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-rw-r--r--npc/quests/skills/acolyte_skills.txt62
-rw-r--r--npc/quests/skills/archer_skills.txt223
-rw-r--r--npc/quests/skills/mage_skills.txt110
-rw-r--r--npc/quests/skills/merchant_skills.txt575
-rw-r--r--npc/quests/skills/novice_skills.txt221
-rw-r--r--npc/quests/skills/swordman_skills.txt436
-rw-r--r--npc/quests/skills/thief_skills.txt702
7 files changed, 1208 insertions, 1121 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt
index f52d7dd70..4662d2728 100644
--- a/npc/quests/skills/acolyte_skills.txt
+++ b/npc/quests/skills/acolyte_skills.txt
@@ -3,25 +3,25 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.5
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quest for skills: Holy Light
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-prt_church,173,23,4 script Cleric#qsk_al 79,{
+prt_church,173,23,4 script Cleric 79,{
mes "[Acolyte Klift]";
mes "Ahh . Brothers ! Does the task of";
mes "caring for out lost sheep burden";
mes "and tire you ?";
mes "I am here to assist you.";
next;
- switch(select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) {
+ switch (select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) {
case 1:
mes "[Acolyte Klift]";
mes "Our members of the clergy";
@@ -67,40 +67,36 @@ prt_church,173,23,4 script Cleric#qsk_al 79,{
mes "this skill for the work of good . .";
close;
}
- else {
- if (countitem(727) > 0 && countitem(991) > 0 && countitem(2608) > 0) {
- if ((JobLevel > 29 && BaseJob == Job_Acolyte) || BaseJob == Job_Monk || BaseJob == Job_Priest) {
- mes "[Acolyte Klift]";
- mes "Your faith has proven worthy";
- mes "for you to gain the ' Holy Light ' skill.";
- mes "Your skill is adequate";
- mes "to use this skill.";
- mes "Use it wisely. . .";
- next;
- delitem 727,1; //White_Jewel
- delitem 991,1; //Crystal_Blue
- delitem 2608,1; //Rosary
- skill 156,1,0;
- mes "[Acolyte Klift]";
- mes "You now know ' Holy Light '";
- mes "May you use this skill only in the";
- mes "best conduct . . . . .";
- close;
- }
- }
+ if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29) && (BaseJob == Job_Acolyte)) {
mes "[Acolyte Klift]";
- mes "Oh, it is clear. . .";
- mes "You are not yet ready to";
- mes "receive the ' Holy Light ' skill.";
+ mes "Your faith has proven worthy";
+ mes "for you to gain the ' Holy Light ' skill.";
+ mes "Your skill is adequate";
+ mes "to use this skill.";
+ mes "Use it wisely. . .";
next;
+ delitem 727,1; //White_Jewel
+ delitem 991,1; //Crystal_Blue
+ delitem 2608,1; //Rosary
+ skill "AL_HOLYLIGHT",1,0;
mes "[Acolyte Klift]";
- mes "You should listen carefully to what";
- mes "is necessary for this skill.";
- mes "If you listen closely,";
- mes "you may learn what you lack.";
- mes "So that you may improve upon yourself.";
+ mes "You now know ' Holy Light '";
+ mes "May you use this skill only in the";
+ mes "best conduct . . . . .";
close;
}
+ mes "[Acolyte Klift]";
+ mes "Oh, it is clear. . .";
+ mes "You are not yet ready to";
+ mes "receive the ' Holy Light ' skill.";
+ next;
+ mes "[Acolyte Klift]";
+ mes "You should listen carefully to what";
+ mes "is necessary for this skill.";
+ mes "If you listen closely,";
+ mes "you may learn what you lack.";
+ mes "So that you may improve upon yourself.";
+ close;
case 3:
mes "[Acolyte Klift]";
mes ". . . . .";
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index f32315e87..a8ba1c9a6 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -3,19 +3,20 @@
//===== By: ==================================================
//= rAthena dev team
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quest for skills: Arrow Crafting, Arrow Repel
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.6 Updated to latest available official file.
+//= also fixed Item issue [bugreport:5607]. [Masao]
//============================================================
-moc_ruins,118,99,5 script Roberto#qsk_ac 88,{
- if (BaseClass == Job_Archer) {
- if (getskilllv("AC_MAKINGARROW") == 1) {
+moc_ruins,118,99,5 script Roberto 88,{
+ if (BaseJob == Job_Archer) {
+ if (ac_makingarrow_x == 1) {
mes "[Roberto]";
mes "Ooh, you're from my home town!";
mes "Nice to see you!";
@@ -32,13 +33,13 @@ moc_ruins,118,99,5 script Roberto#qsk_ac 88,{
mes "Then byebye~";
close;
}
- else if ((Basejob == Job_Archer && JobLevel >= 30) || BaseJob == Job_Hunter || BaseJob == Job_Dancer || BaseJob == Job_Bard) {
+ else if ((BaseJob == Job_Archer) && (JobLevel >= 30)) {
mes "[Roberto]";
mes "Eh!";
mes " ";
mes "You are...";
next;
- if (countitem(907) > 19 && countitem(921) > 6 && countitem(7012) > 40 && countitem(1019) > 12 && countitem(501) > 0) {
+ if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0) && (BaseJob == Job_Archer) && (JobLevel >= 30)) {
mes "[Roberto]";
mes "You brought them!";
mes "Thank you very much.";
@@ -46,10 +47,11 @@ moc_ruins,118,99,5 script Roberto#qsk_ac 88,{
next;
delitem 907,20; //Resin
delitem 921,7; //Mushroom_Spore
- delitem 7012,41; //Tough_Scalelike_Stem
+ delitem 906,41; //Tough_Scalelike_Stem
delitem 1019,13; //Wooden_Block
delitem 501,1; //Red_Potion
- skill 147,1,0;
+ skill "AC_MAKINGARROW",1,0;
+ set ac_makingarrow_x,1;
mes "[Roberto]";
mes "No need to worry about arrows now.";
mes "Oh, and did you happen to see";
@@ -63,93 +65,91 @@ moc_ruins,118,99,5 script Roberto#qsk_ac 88,{
mes "Then bubye~ Thank you for the presents~";
close;
}
- else {
+ mes "[Roberto]";
+ mes "An archer in Morroc!?";
+ mes "Nice to see you! Meeting a fellow";
+ mes "archer in a place like this! *sniffsniff*!";
+ mes "I came alone to Morroc..";
+ mes "but I was a newcomer, and the pressure... waaah~";
+ mes "I was very lonely~";
+ next;
+ switch (select("It must be hard. It's ok have faith.:Keep suffering.")) {
+ case 1:
mes "[Roberto]";
- mes "An archer in Morroc!?";
- mes "Nice to see you! Meeting a fellow";
- mes "archer in a place like this! *sniffsniff*!";
- mes "I came alone to Morroc..";
- mes "but I was a newcomer, and the pressure... waaah~";
- mes "I was very lonely~";
+ mes "Yes. Thank you...";
+ mes "You must be having a hard";
+ mes "time in a place like this.";
+ mes "Isn't it hard to find arrows?";
+ mes "That's why I make my own.";
+ next;
+ menu "Eh, really?!",-;
+ mes "[Roberto]";
+ mes "Yeah! I gather different items";
+ mes "and make arrows using them.";
+ mes "It is a useful skill to help me";
+ mes "survive alone in this tough world.";
+ mes "If you'd like, I can teach you.";
+ next;
+ menu "That would be wonderful.",-;
+ mes "[Roberto]";
+ mes "But.. I can't do it for free.";
+ mes "Nothing is free in this world~";
+ mes "Mmm... How about this?";
+ mes "You bring me what I ask for.";
+ mes "Then I will teach you the skill.";
next;
- if (select("It must be hard. It's ok have faith.:Keep suffering.") == 1) {
- mes "[Roberto]";
- mes "Yes. Thank you...";
- mes "You must be having a hard";
- mes "time in a place like this.";
- mes "Isn't it hard to find arrows?";
- mes "That's why I make my own.";
- next;
- select("Eh, really?!");
- mes "[Roberto]";
- mes "Yeah! I gather different items";
- mes "and make arrows using them.";
- mes "It is a useful skill to help me";
- mes "survive alone in this tough world.";
- mes "If you'd like, I can teach you.";
- next;
- select("That would be wonderful.");
- mes "[Roberto]";
- mes "But.. I can't do it for free.";
- mes "Nothing is free in this world~";
- mes "Mmm... How about this?";
- mes "You bring me what I ask for.";
- mes "Then I will teach you the skill.";
- next;
- mes "[Roberto]";
- mes "I've been very lonely since I left my hometown.";
- mes "I would like to treat my homesick-ness";
- mes "with things from there.";
- mes "Bring me 20 Resins from the trees in the ";
- mes "Payon forest, and 1 Red Potion";
- mes "sold in the store.";
- next;
- mes "[Roberto]";
- mes "Also, 13 Trunks from the Willows that";
- mes "lives near the Payon Forest,";
- mes "41 Tough Scalelike Stem,";
- mes "7 Mushroom Spores.";
- mes "If you bring me all of these.";
- next;
- mes "[Roberto]";
- mes "I will teach you the skill.";
- mes "Then.. I'll be waiting.";
- mes "For news from our home.";
- close;
- }
mes "[Roberto]";
- if (Sex)
+ mes "I've been very lonely since I left my hometown.";
+ mes "I would like to treat my homesick-ness";
+ mes "with things from there.";
+ mes "Bring me 20 Resins from the trees in the ";
+ mes "Payon forest, and 1 Red Potion";
+ mes "sold in the store.";
+ next;
+ mes "[Roberto]";
+ mes "Also, 13 Trunks from the Willows that";
+ mes "lives near the Payon Forest,";
+ mes "41 Pointed Scale,";
+ mes "7 Mushroom Spores.";
+ mes "If you bring me all of these.";
+ next;
+ mes "[Roberto]";
+ mes "I will teach you the skill.";
+ mes "Then.. I'll be waiting.";
+ mes "For news from our home.";
+ close;
+ case 2:
+ mes "[Roberto]";
+ if (Sex > 1) {
mes "...hey miss.";
- else
+ }
+ else {
mes "...hey mister.";
+ }
mes "...be careful at night.";
close;
}
}
- else {
- mes "[Roberto]";
- mes "Hmm... Do you?";
- mes "Have something to say?";
- mes "I,";
- mes "have nothing.";
- mes "Difference in levels";
- mes "cuts off conversations.";
- close;
- }
- }
- else {
- mes "[?]";
- mes "Eh... First time seeing an archer or something?";
- mes "Just go where you were going.";
- mes "I only talk to high level archers.";
- mes "Won't open my mouth otherwise!";
+ mes "[Roberto]";
+ mes "Hmm... Do you?";
+ mes "Have something to say?";
+ mes "I,";
+ mes "have nothing.";
+ mes "Difference in levels";
+ mes "cuts off conversations.";
close;
}
+ mes "[?]";
+ mes "Eh... First time seeing an archer or something?";
+ mes "Just go where you were going.";
+ mes "I only talk to high level archers.";
+ mes "Won't open my mouth otherwise!";
+ close;
}
-payon,103,63,3 script Jason#qsk_ac 88,3,3,{
- if (BaseClass == Job_Archer) {
- if (getskilllv("AC_CHARGEARROW") == 1) {
+payon,103,63,3 script Jason 88,3,3,{
+ if (BaseJob == Job_Archer) {
+ if (ac_chargearrow_x == 1) {
mes "[Jason]";
mes "Eh, we meet again.";
mes "Ehhhh so weird.";
@@ -159,7 +159,7 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{
mes "Ehhhh... don't come any more ehh...";
close;
}
- else if ((Basejob == Job_Archer && JobLevel >= 35) || BaseJob == Job_Hunter || BaseJob == Job_Dancer || BaseJob == Job_Bard) {
+ else if ((Class == Job_Archer) && (JobLevel >= 35)) {
mes "[Jason]";
mes "Darn... my wound isn't healing.";
mes "Bleh.. I was too careless... ";
@@ -174,7 +174,7 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{
mes "Someone like you would definitely be";
mes "able to know how to use Arrow Repel.";
next;
- switch(select("What is that?:Teach me.")) {
+ switch (select("What is that?:Teach me.")) {
case 1:
mes "[Jason]";
mes "...you're kidding, right?";
@@ -219,7 +219,7 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{
