diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 45 | ||||
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 13 |
2 files changed, 29 insertions, 29 deletions
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 0d6538eaf..6fc60a264 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -22,6 +22,8 @@ //= Fixed a major bug that was allowing players to continue before //= getting all the Sobbing Starlight pieces. //= Also moved the Alberta sign since another NPC was on top of it. [Llyr] +//= 1.5 Fixed exploits and bugs. Plus add a removal of exttra sobbing pieces +//= as suggested Tantarian, to let people Reborn [Lupus] //============================================================ //===== Configuration : ====================================== prontera.gat,1,1,1 script TheSignConfig -1,{ @@ -1894,7 +1896,6 @@ s_No: s_Last: if(@DaewoonTest == 5) { - getitem 7177,1; mes "[Daewoon]"; mes "You know, after talking with"; mes "you for a while, I now feel fairly"; @@ -1918,6 +1919,7 @@ s_Last: mes "Alright, then."; mes "Good luck in"; mes "Al de Baran~!"; + getitem 7177,1; set signquest,6; close; } @@ -2121,13 +2123,13 @@ if(@sign_jore$ == "Red Gemstone") { mes "any power."; next; getitem 7177,1; + set signquest,9; mes "[Sir Jore]"; mes "Take that starry fragment."; mes "I'll inform my friend about you."; mes "Look for ^FF0000Jesqurienne^000000."; mes "She often spends her time"; mes "in the bars of Geffen."; - set signquest,9; next; mes "[Sir Jore]"; mes "I have to return to my researches.."; @@ -3668,6 +3670,7 @@ L_quiztime: mes "to keep it, but I suppose"; mes "you're its true owner..."; getitem 7177,1; + set signquest,10; next; mes "[Jesqurienne]"; mes "If you want to know more about the"; @@ -3684,7 +3687,6 @@ L_quiztime: mes "so I think I'll stay here"; mes "and have another drink."; mes "Farewell, " + @quizname$ + "."; - set signquest,10; close; } @@ -5542,6 +5544,8 @@ L_Cherish: } mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{ + //get rid of some pieces, to let player reborn in future + if(signquest > 22) delitem 7177,countitem(7177); if(signquest > 62) goto L_Improve; if(signquest > 61) goto L_Hour; @@ -5687,16 +5691,13 @@ L_Check: mes "Let me see what you've"; mes "brought."; next; - if((countitem(612) > 4) && countitem(615) > 1) -{ - if(countitem(986)) { set signanvil,1; goto L_Forge1; } - if(countitem(987)) { set signanvil,2; goto L_Forge2; } - if(countitem(988)) { set signanvil,3; goto L_Forge3; } - if(countitem(989)) { set signanvil,4; goto L_Forge4; } - goto L_NotEnough; -} - else -{ + if((countitem(612) > 4) && countitem(615) > 1){ + if(countitem(986)) { set signanvil,1; goto L_Forge1; } + if(countitem(987)) { set signanvil,2; goto L_Forge2; } + if(countitem(988)) { set signanvil,3; goto L_Forge3; } + if(countitem(989)) { set signanvil,4; goto L_Forge4; } + } + L_NotEnough: mes "[Engel]"; mes "I'm sorry but you didn't"; @@ -5712,7 +5713,6 @@ L_NotEnough: mes "anvils won't be good enough for"; mes "this kind of work."; close; -} L_Forge1: mes "[Engel]"; @@ -5760,6 +5760,8 @@ L_Forge4: goto L_Forge; L_Forge: + delitem 612,5; + delitem 615,2; next; if(signquest == 22) goto L_Refine; mes "[Engel]"; @@ -5774,11 +5776,9 @@ L_Forge: mes "Well then..."; mes "I wish you safety"; mes "in your travels."; - set signquest,19; - delitem 612,5; - delitem 615,2; - delitem 7177,7; + delitem 7177,5; //we'll delete all sobbing pieces later getitem 7278,1; + set signquest,19; close; L_Refine: @@ -5800,12 +5800,12 @@ L_Refine: close; L_Success: + delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn mes "While you were gone, I managed to"; mes "restore the Sobbing Starlight. Why"; mes "dont you go ahead and take a"; mes "look?"; next; - delitem 7177,7; getitem 7178,1; set signquest,23; specialeffect2 94; @@ -6037,6 +6037,7 @@ L_Ok: mes "thank you thank you"; mes "soooooooooo much!"; delitem 2278,1; + set signquest,26; next; mes "[Laotan]"; mes "Oh right~!"; @@ -6044,7 +6045,6 @@ L_Ok: mes "was in our village for a while, but"; mes "ever since he went into that big"; mes "tree, nobody's seen him!"; - set signquest,26; close; L_Thanks: @@ -6407,7 +6407,6 @@ L_FirstTouch: L_Warp: warp "himinn.gat",49,10; end; - } himinn.gat,48,86,5 script Valkyrie#2 811,{ @@ -9076,6 +9075,7 @@ L_Work: mes "humans know it, may actually be"; mes "different than the truth."; getitem 7025,1; + set signquest,66; next; mes "[Lady Hell]"; mes "^881010In other words, there"; @@ -9090,7 +9090,6 @@ L_Work: mes "you for now, mortal. It will"; mes "be your job to discover the"; mes "truth of the legends..."; - set signquest,66; close; L_Greet: diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index fe7d33ec1..438244452 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -3,13 +3,14 @@ //===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= Quest for breaking the seal of Mjolnir.
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
+// 1.1 Fixed wrong label names [Luups]
//============================================================
prontera.gat,124,297,3 script Tialfi 706,{
@@ -1773,19 +1774,19 @@ mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{ menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
case41:
set @player_def,0;
- goto L_PlayerDef2;
+ goto L_DefPlayer2;
case42:
set @player_def,1;
- goto L_PlayerDef2;
+ goto L_DefPlayer2;
case43:
set @player_def,2;
- goto L_PlayerDef2;
+ goto L_DefPlayer2;
case44:
set @player_def,3;
- goto L_PlayerDef2;
+ goto L_DefPlayer2;
case45:
set @player_def,4;
- goto L_PlayerDef2;
+ goto L_DefPlayer2;
L_DefPlayer2:
set @sudri_atk,rand(1,3);
set @damage,rand(20,25);
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