "+F_Navi("cats","dicastes01,199,39")+" don't seem to have a good relationship with the Sapha like we do.";
mes "Perhaps it's because trading is involved.";
mes "Poor cats. They must be shivering from the cold out there.";
next;
mes "[Traveler Ichack]";
mes "You can find their caravan just outside the gates.";
- viewpoint 1,39,199,6,0x9933FF;
+ viewpoint 1,199,39,6,0x9933FF;
close;
}
OnTouch:
diff --git a/npc/re/guides/guides_eclage.txt b/npc/re/guides/guides_eclage.txt
index 1842a85dd..ed9432c95 100644
--- a/npc/re/guides/guides_eclage.txt
+++ b/npc/re/guides/guides_eclage.txt
@@ -1,16 +1,14 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Eclage Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= Euphy
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= Guides for the city of Eclage.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
-//============================================================
+//============================================================
ecl_in01,48,60,4 script Eclage Guard#obb 447,{
mes "[Eclage Guard]";
diff --git a/npc/re/guides/guides_einbroch.txt b/npc/re/guides/guides_einbroch.txt
index 6d28cffef..81fa50bb5 100644
--- a/npc/re/guides/guides_einbroch.txt
+++ b/npc/re/guides/guides_einbroch.txt
@@ -1,17 +1,16 @@
//===== Hercules Script ======================================
-//= Einbroch, and Einbech Guides
-//===== By: ==================================================
+//= Einbroch and Einbech Guides
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= [Official Conversion]
-//= Guides for the city of Einbroch, and Einbech
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//============================================================
+//= Guides for the cities of Einbroch and Einbech.
+//===== Additional Comments: =================================
+//= 1.0 First version, Renewal guides.
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
cutin "ein_soldier",2;
@@ -21,6 +20,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
mes "the City of Steel.";
mes "Please ask me if you";
mes "have any questions.";
+ F_Navi("[Einbroch Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -30,7 +30,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
switch(select("[ Airport ]:[ Factory ]:[ Plaza ]:[ Hotel ]:[ Train Station ]:[ Weapon Shop ]:[ Laboratory ]:[ Monument ]:[ Blacksmith Guild ]:[ Gunslinger Guild ]:Previous Menu")) {
case 1:
mes "[Einbroch Guide]";
- mes "The ^FF0000Airport^000000 is located";
+ mes "The "+F_Navi("Airport","einbroch,64,204","^FF0000")+" is located";
mes "in the northwestern part";
mes "of the city. There you can";
mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
@@ -39,7 +39,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
break;
case 2:
mes "[Einbroch Guide]";
- mes "The Factory, perhaps the";
+ mes "The "+F_Navi("Factory","einbroch,129,79")+", perhaps the";
mes "most important facility in";
mes "Einbroch, is located in the";
mes "southern part of the city.";
@@ -48,7 +48,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
break;
case 3:
mes "[Einbroch Guide]";
- mes "The Plaza, our biggest";
+ mes "The "+F_Navi("Plaza","einbroch,129,79")+", our biggest";
mes "shopping district, can be";
mes "found just east from the";
mes "center of Einbroch.";
@@ -57,7 +57,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
break;
case 4:
mes "[Einbroch Guide]";
- mes "The Hotel is east of";
+ mes "The "+F_Navi("Hotel","einbroch,254,199")+" is east of";
mes "the Plaza and offers top";
mes "caliber accomodations.";
mes "There, you can enjoy your";
@@ -67,7 +67,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
break;
case 5:
mes "[Einbroch Guide]";
- mes "The Train Station is";
+ mes "The "+F_Navi("Train Station","einbroch,232,272")+" is";
mes "located in the northeast";
mes "part of Einbroch. Trains";
mes "running between here";
@@ -78,7 +78,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
break;
case 6:
mes "[Einbroch Guide]";
- mes "The Weapon Shop is";
+ mes "The "+F_Navi("Weapon Shop","einbroch,216,211")+" is";
mes "located north from the";
mes "Plaza. There you can";
mes "purchase weapons for";
@@ -88,7 +88,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
break;
case 7:
mes "[Einbroch Guide]";
- mes "The Laboratory is an";
+ mes "The "+F_Navi("Laboratory","einbroch,55,52")+" is an";
mes "annex of the Factory and";
mes "is located in the southwest";
mes "sector of Einbroch.";
@@ -98,7 +98,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
case 8:
mes "[Einbroch Guide]";
mes "I will mark the location";
- mes "of the ^808080Monument^000000";
+ mes "of the "+F_Navi("Monument","einbroch,178,173","^808080");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,178,173,7,0x808080;
@@ -106,7 +106,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
break;
case 9:
mes "[Einbroch Guide]";
- mes "The Blacksmith Guild is";
+ mes "The "+F_Navi("Blacksmith Guild","einbroch,255,110")+" is";
mes "located in the southeast";
mes "part of Einbroch. You can";
mes "upgrade your equipment";
@@ -117,7 +117,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
case 10:
mes "[Einbroch Guide]";
mes "I will mark the location";
- mes "of the ^008080Gunslinger Guild^000000";
+ mes "of the "+F_Navi("Gunslinger Guild","einbroch,130,197","^008080");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,130,197,9,0x008080;
@@ -142,7 +142,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
next;
mes "[Einbroch Guide]";
mes "I will mark the location";
- mes "of the ^FF1493Armsmith^000000";
+ mes "of the "+F_Navi("Armsmith","einbroch,255,110","^FF1493");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
next;
@@ -166,7 +166,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
next;
mes "[Einbroch Guide]";
mes "I will mark the location";
- mes "of the ^CD1039Eden Teleport Officer^000000";
+ mes "of the "+F_Navi("Eden Teleport Officer","einbroch,130,197","^CD1039");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
next;
@@ -206,7 +206,6 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 852,{
}
}
}
-
einbroch,155,43,4 duplicate(GuideEinbroch) Einbroch Guide#ein02 852
einbroch,162,317,4 duplicate(GuideEinbroch) Einbroch Guide#ein03 852
einbroch,252,320,3 duplicate(GuideEinbroch) Einbroch Guide#ein04 852
@@ -219,12 +218,13 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{
mes "here to assist tourists,";
mes "so if you have any questions,";
mes "please feel free to ask us.";
+ F_Navi("[Einbech Guide]");
next;
while (1) {
switch(select("[ Tavern ]:[ Tool Shop ]:[ Train Station ]:[ Mine ]:[ Kafra Employee ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
mes "[Einbech Guide]";
- mes "The Tavern is located";
+ mes "The "+F_Navi("Tavern","einbech,157,106")+" is located";
mes "in the southern part of";
mes "Einbech. It's a nice place";
mes "to relax after a long day.";
@@ -233,8 +233,7 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{
break;
case 2:
mes "[Einbech Guide]";
- mes "You can find the Tool";
- mes "Shop in the center of";
+ mes "You can find the "+F_Navi("Tool Shop","einbech,177,133")+" in the center of";
mes "Einbech. There, you can";
mes "purchase any tools you";
mes "might need for your travels.";
@@ -243,7 +242,7 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{
break;
case 3:
mes "[Einbech Guide]";
- mes "The Train Stations are";
+ mes "The "+F_Navi("Train Stations","einbech,39,215")+" are";
mes "located in the northwest";
mes "and northeast parts of";
mes "Einbech. There, you can";
@@ -253,7 +252,7 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{
break;
case 4:
mes "[Einbech Guide]";
- mes "The Mine, which is";
+ mes "The "+F_Navi("Mine","einbech,137,248")+", which is";
mes "Einbech's major industry,";
mes "is located in the northern";
mes "part of this town. It's where";
@@ -290,5 +289,4 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 852,{
}
}
}
-
einbech,48,214,4 duplicate(GuideEinbech) Einbech Guide#einbech02 852
diff --git a/npc/re/guides/guides_geffen.txt b/npc/re/guides/guides_geffen.txt
index de32bf185..527b46fe3 100644
--- a/npc/re/guides/guides_geffen.txt
+++ b/npc/re/guides/guides_geffen.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= Geffen Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Geffen.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{
cutin "gef_soldier",2;
@@ -20,6 +19,7 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{
mes "Welcome to ^8B4513Geffen^000000,";
mes "the City of Magic.";
mes "Do you need help navigating the city?";
+ F_Navi("[Geffen Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -29,7 +29,7 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{
switch(select("[ Magic Academy ]:[ Geffen Tower ]:[ Fountain ]:[ Tool Shop ]:[ Buy & Repair Equipment ]:[ Inn ]:[ Tavern ]:[ Christopher's Forge ]:Previous Menu")) {
case 1:
mes "[Geffen Guide]";
- mes "The ^B9062FMagic Academy^000000";
+ mes "The "+F_Navi("Magic Academy","geffen,61,180","^B9062F");
mes "handles all magic-related affairs,";
mes "including job changes.";
mes "Let me mark its location";
@@ -39,23 +39,24 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{
next;
break;
case 2:
- callsub L_Mark,"^0000FFGeffen Tower";
+ callsub L_Mark, F_Navi("Geffen Tower","geffen,120,114","^0000FF");
viewpoint 1,120,114,1,0x0000FF;
next;
break;
case 3:
- callsub L_Mark,"^FF5400Fountain";
+ callsub L_Mark, F_Navi("Fountain","geffen,126,48","^FF5400");
viewpoint 1,126,48,2,0xFFB400;
next;
break;
case 4:
- callsub L_Mark,"^006400Tool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","geffen,44,86","^006400");
viewpoint 1,44,86,3,0xAAFF00;
next;
break;
case 5:
mes "[Geffen Guide]";
- mes "If you'd like to ^7F3300Buy or Repair Equipment^000000";
+ mes "If you'd like to ";
+ mes F_Navi("Buy or Repair Equipment","geffen,99,140","^7F3300");
mes "then this is the place you'll want to visit.";
mes "Let me mark its location";
mes "on your mini-map.";
@@ -64,18 +65,18 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{
next;
break;
case 6:
- callsub L_Mark,"^800080Inn";
+ callsub L_Mark, F_Navi("Inn","geffen,172,174","^800080");
viewpoint 1,172,174,5,0xDA70D6;
next;
break;
case 7:
- callsub L_Mark,"^B9062FTavern";
+ callsub L_Mark, F_Navi("Tavern","geffen,138,138","^B9062F");
viewpoint 1,138,138,6,0xFF0000;
next;
break;
case 8:
mes "[Geffen Guide]";
- mes "^0000FFChristopher's Forge^000000 is";
+ mes F_Navi("Christopher's Forge","geffen,182,59","^0000FF")+" is";
mes "where you can purchase";
mes "Refining materials.";
mes "It used to be the old Blacksmith Guild.";
@@ -93,29 +94,29 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 705,{
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Dimensional Arcanist Guide ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^B9062FEden Teleport Officers";
+ callsub L_Mark, F_Navi("Eden Teleport Officers","geffen,132,66","^B9062F");
viewpoint 1,61,180,7,0xFF0000;
viewpoint 1,132,66,8,0xFF0000;
next;
break;
case 2:
- callsub L_Mark,"^FF5400Kafra Employees";
+ callsub L_Mark, "^FF5400Kafra Employees^000000";
viewpoint 1,203,123,10,0xFFB400;
viewpoint 1,120,62,11,0xFFB400;
next;
break;
case 3:
- callsub L_Mark,"^006400Pet Groomer";