mes "(I'm going to be mad if you don't bring the Banana Juice.)";
close;
case 2:
- if (countitem(721) > 1 && countitem(942) > 2 && countitem(962) > 9 && countitem(925) > 9 && countitem(532) > 35) {
+ if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) {
mes "[Jason]";
mes "Ok! Perfect!";
mes "I shall teach you the nationally";
@@ -230,7 +230,8 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{
delitem 962,10; //Tentacle
delitem 925,10; //Bill_Of_Birds
delitem 532,36; //Banana_Juice
- skill 148,1,0;
+ skill "AC_CHARGEARROW",1,0;
+ set ac_chargearrow_x,1;
mes "[Jason]";
mes "Oh, works better than I expected!";
mes "Won't be needing to modify the bow!";
@@ -240,37 +241,31 @@ payon,103,63,3 script Jason#qsk_ac 88,3,3,{
mes "He~heh~!";
close;
}
- else {
- mes "[Jason]";
- mes "Mmm... too bad.";
- mes "You are missing some things.";
- mes "Once again, you need 2 Emeralds,";
- mes "3 Yoyo Tails, 10 Tentacles,";
- mes "10 Bill of Birds, and last but";
- mes "not least 36 bottles of Banana juice!";
- next;
- mes "[Jason]";
- mes "Make sure you have all of them and come again!";
- close;
- }
+ mes "[Jason]";
+ mes "Mmm... too bad.";
+ mes "You are missing some things.";
+ mes "Once again, you need 2 Emeralds,";
+ mes "3 Yoyo Tails, 10 Tentacles,";
+ mes "10 Bill of Birds, and last but";
+ mes "not least 36 bottles of Banana juice!";
+ next;
+ mes "[Jason]";
+ mes "Make sure you have all of them and come again!";
+ close;
}
}
- else {
- mes "[Jason]";
- mes "Ooh... you are an archer.";
- mes "If you try a little more";
- mes "you will have a great";
- mes "reputation as an archer!";
- mes "Exert yourself!";
- close;
- }
- }
- else {
- mes "[?]";
- mes "What does life need from";
- mes "a lonely lad like me?";
+ mes "[Jason]";
+ mes "Ooh... you are an archer.";
+ mes "If you try a little more";
+ mes "you will have a great";
+ mes "reputation as an archer!";
+ mes "Exert yourself!";
close;
}
+ mes "[?]";
+ mes "What does life need from";
+ mes "a lonely lad like me?";
+ close;
OnTouch:
mes "[???]";
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt
index f9a098920..6ed54c254 100644
--- a/npc/quests/skills/mage_skills.txt
+++ b/npc/quests/skills/mage_skills.txt
@@ -3,25 +3,25 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quest for skills: Energy Coat
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{
+geffen_in,151,119,4 script Great Wizard 64,{
mes "[BLIZZARDRISS]";
mes "Hey ! My friend !";
mes "I see that you are a mage.";
mes "Look into yourself to discover";
mes "your hidden abilities !";
next;
- switch(select("About mage's hidden ability:About skill ^3355FF' Energy Coat '^000000:End conversation")) {
+ switch (select(" About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
case 1:
mes "[BLIZZARDRISS]";
mes "For many years";
@@ -92,64 +92,60 @@ geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{
mes "I have nothing more to teach you ...";
close;
}
- else {
- if (countitem(746) > 2 && countitem(730) > 0 && countitem(935) > 4 && countitem(943) > 0) {
- if ((JobLevel > 34 && BaseJob == Job_Mage) || BaseJob == Job_Wizard || BaseJob == Job_Sage) {
- mes "[BLIZZARDRISS]";
- mes "Okay, I have received your request.";
- mes "I will now awaken your hidden energies . .";
- mes ". . . . . .";
- mes ". . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . . . . . . . . . . . . .";
- next;
- mes "[BLIZZARDRISS]";
- mes "Ancient powers of";
- mes "Geffen! I seek the enlightenment";
- mes "and honor of your presence. ";
- mes "I am humbled in your presence!";
- mes " ...";
- next;
- mes "[BLIZZARDRISS]";
- mes "Grant me your power!";
- mes "Release your spirit";
- mes "Mana Shield! Metal Armor!";
- mes ". . . . . . . . . . . .";
- mes "ENERGY COAT! ! !";
- next;
- delitem 746,3; //Glass_Bead
- delitem 730,1; //Crystal_Jewel
- delitem 935,5; //Shell
- delitem 943,1; //Solid_Shell
- skill "MG_ENERGYCOAT",1,0;
- mes "[BLIZZARDRISS]";
- mes ". . . . .";
- mes "It is done. . .";
- mes "You know have the ";
- mes "elite skill of ^3355FF' Energy Coat '^000000 .";
- mes "Use it well.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Do not shame our";
- mes "class with disgraceful";
- mes "use of this or any skill.";
- mes "Your new power calls for new responsibility.";
- close;
- }
- }
+ if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34) && (BaseJob == Job_Mage)) {
mes "[BLIZZARDRISS]";
- mes "Look!!";
- mes "Didn't you listen to my explanation ? !";
- mes "You have not prepared fully";
- mes "for me to assist you.";
- mes "Check that you have me all the requirements";
+ mes "Okay, I have received your request.";
+ mes "I will now awaken your hidden energies . .";
+ mes ". . . . . .";
+ mes ". . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . . . . . . . . . . . . .";
next;
mes "[BLIZZARDRISS]";
- mes "If you need me to explain";
- mes "all this again, then ask me.";
- mes "I would be happy to explain again";
- mes "if only you would listen. . .";
+ mes "Ancient powers of";
+ mes "Geffen! I seek the enlightenment";
+ mes "and honor of your presence. ";
+ mes "I am humbled in your presence!";
+ mes " ...";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Grant me your power!";
+ mes "Release your spirit";
+ mes "Mana Shield! Metal Armor!";
+ mes ". . . . . . . . . . . .";
+ mes "ENERGY COAT! ! !";
+ next;
+ delitem 746,3; //Glass_Bead
+ delitem 730,1; //Crystal_Jewel
+ delitem 935,5; //Shell
+ delitem 943,1; //Solid_Shell
+ skill "MG_ENERGYCOAT",1,0;
+ mes "[BLIZZARDRISS]";
+ mes ". . . . .";
+ mes "It is done. . .";
+ mes "You know have the ";
+ mes "elite skill of ^3355FF' Energy Coat '^000000 .";
+ mes "Use it well.";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "Do not shame our";
+ mes "class with disgraceful";
+ mes "use of this or any skill.";
+ mes "Your new power calls for new responsibility.";
close;
}
+ mes "[BLIZZARDRISS]";
+ mes "Look!!";
+ mes "Didn't you listen to my explanation ? !";
+ mes "You have not prepared fully";
+ mes "for me to assist you.";
+ mes "Check that you have me all the requirements";
+ next;
+ mes "[BLIZZARDRISS]";
+ mes "If you need me to explain";
+ mes "all this again, then ask me.";
+ mes "I would be happy to explain again";
+ mes "if only you would listen. . .";
+ close;
case 3:
mes "[BLIZZARDRISS]";
mes "The wise man must have patience !";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index b2f8a5acc..889123868 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -3,20 +3,20 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quests for skills: Crazy Uproar, Change Cart, Cart
// Revolution
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.6 Updated to latest available official file. [Masao]
//============================================================
-alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_LOUD") == 1) {
+alberta,83,96,5 script Necko 98,7,7,{
+ if (BaseJob == Job_Merchant) {
+ if (mc_loud_x == 1) {
mes "[Necko]";
mes "I'm sorry. Necko's store is...";
mes "Oh? Who's this?";
@@ -40,7 +40,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
mes "Ppyakikakikakakakakakakaka!!";
close;
}
- else if (BaseJob == Job_Merchant && JobLevel < 15) {
+ else if ((Class == Job_Merchant) && (JobLevel < 15)) {
mes "[Necko]";
mes "Oh, did you come because";
mes "you are infatuated with my voice?";
@@ -61,14 +61,14 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
mes "Kyukwakakakakakakakakakaka!";
close;
}
- else if (countitem(722) > 6 && countitem(532) > 0 && countitem(921) > 49) {
+ else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (BaseJob == Job_Merchant) & (JobLevel >= 15)) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
mes "Learn how to shout with my help.";
mes "Would you like to learn Crazy Uproar?";
next;
- switch(select("Yes!!!!:No.:What is that?")) {
+ switch (select("Yes!!!!:No.:What is that?")) {
case 1:
mes "[Necko]";
mes "Ahahahahaha!! Good!!!";
@@ -79,6 +79,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
delitem 532,1; //Banana_Juice
delitem 921,50; //Mushroom_Spore
skill "MC_LOUD",1,0;
+ set mc_loud_x,1;
mes "[Necko]";
mes "You have learned Crazy Uproar!!";
mes "Shout as much as you wish!";
@@ -166,24 +167,21 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
close;
}
- else {
- mes "[Necko]";
- mes "Necko's store is closed right now.";
- mes "come again later. Hehe~";
- close;
- }
+ mes "[Necko]";
+ mes "Necko's store is closed right now.";
+ mes "come again later. Hehe~";
+ close;
OnTouch:
mes "[!?]";
mes "Muahahahahahahahahahahahaha!!";
mes "Pukakakakakakakakakakakakaka!";
close;
-
}
-alberta,119,221,6 script Charlron#qsk_mc 107,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_CHANGECART") == 1) {
+alberta,119,221,6 script Charlron 107,5,5,{
+ if (BaseJob == Job_Merchant) {
+ if (mc_changecart_x == 1) {
mes "[Charlron]";
mes "Mmm? I was wondering who was making all";
mes "the raucus carrying around a cart.";
@@ -203,7 +201,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
mes "Be healthy~";
close;
}
- else if ((BaseJob == Job_Merchant && JobLevel >= 30) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
+ else if ((BaseJob == Job_Merchant) && (JobLevel >= 30)) {
mes "[Charlron]";
mes "Nice to see you fellow merchant";
mes "If I remember correctly,";
@@ -214,9 +212,9 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
mes "seem to fit your fame.";
mes "How pitiful.";
next;
- switch(select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
+ switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
case 1:
- if (countitem(1019) > 49 && countitem(998) > 9 && countitem(919) > 19) {
+ if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) {
mes "[Charlron]";
mes "Haha! Ok, ok!";
mes "With the things you brought";
@@ -226,6 +224,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
delitem 998,10; //Iron
delitem 919,20; //Animal's_Skin
skill "MC_CHANGECART",1,0;
+ set mc_changecart_x,1;
mes "[Charlron]";
mes "Congratulations.";
mes "You can choose a cart";
@@ -246,25 +245,23 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
mes "Hahaha! Have a nice day!";
close;
}
- else {
- mes "[Charlron]";
- mes "Mmm... It's true that I";
- mes "change carts but...";
- mes "In order to do so, I need";
- mes "some materials to use.";
- next;
- mes "[Charlron]";
- mes "50 Trunks.";
- mes "10 Iron.";
- mes "20 Animal Skins.";
- mes "I need at least these things";
- mes "to change your cart.";
- next;
- mes "[Charlron]";
- mes "So come see me when you";
- mes "have prepared everything.";
- close;
- }
+ mes "[Charlron]";
+ mes "Mmm... It's true that I";
+ mes "change carts but...";
+ mes "In order to do so, I need";
+ mes "some materials to use.";
+ next;
+ mes "[Charlron]";
+ mes "50 Trunks.";
+ mes "10 Iron.";
+ mes "20 Animal Skins.";
+ mes "I need at least these things";
