diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 525 | ||||
-rw-r--r-- | npc/quests/quests_13_2.txt | 667 | ||||
-rw-r--r-- | npc/quests/quests_alberta.txt | 676 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 3091 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 10 |
6 files changed, 3427 insertions, 1546 deletions
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index cda5e9de3..0c15b20fd 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -21,6 +21,7 @@ //= Moved the disablewaitingroomevent in dancing portion. //= 3.3 Applied Kazukin's fix for the dancing portion. (bugreport:3966) [L0ne_W0lf] //= 3.4 Added Renewal Changes. [Kisuka] +//= 3.4 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //============================================================ //============================================================ @@ -5217,8 +5218,7 @@ cmd_in01,33,33,1 script Standby Room#sign 66,{ end; OnInit: - waitingroom "DANCE~ DANCE~",20,"Standby Room#sign::OnStartArena",1; - //SetReqLevel 44 99 + waitingroom "DANCE~ DANCE~",20,"Standby Room#sign::OnStartArena",1,0,44,99; enablewaitingroomevent; end; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index a85c3173d..eeba75889 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -34,6 +34,8 @@ //= 1.5 Removed a 'close;' which should have been 'close2'. (bugreport:4276) //= 1.6 Fixed check in cat hand agent. //= 1.7 Moved the close in Cat Hand Service Warps. (bugreport:4079) [L0ne_W0lf] +//= 1.8 Added 13.2 Additions to Report from the New World NPCs +//= Upped success rates for Report from the New World drops. //============================================================ // Onward to the New World @@ -11474,12 +11476,308 @@ mid_campin,90,121,5 script Hibba Agip 459,{ cutin "ep13_captin_edq",255; close; } - else if (ep13_1_edq > 13) { + else if (ep13_1_edq == 14) { mes "[Hibba Agip]"; mes "Hey, how have you been? It's too early to say that we've figured out who's the mastermind."; next; mes "[Hibba Agip]"; mes "Please be patient, I'll contact you when the time is right."; + next; + mes "[Hibba Agip]"; + mes "Wait, have you explored this area yet? I mean the wide tundra and fields around the camp."; + next; + mes "[Hibba Agip]"; + mes "There are many fun things outside. If you are an adventurer, go explore for yourself. Come back after you've explored the areas around the camp."; + cutin "ep13_captin_edq",255; + close; + } + else if ((ep13_1_edq == 15) && (ins_nyd == 1)) { + mes "[Hibba Agip]"; + mes "Ah, it's you again. So, are you accustomed to this area now?"; + next; + mes "[Hibba Agip]"; + mes "What brings you here again? You seem to have something to say to me."; + next; + switch(select("I just want to say hello.:I found a weird portal below the mine cave.")) { + case 1: + mes "[Hibba Agip]"; + mes "Well hello then..."; + next; + mes "[Hibba Agip]"; + mes "Please be patient. I'll contact you when the time is right."; + cutin "ep13_captin_edq",255; + break; + case 2: + mes "[Hibba Agip]"; + mes "What portal? I've never heard about it."; + next; + mes "[Hibba Agip]"; + mes "That place must be where both races fight against each other. It might be dangerous there."; + next; + mes "[Hibba Agip]"; + mes "I have no idea of what it is like. It is not in my field of expertise."; + next; + mes "[Hibba Agip]"; + mes "There is someone here who can help you. He is a historian from Rune-Midgarts. He may be aware of some relics or something that could help."; + next; + mes "[Hibba Agip]"; + mes "Find the historian and see if he has any useful information for you."; + set ins_nyd,2; + cutin "ep13_captin_edq",255; + break; + } + close; + } + else if ((ins_nyd > 1) && (ins_nyd < 7)) { + mes "[Hibba Agip]"; + mes "He's at his post, you can't find him?"; + next; + mes "[Hibba Agip]"; + mes "His name is Magniffer... look for him.. he's somewhere around here..."; + cutin "ep13_captin_edq",255; + close; + } + else if (ins_nyd == 7) { + // 13.2 Addon + mes "[Hibba Agip]"; + mes "Did you talk with the scholar? Thesedays, I haven't seen him for a while."; + next; + mes "[Staff Officer Abidal]"; + mes "That's because you don't like talking to him."; + next; + mes "[Hibba Agip]"; + mes "Hey, don't judge me like that...the problem is only that I can't see him often."; + next; + mes "[Hibba Agip]"; + mes "Whatever. Did something happen because he showed up to me? Tell me more."; + next; + switch(select("Tell the story.")) { + case 1: + mes "[Hibba Agip]"; + mes "Hmmm... umm... so..."; + next; + mes "[Hibba Agip]"; + mes "So, that's why that happened like that... It's so complicated..."; + next; + mes "[Hibba Agip]"; + mes "And you guys...you just take a task that you start up at first."; + next; + mes "[Staff Officer Abidal]"; + mes "You sent him to Doctor Magnifer first...."; + next; + mes "[Hibba Agip]"; + mes "I just thought that he needed someone to talk to."; + next; + mes "[Staff Officer Abidal]"; + mes "Ah yeah... you're right."; + next; + mes "[Hibba Agip]"; + mes "Hmm... for example, you want to investigate a cave that you found, but you got on the Laphine and Sapha's nerves. right?"; + next; + mes "[Hibba Agip]"; + mes "And that two guys pay attention and stay quiet, but they are doing it for themselves.."; + next; + mes "[Hibba Agip]"; + mes "The most important thing is that this place is the ground that the Yggdrasilberry takes root acording to Magnifer."; + next; + mes "[Hibba Agip]"; + mes "Abidal, do you have anything to say about this?"; + next; + mes "[Staff Officer Abidal]"; + mes "Our object is to make contact with one tribe and investgate this world and how adaptable it can be."; + next; + mes "[Staff Officer Abidal]"; + mes "Actually, we don't have to make this situation bigger than it already is."; + next; + mes "[Hibba Agip]"; + mes "Yeah right. I don't want to extend this thing anymore..."; + next; + mes "[Staff Officer Abidal]"; + mes "But the two tribes have remained neutral towards us up until now."; + next; + mes "[Staff Officer Abidal]"; + mes "We don't really know what attitude they have towards us."; + next; + mes "[Hibba Agip]"; + mes "Yeah.. that makes sense... If they made a general attack, we would probably fail."; + next; + mes "[Staff Officer Abidal]"; + mes "We should map out a strategy. There is a method that uses Laphine and Sapha's together."; + next; + mes "[Staff Officer Abidal]"; + mes "We send this guy to one of the tribes and ask for cooperation in our investgation."; + next; + mes "[Hibba Agip]"; + mes "Will they help us? They have already said threatening words..."; + next; + mes "[Staff Officer Abidal]"; + mes "Of course they will help us. if they reject our demand, we just say that we'll ask for help from the other tribe."; + next; + mes "[Hibba Agip]"; + mes "Right, if we do that, they will have no other choice."; + next; + mes "[Staff Officer Abidal]"; + mes "In this situation, they want to avoid showing that place to the other tribe."; + next; + mes "[Staff Officer Abidal]"; + mes "So, they have to cooperate with us."; + next; + mes "[Hibba Agip]"; + mes "Oh, you have a malicious idea."; + next; + mes "[Staff Officer Abidal]"; + mes "That's called that Kuhotanrangjigea from east. I didn't make that by myself."; + next; + mes "[Hibba Agip]"; + mes "Whatever.. Hey, you there... your name is " + name + " right? Do you know what to do?"; + next; + mes "[Hibba Agip]"; + mes "Go to one of the tribes and ask for help officially. I'll send someone to the other tribe."; + next; + mes "[Hibba Agip]"; + mes "I'm going to give you a choice. Which tribe do you want to go to?"; + next; + switch(select("Laphine:Sapha")) { + case 1: + mes "[Hibba Agip]"; + mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Laphine."; + next; + mes "[Hibba Agip]"; + mes "It won't be easy to get a good impression from the Sapha again."; + next; + mes "[Hibba Agip]"; + mes "So you must earn us a good reputation from the Laphine."; + next; + mes "[Hibba Agip]"; + mes "Will you choose the Laphine?"; + next; + switch(select("Choose Laphine.:Think again.")) { + case 1: + mes "[Hibba Agip]"; + mes "Good. You are now responsible with building our relationship with the Laphine tribe."; + next; + mes "[Hibba Agip]"; + mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha."; + next; + mes "[Hibba Agip]"; + mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Sapha."; + set ins_nyd,81; + cutin "ep13_captin_edq",255; + break; + case 2: + mes "[Hibba Agip]"; + mes "Yeah? Then think again and decide."; + cutin "ep13_captin_edq",255; + break; + } + break; + case 2: + mes "[Hibba Agip]"; + mes "Okay, then I place responsibility on you. from now on you focus on acquiring a good reputation with the Sapha."; + next; + mes "[Hibba Agip]"; + mes "It won't be easy to get a good impression from the Laphine again."; + next; + mes "[Hibba Agip]"; + mes "So you must earn us a good reputation from the Sapha."; + next; + mes "[Hibba Agip]"; + mes "Will you choose the Sapha?"; + next; + switch(select("Choose Sapha.:Think again.")) { + case 1: + mes "[Hibba Agip]"; + mes "Good. You are now responsible with building our relationship with the Sapha tribe."; + next; + mes "[Hibba Agip]"; + mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine."; + next; + mes "[Hibba Agip]"; + mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine."; + set ins_nyd,82; + cutin "ep13_captin_edq",255; + break; + case 2: + mes "[Hibba Agip]"; + mes "Yeah? then think again and decide."; + cutin "ep13_captin_edq",255; + break; + } + break; + } + break; + } + close; + } + else if (ins_nyd == 81) { + mes "[Hibba Agip]"; + mes "Good. You are now responsible with building our relationship with the Laphine tribe."; + next; + mes "[Hibba Agip]"; + mes "Go to the chief of the Laphine and if he doesn't accept our request, just say that you are going to ask for help from the Sapha."; + next; + mes "[Hibba Agip]"; + mes "I'm going to look for an adventurer who is willing to be sent to the Sapha."; + cutin "ep13_captin_edq",255; + close; + } + else if (ins_nyd == 82) { + mes "[Hibba Agip]"; + mes "Good. You are now responsible with building our relationship with the Sapha tribe."; + next; + mes "[Hibba Agip]"; + mes "Go to the chief of the Sapha and if he doesn't accept our request, just say that you are going to ask for help from the Laphine."; + next; + mes "[Hibba Agip]"; + mes "You have your orders! Now I'm going to look for an adventurer who is willing to be sent to the Laphine."; + cutin "ep13_captin_edq",255; + close; + } + else if ((ins_nyd == 91) || (ins_nyd == 101) || (ins_nyd == 111)) { + mes "[Hibba Agip]"; + mes "How's the activity in Laphine? They have a stern character."; + next; + mes "[Hibba Agip]"; + mes "I'm not cut out for matching with them...ew..."; + next; + mes "[Hibba Agip]"; + mes "I'm going to send a few able men to the Sapha, you don't have to worry about it."; + cutin "ep13_captin_edq",255; + close; + } + else if ((ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112)) { + mes "[Hibba Agip]"; + mes "How's the activity Sapha? They have a stern character."; + next; + mes "[Hibba Agip]"; + mes "I'm not cut out for matching with them...ew..."; + next; + mes "[Hibba Agip]"; + mes "I'm going to send a few able men to the Laphine, you don't have to worry about it."; + cutin "ep13_captin_edq",255; + close; + } + else if ((ins_nyd == 121) || (ins_nyd == 131) || (ins_nyd == 132)) { + mes "[Hibba Agip]"; + mes "You've come back alive? Let us celebrate your immunity!"; + next; + mes "[Hibba Agip]"; + mes "Who would have thought that that outsiders would be treated so vulgar by the leaders of the other tribes?"; + next; + mes "[Hibba Agip]"; + mes "I have said before this thing is not the last, and certainly there is something waiting for us."; + next; + mes "[Hibba Agip]"; + mes "It is time for us to head out, is it not, instructor?"; + next; + mes "[Staff Officer Abidal]"; + mes "Right... It's time..."; + next; + mes "[Instructor Igrid]"; + mes "I'm ready."; + next; + mes "[Hibba Agip]"; + mes "I am looking forward to what will happen... Whew..."; cutin "ep13_captin_edq",255; close; } @@ -11704,8 +12002,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "[Staff Officer Abidal]"; mes "Umm... This page should go here and.."; next; - set .@ep13_edq_wrong,rand(1,12); - if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 4)) { + set .@ep13_edq_wrong,rand(1,7); + if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11718,7 +12016,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 4)) { + else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11727,7 +12025,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ delitem 6040,10; //Some_Of_Report close; } - else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 6)) { + else if ((countitem(11014) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11740,7 +12038,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 6)) { + else if ((countitem(11014) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11749,7 +12047,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ delitem 6040,10; //Some_Of_Report close; } - else if ((countitem(11015) == 0) && (.@ep13_edq_wrong == 8)) { + else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11762,7 +12060,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11015) == 1) && (.@ep13_edq_wrong == 8)) { + else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11771,7 +12069,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ delitem 6040,10; //Some_Of_Report close; } - else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 10)) { + else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 7)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11784,7 +12082,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 10)) { + else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 7)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11807,8 +12105,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "[Staff Officer Abidal]"; mes "Umm... This page should go here and.."; next; - set .@ep13_edq_wrong,rand(1,10); - if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 4)) { + set .@ep13_edq_wrong,rand(1,5); + if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11821,7 +12119,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 4)) { + else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11830,7 +12128,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ delitem 6040,10; //Some_Of_Report close; } - else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 6)) { + else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 2)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11843,7 +12141,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 6)) { + else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 2)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11852,7 +12150,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ delitem 6040,10; //Some_Of_Report close; } - else if ((countitem(11015) == 0) && (.@ep13_edq_wrong == 8)) { + else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11865,7 +12163,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11015) == 1) && (.@ep13_edq_wrong == 8)) { + else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11874,7 +12172,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ delitem 6040,10; //Some_Of_Report close; } - else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 10)) { + else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 5)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -11887,7 +12185,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "Keep up the good work on finding the rest of the volumes."; close; } - else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 10)) { + else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 5)) { mes "[Staff Officer Abidal]"; mes "Thank you for your hard work. We were able to restore one volume of the report."; next; @@ -12006,7 +12304,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ close; } } - else if ((ep13_1_edq > 8) && (ep13_1_edq < 13)) { + else if ((ep13_1_edq == 8) || ((ep13_1_edq > 8) && (ep13_1_edq < 13))) { mes "[Staff Officer Abidal]"; mes "Phew, I'm glad we can resume the mission again."; next; @@ -12014,7 +12312,18 @@ mid_campin,94,118,3 script Staff Officer Abidal 755,{ mes "...Aren't you leaving? I think you should."; close; } + else if (ins_nyd > 0) { + // 13.2 addon + mes "[Staff Officer Abidal]"; + mes "I heard that you got a new duty from Commander Agip."; + next; + mes "[Staff Officer Abidal]"; + mes "...Aren't you leaving? I think you should."; + close; + } else { + mes "[Staff Officer Abidal]"; + mes "Hello, I'm Staff Officer Abidal. Safe travels, Adventurer."; close; } } @@ -12063,6 +12372,12 @@ mid_campin,85,118,7 script Instructor Igrid 751,{ mes "What are you looking at? Go mind your own business!"; close; } + else { + // 13.2 addon + mes "[Instructor Igrid]"; + mes "I am Expedition Training Instructor Igrid, and the commander responsible for training soldiers. "; + close; + } } mid_camp,206,286,3 script Expedition Messenger 997,{ @@ -12335,9 +12650,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12350,9 +12665,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12365,9 +12680,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12405,9 +12720,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12419,9 +12734,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12433,9 +12748,9 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12510,9 +12825,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12525,9 +12840,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 piece of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12540,9 +12855,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12580,9 +12895,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12594,9 +12909,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12608,9 +12923,9 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12675,9 +12990,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12690,9 +13005,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12705,9 +13020,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12745,9 +13060,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12759,9 +13074,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 piece of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12773,9 +13088,9 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12850,9 +13165,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12865,9 +13180,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12880,9 +13195,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report changequest 3090,3091; erasequest 3090; setquest 3091; @@ -12920,9 +13235,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; next; - getitem 6040,3; //Some_Of_Report + getitem 6040,5; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12934,9 +13249,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 1 piece of paper that appear to be part of the report."; + mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; next; - getitem 6040,1; //Some_Of_Report + getitem 6040,2; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -12948,9 +13263,9 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; - mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; + mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; next; - getitem 6040,2; //Some_Of_Report + getitem 6040,3; //Some_Of_Report erasequest 3091; setquest 3091; mes "[Expedition Scout]"; @@ -13502,6 +13817,10 @@ OnEnable: monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; + monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; + monster "spl_fild02",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; + monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; + monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; monster "spl_fild02",0,0,"Pinguicula",1995,1,"ep13_spl_fild02_mon_edq::OnMyMobDead"; @@ -13524,7 +13843,19 @@ OnTimer600000: OnMyMobDead: set .