diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/newgears/2008_headgears.txt | 4 | ||||
-rw-r--r-- | npc/quests/ninja_quests.txt | 371 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 42 | ||||
-rw-r--r-- | npc/quests/quests_13_2.txt | 58 | ||||
-rw-r--r-- | npc/quests/quests_alberta.txt | 11 | ||||
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_hugel.txt | 15 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_louyang.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 216 |
10 files changed, 308 insertions, 421 deletions
diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt index f45664f3b..e215b982a 100644 --- a/npc/quests/newgears/2008_headgears.txt +++ b/npc/quests/newgears/2008_headgears.txt @@ -103,7 +103,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ } } } else if(hatcat2008 == 1) { - if(checkquest(7055,HUNTING) == 2) { + if (questprogress(7055,HUNTING) == 2) { mes "[Myu]"; mes "Did you think I didn't know what you have done?"; mes "Huh?"; @@ -120,7 +120,7 @@ gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ erasequest 7054; erasequest 7055; close; - } else if(checkquest(7054,HUNTING) == 2) { + } else if (questprogress(7054,HUNTING) == 2) { mes "[Myu]"; mes "Oh..wow unbelievable!"; mes "Now, those Kobolds should have learned a lesson, haven't they?"; diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt index dfcc7d172..6e7531e0e 100644 --- a/npc/quests/ninja_quests.txt +++ b/npc/quests/ninja_quests.txt @@ -1148,217 +1148,214 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{ mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship."; mes "Well, look around, look around."; next; - menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, - "Fuuma Shuriken Daisharin[4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA,"Cancel",M_CANCEL; - -//=====================BENEKI======================== -M_BENEKI: - mes "[Tetsu]"; - mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000."; - mes "In order to make the Fuuma Beneki, I need"; - mes "50 Steel, 20 Harpy Feather"; - mes "5 Oridecon, and 90,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-; - - if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){ + switch (select("Fuuma Shuriken Beneki","Fuuma Shuriken Daisharin","Fuuma Shuriken Daisharin[4]","Fuuma Shuriken Rekka","Cancel")) { + case 1: // Beneki mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki."; + mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000."; + mes "In order to make the Fuuma Beneki, I need"; + mes "50 Steel, 20 Harpy Feather"; + mes "5 Oridecon, and 90,000 Zeny."; + mes "Do you want me to create this item for you?"; next; + if (select("Well .. erm .. it's kind of pricey.","Yes! Make it for me!") != 2) { + break; + } + + if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma shuriken Beneki, I require..."; + mes "^ff000050 Steel,^000000"; + mes "^ff000020 Harpy Feathers^000000,"; + mes "^ff00005 Oridecons^000000,"; + mes "and ^ff000090,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 90000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Beneki, I require..."; + mes "^ff000050 Steel,^000000"; + mes "^ff000020 Harpy Feathers^000000,"; + mes "^ff00005 Oridecons^000000,"; + mes "and ^ff000090,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,50; + delitem 7115,20; + delitem 984,5; + Zeny -= 90000; + getitem 13300,1; mes "[Tetsu]"; - mes "In order to create a Fuuma shuriken Beneki, I require..."; - mes "^ff000050 Steel,^000000"; - mes "^ff000020 Harpy Feathers^000000,"; - mes "^ff00005 Oridecons^000000,"; - mes "and ^ff000090,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Beneki"; close; - } - if(Zeny < 90000){ + case 2: // Daisharin mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000."; + mes "In order to create Fuuma Shuriken Daisharin, I require..."; + mes "30 Steel, 100 Tassels"; + mes "2 Oridecons, and 40,000 Zeny."; + mes "Do you want me to create this item for you?"; next; - mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Beneki, I require..."; - mes "^ff000050 Steel,^000000"; - mes "^ff000020 Harpy Feathers^000000,"; - mes "^ff00005 Oridecons^000000,"; - mes "and ^ff000090,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,50; - delitem 7115,20; - delitem 984,5; - Zeny -= 90000; - getitem 13300,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Beneki"; - close; - -//=====================DAISHARIN======================== -M_DAIS: - mes "[Tetsu]"; - mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000."; - mes "Fuuma Shuriken Daisharin In order to create Fuuma Shuriken Daisharin, I require..."; - mes "30 Steel, 100 Tassels"; - mes "2 Oridecons, and 40,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-; + if (select("Well .. erm .. it's kind of pricey.","Yes! Make it for me!") != 2) { + break; + } - if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){ - mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin."; - next; + if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin."; + next; + mes "[Tetsu]"; + mes "Fuuma Shuriken Daisharin, I require..."; + mes "^ff000030 Steel^000000, "; + mes "^ff0000100 Tassels^000000,"; + mes "^ff00002 Oridecons^000000,"; + mes "and ^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 40000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "Fuuma Shuriken Daisharin, I require..."; + mes "^ff000030 Steel^000000, "; + mes "^ff0000100 Tassels^000000,"; + mes "^ff00002 Oridecons^000000,"; + mes "and ^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,30; + delitem 7301,100; + delitem 984,2; + Zeny -= 40000; + getitem 13301,1; mes "[Tetsu]"; - mes "Fuuma Shuriken Daisharin, I require..."; - mes "^ff000030 Steel^000000, "; - mes "^ff0000100 Tassels^000000,"; - mes "^ff00002 Oridecons^000000,"; - mes "and ^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Daisharin"; close; - } - if(Zeny < 40000){ + case 3: // Daisharin[4] mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000."; + mes "In order to create Fuuma Shuriken Daisharin[4], I require..."; + mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin"; + mes "3 Oridecons, and 40,000 Zeny."; + mes "Do you want me to create this item for you?"; next; mes "[Tetsu]"; - mes "Fuuma Shuriken Daisharin, I require..."; - mes "^ff000030 Steel^000000, "; - mes "^ff0000100 Tassels^000000,"; - mes "^ff00002 Oridecons^000000,"; - mes "and ^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 999,30; - delitem 7301,100; - delitem 984,2; - Zeny -= 40000; - getitem 13301,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Daisharin"; - close; - -//=====================DAISHARIN4======================== -M_DAIS4: - mes "[Tetsu]"; - mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000."; - mes "In order to create Fuuma Shuriken Daisharin[4], I require..."; - mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin"; - mes "3 Oridecons, and 40,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - mes "[Tetsu]"; - mes "And in case you don't know..."; - mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any."; - mes "Think this over with caution, and then decide if you really want to do this or not."; - next; - menu "No thanks.. It's a little pricey..",M_NOPE,"Yes! Make it for me!",-; - - if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){ - mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4]."; + mes "And in case you don't know..."; + mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any."; + mes "Think this over with caution, and then decide if you really want to do this or not."; next; + if (select("No thanks.. It's a little pricey..","Yes! Make it for me!") != 2) { + break; + } + + if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4]."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; + mes "^ff000020 Cracked Diamonds^000000,"; + mes "^ff00003 Oridecons^000000,"; + mes "1 Fuuma Shuriken Daisharin, and"; + mes "^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 40000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; + mes "^ff000020 Cracked Diamonds^000000,"; + mes "^ff00003 Oridecons^000000,"; + mes "1 Fuuma Shuriken Daisharin, and"; + mes "^ff000040,000 Zeny^000000."; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 733,20; + delitem 984,3; + Zeny -= 40000; + delitem 13301,1; + getitem 13302,1; mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; - mes "^ff000020 Cracked Diamonds^000000,"; - mes "^ff00003 Oridecons^000000,"; - mes "1 Fuuma Shuriken Daisharin, and"; - mes "^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Daisharin[4]."; close; - } - if(Zeny < 40000){ - mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; + case 4: // Rekka mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; - mes "^ff000020 Cracked Diamonds^000000,"; - mes "^ff00003 Oridecons^000000,"; - mes "1 Fuuma Shuriken Daisharin, and"; - mes "^ff000040,000 Zeny^000000."; - mes "Remember these needed materials, and come back after you're positive you have them all."; - close; - } - delitem 733,20; - delitem 984,3; - Zeny -= 40000; - delitem 13301,1; - getitem 13302,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Daisharin[4]."; - close; - -//=====================REKKA======================== -M_REKKA: - mes "[Tetsu]"; - mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000."; - mes "In order to create a Fuuma Shuriken Rekka, I require"; - mes "50 Steel, 100 Live Coal"; - mes "100 Burning Hearts, 50 Burning Stones"; - mes "and 78,000 Zeny."; - mes "Do you want me to create this item for you?"; - next; - menu "Well .. erm .. it's kind of pricey",M_NOPE,"Yes! Make it for me!",-; + mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000."; + mes "In order to create a Fuuma Shuriken Rekka, I require"; + mes "50 Steel, 100 Live Coal"; + mes "100 Burning Hearts, 50 Burning Stones"; + mes "and 78,000 Zeny."; + mes "Do you want me to create this item for you?"; + next; + if (select("Well .. erm .. it's kind of pricey","Yes! Make it for me!") != 2) { + break; + } - if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){ - mes "[Tetsu]"; - mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka."; - next; + if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){ + mes "[Tetsu]"; + mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Rekka, I require..."; + mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; + mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; + mes "and ^ff000078,000 Zeny^000000"; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + if(Zeny < 78000){ + mes "[Tetsu]"; + mes "Hmm.. You brought plenty of materials, but you're short on zeny."; + next; + mes "[Tetsu]"; + mes "In order to create a Fuuma Shuriken Rekka, I require..."; + mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; + mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; + mes "and ^ff000078,000 Zeny^000000"; + mes "Remember these needed materials, and come back after you're positive