+ mes "to change your cart.";
+ next;
+ mes "[Charlron]";
+ mes "So come see me when you";
+ mes "have prepared everything.";
+ close;
case 2:
mes "[Charlron]";
mes "Oh no, you don't know at all?(changes tone)";
@@ -306,43 +303,39 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
close;
}
}
- else {
- mes "[Charlron]";
- mes "Welcome young one.";
- mes "Is selling fun? I am the";
- mes "merchant Charlron. I have been";
- mes "doing some research about.";
- mes "carts recently.";
- next;
- mes "[Charlron]";
- mes "Aren't you tired of that cart?";
- mes "Come to me if you want to";
- mes "change your cart. I'll do a good job.";
- mes "But, there are some conditions.";
- next;
- mes "[Charlron]";
- mes "I'm a pretty famous merchant,";
- mes "so I don't really deal with beginners.";
- mes "Once you are level 30";
- mes "I may consider establishing";
- mes "a deal with you.";
- close;
- }
- }
- else {
mes "[Charlron]";
- mes "I am a merchant that";
- mes "deals with many things, Charlron.";
- mes "If you ever find anything interesting";
- mes "come back and try to ";
- mes "negotiate a deal with me.";
+ mes "Welcome young one.";
+ mes "Is selling fun? I am the";
+ mes "merchant Charlron. I have been";
+ mes "doing some research about.";
+ mes "carts recently.";
+ next;
+ mes "[Charlron]";
+ mes "Aren't you tired of that cart?";
+ mes "Come to me if you want to";
+ mes "change your cart. I'll do a good job.";
+ mes "But, there are some conditions.";
+ next;
+ mes "[Charlron]";
+ mes "I'm a pretty famous merchant,";
+ mes "so I don't really deal with beginners.";
+ mes "Once you are level 30";
+ mes "I may consider establishing";
+ mes "a deal with you.";
close;
}
+ mes "[Charlron]";
+ mes "I am a merchant that";
+ mes "deals with many things, Charlron.";
+ mes "If you ever find anything interesting";
+ mes "come back and try to ";
+ mes "negotiate a deal with me.";
+ close;
}
-alberta,232,106,6 script Gershaun#qsk_mc 57,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_CARTREVOLUTION") == 1) {
+alberta,232,106,6 script Gershaun 57,5,5,{
+ if (BaseJob == Job_Merchant) {
+ if (mc_cartrevolution_x == 1) {
mes "[Gershaun]";
mes "Ah, long time no see!";
mes "Ohh, the red marks on your cart.";
@@ -356,7 +349,7 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
mes "Here! Hurry!";
close;
}
- else if ((BaseJob == Job_Merchant && JobLevel >= 35) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
+ else if ((BaseJob == Job_Merchant) && (JobLevel >= 35)) {
mes "[Gershaun]";
mes "Ooh. You have a firm body";
mes "for a merchant. You must be";
@@ -364,81 +357,222 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
mes "Mmm you should be able to learn";
mes "Cart Revolution!";
next;
- switch(select("Hey~ that's why I came.:What's that?")) {
+ switch (select("Hey~ that's why I came.:What's that?")) {
case 1:
- switch(rand(1,3)) {
- case 1: setarray .@Quantity[0],2,20,30,20,5; break;
- case 2: setarray .@Quantity[0],2,15,25,15,5; break;
- case 3: setarray .@Quantity[0],2,23,32,23,6; break;
- }
- if (countitem(533) >= .@Quantity[0] && countitem(998) >= .@Quantity[1] && countitem(938) >= .@Quantity[2] && countitem(601) >= .@Quantity[3] && countitem(962) >= .@Quantity[4]) {
- mes "[Gershaun]";
- mes "Hoho!";
- mes "Got it! I shall teach you";
- mes "Cart Revolution!";
- next;
- mes "[Gershaun]";
- mes "Ah, such a nice day!";
- mes "I shall reward those who";
- mes "eagerly swing their carts!";
- next;
- delitem 533,.@Quantity[0]; //Grape_Juice
- delitem 998,.@Quantity[1]; //Iron
- delitem 938,.@Quantity[2]; //Sticky_Mucus
- delitem 601,.@Quantity[3]; //Wing_Of_Fly
- delitem 962,.@Quantity[4]; //Tentacle
- skill "MC_CARTREVOLUTION",1,0;
- mes "[Gershaun]";
- mes "Now you can use Cart Revolution";
- mes "I expect you to make merchants";
- mes "famous by using this amazing";
- mes "destruction power. Muahahahahaha!!!";
- next;
+ set .@care_random,rand(1,3);
+ if (.@care_random == 1) {
+ if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) {
+ mes "[Gershaun]";
+ mes "Hoho!";
+ mes "Got it! I shall teach you";
+ mes "Cart Revolution!";
+ next;
+ mes "[Gershaun]";
+ mes "Ah, such a nice day!";
+ mes "I shall reward those who";
+ mes "eagerly swing their carts!";
+ next;
+ delitem 533,2; //Grape_Juice
+ delitem 998,20; //Iron
+ delitem 938,30; //Sticky_Mucus
+ delitem 601,20; //Wing_Of_Fly
+ delitem 962,5; //Tentacle
+ skill "MC_CARTREVOLUTION",1,0;
+ set mc_cartrevolution_x,1;
+ mes "Now you can use Cart Revolution";
+ mes "I expect you to make merchants";
+ mes "famous by using this amazing";
+ mes "destruction power. Muahahahahaha!!!";
+ next;
+ mes "[Gershaun]";
+ mes "Have a great day!!";
+ close;
+ }
+ else if (countitem(532) > 0) {
+ mes "[Gershaun]";
+ mes "Ooh!";
+ mes "It's banana juice!";
+ mes "Thank you very much!";
+ mes "...............Kaah!";
+ delitem 532,1; //Banana_Juice
+ mes "Very refreshing! Thank you! Goodbye!";
+ next;
+ mes "[Gershaun]";
+ mes "Hmm?";
+ mes "You didn't leave yet?";
+ mes "Ah! You are still attached";
+ mes "to Cart Revolution!";
+ mes "Ok then. Considering you brought";
+ mes "the Banana Juice, I'll teach you.";
+ next;
+ mes "[Gershaun]";
+ mes "It's not hard to teach you";
+ mes "Cart Revolution, but I need you to prepare";
+ mes "the materials to modify your cart.";
+ mes "The items I need are..";
+ next;
+ mes "[Gershaun]";
+ mes "First I need 20 Irons to make the cart";
+ mes "durable. Then 30 Sticky Mucus to absorb";
+ mes "the shock.";
+ mes "And about 20 Fly Wings and 5 Tentacles?";
+ mes "And 2 bottles of Grape Juice for me!";
+ next;
+ mes "[Gershaun]";
+ mes "Just bring those.";
+ mes "I'm not saying ONLY 30 or 20.";
+ mes "It depends on my condition!";
+ mes "Hahahaha!";
+ mes "I'll be waiting. Then byebye~";
+ close;
+ }
mes "[Gershaun]";
- mes "Have a great day!!";
+ mes "Mmm!";
+ mes "Nothing can be done without a refreshing drink!";
+ mes "How about starting a conversation";
+ mes "with at least a bottle of Banana Juice?";
close;
}
- else if (countitem(532) > 0) {
- mes "[Gershaun]";
- mes "Ooh!";
- mes "It's banana juice!";
- mes "Thank you very much!";
- mes "...............Kaah!";
- delitem 532,1; //Banana_Juice
- mes "Very refreshing! Thank you! Goodbye!";
- next;
- mes "[Gershaun]";
- mes "Hmm?";
- mes "You didn't leave yet?";
- mes "Ah! You are still attached";
- mes "to Cart Revolution!";
- mes "Ok then. Considering you brought";
- mes "the Banana Juice, I'll teach you.";
- next;
- mes "[Gershaun]";
- mes "It's not hard to teach you";
- mes "Cart Revolution, but I need you to prepare";
- mes "the materials to modify your cart.";
- mes "The items I need are..";
- next;
- // Do not "Correct" this dialog. It IS correct already.
- // You're not suposed to know the exact amount to bring.
- mes "[Gershaun]";
- mes "First I need 20 Irons to make the cart";
- mes "durable. Then 30 Sticky Mucus to absorb";
- mes "the shock.";
- mes "And about 20 Fly Wings and 5 Tentacles?";
- mes "And 2 bottles of Grape Juice for me!";
- next;
+ if (.@care_random == 2) {
+ if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) {
+ mes "[Gershaun]";
+ mes "Mmm that's good!";
+ mes "Great! I shall teach you";
+ mes "...Cart Revolution!";
+ next;
+ mes "[Gershaun]";
+ mes "Ah, such a nice day!";
+ mes "I shall reward those who";
+ mes "eagerly swing their carts!";
+ next;
+ delitem 533,2; //Grape_Juice
+ delitem 998,15; //Iron
+ delitem 938,25; //Sticky_Mucus
+ delitem 601,15; //Wing_Of_Fly
+ delitem 962,5; //Tentacle
+ skill "MC_CARTREVOLUTION",1,0;
+ set mc_cartrevolution_x,1;
+ mes "Now you can use Cart Revolution";
+ mes "I expect you to make merchants";
+ mes "famous by using its amazing";
+ mes "destruction power. Muahahahahaha!!!";
+ next;
+ mes "[Gershaun]";
+ mes "Have a good day!!";
+ close;
+ }
+ else if (countitem(532) > 0) {
+ mes "[Gershaun]";
+ mes "Ooh!";
+ mes "It's banana juice!";
+ mes "Thanks a lot!";
+ mes "...............Kaaah!";
+ delitem 532,1; //Banana_Juice
+ mes "Very good! Thank you! Good-bye!";
+ next;
+ mes "[Gershaun]";
+ mes "Mmm?";
+ mes "You didn't leave yet?";
+ mes "Ah! You're still attached";
+ mes "to Cart Revolution!";
+ mes "Ok then. Considering you brought";
+ mes "the banana juice, I'll teach you.";
+ next;
+ mes "[Gershaun]";
+ mes "It's not hard to teach you";
+ mes "Cart Revolution, but I need you to prepare";
+ mes "the materials to modify your cart.";
+ mes "The items I need are..";
+ next;
+ mes "[Gershaun]";
+ mes "First I need 20 Irons to make the cart";
+ mes "durable. Then 30 Sticky Mucus to absorb";
+ mes "the shock.";
+ mes "And about 20 Fly Wings and 5 Tentacles?";
+ mes "And 2 bottles of Grape Juice for me!";
+ next;
+ mes "[Gershaun]";
+ mes "Bring these to me.";
+ mes "But that doesn't mean I want only 30 and 20.";
+ mes "It all depends on my condition!";
+ mes "Just bring me these for now.";
+ mes "Hahahaha!";
+ mes "I'm looking forward to it. Good bye then~";
+ close;
+ }
mes "[Gershaun]";
- mes "Just bring those.";
- mes "I'm not saying ONLY 30 or 20.";
- mes "It depends on my condition!";
- mes "Hahahaha!";
- mes "I'll be waiting. Then byebye~";
+ mes "Mmm!";
+ mes "Nothing's free nowadays!";
+ mes "How about trying to start a conversation";
+ mes "by offering a bottle of Banana Juice or something?";
close;
}
- else {
+ if (.@care_random == 3) {
+ if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) {
+ mes "[Gershaun]";
+ mes "Mmm that's good!";
+ mes "Great! I shall teach you";
+ mes "...Cart Revolution!";
+ next;
+ mes "[Gershaun]";
+ mes "Ah, such a nice day!";
+ mes "I shall reward those who";
+ mes "eagerly swing their carts!";
+ next;
+ delitem 533,2; //Grape_Juice
+ delitem 998,23; //Iron
+ delitem 938,32; //Sticky_Mucus
+ delitem 601,23; //Wing_Of_Fly
+ delitem 962,6; //Tentacle
+ skill "MC_CARTREVOLUTION",1,0;
+ set mc_cartrevolution_x, 1;
+ mes "Now you can use Cart Revolution";
+ mes "I expect you to make merchants";
+ mes "famous by using its amazing";
+ mes "destruction power. Muahahahahaha!!!";
+ next;
+ mes "[Gershaun]";
+ mes "Have a good day!!";
+ close;
+ }
+ else if (countitem(532) > 0) {
+ mes "[Gershaun]";
+ mes "Ooh!";
+ mes "It's Banana Juice!";
+ mes "Thanks a lot!";
+ mes "...............Kaaah!";
+ delitem 532,1; //Banana_Juice
+ mes "Very good! Thank you! Good-bye!";
+ next;
+ mes "[Gershaun]";
+ mes "Mmm?";
+ mes "You didn't leave yet?";
+ mes "Ah! You're still attached";
+ mes "to Cart Revolution!";
+ mes "Ok then. Considering you brought";
+ mes "the banana juice, I'll teach you.";
+ next;
+ mes "[Gershaun]";
+ mes "It's not hard to teach you";
+ mes "Cart Revolution, but I need you to prepare";
+ mes "the materials to modify your cart.";
+ mes "The items I need are..";
+ next;
+ mes "[Gershaun]";
+ mes "First I need 20 Irons to make the cart";
+ mes "durable. Then 30 Sticky Mucus to absorb";