+ callsub L_Mark, F_Navi("Pet Groomer","geffen,193,152","^006400");
viewpoint 1,193,152,12,0xAAFF00;
next;
break;
case 4:
- callsub L_Mark,"^7F3300Chef Assistant";
+ callsub L_Mark, F_Navi("Chef Assistant","geffen,196,111","^7F3300");
viewpoint 1,196,111,13,0xD2691E;
next;
break;
case 5:
- callsub L_Mark,"^800080Dimensional Arcanist Guide";
+ callsub L_Mark, F_Navi("Dimensional Arcanist Guide","geffen,140,196","^800080");
viewpoint 1,140,196,14,0xDA70D6;
next;
break;
diff --git a/npc/re/guides/guides_gonryun.txt b/npc/re/guides/guides_gonryun.txt
index 9aa3e2371..9d1517059 100644
--- a/npc/re/guides/guides_gonryun.txt
+++ b/npc/re/guides/guides_gonryun.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= Kunlun Guide
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guide for the city of Kunlun.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
gonryun,163,60,4 script Kunlun Guide#01gonryun 780,{
mes "[He Yuen Zhe]";
@@ -26,35 +25,36 @@ gonryun,163,60,4 script Kunlun Guide#01gonryun 780,{
mes "I am responsible for helping you";
mes "with any questions you may have.";
mes "Please feel free to ask me anything.";
+ F_Navi("[He Yuen Zhe]");
while (1) {
next;
switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
- callsub L_Mark,"^0000FFKafra Employee";
+ callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,159,122,0,0x0A82FF;
break;
case 2:
- callsub L_Mark,"^006400Chief's Residence";
+ callsub L_Mark, F_Navi("Chief's Residence","gonryun,110,131","^006400");
viewpoint 1,110,131,1,0xAAFF00;
break;
case 3:
- callsub L_Mark,"^D8BFD8Tool Dealer";
+ callsub L_Mark, F_Navi("Tool Dealer","gonryun,147,84","^D8BFD8");
viewpoint 1,147,84,2,0xD8BFD8;
break;
case 4:
- callsub L_Mark,"^FF1493Weapon Dealer";
+ callsub L_Mark, F_Navi("Weapon Dealer","gonryun,174,101","^FF1493");
viewpoint 1,174,101,3,0xFF1493;
break;
case 5:
- callsub L_Mark,"^8B4513Armor Dealer";
+ callsub L_Mark, F_Navi("Armor Dealer","gonryun,173,84","^8B4513");
viewpoint 1,173,84,4,0x8B4513;
break;
case 6:
- callsub L_Mark,"^9400DWine Maker";
+ callsub L_Mark, F_Navi("Wine Maker","gonryun,213,115","^9400D3");
viewpoint 1,213,115,5,0x9400D3;
break;
case 7:
- callsub L_Mark,"^00BFFFKunlun Envoy";
+ callsub L_Mark, F_Navi("Kunlun Envoy","gonryun,161,11","^00BFFF");
viewpoint 1,161,11,6,0x00BFFF;
break;
case 8:
@@ -78,7 +78,7 @@ gonryun,163,60,4 script Kunlun Guide#01gonryun 780,{
end;
L_Mark:
mes "[He Yuen Zhe]";
- mes "The "+getarg(0)+"^000000 is";
+ mes "The "+getarg(0)+" is";
mes "marked on your mini-map.";
mes "Check your mini-map.";
mes "Is there anything else I can do for you?";
diff --git a/npc/re/guides/guides_hugel.txt b/npc/re/guides/guides_hugel.txt
index e80146ff3..97e0513fa 100644
--- a/npc/re/guides/guides_hugel.txt
+++ b/npc/re/guides/guides_hugel.txt
@@ -1,24 +1,24 @@
//===== Hercules Script ======================================
//= Hugel Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Hugel.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
mes "[Hugel Guide Granny]";
mes "Oh, hello~ you are one energetic adventurer.";
mes "Welcome to ^8B4513Hugel^000000. I am honored to guide you in this beautiful village.";
mes "If this is the first time for you to use the guide services, you should ask a lot of questions.";
+ F_Navi("[Hugel Guide Granny]");
next;
set .@str$,"Would you like to know more locations?";
while (1) {
@@ -29,7 +29,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ ^3131FFHunter Guild^000000 ]:[ Party Supplies Shop ]:[ ^3131FFShrine Expedition^000000 ]:Previous Menu")) {
case 1:
mes "[Hugel Guide Granny]";
- mes "Well, to me, this Church is rather like a place for old folks like me, you know...";
+ mes "Well, to me, this "+F_Navi("Church","hugel,159,113")+" is rather like a place for old folks like me, you know...";
mes .@str$;
viewpoint 1,159,113,0,0xFF0000;
next;
@@ -37,14 +37,14 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
case 2:
mes "[Hugel Guide Granny]";
mes "Pudding rather than praise.";
- mes "You'd better unpack your stuff first before you start looking around this village.";
+ mes "You'd better unpack your stuff at the "+F_Navi("Inn","hugel,101,77")+" first before you start looking around this village.";
mes .@str$;
viewpoint 1,101,77,1,0x8B4513;
next;
break;
case 3:
mes "[Hugel Guide Granny]";
- mes "Yes, when you travel, you want to drop by a Pub and make new friends.";
+ mes "Yes, when you travel, you want to drop by a "+F_Navi("Pub","hugel,126,65")+" and make new friends.";
mes "Go east from here, then you will arrive at the pub.";
mes .@str$;
viewpoint 1,126,65,2,0xDAA520;
@@ -52,7 +52,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
break;
case 4:
mes "[Hugel Guide Granny]";
- mes "A while ago, strangers came to the village and built that strange Airport kind of thing...";
+ mes "A while ago, strangers came to the village and built that strange "+F_Navi("Airport","hugel,178,146")+" kind of thing...";
mes "What do they call it? Airship?";
mes .@str$;
viewpoint 1,178,146,3,0xD7567F;
@@ -60,7 +60,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
break;
case 5:
mes "[Hugel Guide Granny]";
- mes "Well, we have a Weapon Shop in the center of the village.";
+ mes "Well, we have a "+F_Navi("Weapon Shop","hugel,88,167")+" in the center of the village.";
mes "But I don't know if there is any weapon that you find useful.";
mes .@str$;
viewpoint 1,88,167,4,0xCD5C5C;
@@ -69,7 +69,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
case 6:
mes "[Hugel Guide Granny]";
mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. ";
- mes "The tool shop is located in the center of village.";
+ mes "The "+F_Navi("Tool Shop","hugel,92,163")+" is located in the center of village.";
mes .@str$;
viewpoint 1,92,163,5,0x000080;
next;
@@ -77,7 +77,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
case 7:
mes "[Hugel Guide Granny]";
mes "I will mark the location";
- mes "of the ^800080Bingo Game Room^000000";
+ mes "of the "+F_Navi("Bingo Game Room","hugel,58,206","^800080");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,58,206,6,0x800080;
@@ -86,7 +86,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
case 8:
mes "[Hugel Guide Granny]";
mes "Oh, are you an aspiring Hunter?";
- mes "Then head northeast following the beach, then you will find the Hunter Guild.";
+ mes "Then head northeast following the beach, then you will find the "+F_Navi("Hunter Guild","hugel,209,224")+".";
mes .@str$;
viewpoint 1,209,224,7,0xFF1493;
next;
@@ -94,7 +94,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
case 9:
mes "[Hugel Guide Granny]";
mes "I will mark the location";
- mes "of the ^483D8BParty Supplies Shop^000000";
+ mes "of the "+F_Navi("Party Supplies Shop","hugel,95,103","^483D8B");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,95,103,8,0x483D8B;
@@ -102,7 +102,8 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
break;
case 10:
mes "[Hugel Guide Granny]";
- mes "I heard that the Shrine Expedition is staying in a house at the west.";
+ mes "I heard that the ";
+ mes F_Navi("Shrine Expedition","hugel,52,95")+" is staying in a house at the west.";
mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something...";
mes "I wonder what they are doing in here... hmmm.";
mes .@str$;
@@ -170,7 +171,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 863,{
}
hugel,187,172,6 script Guide Rich King#hugel 414,{
- mes "[Guide Rich King]";
+ mes "[Rich King]";
mes "What business do you have";
mes "in this countryside village?";
next;
@@ -178,6 +179,7 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{
mes "This is ^8B4513Hugel^000000";
mes "in the Schwaltzvalt Republic.";
mes "You are very honored to receive guidance from a great person like me.";
+ F_Navi("[Rich King]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -186,52 +188,52 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{
while (.@loop) {
switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ Hunter Guild ]:[ Party Supplies Shop ]:[ Shrine Expedition ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^FF0000Church";
+ callsub L_Mark, F_Navi("Church","hugel,159,113","^FF0000");
viewpoint 1,159,113,0,0xFF0000;
next;
break;
case 2:
- callsub L_Mark,"^8B4513Inn";
+ callsub L_Mark, F_Navi("Inn","hugel,101,77","^8B4513");
viewpoint 1,101,77,1,0x8B4513;
next;
break;
case 3:
- callsub L_Mark,"^DAA520Pub";
+ callsub L_Mark, F_Navi("Pub","hugel,126,65","^DAA520");
viewpoint 1,126,65,2,0xDAA520;
next;
break;
case 4:
- callsub L_Mark,"^D7567FAirport";
+ callsub L_Mark, F_Navi("Airport","hugel,178,146","^D7567F");
viewpoint 1,178,146,3,0xD7567F;
next;
break;
case 5:
- callsub L_Mark,"^CD5C5CWeapon Shop";
+ callsub L_Mark, F_Navi("Weapon Shop","hugel,88,167","^CD5C5C");
viewpoint 1,88,167,4,0xCD5C5C;
next;
break;
case 6:
- callsub L_Mark,"^000080Tool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","hugel,92,163","^000080");
viewpoint 1,92,163,5,0x000080;
next;
break;
case 7:
- callsub L_Mark,"^800080Bingo Game Room";
+ callsub L_Mark, F_Navi("Bingo Game Room","hugel,58,206","^800080");
viewpoint 1,58,206,6,0x800080;
next;
break;
case 8:
- callsub L_Mark,"^FF1493Hunter Guild";
+ callsub L_Mark, F_Navi("Hunter Guild","hugel,209,224","^FF1493");
viewpoint 1,209,224,7,0xFF1493;
next;
break;
case 9:
- callsub L_Mark,"^483D8BParty Supplies Shop";
+ callsub L_Mark, F_Navi("Party Supplies Shop","hugel,95,103","^483D8B");
viewpoint 1,95,103,8,0x483D8B;
next;
break;
case 10:
- callsub L_Mark,"^834683Shrine Expedition";
+ callsub L_Mark, F_Navi("Shrine Expedition","hugel,52,95","^834683");
viewpoint 1,52,95,9,0x834683;
next;
break;
@@ -246,12 +248,12 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{
while (.@loop) {
switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^FF1493Monster Race Arena";
+ callsub L_Mark, "^FF1493Monster Race Arena^000000";
viewpoint 1,60,71,10,0xFF1493;
next;
break;
case 2:
- callsub L_Mark,"^DA70D6Cool Event Corp. Staff";
+ callsub L_Mark, "^DA70D6Cool Event Corp. Staff^000000";
viewpoint 1,88,168,11,0xDA70D6;
next;
break;
@@ -290,7 +292,7 @@ hugel,187,172,6 script Guide Rich King#hugel 414,{
L_Mark:
mes "[Rich King]";
mes "I will mark the location";
- mes "of the "+getarg(0)+"^000000.";
+ mes "of the "+getarg(0)+".";
mes "Do you want to know more locations?";
mes "Are you going to keep bugging me and make me get upset?";
return;
diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt
index 6f460ebcc..793a6ab77 100644
--- a/npc/re/guides/guides_izlude.txt
+++ b/npc/re/guides/guides_izlude.txt
@@ -1,83 +1,83 @@
//===== Hercules Script ======================================
//= Izlude Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.4
+//===== Description: =========================================
//= [Official Conversion]
-//= Guides for the city of Izlude
-//===== Additional Comments: =================================
+//= Guides for the city of Izlude.
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Updated to match the new Izlude Map. [Masao]
-//============================================================
+//= 1.2 Added Renewal Izlude viewpoint coordinates.
+//= 1.3 Navigation system update. [Euphy]
+//= Optimized.