you have them all."; + close; + } + delitem 999,50; + delitem 7098,100; + delitem 7097,100; + delitem 7521,50; + Zeny -= 78000; + getitem 13303,1; mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Rekka, I require..."; - mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; - mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; - mes "and ^ff000078,000 Zeny^000000"; - mes "Remember these needed materials, and come back after you're positive you have them all."; + mes "Hmm, very well."; + mes "Looks like you've brought me the correct amount of materials and Zeny"; + mes "Here is your completed Fuuma Shuriken Rekka."; close; - } - if(Zeny < 78000){ + default: // Cancel mes "[Tetsu]"; - mes "Hmm.. You brought plenty of materials, but you're short on zeny."; - next; - mes "[Tetsu]"; - mes "In order to create a Fuuma Shuriken Rekka, I require..."; - mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; - mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; - mes "and ^ff000078,000 Zeny^000000"; - mes "Remember these needed materials, and come back after you're positive you have them all."; + mes "What a shame."; + mes "I wanted to show you the weapons I put my heart and soul into making them."; + mes "If you ever have second thoughts, it's never too late to come back and ask."; close; } - delitem 999,50; - delitem 7098,100; - delitem 7097,100; - delitem 7521,50; - Zeny -= 78000; - getitem 13303,1; - mes "[Tetsu]"; - mes "Hmm, very well."; - mes "Looks like you've brought me the correct amount of materials and Zeny"; - mes "Here is your completed Fuuma Shuriken Rekka."; - close; - -//=====================I'M SORRY======================== -M_NOPE: + // It's kind of pricey mes "[Tetsu]"; mes "Hmm. The cost to create this item is kind of expensive..."; mes "All right. If you do gather all the required materials one day, come back and see me."; close; - -M_CANCEL: - mes "[Tetsu]"; - mes "What a shame."; - mes "I wanted to show you the weapons I put my heart and soul into making them."; - mes "If you ever have second thoughts, it's never too late to come back and ask."; - close; } diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 16860ddf2..a66038181 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -4145,7 +4145,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{ close; } else if (ep13_animal == 14) { - if (checkquest(2157,HUNTING) == 2) { + if (questprogress(2157,HUNTING) == 2) { mes "[Rumis Block]"; mes "Welcome back. Did you find out about them?"; next; @@ -4498,7 +4498,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ close; } else if (ep13_animal == 5) { - if (checkquest(2150,HUNTING) == 2) { + if (questprogress(2150,HUNTING) == 2) { mes "[Botanist]"; mes "Welcome back! How was it?"; mes "It was amazing, wasn't it?"; @@ -4561,7 +4561,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{ } } else if (ep13_animal == 6) { - if (checkquest(2151,HUNTING) == 2) { + if (questprogress(2151,HUNTING) == 2) { mes "[Botanist]"; mes "Hopefully the Cornuses have learned their lesson, and won't touch my special environmental meters anymore."; next; @@ -4843,7 +4843,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{ //============================================================ spl_fild02,34,223,5 script Small Fairy#spl 4_M_FAIRYKID,{ if (BaseLevel > 69) { - if (checkquest(2158) == -1) { + if (!questprogress(2158)) { mes "You find a little creature flying in the bushes."; mes "It has tiny wings on the back..."; mes "It's a fairy!"; @@ -4881,7 +4881,7 @@ spl_fild02,34,223,5 script Small Fairy#spl 4_M_FAIRYKID,{ man_fild03,236,105,3 script Tree Giant#man 4_MAN_PIOM,{ if (BaseLevel > 69) { - if (checkquest(2159) == -1) { + if (!questprogress(2159)) { mes "You have found something moving between dry branches."; mes "It appears to be a tree at first glance, but it turns out to be a giant that is half tree and half man."; next; @@ -4923,14 +4923,14 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ mes "working for United Midgard."; mes "How may I help you?"; next; - if ((checkquest(2158) == 2) && (checkquest(2159) == 2)) { + if (questprogress(2158) == 2 && questprogress(2159) == 2) { mes "["+strcharinfo(0)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; } else { - if (checkquest(2158) == 1) { + if (questprogress(2158) == 1) { mes "- You report your encounter with a small fairy in the Splandid area to the guard captain. -"; next; mes "[Captain]"; @@ -4944,14 +4944,14 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{ getexp (checkre(3))?90000:900000,0; close; } - else if (checkquest(2158) == -1) { + else if (!questprogress(2158)) { mes "["+strcharinfo(0)+"]"; mes "Oh, nothing."; mes "Sorry to bother you."; close; } else { - if (checkquest(2159) == 1) { + if (questprogress(2159) == 1) { mes "- You report your encounter with a tree giant in the Manuk area to the guard captain. -"; next; mes "[Captain]"; @@ -7393,8 +7393,8 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ } } else if (ep13_alba == 6) { - set .@alba_check,checkquest(7047,PLAYTIME); - if (.@alba_check == -1) { + .@alba_check = questprogress(7047,PLAYTIME); + if (!.@alba_check) { mes "[Taab]"; mes "Thank you for"; mes "helping me last time."; @@ -7406,7 +7406,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{ set ep13_alba,0; close; } - else if ((.@alba_check == 0) || (.@alba_check == 1)) { + else if (.