+ mes "the shock.";
+ mes "And about 20 Fly Wings and 5 Tentacles?";
+ mes "And 2 bottles of Grape Juice for me!";
+ next;
+ mes "[Gershaun]";
+ mes "Just bring those.";
+ mes "I'm not saying ONLY 30 or 20.";
+ mes "It depends on my condition!";
+ mes "Hahahaha!";
+ mes "I'll be waiting. Then byebye~";
+ close;
+ }
mes "[Gershaun]";
mes "Mmm!";
mes "Nothing can be done without a refreshing drink!";
@@ -500,95 +634,94 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
close;
}
}
- else {
+ mes "[Gershaun]";
+ mes "Mmm, a young merchant.";
+ mes "You must use carts, too.";
+ mes "Since you need to do business.";
+ mes "But is that all?";
+ next;
+ mes "[Gershaun]";
+ mes "I did research about a different";
+ mes "way to use the cart.";
+ mes "I tried cooking ramen";
+ mes "and even tried jump-roping.";
+ mes "But none of them were able";
+ mes "to satisfy me.";
+ next;
+ switch (select("I know, I know.:...?")) {
+ case 1:
mes "[Gershaun]";
- mes "Mmm, a young merchant.";
- mes "You must use carts, too.";
- mes "Since you need to do business.";
- mes "But is that all?";
+ mes "...no, what I'm saying is.";
+ close;
+ case 2:
+ mes "[Gershaun]";
+ mes "In despair, I wandered";
+ mes "through the fields with my cart.";
+ mes "After wandering dazed day after day..";
+ mes "I met a very strong monster.";
+ mes "Life was in danger!";
+ mes "Why me - a weaponless, armor-less merchant!";
next;
mes "[Gershaun]";
- mes "I did research about a different";
- mes "way to use the cart.";
- mes "I tried cooking ramen";
- mes "and even tried jump-roping.";
- mes "But none of them were able";
- mes "to satisfy me.";
+ mes "I was scared to death.. thinking";
+ mes "and hoping that this wasn't the";
+ mes "last of me. With little hope left";
+ mes "I tried the last thing possible.";
+ mes "I used my cart to hit the monster!";
+ mes "And then! And then!";
next;
- if (select("I know, I know.:...?") == 2) {
- mes "[Gershaun]";
- mes "In despair, I wandered";
- mes "through the fields with my cart.";
- mes "After wandering dazed day after day..";
- mes "I met a very strong monster.";
- mes "Life was in danger!";
- mes "Why me - a weaponless, armor-less merchant!";
- next;
- mes "[Gershaun]";
- mes "I was scared to death.. thinking";
- mes "and hoping that this wasn't the";
- mes "last of me. With little hope left";
- mes "I tried the last thing possible.";
- mes "I used my cart to hit the monster!";
- mes "And then! And then!";
- next;
- mes "[Gershaun]";
- mes "The monster died in one hit.";
- mes "It was then that I realized something.";
- mes "Carts can become weapons, too!";
- mes "I finally realized that we can";
- mes "attack with carts!";
- next;
- mes "[Gershaun]";
- mes "Cart Revolution!";
- mes "That's the new attack skill I developed.";
- mes "Using 12 SP you lift your cart";
- mes "to hit your opponent..";
- mes "right in the head!";
- next;
- mes "[Gershaun]";
- mes "The heavier your cart is, the";
- mes "stronger you can attack! With one hit,";
- mes "your opponent will be hurt and";
- mes "forced to back off!";
- next;
+ mes "[Gershaun]";
+ mes "The monster died in one hit.";
+ mes "It was then that I realized something.";
+ mes "Carts can become weapons, too!";
+ mes "I finally realized that we can";
+ mes "attack with carts!";
+ next;
+ mes "[Gershaun]";
+ mes "Cart Revolution!";
+ mes "That's the new attack skill I developed.";
+ mes "Using 12 SP you lift your cart";
+ mes "to hit your opponent..";
+ mes "right in the head!";
+ next;
+ mes "[Gershaun]";
+ mes "The heavier your cart is, the";
+ mes "stronger you can attack! With one hit,";
+ mes "your opponent will be hurt and";
+ mes "forced to back off!";
+ next;
+ mes "[Gershaun]";
+ mes "Would you like to learn this skill?";
+ next;
+ switch (select("Yes!!:I want to learn sushi skills...")) {
+ case 1:
mes "[Gershaun]";
- mes "Would you like to learn this skill?";
- next;
- switch(select("Yes!!:I want to learn sushi skills...")) {
- case 1:
- mes "[Gershaun]";
- mes "Ok!";
- mes "I'll give you special training!";
- mes "First you need health!";
- mes "Get yourself to merchant";
- mes "level 35!";
- mes "We'll talk after that!";
- close;
- case 2:
- mes "[Sushi King Gershaun]";
- if (Sex)
- mes "Stupid girl!";
- else
- mes "Stupid boy!";
- mes "It's way to early for you to";
- mes "even put your hands on sushi!";
- close;
+ mes "Ok!";
+ mes "I'll give you special training!";
+ mes "First you need health!";
+ mes "Get yourself to merchant";
+ mes "level 35!";
+ mes "We'll talk after that!";
+ close;
+ case 2:
+ mes "[Sushi King Gershaun]";
+ if (Sex > 1) {
+ mes "Stupid girl!";
}
+ else {
+ mes "Stupid boy!";
+ }
+ mes "It's way to early for you to";
+ mes "even put your hands on sushi!";
+ close;
}
- mes "[Gershaun]";
- mes "...no, what I'm saying is.";
- close;
}
-
- }
- else {
- mes "[Gershaun]";
- mes "If it doesn't work, make it work.";
- mes "If it doesn't work, make it work.";
- mes "If it doesn't work, make it work.";
- close;
}
+ mes "[Gershaun]";
+ mes "If it doesn't work, make it work.";
+ mes "If it doesn't work, make it work.";
+ mes "If it doesn't work, make it work.";
+ close;
}
//============================================================
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index 6f4cb8ffb..92cc797e6 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -3,19 +3,19 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quest for skills: First Aid, Trick Dead
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-prt_in,234,133,4 script Nami#qsk_nv 66,{
- if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) {
+prt_in,234,133,4 script Nami 66,{
+ if ((Class == Job_Novice) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
mes "[Nami]";
mes "Hello!";
mes "I want to be a nurse so bad!";
@@ -23,9 +23,10 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "Actually, I'm really good.";
mes "Do you want me to try on you? ? ? . .";
next;
- if (select("Continue conversation:Slowly slink away. . . .") == 1) {
- if (NOV_SK >= 0 && NOV_SK <= 2) {
- switch(NOV_SK) {
+ switch (select("Continue conversation:Slowly slink away. . . .")) {
+ case 1:
+ if ((skill_nov >= 0) && (skill_nov <= 2)) {
+ switch (skill_nov) {
case 0:
mes "[Nami]";
mes "Thank you for giving me this chance!";
@@ -76,7 +77,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "If you go and find these items, ";
mes "I will be happy to teach you this skill.";
mes "Well, I will be awaiting your return.";
- set NOV_SK,1;
+ set skill_nov,1;
close;
case 1:
mes "[Nami]";
@@ -103,7 +104,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "this item. . . ";
close;
case 2:
- if (countitem(507) > 2 && countitem(705) > 2) {
+ if ((countitem(507) > 2) && (countitem(705) > 2)) {
delitem 507,3; //Red_Herb
delitem 705,3; //Clover
mes "[Nami]";
@@ -135,8 +136,8 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "and combine them together and. . .";
mes "Presto !!";
next;
- skill 142,1,0;
- set NOV_SK,3;
+ skill "NV_FIRSTAID",1,0;
+ set skill_nov,3;
mes "[Nami]";
mes "Yes yes, that's right!";
mes "Now that you have this";
@@ -145,29 +146,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
mes "Thank you and have a great day !~~~";
close;
}
- else {
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red_Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- close;
- }
+ mes "[Nami]";
+ mes "First aid does require";
+ mes "some small preparations. . .";
+ mes "Some simple items you should have on hand are";
+ mes "^3355FF' 3 Red_Herb '^000000 ";
+ mes "^3355FF' 3 Clover '^000000 ";
+ mes "^3355FF' 1 Sterilized Bandages '^000000 ";
+ close;
}
}
- else {
- mes "[Nami]";
- mes ". . . . . Z z z";
- mes "I am so sorry!!!...I know I did it wrong...!!";
- mes "Wahhhh ..";
- mes "!! *sigh* !!";
- mes "- *rolls her eyes* -";
- close;
- }
- }
- else {
+ mes "[Nami]";
+ mes ". . . . . Z z z";
+ mes "I am so sorry!!!...I know I did it wrong...!!";
+ mes "Wahhhh ..";
+ mes "!! *sigh* !!";
+ mes "- *rolls her eyes* -";
+ close;
+ case 2:
mes "[Nami]";
mes "Hey! .. Where are you going? !";
mes "Come over here and have a shot !";
@@ -176,26 +172,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{
close;
}
}
- else {
- mes "[Nami]";
- mes "I am working hard to receive";
- mes "my nursing license . . .";
- mes "I don't think that I lack anything";
- mes "to become a nurse . .";
- mes "It must be because of my lack of my experience ?";
- next;
- mes "[Nami]";
- mes "If only you had at least";
- mes "a first job . .";
- mes "or maybe be over ^3355FF novice job level 4^000000";
- mes "I could have talked to";
- mes "you a little longer. . . . . . .";
- close;
- }
+ mes "[Nami]";
+ mes "I am working hard to receive";
+ mes "my nursing license . . .";
+ mes "I don't think that I lack anything";
+ mes "to become a nurse . .";
+ mes "It must be because of my lack of my experience ?";
+ next;
+ mes "[Nami]";
+ mes "If only you had at least";
+ mes "a first job . .";
+ mes "or maybe be over ^3355FF novice job level 4^000000";
+ mes "I could have talked to";
+ mes "you a little longer. . . . . . .";
+ close;
}
-prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
- if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) {
+prt_in,73,87,4 script Chivalry Member 65,{
+ if ((Class == Job_Novice) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
mes "[Bulma]";
mes "Yeah. . . I look great. . .";
mes "I am a knight in the knight's";
@@ -204,7 +198,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
mes " knight, but I still look great huh?";
mes "What do you think? ? ?";
next;
- switch(NOV_SK) {
+ switch (skill_nov) {
case 3:
mes "[Bulma]";
mes "Hello my young friend -";
@@ -289,7 +283,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
mes "If you are late, you have to do it again! !";
mes "Now GO ! GO ! GO !";
mes "Run ~~~~~!!!!";
- set NOV_SK,4;
+ set skill_nov, 4;
close;
case 4:
mes "[Bulma]";
@@ -317,65 +311,61 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{
mes "use this skill as you see fit.";
mes " ' Play Dead ' ";
mes "Okay okay, See you around ! ! !";
- set NOV_SK,6;
+ set skill_nov,6;
delitem 7039,1; //Novice_Nametag
- skill 143,1,0;
- close;
- }
- else {
- mes "[Bulma]";
- mes "What? -";
- mes "Why haven't you finished your quest?";
- mes " *Tsk* *Tsk* You must have lost the pass . . .";
- mes "Such irresponsibility is not acceptable.";
- mes "I can't accept you into training until";
- mes "I know you are capable. Go and try again.";
- next;
- mes "[Bulma]";
- mes "Don't take me lightly. . .";
- mes "If I tell you to come in 10 minutes,";
- mes "I expect that of you.";
- mes "In order for you to have another chance,";
- mes "you must start from the beginning. . .";
- mes "Do it right this time ! ! ! !";
- set NOV_SK,4;
+ skill "NV_TRICKDEAD",1,0;
close;
