diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/first_class/tu_sword.txt | 48 | ||||
-rw-r--r-- | npc/quests/newgears/2010_headgears.txt | 16 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 3 | ||||
-rw-r--r-- | npc/quests/quests_nameless.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 1 | ||||
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 479 |
6 files changed, 31 insertions, 518 deletions
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt index dc2b4109c..b200e246f 100644 --- a/npc/quests/first_class/tu_sword.txt +++ b/npc/quests/first_class/tu_sword.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Fix up by Jukka //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Description: ========================================= //= [Official Conversion] //= Swordman training quest. @@ -15,6 +15,7 @@ //= 1.4 Misc. updates. [L0ne_W0lf] //= 1.5 Added Renewal Izlude coordinates. //= 1.6 Added Pre-Renewal support. [Euphy] +//= 1.7 Fixed quest log linking [KirieZ] //============================================================ // Shurank @@ -213,6 +214,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Next time, I will tell you more about the Magnum Break skill."; mes "I'll be here when you're ready to learn more."; tu_swordman = 22; + changequest 8227,8228; close; case 13: mes "You should leave as soon as possible to meet Dequ'ee in Geffen. You do remember where to find him, don't you?"; @@ -227,8 +229,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~"; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8221, 8222; if (RENEWAL_EXP) getexp 126,0; else @@ -275,8 +276,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ next; mes "[Shurank]"; mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well."; - erasequest 8221; - setquest 8222; + changequest 8221, 8222; tu_swordman = 13; next; mes "[Shurank]"; @@ -292,8 +292,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~"; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8221, 8222; if (RENEWAL_EXP) getexp 126,0; else @@ -357,8 +356,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Since you've learned the Endure skill already, I don't think I need to explain it any further. You've done well."; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8220, 8222; next; mes "[Shurank]"; mes "Ah, once again, I have"; @@ -372,8 +370,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!"; tu_swordman = 13; - erasequest 8221; - setquest 8222; + changequest 8220, 8222; if (RENEWAL_EXP) getexp 126,0; else @@ -398,6 +395,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; + changequest 8219, 8220; if (RENEWAL_EXP) getexp 112,0; else @@ -415,6 +413,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; + changequest 8219, 8220; if (RENEWAL_EXP) getexp 126,0; else @@ -462,11 +461,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "Alright, come back to me when you become sufficiently skilled in the use of Provoke. In the meantime, keep training."; tu_swordman = 9; + changequest 8218,8219; close; } else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; + changequest 8218,8220; if (RENEWAL_EXP) getexp 112,0; else @@ -484,6 +485,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; + changequest 8218,8220; if (RENEWAL_EXP) getexp 126,0; else @@ -562,13 +564,13 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Now I ask that you train yourself in the use of Provoke. Come back"; mes "to me when you have a sufficient understanding of the use of the Provoke skill."; tu_swordman = 9; - changequest 8218,8219; + changequest 8217,8219; close; } else if((.@chk_provoke > 4) && (.