@spl_fild02_mob_dead,mobcount("spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead"); - if (.@spl_fild02_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + if (.@spl_fild02_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild02_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild02_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild02_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild02_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { getitem 6040,1; //Some_Of_Report } else if (.@spl_fild02_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { @@ -13570,9 +13901,13 @@ OnEnable: monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; + monster "spl_fild03",0,0,"Luciola Vespa",1994,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; + monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; + monster "spl_fild03",0,0,"Cornus",1992,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; + monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; monster "spl_fild03",0,0,"Naga",1993,1,"ep13_spl_fild03_mon_edq::OnMyMobDead"; @@ -13594,7 +13929,19 @@ OnTimer600000: OnMyMobDead: set .@spl_fild03_mob_dead,mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead"); - if (.@spl_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + if (.@spl_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@spl_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { getitem 6040,1; //Some_Of_Report } else if (.@spl_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { @@ -13642,6 +13989,10 @@ OnEnable: monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; + monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; + monster "man_fild01",0,0,"Nepenthes",1988,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; + monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; + monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; monster "man_fild01",0,0,"Hillslion",1989,1,"ep13_man_fild01_mon_edq::OnMyMobDead"; @@ -13664,7 +14015,19 @@ OnTimer600000: OnMyMobDead: set .@man_fild01_mob_dead,mobcount("man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead"); - if (.@man_fild01_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + if (.@man_fild01_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild01_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild01_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild01_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild01_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { getitem 6040,1; //Some_Of_Report } else if (.@man_fild01_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { @@ -13712,6 +14075,10 @@ OnEnable: monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; + monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; + monster "man_fild03",0,0,"Centipede",1987,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; + monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; + monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; monster "man_fild03",0,0,"Tatacho",1986,1,"ep13_man_fild03_mon_edq::OnMyMobDead"; @@ -13734,7 +14101,19 @@ OnTimer600000: OnMyMobDead: set .@man_fild03_mob_dead,mobcount("man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead"); - if (.@man_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + if (.@man_fild03_mob_dead < 14) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild03_mob_dead < 13) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild03_mob_dead < 12) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild03_mob_dead < 11) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { + getitem 6040,1; //Some_Of_Report + } + else if (.@man_fild03_mob_dead < 10) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { getitem 6040,1; //Some_Of_Report } else if (.@man_fild03_mob_dead < 9) && ((ep13_1_edq == 71) || (ep13_1_edq == 72)) { diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 3d2e10f66..876f49e0d 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -19,6 +19,7 @@ //= Daily Quests: //= - Midgard Ore //= - Alfheim Perfume +//= Secret note of Bazett //= Yggdrasil Dungeon Floor 2 puzzle. //===== Additional Comments: ================================= //= 1.0 First version @@ -10792,6 +10793,672 @@ OnTimer60000: end; } +// Secret note of Bazett +//============================================================ +mid_camp,283,198,5 script Bazett Teablack#ep13bs 883,{ + if (checkweight(1201,1) == 0) { + mes " - Hold on!! -"; + mes " - You are carrying too many different items - "; + mes " - You cannot receive the reward - "; + mes " - Please use the Kafra service - "; + mes " - And try again. - "; + close; + } + if (ep13_2_rhea < 100) { + mes "[Industrious Man]"; + mes "Hu~~"; + mes "That's pretty interesting..."; + mes "I will take note of it in my research papers."; + emotion e_ic,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + next; + mes " - He doesn't seem to recognize that I am standing next to him as he continues writing something. -"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + mes "...."; + close; + } + if (ep13_2_busut < 1) { + if (isequipped(2782) == 1) { + mes "[Industrious Man]"; + mes "Hu~~"; + mes "That's pretty interesting..."; + mes "I will take note of it in my research papers."; + emotion e_ic,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + next; + mes " - He doesn't seem to recognize that I am standing next to him as he continues writing something. -"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + mes "...."; + next; + mes "[Industrious Man]"; + mes "Auch!!!"; + mes "Who...who are you?!"; + mes "How long have you been standing there?"; + emotion e_omg,"Bazett Teablack#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Uh, I'm just passing by."; + mes "You look like you're busy with something."; + next; + mes "["+strcharinfo(0)+"]"; + mes "See you~!!"; + emotion e_swt2,1; + next; + mes "[Industrious Man]"; + mes "Uh!! Wait!!"; + mes "Your finger... Is that..?!"; + next; + mes " - He grabs your hand with a surprised look -"; + next; + mes "[Industrious Man]"; + mes "This is the ^0000FFRing of the Ancient Wise King^000000!!!!!"; + mes "This has to be fate that I've met you!"; + next; + mes "[Industrious Man]"; + mes "My research is not going so well. The god of fate must have sent you to me. I'm sure of it!!"; + emotion e_no1,"Bazett Teablack#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "......"; + mes "......What?!"; + emotion e_omg,1; + next; + mes "[Industrious Man]"; + mes "Would you like to help me with my search?"; + next; + switch(select("What kind of search?:Sure.:Borrrring.")) { + case 1: + mes "[Industrious Man]"; + mes "To put it simply, I'm searching for fairies and giants that live around here."; + next; + mes "[Industrious Man]"; + mes "Though I believe they all live in the same place, they are sure to have different cultures."; + mes "...first and foremost is proof of their existence."; + next; + mes "[Industrious Man]"; + mes "What about it?"; + mes "Are you interested?"; + next; + switch(select("Sure.:Not really.")) { + case 1: + mes "[Industrious Man]"; + mes "Haha... I just know that I'm right!"; + mes "Hahahaha!!"; + next; + mes "[Industrious Man]"; + mes "So let's work together from this point on. Let me introduce myself."; + mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + select("OK, so what can I do for you?"); + mes "[Bazett]"; + mes ""+strcharinfo(0)+" let's see..!!"; + mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; + next; + mes "[Bazett]"; + mes "It's not difficult."; + mes "So please share any information that you can gather as you travel through those areas."; + next; + mes "[Bazett]"; + mes "Hopefully I can find what I am looking for with the information you can find."; + set ep13_2_busut,2; + setquest 11101; + close; + case 2: + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + mes "............."; + mes "...........Why!!!!!"; + emotion e_sob,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "Well if you decide to change your mind, come back to me."; + set ep13_2_busut,1; + close; + } + break; + case 2: + mes "[Industrious Man]"; + mes "Haha... I just know that I'm right!"; + mes "Hahahaha!!"; + next; + mes "[Industrious Man]"; + mes "So let's work together from this point on. Let me introduce myself."; + mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + select("OK, so what can I do for you?"); + mes "[Bazett]"; + mes ""+strcharinfo(0)+" let's see..!!"; + mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; + next; + mes "[Bazett]"; + mes "It's not difficult."; + mes "So please share any information that you can gather as you travel through those areas."; + next; + mes "[Bazett]"; + mes "Hopefully I can find what I am looking for with the information you can find."; + set ep13_2_busut,2; + setquest 11101; + close; + case 3: + mes "[Industrious Man]"; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + mes "............."; + mes "...........Why!!!!!"; + emotion e_sob,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "Well if you decide to change your mind, come back to me."; + set ep13_2_busut,1; + close; + } + } + else { + if (rand(1,2) == 1) { + mes "[Industrious Man]"; + mes "Gthgh sdsWryi"; + mes "Apeu hjsu opuer "; + next; + mes "["+strcharinfo(0)+"]"; + mes "?????"; + mes "What'd you say?"; + next; + mes "[Industrious Man]"; + mes "Oh! Sorry, I think I said it wrong..."; + mes "I was just infatuated with my research..."; + next; + mes "[Industrious Man]"; + mes "You should find a way to understand this strange language that I've discovered here in the Ash Vacuum."; + next; + mes "[Industrious Man]"; + mes "Without the ability to communicate it would be really difficult to get around here, don't you think?"; + close; + } + else { + mes "[Industrious Man]"; + mes "TalDathMush Di nahDeh"; + mes "ReAnduDu So sehr"; + next; + mes "["+strcharinfo(0)+"]"; + mes "?????"; + mes "Huh?"; + next; + mes "[Industrious Man]"; + mes "Oh! I must've said it wrong..."; + mes "My research hasn't been going too well lately."; + next; + mes "[Industrious Man]"; + mes "There should be a way for you to understand this strange language here."; + next; + mes "[Industrious Man]"; + mes "Without the ability to communicate it would be really difficult to get around here, don't you think?"; + close; + } + } + } + if (ep13_2_busut == 1) { + mes "[Industrious Man]"; + mes "Ah! You've returned!"; + mes "Now are you interested in my research?"; + next; + switch(select("Yes.:No.")) { + case 1: + mes "[Industrious Man]"; + mes "Haha... I just know that I'm right!"; + mes "Hahahaha!!"; + next; + mes "[Industrious Man]"; + mes "So let's work together from this point on. Let me introduce myself."; + mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + select("OK, so what can I do for you?"); + mes "[Bazett]"; + mes ""+strcharinfo(0)+" let's see..!!"; + mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; + next; + mes "[Bazett]"; + mes "It's not difficult."; + mes "So please share any information that you can gather as you travel through those areas."; + next; + mes "[Bazett]"; + mes "Hopefully I can find what I am looking for with the information you can find."; + set ep13_2_busut,2; + setquest 11101; + close; + case 2: + mes "[Industrious Man]"; + mes "............."; + mes "Well if you decide to change your mind, come back to me."; + emotion e_sob,"Bazett Teablack#ep13bs"; + close; + } + } + if (ep13_2_busut == 2) { + mes "[Bazett]"; + mes "Um... for today can you search for giants in the Manuk Field?"; + mes "That place is pretty cold so, you might need a coat."; + next; + mes "[Bazett]"; + mes "I used this note so it should still be useful. Take it..."; + mes "Ah... and don't worry about the title of the note."; + next; + mes "[Bazett]"; + mes "After you've finished searching bring that note back to me."; + next; + mes "[Bazett]"; + mes "Got it? Ok take care and see you soon."; + set ep13_2_busut,3; + set ep13_2_bs1,1; + set ep13_2_bs2,1; + set ep13_2_bs3,1; + set ep13_2_bs4,1; + getitem 6074,1; //Bazett's_Order + changequest 11101,11102; + close; + } + if (ep13_2_busut == 3) { + mes "[Bazett]"; + mes "How's the search going?"; + next; + if (countitem(6074) < 1) { + mes "[Bazett]"; + mes "!!!!!!!"; + mes "You lost the notes!!?"; + mes "Sigh..."; + next; + mes "[Bazett]"; + mes "What's done has been done."; + mes "I'll give you a new one."; + getitem 6074,1; //Bazett's_Order + close; + } + else { + mes "[Bazett]"; + mes "Take it easy..."; + close; + } + } + if (ep13_2_busut == 4) { + mes "[Bazett]"; + mes "Oh! You're done with the investigation?"; + next; + switch(select("Yes.:Not yet...")) { + case 1: + if (countitem(6074) < 1) { + mes "[Bazett]"; + mes "!!!!!!!"; + mes "You lost the notes!!?"; + mes "Sigh..."; + next; + mes "[Bazett]"; + mes "What's done has been done."; + mes "You must be tired, go take a rest."; + mes "I'll go prepare new notes."; + mes "You can just go investigate again for me."; + set ep13_2_busut,7; + erasequest 11102; + setquest 11104; + close; + } + else { + mes "[Bazett]"; + mes "May I take a look at the notes first?"; + mes "Oh!!"; + next; + mes " - Bazett is reading the detailed contents - "; + mes " - He seems to be captivated. - "; + mes " - It's better if I leave him alone. - "; + mes " - So he can finish. - "; + next; + mes "[Bazett]"; + mes "Mm...there are actually such things?!"; + next; + mes "[Bazett]"; + mes "Mm...I see, I see."; + next; + mes "[Bazett]"; + mes "Even though the content is simple, it's well organized and interesting."; + mes "As expected of "+strcharinfo(0)+"!!"; + next; + mes "[Bazett]"; + mes "You've done well."; + mes "You must be exhausted. Go take a rest. We'll continue tomorrow."; + next; + mes "[Bazett]"; + mes "Ah... this isn't much, but it's a coin that the giants use."; + mes "Maybe you can buy something from them with this."; + delitem 6074,1; //Bazett's_Order + set ep13_2_busut,7; + if (ep13_2_bs1 == 3) getitem 6080,1; //Manuk_Coin + if (ep13_2_bs2 == 3) getitem 6080,1; //Manuk_Coin + if (ep13_2_bs3 == 3) getitem 6080,1; //Manuk_Coin + if (ep13_2_bs4 == 3) getitem 6080,1; //Manuk_Coin + erasequest 11102; + setquest 11104; + close; + } + break; + case 2: + mes "[Bazett]"; + mes "Take it easy..."; + close; + } + } + else { + mes "[Bazett]"; + mes "You've done well."; + mes "You must be exhausted. Go take a rest, we'll continue tomorrow."; + close; + } +} + +manuk,193,135,0 script Worker#ep13bs 454,{ + if (isequipped(2782) == 1) { + if (ep13_2_busut == 3) { + if (ep13_2_bs1 == 1) { + mes "[Worker]"; + mes "Oops, it's dangerous, almost broken."; + mes "I should hurry to change it...otherwise."; + next; + mes "["+strcharinfo(0)+"]"; + mes "What's the matter?"; + next; + mes "[Worker]"; + mes "Ah....here.....um..."; + mes "......"; + mes "........."; + mes "Nothing!!"; + emotion e_omg,"Worker#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What's up?"; + next; + mes "[Worker]"; + mes "You are an outsider."; + mes "......"; + mes "I was suprised by your voice."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, sorry to startle you."; + emotion e_heh,1; + next; + mes "[Worker]"; + mes "Haha, it's ok."; + mes "Recently I heard about people like you but it's the first time I've actually met one."; + next; + mes "[Worker]"; + mes "You speak our language pretty good."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah...anyway..you look like you're having some trouble. What happened?"; + next; + mes "[Worker]"; + mes "Nothing!!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Are you sure? Fate has to have brought us together for a reason."; + mes "Tell me~"; + next; + mes "[Worker]"; + mes "......"; + mes "Frankly..."; + next; + mes "[Worker]"; + mes "The screw is too old to use to fix the tent, so I should change it before it breaks."; + next; + mes "[Worker]"; + mes "I can't leave so I'm just waiting for my friend to pass by to help me."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Can I help you?"; + next; + mes "[Worker]"; + mes "No~that's alright. We just met so I can't ask you for a favor."; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's ok! We can help each other!"; + next; + mes "- Suddenly there is a screeching sound as the screw breaks -"; + next; + mes "[Worker]"; + mes "Ugh!!!"; + mes "**Sigh**"; + emotion e_sob,"Worker#ep13bs"; + emotion e_sob,1; + next; + mes "[Worker]"; + mes "Well that's that!"; + mes "Anyway my name is ^0000FFGill^000000."; + next; + mes "[Gill]"; + mes "I need something to fix the tent with, if you can get^0000FF 30 Horn of Hillslion^000000, I can make them into sturdy enough screws."; + next; + mes "[Gill]"; + mes "Sorry, again for making you do this but I will be waiting here for you."; + set ep13_2_bs1,2; + setquest 11105; + close; + } + else if (ep13_2_bs1 == 2) { + if (countitem(6032) > 29) { + mes "[Gill]"; + mes "You helped me collect all of the Horns of Hillslion?"; + mes "Thank you so much."; + next; + mes "[Gill]"; + mes "It's all because of you, we are able to prevent anything disastrous."