}
+ mes "[Bulma]";
+ mes "What? -";
+ mes "Why haven't you finished your quest?";
+ mes " *Tsk* *Tsk* You must have lost the pass . . .";
+ mes "Such irresponsibility is not acceptable.";
+ mes "I can't accept you into training until";
+ mes "I know you are capable. Go and try again.";
+ next;
+ mes "[Bulma]";
+ mes "Don't take me lightly. . .";
+ mes "If I tell you to come in 10 minutes,";
+ mes "I expect that of you.";
+ mes "In order for you to have another chance,";
+ mes "you must start from the beginning. . .";
+ mes "Do it right this time ! ! ! !";
+ set skill_nov,4;
+ close;
}
}
- else {
- mes "[Bulma]";
- mes "Yeah... I remember back to long ago !";
- mes "Especially those embarrassing Novice years.";
- mes "Wow... It is funny to think about those years now.";
- mes "Those years were difficult. . .";
- mes "Thankfully you can use the First Aid";
- mes "skill when you reach novice job level 7.";
- next;
- mes "[Bulma]";
- mes "That saved me many times in the past. . .";
- mes "I am sure it will help you much as well.";
- mes "Hopefully, it will be something you use well . .";
- next;
- mes "[Bulma]";
- mes "If you have any friends who are novices,";
- mes "tell them about me.";
- mes "If I can, I will help them out";
- mes "as best as I can . . . .";
- close;
- }
+ mes "[Bulma]";
+ mes "Yeah... I remember back to long ago !";
+ mes "Especially those embarrassing Novice years.";
+ mes "Wow... It is funny to think about those years now.";
+ mes "Those years were difficult. . .";
+ mes "Thankfully you can use the First Aid";
+ mes "skill when you reach novice job level 7.";
+ next;
+ mes "[Bulma]";
+ mes "That saved me many times in the past. . .";
+ mes "I am sure it will help you much as well.";
+ mes "Hopefully, it will be something you use well . .";
+ next;
+ mes "[Bulma]";
+ mes "If you have any friends who are novices,";
+ mes "tell them about me.";
+ mes "If I can, I will help them out";
+ mes "as best as I can . . . .";
+ close;
}
-prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
+prt_castle,175,146,4 script Nursing Instructor 50,{
mes "[Dread Lord]";
mes ". . . . . . . . . .";
mes ". . . . . . . . . .";
mes "Stop pestering me! ! !";
mes "I am very busy ! ! !";
mes "Would you just bug off ? ! ? !";
- next;
- if (NOV_SK == 0 || NOV_SK == 1 || NOV_SK == 2 || NOV_SK == 4 || NOV_SK == 5) {
- switch(NOV_SK) {
+ close2;
+ if ((skill_nov >= 0) && (skill_nov <= 5)) {
+ switch (skill_nov) {
case 0:
mes "[Dread Lord]";
mes "The people who work here at";
@@ -397,7 +387,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
mes "Do you even know how we get these";
mes "precious bandages ?";
mes "They come from a powerful monster";
- mes "that is found in the pyramids of Moroc.";
+ mes "that is found in the pyramids of Morroc.";
next;
mes "[Dread Lord]";
mes "The monster is some sort of mummy.";
@@ -424,7 +414,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
mes "go and get killed, be careful. -";
next;
mes "^3355FF- Got 1 Sterilized Bandages -^000000";
- set NOV_SK,2;
+ set skill_nov,2;
close;
case 2:
mes "[Dread Lord]";
@@ -452,20 +442,17 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
mes "-woosh - *storms away*";
next;
mes "^3355FF- Got 1 Newbie Tag -^000000";
- set NOV_SK,5;
+ set skill_nov,5;
getitem 7039,1; //Novice_Nametag
close;
}
- else {
- mes "[Dread Lord]";
- mes "What ! !";
- mes "I'm only going to give you one!";
- mes "You don't need any more for the test !";
- mes "Do you want to stay a novice forever???";
- mes "I would be happy to arrange that !";
- close;
- }
- break;
+ mes "[Dread Lord]";
+ mes "What ! !";
+ mes "I'm only going to give you one!";
+ mes "You don't need any more for the test !";
+ mes "Do you want to stay a novice forever???";
+ mes "I would be happy to arrange that !";
+ close;
case 5:
mes "[Dread Lord]";
mes "What more do you want !";
@@ -474,13 +461,11 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{
close;
}
}
- else {
- mes "[Dread Lord]";
- mes "Argh, Get out of here !!";
- mes "I don't like shouting but ..";
- mes "GET OUT OF HERE! ! ! ! ! !";
- close;
- }
+ mes "[Dread Lord]";
+ mes "Argh, Get out of here !!";
+ mes "I don't like shouting but ..";
+ mes "GET OUT OF HERE! ! ! ! ! !";
+ close;
}
//============================================================
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 6cbdccfbe..c45dceae6 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -3,56 +3,59 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quests for skills: Fatal Blow, Mobile HP Recovery,
// Auto-Berserk
//===== Additional Comments: =================================
//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
- if (BaseClass == Job_Swordman) {
- if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
- mes "[De Thomas]";
- mes "Oh, no! You must have been hurt! Are you ok?";
- mes "You must have fought hard to get such serious injuries..";
- mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
- next;
+izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
+ if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x < 1)) {
+ mes "[De Thomas]";
+ mes "Oh, no! You must have been hurt! Are you ok?";
+ mes "You must have fought hard to get such serious injuries..";
+ mes "Being a swordsman must come with a lot of responsibility and sacrifice.";
+ next;
+ mes "[De Thomas]";
+ if (Sex == 0) {
+ mes "For these swordsmen and knights, there is a wonderful skill.";
+ }
+ else {
+ mes "For these swordswomen and knights, there is a wonderful skill young lady.";
+ }
+ mes "I present to you - HP Recovery While Moving!";
+ mes "Body moving is a splendid skill";
+ mes "that allows you to regain strength(HP)";
+ mes "while you are moving!";
+ next;
+ mes "[De Thomas]";
+ mes "It is currently under development";
+ mes "so it may not recover that much,";
+ mes "but it will help a little.";
+ mes "What do you think? Would you like to learn this skill?";
+ next;
+ switch (select("What a nice skill! I want to learn it!:No, thank you.")) {
+ case 1:
mes "[De Thomas]";
- if (Sex == 0)
- mes "For these swordsmen and knights, there is a wonderful skill.";
- else
- mes "For these swordswomen and knights, there is a wonderful skill young lady.";
- mes "I present to you - HP Recovery While Moving!";
- mes "Body moving is a splendid skill";
- mes "that allows you to regain strength(HP)";
- mes "while you are moving!";
+ mes "Very well. I will tell you what you need to learn this skill.";
+ mes "First, your job level must be higher than ^00880035^000000.";
+ mes "You will also need ^008800200 empty bottles^000000.";
+ mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
next;
mes "[De Thomas]";
- mes "It is currently under development";
- mes "so it may not recover that much,";
- mes "but it will help a little.";
- mes "What do you think? Would you like to learn this skill?";
+ mes "Also, the armor you used in battle.";
+ mes "This is also proof of an experienced fighter.";
+ mes "For the armor... your armor is perfect!";
+ mes "Bring your armor!";
+ mes "Last but not least... bring me one ^008800Moth Wing^000000.";
next;
- if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) {
- mes "[De Thomas]";
- mes "Very well. I will tell you what you need to learn this skill.";
- mes "First, your job level must be higher than ^00880035^000000.";
- mes "You will also need ^008800200 empty bottles^000000.";
- mes "Why? Because it is proof that you fought fiercely to have used that many potions.";
- next;
- mes "[De Thomas]";
- mes "Also, the armor you used in battle.";
- mes "This is also proof of an experienced fighter.";
- mes "For the armor... your armor is perfect!";
- mes "Bring your armor!";
- mes "Last but not least... bring me one ^008800Moth Wing^000000.";
- next;
- select("Eh? You need that, too?");
+ switch (select("Eh? You need that, too?")) {
+ case 1:
mes "[De Thomas]";
mes "Not really.. I don't really NEED it.";
mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
@@ -63,96 +66,94 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
mes "Please, find me one...*sniffsniff*";
mes "If you don't...";
- set SWORD_SK,1;
+ set sm_movingrecovery_x,1;
mes "You won't get anything! Muahahaha.";
close;
- }
- mes "[De Thomas]";
- mes "...";
- close;
- }
- else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
- mes "[De Thomas]";
- mes "Welcome back...";
- mes "are you ready to learn Body Movin'?";
- next;
- switch(select("Yes.:No, I'm not ready yet.")) {
- case 1:
- if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) {
- mes "[De Thomas]";
- mes "Let's see.....";
- next;
- mes "[De Thomas]";
- mes "Ok! I shall now teach you...";
- mes "..The Body Movin' skill!";
- next;
- delitem 713,200; //Empty_Bottle
- delitem 1058,1; //Wing_Of_Moth
- skill "SM_MOVINGRECOVERY",1,0;
- set SWORD_SK,0;
- mes "[De Thomas]";
- mes "There you go!";
- mes "Try it yourself.";
- mes "But don't overdo it.";
- next;
- mes "[De Thomas]";
- mes "Oh yeah, I won't be needing your";
- mes "armor so you can keep it.";
- mes "..Good luck now!";
- close;
- }
- else if (JobLevel < 35) {
- mes "[De Thomas]";
- mes "Wait a second your Job level isn't above ^00880035^000000!";
- mes "Come back when it is.";
- close;
- }
- else if (countitem(713) < 200 || countitem(1058) < 1) {
- mes "[De Thomas]";
- mes "You do not have all the items I asked for.";
- next;
- mes "[De Thomas]";
- mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
- close;
- }
- else {
- mes "[De Thomas]";
- mes "You do not have all the items I asked for.";
- next;
- mes "[De Thomas]";
- mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
- close;
- }
case 2:
mes "[De Thomas]";
- mes "Is that so?";
- mes "Then come when you are prepared.";
+ mes "...";
close;
}
}
- else {
- mes "[De Thomas]";
- mes "Oh, it's you?";
- mes "Long time no see!";
- mes "You seem healthier than before.";
- mes "Hahahaha!";
- mes "Take care! See you again!";
- close;
- }
}
- else {
+ else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) {
mes "[De Thomas]";
- mes "My name is De Thomas Carlos.";
- mes "Knight of Prontera's 3rd Calvary.";
- mes "I have a certain duty these days.";
- mes "Ehem! Need I say more.";
+ mes "Oh, it's you?";
+ mes "Long time no see!";
+ mes "You seem healthier than before.";
+ mes "Hahahaha!";
+ mes "Take care! See you again!";
close;
}
+ else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x == 1)) {
+ mes "[De Thomas]";
+ mes "Welcome back...";
+ mes "are you ready to learn Body Movin'?";
+ next;
+ switch (select("Yes.:No, I'm not ready yet.")) {
+ case 1:
+ if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) {
+ mes "[De Thomas]";
+ mes "Let's see.....";
+ next;
+ mes "[De Thomas]";
+ mes "Ok! I shall now teach you...";
+ mes "..The Body Movin' skill!";
+ next;