@chk_provoke < 10)){ mes "[Shurank]"; mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts."; tu_swordman = 10; - changequest 8219,8220; + changequest 8217,8220; if (RENEWAL_EXP) getexp 112,0; else @@ -586,10 +588,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "an outstanding Swordman."; mes "Here is a small reward..."; tu_swordman = 10; - completequest 8218; - completequest 8219; - completequest 8220; - setquest 8221; + changequest 8217,8220; if (RENEWAL_EXP) getexp 126,0; else @@ -706,6 +705,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ } mes "[Shurank]"; mes "By now, I believe that you know enough about the Increase HP Recovery skill. Next time, I shall teach you what I know about the Provoke skill."; + changequest 8214, 8215; close; case 3: mes "If you want to be"; @@ -725,6 +725,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; + changequest 8213, 8214; if (RENEWAL_EXP) getexp 97,0; else @@ -763,6 +764,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as"; mes "you grow stronger."; tu_swordman = 3; + changequest 8212, 8213; if (RENEWAL_EXP) getexp 83,0; else @@ -777,6 +779,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; + changequest 8212, 8214; if (RENEWAL_EXP) getexp 97,0; else @@ -815,6 +818,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; tu_swordman = 2; + changequest 8211, 8212; if (RENEWAL_EXP) getexp 58,0; else @@ -847,7 +851,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "[Shurank]"; mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger..."; tu_swordman = 3; - setquest 8211; + changequest 8211, 8213; if (RENEWAL_EXP) getexp 83,0; else @@ -865,6 +869,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; + changequest 8211, 8214; if (RENEWAL_EXP) getexp 97,0; else @@ -928,7 +933,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; tu_swordman = 2; - changequest 8211,8212; + setquest 8212; if (RENEWAL_EXP) getexp 58,0; else @@ -954,7 +959,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more"; mes "of the fundamentals to cover!"; tu_swordman = 3; - changequest 8212,8213; + setquest 8213; if (RENEWAL_EXP) getexp 83,0; else @@ -972,9 +977,6 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{ mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping"; mes "all of the basics."; tu_swordman = 4; - completequest 8211; - completequest 8212; - completequest 8213; setquest 8214; if (RENEWAL_EXP) getexp 97,0; diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index c2a44eacb..844cf5d23 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -1,16 +1,16 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= 2010 Headgear Quest -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= Quests For Headgears: //= Flower Of Fairy, NeckTie, Hair Brush //= Status Of Baby Angel, Frog Cap, Solo Play Box -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ +//============================================================ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "[Yotang]"; @@ -709,7 +709,6 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; - } else if (2009_hat == 5) { if (questprogress(5004,HUNTING) == 1) { @@ -827,7 +826,6 @@ OnTouch: close; } - // 6. Making the new headgear Solo Playing Box 1,2 ()5448,5449) alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ if (2009_1_hat == 0) { @@ -948,7 +946,6 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Go and kill"; mes "^FF000040 Arclouses and 30 High Orcs^000000!"; close; - } else if (2009_1_hat == 3) { if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) { @@ -1109,5 +1106,4 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ close; } end; - } diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 7e34a9729..6cadc346a 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3082,7 +3082,6 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ end; } - yuno_in04,107,14,5 script Student 4_M_SAGE_A,{ if (friendship == 7 || friendship == 8) { mes "[Joey Choryee]"; @@ -9787,8 +9786,6 @@ OnTimer190000: end; } - - lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 35)) diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index e43318e8a..d14ddaa8e 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -1147,8 +1147,6 @@ OnInit: end; } - - nameless_i,168,257,0 script outtoin_01#mo WARPNPC,1,1,{ end; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index b85aa3d42..b0b4f7bf7 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -373,4 +373,3 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ close; } } - diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt deleted file mode 100644 index 4e688f639..000000000 --- a/npc/quests/skills/novice_skills.txt +++ /dev/null @@ -1,479 +0,0 @@ -//===== Hercules Script ====================================== -//= Novice Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.8 -//===== Description: ========================================= -//= Quest for skills: First Aid, Trick Dead -//===== Additional Comments: ================================= -//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 1.7 Updated to latest available official file. [Masao] -//= 1.8 Added Baby support. [Zopokx] -//============================================================ - -prt_in,234,133,4 script Nami 1_F_01,{ - if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) { - mes "[Nami]"; - mes "Hello!"; - mes "I want to be a nurse so bad!"; - mes "I always go and try to learn more."; - mes "Actually, I'm really good."; - mes "Do you want me to try on you? ? ? . ."; - next; - switch (select("Continue conversation:Slowly slink away. . . .")) { - case 1: - if ((skill_nov >= 0) && (skill_nov <= 2)) { - switch (skill_nov) { - case 0: - mes "[Nami]"; - mes "Thank you for giving me this chance!"; - mes "I will do the best I can."; - mes "When I am nursing people, I never"; - mes "give half effort. -"; - next; - mes "[Nami]"; - mes "Let me explain to you about"; - mes "this skill I am using, ^3355FF' First Aid '^000000 "; - mes "It doesn't take any special"; - mes "equipment or items . ."; - mes "Using only old cloth, left over potions,"; - mes "and some other unsubstantial materials"; - next; - mes "[Nami]"; - mes "you can perform first aid. -"; - mes "It is a simple skill that you can use"; - mes "to regain a small amount of HP."; - mes "I wouldn't mind teaching you. . ."; - mes "If you want to learn this skill,"; - mes "it does not take much to learn. . ."; - next; - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - next; - mes "[Nami]"; - mes "You can find these items being"; - mes "carried by monsters close by or"; - mes "even buy them from a merchant."; - mes "It shouldn't be difficult to prepare"; - mes "these items for your first aid skill."; - next; - mes "[Nami]"; - mes "The only item you must take"; - mes "a special trip for is the bandage."; - mes "On the eastern side second floor "; - mes "of the prontera castle you can find"; - mes "a nurse who will supply you with this"; - mes "item readily. You should see her for this item"; - next; - mes "[Nami]"; - mes "If you go and find these items, "; - mes "I will be happy to teach you this skill."; - mes "Well, I will be awaiting your return."; - skill_nov = 1; - close; - case 1: - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - next; - mes "[Nami]"; - mes "You can find these items being"; - mes "carried by monsters close by or"; - mes "even buy them from a merchant."; - mes "It shouldn't be difficult to prepare"; - mes "these items for your first aid skill."; - next; - mes "[Nami]"; - mes "The only item you must take"; - mes "a special trip for is the bandage."; - mes "Two maps east of here you can find"; - mes "a nurse who will supply you with this"; - mes "item readily. You should see her for"; - mes "this item. . . "; - close; - case 2: - if ((countitem(507) > 2) && (countitem(705) > 2)) { - delitem 507,3; //Red_Herb - delitem 705,3; //Clover - mes "[Nami]"; - mes "Hello, welcome back!"; - mes "You have done well at finding"; - mes "the necessary items."; - mes "I know that the Nurse is a little"; - mes "strange, I am sure it was a little perplexing. . ."; - mes "hee hee hee . . . . ."; - next; - mes "[Nami]"; - mes "Well, let us begin our training."; - mes "When using the first aid skill"; - mes "you will use about 3 SP and convert"; - mes "this energy into about 5 HP."; - mes "This is done with your first aid skill"; - mes "and supplies."; - next; - mes "[Nami]"; - mes "You should take this and place it here. . ."; - mes "Then you can stop the bleeding. . ."; - mes "After that you should apply this. . ."; - mes "There!!! Isn't it easy? ! ? !"; - next; - mes "[Nami]"; - mes ". . Basically."; - mes "You can take a little of left"; - mes "herbs and common items"; - mes "and combine them together and. . ."; - mes "Presto !!"; - next; - skill "NV_FIRSTAID",1,0; - skill_nov = 3; - mes "[Nami]"; - mes "Yes yes, that's right!"; - mes "Now that you have this"; - mes "skill, I hope that it helps you"; - mes "in the future."; - mes "Thank you and have a great day !