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + delitem 6032,30; //Horn_Of_Hilsrion + set ep13_2_bs1,3; + set ep13_2_busut,4; + completequest 11105; + close; + } + else { + mes "[Gill]"; + mes "Sorry, again for making you do this but I will be waiting here for you to bring back the^0000FF 30 Horn of Hillslions.^000000."; + close; + } + } + else if (ep13_2_bs1 == 3) { + mes "[Gill]"; + mes "Thank you for helping me."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + close; + } + else { + mes "[Worker]"; + mes "This is too dangerous, it's become too loose..."; + mes "It must be replaced soon..."; + close; + } + } + else if (ep13_2_busut == 4) { + if (ep13_2_bs1 == 1) { + mes "[Worker]"; + mes "This is too dangerous, it's become too loose..."; + mes "It must be replaced soon..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Is something wrong?"; + next; + mes "[Worker]"; + mes "Ah... see here..."; + mes "......"; + mes "........."; + mes "Nevermind. Nothing."; + emotion e_omg,"Worker#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "You don't have to be like this."; + next; + mes "[Worker]"; + mes "You are one of the strange race, aren't you?"; + mes "......"; + mes "To suddenly hear you speak our language gave me a bit of a shock."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Since I'm travelling here, so I thought I'd need it..."; + emotion e_heh,1," ET_SMILE"; + next; + mes "[Worker]"; + mes "Haha, is that so?"; + mes "I've heard of the rumour that your race exists, but I've never seen one before."; + next; + mes "[Worker]"; + mes "And to think you can speak our language. Interesting."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah...but just a moment ago, you were having a hard time with something. Is something wrong?"; + next; + mes "[Worker]"; + mes "It's nothing."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah~ It must be fate that we met~"; + mes "You can just tell me."; + next; + mes "[Worker]"; + mes "......"; + mes "Well..."; + next; + mes "[Worker]"; + mes "The screw that is used to keep our tent in place is rusting away... we must get a new one."; + next; + mes "[Worker]"; + mes "But I can't leave this place, so I was waiting for someone to pass by."; + mes "And you just happened to talk to me. I thought you were someone from our tribe."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I can help you."; + next; + mes "[Worker]"; + mes "No, it's alright. We just met, so I don't want to trouble you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Don't worry about it! Life is all about helping eachother, don't you think so?"; + next; + mes " - While the disagreement is taking place, - "; + mes " - The screw that has held its ground til now - "; + mes " - Finally gives in and breaks in half. - "; + next; + mes "[Worker]"; + mes "Ah!!!"; + emotion e_sob,"Worker#ep13bs"; + emotion e_sob,1; + next; + mes "[Worker]"; + mes "I can't just care about pride now."; + mes "Let me introduce myself, I am ^0000FFGill^000000."; + next; + mes "[Gill]"; + mes "I need a screw to stablize our tent, and it can be found from the ^0000FFHillslion^000000 monster."; + mes "Please help me collect ^0000FF30 Horns of Hillslion^000000, and that should be enough for now."; + next; + mes "[Gill]"; + mes "I'm really sorry, so please hurry."; + set ep13_2_bs1,2; + setquest 11105; + close; + } + else if (ep13_2_bs1 == 2) { + if (countitem(6032) > 29) { + mes "[Gill]"; + mes "You helped me collect all of the Horns of Hillslion?"; + mes "Thank you so much."; + next; + mes "[Gill]"; + mes "It's all because of you, we are able to prevent anything disastrous."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + delitem 6032,30; //Horn_Of_Hilsrion + set ep13_2_bs1,3; + completequest 11105; + close; + } + else { + mes "[Gill]"; + mes "Making you do something like this, I feel ashamed."; + close; + } + } + else if (ep13_2_bs1 == 3) { + mes "[Gill]"; + mes "Thank you for helping me."; + mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + close; + } + else { + mes "[Worker]"; + mes "This is too dangerous, it's become too loose..."; + mes "It must be replaced soon..."; + close; + } + } + else { + mes "[Gill]"; + mes "You're here again?"; + mes "Talking with someone occasionally is quite relaxing."; + close; + } + } + else { + mes "[Worker]"; + mes "Ehahdie O Ehai"; + mes "Ohek Hekdh I dkek"; + mes "Ohehp Qe Tehdhah"; + next; + mes "[Worker]"; + mes "Ehaodke Thdieqak Khehdi"; + mes "PHhdkel"; + mes "Thhdqdcczk U dheagelokd dok"; + next; + mes "- You can't understand what he's saying. - "; + close; + } +} + // Yggdrasil Dungeon Floor 2 puzzle. //============================================================ nyd_dun02,178,255,0 script Strange Device#ep13_out 844,3,3,{ diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 938552655..828fc92a0 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -14,6 +14,8 @@ //= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests //= [Aegis conversion] //= Turtle Island Quests +//= [Aegis Conversion] +//= Alberta Boy //===== Additional Comments: ================================= //= Fully working //= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug @@ -2317,3 +2319,677 @@ tur_dun03,67,130,4 script Knight#tur4 105,{ mes "Anyway, be careful in this third level of Turtle Island. A lot of our men were annihilated when they went to explore the East and North sides, so be careful!"; close; } + +// Alberta Boy +//============================================================ +alberta_in,131,95,5 script Iromo#ep3_2 706,{ + if (ep13_2_hiki == 13) { + mes "[Iromo]"; + mes "But... this world is..."; + mes "What a big world... Not just humans..."; + mes "Other lifeforms just like us..."; + mes "Where could they be?..."; + next; + mes "[Iromo]"; + mes "...Their lives.. and..."; + mes "Their kingdom... and land..."; + mes "Where could they be..."; + next; + mes "[Iromo]"; + mes "If they exist, that'd be great..."; + mes "No... they must exist..."; + mes "I wish one day... one day I can go there..."; + close; + } + if (ep13_2_hiki == 12) { + mes "[Iromo]"; + mes "If it's too painful..."; + mes "It's better if I don't..."; + next; + mes "-Silent pause-"; + next; + set name,PcName; + mes "-" + name + " starts to speak-"; + mes "-And tells him of the journeys-"; + mes "-Adventures, joy, sorrow, and loss-"; + mes "-One by one to the boy-"; + next; + mes "-Fighting monsters, and winning-"; + mes "-Coming across many people, and-"; + mes "-leaving them, and tells of many other things-"; + mes "-As much as possible, to the boy.-"; + next; + mes "-Much has happened, and-"; + mes "-There were many dangers, but in the end-"; + mes "-Happy things outweighs the bad,-"; + mes "-What I have received is more than what I have lost.-"; + mes "-I try hard to convey this message to Iromo.-"; + next; + mes "[Iromo]"; + mes "..."; + next; + mes "[Iromo]"; + mes "...So in the end..."; + mes "You just want me... to go outside..."; + mes "Am I right..."; + next; + select("It's true, you'll get more than you pay."); + mes "[Iromo]"; + mes "..."; + next; + mes "[Iromo]"; + mes "...But now... I am not going outside."; + mes "I am still afraid..."; + next; + mes "[Iromo]"; + mes "Even if I don't go out right now,"; + mes "I will still... make an effort to do so."; + mes "One day, I will surely become..."; + mes "..An adventurer... and do many, many things."; + next; + set ep13_2_hiki,13; + completequest 10089; + getexp 80000,0; + mes "[Iromo]"; + mes "The world is big, there are many things..."; + mes "I have not seen yet. Yes... I want to..."; + mes "...see them all."; + close; + } + if ((ep13_2_hiki == 11) && (friendship > 14)) { + mes "[Iromo]"; + mes "To go on an adventure with my friends,"; + mes "I would still rather stay here."; + mes "I would still rather stay here quietly and safely."; + next; + mes "[Iromo]"; + mes "Alright...go away. I know..."; + mes "I know what you want to say...what an annoyance..."; + next; + mes "-You don't give up, and continue to-"; + mes "-tell of the stories-"; + mes "-shared with friends.-"; + mes "-You tell of the truth.-"; + next; + mes "-Someone met long ago,-"; + mes "-Suddenly leaves,-"; + mes "-and finally reunited, but-"; + mes "-because of the cruel fate-"; + mes "-he dies in this tragedy.-"; + mes "-In the end, it's all a tragedy...-"; + next; + mes "-But you emphasize -"; + mes "-Even though the ending is tragic,-"; + mes "-A beautiful friendship-"; + mes "-Will not disappear because of that.-"; + next; + mes "[Iromo]"; + mes "..."; + next; + mes "[Iromo]"; + mes "...Thank you for telling me..."; + mes "They are great friends..."; + next; + if (Sex == 0) { + mes "[Iromo]"; + mes "...And? ...What do you..."; + mes "Want to say to me this time..."; + mes "You've told me many stories..."; + mes "...How about one of your own?"; + next; + } + else { + mes "[Iromo]"; + mes "...And? ...What do you..."; + mes "Want to say to me this time..."; + mes "You've told me many stories..."; + mes "...How about one of your own?"; + next; + } + select("Friendship cannot be forgotten."); + mes "[Iromo]"; + mes "..."; + next; + select("To have that kind of friends and that kind of friendship..."); + select("You need to get out of your house and see the world."); + mes "[Iromo]"; + mes "Though you changed a story... but..."; + mes "You're still talking about this..."; + next; + select("To be honest, the other kids miss you."); + mes "[Iromo]"; + mes "...Him? ...Miss me? That's..."; + mes "Something from a long time ago..."; + next; + select("There are many things you don't know yet."); + mes "[Iromo]"; + mes "..."; + next; + select("Don't you think it's a waste to stay home?"); + mes "[Iromo]"; + mes "..."; + next; + select("In order to find safety, you would give up fun adventures?"); + select("That's too bad. Change is a very fun thing."); + mes "[Iromo]"; + mes "...Change..."; + mes "Is fun...?"; + next; + select("Outside this city and this kingdom, there is a bigger world."); + mes "[Iromo]"; + mes "..."; + next; + select("Since it's so big, there are many fun things."); + mes "[Iromo]"; + mes "Really...? Other than Alberta, and Rune-Midgarts...?"; + mes "There are other places...?"; + next; + set ep13_2_hiki,12; + changequest 10088,10089; + mes "[Iromo]"; + mes "But... there will also be many troubles..."; + mes "Isn't that true... I can't relax..."; + mes "I... don't like those..."; + close; + } + if (ep13_2_hiki == 11) { + mes "[Iromo]"; + mes "To go on an adventure with my friends,"; + mes "I would still rather stay here."; + mes "I would still rather stay here quietly and safely."; + next; + mes "[Iromo]"; + mes "Alright... go away. I know..."; + mes "I know what you want to say... what an annoyance..."; + close; + } + if (ep13_2_hiki == 10) { + set .@cooltime,checkquest(10087,PLAYTIME); + if (.@cooltime == 2) { + mes "[Iromo]"; + mes "...You really are annoying..."; + mes "What exactly do you want from me...?"; + next; + mes "[Iromo]"; + mes "A long time ago... I had a friend just like you."; + mes "I met him when I went out to play..."; + mes "But..."; + mes "He must've forgotten all about me..."; + next; + set ep13_2_hiki,11; + changequest 10087,10088; + getexp 67000,0; + mes "[Iromo]"; + mes "Nevermind... it's not unexpected..."; + mes "To go on an adventure with my friends,"; + mes "I would still rather stay here."; + mes "I would still rather stay here quietly and safely."; + close; + } + mes "[Iromo]"; + mes "...What... Right now, I..."; + mes "I don't want to... hear anything..."; + mes "Go away..."; + close; + } + if ((ep13_2_hiki == 9) && (lhz_rekenber > 21)) { + mes "[Iromo]"; + mes "...What is it... this time...?"; + next; + select("A story about a pair of siblings."); + mes "-Tell him about Kazien and Lyozien.-"; + mes "-Because of ill fate,-"; + mes "-They were born to do illegal tasks-"; + mes "-But the innocent Lyozien-"; + mes "-Trusted his brother...-"; + next; + mes "-And even though Kazien has become-"; + mes "-a criminal, but as an older brother-"; + mes "-He hopes to take good care of his younger brother.-"; + next; + mes "-This is a story from far away,-"; + mes "-But because you have seen it with your own eyes,-"; + mes "-You can clearly express-"; + mes "-Your feelings.-"; + next; + mes "-This story must be able to-"; + mes "-Stir up the interest of-"; + mes "-Iromo, who has always wanted a brother.-"; + next; + mes "[Iromo]"; + mes "I see...They were great siblings..."; + mes "Tragic...but also beautiful."; + mes "If only...I can be the protagonist..."; + mes "..in such a story..."; + next; + mes "[Iromo]"; + mes "...But...I'm an only child..."; + mes "...So there's nothing I can do..."; + next; + select("You don't need to be related by blood to be brothers."); + mes "[Iromo]"; + mes "..."; + next; + select("You can find make of these brothers outside."); + mes "[Iromo]"; + mes "...Outside?..."; + next; + select("But if you stay at home, nothing will change."); + mes "[Iromo]"; + mes "..."; + next; + mes "[Iromo]"; + mes "...What... So it's all my fault..."; + mes "What you want to say..."; + mes "...is always the same..."; + mes "Get out... I'm not in the mood..."; + next; + set ep13_2_hiki,10; + changequest 10086,10087; + getexp 57000,0; + mes "[Iromo]"; + mes "...I'm not in a good mood, get out..."; + close; + } + if ((ep13_2_hiki == 8) || (ep13_2_hiki == 9)) { + set .@cooltime,checkquest(10085,PLAYTIME); + if (.@cooltime == 2) { + mes "[Iromo]"; + mes "You never give up, don't you?"; + mes "What are you trying to say?"; + next; + mes "[Iromo]"; + mes "It is frustrating. But..."; + mes "Why do you care about me so much?"; + next; + if (Sex == 0) { + mes "[Iromo]"; + mes "Really, its not that bad..."; + mes "I wish I could have a sister like you."; + next; + } + else { + mes "[Iromo]"; + mes "Really, its not that bad..."; + mes "I wish I could have a brother like you."; + next; + } + mes "[Iromo]"; + mes "Do you have any stories about siblings?"; + next; + set ep13_2_hiki,9; + changequest 10085,10086; + mes "[Iromo]"; + mes "What? Anything to say?"; + mes "Seriously!"; + mes "Just leave me alone."; + close; + } + mes "[Iromo]"; + mes "Thank you for caring..."; + mes "But that is ok...No thanks..."; + close; + } + if (ep13_2_hiki == 7) { + set .@goyang,checkquest(10084,HUNTING); + if (.@goyang == 2) { + mes "[Iromo]"; + mes "Oh, you made the furious cat"; + mes "go away from the village?"; + mes "...Oh, you did..Thanks!"; + next; + mes "[Iromo]"; + mes "But, I am still scared of"; + mes "being outside."; + mes "I would rather stay at home."; + next; + set ep13_2_hiki,8; + changequest 10084,10085; + getexp 47000,0; + mes "[Iromo]"; + mes "Thank you for being helpful."; + mes "But, no thanks."; + close; + } + mes "[Iromo]"; + mes "If I go out, I will see the scary cat."; + next; + mes "[Iromo]"; + mes "He will bite me..and"; + mes "scratch me again."; + mes "I should stay at home."; + close; + } + if ((ep13_2_hiki == 6) && (countitem(528) > 0) && (countitem(501) > 0)) { + mes "[Iromo]"; + mes "...Huh? This smell..."; + mes "This is the one I like the most."; + mes "Ha Ha!"; + next; + mes "[Iromo]"; + mes "But..my mom is beside me."; + mes "(Wink, Wink)"; + next; + mes "[Iromo]"; + mes "...Thanks! I need to hide this."; + mes "Anyway, thank you!"; + next; + mes "[Iromo]"; + mes "It smells so good."; + next; + mes "[Iromo]"; + mes "Huh?? If I go out,"; + mes "then can I get these things?"; + next; + mes "[Iromo]"; + mes "......"; + next; + mes "[Iromo]"; + mes "But... I'm scared..."; + next; + mes "[Iromo]"; + mes "I am scared. If I go out..."; + mes "No, I don't want to get hurt again."; + next; + select("Again?"); + mes "[Iromo]"; + mes "...there is a weird cat that can walk on two feet."; + mes "I like cats so I approached him."; + mes "Then suddenly he scratched and bit me."; + next; + delitem 528,1; //Monster's_Feed + delitem 501,1; //Red_Potion + set ep13_2_hiki,7; + changequest 10083,10084; + getexp 37500,0; + mes "[Iromo]"; + mes "I don't want to see the cat again."; + mes "If I go out, I will see him. It is scary."; + close; + } + if ((ep13_2_hiki == 3) || (ep13_2_hiki == 4) || (ep13_2_hiki == 5) || (ep13_2_hiki == 5)) { + mes "[Iromo]"; + mes "... I don't like being outside of the village."; + mes "Being inside of the house is the best."; + close; + } + if ((ep13_2_hiki == 1) || (ep13_2_hiki == 2)) { + mes "[Iromo]"; + mes "Mother told me that"; + mes "I should go out and play"; + mes "with friends. But I don't"; + mes "want to go out with them."; + next; + mes "[Iromo]"; + mes "It is little bit inconvenient that"; + mes "I can't get delicious food"; + mes "that grows outside of the village."; + mes "I can stand it."; + next; + set ep13_2_hiki,2; + changequest 10079,10080; + mes "[Iromo]"; + mes "But, I can have other food"; + mes "instead of the outside food."; + mes "That way I don't have to go out."; + close; + } + mes "[Iromo]"; + mes "......"; + next; + mes "[Iromo]"; + mes "I like my house and my room."; + mes "I don't want to go out."; + close; +} + +alberta_in,120,93,3 script Iromo's Mother#ep3_2 53,{ + if (ep13_2_hiki == 8) { + mes "[Mother]"; + mes "Thank you for helping my son."; + mes "But I think we can't do anything"; + mes "about him anymore."; + next; + mes "[Mother]"; + mes "Iromo was really active and"; + mes "curious about the world."; + mes "He wanted to see all the"; + mes "sights of the world."; + next; + mes "[Mother]"; + mes "But look at him now."; + mes "He doesn't go out anymore."; + mes "He is just stuck inside of his room."; + next; + mes "[Mother]"; + mes "He became a timid person."; + mes "If he has an argument with me,"; + mes "he doesn't talk to me for a week."; + next; + mes "[Mother]"; + mes "You might have"; + mes "a hard time getting"; + mes "Iromo to talk to you."; + close; + } + if (ep13_2_hiki == 7) { + mes "[Mother]"; + mes "Oh, I remember"; + mes "what happened last time..."; + mes "One day, Iromo