+ delitem 713,200; //Empty_Bottle
+ delitem 1058,1; //Wing_Of_Moth
+ skill "SM_MOVINGRECOVERY",1,0;
+ set sm_movingrecovery_x,2;
+ mes "[De Thomas]";
+ mes "There you go!";
+ mes "Try it yourself.";
+ mes "But don't overdo it.";
+ next;
+ mes "[De Thomas]";
+ mes "Oh yeah, I won't be needing your";
+ mes "armor so you can keep it.";
+ mes "..Good luck now!";
+ close;
+ }
+ else if (JobLevel < 35) {
+ mes "[De Thomas]";
+ mes "Wait a second your Job level isn't above ^00880035^000000!";
+ mes "Come back when it is.";
+ close;
+ }
+ else if ((countitem(713) < 200) || (countitem(1058) < 1)) {
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ }
+ mes "[De Thomas]";
+ mes "You do not have all the items I asked for.";
+ next;
+ mes "[De Thomas]";
+ mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all.";
+ close;
+ case 2:
+ mes "[De Thomas]";
+ mes "Is that so?";
+ mes "Then come when you are prepared.";
+ close;
+ }
+ }
+ mes "[De Thomas]";
+ mes "My name is De Thomas Carlos.";
+ mes "Knight of Prontera's 3rd Calvary.";
+ mes "I have a certain duty these days.";
+ mes "Ehem! Need I say more.";
+ close;
}
-prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
- if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
- if (getskilllv("SM_FATALBLOW") == 1) {
+prt_in,75,88,5 script Leon Von Frich 85,3,3,{
+
+ if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) {
+ if (sm_fatalblow_x == 1) {
mes "[Leon]";
mes "Eh?";
mes "I was wondering who that was!";
@@ -161,13 +162,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "Be careful! Hahaha!";
close;
}
- else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) {
+ else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4) && (BaseJob == Job_Swordman) && (JobLevel >= 25)) {
mes "[Leon]";
mes "Ooh! You are more than ready";
mes "to learn Fatal Blow!";
mes "So how about it? Would you like to learn?";
next;
- switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
+ switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
case 1:
mes "[Leon]";
mes "OK, lets begin!";
@@ -178,6 +179,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
delitem 962,30; //Tentacle
delitem 526,5; //Royal_Jelly
skill "SM_FATALBLOW",1,0;
+ set sm_fatalblow_x,1;
mes "[Leon]";
mes "Success!";
mes "Go use your new skill to its full potential.";
@@ -209,7 +211,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "[Leon]";
mes "Wow, seeing your arm, you must enjoy using bash?";
next;
- select("Eh, I.. just...");
+ menu "Eh, I.. just...",-;
mes "[Leon]";
if (Sex == 0) {
mes "No need to be surprised.";
@@ -225,17 +227,15 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "[Leon]";
mes "Yes, I would like to give a present to an awesome swordsman like you.";
next;
- switch(select("What present?:It's ok.")) {
+ switch (select("What present?:It's ok.")) {
case 1:
mes "[Leon]";
mes "Haha nothing special, but a skill to attack the vital point!";
next;
- break;
case 2:
mes "[Leon]";
mes "...Haha nothing special, just a skill that aims at the vital spot!";
next;
- break;
}
mes "[Leon]";
mes "It's a skill I developed recently.";
@@ -255,7 +255,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
mes "and finally, I developed this wonderful new skill!";
mes "Would you like to learn this skill?";
next;
- switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
+ switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
case 1:
mes "[Leon]";
mes "Ok. I'll tell you the requirements.";
@@ -292,16 +292,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
close;
}
}
- close;
- }
- else {
- mes "[Leon]";
- mes "Oh, no! I have nothing to offer you!";
- mes "I can't say nice and fun things to anyone";
- mes "other than swordsmen!";
- mes "See you in a better world!";
- close;
}
+ mes "[Leon]";
+ mes "Oh, no! I have nothing to offer you!";
+ mes "I can't say nice and fun things to anyone";
+ mes "other than swordsmen!";
+ mes "See you in a better world!";
+ close;
OnTouch:
mes "[Leon]";
@@ -310,9 +307,9 @@ OnTouch:
close;
}
-prt_in,94,57,3 script Juan#qsk_sm 85,{
- if (BaseClass == Job_Swordman) {
- if (getskilllv("SM_AUTOBERSERK") == 1) {
+prt_in,94,57,3 script Juan 85,4,4,{
+ if (BaseJob == Job_Swordman) {
+ if (sm_autoberserk_x == 1) {
mes "[Juan]";
mes "Mmm? Long time no see!";
mes "How are you?";
@@ -321,7 +318,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
mes "You can do it.";
close;
}
- else if (BaseJob == Job_Swordman && JobLevel < 10) {
+ else if ((BaseJob == Job_Swordman) && (JobLevel < 10)) {
mes "[?]";
mes "What are you?";
mes "Eh, still a beginner.";
@@ -329,91 +326,90 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
mes "before coming back.";
close;
}
- else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) {
+ else if ((BaseJob == Job_Swordman) && ((JobLevel > 10) && (JobLevel < 30))) {
mes "[Juan]";
mes "Oh, nice to meet you.";
mes "You can be on your way. (smiley~)";
close;
}
- else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) {
- if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
+ else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (BaseJob == Job_Swordman) && (JobLevel >= 30)) {
+ mes "[Juan]";
+ mes "Ooh. Young swordsman!";
+ mes "You are ready to learn the";
+ mes "newest skill, Auto Berserk?!";
+ next;
+ switch (select("Hoho, I would like to learn it now.:What is that?")) {
+ case 1:
+ mes "[Juan]";
+ mes "Ok. Then..";
+ next;
+ delitem 924,35; //Powder_Of_Butterfly
+ delitem 958,10; //Horrendous_Mouth
+ delitem 957,10; //Decayed_Nail
+ delitem 518,10; //Honey
+ skill "SM_AUTOBERSERK",1,0;
+ set sm_autoberserk_x,1;
mes "[Juan]";
- mes "Ooh. Young swordsman!";
- mes "You are ready to learn the";
- mes "newest skill, Auto Berserk?!";
+ mes "You have just become a swordsman";
+ mes "that can use Auto Berserk.";
+ mes "You can go about ";
+ mes "and achieve great things!";
next;
- switch(select("Hoho, I would like to learn it now.:What is that?")) {
- case 1:
- mes "[Juan]";
- mes "Ok. Then..";
- next;
- delitem 924,35; //Powder_Of_Butterfly
- delitem 958,10; //Horrendous_Mouth
- delitem 957,10; //Decayed_Nail
- delitem 518,10; //Honey
- skill "SM_AUTOBERSERK",1,0;
- mes "[Juan]";
- mes "You have just become a swordsman";
- mes "that can use Auto Berserk.";
- mes "You can go about ";
- mes "and achieve great things!";
- next;
- mes "[Juan]";
- mes "Good luck!";
- next;
- mes "[Juan]";
- mes "....................................oh yeah.";
- mes "I forgot to say something.";
- mes "There are some things you must keep in mind.";
- next;
- mes "[Juan]";
- mes "Once you regain health,";
- mes "this skill will subside.";
- mes "Also, there isn't really a time limit";
- mes "but it can still disappear when";
- mes "it is attacked with a skill that can";
- mes "nullify provoke.";
- next;
- mes "[Juan]";
- mes "If you don't remember these characteristics,";
- mes "you may run into some problems on the battlefield";
- mes "when the skill disappears all of a sudden.";
- next;
- mes "[Juan]";
- mes "Then... bye for real~";
- close;
- case 2:
- mes "[Juan]";
- mes "Auto Berserk?";
- mes "It's a skill crucial on the battlefield.";
- mes "When your health is in red,";
- mes "your hidden potential provokes yourself";
- mes "to help you in battle.";
- next;
- mes "[Juan]";
- mes "It is perfect for those that";
- mes "fight on the battlefield like fire!";
- mes "With your ability, you can learn";
- mes "this skill right now.";
- mes "Then, I shall tell you the necessary materials.";
- next;
- mes "[Juan]";
- mes "You need 35 Powder of Butterfly.";
- mes "The energy from the magnificent";
- mes "wings of a butterfly will";
- mes "help you gather your strength!";
- mes "And 10 Horrendous Mouth.";
- mes "10 Decayed Nail.";
- mes "and last but not least...";
- mes "10 Honey!";
- next;
- mes "[Juan]";
- mes "Did you get all that down?";
- mes "As always, please come back";
- mes "when you are ready.";
- mes "I look forward to seeing you again.";
- close;
- }
+ mes "[Juan]";
+ mes "Good luck!";
+ next;
+ mes "[Juan]";
+ mes "....................................oh yeah.";
+ mes "I forgot to say something.";
+ mes "There are some things you must keep in mind.";
+ next;
+ mes "[Juan]";
+ mes "Once you regain health,";
+ mes "this skill will subside.";
+ mes "Also, there isn't really a time limit";
+ mes "but it can still disappear when";
+ mes "it is attacked with a skill that can";
+ mes "nullify provoke.";
+ next;
+ mes "[Juan]";
+ mes "If you don't remember these characteristics,";
+ mes "you may run into some problems on the battlefield";
+ mes "when the skill disappears all of a sudden.";
+ next;
+ mes "[Juan]";
+ mes "Then... bye for real~";
+ close;
+ case 2:
+ mes "[Juan]";
+ mes "Auto Berserk?";
+ mes "It's a skill crucial on the battlefield.";
+ mes "When your health is in red,";
+ mes "your hidden potential provokes yourself";
+ mes "to help you in battle.";
+ next;
+ mes "[Juan]";
+ mes "It is perfect for those that";
+ mes "fight on the battlefield like fire!";
+ mes "With your ability, you can learn";
+ mes "this skill right now.";
+ mes "Then, I shall tell you the necessary materials.";
+ next;
+ mes "[Juan]";
+ mes "You need 35 Powder of Butterfly.";
+ mes "The energy from the magnificent";
+ mes "wings of a butterfly will";
+ mes "help you gather your strength!";
+ mes "And 10 Horrendous Mouth.";
+ mes "10 Decayed Nail.";
+ mes "and last but not least...";
+ mes "10 Honey!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all that down?";
+ mes "As always, please come back";
+ mes "when you are ready.";
+ mes "I look forward to seeing you again.";
+ close;
}
}
mes "[Juan]";
@@ -429,7 +425,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
mes "Of course you could always use the";
mes "skill we developed to overcome these limits.";
next;
- switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
+ switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
case 1:
mes "[Juan]";
mes "The skill is called Berserk.";
@@ -474,14 +470,12 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
close;
}
}
- else {
- mes "[Juan]";
- mes "Are you enjoying your trip?";
- mes "I hope you have nice days ahead of you.";
- mes "Ah, I am just a kind knight Juan.";
- mes "Don't worry about me too much. Hahaha...";
- close;
- }
+ mes "[Juan]";
+ mes "Are you enjoying your trip?";
+ mes "I hope you have nice days ahead of you.";
+ mes "Ah, I am just a kind knight Juan.";
+ mes "Don't worry about me too much. Hahaha...";
+ close;
}
//============================================================
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 616bfcda1..676536ee8 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -3,20 +3,20 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
//= Quests for skills: Sand Attack, Back Slide, Find Stone,
//= Stone Fling.