~~~"; - close; - } - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red_Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - close; - } - } - mes "[Nami]"; - mes ". . . . . Z z z"; - mes "I am so sorry!!!...I know I did it wrong...!!"; - mes "Wahhhh .."; - mes "!! *sigh* !!"; - mes "- *rolls her eyes* -"; - close; - case 2: - mes "[Nami]"; - mes "Hey! .. Where are you going? !"; - mes "Come over here and have a shot !"; - mes "Prick and its over !!"; - mes "Grab that patient! ! !"; - close; - } - } - mes "[Nami]"; - mes "I am working hard to receive"; - mes "my nursing license . . ."; - mes "I don't think that I lack anything"; - mes "to become a nurse . ."; - mes "It must be because of my lack of my experience ?"; - next; - mes "[Nami]"; - mes "If only you had at least"; - mes "a first job . ."; - mes "or maybe be over ^3355FF novice job level 4^000000"; - mes "I could have talked to"; - mes "you a little longer. . . . . . ."; - close; -} - -prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{ - if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) { - mes "[Bulma]"; - mes "Yeah. . . I look great. . ."; - mes "I am a knight in the knight's"; - mes "guild of Prontera! Kuhahhahhahah !!"; - mes "It hasn't been long since I became a"; - mes " knight, but I still look great huh?"; - mes "What do you think? ? ?"; - next; - switch (skill_nov) { - case 3: - mes "[Bulma]"; - mes "Hello my young friend -"; - mes "You remind me of myself as young"; - mes "sword man. . . "; - mes "Kekekkek, Oh I miss those days . ."; - mes "Look at me acting like an old man."; - mes "Heh heh Sorry..."; - next; - mes "[Bulma]"; - mes "I'm still young!!! Aren't I???"; - mes "If you just work hard and be patient,"; - mes "you will soon receive the job you desire as well."; - mes "It takes patience, but this is"; - mes "good life kekkeke"; - mes "Hmm, I would like to help you out . ."; - next; - mes "[Bulma]"; - mes ". . . . . I'm not sure why you are looking"; - mes "at me like that. I assure you that this"; - mes "might seem a little weird at first, but"; - mes "what I tell you will most likely be a great aid to you.."; - next; - mes "[Bulma]"; - mes "Ha ha... It looks like you are getting"; - mes "a bit interested in what I have to say."; - mes "I can teach you a very useful skill!"; - mes "This skill is acting like you are dead! '"; - mes "No No, it is more than acting, you "; - mes "actually look dead!!! .."; - next; - mes "[Bulma]"; - mes "The name of the skill is ^3355FF' Play Dead '^000000"; - mes "It is a skill I used as a novice."; - mes "But don't think little of it because"; - mes "it is a novice skill. In fact, it takes"; - mes "extreme concentration and skill"; - mes "to even make this skill pass as believable."; - next; - mes "[Bulma]"; - mes "For example,"; - mes "What if you are attacked by a strong"; - mes "monster and can't survive."; - mes "You must play dead!"; - mes "But if the monster was to tickle you,"; - mes "could you control yourself?"; - next; - mes "[Bulma]"; - mes "The skill will help you deal with"; - mes "many situations such as this."; - mes "It is truly a skill for the strong minded."; - mes "The goal of the skill is to look"; - mes "perfectly dead. . ."; - next; - mes "[Bulma]"; - mes "I think that's enough explanation."; - mes "I can tell by the look in your eyes"; - mes "that you are ready for your training."; - mes "Lets not delay!"; - mes "Ok, take this pill first. . ."; - mes "Let's see how this goes. . ."; - next; - mes "[Bulma]"; - mes "Within in 10 minutes, you must"; - mes "go to the 2nd floor of the Prontera Castle's"; - mes "East wing. ^3355FF' Newbie Tag '^000000 is"; - mes "the item you are seeking. ! . ."; - next; - mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000"; - next; - mes "[Bulma]"; - mes "The pill that you have just taken"; - mes "will make it difficult for you to breathe. . ."; - mes "Kekekk . .AH HA - Just joking !"; - mes "It