came home"; + mes "with tears in his eyes"; + mes "And he seemed hurt."; + next; + mes "[Mother]"; + mes "It was not a big injury."; + mes "I was worried about him so much."; + mes "But, he never tells me what happened that day."; + next; + mes "[Mother]"; + mes "After that day, he hasn't talked to people much and doesn't go out at all."; + next; + mes "[Mother]"; + mes "I hope he tells me what happened that day."; + mes "Iromo was such a good boy..."; + close; + } + if ((ep13_2_hiki == 4) || (ep13_2_hiki == 5) || (ep13_2_hiki == 6)) { + mes "[Mother]"; + mes "Hum.. Iromo's favorite?"; + mes "Let me think..."; + mes "Actually he likes all kinds of food."; + mes "He is not picky about food."; + next; + mes "[Mother]"; + mes "When he went out with friends,"; + mes "he spent all his pocket money,"; + mes "but I don't know what he has been eating."; + next; + set ep13_2_hiki,3; + mes "[Mother]"; + mes "Oh, why don't you ask Iromo's friend?"; + mes "I think he would know about his favorite food."; + close; + } + if ((ep13_2_hiki == 2) || (ep13_2_hiki == 3)) { + mes "[Mother]"; + mes "Hum.. Iromo's favorite?"; + mes "Let me think..."; + mes "Actually he likes all kinds of food."; + mes "He is not picky about food."; + next; + mes "[Mother]"; + mes "When he went out with friends,"; + mes "he spent all his pocket money,"; + mes "but I don't know what he has been eating."; + next; + set ep13_2_hiki,3; + mes "[Mother]"; + mes "Oh, why don't you ask Iromo's friend?"; + mes "I think he would know about his favorite food."; + close; + } + mes "[Mother]"; + mes "This little boy is my son, Iromo."; + next; + mes "[Mother]"; + mes "He used to go out all the time."; + mes "He loved playing outside with friends."; + next; + mes "[Mother]"; + mes "But, somehow..."; + mes "he doesn't go out anymore."; + next; + if (BaseLevel > 40) { + set ep13_2_hiki,1; + setquest 10079; + } + mes "[Mother]"; + mes "I am so worried about him..."; + mes "What happened to him..?"; + close; +} + +alberta,45,106,5 script Little Boy#ep3_2 706,{ + if (ep13_2_hiki == 6) { + mes "[Little Boy]"; + mes "Iromo? He used to like ^FF0000Monster's Feed^000000 and ^FF0000Red Potion^000000."; + next; + mes "[Little Boy]"; + mes "Oh ya and one more thing~!"; + mes "I like Bananas. Haha."; + close; + } + if (ep13_2_hiki == 5) { + mes "[Little Boy]"; + mes "......"; + next; + mes "[Little Boy]"; + mes "Yummy! Banana is always delicious!"; + mes "Bananas are the best fruits ever!"; + next; + mes "[Little Boy]"; + mes "Thanks for the Banana..."; + mes "Now I can think about"; + mes "what Iromo likes to eat."; + next; + mes "[Little Boy]"; + mes "He used to like junk food."; + mes "You know, cheap and weird tasting snacks..."; + mes "So he had to hide when he had them."; + next; + mes "[Little Boy]"; + mes "His mother wouldn't let him"; + mes "have those kind of snacks..."; + mes "So he hid them from her."; + mes "I don't know why he liked"; + mes "those junk foods anyways."; + next; + mes "[Little Boy]"; + mes "He usually enjoyed having"; + mes "Monster's Feed."; + mes "He said it is good"; + mes "with Red Potion soup."; + mes "He always had a Red Potion and Monster's Feed for his lunch."; + next; + mes "[Little Boy]"; + mes "He's got a weird appetite."; + mes "I can't understand why he liked"; + mes "those foods. He was odd..."; + next; + set ep13_2_hiki,6; + changequest 10082,10083; + mes "[Little Boy]"; + mes "Anyway, I already told you"; + mes "what I know about him."; + mes "So, I am done now."; + mes "Let me know if you have more Bananas. Haha."; + mes "I love Bananas~~!"; + close; + } + if ((ep13_2_hiki == 4) && (countitem(513) > 0)) { + mes "[Little Boy]"; + mes "Huh? What a delicious smell!"; + mes "You brought me Bananas!"; + mes "Oh, thanks so much!"; + next; + mes "[Little Boy]"; + mes "Let me have them first."; + next; + mes "[Little Boy]"; + mes "Chew, chew..."; + next; + mes "[Little Boy]"; + mes "Yum Yum..."; + next; + delitem 513,1; //Banana + set ep13_2_hiki,5; + changequest 10081,10082; + mes "[Little Boy]"; + mes "Wait. Wait..."; + mes "***Gulp***"; + mes "just a second..."; + mes "Wait."; + close; + } + if (ep13_2_hiki == 4) { + mes "[Little Boy]"; + mes "Banana~banana~"; + mes "I love bananas~"; + next; + mes "[Little Boy]"; + mes "They don't sell bananas in this village..."; + mes "I am eager to have bananas."; + next; + mes "[Little Boy]"; + mes "Oh~ you promised!"; + mes "Bring bananas for me~!! I will wait for you!"; + close; + } + if (ep13_2_hiki == 3) { + mes "[Little Boy]"; + mes "I am hugry. We don't have"; + mes "much snack bar in this village."; + next; + mes "[Little Boy]"; + mes "Huh? Iromo?"; + mes "Oh, I haven't seen him for a long time..."; + mes "Hum.. Where is he?"; + mes "Did he move out?"; + next; + mes "[Little Boy]"; + mes "Huh? His favorite food?."; + mes "Hum.. What was it..?"; + next; + mes "[Little Boy]"; + mes "If I can remember it can you buy me a banana?"; + next; + mes "[Little Boy]"; + mes "Banana~banana~"; + mes "I love bananas~"; + next; + mes "[Little Boy]"; + mes "They don't sell bananas in this village..."; + mes "I am eager to have bananas."; + next; + set ep13_2_hiki,4; + changequest 10080,10081; + mes "[Little Boy]"; + mes "Oh, you will buy me a banana?"; + mes "I'll try to remember what Iromo's favorite food is for sure if you bring it to me."; + close; + } + mes "[Little Boy]"; + mes "I am hugry. We don't have"; + mes "much snack bar in this village."; + next; + mes "[Little Boy]"; + mes "I hope they sell bananas"; + mes "in this village."; + mes "Like other nice villages."; + next; + mes "[Little Boy]"; + mes "This village is so boring..."; + mes "What a small village."; + close; +} diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 1917386cf..83b18916b 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3406,45 +3406,39 @@ yuno_in04,168,117,3 script Book#lhz 111,{ ///Cursed Spirit Quest lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "loli_ruri_stand.wav",0; - setquest 2086; set lhz_curse,1; - end; + setquest 2086; } - else if(lhz_curse < 26) - { + else if (lhz_curse < 26) { set @lhz_ghost,rand(1,5); sc_start SC_Curse,1000,0; soundeffect "loli_ruri_stand.wav",0; - if(@lhz_ghost == 1) - { - mes "[???]"; - mes "......"; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "Enjoy... this..."; soundeffect "loli_ruri_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; close; } - else if(@lhz_ghost == 4) - { - mes "[???]"; - mes "......"; + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "I... I despise the living..."; soundeffect "loli_ruri_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; close; } - end; } } + end; } lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3 @@ -3452,45 +3446,39 @@ lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3 lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3 lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; - setquest 2086; set lhz_curse,1; - end; + setquest 2086; } - else if(lhz_curse < 26) - { + else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; - if(@lhz_ghost == 1) - { - mes "[???]"; - mes "......"; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "Enjoy... this..."; - soundeffect "loli_ruri_stand.wav",0; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; close; } - else if(@lhz_ghost == 4) - { - mes "[???]"; - mes "......"; + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "I... I despise the living..."; - soundeffect "loli_ruri_stand.wav",0; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; close; } - end; } } + end; } lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3 @@ -3498,68 +3486,57 @@ lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3 lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3 lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; - setquest 2086; set lhz_curse,1; - end; + setquest 2086; } - else if(lhz_curse < 26) - { + else if (lhz_curse < 26) { set @lhz_ghost,rand(1,10); sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; - if(@lhz_ghost == 1) - { - mes "[???]"; - mes "......"; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "Enjoy... this..."; soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; close; } - else if(@lhz_ghost == 4) - { - mes "[???]"; - mes "......"; + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; next; - mes "[???]"; - mes "I... I despise the living..."; soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; close; } - end; } } + end; } lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3 lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3 lighthalzen,344,278,0 script #kiz03 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { - sc_start SC_Curse,1000,0; +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { soundeffect "tao_gunka_stand.wav",0; - end; + sc_start SC_Curse,1000,0; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Honey, I'm sorry,"; @@ -3580,9 +3557,9 @@ OnTouch: mes "It's like we're less"; mes "than animals. I hate this!"; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; emotion e_what,1; mes "["+strcharinfo(0)+"]"; @@ -3590,39 +3567,34 @@ OnTouch: mes "just in my head, were they?"; mes "Hello...? Anybody there...?"; close2; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,5000,0; - if(!lhz_spi01) set lhz_spi01,1; - end; + if (!lhz_spi01) set lhz_spi01,1; } } + end; } lhz_in03,178,22,0 script #kiz04 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; soundeffect "tao_gunka_stand.wav",0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Hey, you won't"; mes "believe it! Rekenber"; mes "decided to hire us!"; next; - mes "[?????]"; + mes "[???????]"; mes "You sure that's so great?"; mes "Those big corporations"; mes "always take advantage"; @@ -3642,13 +3614,13 @@ OnTouch: mes "If they're true to their word,"; mes "that'll be even better!"; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; mes "[???]"; mes "Waaaah!"; - mes "Waaaaaah~!"; + mes "Waaaaaaah~!"; next; mes "[????]"; mes "Woman, shut this"; @@ -3663,9 +3635,9 @@ OnTouch: mes "crummy this house is!"; mes "It's mine and I want quiet!"; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; emotion e_what,1; mes "["+strcharinfo(0)+"]"; @@ -3674,31 +3646,26 @@ OnTouch: mes "these voices coming from?"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,5000,0; - if(!lhz_spi02) set lhz_spi02,1; - end; + if (!lhz_spi02) set lhz_spi02,1; } } + end; } lighthalzen,295,227,0 script #kiz05 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Mommy, why don't those"; @@ -3715,9 +3682,9 @@ OnTouch: mes "any spare change? I..."; mes "I need something to eat..."; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; mes "["+strcharinfo(0)+"]"; mes "This is..."; @@ -3725,31 +3692,26 @@ OnTouch: mes "I must be hallucinating!"; close2; soundeffect "loli_ruri_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,3000,0; - if(!lhz_spi03) set lhz_spi03,1; - end; + if (!lhz_spi03) set lhz_spi03,1; } } + end; } lighthalzen,364,315,0 script #kiz06 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "Listen, I know you're"; @@ -3776,44 +3738,39 @@ OnTouch: mes "generously compensated."; next; mes "[???????]"; - mes "..............."; + mes "............."; next; mes "[???????]"; mes "...Alright, I'm in."; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; next; mes "["+strcharinfo(0)+"]"; - mes "..............."; + mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,5000,0; - if(!lhz_spi04) set lhz_spi04,1; - end; + if (!lhz_spi04) set lhz_spi04,1; } } + end; } lhz_in01,113,150,0 script #kiz07 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[?????]"; mes "So, what exactly did you"; @@ -3843,36 +3800,31 @@ OnTouch: mes "be taken to that far"; mes "off place very soon..."; next; - mes "..............."; + mes "............"; next; - mes "..............."; + mes "............"; close2; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,3000,0; - if(lhz_curse == 6) set lhz_curse,7; - end; + if (!lhz_curse == 6) set lhz_curse,7; } } + end; } lhz_in01,272,227,0 script #kiz08 -1,2,2,{ - -OnTouch: - if(countitem(7345)) - { - if(!lhz_curse) - { +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { sc_start SC_Curse,1000,0; - end; } - else if(lhz_curse < 26) - { - mes "..............."; + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; next; - mes "..............."; - sc_start SC_Blind,60000,0; soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; next; mes "[????]"; mes "Oh, I'm so sorry to"; @@ -3900,7 +3852,7 @@ OnTouch: mes "[???]"; mes "Thank you, sir."; next; - mes "[???]"; + mes "[????]"; mes "It would be a great loss"; mes "for this company to let you"; mes "go now. But I guess we have"; @@ -3932,55 +3884,47 @@ OnTouch: mes "WHAT HAVE YOU DONE TO"; mes "MY LEGS?! HELP ME, OH MY G--"; next; - mes "..............."; + mes "............"; next; - mes "..............."; - close2; + mes "............"; + close; soundeffect "tao_gunka_stand.wav",0; - sc_end SC_All; + sc_end SC_Blind; sc_start SC_Curse,3000,0; - if(lhz_curse == 11) set lhz_curse,12; - end; + if (lhz_curse == 11) set lhz_curse,12; } } + end; } lhz_in01,206,129,0 script #kiz09 -1,5,5,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 12) - { - mes "..............."; +OnTouch_: + if (countitem(7345) > 0) { + if (lhz_curse == 12) { + mes "............"; next; - mes "..............."; - sc_start SC_Curse,1000,0; + mes "............"; soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Curse,1000,0; close2; warp "lhz_que01",26,27; - end; } - else if(lhz_curse > 0 && lhz_curse < 26) - { + else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) { sc_start SC_Curse,1000,0; - end; } } + end; } -lhz_que01,21,31,5 script #Varmunt 755,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 12) - { +lhz_que01,21,31,5 script #li_Varmunt 755,{ + if (countitem(7345) > 0) { + if (lhz_curse == 12) { + mes "[??]"; mes "Doctor Varmunt,"; mes "you've finally agreed"; mes "to join us. Welcome!"; next; - emotion e_swt; + emotion e_swt,"#li_Varmunt"; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; @@ -3988,7 +3932,7 @@ OnTouch: mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; - emotion e_ok,0,"#Rekenber"; + emotion e_no1,"#li_researcher"; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; @@ -4003,19 +3947,19 @@ OnTouch: mes "that this deal sounds"; mes "too good to be true..."; next; - mes "........."; - next; - soundeffect "loli_ruri_stand.wav",0; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "..................."; next; + soundeffect "loli_ruri_stand.wav",0; mes "....................."; next; + mes "......................."; + next; mes "[??]"; mes "Amazing. You've accomplished"; mes "what most have thought to be"; @@ -4028,24 +3972,23 @@ OnTouch: mes "I still don't believe that"; mes "were able to do it. This is"; mes "a huge leap for science, even"; - mes "if this imitation isn't as powerful"; - mes "as the real Ymir's Heart."; + mes "if this imitation isn't as powerful as the real Ymir's Heart."; next; mes "[??]"; mes "Come, we must celebrate!"; mes "Let's go outside and have"; mes "a toast in your honor! Ha ha~"; next; - mes "........."; + mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "............"; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "...................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "......................"; next; mes "[??]"; mes "But why, Doctor Varmunt?"; @@ -4057,8 +4000,7 @@ OnTouch: mes "Well, I don't really"; mes "have a reason to remain"; mes "now that we've accomplished"; - mes "what I've agreed to do. It's time"; - mes "for me to return and work on"; + mes "what I've agreed to do. It's time for me to return and work on"; mes "my personal research."; next; mes "[??]"; @@ -4100,28 +4042,24 @@ OnTouch: warp "lhz_in01",206,129; end; } - else - { + else { warp "lhz_in01",206,129; - end; } } - warp "lhz_in01",206,129; + else { + warp "lhz_in01",206,129; + } end; } -lhz_que01,29,24,3 script #Rekenber 754,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 12) - { +lhz_que01,29,24,3 script #li_researcher 754,{ + if (countitem(7345) > 0) { + if (lhz_curse == 12) { mes "Doctor Varmunt,"; mes "you've finally agreed"; mes "to join us. Welcome!"; next; - emotion e_swt,0,"#Varmunt"; + emotion e_swt,"#li_Varmunt"; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; @@ -4129,7 +4067,7 @@ OnTouch: mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; - emotion e_ok; + emotion e_no1,"#li_researcher"; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; @@ -4144,19 +4082,19 @@ OnTouch: mes "that this deal sounds"; mes "too good to be true..."; next; - mes "........."; - next; - soundeffect "loli_ruri_stand.wav",0; mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "..................."; next; + soundeffect "loli_ruri_stand.wav",0; mes "....................."; next; + mes "......................."; + next; mes "[??]"; mes "Amazing. You've accomplished"; mes "what most have thought to be"; @@ -4169,24 +4107,23 @@ OnTouch: mes "I still don't believe that"; mes "were able to do it. This is"; mes "a huge leap for science, even"; - mes "if this imitation isn't as powerful"; - mes "as the real Ymir's Heart."; + mes "if this imitation isn't as powerful as the real Ymir's Heart."; next; mes "[??]"; mes "Come, we must celebrate!"; mes "Let's go outside and have"; mes "a toast in your honor! Ha ha~"; next; - mes "........."; + mes "............"; next; soundeffect "loli_ruri_stand.wav",0; - mes "............"; + mes "................."; next; soundeffect "loli_ruri_stand.wav",0; - mes "..............."; + mes "...................."; next; soundeffect "loli_ruri_stand.wav",0; - mes ".................."; + mes "......................"; next; mes "[??]"; mes "But why, Doctor Varmunt?"; @@ -4198,8 +4135,7 @@ OnTouch: mes "Well, I don't really"; mes "have a reason to remain"; mes "now that we've accomplished"; - mes "what I've agreed to do. It's time"; - mes "for me to return and work on"; + mes "what I've agreed to do. It's time for me to return and work on"; mes "my personal research."; next; mes "[??]"; @@ -4241,53 +4177,50 @@ OnTouch: warp "lhz_in01",206,129; end; } - else - { + else { warp "lhz_in01",206,129; - end; } } - warp "lhz_in01",206,129; + else { + warp "lhz_in01",206,129; + } end; } lhz_in01,282,166,0 script #kiz10 -1,3,3,{ - -OnTouch: - if(countitem(7345)) - { - if(lhz_curse == 16) - { - mes "..............."; +OnTouch_: + if (countitem(7345) > 0) { + if (lhz_curse == 16) { + if (checkweight(1201,1) == 1) { + mes "^3355FFThere's something on"; + mes "the floor, but you can't"; + mes "really take a good look at"; + mes "what it is right now. Perhaps"; + mes "if you freed up more space"; + mes "in your inventory..."; + close; + } + mes "..."; + mes "......"; next; - mes "..............."; - sc_start SC_Curse,1000,0; + mes "..."; + mes "......"; + mes "........."; soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Curse,1000,0; close2; warp "lhz_que01",98,59; end; } - else if(lhz_curse > 0 && lhz_curse < 26) - { + else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) { sc_start SC_Curse,1000,0; - end; } } + end; } -lhz_que01,99,74,5 script #pecomaster 48,{ - - if(checkweight(7341,1) != 1) - { - mes "^3355FFWait a second! Right now,"; - mes "you have too many items in your"; - mes "inventory. Please come back"; - mes "after you've made more available"; - mes "inventory space.