+//= 1.4 Added Izlude duplicates. [Euphy]
+//============================================================
-- script Guide#01izlude::GuideIzlude -1,{
+- script ::GuideIzlude -1,{
cutin "prt_soldier",2;
mes "[Izlude Guide]";
mes "Welcome to ^8B4513Izlude^000000,";
mes "Prontera's satellite town.";
mes "Do you need help navigating the town?";
+ F_Navi("[Izlude Guide]");
next;
+ set .@map$, strnpcinfo(4);
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
- switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
+ switch(select("[ Cryptura Academy ]:[ Marina ]:[ International Airship ]:[ Arena ]:[ Kit Shop ]:[ Swordsman Guild ]:[ Enchant Association ]:[ Forge ]:Previous Menu")) {
case 1:
mes "[Izlude Guide]";
- mes "You can use the northeast ^B9062FMarina^000000";
+ mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!";
+ mes "Would you like to check any other locations?";
+ viewpoint 1,128,260,0,0xD2691E;
+ next;
+ break;
+ case 2:
+ mes "[Izlude Guide]";
+ mes "You can use the "+F_Navi("Marina",.@map$+",197,205","^B9062F");
mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
mes "Beware of ^8B4513Izlude Dungeon^000000";
mes "on Byalan Island since it is";
mes "filled with dreadful monsters.";
mes "Would you like to check any other locations?";
- viewpoint 1,197,205,0,0xFF0000;
+ viewpoint 1,197,205,1,0xFF0000;
next;
break;
- case 2:
+ case 3:
mes "[Izlude Guide]";
- mes "The ^0000FFInternational Airship^000000 to the southeast";
+ mes "The "+F_Navi("International Airship",.@map$+",202,75","^0000FF");
mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
- viewpoint 1,204,75,1,0x0A82FF;
+ viewpoint 1,210,73,2,0x0A82FF;
next;
break;
- case 3:
+ case 4:
mes "[Izlude Guide]";
- mes "The ^FF5400Arena^000000 at the north";
+ mes "The "+F_Navi("Arena",.@map$+",213,161","^FF5400");
mes "is a perfect place to";
mes "test your combat capabilities.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
- viewpoint 1,128,255,2,0xFF5400;
- next;
- break;
- case 4:
- mes "[Izlude Guide]";
- mes "Let me mark the location of the ^006400Tool Shop^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,160,125,3,0xAAFF00;
+ viewpoint 1,213,161,3,0xFF5400;
next;
break;
case 5:
- mes "[Izlude Guide]";
- mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,109,182,4,0xD2691E;
+ callsub L_Mark, F_Navi("Kit Shop",.@map$+",110,182","^006400");
+ viewpoint 1,108,179,4,0xAAFF00;
next;
break;
case 6:
mes "[Izlude Guide]";
- mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
+ mes "The "+F_Navi("Swordsman Guild",.@map$+",51,172")+" is where you can ^800080change your job to Swordsman.^000000";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
@@ -85,14 +85,16 @@
next;
break;
case 7:
- mes "[Izlude Guide]";
- mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,212,161,6,0xFF0000;
+ callsub L_Mark, F_Navi("Enchant Association",.@map$+",97,125","^B9062F");
+ viewpoint 1,97,125,6,0xDA70D6;
next;
break;
case 8:
+ callsub L_Mark, F_Navi("Forge",.@map$+",153,126");
+ viewpoint 1,153,126,7,0xAAFF00;
+ next;
+ break;
+ case 9:
set .@loop,0;
break;
}
@@ -101,55 +103,48 @@
case 2:
set .@loop,1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Hypnotist ]:[ Newlywed Helper ]:[ Mercenary Guildsman ]:[ Pet Groomer ]:Previous Menu")) {
case 1:
mes "[Izlude Guide]";
- mes "The ^0000FFEden Teleport Officer^000000";
+ mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF");
mes "is currently staying inside";
mes "the Swordsman Guild building.";
mes "Let me mark his location on your mini-map.";
mes "Would you like to check any other locations?";
- viewpoint 1,131,148,7,0x0A82FF;
+ viewpoint 1,131,148,8,0x0A82FF;
next;
break;
case 2:
- mes "[Izlude Guide]";
- mes "Let me mark the location of the";
- mes "^FF5400Kafra Employee^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,128,148,8,0xFF5400;
+ callsub L_Mark, F_Navi("Kafra Employee",.@map$+",128,148","^FF5400"),1;
+ viewpoint 1,128,148,9,0xFF5400;
next;
break;
case 3:
- mes "[Izlude Guide]";
- mes "If you'd like to go on a honeymoon to";
- mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
- mes "please speak to the ^B9062FNewlywed Helper^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,180,224,9,0xFF0000;
+ callsub L_Mark, F_Navi("Hypnotist",.@map$+",127,175"),1;
+ viewpoint 1,127,175,10,0x006400;
next;
break;
case 4:
mes "[Izlude Guide]";
- mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
- mes "is located to the east.";
- mes "Let me mark his location";
- mes "on your mini-map.";
+ mes "If you'd like to go on a honeymoon to";
+ mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
+ mes "please speak to the ";
+ mes F_Navi("Newlywed Helper",.@map$+",180,224","^B9062F")+".";
mes "Would you like to check any other locations?";
- viewpoint 1,158,130,10,0xD2691E;
+ viewpoint 1,180,224,11,0xFF0000;
next;
break;
case 5:
- mes "[Izlude Guide]";
- mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
- mes "^0000FFMercenary Goods Merchant^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,56,169,11,0xDA70D6;
+ callsub L_Mark, F_Navi("Mercenary Guildsman",.@map$+",47,170","^0000FF");
+ viewpoint 1,47,170,12,0xDA70D6;
next;
break;
case 6:
+ callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1;
+ viewpoint 1,108,179,13,0x006400;
+ next;
+ break;
+ case 7:
set .@loop,0;
break;
}
@@ -171,6 +166,8 @@
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
+ viewpoint 2,1,1,12,0xFFFF00;
+ viewpoint 2,1,1,13,0xFFFF00;
next;
break;
case 4:
@@ -182,8 +179,29 @@
end;
}
}
+ end;
+L_Mark:
+ mes "[Izlude Guide]";
+ if (getarg(1,0)) {
+ mes "Let me mark the location of the";
+ mes getarg(0);
+ } else
+ mes "Let me mark the location of the "+getarg(0);
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
+ return;
}
-izlude,129,175,4 duplicate(GuideIzlude) Guide#02izlude 105
-izlude,133,113,4 duplicate(GuideIzlude) Guide#03izlude 105
-izlude,120,206,4 duplicate(GuideIzlude) Guide#04izlude 105
+izlude,129,175,4 duplicate(GuideIzlude) Guide#01izlude 105
+izlude_a,129,175,4 duplicate(GuideIzlude) Guide#01izlude_a 105
+izlude_b,129,175,4 duplicate(GuideIzlude) Guide#01izlude_b 105
+izlude_c,129,175,4 duplicate(GuideIzlude) Guide#01izlude_c 105
+izlude_d,129,175,4 duplicate(GuideIzlude) Guide#01izlude_d 105
+
+izlude,133,113,4 duplicate(GuideIzlude) Guide#02izlude 105
+izlude_a,133,113,4 duplicate(GuideIzlude) Guide#02izlude_a 105
+izlude_b,133,113,4 duplicate(GuideIzlude) Guide#02izlude_b 105
+izlude_c,133,113,4 duplicate(GuideIzlude) Guide#02izlude_c 105
+izlude_d,133,113,4 duplicate(GuideIzlude) Guide#02izlude_d 105
+
+//izlude,120,206,4 duplicate(GuideIzlude) Guide#03izlude 105
diff --git a/npc/re/guides/guides_juno.txt b/npc/re/guides/guides_juno.txt
index 8af05d5ae..924de82a1 100644
--- a/npc/re/guides/guides_juno.txt
+++ b/npc/re/guides/guides_juno.txt
@@ -1,92 +1,96 @@
//===== Hercules Script ======================================
//= Juno Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Juno.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 700,{
mes "[Juno Guide]";
mes "A place that takes the vision of the future, and gives it form in the present. Welcome to";
mes "the city of ^8B4513Juno^000000!";
+ F_Navi("[Juno Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
- switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaze ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
+ switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaza ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^FF0000Tool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","yuno,194,140","^FF0000");
viewpoint 1,194,140,0,0xFF0000;
next;
break;
case 2:
- callsub L_Mark,"^FF4500Forge";
+ callsub L_Mark, F_Navi("Forge","yuno,120,137","^FF4500");
viewpoint 1,120,137,1,0xFF4500;
next;
break;
case 3:
- callsub L_Mark,"^DAA520Airport";
+ callsub L_Mark, F_Navi("Airport","yuno,16,261","^DAA520");
viewpoint 1,16,261,2,0xDAA520;
next;
break;
case 4:
- callsub L_Mark,"^008000Government Building";
+ callsub L_Mark, F_Navi("Government Building","yuno,157,317","^008000");
viewpoint 1,157,317,3,0x008000;
next;
break;
case 5:
- callsub L_Mark,"^0000FFStreet of Book Stores";
+ callsub L_Mark, F_Navi("Street of Book Stores","yuno,172,100","^0000FF");
viewpoint 1,172,100,4,0x0000FF;
next;
break;
case 6:
- callsub L_Mark,"^000080Inn & Pub";
+ callsub L_Mark, F_Navi("Inn & Pub","yuno,51,105","^000080");
viewpoint 1,51,105,5,0x000080;
next;
break;
case 7:
- callsub L_Mark,"^800080Sage Castle";
+ callsub L_Mark, F_Navi("Sage Castle","yuno,90,318","^800080");
viewpoint 1,90,318,6,0x800080;
next;
break;
case 8:
- callsub L_Mark,"^834683Monster Academy";
+ callsub L_Mark, F_Navi("Monster Academy","yuno,95,184","^834683");
viewpoint 1,95,184,7,0x834683;
next;
break;
case 9:
- callsub L_Mark,"^4B0082Juno Library";
+ callsub L_Mark, F_Navi("Juno Library","yuno,338,203","^4B0082");
viewpoint 1,338,203,8,0x4B0082;
next;
break;
case 10:
- callsub L_Mark,"^008080Weapon & Armor Shop";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","yuno,120,137","^008080");
viewpoint 1,120,137,9,0x008080;
next;
break;
case 11:
- callsub L_Mark,"^FF1493Juphero Plaza";
+ callsub L_Mark, F_Navi("Juphero Plaza","yuno,115,57","^FF1493");
viewpoint 1,115,157,10,0xFF1493;
next;
break;
case 12:
- callsub L_Mark,"^DA70D6Monster Museum";
+ callsub L_Mark, F_Navi("Monster Museum","yuno,278,290","^DA70D6");
viewpoint 1,278,290,11,0xDA70D6;
next;
break;
case 13:
- callsub L_Mark,"^CD1039Schweicherbil Magic Academy";
+ mes "[Juno Guide]";
+ mes "I will mark the location of the";
+ mes F_Navi("Schweicherbil Magic Academy","yuno,323,280","^CD1039");
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
viewpoint 1,323,280,12,0xCD1039;
next;
break;
@@ -101,14 +105,14 @@ yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 700,{
while (.@loop) {
switch(select("[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^FA8072Kafra Employees";
+ callsub L_Mark, "^FA8072Kafra Employees^000000";
viewpoint 1,152,187,13,0xFA8072;
viewpoint 1,277,221,14,0xFA8072;
viewpoint 1,327,108,15,0xFA8072;
next;
break;
case 2:
- callsub L_Mark,"^803232Eden Teleport Officer";
+ callsub L_Mark, F_Navi("Eden Teleport Officer","yuno,144,189","^803232");
viewpoint 1,144,189,16,0x803232;
next;
break;
@@ -151,10 +155,9 @@ yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 700,{
L_Mark:
mes "[Juno Guide]";
mes "I will mark the location";
- mes "of the "+getarg(0)+"^000000";
+ mes "of the "+getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
-
yuno,153,47,4 duplicate(GuideJuno) Juno Guide#yuno02 700
diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt
index fcfd1cca8..6c6c42b26 100644
--- a/npc/re/guides/guides_lighthalzen.txt
+++ b/npc/re/guides/guides_lighthalzen.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= Lighthalzen Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Lighthalzen.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
cutin "ein_soldier",2;
@@ -31,6 +30,7 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
mes "of ^8B4513Lighthalzen^000000. Now, please";
mes "select the location that you'd";
mes "like to learn more about.";
+ F_Navi("[Lighthalzen Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -39,52 +39,52 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
while (.@loop) {
switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^FF0000Hotel";
+ callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
viewpoint 1,160,217,0,0xFF0000;
next;
break;
case 2:
- callsub L_Mark,"^FF4500Bank";
+ callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500");
viewpoint 1,203,257,1,0xFF4500;
next;
break;
case 3:
- callsub L_Mark,"^DAA520Airport";
+ callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520");
viewpoint 1,262,75,2,0xDAA520;
next;
break;
case 4:
- callsub L_Mark,"^7B68EEWeapon Shop";
+ callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE");
viewpoint 1,194,35,3,0x7B68EE;
next;
break;
case 5:
- callsub L_Mark,"^B91A4DDepartment Store";
+ callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D");
viewpoint 1,202,106,4,0xB91A4D;
next;
break;
case 6:
- callsub L_Mark,"^008000Police Station";
+ callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000");
viewpoint 1,234,276,5,0x008000;
next;
break;
case 7:
- callsub L_Mark,"^0000FFJewelry Store";
+ callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF");
viewpoint 1,96,110,6,0x0000FF;
next;
break;
case 8:
- callsub L_Mark,"^000080Cool Event Corp.";
+ callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080");
viewpoint 1,238,217,7,0x000080;
next;
break;
case 9:
- callsub L_Mark,"^800080Somatology Laboratory";
+ callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080");
viewpoint 1,101,243,8,0x800080;
next;
break;
case 10:
- callsub L_Mark,"^0A9696Alchemist Association";
+ callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696");
viewpoint 1,54,132,9,0x0A9696;
next;
break;
@@ -105,7 +105,7 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
mes "on the 1st floor of the Weapon Shop.";
viewpoint 1,194,35,10,0x0A9696;
next;
- callsub L_Mark,"^0A9696Armsmith";
+ callsub L_Mark, "^0A9696Armsmith^000000";
next;
break;
case 2:
@@ -116,22 +116,22 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
mes "of the Weapon Shop.";
viewpoint 1,194,35,11,0x4B0082;
next;
- callsub L_Mark,"^4B0082Seiyablem",1;
+ callsub L_Mark, "^4B0082Seiyablem^000000",1;
next;
break;
case 3:
- callsub L_Mark,"^FF4500Pet Groomer";
+ callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500");
viewpoint 1,222,191,12,0xFF4500;
next;
break;
case 4:
- callsub L_Mark,"^008080Kafra Employees";
+ callsub L_Mark, "^008080Kafra Employees^000000";
viewpoint 1,164,99,13,0x008080;
viewpoint 1,164,99,14,0x008080;
next;
break;
case 5:
- callsub L_Mark,"^FF1493Cool Event Corp. Staff";
+ callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493");
viewpoint 1,94,247,15,0xFF1493;
next;
break;
@@ -175,12 +175,11 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{
L_Mark:
mes "[Lighthalzen Guide]";
mes "I will mark the location";
- mes "of "+((getarg(1,0))?"":"the ")+getarg(0)+"^000000";
+ mes "of "+((getarg(1,0))?"":"the ")+getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
-
lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852
lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852
lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852
diff --git a/npc/re/guides/guides_louyang.txt b/npc/re/guides/guides_louyang.txt
index e5ff1d4c6..49eb5404b 100644
--- a/npc/re/guides/guides_louyang.txt
+++ b/npc/re/guides/guides_louyang.txt
@@ -1,17 +1,16 @@
//===== Hercules Script ======================================
//= Louyang Guide
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= [Official Conversion]
-//= Guide for the city of Louyang
-//===== Additional Comments: =================================
+//= Guide for the city of Louyang.
