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-rw-r--r--npc/quests/first_class/tu_sword.txt48
-rw-r--r--npc/quests/newgears/2010_headgears.txt16
-rw-r--r--npc/quests/quests_lighthalzen.txt3
-rw-r--r--npc/quests/quests_nameless.txt2
-rw-r--r--npc/quests/skills/hunter_skills.txt1
-rw-r--r--npc/quests/skills/novice_skills.txt479
6 files changed, 31 insertions, 518 deletions
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index dc2b4109c..b200e246f 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Description: =========================================
//= [Official Conversion]
//= Swordman training quest.
@@ -15,6 +15,7 @@
//= 1.4 Misc. updates. [L0ne_W0lf]
//= 1.5 Added Renewal Izlude coordinates.
//= 1.6 Added Pre-Renewal support. [Euphy]
+//= 1.7 Fixed quest log linking [KirieZ]
//============================================================
// Shurank
@@ -213,6 +214,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Next time, I will tell you more about the Magnum Break skill.";
mes "I'll be here when you're ready to learn more.";
tu_swordman = 22;
+ changequest 8227,8228;
close;
case 13:
mes "You should leave as soon as possible to meet Dequ'ee in Geffen. You do remember where to find him, don't you?";
@@ -227,8 +229,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
tu_swordman = 13;
- erasequest 8221;
- setquest 8222;
+ changequest 8221, 8222;
if (RENEWAL_EXP)
getexp 126,0;
else
@@ -275,8 +276,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
next;
mes "[Shurank]";
mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
- erasequest 8221;
- setquest 8222;
+ changequest 8221, 8222;
tu_swordman = 13;
next;
mes "[Shurank]";
@@ -292,8 +292,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
tu_swordman = 13;
- erasequest 8221;
- setquest 8222;
+ changequest 8221, 8222;
if (RENEWAL_EXP)
getexp 126,0;
else
@@ -357,8 +356,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "[Shurank]";
mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well.";
tu_swordman = 13;
- erasequest 8221;
- setquest 8222;
+ changequest 8220, 8222;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
@@ -372,8 +370,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "[Shurank]";
mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!";
tu_swordman = 13;
- erasequest 8221;
- setquest 8222;
+ changequest 8220, 8222;
if (RENEWAL_EXP)
getexp 126,0;
else
@@ -398,6 +395,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
tu_swordman = 10;
+ changequest 8219, 8220;
if (RENEWAL_EXP)
getexp 112,0;
else
@@ -415,6 +413,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "an outstanding Swordman.";
mes "Here is a small reward...";
tu_swordman = 10;
+ changequest 8219, 8220;
if (RENEWAL_EXP)
getexp 126,0;
else
@@ -462,11 +461,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "[Shurank]";
mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training.";
tu_swordman = 9;
+ changequest 8218,8219;
close;
} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
tu_swordman = 10;
+ changequest 8218,8220;
if (RENEWAL_EXP)
getexp 112,0;
else
@@ -484,6 +485,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "an outstanding Swordman.";
mes "Here is a small reward...";
tu_swordman = 10;
+ changequest 8218,8220;
if (RENEWAL_EXP)
getexp 126,0;
else
@@ -562,13 +564,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Now I ask that you train yourself in the use of Provoke. Come back";
mes "to me when you have a sufficient understanding of the use of the Provoke skill.";
tu_swordman = 9;
- changequest 8218,8219;
+ changequest 8217,8219;
close;
} else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
tu_swordman = 10;
- changequest 8219,8220;
+ changequest 8217,8220;
if (RENEWAL_EXP)
getexp 112,0;
else
@@ -586,10 +588,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "an outstanding Swordman.";