@alba_check == 1) { mes "[Taab]"; mes "I've got enough feed"; mes "and supplies to last a while."; @@ -8084,7 +8084,7 @@ mid_camp,72,94,4 script Fluffy Gyaruk 4_M_BOSSCAT,{ } mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ - if (checkquest(12060,PLAYTIME) == -1) { + if (!questprogress(12060,PLAYTIME)) { if (ep13_yong1 < 4) { mes "[Ferocious Gorurug]"; mes "Grrr...."; @@ -8233,7 +8233,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ close; } } - else if ((checkquest(12060,PLAYTIME) == 0) || (checkquest(12060,PLAYTIME) == 1)) { + else if (questprogress(12060,PLAYTIME) == 1) { mes "[Ferocious Gorurug]"; mes "*Yawn*"; mes "I'm sorry, but I'm off-duty."; @@ -8252,7 +8252,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{ } spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{ - if ((checkquest(12060,PLAYTIME) == -1) && (countitem(6039) < 20)) { + if (!questprogress(12060,PLAYTIME) && countitem(6039) < 20) { specialeffect2 EF_BUBBLE; specialeffect2 EF_INVENOM; set .@fcast,15; @@ -8368,7 +8368,7 @@ mid_camp,66,122,55 script Henry Clifford 4_M_05,{ } mid_camp,88,100,55 script Cat Hand Mining Agent 4_CAT,{ - if (checkquest(12062,PLAYTIME) == -1) { + if (!questprogress(12062,PLAYTIME) == -1) { if ((countitem(6048) > 2) && (ep13_yong1 > 9)) { mes "[Cat Hand Mining Agent]"; mes "Oh, wow~"; @@ -8403,7 +8403,7 @@ mid_camp,88,100,55 script Cat Hand Mining Agent 4_CAT,{ close; } } - else if ((checkquest(12062,PLAYTIME) == 0) || (checkquest(12062,PLAYTIME) == 1)) { + else if (questprogress(12062,PLAYTIME) == 1) { mes "[Cat Hand Mining Agent]"; mes "I hope you'll bring me minerals again tomorrow..."; mes "If you can. It's much better to wait for you to do it than go there on my own."; @@ -8419,7 +8419,7 @@ mid_camp,88,100,55 script Cat Hand Mining Agent 4_CAT,{ } - script Mysterious Rock#0::manukrock -1,{ - if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) { + if (countitem(6048) < 3 && !questprogress(12062,PLAYTIME)) { specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",10; set .@rhea_ran,rand(1,20); @@ -10078,7 +10078,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{ next; mes "[Expedition Scout]"; mes "I've been ordered by Instructor Igrid to conduct a search for something."; - set .@playtime,checkquest(3091,PLAYTIME); + .@playtime = questprogress(3091,PLAYTIME); next; switch(select("Ask about search results.:Chitchat.:Quit.")) { case 1: @@ -10086,7 +10086,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{ mes "[Expedition Scout]"; mes "Oh, you must be"+strcharinfo(0)+". I heard that you'll be delivering the report."; next; - if (.@playtime == 0 || .@playtime == 1) { + if (.@playtime == 1) { mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; close; @@ -10116,7 +10116,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{ mes "I'm doing my best, but I haven't found any pages yet."; next; } - if (.@playtime == -1) { + if (!.@playtime) { changequest 3090,3091; erasequest 3090; } else diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index f024c5285..45a35b73e 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -416,7 +416,7 @@ function Catwarp { man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 4_M_BOSSCAT - script Mysterious Rock#30::manukrock2 -1,{ - if ((countitem(6048) < 3) && (checkquest(12062,PLAYTIME) == -1)) { + if (countitem(6048) < 3 && !questprogress(12062,PLAYTIME)) { specialeffect2 EF_REPAIRWEAPON; progressbar "ffff00",10; set .@rhea_ran,rand(1,20); @@ -456,7 +456,7 @@ man_fild02,358,174,0 duplicate(manukrock2) Mysterious Rock#39 CLEAR_NPC man_fild02,241,227,0 duplicate(manukrock2) Mysterious Rock#40 CLEAR_NPC spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{ - if ((checkquest(12060,PLAYTIME) == -1) && (countitem(6039) < 20)) { + if (!questprogress(12060,PLAYTIME) && countitem(6039) < 20) { specialeffect2 EF_BUBBLE; specialeffect2 EF_INVENOM; set .@fcast,15; @@ -2767,9 +2767,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{ } } else if (ep13_2_days01 == 1) { - set .@qst_cpl01,checkquest(7074,HUNTING); - set .@qst_cpl02,checkquest(7075,HUNTING); - if ((.@qst_cpl01 == 2) & (.@qst_cpl02 == 2)) { + if (questprogress(7074,HUNTING) == 2 && questprogress(7075,HUNTING) == 2) { mes "[Strom]"; mes "Sure enough... I, the Sapha Galtun, Strom, apologize to you. I should not have been so quick to despise you."; mes "I admit that you are a brave soldier, please feel free to visit Manuk."; @@ -2829,10 +2827,8 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{ close; } if ((isequipped(2782) == 1) && (ep13_2_rhea > 99)) { - set .@alba,checkquest(7080); - if ((.@alba == 0) || (.@alba == 1)) { - set .@time_chek,checkquest(7080,PLAYTIME); - if (.@time_chek != 2) { + if (questprogress(7080) == 1) { + if (questprogress(7080,PLAYTIME) != 2) { mes "[Manuk Engineer]"; mes "Thank you for collecting the Enriched Bradium for me, it was very helpful."; mes "We've got more than enough for now though."; @@ -2847,8 +2843,7 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{ } } else { - set .@alba2,checkquest(7079); - if ((.@alba2 == 0) || (.@alba2 == 1)) { + if (questprogress(7079) == 1) { if (countitem(6090) > 19) { mes "[Manuk Engineer]"; mes "Oh, that will do very well."; @@ -2937,10 +2932,8 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{ } if ((isequipped(2782) == 1) && (ep13_2_rhea > 99)) { if (ep13_mdrama > 5) { - set .@alba,checkquest(7082); - if (.@alba == 1) { - set .@time_chek,checkquest(7082,PLAYTIME); - if ((.@time_chek == 0) || (.