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
-//============================================================
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
louyang,224,104,4 script Louyang Guide#01louyang 818,{
mes "[Representative]";
@@ -26,86 +25,88 @@ louyang,224,104,4 script Louyang Guide#01louyang 818,{
mes "[Representative]";
mes "^8B4513Louyang^000000 is famous for";
mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
+ F_Navi("[Representative]");
+ set .@str$,"Is there anything else I can do for you?";
while (1) {
next;
switch(select("[ Dragon Castle ]:[ Doctor's Office ]:[ City Hall ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Observatory ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
mes "[Representative]";
- mes "The Dragon Castle is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
+ mes "The "+F_Navi("Dragon Castle","louyang,218,253")+" is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 1,218,253,0,0x0A82FF;
break;
case 2:
mes "[Representative]";
- mes "It's a famous ^AAFF00Doctor's Office^000000";
+ mes "It's a famous "+F_Navi("Doctor's Office","louyang,261,93","^AAFF00");
mes "according to rumor it can cure all diseases. But I'm not sure if it's true or not.";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 1,261,93,1,0xAAFF00;
break;
case 3:
mes "[Representative]";
- mes "We have a City Hall where the federal government operates.";
+ mes "We have a "+F_Navi("City Hall","louyang,309,78")+" where the federal government operates.";
mes "It is located at ^008080+^000000.";
next;
mes "[Representative]";
mes "If you have any problems,";
mes "you should talk with the";
mes "employees there.";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 1,309,78,2,0x20B2AA;
break;
case 4:
mes "[Representative]";
- mes "The Weapon Shop is located at ^55FF33+^000000.";
+ mes "The "+F_Navi("Weapon Shop","louyang,145,172")+" is located at ^55FF33+^000000.";
next;
mes "[Representative]";
mes "You will see";
mes "marvelous weapons forged";
mes "by the well-experienced";
mes "Blacksmiths of Louyang.";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 1,145,172,3,0xFF1493;
break;
case 5:
mes "[Representative]";
- mes "The Tool Shop is located at ^3355FF+^000000.";
+ mes "The "+F_Navi("Tool Shop","louyang,138,99")+" is located at ^3355FF+^000000.";
next;
mes "[Representative]";
mes "Knowing your enemy";
mes "is half the battle!";
mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 1,138,99,4,0xFF0000;
break;
case 6:
mes "[Representative]";
- mes "When you get tired during your trip, I suggest that you visit the Tavern. It's located at ^00FF00+^000000.";
+ mes "When you get tired during your trip, I suggest that you visit the "+F_Navi("Tavern","louyang,280,165")+". It's located at ^00FF00+^000000.";
next;
- mes "[Soldier]";
+ mes "[Representative]";
mes "The Tavern is a good place";
mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 1,280,165,5,0xDAA520;
break;
case 7:
mes "[Representative]";
- mes "You won't get a better view of the world than you can at the Observatory.";
+ mes "You won't get a better view of the world than you can at the "+F_Navi("Observatory","louyang,136,245")+".";
mes "It's a must see here.";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 1,136,245,6,0xD8BFD8;
break;
case 8:
mes "[Representative]";
mes "If you want to return to Alberta,";
- mes "find the ^00BFFFKGirl^000000 outside town on the docks.";
- mes "Is there anything else I can do for you?";
+ mes "find the "+F_Navi("Girl","louyang,218,22","^00BFFF")+" outside town on the docks.";
+ mes .@str$;
viewpoint 1,218,22,7,0x00BFFF;
break;
case 9:
mes "[Representative]";
mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
+ mes .@str$;
viewpoint 2,1,1,0,0xFFFFFF;
viewpoint 2,1,1,1,0xFFFFFF;
viewpoint 2,1,1,2,0xFFFFFF;
diff --git a/npc/re/guides/guides_lutie.txt b/npc/re/guides/guides_lutie.txt
index 121744a24..5705cae9c 100644
--- a/npc/re/guides/guides_lutie.txt
+++ b/npc/re/guides/guides_lutie.txt
@@ -1,49 +1,49 @@
//===== Hercules Script ======================================
//= Lutie Guide
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guide for the city of Lutie.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
xmas,140,137,3 script Lutie Guide#xmas 717,{
mes "[Lutie Guide]";
mes "Welcome to ^8B4513Lutie^000000,";
mes "the Snow Village.";
mes "Do you need help navigating the village?";
+ F_Navi("[Lutie Guide]");
while (1) {
next;
switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
- callsub L_Mark,"^008080Gift Shop";
+ callsub L_Mark, F_Navi("Gift Shop","xmas,172,131","^008080");
viewpoint 1,172,131,2,0x008080;
break;
case 2:
- callsub L_Mark,"^006400Church";
+ callsub L_Mark, F_Navi("Church","xmas,104,287","^006400");
viewpoint 1,104,287,1,0xAAFF00;
break;
case 3:
- callsub L_Mark,"^FF1493Weapon & Armor Shop";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","xmas,171,158","^FF1493");
viewpoint 1,171,158,3,0xFF1493;
break;
case 4:
- callsub L_Mark,"^8B4513Tool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","xmas,122,131","^8B4513");
viewpoint 1,122,131,4,0x8B4513;
break;
case 5:
- callsub L_Mark,"^B9062FSanta's House",1;
+ callsub L_Mark, F_Navi("Santa's House","xmas,149,237","^B9062F"),1;
viewpoint 1,149,237,5,0x9400D3;
break;
case 6:
- callsub L_Mark,"^9400D3Toy Factory";
+ callsub L_Mark, F_Navi("Toy Factory","xmas,143,312","^9400D3");
viewpoint 1,143,312,6,0xFF0000;
break;
case 7:
diff --git a/npc/re/guides/guides_malaya.txt b/npc/re/guides/guides_malaya.txt
new file mode 100644
index 000000000..265b362bb
--- /dev/null
+++ b/npc/re/guides/guides_malaya.txt
@@ -0,0 +1,81 @@
+//===== Hercules Script ======================================
+//= Port Malaya Guides
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
+//= Guides for the city of Malaya.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Euphy]
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
+
+malaya,71,72,4 script Port Malaya Guide#01::GuideMalaya 579,{
+ mes "[Port Malaya Guide]";
+ mes "Welcome to ^8B4513Port Malaya^000000, the Breathing Village.";
+ mes "Where cultures and legends come to life!";
+ mes "Do you need help navigating the village?";
+ F_Navi("[Port Malaya Guide]");
+ while(1) {
+ next;
+ switch(select("[ Kafra Employees ]:[ Inn & Tavern ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Hospital ]:[ Park ]:[ Harbor ]:Remove marks from Mini-Map:Cancel")) {
+ case 1:
+ callsub L_Mark, "^0000FFKafra Employees^000000",1;
+ viewpoint 1,71,79,0,0x0A82FF;
+ viewpoint 1,234,204,1,0x0A82FF;
+ break;
+ case 2:
+ callsub L_Mark, F_Navi("Inn & Tavern","malaya,193,215","^006400");
+ viewpoint 1,193,215,2,0xAAFF00;
+ break;
+ case 3:
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","malaya,114,212","^008080");
+ viewpoint 1,114,212,3,0x4F543C;
+ break;
+ case 4:
+ callsub L_Mark, F_Navi("Tool Shop","malaya,297,167","^FF1493");
+ viewpoint 1,297,167,4,0xFF1493;
+ break;
+ case 5:
+ callsub L_Mark, F_Navi("Hospital","malaya,50,75","^8B4513");
+ viewpoint 1,50,75,5,0x8B4513;
+ break;
+ case 6:
+ callsub L_Mark, F_Navi("Park","malaya,280,371","^8B4513");
+ viewpoint 1,280,371,6,0x8B4513;
+ break;
+ case 7:
+ callsub L_Mark, F_Navi("Harbor","malaya,276,55","^8A2BE2");
+ viewpoint 1,276,55,7,0x8A2BE2;
+ break;
+ case 8:
+ mes "[Port Malaya Guide]";
+ mes "I'll remove all marks from your mini-map.";
+ mes "Is there anything else I can do for you?";
+ viewpoint 2,1,1,0,0xFFFFFF;
+ viewpoint 2,1,1,1,0xFFFFFF;
+ viewpoint 2,1,1,2,0xFFFFFF;
+ viewpoint 2,1,1,3,0xFFFFFF;
+ viewpoint 2,1,1,4,0xFFFFFF;
+ viewpoint 2,1,1,5,0xFFFFFF;
+ viewpoint 2,1,1,6,0xFFFFFF;
+ viewpoint 2,1,1,7,0xFFFFFF;
+ break;
+ case 9:
+ mes "[Port Malaya Guide]";
+ mes "I hope you enjoy your journey.";
+ close;
+ }
+ }
+ end;
+L_Mark:
+ mes "[Port Malaya Guide]";
+ mes "The "+getarg(0)+" "+((getarg(1,0))?"are":"is");
+ mes "marked on your mini-map.";
+ mes "Check your mini-map.";
+ mes "Is there anything else I can do for you?";
+ return;
+}
+malaya,250,83,6 duplicate(GuideMalaya) Port Malaya Guide#02 579
+malaya,224,204,6 duplicate(GuideMalaya) Port Malaya Guide#03 579
diff --git a/npc/re/guides/guides_mora.txt b/npc/re/guides/guides_mora.txt
index 0cb0db35d..67936cac0 100644
--- a/npc/re/guides/guides_mora.txt
+++ b/npc/re/guides/guides_mora.txt
@@ -1,48 +1,48 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Mora Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= Guides for the city of Mora.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
-//============================================================
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
mora,25,158,5 script Raffle Guide#north 516,{
mes "[Raffoh]";
mes "Laoh~!";
mes "Welcome to the Village of Mora.";
mes "I can tell you whatever you want to know about the village~!";
+ F_Navi("[Raffoh]");
next;
switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
case 1:
mes "[Raffoh]";
mes "Laoh~!";
- mes "We have an inn but we can't make travelers sleep like Raffles...";
+ mes "We have an "+F_Navi("Inn","mora,44,138")+" but we can't make travelers sleep like Raffles...";
mes "Get some rest!";
viewpoint 1,44,134,0,0x0A82FF;
close;
case 2:
mes "[Raffoh]";
mes "Laoh~!";
- mes "This is where Raffles' houses are...";
+ mes F_Navi("This","mora,119,170")+" is where Raffles' houses are...";
mes "But keep the noise down because people are asleep~!";
viewpoint 1,119,170,1,0xAAFF00;
close;
case 3:
mes "[Raffoh]";
mes "Laoh~!";
- mes "If you are looking for souvenirs, you can buy some in this district.";
+ mes "If you are looking for souvenirs, you can buy some in this "+F_Navi("district","mora,112,110")+".";
viewpoint 1,112,110,2,0xDA70D6;
close;
case 4:
mes "[Raffoh]";
mes "Laoh~!";
- mes "This is where they keep all kinds of packages and groceries.";
+ mes F_Navi("This","mora,182,161")+" is where they keep all kinds of packages and groceries.";
mes "There are many things that don't belong to the Raffles, so be careful!";
viewpoint 1,182,161,3,0xFF1493;
close;
@@ -67,32 +67,33 @@ mora,167,76,3 script Raffle Guide#east 522,{
mes "Uh...";
mes "This, this is the Village of Mora.";
mes "Uh... which place do you want to know about?";
+ F_Navi("[Raffuh]");
next;
switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
case 1:
mes "[Raffuh]";
mes "Uh...";
mes "Are, are you sleepy?";
- mes "You can sleep here uh!! Put your stuff down uh! And-- and---";
+ mes "You can sleep "+F_Navi("here","mora,44,138")+" uh!! Put your stuff down uh! And-- and---";
viewpoint 1,44,134,0,0x0A82FF;
close;
case 2:
mes "[Raffuh]";
mes "Uh...";
- mes "Why are you trying to find out where I live--?";
+ mes "Why are you trying to find out "+F_Navi("where","mora,119,170")+" I live--?";
mes "Uh, no... I'd like to live with my friends--";
viewpoint 1,119,170,1,0xAAFF00;
close;
case 3:
mes "[Raffuh]";
mes "Uh...";
- mes "There are a lot of things in those stores-- oh, there is a hot spring also uh!";
+ mes "There are a lot of things in those "+F_Navi("stores","mora,112,110")+"-- oh, there is a hot spring also uh!";
viewpoint 1,112,110,2,0xDA70D6;
close;
case 4:
mes "[Raffuh]";
mes "Uh...";
- mes "You can't just march into the warehouse, or you'll be in trouble--";
+ mes "You can't just march into the "+F_Navi("warehouse","mora,182,161")+", or you'll be in trouble--";