mes "Here is a small reward...";
tu_swordman = 10;
- completequest 8218;
- completequest 8219;
- completequest 8220;
- setquest 8221;
+ changequest 8217,8220;
if (RENEWAL_EXP)
getexp 126,0;
else
@@ -706,6 +705,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
}
mes "[Shurank]";
mes "By now, I believe that you know enough about the Increase HP Recovery skill. Next time, I shall teach you what I know about the Provoke skill.";
+ changequest 8214, 8215;
close;
case 3:
mes "If you want to be";
@@ -725,6 +725,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
tu_swordman = 4;
+ changequest 8213, 8214;
if (RENEWAL_EXP)
getexp 97,0;
else
@@ -763,6 +764,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as";
mes "you grow stronger.";
tu_swordman = 3;
+ changequest 8212, 8213;
if (RENEWAL_EXP)
getexp 83,0;
else
@@ -777,6 +779,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
tu_swordman = 4;
+ changequest 8212, 8214;
if (RENEWAL_EXP)
getexp 97,0;
else
@@ -815,6 +818,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
tu_swordman = 2;
+ changequest 8211, 8212;
if (RENEWAL_EXP)
getexp 58,0;
else
@@ -847,7 +851,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "[Shurank]";
mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...";
tu_swordman = 3;
- setquest 8211;
+ changequest 8211, 8213;
if (RENEWAL_EXP)
getexp 83,0;
else
@@ -865,6 +869,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
tu_swordman = 4;
+ changequest 8211, 8214;
if (RENEWAL_EXP)
getexp 97,0;
else
@@ -928,7 +933,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
tu_swordman = 2;
- changequest 8211,8212;
+ setquest 8212;
if (RENEWAL_EXP)
getexp 58,0;
else
@@ -954,7 +959,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
tu_swordman = 3;
- changequest 8212,8213;
+ setquest 8213;
if (RENEWAL_EXP)
getexp 83,0;
else
@@ -972,9 +977,6 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
tu_swordman = 4;
- completequest 8211;
- completequest 8212;
- completequest 8213;
setquest 8214;
if (RENEWAL_EXP)
getexp 97,0;
diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt
index c2a44eacb..844cf5d23 100644
--- a/npc/quests/newgears/2010_headgears.txt
+++ b/npc/quests/newgears/2010_headgears.txt
@@ -1,16 +1,16 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= 2010 Headgear Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Quests For Headgears:
//= Flower Of Fairy, NeckTie, Hair Brush
//= Status Of Baby Angel, Frog Cap, Solo Play Box
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Converted from the official Aegis script. [Dastgir]
-//============================================================
+//============================================================
gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{
mes "[Yotang]";
@@ -709,7 +709,6 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{
close2;
donpcevent "Roda Frog#Frog_Cap::OnDisable";
end;
-
}
else if (2009_hat == 5) {
if (questprogress(5004,HUNTING) == 1) {
@@ -827,7 +826,6 @@ OnTouch:
close;
}
-
// 6. Making the new headgear Solo Playing Box 1,2 ()5448,5449)
alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
if (2009_1_hat == 0) {
@@ -948,7 +946,6 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "Go and kill";
mes "^FF000040 Arclouses and 30 High Orcs^000000!";
close;
-
}
else if (2009_1_hat == 3) {
if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) {
@@ -1109,5 +1106,4 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
close;
}
end;
-
}
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 7e34a9729..6cadc346a 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -3082,7 +3082,6 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
end;
}
-
yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
if (friendship == 7 || friendship == 8) {
mes "[Joey Choryee]";