^000000"; - close; - } - else if(lhz_curse == 16) - { +lhz_que01,99,74,5 script #li_Man 48,{ + if (lhz_curse == 16) { mes "[???]"; mes "It's over."; mes "I really want"; @@ -4295,8 +4228,8 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "the end for me."; next; mes "[Peco Peco]"; - mes "^3131FFThis is the end!^000000"; - mes "^3131FFThis is the end!^000000"; + mes "^3131FFThis is the end!"; + mes "This is the end!^000000"; next; mes "[???]"; mes "He was right to say that"; @@ -4310,12 +4243,11 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "about me by now. And her"; mes "health is so bad. I'm such"; mes "a fool for leaving her behind."; - mes ""; next; mes "[Peco Peco]"; - mes "^3131FFSuch a fool!^000000"; - mes "^3131FFSuch a fool!^000000"; - mes "^3131FF*Squaaawk~*^000000"; + mes "Such a fool!"; + mes "Such a fool!"; + mes "*Squaaawk~*"; next; mes "[???]"; mes "Damn it!"; @@ -4323,9 +4255,9 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "Be quiet for just a minute!"; next; mes "[Peco Peco]"; - mes "^3131FF*Squaaawk!*^000000"; - mes "^3131FFDeath Penalty!^000000"; - mes "^3131FFDeath Penalty!^000000"; + mes "*Squaaaawk!*"; + mes "Death Penalty!"; + mes "Death Penalty!"; next; mes "[???]"; mes "Death penalty?"; @@ -4333,11 +4265,13 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "to say something weird"; mes "like that? Huh. That's..."; next; - mes "............"; + mes ".............."; next; - mes "............"; + mes "................."; next; - mes "............"; + mes "...................."; + next; + mes "......................"; next; mes "[???]"; mes "I'm the only one still"; @@ -4356,7 +4290,7 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "be able to get back..."; next; mes "[???]"; - mes "............"; + mes "........"; next; mes "[?????]"; mes "Hey there, been"; @@ -4382,10 +4316,14 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "I want to see her again,"; mes "please let me see her...!"; next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; mes "........."; - mes "............"; next; - mes "^3131FF*Clink*^000000"; + mes "^3355FF*Clink*^000000"; next; mes "[??]"; mes "Hm? Who the hell"; @@ -4400,30 +4338,31 @@ lhz_que01,99,74,5 script #pecomaster 48,{ mes "pendant isn't even"; mes "worth picking up."; next; - mes "^3131FFYou pick up an old^000000"; + mes "^3131FFYou pick up an old"; mes "pendant from the ground."; mes "No matter how hard you try,"; mes "you can't open its clasp to see"; mes "what this pendant contains.^000000"; - changequest 2090,2091; set lhz_curse,17; - getitem 7341,1; + changequest 2090,2091; + getitem 7341,1; //Worn_Out_Pendant close2; - warp "lhz_in01",278,161; - end; + warp "lhz_in01",278,162; } - else - { - warp "lhz_in01",278,161; - end; + else { + warp "lhz_in01",278,162; } + end; } -lhz_que01,90,71,5 script #birdie 1019,3,3,{ - - end; +lhz_que01,90,71,5 script #li_bird 1019,3,3,{ + mes "[Peco Peco]"; + mes "You're a fool!"; + mes "You're a fool!"; + mes "You're a fool!"; + close; -OnTouch: +OnTouch_: mes "[Peco Peco]"; mes "You're a fool!"; mes "You're a fool!"; @@ -4431,93 +4370,17 @@ OnTouch: close; } -lighthalzen,346,263,3 script Elder 846,{ - - if((!countitem(7345)) || (lhz_curse > 18)) - { -L_NoText: - mes "[Elder]"; - mes "Predators are always"; - mes "on the lookout for easy"; - mes "prey. Be careful, youngster!"; - mes "You look innocent enough"; - mes "to become a victim in the city."; - next; - switch( select( "About Lighthalzen","About the Slum","????" ) ) - { - case 1: - mes "[Elder]"; - mes "Lighthalzen might seem"; - mes "like a splendid city at first,"; - mes "but you'll quickly learn that"; - mes "the poor are segregated from"; - mes "the rich and treated as less"; - mes "than second class citizens."; - next; - mes "[Elder]"; - mes "At first, separation between"; - mes "the rich and poor districts was"; - mes "subtly enforced. They built the"; - mes "railroad right between the two"; - mes "districts to make it easier for"; - mes "the rich to ignore the poor."; - next; - mes "[Elder]"; - mes "But now they even have"; - mes "guards to make sure that"; - mes "the poor can't bother the"; - mes "rich. I'm pretty sure that"; - mes "this segregation won't be"; - mes "ending anytime soon..."; - next; - mes "[Elder]"; - mes "Now, I've heard that the"; - mes "Rekenber Corporation is"; - mes "actually providing jobs for"; - mes "people in the slums. Beggars"; - mes "can't be choosers, so I'm sure"; - mes "these jobs aren't that great."; - close; - - case 2: - mes "[Elder]"; - mes "To live in the slum is to"; - mes "be familiar with poverty,"; - mes "disease, condemnation"; - mes "and contempt. But we're all"; - mes "still people, you know, so let"; - mes "go of any of your misgivings."; - next; - mes "[Elder]"; - mes "We're struggling just"; - mes "to survive here. At the"; - mes "very least, please respect"; - mes "that. It's a fact that the"; - mes "people in the rich district"; - mes "seem to keep forgetting."; - close; - - case 3: - mes "[Elder]"; - mes "Well, if you need any"; - mes "help around here or have"; - mes "any questions, come back"; - mes "and ask me. I get the feeling"; - mes "that we'll probably meet again."; - close; - } - } - else if((lhz_curse == 1) && (lhz_spi01) && (lhz_spi02) && (lhz_spi04)) - { - mes "[Elder]"; - mes "No wonder you look"; - mes "so weary. Come, let"; - mes "me help relieve you"; - mes "of the burden that"; - mes "you're carrying."; - next; - switch( select( "Um, burden...?","Crazy old woman!" ) ) - { +lighthalzen,346,263,3 script Elder#lhz 846,{ + if (countitem(7345) > 0) { + if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) { + mes "[Elder]"; + mes "No wonder you look"; + mes "so weary. Come, let"; + mes "me help relieve you"; + mes "of the burden that"; + mes "you are carrying."; + next; + switch(select("Um, burden...?:Crazy old woman!")) { case 1: mes "[Elder]"; mes "Ah yes, they may not"; @@ -4526,13 +4389,9 @@ L_NoText: mes "them. Yes. You're being"; mes "followed by those things."; next; - switch( select( "Things?" ) ) - { - case 1: - break; - } + select("Things?"); mes "[Elder]"; - mes "Yes. the best way I can"; + mes "Yes. The best way I can"; mes "describe them is as evil"; mes "thoughts left in the world"; mes "when someone dies in"; @@ -4543,7 +4402,7 @@ L_NoText: mes "Sometimes, these lingering"; mes "thoughts are created when"; mes "someone is broken hearted"; - mes "or clings to this plane of the"; + mes "or clings to this plane for the"; mes "sake of a loved one. Yes, those"; mes "thoughts are following you."; next; @@ -4557,11 +4416,7 @@ L_NoText: soundeffect "loli_ruri_stand.wav",0; sc_start SC_Curse,5000,0; next; - switch( select( "Yes! How do I get rid of them?" ) ) - { - case 1: - break; - } + select("Yes! How do I get rid of them?"); mes "[Elder]"; mes "Well, usually these lingering"; mes "thoughts have some sort of"; @@ -4578,26 +4433,16 @@ L_NoText: mes "clothes. Tell me, have you"; mes "wronged anyone recently?!"; next; - switch( select( "I don't... think so.","I can't remember every bad thing I've done!" ) ) - { - case 1: - break; - case 2: - break; - } + select("I don't... think so.:I can't remember every bad thing I've done!"); mes "[Elder]"; mes "Well, you better do"; mes "something soon, before"; mes "the evil taints your mind"; mes "and drives you to insanity!"; mes "Now, I need to know for sure"; - mes "if you've hearing voices."; + mes "if you've been hearing voices."; next; - switch( select( "Y-yes, I have." ) ) - { - case 1: - break; - } + select("Y-yes, I have."); mes "[Elder]"; mes "There's still hope."; mes "The spirits are trying"; @@ -4627,7 +4472,7 @@ L_NoText: mes "Yaaaaappp ---!"; specialeffect2 EF_SIGHTRASHER; specialeffect2 EF_VOLCANO; - specialeffect2 EF_PORTAL; + specialeffect2 EF_MAPPILLAR; next; mes "[Elder]"; mes "There! The locations"; @@ -4643,12 +4488,10 @@ L_NoText: mes "Good luck, youngster."; mes "I hope you can appease"; mes "the wrath of these spirits..."; - mes "But as long as you let them"; - mes "guide you, you ought to be safe."; - changequest 2086,2087; + mes "But as long as you let them guide you, you ought to be safe."; set lhz_curse,6; + changequest 2086,2087; close; - case 2: mes "[Elder]"; mes "Crazy...? Hm, you must"; @@ -4658,23 +4501,9 @@ L_NoText: mes "me when you realize that you"; mes "need my help, youngster."; close; + } } - } - else if((lhz_curse > 5) && (lhz_curse < 17)) - { - mes "[Elder]"; - mes "I'm sorry, but there's"; - mes "nothing more I can do for"; - mes "you right now. But if you"; - mes "find anything related to the"; - mes "spirits that torment you,"; - mes "please let me know."; - close; - } - else if(lhz_curse == 17) - { - if(!countitem(7341)) - { + else if ((lhz_curse > 5) && (lhz_curse < 17)) { mes "[Elder]"; mes "I'm sorry, but there's"; mes "nothing more I can do for"; @@ -4684,114 +4513,334 @@ L_NoText: mes "please let me know."; close; } - mes "[Elder]"; - mes "Greetings, adventurer."; - mes "How goes your search for"; - mes "the remains of the spirits"; - mes "that still cling to this plane?"; - next; - switch( select( "Show her the Pendant.","Cancel" ) ) - { - case 1: + else if (lhz_curse == 17) { + if (countitem(7341) > 0) { + mes "[Elder]"; + mes "Greetings, adventurer."; + mes "How goes your search for"; + mes "the remains of the spirits"; + mes "that still cling to this plane?"; + next; + switch(select("Show him the Pendant.:Cancel")) { + case 1: + mes "[Elder]"; + mes "Oh my... There are some"; + mes "incredibly powerful emotions"; + mes "clinging to this pendant. If we"; + mes "don't do anything about this,"; + mes "you'll be cursed very soon."; + mes "This is what you must do."; + next; + mes "[Elder]"; + mes "Hurry and bring"; + mes "^3131FF5 Holy Water^000000 and"; + mes "^3131FF1 Bouquet^000000. The Holy Water"; + mes "will purify this Pendant and"; + mes "the Bouquet will comfort"; + mes "the spirit of its owner."; + next; + mes "[Elder]"; + mes "You don't have much"; + mes "time, so return to me"; + mes "as soon as possible!"; + mes "It won't be long until"; + mes "the spirits are consumed"; + mes "by their supernatural rage..."; + set lhz_curse,18; + changequest 2091,2092; + close; + case 2: + close; + } + } + else { mes "[Elder]"; - mes "Oh my... There are some"; - mes "incredibly powerful emotions"; - mes "clinging to this pendant. If we"; - mes "don't do anything about this,"; - mes "you'll be cursed very soon."; - mes "This is what you must do."; + mes "Greetings, adventurer."; + mes "How goes your search for"; + mes "the remains of the spirits"; + mes "that still cling to this plane?"; next; mes "[Elder]"; + mes "Wait..."; + mes "Why do I sense"; + mes "that you've found"; + mes "something, but have"; + mes "not brought it with you?"; + mes "You must retrace your steps!"; + close; + } + } + else if (lhz_curse == 18) { + if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) { + mes "[Elder]"; + mes "Good, good."; + mes "All is in readiness."; + mes "Please be silent as"; + mes "I focus my spirit for the"; + mes "great task before me."; + next; + mes "[Elder]"; + mes "..."; + mes "......"; + mes "........."; + mes "Hooooooo..."; + specialeffect2 EF_BENEDICTIO; + next; + mes "[Elder]"; + mes "Yaaaaapp ---!"; + specialeffect2 EF_ASPERSIO; + next; + mes "[Elder]"; + mes "Whew! I've managed"; + mes "to nullify this curse for you."; + mes "That still doesn't change the"; + mes "fact that what happened to this"; + mes "pendant's owner was tragic..."; + next; + mes "[Elder]"; + mes "Why don't you bring"; + mes "this pendant to the place"; + mes "where it really belongs?"; + mes "I'm sure that would bring"; + mes "great comfort to its owner."; + next; + mes "^3355FFSuddenly, the clasp on"; + mes "the pendant pops open,"; + mes "revealing a picture of a happy"; + mes "couple. Somehow, the girl in"; + mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000"; + set lhz_curse,19; + changequest 2092,2093; + delitem 523,5; //Holy_Water + delitem 744,1; //Bunch_Of_Flowers + close; + } + else { + mes "[Elder]"; mes "Hurry and bring"; - mes "^0000ff5 Holy Water^000000 and"; - mes "^0000ff1 Bouquet^000000. The Holy Water"; - mes "will purify this Pendant and"; - mes "the Bouquet will comfort"; - mes "the spirit of its owner."; + mes "^3131FF5 Holy Water^000000 and"; + mes "^3131FF1 Bouquet^000000 in order"; + mes "for me to nullify this"; + mes "curse. Do not forget to"; + mes "bring the Pendant as well."; + close; + } + } + else { + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; next; mes "[Elder]"; - mes "You don't have much"; - mes "time, so return to me"; - mes "as soon as possible!"; - mes "It won't be long until"; - mes "the spirits are consumed"; - mes "by their supernatural rage..."; - changequest 2091,2092; - set lhz_curse,18; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; close; case 2: mes "[Elder]"; - mes "Oh... You look so pale, are"; - mes "you alright? Heh heh~"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; close; } + } } - else if(lhz_curse == 18) - { - if((countitem(523) < 5) || (!countitem(744)) || (!countitem(7341))) - { + else { + if (lhz_curse < 1) { mes "[Elder]"; - mes "Hurry and bring"; - mes "^0000ff5 Holy Water^000000 and"; - mes "^0000ff1 Bouquet^000000. The Holy Water"; - mes "will purify this Pendant and"; - mes "the Bouquet will comfort"; - mes "the spirit of its owner."; - close; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + case 2: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + } } - mes "[Elder]"; - mes "Good, good."; - mes "All is readiness."; - mes "Please be silent as"; - mes "I focus my spirit for the"; - mes "great task before me."; - next; - mes "[Elder]"; - mes "..."; - mes "......"; - mes "........."; - mes "Hoooooooo..."; - specialeffect2 EF_SUFFRAGIUM; - next; - mes "[Elder]"; - mes "Yaaaaapp ---!"; - specialeffect2 EF_ASPERSIO; - next; - mes "[Elder]"; - mes "Whew! I've managed"; - mes "to nullify this curse for you."; - mes "That still doesn't change the"; - mes "fact that what happened to this"; - mes "pendant's owner was tragic..."; - next; - mes "[Elder]"; - mes "Why don't you bring"; - mes "this pendant to the place"; - mes "where it really belongs?"; - mes "I'm sure that would bring"; - mes "great comfort to its owner."; - next; - mes "^3131FFSuddenly, the clasp on"; - mes "the pendant pops open,"; - mes "revealing a picture of a happy"; - mes "couple. Somehow, the girl in"; - mes "the picture, sitting uncomfortably"; - mes "in an old chair, looks familiar...^000000"; - delitem 523,5; // Holy Water - delitem 744,1; // Bouquet - changequest 2092,2093; - set lhz_curse,19; - close; - } - else goto L_NoText; + else { + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + case 2: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + } + } + } } -lhz_in03,32,162,3 script Crippled Girl 53,{ - - if(lhz_curse == 23) - { - if(countitem(7341)) - { +lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{ + if (lhz_curse == 23) { + if (countitem(7341) > 0) { mes "["+strcharinfo(0)+"]"; mes "Hey there, are"; mes "you feeling alright?"; @@ -4826,7 +4875,7 @@ lhz_in03,32,162,3 script Crippled Girl 53,{ mes "old pendant"; mes "into her hands.^000000"; next; - specialeffect2 EF_MAPPILLAR3; + specialeffect2 EF_FORESTLIGHT4; mes "..............."; next; mes "["+strcharinfo(0)+"]"; @@ -4865,300 +4914,310 @@ lhz_in03,32,162,3 script Crippled Girl 53,{ mes "["+strcharinfo(0)+"]"; mes "Well..."; mes "This is awkward."; - delitem 7341,1; + delitem 7341,1; //Worn_Out_Pendant set lhz_curse,24; close; } - mes "["+strcharinfo(0)+"]"; - mes "Hey there, are"; - mes "you feeling alright?"; - next; - mes "[Crippled Girl]"; - mes "Oh, thanks,"; - mes "I'm fine. But..."; - mes "Have we met before?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yeah, we did."; - mes "You should know who"; - mes "I am by now. Hey, you"; - mes "didn't forget, did you?"; - next; - mes "[Lady]"; - mes "Oh, how do I put this?"; - mes "The fever she had for the"; - mes "last few days. She's gotten"; - mes "better, but she's forgotten"; - mes "everything that's happened"; - mes "in the past few weeks..."; - next; - mes "^3131ffThis would be a good"; - mes "opportunity to give her the...^000000"; - close; + else { + mes "["+strcharinfo(0)+"]"; + mes "Hey there, are"; + mes "you feeling alright?"; + next; + mes "[Crippled Girl]"; + mes "Oh, thanks,"; + mes "I'm fine. But..."; + mes "Have we met before?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yeah, we did."; + mes "You should know who"; + mes "I am by now. Hey, you"; + mes "didn't forget, did you?"; + next; + mes "[Lady]"; + mes "Oh, how do I put this?"; + mes "The fever she had for the"; + mes "last few days. She's gotten"; + mes "better, but she's forgotten"; + mes "everything that's happened"; + mes "in the past few weeks..."; + next; + mes "^3131ffThis would be a good"; + mes "opportunity to give her the...^000000"; + close; + } } - else if(lhz_curse == 24) - { + else if (lhz_curse == 24) { mes "[Setsu]"; mes "..."; mes "......"; close; } - else if(lhz_curse == 25) - { + else if (lhz_curse == 25) { mes "[Setsu]"; mes "Excuse me, I can't still"; mes "walk but I don't cry"; mes "anymore. I'm doing my best!"; close; } - else - { + else { mes "[Crippled Girl]"; mes "..."; mes "......"; mes "*Sigh...