mes "Many of the things there are from outside the village-- Raffuh has been in trouble several times--";
viewpoint 1,182,161,3,0xFF1493;
close;
@@ -117,19 +118,20 @@ mora,115,138,5 script Raffle Guide#center 524,{
mes "Lala!";
mes "Welcome to the Village of Mora la!";
mes "If you need to know anything about the village, just ask me la!";
+ F_Navi("[Raffla]");
next;
switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit.")) {
case 1:
mes "[Raffla]";
mes "Lala!";
- mes "This is where travelers can rest la!";
+ mes F_Navi("This","mora,44,138")+" is where travelers can rest la!";
mes "The innkeeper is very kind, so try to talk to him a lot la!";
viewpoint 1,44,134,0,0x0A82FF;
close;
case 2:
mes "[Raffla]";
mes "Lala!";
- mes "This is where Raffles live la!";
+ mes F_Navi("This","mora,119,170")+" is where Raffles live la!";
mes "Head over there la!";
viewpoint 1,119,170,1,0xAAFF00;
close;
@@ -137,13 +139,13 @@ mora,115,138,5 script Raffle Guide#center 524,{
mes "[Raffla]";
mes "Lala!";
mes "So you want to buy something la?";
- mes "There are a lot of stores and cafes, so check them out la!";
+ mes "There are a lot of "+F_Navi("stores and cafes","mora,112,110")+", so check them out la!";
viewpoint 1,112,110,2,0xDA70D6;
close;
case 4:
mes "[Raffla]";
mes "Lala!";
- mes "The warehouse is where you keep your valuables la!";
+ mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables la!";
mes "Be careful so you don't get robbed la!";
viewpoint 1,182,161,3,0xFF1493;
close;
@@ -168,19 +170,20 @@ mora,72,51,3 script Raffle Guide#south 518,{
mes "Lali?";
mes "Welcome to the Village of Mora.";
mes "If you need to know anything about the village, just ask me.";
+ F_Navi("[Raffli]");
next;
switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
case 1:
mes "[Raffli]";
mes "Lali?";
- mes "This is where travelers can rest.";
+ mes F_Navi("This","mora,44,138")+" is where travelers can rest.";
mes "The innkeeper is very kind, so get to know him.";
viewpoint 1,44,134,0,0x0A82FF;
close;
case 2:
mes "[Raffli]";
mes "Lali?";
- mes "This is where Raffles live.";
+ mes F_Navi("This","mora,119,170")+" is where Raffles live.";
mes "Are you coming to Raffli's house li? I'm so happy.";
viewpoint 1,119,170,1,0xAAFF00;
close;
@@ -188,13 +191,13 @@ mora,72,51,3 script Raffle Guide#south 518,{
mes "[Raffli]";
mes "Lali?";
mes "There are a lot of things I want to buy.";
- mes "You can find tons of places to eat and shop, and tons of things to buy.";
+ mes "You can find tons of "+F_Navi("places","mora,112,110")+" to eat and shop, and tons of things to buy.";
viewpoint 1,112,110,2,0xDA70D6;
close;
case 4:
mes "[Raffli]";
mes "Lali?";
- mes "The warehouse is where you keep your valuables.";
+ mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables.";
mes "But don't get robbed.";
viewpoint 1,182,161,3,0xFF1493;
close;
diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt
index e9e662ecd..9c86f7fae 100644
--- a/npc/re/guides/guides_morroc.txt
+++ b/npc/re/guides/guides_morroc.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= Morroc Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Morroc and Morroc Ruins.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
cutin "moc_soldier",2;
@@ -20,6 +19,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
mes "Welcome to ^8B4513Morroc^000000,";
mes "the Desert Town.";
mes "Do you need help navigating the town?";
+ F_Navi("[Morroc Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -29,7 +29,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
case 1:
mes "[Morroc Guide]";
- mes "The ^B9062FThief Guild^000000 is located";
+ mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located";
mes "inside the ^B9062FPyramids^000000";
mes "that is near the ^B9062FOasis^000000.";
mes "Would you like to check any other locations?";
@@ -38,7 +38,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
break;
case 2:
mes "[Morroc Guide]";
- mes "The ^0000FFSphinx Dungeon^000000 is";
+ mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is";
mes "right outside the western gate.";
mes "Would you like to check any other locations?";
viewpoint 1,26,164,1,0x0A82FF;
@@ -46,25 +46,25 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
break;
case 3:
mes "[Morroc Guide]";
- mes "Let me mark the entrance to the ^FF5400Oasis^000000";
+ mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,26,294,2,0xFFB400;
next;
break;
case 4:
- callsub L_Mark,"^006400Forge";
+ callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400");
viewpoint 1,47,47,3,0xAAFF00;
next;
break;
case 5:
- callsub L_Mark,"^7F3300Weapon & Armor Shop";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300");
viewpoint 1,253,56,4,0xD2691E;
next;
break;
case 6:
mes "[Morroc Guide]";
- mes "Currently the ^800080Inn^000000";
+ mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080");
mes "has been shut down until further notice,";
mes "but I'll mark its location";
mes "on your mini-map.";
@@ -73,7 +73,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
next;
break;
case 7:
- callsub L_Mark,"^B9062FTavern";
+ callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F");
viewpoint 1,52,259,6,0xFF0000;
next;
break;
@@ -88,19 +88,19 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
while (.@loop) {
switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^0000FFKafra Employees";
+ callsub L_Mark,"^0000FFKafra Employees^000000";
viewpoint 1,156,97,7,0x0A82FF;
viewpoint 1,160,258,8,0x0A82FF;
next;
break;
case 2:
- callsub L_Mark,"^006400Poison Herb Salesman";
+ callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400");
viewpoint 1,190,96,9,0xAAFF00;
next;
break;
case 3:
mes "[Morroc Guide]";
- mes "The ^7F3300Dye Maker^000000 is";
+ mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is";
mes "currently staying";
mes "on the 1st floor of the Inn.";
mes "Let me mark his location";
@@ -111,7 +111,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
break;
case 4:
mes "[Morroc Guide]";
- mes "^800080Seiyablem^000000";
+ mes F_Navi("Seiyablem","morocc,51,41","^800080");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -156,15 +156,14 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
L_Mark:
mes "[Morroc Guide]";
mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
+ mes getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
-
-morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{
-morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{
-morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{
+morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707
+morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707
+morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707
moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
cutin "moc_soldier",2;
@@ -172,6 +171,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
mes "Welcome to ^8B4513Morroc^000000,";
mes "the Desert Town.";
mes "Do you need help navigating the town?";
+ F_Navi("[Morroc Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -181,7 +181,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
case 1:
mes "[Morroc Guide]";
- mes "The ^B9062FThief Guild^000000 is located";
+ mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located";
mes "inside the ^B9062FPyramids^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
@@ -191,7 +191,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
break;
case 2:
mes "[Morroc Guide]";
- mes "The ^0000FFSphinx Dungeon^000000";
+ mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF");
mes "is outside the south entrance of this Oasis.";
mes "Would you like to check any other locations?";
viewpoint 1,71,19,1,0x0A82FF;
@@ -199,7 +199,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
break;
case 3:
mes "[Morroc Guide]";
- mes "^FF5400Morroc^000000 is";
+ mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is";
mes "right outside the southeast entrance of this Oasis.";
mes "Let me mark its location";
mes "on your mini-map.";
@@ -218,39 +218,44 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^006400Eden Teleport Officer";
+ callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400");
viewpoint 1,68,164,3,0xAAFF00;
next;
break;
case 2:
- callsub L_Mark,"^800080Tool Dealers";
+ mes "[Morroc Guide]";
+ mes "Let me mark the location of the";
+ mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080");
+ mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080");
+ mes "on your mini-map.";
+ mes "Would you like to check any other locations?";
viewpoint 1,92,128,5,0xDA70D6;
viewpoint 1,114,63,6,0xDA70D6;
next;
break;
case 3:
- callsub L_Mark,"^B9062FKafra Employee";
+ callsub L_Mark, "^B9062FKafra Employee^000000";
viewpoint 1,59,157,7,0xFF0000;
next;
break;
case 4:
- callsub L_Mark,"^0000FFRepairman";
+ callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF");
viewpoint 1,107,94,8,0x0A82FF;
next;
break;
case 5:
- callsub L_Mark,"^FF5400Pet Groomer";
+ callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400");
viewpoint 1,118,170,9,0xFFB400;
next;
break;
case 6:
- callsub L_Mark,"^006400Chef Assistant";
+ callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400");
viewpoint 1,115,123,10,0xAAFF00;
next;
break;
case 7:
mes "[Morroc Guide]";
- mes "^7F3300Leablem^000000";
+ mes F_Navi("Leablem","moc_ruins,154,86","^7F3300");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -295,11 +300,10 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
L_Mark:
mes "[Morroc Guide]";
mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
+ mes getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
-
moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707
diff --git a/npc/re/guides/guides_moscovia.txt b/npc/re/guides/guides_moscovia.txt
index 6627021f3..3a8d3e98b 100644
--- a/npc/re/guides/guides_moscovia.txt
+++ b/npc/re/guides/guides_moscovia.txt
@@ -1,77 +1,85 @@
//===== Hercules Script ======================================
//= Moscovia Guide
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guide for the city of Moscovia.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized (a little bit). [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
-moscovia,226,191,4 script Moscovia Guide#02mosc 959,{
+moscovia,161,76,3 script Moscovia Guide#01mosc 959,{
mes "[Moscovia Guide]";
- mes "A paradise on the sea";
- mes "beautiful wave and warm sunshine";
- mes "^8B4513Moscovia^000000 is waitting for you";
- mes "welcome to come here.";
+ mes "A paradise on the sea,";
+ mes "beautiful waves and warm sunshine.";
+ mes "^8B4513Moscovia^000000 is waiting for you.";
mes "I'm supporting to offer information about here.";
- mes "if you want to ask anything just feel free tell me.";
+ mes "If you want to ask anything just feel free tell me.";
+ F_Navi("[Moscovia Guide]");
set .@str$,"Is there anything else I can do for you?";
while (1) {
next;
- switch(select("[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Kafra Employee ]:[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
mes "[Moscovia Guide]";
- mes "In the ^006400Palace^000000 you will find our Lord the Czar and other servants.";
- mes .@str$;
- viewpoint 1,255,140,0,0x0A82FF;
+ mes "The ^0000FFKafra Employee^000000 has";
+ mes "been marked on your mini-map";
+ mes "Check your mini-map.";
+ mes "Do you need anything else?";
+ viewpoint 1,223,191,0,0x0A82FF;
break;
case 2:
mes "[Moscovia Guide]";