@@ -9787,8 +9786,6 @@ OnTimer190000:
end;
}
-
-
lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{
if((lhz_boss > 28) && (lhz_boss < 35))
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index e43318e8a..d14ddaa8e 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -1147,8 +1147,6 @@ OnInit:
end;
}
-
-
nameless_i,168,257,0 script outtoin_01#mo WARPNPC,1,1,{
end;
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index b85aa3d42..b0b4f7bf7 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -373,4 +373,3 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
close;
}
}
-
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
deleted file mode 100644
index 4e688f639..000000000
--- a/npc/quests/skills/novice_skills.txt
+++ /dev/null
@@ -1,479 +0,0 @@
-//===== Hercules Script ======================================
-//= Novice Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.8
-//===== Description: =========================================
-//= Quest for skills: First Aid, Trick Dead
-//===== Additional Comments: =================================
-//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 1.7 Updated to latest available official file. [Masao]
-//= 1.8 Added Baby support. [Zopokx]
-//============================================================
-
-prt_in,234,133,4 script Nami 1_F_01,{
- if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
- mes "[Nami]";
- mes "Hello!";
- mes "I want to be a nurse so bad!";
- mes "I always go and try to learn more.";
- mes "Actually, I'm really good.";
- mes "Do you want me to try on you? ? ? . .";
- next;
- switch (select("Continue conversation:Slowly slink away. . . .")) {
- case 1:
- if ((skill_nov >= 0) && (skill_nov <= 2)) {
- switch (skill_nov) {
- case 0:
- mes "[Nami]";
- mes "Thank you for giving me this chance!";
- mes "I will do the best I can.";
- mes "When I am nursing people, I never";
- mes "give half effort. -";
- next;
- mes "[Nami]";
- mes "Let me explain to you about";
- mes "this skill I am using, ^3355FF' First Aid '^000000 ";
- mes "It doesn't take any special";
- mes "equipment or items . .";
- mes "Using only old cloth, left over potions,";
- mes "and some other unsubstantial materials";
- next;
- mes "[Nami]";
- mes "you can perform first aid. -";
- mes "It is a simple skill that you can use";
- mes "to regain a small amount of HP.";
- mes "I wouldn't mind teaching you. . .";
- mes "If you want to learn this skill,";
- mes "it does not take much to learn. . .";
- next;
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- next;
- mes "[Nami]";
- mes "You can find these items being";
- mes "carried by monsters close by or";
- mes "even buy them from a merchant.";
- mes "It shouldn't be difficult to prepare";
- mes "these items for your first aid skill.";
- next;
- mes "[Nami]";
- mes "The only item you must take";
- mes "a special trip for is the bandage.";
- mes "On the eastern side second floor ";
- mes "of the prontera castle you can find";
- mes "a nurse who will supply you with this";
- mes "item readily. You should see her for this item";
- next;
- mes "[Nami]";
- mes "If you go and find these items, ";
- mes "I will be happy to teach you this skill.";
- mes "Well, I will be awaiting your return.";
- skill_nov = 1;
- close;
- case 1:
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- next;
- mes "[Nami]";
- mes "You can find these items being";
- mes "carried by monsters close by or";
- mes "even buy them from a merchant.";
- mes "It shouldn't be difficult to prepare";
- mes "these items for your first aid skill.";
- next;
- mes "[Nami]";
- mes "The only item you must take";
- mes "a special trip for is the bandage.";
- mes "Two maps east of here you can find";
- mes "a nurse who will supply you with this";
- mes "item readily. You should see her for";
- mes "this item. . . ";