*"; next; - switch( select( "Hello, how are you?" ) ) - { - case 1: - break; - } + select("Hello, how are you?"); mes "[Crippled Girl]"; mes "Oh, I'm fine,"; mes "thanks for asking."; mes "I'm just waiting for"; mes "somebody, that's all."; - if(lhz_curse == 19) - { + if (lhz_curse == 19) { next; - switch( select( "Show her the Pendant.","Okay, have a good day." ) ) - { - case 1: + switch(select("Show her the Pendant.:Okay, have a good day.")) { + case 1: + break; + case 2: + mes "[Crippled Girl]"; + mes "Okay,"; + mes "bye-bye..."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Um, would you have"; + mes "any idea who might"; + mes "have owned this pendant?"; + next; + if (countitem(7341) < 1) { + mes "[Crippled Girl]"; + mes "What are you talking about?"; + close; + } + emotion e_gasp,"Crippled Girl#li_tre"; + mes "[Crippled Girl]"; + mes "Oh, that's mine!"; + mes "I gave it to my big brother"; + mes "before he went away on some"; + mes "sort of business trip. You must"; + mes "be his friend, is that right?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Actually, um,"; + mes "you know what...?"; + next; + switch(select("Brutal Truth:Break it to her gently")) { + case 1: + mes "..."; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "...So basically, your"; + mes "brother's @lhz_ghost, oh right,"; + mes "did I mention he was dead?"; + mes "Anyway, so he's not alive"; + mes "anymore, but his spirit or"; + mes "whatever is still around and--"; + next; + mes "[Crippled Girl]"; + mes "..."; + mes "......"; + next; + mes "[Crippled Girl]"; + mes "...Dead?"; + mes "No! I don't believe you!"; + mes "He can't die! He was the"; + mes "bravest and the sweetest"; + mes "and the-- Leave me alone!"; + mes "Oh god, get the hell away!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + mes "......"; + mes "Sheesh."; + mes "Don't kill the"; + mes "messenger."; + set lhz_curse,20; + close2; + warp "lighthalzen",322,323; + end; + case 2: + if (countitem(7341) > 0) { + mes "[Crippled Girl]"; + mes "Did you meet my"; + mes "big brother...?"; + next; + mes "[Crippled Girl]"; + mes "My brother is a strong"; + mes "person, and I should be"; + mes "happy of that, because"; + mes "nothing could happen"; + mes "to him."; + next; mes "["+strcharinfo(0)+"]"; - mes "Um, would you have"; - mes "any idea who might"; - mes "have owned this pendant?"; + mes "Um... yes. So..."; next; - if (!countitem(7341)) - { - mes "[Crippled Girl]"; - mes "What are you talking about?"; + mes "["+strcharinfo(0)+"]"; + mes "Sure, your big brother must be happy."; + mes "He'll come back sometime."; + mes "You should sleep to be healthy"; + mes "once your brother returns."; + next; + mes "[Crippled Girl]"; + mes "Yes! I must be okay"; + mes "and be able to walk when my"; + mes "brother come."; + next; + mes "^3131ffYou place the"; + mes "old pendant"; + mes "into her hands.^000000"; + next; + specialeffect2 EF_FORESTLIGHT4; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..............."; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFSetsu, please remember"; + mes "that I'd never do anything"; + mes "to hurt you. Forgive me for"; + mes "leaving you behind. I hope"; + mes "that one day we'll meet"; + mes "again, little princess.^000000"; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFUntil then, I want"; + mes "you to be happy, okay?"; + mes "Your brother's always"; + mes "gonna be looking out for"; + mes "you, one way or another...^000000"; + next; + mes "[Setsu]"; + mes "My brother's..."; + mes "That's my brother's"; + mes "voice! Brother!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Eh? What? Whoa..."; + mes "What came over me?"; + mes "The last thing I reme--"; + next; + mes "^FF0000Tears fall from the"; + mes "girl's face, then you...^000000"; + next; + switch(select("Distract her:Comfort her")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Oh, all of this was a play..."; + mes "Y-yes a play, I was practising."; + mes "Ha ha~ Is it okay, isn't it?"; + next; + mes "[Setsu]"; + mes "Oh, you surprised me!"; + mes "Even though I didn't think"; + mes "it was really my brother, you know?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Excuse me..."; + next; + mes "[Setsu]"; + mes "I'll do my best!"; + mes "I must be okay when my brother return."; + mes "He'll be very proud of me."; + mes "Heh heh~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, I'm sure of that."; + delitem 7341,1; //Worn_Out_Pendant + set lhz_curse,25; + close; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Crying have no use!"; + mes "You're a very pretty"; + mes "girl to be ruining your"; + mes "face with useless tears."; + next; + mes "[Setsu]"; + mes "............"; + next; + mes "["+strcharinfo(0)+"]"; + mes "You should do your best"; + mes "to be healthy for the time"; + mes "your big brother return."; + next; + mes "[Setsu]"; + mes "Yes..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Listen, when your brother"; + mes "return you'll celebrate in"; + mes "a beautiful place."; + next; + mes "[Setsu]"; + mes "Really?"; + mes "It's a promise then! Heh heh~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I hope it'll be soon!"; + mes "When I return I want you to be"; + mes "able to walk. See you soon, then!"; + next; + mes "[Setsu]"; + mes "I'll try hard!"; + delitem 7341,1; //Worn_Out_Pendant + set lhz_curse,25; close; } - emotion e_gasp; + } + else { + mes "[Crippled Girl]"; + mes "Did you meet my"; + mes "big brother...?"; + next; mes "[Crippled Girl]"; - mes "Oh, that's mine!"; - mes "I gave it to my big brother"; - mes "before he went away on some"; - mes "sort of business trip. You must"; - mes "be his friend, is that right?"; + mes "My brother is a strong"; + mes "person, and I should be"; + mes "happy of that, because"; + mes "nothing could happen"; + mes "to him."; next; mes "["+strcharinfo(0)+"]"; - mes "Actually, um,"; - mes "you know what...?"; + mes "Um... yes. So..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Sure, your big brother must be happy."; + mes "He'll come back sometime."; + mes "You should sleep to be healthy"; + mes "once your brother returns."; next; - switch( select( "Brutal Truth","Break it to her gently" ) ) - { - case 1: - mes "..."; - mes "......"; - next; - mes "["+strcharinfo(0)+"]"; - mes "...So basically, your"; - mes "brother's ghost, oh right,"; - mes "did I mention he was dead?"; - mes "Anyway, so he's not alive"; - mes "anymore, but his spirit or"; - mes "whatever is still around and--"; - next; - mes "[Crippled Girl]"; - mes "..."; - mes "......"; - next; - mes "[Crippled Girl]"; - mes "...Dead?"; - mes "No! I don't believe you!"; - mes "He can't die! He was the"; - mes "bravest and the sweetest"; - mes "and the-- Leave me alone!"; - mes "Oh god, get the hell away!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - mes "......"; - mes "Sheesh."; - mes "Don't kill the"; - mes "messenger."; - changequest 2093,2094; - set lhz_curse,23; - close2; - warp "lighthalzen",322,323; - end; - - case 2: - mes "[Crippled Girl]"; - mes "Did you meet my"; - mes "big brother...?"; - next; - mes "[Crippled Girl]"; - mes "My brother is a strong"; - mes "person, and I should be"; - mes "happy of that, because"; - mes "nothing could happen"; - mes "to him."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Um... yes. So..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Sure, your big brother must be happy."; - mes "He'll come back sometime."; - mes "You should sleep to be healthy"; - mes "once your brother returns."; - next; - mes "[Crippled Girl]"; - mes "Yes! I must be okay"; - mes "and be able to walk when my"; - mes "brother come."; - if(!countitem(7341)) close; - next; - mes "^3131ffYou place the"; - mes "old pendant"; - mes "into her hands.^000000"; - next; - specialeffect2 EF_MAPPILLAR3; - mes "......"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..............."; - next; - mes "[Possessed "+strcharinfo(0)+"]"; - mes "^3131FFSetsu, please remember"; - mes "that I'd never do anything"; - mes "to hurt you. Forgive me for"; - mes "leaving you behind. I hope"; - mes "that one day we'll meet"; - mes "again, little princess.^000000"; - next; - mes "[Possessed "+strcharinfo(0)+"]"; - mes "^3131FFUntil then, I want"; - mes "you to be happy, okay?"; - mes "Your brother's always"; - mes "gonna be looking out for"; - mes "you, one way or another...^000000"; - next; - mes "[Setsu]"; - mes "My brother's..."; - mes "That's my brother's"; - mes "voice! Brother!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Eh? What? Whoa..."; - mes "What came over me?"; - mes "The last thing I reme--"; - next; - mes "^FF0000Tears fall from the"; - mes "girl's face, then you...^000000"; - next; - switch( select( "Distract her","Comfort her" ) ) - { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Oh, all of this was a play..."; - mes "Y-yes a play, I was practising."; - mes "Ha ha~ Is it okay, isn't it?"; - next; - mes "[Setsu]"; - mes "Oh, you surprised me!"; - mes "Even though I didn't think"; - mes "it was really my brother, you know?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Excuse me..."; - next; - mes "[Setsu]"; - mes "I'll do my best!"; - mes "I must be okay when my brother return."; - mes "He'll be very proud of me."; - mes "Heh heh~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, I'm sure of that."; - delitem 7341,1; - changequest 2093,2094; - set lhz_curse,25; - close; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Crying have no use!"; - mes "You're a very pretty"; - mes "girl to be ruining your"; - mes "face with useless tears."; - next; - mes "[Setsu]"; - mes "............"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You should do your best"; - mes "to be healthy for the time"; - mes "your big brother return."; - next; - mes "[Setsu]"; - mes "Yes..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Listen, when your brother"; - mes "return you'll celebrate in"; - mes "a beautiful place."; - next; - mes "[Setsu]"; - mes "Really?"; - mes "It's a promise then! Heh heh~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I hope it'll be soon!"; - mes "When I return I want you to be"; - mes "able to walk. See you soon, then!"; - next; - mes "[Setsu]"; - mes "I'll try hard!"; - delitem 7341,1; - changequest 2093,2094; - set lhz_curse,25; - close; - } - } - - case 2: mes "[Crippled Girl]"; - mes "Okay,"; - mes "bye-bye..."; + mes "Yes! I must be okay"; + mes "and be able to walk when my"; + mes "brother come."; close; + } } } close; } } -lighthalzen,324,322,1 script #lhz_door1 45,2,2,{ - -OnTouch: - if((lhz_curse > 19) && (lhz_curse < 23)) - { - mes "^3131ffThe door is locked.^000000"; +lighthalzen,324,322,0 script #li_door 45,2,2,{ +OnTouch_: + if ((lhz_curse > 19) && (lhz_curse < 23)) { + mes "^3355FFThe door is locked.^000000"; + set lhz_curse,lhz_curse+1; close; } - else if(lhz_curse > 23) - { - mes "^3131ffThe door is locked.^000000"; + else if (lhz_curse > 23) { + mes "^3355FFThe door is locked.^000000"; next; mes "[Citizen]"; mes "I'm sorry, but another"; mes "epidemic is starting to"; mes "spread around the slums."; - mes "We're not going outside and"; - mes "we're keeping our children safe!"; + mes "We're not going outside and we're keeping our children safe!"; next; mes "[Citizen]"; mes "Not to be unfriendly,"; @@ -5168,35 +5227,29 @@ OnTouch: mes "sanitary, you know?"; close; } - else - { + else { warp "lhz_in03",15,162; - end; } -} - -lhz_in03,12,162,1 script #lhz_door2 45,1,1,{ - -OnTouch: - warp "lighthalzen",321,322; end; } -lighthalzen,319,321,0 script #brother -1,3,3,{ +lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322 -OnTouch: - if((lhz_curse == 24) || (lhz_curse == 25)) - { - mes "*Shhhzzzz!*"; +lighthalzen,319,321,0 script #li_bother -1,3,3,{ +OnTouch_: + if ((lhz_curse == 24 ) || (lhz_curse == 25)) { + mes "............."; + next; + mes "*Shhhzzzzzzz!*"; + specialeffect2 EF_MAPPILLAR; next; mes "[????]"; - mes "............"; - specialeffect2 EF_PORTAL; + mes "..........."; next; - mes "[???]"; + mes "[????]"; mes "^FF0000...I'm sorry..."; mes "......I appreciate"; - mes "that you............^000000"; + mes "that you.............^000000"; next; mes "["+strcharinfo(0)+"]"; mes "H-huh?!"; @@ -5219,37 +5272,36 @@ OnTouch: mes "is tied to the ^FF0000Rekenber"; mes "Corporation^000000 and that"; mes "^FF0000Regenschirm Laboratory^000000."; - changequest 2094,2095; set lhz_curse,26; - if(BaseLevel < 70) getexp 800000,300000; - else if(BaseLevel < 80) getexp 1000000,500000; - else if(BaseLevel < 90) getexp 1500000,800000; - else getexp 2000000,1000000; - close; + changequest 2093,2094; + if (BaseLevel < 70) + getexp 80000,30000; + else if ((BaseLevel > 69) && (BaseLevel < 80)) + getexp 100000,50000; + else if ((BaseLevel > 79) && (BaseLevel < 90)) + getexp 150000,80000; + else if ((BaseLevel > 89) && (BaseLevel < 151)) + getexp 200000,100000; } + end; } -lhz_in01,114,181,3 script Representative 71,{ - - mes "[Representative]"; - mes "Greetings, and welcome"; - mes "to the Rekenber Corporation."; - mes "How may I be of service today?"; - next; - if(lhz_curse == 7) - select("Building Information","Corporation History"); - else - select("Building Information"); - - if (@menu == 1) { - while(1) { +lhz_in01,114,181,5 script Representative#li_01 71,{ + if (lhz_curse == 7) { + mes "[Representative]"; + mes "Greetings, and welcome"; + mes "to the Rekenber Corporation."; + mes "How may I be of service today?"; + next; + switch(select("Building Information:Corporation History")) { + case 1: mes "[Representative]"; mes "Please tell me"; mes "which floor you'd like"; mes "to know more about."; next; - switch( select( "1F","2F","B1","Cancel" ) ) - { + while (1) { + switch(select("1F:2F:B1:Cancel")) { case 1: mes "[Representative]"; mes "The ^3131FFRekenber Library^000000 can"; @@ -5266,7 +5318,6 @@ lhz_in01,114,181,3 script Representative 71,{ mes "through the right hallway."; next; break; - case 2: mes "[Representative]"; mes "Please use the stairs"; @@ -5279,22 +5330,20 @@ lhz_in01,114,181,3 script Representative 71,{ mes "[Representative]"; mes "There, you can find"; mes "the ^3131FFConference Room^000000,"; - mes "^3131FFSecretary Office^000000, the"; + mes "^3131FFSecretary's Office^000000, the"; mes "^3131FFAuditorium^000000 and the"; mes "^3131FFChairman's Office^000000."; next; break; - case 3: mes "[Representative]"; mes "The first underground floor"; - mes "is used by the ^3131FFRegenshirm^000000,"; + mes "is used by ^3131FFRegenschirm^000000,"; mes "our laboratory affiliate. For"; mes "security reasons, this floor"; - mes "is not accessible to visitors"; + mes "is not accessible to visitors."; next; break; - case 4: mes "[Representative]"; mes "We are always doing our"; @@ -5304,99 +5353,158 @@ lhz_in01,114,181,3 script Representative 71,{ mes "is the name you can trust."; mes "Thank you and have a nice day."; close; + } } + case 2: + mes "[Representative]"; + mes "If you're interested in"; + mes "learning the history of"; + mes "our corporation, please"; + mes "speak to the representative"; + mes "inside our Library. Thank you."; + next; + mes "[Representative]"; + mes "Please head down"; + mes "the hallway to the left in"; + mes "order to find our Library."; + mes "Thank you and have a nice day."; + set lhz_curse,8; + changequest 2087,2088; + close; } } else { mes "[Representative]"; - mes "If you're interested in"; - mes "learning the history of"; - mes "our corporation, please"; - mes "speak to the representative"; - mes "inside our Library. Thank you."; + mes "Greetings, and welcome"; + mes "to the Rekenber Corporation."; + mes "How may I be of service today?"; next; - mes "[Representative]"; - mes "Please head down"; - mes "the hallway to the left in"; - mes "order to find our Library."; - mes "Thank you and have a nice day."; - changequest 2087,2088; - set lhz_curse,8; + switch(select("Building Information.")) { + case 1: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + while (1) { + switch(select("1F:2F:B1:Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; + } + } + } } - close; } -lhz_in01,27,247,5 script Representative#lhz 71,{ - - if(lhz_curse > 6) - { +lhz_in01,27,247,5 script Representative#li_02 71,{ + if (lhz_curse > 6) { mes "[Representative]"; mes "Welcome to the"; mes "Rekenber Corporation."; mes "How may I help you?"; next; - switch( select( "Corporation History","Rekenber's Businesses" ) ) - { - case 1: - mes "[Representative]"; - mes "Rekenber was established"; - mes "400 years ago, around the"; - mes "same time as the foundation"; - mes "of the Schwaltzvalt Republic."; - next; - mes "[Representative]"; - mes "We began as the ''Zent Zerter"; - mes "Lighthal Research Center,''"; - mes "named after our first chairman."; - mes "In 560 A.W. (After War), our"; - mes "organization was renamed after"; - mes "our new chairman, Mr. Rekenber."; - next; - mes "[Representative]"; - mes "Mr. Rekenber expanded the"; - mes "Corporation's purposes, but"; - mes "also founded the Regenschirm"; - mes "Laboratory to continue this"; - mes "company's original goal of"; - mes "scientific research."; - next; - mes "[Representative]"; - mes "In the year 700 A.W.,"; - mes "^ff0000Doctor Varmunt^000000 joined"; - mes "Regenschirm. It was his work"; - mes "in science that enabled the"; - mes "Rekenber Corporation to grow"; - mes "into the nation's biggest company."; - if(lhz_curse == 8) set lhz_curse,9; - else if(lhz_curse == 9) { - changequest 2088,2089; - set lhz_curse,10; - } - next; - break; - - case 2: - mes "[Representative]"; - mes "In addition to merchandising,"; - mes "freight transport and trading,"; - mes "the Rekenber Corporation is"; - mes "also heavily involved with"; - mes "providing the Airship service,"; - mes "one of our major projects."; - next; - mes "[Representative]"; - mes "Rekenber is involved in"; - mes "almost any business that"; - mes "you can imagine. Remember"; - mes "that Rekenber is the name"; - mes "that you can trust."; - if (lhz_curse == 8) set lhz_curse,9; - else if(lhz_curse == 9) { - changequest 2088,2089; - set lhz_curse,10; - } - next; - break; + switch(select("Corporation History:Rekenber's Businesses")) { + case 1: + mes "[Representative]"; + mes "Rekenber was established"; + mes "400 years ago, around the"; + mes "same time as the foundation"; + mes "of the Schwaltzvalt Republic."; + next; + mes "[Representative]"; + mes "We began as the ''Zent Zerter"; + mes "Lighthal Research Center,''"; + mes "named after our first chairman."; + mes "In 560 A.W. (After War), our"; + mes "organization was renamed after"; + mes "our new chairman, Mr. Rekenber."; + next; + mes "[Representative]"; + mes "Mr. Rekenber expanded the"; + mes "Corporation's purposes, but"; + mes "also founded the Regenschirm"; + mes "Laboratory to continue this"; + mes "company's original goal of"; + mes "scientific research."; + next; + mes "[Representative]"; + mes "In the year 700 A.W.,"; + mes "^FF0000Doctor Varmunt^000000 joined"; + mes "Regenschirm. It was his work"; + mes "in science that enabled the"; + mes "Rekenber Corporation to grow into the nation's biggest company."; + if (lhz_curse == 8) set lhz_curse,9; + else if (lhz_curse == 9) set lhz_curse,10; + next; + break; + case 2: + mes "[Representative]"; + mes "In addition to merchandising,"; + mes "freight transport and trading,"; + mes "the Rekenber Corporation is"; + mes "also heavily involved with"; + mes "providing the Airship service,"; + mes "one of our major projects."; + next; + mes "[Representative]"; + mes "Rekenber is involved in"; + mes "almost any business that"; + mes "you can imagine. Remember"; + mes "that Rekenber is the name"; + mes "that you can trust."; + if (lhz_curse == 8) set lhz_curse,9; + else if (lhz_curse == 9) set lhz_curse,10; + next; + break; } mes "[Representative]"; mes "If you'd like to know more"; @@ -5404,94 +5512,90 @@ lhz_in01,27,247,5 script Representative#lhz 71,{ mes "please refer to the Rekenber"; mes "Guidebook located to my side."; mes "Thank you and have a nice day."; + changequest 2088,2089; close; } - mes "[Representative]"; - mes "Greetings, and welcome"; - mes "to the Rekenber Corporation."; - mes "How may I be of service today?"; - next; - switch( select( "Building Information" ) ) - { + else { + mes "[Representative]"; + mes "Welcome to the"; + mes "Rekenber Corporation."; + mes "How may I help you?"; + next; + switch(select("Building Information.")) { case 1: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; while (1) { - mes "[Representative]"; - mes "Please tell me"; - mes "which floor you'd like"; - mes "to know more about."; - next; - switch( select( "1F","2F","B1","Cancel" ) ) - { - case 1: - mes "[Representative]"; - mes "The ^3131FFRekenber Library^000000 can"; - mes "be found at the end of the"; - mes "left hallway. Our library is"; - mes "a great resource of innovative"; - mes "ideas and information for our"; - mes "system development employees."; - next; - mes "[Representative]"; - mes "The ^3131FFBall Room^000000, where"; - mes "various official events are"; - mes "usually held, can be accessed"; - mes "through the right hallway."; - next; - break; - - case 2: - mes "[Representative]"; - mes "Please use the stairs"; - mes "located on both sides of"; - mes "the Help Desk to go to the"; - mes "Second Floor. The Second"; - mes "Floor is mostly used for"; - mes "administrative purposes."; - next; - mes "[Representative]"; - mes "There, you can find"; - mes "the ^3131FFConference Room^000000,"; - mes "^3131FFSecretary Office^000000, the"; - mes "^3131FFAuditorium^000000 and the"; - mes "^3131FFChairman's Office^000000."; - next; - break; - - case 3: - mes "[Representative]"; - mes "The first underground floor"; - mes "is used by the ^3131FFRegenshirm^000000,"; - mes "our laboratory affiliate. For"; - mes "security reasons, this floor"; - mes "is not accessible to visitors"; - next; - break; - - case 4: - mes "[Representative]"; - mes "We are always doing our"; - mes "best to provide the best"; - mes "services to our customers."; - mes "Remember that Rekenber"; - mes "is the name you can trust."; - mes "Thank you and have a nice day."; - close; + switch(select("1F:2F:B1:Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; } } + } } } -lhz_in01,25,251,3 script Rekenber Guidebook 111,{ - - mes "..............."; +lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{ + mes ".............."; next; - mes "^0000FF#The Vision^000000"; + mes "^3131FF#The Vision^000000"; mes "In the pursuit of knowledge,"; mes "Rekenber will search the"; mes "Rune-Midgart continent for"; mes "ancient relics. We hope to make"; - mes "significant scientific progress by"; - mes "learning the secrets of the past."; + mes "significant scientific progress by learning the secrets of the past."; next; mes "By making scientific"; mes "headway, we hope we can"; @@ -5500,30 +5604,27 @@ lhz_in01,25,251,3 script Rekenber Guidebook 111,{ mes "and affordable services in"; mes "the Schwaltzvalt Republic."; next; - mes "^0000ff#The Commitment^000000"; + mes "^3131FF#The Commitment^000000"; mes "Although magic and the"; - mes "power of gods has always"; + mes "power of the gods has always"; mes "maintained an aura of mystery"; - mes "and superstition, Rekenber hopes"; - mes "^0000ffto understand these forces from"; - mes "a more logical standpoint^000000."; + mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from"; + mes "a more logical standpoint."; next; - mes "^ff0000Our goal is to make"; + mes "^FF0000Our goal is to make"; mes "the lives of our customers"; mes "easier and more enjoyable"; mes "by making the ancient power"; mes "of the gods more accessible"; - mes "by means of new technologies.^000000"; - if(lhz_curse == 10) set lhz_curse,11; + mes "by means of new technologies."; + if (lhz_curse == 10) set lhz_curse,11; next; - mes "..............."; + mes ".............."; close; } -lhz_in01,273,121,1 script Mad Scientist 865,{ - - if(lhz_curse == 13) - { +lhz_in01,273,121,1 script Mad Scientist#li 865,{ + if (lhz_curse == 13) { mes "[Wolfchev]"; mes "No one shall"; mes "interrupt my"; @@ -5531,140 +5632,138 @@ lhz_in01,273,121,1 script Mad Scientist 865,{ mes "dare, I'll simply..."; mes "Eat you. Eat you alive."; next; - switch( select( "No... N-no!","Do you need any help?" ) ) - { - case 1: - mes "[Wolfchev]"; - mes "Out of my sight,"; - mes "microcephalic fool!"; - close; - - case 2: - mes "[Wolfchev]"; - mes "Huh? You think I have"; - mes "the luxury of remembering"; - mes "the face of every part-timer"; - mes "I've fired? Get lost, or I'll"; - mes "treat you to the pain of"; - mes "being eaten alive!"; - set lhz_curse,14; - close; + switch(select("No... N-no!:Do you need any help?")) { + case 1: + mes "[Wolfchev]"; + mes "Out of my sight,"; + mes "microcephalic fool!"; + close; + case 2: + mes "[Wolfchev]"; + mes "Huh? You think I have"; + mes "the luxury of remembering"; + mes "the face of every part-timer"; + mes "I've fired? Get lost, or I'll"; + mes "treat you to the pain of"; + mes "being eaten alive!"; + set lhz_curse,14; + close; } } - else if(lhz_curse == 14) - { + else if (lhz_curse == 14) { mes "[Wolfchev]"; mes "You again?!"; mes "What the hell do"; mes "you want from me?!"; - emotion e_ag,0; + emotion e_ag,"Mad Scientist#li"; next; - switch( select( "Let me speak with you.","Sorry for bothering you." ) ) - { - case 1: - mes "[Wolfchev]"; - mes "I don't have time to"; - mes "waste with drivel! I'm"; - mes "too busy with my research!"; - next; - mes "[Wolfchev]"; - mes "............!"; - emotion e_gasp,0; - next; - mes "[Wolfchev]"; - mes "Ah, but wait! I am collecting"; - mes "something. Yes, bring me the"; - mes "thing I must collect. Yes, yes."; - mes "Here's a hint... It's round..."; - mes "Shiny... Kids love playing games"; - mes "with them! Oh, I said too much!"; - changequest 2089,2090; - set lhz_curse,15; - close; - - case 2: - emotion e_pif; - mes "[Wolfchev]"; - mes "''Sorry?!'' Do you"; - mes "think ''sorry'' will"; - mes "get back that precious"; - mes "minute I've lost yelling"; - mes "at you?! Get the hell out!"; - close; - } - } - else if(lhz_curse == 15) - { - if(!countitem(746)) - { + switch(select("Let me speak with you.:Sorry for bothering you.")) { + case 1: + mes "[Wolfchev]"; + mes "I don't have time to"; + mes "waste with drivel! I'm"; + mes "too busy with my research!"; + next; + mes "[Wolfchev]"; + mes "...........!"; + emotion e_gasp,"Mad Scientist#li"; + next; mes "[Wolfchev]"; - mes "It's a round and shining thing!"; - mes "Hurry up! Bweh-heh-heh!"; - emotion e_slur,0; + mes "Ah, but wait! I am collecting"; + mes "something. Yes, bring me the"; + mes "thing I must collect. Yes, yes."; + mes "Here's a hint... It's round..."; + mes "Shiny... Kids love playing games with them! Oh, I said too much!"; + set lhz_curse,15; + changequest 2089,2090; + close; + case 2: + emotion e_an,"Mad Scientist#li"; + mes "[Wolfchev]"; + mes "''Sorry?!'' Do you"; + mes "think ''sorry'' will"; + mes "get back that precious"; + mes "minute I've lost yelling"; + mes "at you?! Get the hell out!"; close; } - delitem 746,1; - mes "[Wolfchev]"; - mes "Yes...! Beads!"; - mes "You brought them!"; - mes "You're not as dumb"; - mes "as I thought you'd be!"; - next; - switch( select( "Why do you want Glass Beads?" ) ) - { - case 1: - break; - } - mes "[Wolfchev]"; - mes "............"; - mes "I take that back!"; - mes "You should know by"; - mes "now that I would never"; - mes "tell you why I neeeed"; - mes "these Beads. Bweh-heh!"; - emotion e_slur,0; - next; - mes "[Wolfchev]"; - mes "This favor you've done"; - mes "is worth a small chat and"; - mes "I can spare a minute or two"; - mes "for you inane questions. So"; - mes "what is it you want to know?!"; - next; -L_Ask1: - switch( select( "Ask about hobbies","Ask about work" ) ) - { + } + else if (lhz_curse == 15) { + if (countitem(746) > 0) { + delitem 746,1; //Glass_Bead + mes "[Wolfchev]"; + mes "Yes...! Beads!"; + mes "You brought them!"; + mes "You're not as dumb"; + mes "as I thought you'd be!"; + next; + switch(select("Why do you want Glass Beads?")) { case 1: mes "[Wolfchev]"; - mes "Oh. Oh no, oh no,"; - mes "I couldn't possibly..."; - mes "It's a-- I-it's a secret."; - mes "You wouldn't want to know"; - mes "anyway. Bweh-heh-heh-heh!"; - next; - goto L_Ask1; - - case 2: - mes "[Wolfchev]"; - mes "Oh, I don't know if you"; - mes "can call it work. After all,"; - mes "I do research whatever it is"; - mes "I want. And they pay me to"; - mes "do it! This is the best place"; - mes "for a scientist like me, yes."; - next; - mes "[Wolfchev]"; - mes "Now, in a perfect world,"; - mes "my test subjects would be"; - mes "much more cooperative, but"; - mes "I suppose I cannot blame"; - mes "them. Not that I cause them"; - mes "undue suffering or anything..."; + mes ".................."; + mes "I take that back!"; + mes "You should know by"; + mes "now that I would never"; + mes "tell you why I neeeeed"; + mes "these Beads. Bweh-heh!"; + emotion e_gg,"Mad Scientist#li"; next; - } - switch( select( "What kind of research?" ) ) - { - case 1: + break; + } + mes "[Wolfchev]"; + mes "This favor you've done"; + mes "is worth a small chat and"; + mes "I can spare a minute or two"; + mes "for you inane questions. So"; + mes "what is it you want to know?!"; + next; + while (1) { + switch(select("Ask about hobbies:Ask about work")) { + case 1: + if (Sex == 1) { + mes "[Wolfchev]"; + mes "Hyuu~ I think you're"; + mes "just a little too innocent"; + mes "to know about my secret"; + mes "hobby. Yes, yes, I couldn't"; + mes "tell you possibly, it'd be"; + mes "so weird, so strange..."; + next; + } + else { + mes "[Wolfchev]"; + mes "Oh. Oh no, oh no,"; + mes "I couldn't possibly..."; + mes "It's a-- I-It's a secret."; + mes "You wouldn't want to know"; + mes "anyway. Bweh-heh-heh-heh!"; + next; + } + break; + case 2: + mes "[Wolfchev]"; + mes "Oh, I don't know if you"; + mes "can call it work. After all,"; + mes "I do research whatever it is"; + mes "I want. And they pay me to"; + mes "do it! This is the best place"; + mes "for a scientist like me, yes."; + next; + mes "[Wolfchev]"; + mes "Now, in a perfect world,"; + mes "my test subjects would be"; + mes "much more cooperative, but"; + mes "I suppose I cannot blame"; + mes "them. Not that I cause them"; + mes "undue suffering or anything..."; + next; + set .@exit,1; + break; + } + if (.@exit) break; + } + switch(select("What kind of research?")) { + case 1: mes "[Wolfchev]"; mes "Well, I couldn't tell you"; mes "exactly. But don't you"; @@ -5688,34 +5787,43 @@ L_Ask1: mes "make mankind stronger and"; mes "better and more powerful and--"; next; + break; + } + select("Um, what are you testing on?"); + mes "[Wolfchev]"; + mes "What do you know?"; + mes "I better get back to"; + mes "work if I wish to keep"; + mes "on schedule. I can't afford"; + mes "the leisure of speaking with"; + mes "you any longer. Bweh heh heh!"; + set lhz_curse,16; + close; } - switch( select( "Um, what are you testing on?" ) ) - { - case 1: - mes "[Wolfchev]"; - mes "What do you know?"; - mes "I better get back to"; - mes "work if I wish to keep"; - mes "on schedule. I can't afford"; - mes "the leisure of speaking with"; - mes "you any longer. Bweh heh heh!"; - set lhz_curse,16; - close; + else { + mes "[Wolfchev]"; + mes "I don't have time to"; + mes "waste with drivel! I'm"; + mes "too busy with my research!"; + next; + mes "[Wolfchev]"; + mes "...........!"; + emotion e_gasp,"Mad Scientist#li"; + next; + emotion e_gg,"Mad Scientist#li"; + mes "[Wolfchev]"; + mes "Ah, but wait! I am collecting"; + mes "something. Yes, bring me the"; + mes "thing I must collect. Yes, yes."; + mes "Here's a hint... It's round..."; + mes "Shiny... Kids love playing games with them! Oh, I said too much!"; + close; } } - else - { - mes "[Wolfchev]"; - mes "Waaah~!"; - mes "Do not disturb my study!"; - close; - } } -lhz_in01,286,226,3 script Secretary Slierre 831,{ - - if(lhz_curse == 26) - { +lhz_in01,286,226,3 script Secretary Slierre#li 831,{ + if (lhz_curse == 26) { mes "[Sueii Slierre]"; mes "Excuse me, but you are"; mes "not allowed to be in here."; @@ -5724,29 +5832,26 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "direct you to someone qualified"; mes "to give you an answer."; next; - switch( select( "About the slums.","About you." ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "The slums? All I know"; - mes "is that this corporation"; - mes "specifically targeted that"; - mes "area in order to provide ample"; - mes "opportunity for employment."; - set lhz_curse,27; - close; - - case 2: - mes "[Sueii Slierre]"; - mes "I'm Sueii Slierre,"; - mes "the personal secretary"; - mes "for the chairman of the"; - mes "Rekenber Corporation."; - close; + switch(select("About the Slums:About Secretary Slierre")) { + case 1: + mes "[Sueii Slierre]"; + mes "The slums? All I know"; + mes "is that this corporation"; + mes "specifically targeted that"; + mes "area in order to provide ample"; + mes "opportunity for employment."; + set lhz_curse,27; + close; + case 2: + mes "[Sueii Slierre]"; + mes "I'm Sueii Slierre,"; + mes "the personal secretary"; + mes "for the chairman of the"; + mes "Rekenber Corporation."; + close; } } - else if(lhz_curse == 27) - { + else if (lhz_curse == 27) { mes "[Sueii Slierre]"; mes "Did you have something"; mes "else to ask? I can only"; @@ -5755,60 +5860,52 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "tell you who to contact for"; mes "more specific inquiries."; next; - switch( select( "About the Laboratory","About the Corporation" ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "Rekenber is perhaps the"; - mes "biggest contributer of the"; - mes "Regenschirm Laboratory."; - mes "Their work will benefit the"; - mes "entire Rune-Midgart continent,"; - mes "hence our highly involved support."; - next; - mes "[Sueii Slierre]"; - mes "A representative at the"; - mes "Help Desk will be happy"; - mes "to assist you if you have"; - mes "more inquiries regarding"; - mes "the Regenschirm Laboratory."; - set lhz_curse,28; - close; - - case 2: - mes "[Sueii Slierre]"; - mes "I'm sorry, but I don't have"; - mes "any special information"; - mes "regarding our corporation."; - mes "Why don't you ask one of"; - mes "our representatives at the"; - mes "Help Desk to learn more?"; - close; + switch(select("About the Laboratory:About the Corporation")) { + case 1: + mes "[Sueii Slierre]"; + mes "Rekenber is perhaps the"; + mes "biggest contributer of the"; + mes "Regenschirm Laboratory."; + mes "Their work will benefit the"; + mes "entire Rune-Midgard continent, hence our highly involved support."; + next; + mes "[Sueii Slierre]"; + mes "A representative at the"; + mes "Help Desk will be happy"; + mes "to assist you if you have"; + mes "more inquiries regarding"; + mes "the Regenschirm Laboratory."; + set lhz_curse,28; + close; + case 2: + mes "[Sueii Slierre]"; + mes "I'm sorry, but I don't have"; + mes "any special information"; + mes "regarding our corporation."; + mes "Why don't you ask one of"; + mes "our representatives at the"; + mes "Help Desk to learn more?"; + close; } } - else if(lhz_curse == 28) - { + else if (lhz_curse == 28) { mes "[Sueii Slierre]"; mes "You're back? I really"; mes "doubt that I can be of"; mes "any assistance to you."; next; - switch( select( "Wolfchev's Research" ) ) - { - case 1: - break; - } - mes "[Sueii Slierre]"; - mes "..............!"; - emotion e_gasp,0; - next; - mes "[Sueii Slierre]"; - mes "How do you know"; - mes "Wolfchev? Are you an"; - mes "acquaintance of his or...?"; - next; - switch( select( "I'm a friend of his.","Oh, we're family, you know...","I've heard about him before, so..." ) ) - { + switch(select("Wolfchev's Research")) { + case 1: + mes "[Sueii Slierre]"; + mes ".............!"; + emotion e_gasp,"Secretary Slierre#li"; + next; + mes "[Sueii Slierre]"; + mes "How do you know"; + mes "Wolfchev? Are you an"; + mes "acquaintance of his or...?"; + next; + switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) { case 1: mes "[Sueii Slierre]"; mes "Well, Wolfchev is not"; @@ -5817,7 +5914,6 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "He should be doing just fine."; next; break; - case 2: mes "[Sueii Slierre]"; mes "Ah, you should be"; @@ -5828,7 +5924,6 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "truly a model scientist."; next; break; - case 3: mes "[Sueii Slierre]"; mes "Ah yes, Wolfchev has"; @@ -5837,41 +5932,52 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "demand