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
+//= 1.7 Updated to latest available official file. [Masao]
//============================================================
-moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
- if (BaseClass == Job_Thief) {
+moc_prydb1,154,128,4 script Alcouskou 118,{
+ if (BaseJob == Job_Thief) {
mes "[Alcouskou]";
mes "As you live life you will encounter";
mes "many things. Sometimes you will";
@@ -25,11 +25,11 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
mes "as useless knowledge, but it isn't";
mes "Let me explain.";
next;
- switch(select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
+ switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
case 1:
- switch(THIEF_SK) {
+ switch (skill_thief_1) {
case 0:
- if (countitem(7041) > 4 && ((BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
+ if ((countitem(7041) > 4) && (BaseJob == Job_Thief) && (JobLevel > 24)) {
mes "[Alcouskou]";
mes "Luckily, you have brought some";
mes "sand with you. It is very important";
@@ -59,57 +59,55 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
mes "west Payon. That is where I";
mes "heard he is these days.";
delitem 7041,5; //Fine_Grit
- set THIEF_SK,1;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "The most important part";
- mes "of being a good thief is stealth.";
- mes "A thief should never be seen or";
- mes "touched unless he wants to.";
- mes "Some consider this cowardly";
- mes "but I think differently.";
- next;
- mes "[Alcouskou]";
- mes "The way I see it, we live in a";
- mes "world where survival of the fittest";
- mes "rules our lives. ";
- mes "They may think less of me for use";
- mes "this special skill. . . What is this skill?";
- mes "This is the sand blinding skill.";
- next;
- mes "[Alcouskou]";
- mes "If you can throw or kick sand";
- mes "in the eyes of your opponent,";
- mes "not only does their defense decrease,";
- mes "but their ability to attack is impaired.";
- mes "It is so effective, you may even stun them.";
- next;
- mes "[Alcouskou]";
- mes "Well, we have to survive too.";
- mes "Its either us or them. . .";
- mes "I think it is important and vital";
- mes "that we prepare a little sand.";
- mes "What do you think? If you like it ";
- mes "go and get five Fine Grit.";
- next;
- mes "[Alcouskou]";
- mes "I am sure you eager to learn this";
- mes "skill, but you must first gather five Fine Grit";
- mes "Until you have gathered them,";
- mes "I cannot teach you this skill.";
- mes "Don't be disappointed, hurry and gather them.";
- next;
- mes "[Alcouskou]";
- mes "Oh, I almost forgot! ! !";
- mes "If you want to learn this ";
- mes "special skill, be sure that";
- mes "you are sufficiently experienced";
- mes "to use this properly. This means";
- mes "you should be at least job level 25.";
+ set skill_thief_1,1;
close;
}
+ mes "[Alcouskou]";
+ mes "The most important part";
+ mes "of being a good thief is stealth.";
+ mes "A thief should never be seen or";
+ mes "touched unless he wants to.";
+ mes "Some consider this cowardly";
+ mes "but I think differently.";
+ next;
+ mes "[Alcouskou]";
+ mes "The way I see it, we live in a";
+ mes "world where survival of the fittest";
+ mes "rules our lives. ";
+ mes "They may think less of me for use";
+ mes "this special skill. . . What is this skill?";
+ mes "This is the sand blinding skill.";
+ next;
+ mes "[Alcouskou]";
+ mes "If you can throw or kick sand";
+ mes "in the eyes of your opponent,";
+ mes "not only does their defense decrease,";
+ mes "but their ability to attack is impaired.";
+ mes "It is so effective, you may even stun them.";
+ next;
+ mes "[Alcouskou]";
+ mes "Well, we have to survive too.";
+ mes "Its either us or them. . .";
+ mes "I think it is important and vital";
+ mes "that we prepare a little sand.";
+ mes "What do you think? If you like it ";
+ mes "go and get five Fine Grit.";
+ next;
+ mes "[Alcouskou]";
+ mes "I am sure you eager to learn this";
+ mes "skill, but you must first gather five Fine Grit";
+ mes "Until you have gathered them,";
+ mes "I cannot teach you this skill.";
+ mes "Don't be disappointed, hurry and gather them.";
+ next;
+ mes "[Alcouskou]";
+ mes "Oh, I almost forgot! ! !";
+ mes "If you want to learn this ";
+ mes "special skill, be sure that";
+ mes "you are sufficiently experienced";
+ mes "to use this properly. This means";
+ mes "you should be at least job level 25.";
+ close;
case 1:
mes "[Alcouskou]";
mes "Go to west payon and find";
@@ -149,298 +147,290 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{
mes "I hope that this skill will";
mes "aid you in the future. -";
delitem 7042,1; //Leather_Bag_Of_Infinity
- skill 149,1,0;
- close;
- }
- case 2:
- if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
- mes "[Alcouskou]";
- mes "Okay! Let's practice!";
- next;
- mes "[Alcouskou]";
- mes "Suuu Suuu uk -";
- next;
- mes "[Alcouskou]";
- mes "Suuuuk - -";
- next;
- mes "[Alcouskou]";
- mes "Suk - Suuuk - - -";
- next;
- mes "[Alcouskou]";
- mes "Great! -At this level,";
- mes "I am sure you can increase";
- mes "your skill on your own.";
- delitem 940,20; //Grasshopper's_Leg
- skill 150,1,0;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "Usually we like to think about";
- mes "attacking and damage, but";
- mes "it is important to realize that";
- mes "fleeing is just as important";
- mes "as attacking!";
- mes "We pride ourselves in our";
- next;
- mes "[Alcouskou]";
- mes "speed and quick dodges,";
- mes "but I am sure that at times you";
- mes "have realized while fighting that";
- mes "despite the fact that our dodging";
- mes "is superior, if we are hit once we are";
- mes "serious danger.";
- next;
- mes "[Alcouskou]";
- mes "It is true that at times we";
- mes "can view others as humorous as";
- mes "we easily dodge their attacks.";
- mes "But if we are attacked by many at";
- mes "once, you must remember that we";
- mes "may not even have room to doge.";
- next;
- mes "[Alcouskou]";
- mes "You must make a quick decision";
- mes "to flee. Most would flee immediately,";
- mes "but we don't need to.";
- mes "Even if we don't see an opening,";
- mes "our skill can allow us to slip out";
- mes "of a very serious predicament.";
- next;
- mes "[Alcouskou]";
- mes "This skill uses our energies in";
- mes "allowing us to slip out unnoticed.";
- mes "In a short amount of time we can use";
- mes "this skill to put a large amount of ";
- mes "distance between us and our opponent.";
- mes "This skill requires endless hours of";
- next;
- mes "[Alcouskou]";
- mes "practice for us to master.";
- mes "If you wish to learn and practice,";
- mes "you will need to prepare some items.";
- mes "Prepare ^3355FF20 Grasshopper's Leg^";
- mes "to begin your training.";
- next;
- mes "[Alcouskou]";
- mes "Oh, by the way. . .";
- mes "You need to have some background";
- mes "in the skills of a thief to properly master";
- mes "this skill. This means you require at";
- mes "least the experience of job level ^3355FF35^000000 .";
- mes "If not, I cannot teach you.";
- close;
- }
- case 3:
- if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && ((BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
- mes "[Alcouskou]";
- mes "Wow, you have already prepared?";
- mes "Great, I see promise in you. -";
- mes "Your zeal is truly sincere.";
- mes "Okay, Shall we begin your training?";
- mes "Stone throwing . . . . .";
- mes "Find a smoot stone with a good weight.";
- next;
- mes "[Alcouskou]";
- mes "Picking the right stone is ";
- mes "very important in being successful.";
- mes "Well I could tell you a million";
- mes "times but it is better to see for yourself.";
- mes "Okay why don't you try the skill out";
- mes "right here where I can watch you.";
- next;
- mes "^3355FF- Shweeput ! -^000000";
- next;
- mes "^3355FF- Cheeeguk! -^000000";
- next;
- mes "^3355FF- Shyaaaakkk ! -^000000";
- next;
- mes "[Alcouskou]";
- mes "Very nice. You seem to take up -";
- mes "the skill easily.";
- mes "You can improve your skill with";
- mes "practice on your own time.";
- mes "I hope it aids you in the future.";
- mes ". . . . . Hope to see you soon";
- delitem 912,1; //Zargon
- delitem 948,1; //Bear's_Foot
- delitem 908,5; //Spawn
- skill 151,1,0;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "The skilled and experienced";
- mes "members of our guild are usually very handy!";
- mes "They can pick up a small stone";
- mes "by the road and use it to hit an";
- mes "opponent accurately and quickly from";
- mes "a distance.";
- next;
- mes "[Alcouskou]";
- mes "They realized what a waste it was";
- mes "to not teach this skill to others. -";
- mes "They founded a group to train";
- mes "others in this skill. . .";
- mes "That is how the ^3355FF' Find Stone '^000000 and";
- mes "^3355FF' Stone Fling '^000000 skills came to be.";
- next;
- mes "[Alcouskou]";
- mes "It is handy to be able to find a stone";
- mes "in most any place and have the";
- mes "ability to hurl it into a distanced enemy.";
- mes "A very valuable skill indeed. -";
- mes "Without costing you a zeny, you";
- mes "can have this skill at your disposal.";
- next;
- mes "[Alcouskou]";
- mes "I really think of this as a great skill.";
- mes "What do you think of it?";
- mes ". . . . . Hah Hah Hah . . . . . .";
- next;
- mes "[Alcouskou]";
- mes "^3355FF' Find Stone ! '^000000 skill";
- mes "can be used in just about any location.";
- mes "Picking stones off the ground that";
- mes "are smooth and well weighted for";
- mes "throwing. It does take some familiarity";
- mes "and skill to learn this skill well.";
- next;
- mes "[Alcouskou]";
- mes "The small amount of training required";
- mes "does require that you put in a full";
- mes "effort . . .-";
- mes ". . . . . *Ahem* . . . . .";
- mes "Let first begin by practicing how to pick up";
- mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
- next;
- mes "[Alcouskou]";
- mes "And in lieu of a stone, try picking up";
- mes " a ^3355FFZargon^000000 !";
- mes "Would that be too little ?";
- mes "Lets add ^3355FF5 Spawn^000000 !!";
- mes "Show me your skill !";
- mes "Retrieve these items by any means you see fit.";
- close;
- }
- case 4:
- if (countitem(910) > 1 && countitem(911) > 1 && ((BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) {
- mes "[Alcouskou]";
- mes "Wow! Have you already gathered the items!";
- mes "Very well, do you wish to begin?";
- mes "Prepare the items you have gathered ..";
- next;
- mes "^3355FF- Shyuuk ! -^000000";
- next;
- mes "^3355FF- Shyuuuk Tuk. . -^000000";
- next;
- mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
- next;
- mes "[Alcouskou]";
- mes "Strike~~~!!";
- mes "That was excellent !";
- mes "You know have sufficient";
- mes "power and skill.";
- next;
- mes "[Alcouskou]";
- mes "Okay, that is all there is";
- mes "to it. How you use it in";
- mes "the future is up to you ..";
- mes "I wish you luck!";
- delitem 910,2; //Garlet
- delitem 911,2; //Scell
- skill 152,1,0;
- close;
- }
- else {
- mes "[Alcouskou]";
- mes "The skilled and experienced";
- mes "members of our guild are usually very handy!";
- mes "They can pick up a small stone";
- mes "by the road and use it to hit an";
- mes "opponent accurately and quickly from";
- mes "a distance.";
- next;
- mes "[Alcouskou]";
- mes "They realized what a waste it was";
- mes "to not teach this skill to others. -";
- mes "They founded a group to train";
- mes "others in this skill. . .";
- mes "That is how the ^3355FF' Find Stone '^000000 and";
- mes "^3355FF' Stone Fling '^000000 skills came to be.";
- next;
- mes "[Alcouskou]";
- mes "It is handy to be able to find a stone";
- mes "in most any place and have the";
- mes "ability to hurl it into a distanced enemy.";
- mes "A very valuable skill indeed. -";
- mes "Without costing you a zeny, you";
- mes "can have this skill at your disposal.";
- next;
- mes "[Alcouskou]";
- mes "I really think of this as a great skill.";
- mes "What do you think of it?";
- mes ". . . . . Hah Hah Hah . . . . . .";
- next;
- mes "[Alcouskou]";
- mes "^3355FFStone Fling !!^000000";
- mes "This skill can be used so";
- mes "readily and does not take any";
- mes "extra money if you can pick up";
- mes "stones well . . .";
- mes "If you don't know how to choose";
- next;
- mes "[Alcouskou]";
- mes "stones well, you can always buy";
- mes "them from those who can.";
- mes "And if you can choose stones well,";
- mes "it could be very profitable for you.";