- close;
- case 2:
- if ((countitem(507) > 2) && (countitem(705) > 2)) {
- delitem 507,3; //Red_Herb
- delitem 705,3; //Clover
- mes "[Nami]";
- mes "Hello, welcome back!";
- mes "You have done well at finding";
- mes "the necessary items.";
- mes "I know that the Nurse is a little";
- mes "strange, I am sure it was a little perplexing. . .";
- mes "hee hee hee . . . . .";
- next;
- mes "[Nami]";
- mes "Well, let us begin our training.";
- mes "When using the first aid skill";
- mes "you will use about 3 SP and convert";
- mes "this energy into about 5 HP.";
- mes "This is done with your first aid skill";
- mes "and supplies.";
- next;
- mes "[Nami]";
- mes "You should take this and place it here. . .";
- mes "Then you can stop the bleeding. . .";
- mes "After that you should apply this. . .";
- mes "There!!! Isn't it easy? ! ? !";
- next;
- mes "[Nami]";
- mes ". . Basically.";
- mes "You can take a little of left";
- mes "herbs and common items";
- mes "and combine them together and. . .";
- mes "Presto !!";
- next;
- skill "NV_FIRSTAID",1,0;
- skill_nov = 3;
- mes "[Nami]";
- mes "Yes yes, that's right!";
- mes "Now that you have this";
- mes "skill, I hope that it helps you";
- mes "in the future.";
- mes "Thank you and have a great day !~~~";
- close;
- }
- mes "[Nami]";
- mes "First aid does require";
- mes "some small preparations. . .";
- mes "Some simple items you should have on hand are";
- mes "^3355FF' 3 Red_Herb '^000000 ";
- mes "^3355FF' 3 Clover '^000000 ";
- mes "^3355FF' 1 Sterilized Bandages '^000000 ";
- close;
- }
- }
- mes "[Nami]";
- mes ". . . . . Z z z";
- mes "I am so sorry!!!...I know I did it wrong...!!";
- mes "Wahhhh ..";
- mes "!! *sigh* !!";
- mes "- *rolls her eyes* -";
- close;
- case 2:
- mes "[Nami]";
- mes "Hey! .. Where are you going? !";
- mes "Come over here and have a shot !";
- mes "Prick and its over !!";
- mes "Grab that patient! ! !";
- close;
- }
- }
- mes "[Nami]";
- mes "I am working hard to receive";
- mes "my nursing license . . .";
- mes "I don't think that I lack anything";
- mes "to become a nurse . .";
- mes "It must be because of my lack of my experience ?";
- next;
- mes "[Nami]";
- mes "If only you had at least";
- mes "a first job . .";
- mes "or maybe be over ^3355FF novice job level 4^000000";
- mes "I could have talked to";
- mes "you a little longer. . . . . . .";
- close;
-}
-
-prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
- if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
- mes "[Bulma]";
- mes "Yeah. . . I look great. . .";
- mes "I am a knight in the knight's";
- mes "guild of Prontera! Kuhahhahhahah !!";
- mes "It hasn't been long since I became a";
- mes " knight, but I still look great huh?";
- mes "What do you think? ? ?";
- next;
- switch (skill_nov) {
- case 3:
- mes "[Bulma]";
- mes "Hello my young friend -";
- mes "You remind me of myself as young";
- mes "sword man. . . ";
- mes "Kekekkek, Oh I miss those days . .";
- mes "Look at me acting like an old man.";
- mes "Heh heh Sorry...";
- next;
- mes "[Bulma]";
- mes "I'm still young!!! Aren't I???";
- mes "If you just work hard and be patient,";
- mes "you will soon receive the job you desire as well.";
- mes "It takes patience, but this is";
- mes "good life kekkeke";
- mes "Hmm, I would like to help you out . .";
- next;
- mes "[Bulma]";
- mes ". . . . . I'm not sure why you are looking";
- mes "at me like that. I assure you that this";
- mes "might seem a little weird at first, but";
- mes "what I tell you will most likely be a great aid to you..";
- next;
- mes "[Bulma]";
- mes "Ha ha... It looks like you are getting";
- mes "a bit interested in what I have to say.";
- mes "I can teach you a very useful skill!";
- mes "This skill is acting like you are dead! '";
- mes "No No, it is more than acting, you ";