that Regenschirm"; mes "wants him on their staff."; close; - } - mes "[Sueii Slierre]"; - mes "..."; - mes "......"; - next; - mes "[Sueii Slierre]"; - mes "I'm sorry, but please"; - mes "understand that my office"; - mes "isn't the place for visitors to"; - mes "submit their general inquiries."; - mes "Please visit the Help Desk if"; - mes "you have any more questions."; - next; - switch( select( "About Wolfchev's Research" ) ) - { + } + mes "[Sueii Slierre]"; + mes "Now if you'll excuse me,"; + mes "I have many task to perform,"; + mes "so please visit our Help Desk"; + mes "if you have further inquiries."; + next; + switch(select("W-Wait!:Alright, I understand.")) { case 1: + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + next; break; - } - mes "[Sueii Slierre]"; - mes "I couldn't tell you any"; - mes "more about Wolfchev."; - mes "But is there anything you"; - mes "need to tell me about him?"; - mes "Well, if you have something"; - mes "to ask, be quick about it."; - emotion e_hmm,0; - next; - switch( select( "Wolfchev's Past","Wolfchev's Test Subjects" ) ) - { + case 2: + mes "[Sueii Slierre]"; + mes "Thank you for your"; + mes "cooperation. As you well"; + mes "know, the Help Desk is there"; + mes "to answer any of your questions regarding the Rekenber Corporation."; + close; + } + mes "[Sueii Slierre]"; + mes "I'm sorry, but please"; + mes "understand that my office"; + mes "isn't the place for visitors to"; + mes "submit their general inquiries."; + mes "Please visit the Help Desk if"; + mes "you have any more questions."; + next; + select("About Wolfchev's Research"); + emotion e_dots,"Secretary Slierre#li"; + mes "[Sueii Slierre]"; + mes "I couldn't tell you any"; + mes "more about Wolfchev."; + mes "But is there anything you"; + mes "need to tell me about him?"; + mes "Well, if you have something"; + mes "to ask, be quick about it."; + next; + switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) { case 1: mes "[Sueii Slierre]"; mes "I remember hearing that he"; mes "received a high recommendation"; - mes "to work here, but specifics elude"; - mes "me since I don't work in Human"; + mes "to work here, but specifics elude me since I don't work in Human"; mes "Resources. There's a rumor that"; mes "he had a troubled love life..."; next; @@ -5883,229 +5989,302 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{ mes "it may be unethical to pry too"; mes "much into our employee's lives."; close; - case 2: + break; + } + mes "[Sueii Slierre]"; + mes "Wolfchev's test subjects?"; + mes "Well, I know we have a policy"; + mes "of using the most humane"; + mes "methods depending on the"; + mes "experiment. And of course, he should only be testing on animals."; + next; + switch(select("Wolfchev's research is great!:His experiments are suspicious...")) { + case 1: mes "[Sueii Slierre]"; - mes "Wolfchev's test subjects?"; - mes "Well, I know we have a policy"; - mes "of using the most humane"; - mes "methods depending on the"; - mes "experiment. And of course, he"; - mes "should only be testing on animals."; + mes "Yes, yes, I'd agree if"; + mes "I understood science a"; + mes "little bit better. Now, you'll"; + mes "have to excuse me. I've been distracted long enough as it is..."; + close2; + warp "lhz_in01",228,226; + end; + case 2: + mes "[Sueii Slierre]"; + mes "What exactly do you mean?"; + mes "Are you sure that you haven't"; + mes "misunderstood anything about"; + mes "Wolfchev's work? You'll need"; + mes "to illustrate your claim for us"; + mes "to be on the same page..."; next; - switch( select( "Wolfchev's research is great!","His experiments are suspicious..." ) ) - { - case 1: + switch(select("Show Evidence:Cancel")) { + case 1: + if (countitem(7345) > 0) { + mes "^3355FFYou reveal the Handcuffs"; + mes "you found in the laboratory,"; + mes "and Secretary Slierre's face"; + mes "is instantly shadowed by a"; + mes "deeply troubled look.^000000"; + next; mes "[Sueii Slierre]"; - mes "Yes yes, I'd agree if"; - mes "I understood science a"; - mes "little bit better. Now, you'll"; - mes "have to excuse me. I've been"; - mes "distracted long enough as it is..."; - close2; - warp "lhz_in01",228,226; - end; - - case 2: + mes "..."; + mes "......"; + next; + select("What's Regenschirm up to?:What's Wolfchev up to?"); mes "[Sueii Slierre]"; - mes "What exactly do you mean?"; - mes "Are you sure that you haven't"; - mes "misunderstood anything about"; - mes "Wolfchev's work? You'll need"; - mes "to illustrate your claim for us"; - mes "to be on the same page..."; + mes "..."; + mes "......"; + emotion e_ic,"Secretary Slierre#li"; next; - switch( select( "Show Evidence","Cancel" ) ) - { + mes "[Sueii Slierre]"; + mes "So... You're"; + mes "suspicious about"; + mes "Wolfchev's research in"; + mes "the Regenschirm Laboratory?"; + next; + switch(select("Yes:No")) { + case 1: + break; + case 2: + mes "[Sueii Slierre]"; + mes "Wait, what exactly"; + mes "do you feel suspicious"; + mes "about? Basically, which"; + mes "party do you feel is most"; + mes "at fault in this situation?"; + next; + switch(select("Regenschirm:Mr. Wolfchev")) { case 1: -L_Evidence: - if (!countitem(7345)) - { - mes "[Sueii Slierre]"; - mes "What evidence are you"; - mes "talking about? Look,"; - mes "I'm very busy at the moment,"; - mes "I can't lose too much time"; - mes "with you. Talk to me when you"; - mes "have something concrete."; - set lhz_curse,29; - close; - } - mes "^3131ffWhile saying that you"; - mes "show the handcuffs to"; - mes "Sueii Slierre.^000000"; - next; - mes "^3131ffThe expression in"; - mes "Sueii Slierre's face tenses"; - mes "a little.^000000"; - next; - mes "[Sueii Slierre]"; - mes "..............."; - next; mes "[Sueii Slierre]"; - mes "..............."; + mes "Let me assure you that"; + mes "Regenschirm has a strict set"; + mes "of protocals and procedures"; + mes "to ensure safety and the"; + mes "prevention of unnecessary"; + mes "cruelty in experimentation."; next; - mes "[Sueii Slierre]"; - mes "..............."; - next; - switch( select( "What's Wolfchev up to?","What's Regenschirm up to?" ) ) - { - case 1: - break; - - case 2: - break; - } - mes "[Sueii Slierre]"; - mes "..............."; - mes "..............."; - mes "..............."; - mes "..............."; - next; - mes "[Sueii Slierre]"; - mes "..............."; - emotion e_heh,0; - next; - mes "[Sueii Slierre]"; - mes "Then, you say that"; - mes "Wolfchev is doing a"; - mes "suspicious research or that"; - mes "the Regenschirm Laboratory"; - mes "is behind all of this?"; - next; - switch( select( "Both","No" ) ) - { - case 1: - break; - - case 2: - mes "[Sueii Slierre]"; - mes "Where do you see suspicious"; - mes "behaviour?"; - next; - switch( select( "Regenschirm Laboratory","Wolfchev" ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "Regenschirm is part of"; - mes "the culture of Schwaltzvalt"; - mes "Republic."; - next; - mes "[Sueii Slierre]"; - mes "It's not possible that they're"; - mes "doing suspicious research."; - next; - switch( select( "What about Regenschirm's Life Form Research?" ) ) - { - case 1: - mes "[Sueii Slierre]"; - mes "...............?"; - mes "I don't know much of that"; - mes "kind of research."; - next; - break; - } - break; - - case 2: - break; - } - break; + switch(select("What about the creatures in Regenschirm?")) { + case 1: + mes "[Sueii Slierre]"; + mes "Creatures? I would"; + mes "guess that they're the"; + mes "result of experimentation."; + mes "But I wouldn't know for sure."; + next; + break; } - mes "[Sueii Slierre]"; - mes "Anyway, we'll start"; - mes "an investigation about"; - mes "Wolfchev and his research"; - mes "to bright this matter a bit."; - next; - mes "[Sueii Slierre]"; - mes "I'll tell you if we"; - mes "find something of interest."; - set lhz_curse,30; - close; - + break; case 2: - mes "[Sueii Slierre]"; - mes "If you're finished,"; - mes "I'd like to get back on"; - mes "task. Please excuse me."; - close; + break; + } + break; } + mes "[Sueii Slierre]"; + mes "I can't be sure right"; + mes "now, but this looks like"; + mes "fairly concrete evidence."; + mes "We'll send some people over"; + mes "to Regenschirm right away!"; + next; + mes "[Sueii Slierre]"; + mes "For now, your claim"; + mes "merits an investigation."; + mes "I'll let you know if we"; + mes "find anything significant..."; + set lhz_curse,30; + close; + } + else { + mes "[Sueii Slierre]"; + mes "Evidence...?"; + mes "I'm sorry, but you don't"; + mes "seem to be carrying anything"; + mes "that can be construed as proof."; + mes "I suggest you bring something that actually supports your claim."; + set lhz_curse,29; + close; + } + break; + case 2: + mes "[Sueii Slierre]"; + mes "If you're finished,"; + mes "I'd like to get back on"; + mes "task. Please excuse me."; + close2; + set lhz_curse,30; + end; } - + break; + } + break; } } - else if(lhz_curse == 29) goto L_Evidence; - else if(lhz_curse == 30) - { - set @lhz_invest,rand(1,10); - if (@lhz_invest < 8) - { + else if (lhz_curse == 29) { + mes "[Sueii Slierre]"; + mes "Hmm, have you come back"; + mes "to address your claim about"; + mes "Wolfchev's work? If you don't"; + mes "have any evidence, then you"; + mes "shouldn't be making rumors..."; + next; + if (countitem(7345) > 0) { + mes "^3355FFYou reveal the Handcuffs"; + mes "you found in the laboratory,"; + mes "and Secretary Slierre's face"; + mes "is instantly shadowed by a"; + mes "deeply troubled look.^000000"; + next; mes "[Sueii Slierre]"; - mes "We're still investigating."; - mes "Please wait."; + mes "..."; + mes "......"; + next; + select("What's Regenschirm up to?:What's Wolfchev up to?"); + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + emotion e_ic,"Secretary Slierre#li"; + next; + mes "[Sueii Slierre]"; + mes "So... You're"; + mes "suspicious about"; + mes "Wolfchev's research in"; + mes "the Regenschirm Laboratory?"; + next; + switch(select("Yes:No")) { + case 1: + break; + case 2: + mes "[Sueii Slierre]"; + mes "Wait, what exactly"; + mes "do you feel suspicious"; + mes "about? Basically, which"; + mes "party do you feel is most"; + mes "at fault in this situation?"; + next; + switch(select("Regenschirm:Mr. Wolfchev")) { + case 1: + mes "[Sueii Slierre]"; + mes "Let me assure you that"; + mes "Regenschirm has a strict set"; + mes "of protocals and procedures"; + mes "to ensure safety and the"; + mes "prevention of unnecessary"; + mes "cruelty in experimentation."; + next; + switch(select("What about the creatures in Regenschirm?")) { + case 1: + mes "[Sueii Slierre]"; + mes "Creatures? I would"; + mes "guess that they're the"; + mes "result of experimentation."; + mes "But I wouldn't know for sure."; + next; + break; + } + break; + case 2: + break; + } + break; + } + mes "[Sueii Slierre]"; + mes "I can't be sure right"; + mes "now, but this looks like"; + mes "fairly concrete evidence."; + mes "We'll send some people over"; + mes "to Regenschirm right away!"; + next; + mes "[Sueii Slierre]"; + mes "For now, your claim"; + mes "merits an investigation."; + mes "I'll let you know if we"; + mes "find anything significant..."; + set lhz_curse,30; close; } - else if(checkweight(1119,1) != 1) - { - mes "^3355FFWait a second! Right now,"; - mes "you have too many items in your"; - mes "inventory. Please come back"; - mes "after you've made more available"; - mes "inventory space.^000000"; + else { + mes "[Sueii Slierre]"; + mes "Hmm. I can't consider"; + mes "whatever you brought this"; + mes "time as evidence that would"; + mes "allay my doubts about your"; + mes "claim. Now, if you'll excuse"; + mes "me, I need to get back on task."; + set lhz_curse,29; + close2; + warp "lhz_in01",228,226; + end; + } + } + else if (lhz_curse == 30) { + set .@li_keka,rand(1,10); + if (.@li_keka > 7) { + if (checkweight(1201,1) == 1) { + mes "[Sueii Slierre]"; + mes "Oh, I'd like to have"; + mes "a word with you. Would"; + mes "you please come back after"; + mes "reducing the weight of the"; + mes "items you are carrying please?"; + close; + } + mes "[Sueii Slierre]"; + mes "Oh good, you're here."; + mes "You were right all along."; + mes "In our investigation, we found"; + mes "that Wolfchev was conducting"; + mes "unauthorized and very dangerous"; + mes "research. I owe you our thanks."; + next; + select("What was he doing...?"); + mes "[Sueii Slierre]"; + mes "It turns out that Wolfchev"; + mes "was kidnapping weak and sick"; + mes "people from the slums and"; + mes "using them as his guinea pigs."; + mes "Rest assured, he'll be punished"; + mes "for his behavior, if not fired."; + next; + mes "[Sueii Slierre]"; + mes "I think you deserve an"; + mes "apology. Without your"; + mes "report, our corporation's"; + mes "reputation could have been"; + mes "potentially damaged. Thank you."; + next; + mes "[Sueii Slierre]"; + mes "Yes, there's nothing so"; + mes "taboo as trying to perform"; + mes "Homunculus experiments"; + mes "on people! Anyway, please"; + mes "accept this as a token of"; + mes "our gratitude, adventurer."; + set lhz_curse,31; + changequest 2094,2095; + getitem 603,1; //Old_Blue_Box + getitem 12016,10; //Speed_Up_Potion + next; + mes "[Sueii Slierre]"; + mes "Let me promise you"; + mes "that Rekenber will ensure"; + mes "that this kind of incident"; + mes "will not be repeated and"; + mes "we'll do everything in our"; + mes "power to compensate for this..."; close; } - mes "[Sueii Slierre]"; - mes "Oh good, you're here."; - mes "You were right all along."; - mes "In our investigation, we found"; - mes "that Wolfchev was conducting"; - mes "unauthorized and very dangerous"; - mes "research. I owe you our thanks."; - next; - switch( select( "What was he doing...?" ) ) - { - case 1: - break; + else { + mes "[Sueii Slierre]"; + mes "Oh, our investigation"; + mes "of your claim is still in"; + mes "progress. However, we"; + mes "will let you know when any"; + mes "new developments arise."; + close; } - mes "[Sueii Slierre]"; - mes "It turns out that Wolfchev"; - mes "was kidnapping weak and sick"; - mes "people from the slums and"; - mes "using them as his guinea pigs."; - mes "Rest assured, he'll be punished"; - mes "for his behavior, if not fired."; - next; - mes "[Sueii Slierre]"; - mes "I think you deserve an"; - mes "apology. Without your"; - mes "report, our corporation's"; - mes "reputation could have been"; - mes "potetially damaged. Thank you."; - next; - mes "[Sueii Slierre]"; - mes "Yes, there's nothing so"; - mes "taboo as trying to perform"; - mes "Homunculus experiments"; - mes "on people! Anyway, please"; - mes "accept this as a token of"; - mes "our gratitude, adventurer."; - changequest 2094,2095; - set lhz_curse,31; - getitem 617,1; - getitem 12016,10; - next; - mes "[Sueii Slierre]"; - mes "Let me promise you"; - mes "that Rekenber will ensure"; - mes "that this kind of incident"; - mes "will not be repeated and"; - mes "we'll do everything in our"; - mes "power to compensate for this..."; - close; } - else if(lhz_curse > 30) - { + else if (lhz_curse > 30) { mes "[Sueii Slierre]"; mes "I'm glad to know that"; mes "we have such proactive"; @@ -6114,8 +6293,7 @@ L_Evidence: mes "the Rekenber Corporation."; close; } - else - { + else { mes "[Sueii Slierre]"; mes "Excuse me, but you are"; mes "not allowed to be in here."; @@ -6127,53 +6305,37 @@ L_Evidence: } } -lhz_que01,94,24,0 script #trace -1,2,2,{ - -OnTouch: - if(lhz_curse > 30) - { +lhz_que01,94,24,0 script #li_end -1,2,2,{ +OnTouch_: + if (lhz_curse > 30) { mes "^3131FFThere's no trace of"; mes "that mad scientist. Only"; mes "his stacks of well organized"; mes "files remain here in the lab.^000000"; - if(lhz_curse == 31) { - completequest 2095; + if (lhz_curse == 31) { set lhz_curse,32; + completequest 2095; } close; } + end; } -lhz_in01,43,114,1 script #warp1 45,1,1,{ - -OnTouch: - if(lhz_curse > 30) - { +lhz_in01,43,114,0 script #li_toend 45,1,1,{ +OnTouch_: + if (lhz_curse > 30) { warp "lhz_que01",97,30; - end; } - warp "lhz_in01",277,130; - end; -} - -lhz_que01,97,33,1 script #warp2 45,1,1,{ - -OnTouch: - warp "lhz_in01",43,120; - end; -} - -lhz_in01,278,132,1 script #warp3 45,1,1,{ - -OnTouch: - warp "lhz_in01",43,120; + else { + warp "lhz_in01",277,130; + } end; } -lhz_que01,89,15,3 script A File 111,{ +lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120 +lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120 - mes "............"; - next; +lhz_que01,89,15,3 script File#li 111,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; @@ -6188,15 +6350,10 @@ lhz_que01,89,15,3 script A File 111,{ mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; - next; - mes "............"; close; } -lhz_in01,269,114,3 script Documents 111,{ - - mes "............"; - next; +lhz_in01,269,114,3 script A File#li-1 111,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; @@ -6211,8 +6368,6 @@ lhz_in01,269,114,3 script Documents 111,{ mes "Age: XX"; mes "Height: XXX"; mes "Weight: XX"; - next; - mes "............"; close; } diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index f6ad5bf73..ccd1a54e0 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.8 +//= 2.9 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -41,6 +41,8 @@ //= finished it to return to the previous map. //= 2.7 Corrected weight checks, they only check for inventory slots. [L0ne_W0lf] //= 2.8 Disabled Assassin bar pub NPCs, as they are included in the 13.1 quests file. [L0ne_W0lf] +//= 2.9 Fixed player dying/logging out during conversation could prevent +//= summoning of Satan Morroc until server reboot. [Gepard] //============================================================ // Stop Post Quest @@ -1899,7 +1901,6 @@ OnDisable: moc_fild21,178,239,0 script Group of Evil#edq 844,1,1,{ if (((rebirth_moc_edq == 4) || (rebirth_moc_edq == 7)) && ($@re_moc == 1)) { - set $@re_moc,2; mes "Awed by the time-space gap where darkness is given life, you instinctively step back."; next; mes "You can feel the power of the darkness rise from the gap where light and darkness are mingled."; @@ -1907,7 +1908,10 @@ moc_fild21,178,239,0 script Group of Evil#edq 844,1,1,{ mes "[" + strcharinfo(0) + "]"; mes "Wah...!"; close2; - donpcevent "Satan Summon#edq::OnEnable"; + if($@re_moc == 1) { + set $@re_moc,2; + donpcevent "Satan Summon#edq::OnEnable"; + } end; } else { |