- mes "What do you think? Do you like the idea?";
- next;
- mes "[Alcouskou]";
- mes "If you wish to master this skill,";
- mes "you will have to train quite a bit.";
- mes "The training also requires some items";
- mes "that won't be easy to find. . .";
- mes "Of course, I am sure it won't be";
- mes "impossible with your skill . .";
- next;
- mes "[Alcouskou]";
- mes "You will need two ^3355FF' Garlet '^000000";
- mes "and two ^3355FF' Scell '^000000 to start with.";
- mes "Make sure they are similar to stones";
- mes "and able to be thrown. When you";
- mes "have gathered these items, I will be";
- mes "happy to teach you.";
+ skill "TF_SPRINKLESAND",1,0;
close;
}
- case 5:
+ case 2:
+ if ((countitem(940) > 19) && (BaseJob == Job_Thief) && (JobLevel > 34)) {
mes "[Alcouskou]";
- mes "It seems you are not very experienced. . .";
- mes "We may need some more time to consider you.";
+ mes "Okay! Let's practice!";
+ next;
+ mes "[Alcouskou]";
+ mes "Suuu Suuu uk -";
+ next;
+ mes "[Alcouskou]";
+ mes "Suuuuk - -";
+ next;
+ mes "[Alcouskou]";
+ mes "Suk - Suuuk - - -";
+ next;
+ mes "[Alcouskou]";
+ mes "Great! -At this level,";
+ mes "I am sure you can increase";
+ mes "your skill on your own.";
+ delitem 940,20; //Grasshopper's_Leg
+ skill "TF_BACKSLIDING",1,0;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "Usually we like to think about";
+ mes "attacking and damage, but";
+ mes "it is important to realize that";
+ mes "fleeing is just as important";
+ mes "as attacking!";
+ mes "We pride ourselves in our";
+ next;
+ mes "[Alcouskou]";
+ mes "speed and quick dodges,";
+ mes "but I am sure that at times you";
+ mes "have realized while fighting that";
+ mes "despite the fact that our dodging";
+ mes "is superior, if we are hit once we are";
+ mes "serious danger.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is true that at times we";
+ mes "can view others as humorous as";
+ mes "we easily dodge their attacks.";
+ mes "But if we are attacked by many at";
+ mes "once, you must remember that we";
+ mes "may not even have room to doge.";
+ next;
+ mes "[Alcouskou]";
+ mes "You must make a quick decision";
+ mes "to flee. Most would flee immediately,";
+ mes "but we don't need to.";
+ mes "Even if we don't see an opening,";
+ mes "our skill can allow us to slip out";
+ mes "of a very serious predicament.";
+ next;
+ mes "[Alcouskou]";
+ mes "This skill uses our energies in";
+ mes "allowing us to slip out unnoticed.";
+ mes "In a short amount of time we can use";
+ mes "this skill to put a large amount of ";
+ mes "distance between us and our opponent.";
+ mes "This skill requires endless hours of";
+ next;
+ mes "[Alcouskou]";
+ mes "practice for us to master.";
+ mes "If you wish to learn and practice,";
+ mes "you will need to prepare some items.";
+ mes "Prepare ^3355FF20 Grasshopper's Leg^";
+ mes "to begin your training.";
+ next;
+ mes "[Alcouskou]";
+ mes "Oh, by the way. . .";
+ mes "You need to have some background";
+ mes "in the skills of a thief to properly master";
+ mes "this skill. This means you require at";
+ mes "least the experience of job level ^3355FF35^000000 .";
+ mes "If not, I cannot teach you.";
+ close;
+ case 3:
+ if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (BaseJob == Job_Thief) && (JobLevel > 19)) {
+ mes "[Alcouskou]";
+ mes "Wow, you have already prepared?";
+ mes "Great, I see promise in you. -";
+ mes "Your zeal is truly sincere.";
+ mes "Okay, Shall we begin your training?";
+ mes "Stone throwing . . . . .";
+ mes "Find a smoot stone with a good weight.";
+ next;
+ mes "[Alcouskou]";
+ mes "Picking the right stone is ";
+ mes "very important in being successful.";
+ mes "Well I could tell you a million";
+ mes "times but it is better to see for yourself.";
+ mes "Okay why don't you try the skill out";
+ mes "right here where I can watch you.";
+ next;
+ mes "^3355FF- Shweeput ! -^000000";
+ next;
+ mes "^3355FF- Cheeeguk! -^000000";
+ next;
+ mes "^3355FF- Shyaaaakkk ! -^000000";
+ next;
+ mes "[Alcouskou]";
+ mes "Very nice. You seem to take up -";
+ mes "the skill easily.";
+ mes "You can improve your skill with";
+ mes "practice on your own time.";
+ mes "I hope it aids you in the future.";
+ mes ". . . . . Hope to see you soon";
+ delitem 912,1; //Zargon
+ delitem 948,1; //Bear's_Foot
+ delitem 908,5; //Spawn
+ skill "TF_PICKSTONE",1,0;
+ close;
+ }
+ mes "[Alcouskou]";
+ mes "The skilled and experienced";
+ mes "members of our guild are usually very handy!";
+ mes "They can pick up a small stone";
+ mes "by the road and use it to hit an";
+ mes "opponent accurately and quickly from";
+ mes "a distance.";
+ next;
+ mes "[Alcouskou]";
+ mes "They realized what a waste it was";
+ mes "to not teach this skill to others. -";
+ mes "They founded a group to train";
+ mes "others in this skill. . .";
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is handy to be able to find a stone";
+ mes "in most any place and have the";
+ mes "ability to hurl it into a distanced enemy.";
+ mes "A very valuable skill indeed. -";
+ mes "Without costing you a zeny, you";
+ mes "can have this skill at your disposal.";
+ next;
+ mes "[Alcouskou]";
+ mes "I really think of this as a great skill.";
+ mes "What do you think of it?";
+ mes ". . . . . Hah Hah Hah . . . . . .";
+ next;
+ mes "[Alcouskou]";
+ mes "^3355FF' Find Stone ! '^000000 skill";
+ mes "can be used in just about any location.";
+ mes "Picking stones off the ground that";
+ mes "are smooth and well weighted for";
+ mes "throwing. It does take some familiarity";
+ mes "and skill to learn this skill well.";
+ next;
+ mes "[Alcouskou]";
+ mes "The small amount of training required";
+ mes "does require that you put in a full";
+ mes "effort . . .-";
+ mes ". . . . . *Ahem* . . . . .";
+ mes "Let first begin by practicing how to pick up";
+ mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
+ next;
+ mes "[Alcouskou]";
+ mes "And in lieu of a stone, try picking up";
+ mes " a ^3355FFZargon^000000 !";
+ mes "Would that be too little ?";
+ mes "Lets add ^3355FF5 Spawn^000000 !!";
+ mes "Show me your skill !";
+ mes "Retrieve these items by any means you see fit.";
+ close;
+ case 4:
+ if ((countitem(910) > 1) && (countitem(911) > 1) && (BaseJob == Job_Thief) & (JobLevel > 14)) {
+ mes "[Alcouskou]";
+ mes "Wow! Have you already gathered the items!";
+ mes "Very well, do you wish to begin?";
+ mes "Prepare the items you have gathered ..";
+ next;
+ mes "^3355FF- Shyuuk ! -^000000";
+ next;
+ mes "^3355FF- Shyuuuk Tuk. . -^000000";
+ next;
+ mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
+ next;
+ mes "[Alcouskou]";
+ mes "Strike~~~!!";
+ mes "That was excellent !";
+ mes "You know have sufficient";
+ mes "power and skill.";
+ next;
+ mes "[Alcouskou]";
+ mes "Okay, that is all there is";
+ mes "to it. How you use it in";
+ mes "the future is up to you ..";
+ mes "I wish you luck!";
+ delitem 910,2; //Garlet
+ delitem 911,2; //Scell
+ skill "TF_THROWSTONE",1,0;
close;
}
- }
- else {
mes "[Alcouskou]";
- mes "Most thieves and assassins";
- mes "have the basic skills to do";
- mes "well at their job. However,";
- mes "the skills that I can teach them";
- mes "cannot be learned anywhere else.";
- mes "If you every decide to";
+ mes "The skilled and experienced";
+ mes "members of our guild are usually very handy!";
+ mes "They can pick up a small stone";
+ mes "by the road and use it to hit an";
+ mes "opponent accurately and quickly from";
+ mes "a distance.";
next;
mes "[Alcouskou]";
- mes "become a thief or assassin,";
- mes "or know someone who is,";
- mes "come to me or send them to me.";
- mes "These new skills should be";
- mes "taught to all who want to learn them.";
+ mes "They realized what a waste it was";
+ mes "to not teach this skill to others. -";
+ mes "They founded a group to train";
+ mes "others in this skill. . .";
+ mes "That is how the ^3355FF' Find Stone '^000000 and";
+ mes "^3355FF' Stone Fling '^000000 skills came to be.";
+ next;
+ mes "[Alcouskou]";
+ mes "It is handy to be able to find a stone";
+ mes "in most any place and have the";
+ mes "ability to hurl it into a distanced enemy.";
+ mes "A very valuable skill indeed. -";
+ mes "Without costing you a zeny, you";
+ mes "can have this skill at your disposal.";
+ next;
+ mes "[Alcouskou]";
+ mes "I really think of this as a great skill.";
+ mes "What do you think of it?";
+ mes ". . . . . Hah Hah Hah . . . . . .";
+ next;
+ mes "[Alcouskou]";
+ mes "^3355FFStone Fling !!^000000";
+ mes "This skill can be used so";
+ mes "readily and does not take any";
+ mes "extra money if you can pick up";
+ mes "stones well . . .";
+ mes "If you don't know how to choose";
+ next;
+ mes "[Alcouskou]";
+ mes "stones well, you can always buy";
+ mes "them from those who can.";
+ mes "And if you can choose stones well,";
+ mes "it could be very profitable for you.";
+ mes "What do you think? Do you like the idea?";
+ next;
+ mes "[Alcouskou]";
+ mes "If you wish to master this skill,";
+ mes "you will have to train quite a bit.";
+ mes "The training also requires some items";
+ mes "that won't be easy to find. . .";
+ mes "Of course, I am sure it won't be";
+ mes "impossible with your skill . .";
+ next;
+ mes "[Alcouskou]";
+ mes "You will need two ^3355FF' Garlet '^000000";
+ mes "and two ^3355FF' Scell '^000000 to start with.";
+ mes "Make sure they are similar to stones";
+ mes "and able to be thrown. When you";
+ mes "have gathered these items, I will be";
+ mes "happy to teach you.";
+ close;
+ case 5:
+ mes "[Alcouskou]";
+ mes "It seems you are not very experienced. . .";
+ mes "We may need some more time to consider you.";
close;
}
}
+ mes "[Alcouskou]";
+ mes "Most thieves and assassins";
+ mes "have the basic skills to do";
+ mes "well at their job. However,";
+ mes "the skills that I can teach them";
+ mes "cannot be learned anywhere else.";
+ mes "If you every decide to";
+ next;
+ mes "[Alcouskou]";
+ mes "become a thief or assassin,";
+ mes "or know someone who is,";
+ mes "come to me or send them to me.";
+ mes "These new skills should be";
+ mes "taught to all who want to learn them.";
+ close;
+}
-payon,91,77,3 script Bag Seller#qsk_tf 99,{
+payon,91,77,3 script Bag Seller 99,{
mes "[RuRumuni]";
mes "I am a humble merchant here";
mes "in Payon. I buy the leather";
@@ -449,18 +439,18 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{
mes "pouches to sell. I grew up";
mes "around leather working and am quite good at it.";
next;
- switch(THIEF_SK) {
+ switch (skill_thief_1) {
case 0:
mes "[RuRumuni]";
mes "There is a thief guild in the";
- mes "area of Moroc. I know one there";
+ mes "area of Morroc. I know one there";
mes "that sends me thieves in need";
mes "of items I make such as a";
mes "^3355FF' Leather Bag of Infinity '^000000.";
mes "They visit my store often.";
close;
case 1:
- if (countitem(952) > 0 && countitem(1055) > 0 && countitem(1025) > 0) {
+ if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) {
mes "[RuRumuni]";
mes "Ahhh... You have come for a leather bag.";
mes "Very good, very good.";
@@ -479,27 +469,25 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{
delitem 952,1; //Cactus_Needle
delitem 1055,1; //Earthworm_Peeling
delitem 1025,1; //Spiderweb
- set THIEF_SK,2;
+ set skill_thief_1,2;
getitem 7042,1; //Leather_Bag_Of_Infinity
close;
}
- else {
- mes "[RuRumuni]";
- mes "Find Alcouskou of the thief guild";
- mes "to place and order for a leather bag of infinity.";
- mes "You should know that the leather bag of infinity";
- mes "takes much time and skill to make.";
- mes "In order to make such an item, you";
- mes "must provide me with the materials.";
- next;
- mes "The items needed as materials are";
- mes "these items. ..";
- mes "^3355FF' Earthworm Peeling '^000000";
- mes "^3355FF' Cobweb '^000000";
- mes "^3355FF' Cactus Needle '^000000";
- mes "I need one of each.";
- close;
- }
+ mes "[RuRumuni]";
+ mes "Find Alcouskou of the thief guild";
+ mes "to place and order for a leather bag of infinity.";
+ mes "You should know that the leather bag of infinity";
+ mes "takes much time and skill to make.";
+ mes "In order to make such an item, you";
+ mes "must provide me with the materials.";
+ next;
+ mes "The items needed as materials are";
+ mes "these items. ..";
+ mes "^3355FF' Earthworm Peeling '^000000";
+ mes "^3355FF' Cobweb '^000000";
+ mes "^3355FF' Cactus Needle '^000000";
+ mes "I need one of each.";
+ close;
case 2:
mes "[RuRumuni]";
mes "Here is your leather bag of infinity.";