- mes "actually look dead!!! ..";
- next;
- mes "[Bulma]";
- mes "The name of the skill is ^3355FF' Play Dead '^000000";
- mes "It is a skill I used as a novice.";
- mes "But don't think little of it because";
- mes "it is a novice skill. In fact, it takes";
- mes "extreme concentration and skill";
- mes "to even make this skill pass as believable.";
- next;
- mes "[Bulma]";
- mes "For example,";
- mes "What if you are attacked by a strong";
- mes "monster and can't survive.";
- mes "You must play dead!";
- mes "But if the monster was to tickle you,";
- mes "could you control yourself?";
- next;
- mes "[Bulma]";
- mes "The skill will help you deal with";
- mes "many situations such as this.";
- mes "It is truly a skill for the strong minded.";
- mes "The goal of the skill is to look";
- mes "perfectly dead. . .";
- next;
- mes "[Bulma]";
- mes "I think that's enough explanation.";
- mes "I can tell by the look in your eyes";
- mes "that you are ready for your training.";
- mes "Lets not delay!";
- mes "Ok, take this pill first. . .";
- mes "Let's see how this goes. . .";
- next;
- mes "[Bulma]";
- mes "Within in 10 minutes, you must";
- mes "go to the 2nd floor of the Prontera Castle's";
- mes "East wing. ^3355FF' Newbie Tag '^000000 is";
- mes "the item you are seeking. ! . .";
- next;
- mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000";
- next;
- mes "[Bulma]";
- mes "The pill that you have just taken";
- mes "will make it difficult for you to breathe. . .";
- mes "Kekekk . .AH HA - Just joking !";
- mes "It is actually a pill to gives you";
- mes "a mental calm so you can be patient.";
- mes "I think that nothing is better";
- next;
- mes "[Bulma]";
- mes "training than running.";
- mes "Okay? GO! ! ! ! ~~~~~";
- mes "If you are late, you have to do it again! !";
- mes "Now GO ! GO ! GO !";
- mes "Run ~~~~~!!!!";
- skill_nov = 4;
- close;
- case 4:
- mes "[Bulma]";
- mes "HEY! what are you doing here ? !";
- mes "You must be very irresponsible to be";
- mes "here when your time is running out.";
- mes "Run Run Run! - - - - -";
- next;
- mes "[Bulma]";
- mes "On the 2nd floor of the east wing!";
- mes "It's in the Prontera castle!";
- mes "Okayyyyy~~~!! *waves goodbye*";
- close;
- case 5:
- if (countitem(7039) > 0) {
- mes "[Bulma]";
- mes "Hey... I see that you have -";
- mes "finished your quest! ! ! . .";
- mes "If you can endure all this,";
- mes "it shouldn't be a problem to use";
- mes "this skill. You are a natural!";
- next;
- mes "[Bulma]";
- mes "Now, if you ever feel threatened,";
- mes "use this skill as you see fit.";
- mes " ' Play Dead ' ";
- mes "Okay okay, See you around ! ! !";
- skill_nov = 6;
- delitem 7039,1; //Novice_Nametag
- skill "NV_TRICKDEAD",1,0;
- close;
- }
- mes "[Bulma]";
- mes "What? -";
- mes "Why haven't you finished your quest?";
- mes " *Tsk* *Tsk* You must have lost the pass . . .";
- mes "Such irresponsibility is not acceptable.";
- mes "I can't accept you into training until";
- mes "I know you are capable. Go and try again.";
- next;
- mes "[Bulma]";
- mes "Don't take me lightly. . .";
- mes "If I tell you to come in 10 minutes,";
- mes "I expect that of you.";
- mes "In order for you to have another chance,";
- mes "you must start from the beginning. . .";
- mes "Do it right this time ! ! ! !";
- skill_nov = 4;
- close;
- }
- }
- mes "[Bulma]";
- mes "Yeah... I remember back to long ago !";
- mes "Especially those embarrassing Novice years.";
- mes "Wow... It is funny to think about those years now.";
- mes "Those years were difficult. . .";
- mes "Thankfully you can use the First Aid";
- mes "skill when you reach novice job level 7.";
- next;
- mes "[Bulma]";
- mes "That saved me many times in the past. . .";
- mes "I am sure it will help you much as well.";
- mes "Hopefully, it will be something you use well . .";