@time_chek == 1)) { + if (questprogress(7082) == 1) { + if (questprogress(7082,PLAYTIME) == 1) { mes "[Laphine craftsman]"; mes "Thank you for collecting those items for me."; mes "That should be sufficient for the time being."; @@ -2952,8 +2945,7 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{ erasequest 7082; close; } - set .@alba2,checkquest(7081); - if ((.@alba2 == 0) || (.@alba2 == 1)) { + if (questprogress(7081) == 1) { if ((countitem(7326) > 14) && (countitem(6075) > 14)) { mes "[Laphine craftsman]"; mes "Oh, fantastic."; @@ -3102,7 +3094,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ next; if (select("Notice for criminal report:Cute pet investigation.") == 1) { if (ep13_2_wanted == 1) { - if (checkquest(7076,HUNTING) == 2) { + if (questprogress(7076,HUNTING) == 2) { mes "[Pinedel]"; mes "Have you hunted the Runaway Dandelion?"; mes "Ok, I accept you."; @@ -3165,14 +3157,14 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{ mes "[Pinedel]"; mes "Those eggs are about to hatch now."; mes "I will investigate those back home."; - set .@alba_check,checkquest(7078,PLAYTIME); - if (.@alba_check == -1) { + .@alba_check = questprogress(7078,PLAYTIME); + if (!.@alba_check) { close2; erasequest 7078; set ep13_2_dayegg,3; end; } - else if ((.@alba_check == 0) || (.@alba_check == 1)) { + else if (.@alba_check == 1) { mes "For now I still need more time."; next; mes "[Pinedel]"; @@ -3638,8 +3630,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{ close; } else if (ep13_2_rhea == 12) { - set .@trs_time01,checkquest(8253,PLAYTIME); - if (.@trs_time01 == 2) { + if (questprogress(8253,PLAYTIME) == 2) { mes "[Mechanic Engineer Dorance]"; mes "Sigh, What should I do now?!"; next; @@ -3814,9 +3805,7 @@ mid_campin,168,82,3 script Arunafeltz Linguist#1 4_M_TRAINEE,{ mes "[Linguist Dictionary]"; mes "Have you met the other world's people by any chance?"; next; - set .@check_splque00,checkquest(2158); - set .@check_manque00,checkquest(2159); - if ((.@check_splque00 == 0) && (.@check_manque00 == 0)) { + if (!questprogress(2158) && !questprogress(2159)) { // custom translation mes "[Linguist Dictionary]"; mes "Looks like you haven't encountered them yet."; @@ -3871,9 +3860,7 @@ mid_campin,168,82,3 script Arunafeltz Linguist#1 4_M_TRAINEE,{ } } else if (ep13_2_rhea == 2) { - set .@check_splque00,checkquest(2158); - set .@check_manque00,checkquest(2159); - if ((.@check_splque00 > 0) && (.@check_manque00 > 0)) { + if (questprogress(2158) && questprogress(2159)) { mes "[Linguist Dictionary]"; mes "You are back!"; next; @@ -4256,9 +4243,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{ close; } else if (ep13_2_rhea == 5) { - set .@check_spljew00,checkquest(8241); - set .@check_manjew00,checkquest(8242); - if ((.@check_spljew00 > 0) && (.@check_manjew00 > 0)) { + if (questprogress(8241) && questprogress(8242)) { if (countitem(7575) > 0) && (countitem(7576) > 0) { mes "[Magician Whisper]"; mes "Wow, You are back already!"; @@ -4475,7 +4460,7 @@ function script jewel_13_2 { close; } else if (ep13_2_rhea == 5) { - if (checkquest(8240+getarg(1)) == -1) { + if (!questprogress(8240+getarg(1))) { mes "- Under a round pile of earth, -"; mes "- there's a "+getarg(0)+" Gem -"; mes "- half-buried. -"; @@ -4716,8 +4701,7 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{ mes "Why not put some of your items in storage and come back?"; close; } - set .@dayq_chk,checkquest(2182,PLAYTIME); - if ((.@dayq_chk == 0) || (.@dayq_chk == 1)) { + if (questprogress(2182,PLAYTIME) == 1) { mes "The future of the Sapha is up to you."; mes "I do not have any need of your help right now."; close; @@ -5465,8 +5449,8 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{ mes "Why not put some of your items in storage and come back?"; close; } - set .@dayq_chk,checkquest(2186,PLAYTIME); - if ((.@dayq_chk == -1) || (.@dayq_chk == 2)) { + .@dayq_chk = questprogress(2186,PLAYTIME); + if (!.@dayq_chk || .@dayq_chk == 2) { if ((ep13_2_tre1 < 1) || (ep13_2_tre1 == 6)) { erasequest 2186; set ep13_2_tre1,0; diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 1d2e61da3..a26c9c5f0 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -2493,8 +2493,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ close; } if (ep13_2_hiki == 10) { - set .@cooltime,checkquest(10087,PLAYTIME); - if (.@cooltime == 2) { + if (questprogress(10087,PLAYTIME) == 2) { mes "[Iromo]"; mes "...You really are annoying..."; mes "What exactly do you want from me...?"; @@ -2581,8 +2580,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ close; } if ((ep13_2_hiki == 8) || (ep13_2_hiki == 9)) { - set .@cooltime,checkquest(10085,PLAYTIME); - if (.@cooltime == 2) { + if (questprogress(10085,PLAYTIME) == 2) { mes "[Iromo]"; mes "You never give up, don't you?"; mes "What are you trying to say?"; @@ -2620,8 +2618,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{ close; } if (ep13_2_hiki == 7) { - set .@goyang,checkquest(10084,HUNTING); - if (.