- mes "The ^008080Chapel^000000 is located here.";
+ mes "In the "+F_Navi("Palace","moscovia,255,140","^006400")+" you will find our Lord the Czar and other servants.";
mes .@str$;
- viewpoint 1,253,179,1,0xAAFF00;
+ viewpoint 1,255,140,1,0x0A82FF;
break;
case 3:
mes "[Moscovia Guide]";
- mes "You can buy weapons from the best craftsmen in Moscovia if you go to ^FF1493Weapon Shop^000000.";
+ mes "The "+F_Navi("Chapel","moscovia,253,179","^008080")+" is located here.";
mes .@str$;
- viewpoint 1,186,191,2,0x008080;
+ viewpoint 1,253,179,2,0xAAFF00;
break;
case 4:
mes "[Moscovia Guide]";
- mes "You will find only the best gear at the Moscovia ^8B4513Armor Shop^000000.";
+ mes "You can buy weapons from the best craftsmen in Moscovia if you go to the "+F_Navi("Weapon Shop","moscovia,186,191","^FF1493")+".";
mes .@str$;
- viewpoint 1,204,169,3,0xB200FF;
+ viewpoint 1,186,191,3,0x008080;
break;
case 5:
mes "[Moscovia Guide]";
- mes "The ^FF1493Tool Shop^000000 is located just south from the center of town.";
- mes "You can find all sorts of things you need for your travels.";
+ mes "You will find only the best gear at the Moscovia "+F_Navi("Armor Shop","moscovia,204,169","^8B4513")+".";
mes .@str$;
- viewpoint 1,221,176,4,0xFF1493;
+ viewpoint 1,204,169,4,0xB200FF;
break;
case 6:
mes "[Moscovia Guide]";
- mes "The Inn 'Sticky Herb Tree' is just north from the center of town.";
- mes "If you need to rest, there is no better place to stay.";
+ mes "The "+F_Navi("Tool Shop","moscovia,221,176","^FF1493")+" is located just south from the center of town.";
+ mes "You can find all sorts of things you need for your travels.";
mes .@str$;
- viewpoint 1,227,206,5,0x8B4513;
+ viewpoint 1,221,176,5,0xFF1493;
break;
case 7:
mes "[Moscovia Guide]";
- mes "You can go back to Alberta at the docks.";
+ mes "The Inn "+F_Navi("Sticky Herb Tree","moscovia,227,206")+" is just north from the center of town.";
+ mes "If you need to rest, there is no better place to stay.";
mes .@str$;
- viewpoint 1,166,53,6,0x00BFFF;
+ viewpoint 1,227,206,6,0x8B4513;
break;
case 8:
mes "[Moscovia Guide]";
+ mes "You can find the";
+ mes F_Navi("Moscovia P.R. Officer","moscovia,166,53")+" at the docks if";
+ mes "you want to return to Alberta.";
+ viewpoint 1,166,53,7,0x00BFFF;
+ break;
+ case 9:
+ mes "[Moscovia Guide]";
mes "I'll remove all marks from your mini-map.";
mes .@str$;
viewpoint 2,1,1,0,0xFFFFFF;
@@ -81,11 +89,13 @@ moscovia,226,191,4 script Moscovia Guide#02mosc 959,{
viewpoint 2,1,1,4,0xFFFFFF;
viewpoint 2,1,1,5,0xFFFFFF;
viewpoint 2,1,1,6,0xFFFFFF;
+ viewpoint 2,1,1,7,0xFFFFFF;
break;
- case 9:
+ case 10:
mes "[Moscovia Guide]";
mes "Enjoy your trip~!";
close;
}
}
}
+moscovia,226,191,4 duplicate(Moscovia Guide#01mosc) Moscovia Guide#02mosc 959
diff --git a/npc/re/guides/guides_niflheim.txt b/npc/re/guides/guides_niflheim.txt
index 32790bd44..9c9321069 100644
--- a/npc/re/guides/guides_niflheim.txt
+++ b/npc/re/guides/guides_niflheim.txt
@@ -1,41 +1,45 @@
//===== Hercules Script ======================================
//= Niflheim Guide
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
-//= Guide for the city of Niflehim.
-//===== Additional Comments: =================================
+//= Guide for the city of Niflheim.
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
niflheim,201,187,3 script Niflheim Guide#01nif 849,{
mes "[Niflheim Guide]";
mes "Welcome to.. ^8B4513Niflheim^000000...";
mes "the Realm of the Dead...";
mes "Do you need help navigating the realm...?";
+ if (F_Navi() == 0) {
+ next;
+ mes "[Niflheim Guide]";
+ mes "When you click on the.. ^B9062F[location name]^000000... you'll receive the most advanced ^B9062FNavigation^000000 services...!";
+ }
while (1) {
next;
switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
- callsub L_Mark,"^0000FFTool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","niflheim,218,196","^0000FF");
viewpoint 1,218,196,0,0x0A82FF;
break;
case 2:
- callsub L_Mark,"^006400Pub";
+ callsub L_Mark, F_Navi("Pub","niflheim,189,208","^006400");
viewpoint 1,189,208,1,0xAAFF00;
break;
case 3:
- callsub L_Mark,"^800080Weapon Shop";
+ callsub L_Mark, F_Navi("Weapon Shop","niflheim,218,170","^800080");
viewpoint 1,218,170,2,0xDA70D6;
break;
case 4:
- callsub L_Mark,"^FF1493Witch's Castle";
+ callsub L_Mark, F_Navi("Witch's Castle","niflheim,255,195","^FF1493");
viewpoint 1,255,195,3,0xFF1493;
break;
case 5:
diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt
index e07ff5bfe..ce8164701 100644
--- a/npc/re/guides/guides_payon.txt
+++ b/npc/re/guides/guides_payon.txt
@@ -1,18 +1,17 @@
//===== Hercules Script ======================================
//= Payon Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Payon.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
//= 1.1 Fixed and optimized. [Euphy]
-//============================================================
+//= 1.2 Navigation system update. [Euphy]
+//============================================================
payon,163,64,3 script Guide#01payon::GuidePayon 708,{
cutin "pay_soldier",2;
@@ -20,16 +19,17 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
mes "Welcome to ^8B4513Payon^000000,";
mes "the Mountain Village.";
mes "Do you need help navigating the village?";
+ F_Navi("[Payon Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
- switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
+ switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
case 1:
mes "[Payon Guide]";
- mes "^B9062FArcher Village^000000 is where";
+ mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
mes "the Archer Association resides.";
mes "Please use the far north gate to enter the village.";
mes "Would you like to check any other locations?";
@@ -37,32 +37,32 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
next;
break;
case 2:
- callsub L_Mark,"^0000FFTool Shop";
+ callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
viewpoint 1,144,85,1,0x0A82FF;
next;
break;
case 3:
- callsub L_Mark,"^FF5400Weapon & Armor Shop";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
viewpoint 1,139,159,2,0xFFB400;
next;
break;
case 4:
- callsub L_Mark,"^006400Inn & Tavern";
+ callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
viewpoint 1,220,117,3,0xAAFF00;
next;
break;
case 5:
- callsub L_Mark,"^7F3300Central Palace";
+ callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
viewpoint 1,155,245,4,0xD2691E;
next;
break;
case 6:
- callsub L_Mark,"^800080Palace Court";
+ callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
viewpoint 1,107,325,5,0xDA70D6;
next;
break;
case 7:
- callsub L_Mark,"^B9062FRoyal Kitchen";
+ callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
viewpoint 1,154,325,6,0xFF0000;
next;
break;
@@ -75,36 +75,36 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
case 2:
set .@loop,1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
case 1:
- callsub L_Mark,"^0000FFEden Teleport Officer";
+ callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
viewpoint 1,177,111,7,0x0A82FF;
next;
break;
case 2:
- callsub L_Mark,"^FF5400Kafra Shop Girls";
+ callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
viewpoint 1,164,157,8,0xFFB400;
next;
break;
case 3:
- callsub L_Mark,"^006400Repairman & Armsmith";
+ callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
viewpoint 1,144,170,9,0xAAFF00;
next;
break;
case 4:
- callsub L_Mark,"^7F3300Kafra Employees";
+ callsub L_Mark, "^7F3300Kafra Employees^000000";
viewpoint 1,181,104,10,0xD2691E;
viewpoint 1,175,226,11,0xD2691E;
next;
break;
case 5:
- callsub L_Mark,"^800080Trap Specialist";
+ callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
viewpoint 1,123,109,12,0xDA70D6;
next;
break;
case 6:
mes "[Payon Guide]";
- mes "^B9062FSeiyablem^000000";
+ mes F_Navi("Seiyablem","payon,140,151","^B9062F");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -115,7 +115,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
break;
case 7:
mes "[Payon Guide]";
- mes "^0000FFLeablem^000000";
+ mes F_Navi("Leablem","payon,236,199","^0000FF");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
@@ -126,7 +126,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
break;
case 8:
mes "[Payon Guide]";
- mes "^FF5400Jade^000000";
+ mes F_Navi("Jade","payon,173,238","^FF5400");
mes "can exchange different types of";
mes "^FF5400Gemstones^000000.";
mes "Would you like to check any other locations?";
@@ -134,12 +134,12 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
next;
break;
case 9:
- callsub L_Mark,"^006400Pet Groomer";
+ callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
viewpoint 1,177,131,16,0xAAFF00;
next;
break;
case 10:
- callsub L_Mark,"^7F3300Chef Assistant";
+ callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
viewpoint 1,206,119,17,0xD2691E;
next;
break;
@@ -185,7 +185,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{
L_Mark:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
+ mes getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
@@ -201,6 +201,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
mes "Welcome to ^8B4513Archer Village^000000,";
mes "a subsidiary village of Payon.";
mes "Do you need help navigating the village?";
+ F_Navi("[Payon Guide]");
next;
set .@str$,"Would you like to check any other locations?";
while (1) {
@@ -208,7 +209,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 1:
mes "[Payon Guide]";
mes "Let me mark the entrance of";
- mes "the ^B9062FPayon Dungeon^000000";
+ mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,38,131,0,0xFF0000;
@@ -216,7 +217,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
break;
case 2:
mes "[Payon Guide]";
- mes "The ^0000FFArcher Guild^000000";
+ mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
mes "is where you can change";
mes "your job to Archer.";
mes .@str$;
@@ -226,7 +227,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 3:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes "^FF5400Tool Shop^000000";
+ mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,72,156,2,0xFFB400;
@@ -243,8 +244,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 5:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes "^7F3300Bow Mercenary Manager^000000 and";
- mes "^7F3300Mercenary Goods Merchant^000000";
+ mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,101,166,4,0xD2691E;
@@ -253,7 +253,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
case 6:
mes "[Payon Guide]";
mes "Let me mark the location of the";
- mes "^800080Alchemist Guildsman^000000";
+ mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,127,113,5,0xDA70D6;
@@ -261,7 +261,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{
break;
case 7:
mes "[Payon Guide]";
- mes "The ^0000FFEden Teleport Officer^000000";
+ mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
mes "is currently staying inside";
mes "the Archer Guild building.";
mes .@str$;
diff --git a/npc/re/guides/guides_prontera.txt b/npc/re/guides/guides_prontera.txt
index f744a7a8c..08f2a8972 100644
--- a/npc/re/guides/guides_prontera.txt
+++ b/npc/re/guides/guides_prontera.txt
@@ -1,17 +1,17 @@
//===== Hercules Script ======================================
//= Prontera Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= [Official Conversion]
-//= Guides for the city of Prontera
-//===== Additional Comments: =================================
+//= Guides for the city of Prontera.
