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-rw-r--r--npc/re/cities/dicastes.txt85
1 files changed, 52 insertions, 33 deletions
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index c47671b4b..af8ec7824 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -3,16 +3,16 @@
//===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
-//= 1.2a
-//===== Compatible With: =====================================
-//= Hercules
+//= 1.3
//===== Description: =========================================
+//= [Official Conversion]
//= El Dicastes Town Script
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Standardized. [Euphy]
//= 1.2 Updated to match the official script. [Joseph]
//= 1.2a Moved Guide to a separate file. [Euphy]
+//= 1.3 Updated to match official script. [SkittleNugget]
//============================================================
dicastes01,194,159,5 script Excited Galten#a 492,{
@@ -76,8 +76,8 @@ dicastes01,194,95,5 script Sentinel#b 450,{
}
dicastes01,234,158,0 script Training Galten#a 450,{
+ mes "[Training Galten]";
if (isequipped(2782)) {
- mes "[Training Galten]";
mes "I'll be ready for anything";
mes "if I keep up with my training every day.";
close;
@@ -90,8 +90,8 @@ dicastes01,234,158,0 script Training Galten#a 450,{
}
dicastes01,244,166,0 script Training Galten#b 450,{
+ mes "[Training Galten]";
if (isequipped(2782)) {
- mes "[Training Galten]";
mes "I wonder if Ahat knows how";
mes "hard I am training.";
close;
@@ -134,6 +134,20 @@ dicastes01,248,129,0 script Training Galten#d 450,{
close;
}
+/*
+dicastes01,271,152,0 script Training Galten#e 450,{
+ mes "[Training Galten]";
+ if (isequipped(2782)) {
+ mes "I will get great results";
+ mes "if I do my best, right?";
+ close;
+ }
+ mes "¡ø¢²¡û ¡ô ¢£¢³¡ô";
+ mes "¡ü¡ô";
+ close;
+}
+*/
+
dic_in01,349,282,4 script Waiting Galten#in_1 492,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
@@ -266,8 +280,8 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
mes "[Tired Piom]";
if (isequipped(2782)) {
mes "If you need any";
- mes "information, you'd should try your";
- mes "luck with the Cat Merchant rather than wander around here.";
+ mes "information, you'd have better";
+ mes "luck with the Cat Merchant than wandering around here.";
mes "But of course you'll have to pay the price.";
close;
}
@@ -299,17 +313,18 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
dic_in01,341,113,3 script Tired Piom#a 491,{
mes "[Tired Piom]";
if (isequipped(2782)) {
- mes "Ahat is the one";
- mes "and only Sapha pride.";
- mes "We have plenty of Bradium";
- mes "because of him!";
+ mes "[Tired Piom]";
+ mes "I think I look better in";
+ mes "robes than in leather.";
+ mes "I may have to change to knitting.";
+ mes "But mining does seem to suit me.";
next;
- mes "[Thrilled Piom]";
+ mes "[Tired Piom]";
mes "...";
next;
- mes "[Thrilled Piom]";
- mes "You don't feel his";
- mes "blessing?";
+ emotion e_swt;
+ mes "[Tired Piom]";
+ mes "I'll be rejected again, right?";
close;
}
mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±";
@@ -320,6 +335,7 @@ dic_in01,341,113,3 script Tired Piom#a 491,{
mes "[Tired Piom]";
mes "¡þ";
next;
+ emotion e_swt;
mes "[Tired Piom]";
mes "¡ø¡ú¡ø ¢± ¡ö¡ò";
close;
@@ -337,7 +353,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
next;
mes "[Eating Adventurer]";
mes "I really would like a nice hot meal.";
- mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
+ mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
close;
}
@@ -368,7 +384,8 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{
mes "[Thrilled Piom]";
mes "You don't feel his";
mes "blessing?";
- close; }
+ close;
+ }
mes "¡ò¡õ¢³ ¡õ ¡ô";
mes "¢£¡ó¡ø ¢² ¡ô¡÷";
mes "¡ò¡ô¢³ ¡ù ¢±¡ó¢± ¡õ";
@@ -444,7 +461,7 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
close;
}
-dic_in01,335,34,0 script Talkative Piom#a 490,{
+dic_in01,335,34,5 script Talkative Piom#a 490,{
mes "[Talkative Piom]";
if (isequipped(2782)) {
mes "At my factory";
@@ -480,7 +497,7 @@ dicastes01,282,210,4 script Free Knit#a 453,{
mes "[Free Knit]";
if (isequipped(2782)) {
mes "As long as we have a steady";
- mes "supply of Bradium,";
+ mes "supply of Bradium";
mes "Saphas can live forever.";
mes "Our childhood lasts 10 years,";
mes "which is short.";
@@ -494,7 +511,7 @@ dicastes01,282,210,4 script Free Knit#a 453,{
close;
}
-dicastes01,246,210,4 script Free Venknick#a 449,{
+dicastes01,246,210,3 script Free Venknick#a 449,{
mes "[Free Venknick]";
if (isequipped(2782)) {
mes "At least we have plenty of Bradium.";
@@ -539,14 +556,12 @@ dicastes01,235,245,4 script Excited Piom#a 490,{
close;
}
-dicastes01,284,262,4 script Favorable Knit#a 453,{
+dicastes01,284,262,3 script Favorable Knit#a 453,{
mes "[Favorable Knit]";
if (isequipped(2782)) {
- mes "Unlike the Laphine, we Saphas";
+ mes "Unlike the Raphine, we Saphas";
mes "are a very close community.";
mes "We start by living together in common facilities after we are born.";
- next;
- mes "[Favorable Knit]";
mes "That is why all Saphas are like family.";
mes "We never have any quarrels between classes.";
close;
@@ -560,8 +575,8 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
}
dicastes01,164,180,4 script Limpy Piom#a 489,{
+ mes "[Limpy Piom]";
if (isequipped(2782)) {
- mes "[Limpy Piom]";
mes "They say there is a";
mes "war going on with the Splendide in Manuk.";
mes "I hope everything goes well.";
@@ -591,8 +606,8 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
next;
if(select("No:Yes") == 1) {
mes "[Complaining Galten]";
- mes "You don't know about the legend behind the statue?";
- mes "Then I don't know what to talk about it with you.";
+ mes "Then you don't know about the legend behind the statue?";
+ mes "Then, I don't know what to talk about with you.";
close;
}
emotion e_gg,0,"Crazy Venknick#fihsing1";
@@ -643,21 +658,25 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
mes "Thanks.";
emotion e_gg,0,"Complaining Galten#fihs";
next;
- select("What is the sad legend?");
+ mes "["+strcharinfo(0)+"]";
+ mes "What is the sad legend?";
+ next;
emotion e_dots;
- select("I asked what the sad legend is about!");
+ mes "["+strcharinfo(0)+"]";
+ mes "I asked what the sad legend is about!";
next;
mes "[Crazy Venknick]";
mes "I don't believe in legends.";
next;
emotion e_dots,1;
- select("Was I tricked?");
- sc_start SC_Blind,20000,0;
+ mes "["+strcharinfo(0)+"]";
+ mes "Was I tricked?";
+ sc_start SC_BLIND,20000,0;
next;
mes "You feel outraged at being tricked.";
close;
}
- mes "[???¨²?¨´ ¡é3 ]";
+ mes "[¡ö¡ú¡ù ¢³ ]";
mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø";
mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü";
next;
@@ -693,4 +712,4 @@ dic_in01,98,96,3 script Lost Galten#a 492,{
mes "¡ü¡ø¡ñ ¢£ ";
mes "¡ö¡ï¢² ¡û ¡ö¡ó";
close;
-}
+} \ No newline at end of file