@goyang == 2) { + if (questprogress(10084,HUNTING) == 2) { mes "[Iromo]"; mes "Oh, you made the furious cat"; mes "go away from the village?"; @@ -2831,7 +2828,7 @@ alberta_in,120,93,3 script Iromo's Mother#ep3_2 1_M_INNKEEPER,{ mes "But, somehow..."; mes "he doesn't go out anymore."; next; - if (BaseLevel > 40 && checkquest(10079) == -1) { + if (BaseLevel > 40 && !questprogress(10079)) { set ep13_2_hiki,1; setquest 10079; } diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 5a30866f7..2c3225ce2 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -160,7 +160,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ mes "my ring. I'll be waiting"; mes "here for the good news."; mes "Oho ho ho ho ho~!"; - if (checkquest(12029) == -1) + if (!questprogress(12029)) setquest 12029; close; } @@ -386,7 +386,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{ next; mes "[Shuda]"; mes "So go and look under the water! There's no water current, so I'm sure it's still there! What are you waiting for, it's should be an easy swim for you! Oho ho ho ho ho!"; - if (checkquest(12029) == -1) + if (!questprogress(12029)) setquest 12029; set thai_find,1; close; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index 453a0e8fc..bab833ac0 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -5781,8 +5781,8 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "is your Fish Cake Soup. Thank"; mes "you so much for your help~"; set hg_odeng,0; - for(set .@i,8072; .@i<= 8075; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + for (.@i = 8072; .@i <= 8075; ++.@i) { + if (questprogress(.@i)) erasequest .@i; } getitem 584,3; //Fish_Ball_Soup @@ -5833,8 +5833,8 @@ hugel,76,134,3 script Neha 4W_F_01,{ mes "^FF00001 Whip^000000 so that I can spank you"; mes "for your impertinence, girl!"; } - for(set .@i,8064; .@i<= 8067; set .@i,.@i+1) { - if (checkquest(.@i) > -1 && checkquest(.@i) < 2) + for (.@i = 8064; .@i <= 8067; ++.@i) { + if (questprogress(.@i) && questprogress(.@i) != 2) completequest .@i; } setquest 8068; @@ -7499,7 +7499,8 @@ hugel,72,101,0 script Burupu's Instructions HIDDEN_NPC,{ break; } close2; - if (checkquest(12042) > -1) erasequest 12042; + if (questprogress(12042)) + erasequest 12042; end; } @@ -8710,8 +8711,8 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ next; select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!"); set hg_odin,17; - for(set .@i,11002; .@i<=11005; set .@i,.@i+1) { - if (checkquest(.@i) > -1 && checkquest(.@i) < 2) + for(.@i = 11002; .@i <= 11005; ++.@i) { + if (questprogress(.@i) && questprogress(.@i) != 2) completequest .@i; } setquest 11006; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 6f9a4c0d2..6ed364ed5 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -8491,8 +8491,8 @@ L_Mission: mes "[Karl]"; mes "........."; mes "............"; - for(set .@i,12015; .@i<=12028; set .@i,.@i+1) { - if (checkquest(.@i) > 0 && checkquest(.@i) < 2) + for (.@i = 12015; .@i <= 12028; ++.@i) { + if (questprogress(.@i) && questprogress(.@i) != 2) completequest .@i; } close; diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index d928aefd6..e15780c5e 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -2126,8 +2126,8 @@ lou_in02,156,38,0 script Studying Officer#lou 4_M_CHNMAN,{ mes "Here it is. A few days ago, someone asked me for the same document,"; mes "so I was able to find it again pretty easily. I hope it's useful to you."; set ch_par,15; - for(set .@i,11051; .@i<=11054; set .@i,.@i+1) { - if (checkquest(.@i) > -1 && checkquest(.@i < 2)) + for (.@i = 11051; .@i <= 11054; ++.@i) { + if (questprogress(.@i) && questprogress(.@i) != 2) completequest .@i; } setquest 11055; diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 45ed535f8..b4e788568 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -4453,7 +4453,7 @@ prontera,153,353,4 script Messenger#prince1 8W_SOLDIER,{ } prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ - if (checkquest(10004) == 0 || checkquest(10004) == 1) { + if (questprogress(10004) == 1) { mes "[Inspector]"; mes "Judge!"; mes "How goes it? I don't think it is easy to meet seven candidates and appraise them."; @@ -5243,7 +5243,7 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ mes "How is it going?"; mes "Grading someone is not a piece of cake. It's real hard work indeed. You do the hard work for our country."; next; - if ((nkprince_eisen == 15) && (checkquest(10025) == 0 || checkquest(10025) == 1)) { + if (nkprince_eisen == 15 && questprogress(10025) == 1) { mes "-I tell him about the Ahrum and Ernst accident.-"; next; mes "[Inspector]"; @@ -5308,14 +5308,8 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ next; switch(select("Yes.:No.")) { case 1: - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if (.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7 == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { mes "[Inspector]"; mes "Very well."; mes "I like hearing about the princes."; @@ -5328,14 +5322,8 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{ } close; case 2: - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if (.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7 == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { mes "[Inspector]"; mes "Don't be coy. I'm sure you have done it already."; completequest 10004; @@ -5355,13 +5343,13 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{ mes "lock and key.-"; close; } - if (checkquest(10020) == 2) { + if (questprogress(10020) == 2) { mes "[Erich]"; mes "...What bad luck I have!"; mes "But he insists me to be corrupted, knowing how it would be..."; close; } - else if (checkquest(10020) == 0 || checkquest(10020) == 1) { + else if (questprogress(10020) == 1) { mes "[Erich]"; mes "These days, I have bad luck... Only harrassments happen to me..."; close; @@ -5394,14 +5382,8 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{ mes "You can ask information about me to my servant. I will take a rest."; set nk_prince,6; completequest 10011; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -5417,7 +5399,7 @@ prt_castle,272,375,4 script Prince 4_M_SITDOWN,{ } prt_castle,274,372,4 script Servant#hans 1_M_02,{ - if (checkquest(10020) == 2) { + if (questprogress(10020) == 2) { mes "[Hans]"; mes "Ahh... mmm... I..."; mes "I... am so, sorry!"; @@ -5427,7 +5409,7 @@ prt_castle,274,372,4 script Servant#hans 1_M_02,{ mes "My prince didn't do anything wrong but, anyways, I apologize for anything to you!"; close; } - else if (checkquest(10020) == 0 || checkquest(10020) == 1) { + else if (questprogress(10020) == 1) { mes "Incessantly...