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
-//============================================================
+//= 1.1 Navigation system update. [Euphy]
+//= Optimized.
+//============================================================
prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
cutin "prt_soldier",2;
@@ -20,7 +20,9 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
mes "the beautiful capital of the";
mes "Rune-Midgarts Kingdom.";
mes "Do you need help navigating the city?";
+ F_Navi("[Prontera Guide]");
next;
+ set .@str$,"Would you like to check any other locations?";
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
@@ -28,63 +30,53 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
while (.@loop) {
switch(select("[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Forge ]:[ Sanctuary ]:[ Chivalry Office ]:[ Inn ]:[ Tavern ]:[ Library ]:[ Prontera Castle ]:[ Job Agency ]:[ City Hall ]:Previous Menu")) {
case 1:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the ^B9062FTool Shop^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Tool Shop","prontera,134,221","^B9062F");
+ mes .@str$;
viewpoint 1,134,221,0,0xFF0000;
next;
break;
case 2:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the ^0000FFWeapon & Armor Shop^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Weapon & Armor Shop","prontera,175,220","^0000FF");
+ mes .@str$;
viewpoint 1,175,220,1,0x0A82FF;
next;
break;
case 3:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the ^FF5400Forge^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Forge","prontera,179,184","^FF5400");
+ mes .@str$;
viewpoint 1,179,184,2,0xFFB400;
next;
break;
case 4:
mes "[Prontera Guide]";
- mes "The ^006400Prontera Sanctuary^000000 is";
+ mes "The "+F_Navi("Prontera Sanctuary","prontera,236,316","^006400")+" is";
mes "where you can change your job to Acolyte,";
mes "its located in the far northeast of Prontera.";
mes "Let me mark the location on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,236,316,3,0xAAFF00;
next;
break;
case 5:
mes "[Prontera Guide]";
- mes "The Chivalry Office is";
+ mes "The "+F_Navi("Chivalry Office","prontera,46,345")+" is";
mes "where you can change your job to ^7F3300Knight^000000";
mes "or apply for the ^7F3300Culvert^000000 Subjugation Party.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,46,345,4,0xD2691E;
next;
break;
case 6:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the ^800080Inn^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Inn","prontera,203,191","^800080");
+ mes .@str$;
viewpoint 1,204,191,5,0xDA70D6;
next;
break;
case 7:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the ^B9062FTaverns^000000";
- mes "on your mini-map.";
- mes "Only the ^B9062Fnorthern^000000 tavern";
+ callsub L_Mark, "^B9062FTaverns^000000";
+ mes "Only the "+F_Navi("northern","prontera,208,154","^B9062F")+" tavern";
mes "is open for now.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,208,154,6,0xFF0000;
viewpoint 1,46,67,7,0xFF0000;
next;
@@ -93,38 +85,36 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
mes "[Prontera Guide]";
mes "The ^0000FFLibrary^000000 is";
mes "where you can find useful information, like the Monster Encyclopedia.";
- mes "There are currently twi libaries available";
- mes "in the northern area of Prontera.";
- mes "Would you like to check any other locations?";
+ mes "There are currently two libaries available,";
+ mes "One to the "+F_Navi("northeast","prontera,120,264")+" and the other to the "+F_Navi("northwest","prontera,192,264")+".";
+ mes .@str$;
viewpoint 1,120,264,8,0x0A82FF;
viewpoint 1,192,264,9,0x0A82FF;
next;
break;
case 9:
mes "[Prontera Guide]";
- mes "The ^FF5400Prontera Castle^000000 is north from here,";
+ mes "The "+F_Navi("Prontera Castle","prontera,156,360","^FF5400")+" is north from here,";
mes "and its rear gate is connected to";
mes "the northern Prontera Fields.";
mes "Let me mark the castle on your mini-map.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,156,360,10,0xFFB400;
next;
break;
case 10:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the ^006400Job Agency^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Job Agency","prontera,133,183","^006400");
+ mes .@str$;
viewpoint 1,133,183,11,0xAAFF00;
next;
break;
case 11:
mes "[Prontera Guide]";
- mes "Let me mark the location of ^7F3300City Hall^000000";
+ mes "Let me mark the location of "+F_Navi("City Hall","prontera,75,91","^7F3300");
mes "on your mini-map.";
mes "There's a hairstylist";
mes "there that can change your hair color.";
- mes "Would you like to check any other locations?";
+ mes .@str$;
viewpoint 1,75,91,12,0xD2691E;
next;
break;
@@ -137,72 +127,66 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
case 2:
set .@loop,1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Rune Salesman ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Trading Merchants ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:[ Pet Groomer ]:Previous Menu")) {
case 1:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the";
- mes "^800080Eden Teleport Officer^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
+ callsub L_Mark, F_Navi("Eden Teleport Officer","prontera,124,76","^800080"),1;
+ mes .@str$;
viewpoint 1,124,76,13,0xDA70D6;
next;
break;
case 2:
mes "[Prontera Guide]";
mes "Two ^0000FFPeco Peco Breeders^000000 are available,";
- mes "one for ^0000FFKnights^000000 to the ^0000FFnorthwest^000000";
- mes "and the other for ^0000FFCrusaders^000000 to the ^0000FFnortheast^000000.";
- viewpoint 1,55,350,15,0x0A82FF;
- viewpoint 1,232,310,16,0x0A82FF;
+ mes "one for ^0000FFKnights^000000 to the "+F_Navi("northwest","prontera,55,350","^0000FF");
+ mes "and the other for ^0000FFCrusaders^000000 to the "+F_Navi("northeast","prontera,232,310","^0000FF")+".";
+ viewpoint 1,55,350,14,0x0A82FF;
+ viewpoint 1,232,310,15,0x0A82FF;
next;
break;
case 3:
mes "[Prontera Guide]";
- mes "The ^FF5400Riding Creature Master^000000 provides services for";
+ mes "The "+F_Navi("Riding Creature Master","prontera,131,213","^FF5400")+" provides services for";
mes "^FF5400Rune Knights^000000 and ^FF5400Royal Guards^000000.";
mes "Let me mark his location";
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,131,213,17,0xFFB400;
+ mes .@str$;
+ viewpoint 1,131,213,16,0xFFB400;
next;
break;
case 4:
mes "[Prontera Guide]";
- mes "The ^006400Magic Gear Master^000000";
+ mes "The "+F_Navi("Magic Gear Master","prontera,163,178","^006400");
mes "provides services for";
mes "^006400Mechanics^000000.";
mes "Let me mark his location";
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,163,178,18,0xAAFF00;
+ mes .@str$;
+ viewpoint 1,163,178,17,0xAAFF00;
next;
break;
case 5:
mes "[Prontera Guide]";
mes "If your beloved Peco Peco refuses";
mes "to leave you,";
- mes "please talk to the ^7F3300Peco Peco Remover^000000";
+ mes "please talk to the "+F_Navi("Peco Peco Remover","prontera,125,208","^7F3300");
mes "near the central fountain.";
- mes "Would you like to check any other locations?";
- viewpoint 1,125,208,19,0xD2691E;
+ mes .@str$;
+ viewpoint 1,125,208,18,0xD2691E;
next;
break;
case 6:
mes "[Prontera Guide]";
- mes "Let me mark the location of";
- mes "the ^800080Rune Salesman^000000";
+ mes "The Rune Merchant, Amatsu Trader, and other";
+ mes F_Navi("Trading Merchants","prontera,178,244","^800080")+" have been marked";
mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,168,228,20,0xDA70D6;
+ mes .@str$;
+ viewpoint 1,178,244,19,0xDA70D6;
next;
break;
case 7:
- mes "[Prontera Guide]";
- mes "Let me mark the location of ^0000FFSpear Mercenary Manager^000000 and";
- mes "^0000FFMercenary Goods Merchant^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,35,337,21,0x0A82FF;
+ callsub L_Mark, F_Navi("Mercenary Guildsman","prontera,35,337","^0000FF"),1;
+ mes .@str$;
+ viewpoint 1,35,337,20,0x0A82FF;
next;
break;
case 8:
@@ -210,46 +194,46 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
mes "The ^FF5400Hypnotist^000000";
mes "helps beginner adventurers";
mes "to reset their skills.";
- mes "Let me mark his location";
- mes "on your mini-map.";
+ mes "He has moved to Izlude, Prontera's satellite town to the southeast.";
mes "Would you like to check any other locations?";
- viewpoint 1,146,232,22,0xFFB400;
+ mes .@str$;
+ //viewpoint 1,146,232,21,0xFFB400;
next;
break;
case 9:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the";
- mes "^006400Kafra Employees^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,152,326,23,0xAAFF00;
- viewpoint 1,30,207,24,0xAAFF00;
- viewpoint 1,282,200,25,0xAAFF00;
- viewpoint 1,151,29,26,0xAAFF00;
- viewpoint 1,146,89,27,0xAAFF00;
+ callsub L_Mark, "^006400Kafra Employees^000000",1;
+ mes .@str$;
+ viewpoint 1,152,326,22,0xAAFF00;
+ viewpoint 1,30,207,23,0xAAFF00;
+ viewpoint 1,282,200,24,0xAAFF00;
+ viewpoint 1,151,29,25,0xAAFF00;
+ viewpoint 1,146,89,26,0xAAFF00;
next;
break;
case 10:
mes "[Prontera Guide]";
- mes "^0000FFLeablem^000000";
+ mes F_Navi("Leablem","prontera,244,169","^0000FF");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "As amazing as it sounds,";
mes "not all equipment can be slotted.";
- mes "Would you like to check any other locations?";
- viewpoint 1,244,169,28,0x0A82FF;
+ mes .@str$;
+ viewpoint 1,244,169,27,0x0A82FF;
next;
break;
case 11:
- mes "[Prontera Guide]";
- mes "Let me mark the location of the";
- mes "^800080Apprentice Craftsman^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,165,60,29,0xDA70D6;
+ callsub L_Mark, F_Navi("Apprentice Craftsman","prontera,165,60","^800080"),1;
+ mes .@str$;
+ viewpoint 1,165,60,28,0xDA70D6;
next;
break;
case 12:
+ callsub L_Mark, F_Navi("Pet Groomer","prontera,218,211"),1;
+ mes .@str$;
+ viewpoint 1,218,211,29,0xFF0000;
+ next;
+ break;
+ case 13:
set .@loop,0;
break;
}
@@ -280,7 +264,7 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
viewpoint 2,1,1,18,0xFFFF00;
viewpoint 2,1,1,19,0xFFFF00;
viewpoint 2,1,1,20,0xFFFF00;
- viewpoint 2,1,1,21,0xFFFF00;
+ //viewpoint 2,1,1,21,0xFFFF00;
viewpoint 2,1,1,22,0xFFFF00;
viewpoint 2,1,1,23,0xFFFF00;
viewpoint 2,1,1,24,0xFFFF00;
@@ -299,8 +283,17 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 105,{
end;
}
}
+ end;
+L_Mark:
+ mes "[Prontera Guide]";
+ if (getarg(1,0)) {
+ mes "Let me mark the location of the";
+ mes getarg(0);
+ } else
+ mes "Let me mark the location of the "+getarg(0);
+ mes "on your mini-map.";
+ return;
}
-
prontera,282,208,2 duplicate(GuideProntera) Guide#02prontera 105
prontera,29,200,6 duplicate(GuideProntera) Guide#03prontera 105
prontera,160,29,0 duplicate(GuideProntera) Guide#04prontera 105
diff --git a/npc/re/guides/guides_rachel.txt b/npc/re/guides/guides_rachel.txt
index e0aac2b8f..706a4b7b2 100644
--- a/npc/re/guides/guides_rachel.txt
+++ b/npc/re/guides/guides_rachel.txt
@@ -1,22 +1,22 @@
//===== Hercules Script ======================================
//= Rachel Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= [Official Conversion]
-//= Guide for the city of Rachel
-//===== Additional Comments: =================================
+//= Guide for the city of Rachel.