- next;
- mes "[Bulma]";
- mes "If you have any friends who are novices,";
- mes "tell them about me.";
- mes "If I can, I will help them out";
- mes "as best as I can . . . .";
- close;
-}
-
-prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
- mes "[Dread Lord]";
- mes ". . . . . . . . . .";
- mes ". . . . . . . . . .";
- mes "Stop pestering me! ! !";
- mes "I am very busy ! ! !";
- mes "Would you just bug off ? ! ? !";
- close2;
- if ((skill_nov >= 0) && (skill_nov <= 5)) {
- switch (skill_nov) {
- case 0:
- mes "[Dread Lord]";
- mes "The people who work here at";
- mes "Prontera clinic are battling life";
- mes "and death everyday.";
- mes "It takes a lot of patience and ";
- mes "puts a lot of tension on us.";
- mes "Sorry if we seem a bit uptight. . .";
- next;
- mes "[Dread Lord]";
- mes "I am the Nursing director.";
- mes "There are many things I must do.";
- mes "If your business is complete, please leave.";
- close;
- case 1:
- mes "[Dread Lord]";
- mes "Ohhh . .";
- mes "You have come here for bandages ?";
- mes "Do you even know how we get these";
- mes "precious bandages ?";
- mes "They come from a powerful monster";
- mes "that is found in the pyramids of Morroc.";
- next;
- mes "[Dread Lord]";
- mes "The monster is some sort of mummy.";
- mes "We take the rotten bandages from it's";
- mes "diseased body and sanitize them. . .";
- mes "Do you believe me ? . .";
- mes "Heh heh... There is even poison";
- mes "in the bandages.";
- next;
- mes "[Dread Lord]";
- mes "Fortunately, the poison kills other poisons";
- mes "and does not hurt the patient . .";
- mes "You must destroy poison with poison. . .";
- mes "I think I heard something similar that. . .";
- mes ". . . . . Anyway, I would usually give you a";
- mes "hard time for taking these bandages lightly,";
- next;
- mes "[Dread Lord]";
- mes "but I am much too tired today to";
- mes "give you any trouble. . .";
- mes "If you ever get skilled in medicine and first aid,";
- mes "please consider joining our clinic.";
- mes "Now don't take these bandages and then";
- mes "go and get killed, be careful. -";
- next;
- mes "^3355FF- Got 1 Sterilized Bandages -^000000";
- skill_nov = 2;
- close;
- case 2:
- mes "[Dread Lord]";
- mes "Look, if your business is done";
- mes "get out of my site! ! !";
- mes "I have no time for this nonsense ..";
- mes ". . . . .";
- mes "- Click Click *Walks away* . . . . . -";
- close;
- case 4:
- if (countitem(7039) == 0) {
- mes "[Dread Lord]";
- mes "Look at this guy!";
- mes "Wake up and watch where you are going.";
- mes "What are you thinking running around our clinic!";
- mes "Running ?!?!";
- mes "*Sigh* . . ";
- mes "What do you want? ! ? !";
- next;
- mes "[Dread Lord]";
- mes "I see. . . .";
- mes ". . . . . what ?";
- mes "You want to have a bandage to learn first aid?";
- mes " *Arhg* Here take it !";
- mes "-woosh - *storms away*";
- next;
- mes "^3355FF- Got 1 Newbie Tag -^000000";
- skill_nov = 5;
- getitem 7039,1; //Novice_Nametag
- close;
- }
- mes "[Dread Lord]";
- mes "What ! !";
- mes "I'm only going to give you one!";
- mes "You don't need any more for the test !";
- mes "Do you want to stay a novice forever???";
- mes "I would be happy to arrange that !";
- close;
- case 5:
- mes "[Dread Lord]";
- mes "What more do you want !";
- mes "Get out of here !";
- mes "OUT !";
- close;
- }
- }
- mes "[Dread Lord]";
- mes "Argh, Get out of here !!";
- mes "I don't like shouting but ..";
- mes "GET OUT OF HERE! ! ! ! ! !";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= Fully working
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Fixed a Zeny exploit, made more variables clear
-//= on finishing quests. [Lupus]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//============================================================