-"; mes "-He has jitters whenever I react to him. His actions give me a feeling of pity.-"; close; @@ -5507,7 +5489,7 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{ mes "It discomforts me..."; close; } - if (checkquest(10021) == 2) { + if (questprogress(10021) == 2) { mes "[Urugen]"; mes " feel very much displeased. Hey, what are you looking at? Get out!"; next; @@ -5515,7 +5497,7 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{ mes "My beautiful body isn't in perfect condition right now. I don't want to show it to anyone today."; close; } - else if (checkquest(10021) == 0 || checkquest(10021) == 1) { + else if (questprogress(10021) == 1) { mes "[Urugen]"; mes "...What? What did you..."; mes "just say to me?... Huh?"; @@ -5587,14 +5569,8 @@ prt_castle,339,202,3 script Prince#urgen 4_M_4THPRIN1,{ completequest 10009; } completequest 10011; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -5609,14 +5585,14 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "Such an idiot. I should have killed him earlier. Now I feel relieved."; close; } - if (checkquest(10022) == 2) { + if (questprogress(10022) == 2) { mes "[Helmut]"; mes "Damn... Damn it!"; mes "Novice of Walter!!"; mes "How can I deal with this stress? Damn! Hell!"; close; } - else if (checkquest(10022) == 0 || checkquest(10022) == 1) { + else if (questprogress(10022) == 1) { mes "-He is so blushed,"; mes "evidently shown on his face.-"; close; @@ -5668,14 +5644,8 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[" + strcharinfo(0) + "]"; mes "......"; completequest 10010; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -5713,14 +5683,8 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[" + strcharinfo(0) + "]"; mes "......"; completequest 10010; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -5758,14 +5722,8 @@ prt_castle,289,201,3 script Prince#helmut 4_M_5THPRIN1,{ mes "[" + strcharinfo(0) + "]"; mes "......"; completequest 10010; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -5806,12 +5764,12 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{ mes "Whatever the condition is, he is just a loser in the match of life."; close; } - if (checkquest(10018) == 2) { + if (questprogress(10018) == 2) { mes "[Poe]"; mes "He gave up without any challenge. That's not what the man has to do. He is not as good as me. But okay. I am disappointed in him. Eigen Ahrum."; close; } - else if (checkquest(10018) == 0 || checkquest(10018) == 1) { + else if (questprogress(10018) == 1) { mes "[Poe]"; mes "......"; close; @@ -6008,14 +5966,8 @@ prt_castle,391,205,3 script Prince#poe 4_M_6THPRIN1,{ if (.@p_a + .@p_b + .@p_c == 3) { completequest 10007; } - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -6032,7 +5984,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ next; switch(select("Yes, I saw her for you.:No, I don't want to.")) { case 1: - if (checkquest(10014) == 0 || checkquest(10014) == 1) { + if (questprogress(10014) == 1) { mes "[Peter]"; mes "I am glad that the girl liked it. Once I got cured, I wanted to go meet with her."; next; @@ -6046,7 +5998,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Thinking about the little girl calms me. I still can't believe my eyes. My prince Ahrum who just passed away...~"; close; case 2: - if (checkquest(10014) == 0 || checkquest(10014) == 1) { + if (questprogress(10014) == 1) { mes "[Peter]"; mes "As you said."; mes "I've heard that her life is like a flower when I lost it."; @@ -6064,25 +6016,25 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ close; } } - if (checkquest(10019) == 2) { + if (questprogress(10019) == 2) { mes "[Peter]"; mes "Child... What the heck happened to you?..."; close; } - else if (checkquest(10019) == 0 || checkquest(10019) == 1) { + else if (questprogress(10019) == 1) { mes "[Peter]"; mes "......"; close; } - if (checkquest(10008) == 2) { - set .@quest, checkquest(10014); + if (questprogress(10008) == 2) { + .@quest = questprogress(10014); if (.@quest == 2) { mes "[Peter]"; mes "I really appreciate it."; mes "You are so kind."; close; } - else if (.@quest == 0 || .@quest == 1) { + else if (.@quest == 1) { mes "[Peter]"; mes "I am glad that the girl liked it. Once I got cured, I wanted to go meet with her."; next; @@ -6172,14 +6124,8 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "Please take care."; getitem 744,1; //Bunch_Of_Flowers setquest 10013; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -6189,14 +6135,8 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ mes "I know you have your"; mes "own business."; setquest 10013; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -6208,7 +6148,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{ } aldebaran,132,184,3 script Girl#prince 4W_KID,{ - if (checkquest(10013) == 0 || checkquest(10013) == 1) { + if (questprogress(10013) == 1) { if (countitem(744) > 0) { mes "[Girl]"; mes "Wooah, Uncle Peter sent these flowers"; @@ -6681,14 +6621,8 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ set nkprince_eisen,1; } completequest 10005; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -6698,14 +6632,14 @@ prt_castle,314,373,4 script Prince#eisen 4_M_1STPRIN1,{ } prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{ - if (checkquest(10024) == 2) { + if (questprogress(10024) == 2) { mes "[Ernst]"; mes "...brother, if you want..."; mes "...Ah, please leave here."; mes "I don't want to see anyone."; close; } - else if (checkquest(10024) == 0 || checkquest(10024) == 1) { + else if (questprogress(10024) == 1) { mes "[Ernst]"; mes "...Brother Ahrum..."; close; @@ -6874,14 +6808,8 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{ set nkprince_eisen,2; } completequest 10006; - set .