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
-//============================================================
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
rachel,138,146,5 script Rachel Guide#rachel 934,{
mes "[Rachel Guide]";
mes "Welcome to the capital of Arunafeltz, ^8B4513Rachel^000000 where the warm breath of the goddess Freya reaches.";
mes "If this is the first time for you to use the guide services, I suggest you ask many questions.";
+ F_Navi("[Rachel Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
@@ -26,35 +26,35 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{
switch(select("[ Inn ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Cheshrumnir ]:[ Priest Zed's Mansion ]:Previous Menu")) {
case 1:
mes "[Rachel Guide]";
- mes "You can rest your fatigue of the journey in the Inn. The left building next to me is the Inn of Rachel.";
+ mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","rachel,115,144")+". The left building next to me is the Inn of Rachel.";
mes "Would you like to check any other locations?";
viewpoint 1,115,144,0,0xFF0000;
next;
break;
case 2:
mes "[Rachel Guide]";
- mes "Do you want to check out the weapons that are sold in Rachel? The Weapon Shop is located near the west gate.";
+ mes "Do you want to check out the weapons that are sold in Rachel? The "+F_Navi("Weapon Shop","rachel,42,82")+" is located near the west gate.";
mes "Would you like to check any other locations?";
viewpoint 1,42,82,1,0xFF4500;
next;
break;
case 3:
mes "[Rachel Guide]";
- mes "Rachel's Tool Shop sells the best quality potions. It's located near the west gate.";
+ mes "Rachel's "+F_Navi("Tool Shop","rachel,83,73")+" sells the best quality potions. It's located near the west gate.";
mes "Would you like to check any other locations?";
viewpoint 1,83,73,2,0xDAA520;
next;
break;
case 4:
mes "[Rachel Guide]";
- mes "The Airport is located outside of the east gate.";
+ mes "The "+F_Navi("Airport","rachel,272,125")+" is located outside of the east gate.";
mes "Would you like to check any other locations?";
viewpoint 1,272,125,3,0x008000;
next;
break;
case 5:
mes "[Rachel Guide]";
- mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
+ mes F_Navi("Cheshrumnir","rachel,150,243")+" is a holy ground where pope, the incarnation of goddess Freya stays.";
mes "Take the road to the north to find the building.";
mes "Would you like to check any other locations?";
viewpoint 1,150,243,4,0x0000FF;
@@ -63,7 +63,7 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{
case 6:
mes "[Rachel Guide]";
mes "I will mark the location";
- mes "of the ^000080Priest Zed's Mansion^000000";
+ mes "of the "+F_Navi("Priest Zed's Mansion","rachel,98,238","^000080");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,98,238,5,0x000080;
@@ -82,7 +82,7 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{
case 1:
mes "[Rachel Guide]";
mes "I will mark the location";
- mes "of the ^803232Cool Event Corp. Staff^000000";
+ mes "of the "+F_Navi("Cool Event Corp. Staff","rachel,110,138","^803232");
mes "on your mini map.";
mes "Would you like to check any other locations?";
viewpoint 1,110,138,7,0x803232;
@@ -91,7 +91,7 @@ rachel,138,146,5 script Rachel Guide#rachel 934,{
case 2:
mes "[Rachel Guide]";
mes "I will mark the location";
- mes "of the ^556B2FEden Teleport Officer^000000";
+ mes "of the "+F_Navi("Eden Teleport Officer","rachel,125,144","^556B2F");
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,125,144,8,0x556B2F;
diff --git a/npc/re/guides/guides_umbala.txt b/npc/re/guides/guides_umbala.txt
index defb6e714..3554a0ae0 100644
--- a/npc/re/guides/guides_umbala.txt
+++ b/npc/re/guides/guides_umbala.txt
@@ -1,25 +1,27 @@
//===== Hercules Script ======================================
//= Umbala Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= [Official Conversion]
-//= Guides for the city of Umbala
-//===== Additional Comments: =================================
+//= Guides for the city of Umbala.
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
-//============================================================
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{
+ mes "[Umbala Guide]";
mes "Welcome to ^8B4513Umbala^000000,";
mes "the Village of the Utan Tribe.";
next;
+ mes "[Umbala Guide]";
mes "Since I have been exploring here for several months.";
mes "I am familiar with this area's geography and the points of interest in this village.";
mes "Do you need help navigating the village?";
+ F_Navi("[Umbala Guide]");
while (1) {
next;
switch(select("[ Kafra Employee ]:[ Chief's House ]:[ Shaman's House ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bungee Jump Area ]:[ Tree of Yggdrasil ]:Remove Marks from Mini-Map:Cancel")) {
@@ -33,21 +35,21 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{
break;
case 2:
mes "[Umbala Guide]";
- mes "Only the ^006400Chief^000000 knows the language of the outside world.";
+ mes "Only the "+F_Navi("Chief","umbala,68,251","^006400")+" knows the language of the outside world.";
mes "So you'd better visit him before anything else.";
mes "Would you like to check any other locations?";
viewpoint 1,68,251,1,0xAAFF00;
break;
case 3:
mes "[Umbala Guide]";
- mes "The ^008080Shaman^000000 has some sort of mystic power.";
+ mes "The "+F_Navi("Shaman","umbala,219,188","^008080")+" has some sort of mystic power.";
mes "People say she can create rough enchanted stones, and divide a pure enchanted stone into rough ones.";
mes "Would you like to check any other locations?";
viewpoint 1,219,188,2,0x008080;
break;
case 4:
mes "[Umbala Guide]";
- mes "The ^FF1493Weapon Shop^000000 inside Umbala";
+ mes "The "+F_Navi("Weapon Shop","umbala,125,155","^FF1493")+" inside Umbala";
mes "supplies the weapons";
mes "for defending against their enemies.";
mes "Would you like to check any other locations?";
@@ -56,14 +58,14 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{
case 5:
mes "[Umbala Guide]";
mes "There are many useful things for";
- mes "traveling in the ^8B4513Tool Shop^000000 in Umbala.";
+ mes "traveling in the "+F_Navi("Tool Shop","umbala,136,127","^8B4513")+" in Umbala.";
mes "Would you like to check any other locations?";
viewpoint 1,136,127,4,0x8B4513;
break;
case 6:
mes "[Umbala Guide]";
mes "Umbala has a unique locale called";
- mes "the 'Bungee Jump Area'.";
+ mes "the "+F_Navi("Bungee Jump Area","umbala,138,198")+".";
mes "If you're interested in testing";
mes "your courage, why don't you try it.";
mes "Would you like to check any other locations?";
@@ -71,7 +73,7 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{
break;
case 7:
mes "[Umbala Guide]";
- mes "There's the Tree of Yggdrasil in the northern part of town.";
+ mes "There's the "+F_Navi("Tree of Yggdrasil","umbala,107,284")+" in the northern part of town.";
mes "You should pay it a visit since that's a place I recommend when you visit Umbala.";
mes "Would you like to check any other locations?";
viewpoint 1,107,284,6,0xA52A2A;
@@ -95,5 +97,4 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 702,{
}
}
}
-
umbala,99,158,3 duplicate(GuideUmbala) Umbala Guide#02umbala 702
diff --git a/npc/re/guides/guides_veins.txt b/npc/re/guides/guides_veins.txt
index 745872235..1f931d2bc 100644
--- a/npc/re/guides/guides_veins.txt
+++ b/npc/re/guides/guides_veins.txt
@@ -1,28 +1,28 @@
//===== Hercules Script ======================================
//= Veins Guides
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 1.1
+//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Veins
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
-//============================================================
+//= 1.1 Navigation system update. [Euphy]
+//============================================================
veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
mes "[Veins Guide]";
mes "Thank you for coming through the rough sand storms. Welcome to ^8B4513Veins^000000, the Canyon Village.";
mes "If this is the first time for you to use the guide services, why don't you check the \"Notice\" menu first?";
+ F_Navi("[Veins Guide]");
next;
while (1) {
switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
mes "[Veins Guide]";
- mes "The Temple is always filled with praying the faithful of the incarnation of goddess Freya.";
+ mes "The "+F_Navi("Temple","veins,197,256")+" is always filled with praying the faithful of the incarnation of goddess Freya.";
mes "It's located on the North side of Veins.";
mes "Would you like to check any other locations?";
viewpoint 1,197,256,0,0xFF0000;
@@ -30,14 +30,14 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
break;
case 2:
mes "[Veins Guide]";
- mes "You can rest your fatigue of the journey in the Inn. The Inn is located on the North-West side of Veins.";
+ mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","veins,110,278")+". The Inn is located on the North-West side of Veins.";
mes "Would you like to check any other locations?";
viewpoint 1,110,278,1,0xFF4500;
next;
break;
case 3:
mes "[Veins Guide]";
- mes "If you want to talk to the Veins Towners, visit the Veins Pub.";
+ mes "If you want to talk to the Veins Towners, visit the Veins "+F_Navi("Pub","veins,150,215")+".";
mes "The pub is located on the west side of Veins.";
mes "Would you like to check any other locations?";
viewpoint 1,150,215,2,0xDAA520;
@@ -46,7 +46,7 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
case 4:
mes "[Veins Guide]";
mes "You have to be able to protect your own body.";
- mes "The Weapon Shop in Veins is selling the good weapons at a reasonable price..";
+ mes "The "+F_Navi("Weapon Shop","veins,150,175")+" in Veins is selling the good weapons at a reasonable price..";
mes "It is located on the West side of Veins.";
mes "Would you like to check any other locations?";
viewpoint 1,150,175,3,0x008000;
@@ -54,14 +54,14 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
break;
case 5:
mes "[Veins Guide]";
- mes "The essential items! Check out the Veins Tool Shop in the center of town..";
+ mes "The essential items! Check out the Veins "+F_Navi("Tool Shop","veins,230,161")+" in the center of town..";
mes "Would you like to check any other locations?";
viewpoint 1,230,161,4,0x0000FF;
next;
break;
case 6:
mes "[Veins Guide]";
- mes "The Airport of Veins is currently only used for Cargo.";
+ mes "The "+F_Navi("Airport","veins,273,287")+" of Veins is currently only used for Cargo.";
mes "Would you like to check any other locations?";
viewpoint 1,273,287,5,0x000080;
next;
@@ -69,7 +69,8 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
case 7:
mes "[Veins Guide]";
mes "Are you interested in Geology?";
- mes "If so, please visit the Geological Research Institute at the second floor of Weapon Shop.";
+ mes "If so, please visit the ";
+ mes F_Navi("Geological Research Institute","veins,150,175")+" at the second floor of Weapon Shop.";
mes "Would you like to check any other locations?";
viewpoint 1,150,175,6,0x800080;
next;
@@ -77,7 +78,7 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
case 8:
mes "[Veins Guide]";
mes "I will mark the location";
- mes "of the ^808080Cool Event Corp. Staff^000000";
+ mes "of the "+F_Navi("Cool Event Corp. Staff","veins,209,127","^808080");
mes "on your mini map.";
mes "Would you like to check any other locations?";
viewpoint 1,209,127,7,0x808080;
@@ -104,5 +105,4 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 934,{
}
}
}
-
veins,189,101,5 duplicate(GuideVeins) Veins Guide#veins02 934
diff --git a/npc/re/guides/navigation.txt b/npc/re/guides/navigation.txt
new file mode 100644
index 000000000..b7bde6aab
--- /dev/null
+++ b/npc/re/guides/navigation.txt
@@ -0,0 +1,39 @@
+//===== Hercules Script ======================================
+//= Navigation Functions
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Controls the navigation system for Renewal guides.
+//= Clients before 2011-10-10 do not support navigation
+//= links, so disable the system if this applies to you.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+function script F_Navi {
+
+ // Uncomment to disable the navigation system.
+ //set .@disabled,1;
+
+ // This function takes 0 ~ 3 parameters.
+ switch(getargcount()) {
+ case 0: // Check if system is disabled.
+ return .@disabled;
+ case 1: // Display information message, if enabled.
+ if (!.@disabled) {
+ next;
+ mes getarg(0);
+ mes "When you click on the ^B9062F[location name]^000000, you'll receive the most advanced ^B9062FNavigation^000000 services!";
+ }
+ return;
+ default: // Display navigation link, if enabled; else set text color, if available.
+ if (!.@disabled)
+ return "<NAVI>[" + getarg(0) + "]<INFO>" + getarg(1) + ",0,000,0</INFO></NAVI>";
+ else if (getargcount() == 3)
+ return getarg(2)+getarg(0)+"^000000";
+ else
+ return getarg(0);
+ }
+}