@prin1,checkquest(10005); - set .@prin2,checkquest(10006); - set .@prin3,checkquest(10007); - set .@prin4,checkquest(10008); - set .@prin5,checkquest(10009); - set .@prin6,checkquest(10010); - set .@prin7,checkquest(10011); - if ((.@prin1 + .@prin2 + .@prin3 + .@prin4 + .@prin5 + .@prin6 + .@prin7) == 14) { + if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2 + && questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) { setquest 10012; } close; @@ -7290,12 +7218,8 @@ prt_castle,272,372,1 script Prince#eisen1 4_M_1STPRIN1,{ mes "[Erich]"; mes "...Nuts."; completequest 10020; - set .@er1,checkquest(10018); - set .@er2,checkquest(10019); - set .@er3,checkquest(10020); - set .@er4,checkquest(10021); - set .@er5,checkquest(10022); - if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) { + if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2 + && questprogress(10021) == 2 && questprogress(10022) == 2) { setquest 10023; set nkprince_eisen,11; } @@ -7348,12 +7272,8 @@ prt_castle,336,202,7 script Prince#eisen2 4_M_1STPRIN1,{ mes "[Urugen]"; mes "...You are so low. I misjudged you. You are not of the few that have an artistic view. I totally saw you the wrong way."; completequest 10021; - set .@er1,checkquest(10018); - set .@er2,checkquest(10019); - set .@er3,checkquest(10020); - set .@er4,checkquest(10021); - set .@er5,checkquest(10022); - if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) { + if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2 + && questprogress(10021) == 2 && questprogress(10022) == 2) { setquest 10023; set nkprince_eisen,11; } @@ -7403,12 +7323,8 @@ prt_castle,286,201,7 script Prince#eisen3 4_M_1STPRIN1,{ mes "[Helmut]"; mes "That is... such a villain!!!"; completequest 10022; - set .@er1,checkquest(10018); - set .@er2,checkquest(10019); - set .@er3,checkquest(10020); - set .@er4,checkquest(10021); - set .@er5,checkquest(10022); - if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) { + if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2 + && questprogress(10021) == 2 && questprogress(10022) == 2) { setquest 10023; set nkprince_eisen,11; } @@ -7467,12 +7383,8 @@ prt_castle,388,205,6 script Prince#eisen4 4_M_1STPRIN1,{ mes "What... What. It's not fun."; mes "I totally couldn't get him."; completequest 10018; - set .@er1,checkquest(10018); - set .@er2,checkquest(10019); - set .@er3,checkquest(10020); - set .@er4,checkquest(10021); - set .@er5,checkquest(10022); - if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) { + if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2 + && questprogress(10021) == 2 && questprogress(10022) == 2) { setquest 10023; set nkprince_eisen,11; } @@ -7531,12 +7443,8 @@ prt_castle,364,372,1 script Prince#eisen5 4_M_1STPRIN1,{ mes "[Peter]"; mes "......"; completequest 10019; - set .@er1,checkquest(10018); - set .@er2,checkquest(10019); - set .@er3,checkquest(10020); - set .@er4,checkquest(10021); - set .@er5,checkquest(10022); - if ((.@er1 + .@er2 + .@er3 + .@er4 + .@er5) == 10) { + if (questprogress(10018) == 2 && questprogress(10019) == 2 && questprogress(10020) == 2 + && questprogress(10021) == 2 && questprogress(10022) == 2) { setquest 10023; set nkprince_eisen,11; } @@ -7737,7 +7645,7 @@ OnTouch: prt_castle,336,276,0 script #ern WARPNPC,1,1,{ OnTouch: - if (checkquest(10023) == 0 || checkquest(10023) == 1) { + if (questprogress(10023) == 1) { donpcevent "Prince#eisen6::OnEnable"; } warp "prt_castle",368,308; @@ -7746,7 +7654,7 @@ OnTouch: prt_castle,300,276,0 script #erich WARPNPC,1,1,{ OnTouch: - if (checkquest(10020) == 0 || checkquest(10020) == 1) { + if (questprogress(10020) == 1) { donpcevent "Prince#eisen1::OnEnable"; } warp "prt_castle",274,368; @@ -7755,7 +7663,7 @@ OnTouch: prt_castle,330,271,0 script #helmut WARPNPC,1,1,{ OnTouch: - if (checkquest(10022) == 0 || checkquest(10022) == 1) { + if (questprogress(10022) == 1) { donpcevent "Prince#eisen3::OnEnable"; } warp "prt_castle",290,208; @@ -7764,7 +7672,7 @@ OnTouch: prt_castle,348,271,0 script #poe WARPNPC,1,1,{ OnTouch: - if (checkquest(10018) == 0 || checkquest(10018) == 1) { + if (questprogress(10018) == 1) { donpcevent "Prince#eisen4::OnEnable"; } warp "prt_castle",390,208; @@ -7773,7 +7681,7 @@ OnTouch: prt_castle,354,276,0 script #peter WARPNPC,1,1,{ OnTouch: - if (checkquest(10019) == 0 || checkquest(10019) == 1) { + if (questprogress(10019) == 1) { donpcevent "Prince#eisen5::OnEnable"; } warp "prt_castle",366,368; @@ -7782,7 +7690,7 @@ OnTouch: prt_castle,310,271,0 script #urgen WARPNPC,1,1,{ OnTouch: - if (checkquest(10021) == 0 || checkquest(10021) == 1) { + if (questprogress(10021) == 1) { donpcevent "Prince#eisen2::OnEnable"; } warp "prt_castle",340,208; |