is actually a pill to gives you"; - mes "a mental calm so you can be patient."; - mes "I think that nothing is better"; - next; - mes "[Bulma]"; - mes "training than running."; - mes "Okay? GO! ! ! ! ~~~~~"; - mes "If you are late, you have to do it again! !"; - mes "Now GO ! GO ! GO !"; - mes "Run ~~~~~!!!!"; - skill_nov = 4; - close; - case 4: - mes "[Bulma]"; - mes "HEY! what are you doing here ? !"; - mes "You must be very irresponsible to be"; - mes "here when your time is running out."; - mes "Run Run Run! - - - - -"; - next; - mes "[Bulma]"; - mes "On the 2nd floor of the east wing!"; - mes "It's in the Prontera castle!"; - mes "Okayyyyy~~~!! *waves goodbye*"; - close; - case 5: - if (countitem(7039) > 0) { - mes "[Bulma]"; - mes "Hey... I see that you have -"; - mes "finished your quest! ! ! . ."; - mes "If you can endure all this,"; - mes "it shouldn't be a problem to use"; - mes "this skill. You are a natural!"; - next; - mes "[Bulma]"; - mes "Now, if you ever feel threatened,"; - mes "use this skill as you see fit."; - mes " ' Play Dead ' "; - mes "Okay okay, See you around ! ! !"; - skill_nov = 6; - delitem 7039,1; //Novice_Nametag - skill "NV_TRICKDEAD",1,0; - close; - } - mes "[Bulma]"; - mes "What? -"; - mes "Why haven't you finished your quest?"; - mes " *Tsk* *Tsk* You must have lost the pass . . ."; - mes "Such irresponsibility is not acceptable."; - mes "I can't accept you into training until"; - mes "I know you are capable. Go and try again."; - next; - mes "[Bulma]"; - mes "Don't take me lightly. . ."; - mes "If I tell you to come in 10 minutes,"; - mes "I expect that of you."; - mes "In order for you to have another chance,"; - mes "you must start from the beginning. . ."; - mes "Do it right this time ! ! ! !"; - skill_nov = 4; - close; - } - } - mes "[Bulma]"; - mes "Yeah... I remember back to long ago !"; - mes "Especially those embarrassing Novice years."; - mes "Wow... It is funny to think about those years now."; - mes "Those years were difficult. . ."; - mes "Thankfully you can use the First Aid"; - mes "skill when you reach novice job level 7."; - next; - mes "[Bulma]"; - mes "That saved me many times in the past. . ."; - mes "I am sure it will help you much as well."; - mes "Hopefully, it will be something you use well . ."; - next; - mes "[Bulma]"; - mes "If you have any friends who are novices,"; - mes "tell them about me."; - mes "If I can, I will help them out"; - mes "as best as I can . . . ."; - close; -} - -prt_castle,175,146,4 script Nursing Instructor 1_M_04,{ - mes "[Dread Lord]"; - mes ". . . . . . . . . ."; - mes ". . . . . . . . . ."; - mes "Stop pestering me! ! !"; - mes "I am very busy ! ! !"; - mes "Would you just bug off ? ! ? !"; - close2; - if ((skill_nov >= 0) && (skill_nov <= 5)) { - switch (skill_nov) { - case 0: - mes "[Dread Lord]"; - mes "The people who work here at"; - mes "Prontera clinic are battling life"; - mes "and death everyday."; - mes "It takes a lot of patience and "; - mes "puts a lot of tension on us."; - mes "Sorry if we seem a bit uptight. . ."; - next; - mes "[Dread Lord]"; - mes "I am the Nursing director."; - mes "There are many things I must do."; - mes "If your business is complete, please leave."; - close; - case 1: - mes "[Dread Lord]"; - mes "Ohhh . ."; - mes "You have come here for bandages ?"; - mes "Do you even know how we get these"; - mes "precious bandages ?"; - mes "They come from a powerful monster"; - mes "that is found in the pyramids of Morroc."; - next; - mes "[Dread Lord]"; - mes "The monster is some sort of mummy."; - mes "We take the rotten bandages from it's"; - mes "diseased body and sanitize them. . ."; - mes "Do you believe me ? . ."; - mes "Heh heh... There is even poison"; - mes "in the bandages."; - next; - mes "[Dread Lord]"; - mes "Fortunately, the poison kills other poisons"; - mes "and does not hurt the patient . ."; - mes "You must destroy poison with poison. . ."; - mes "I think I heard something similar that. . ."; - mes ". . . . . Anyway, I would usually give you a"; - mes "hard time for taking these bandages lightly,"; - next; - mes "[Dread Lord]"; - mes "but I am much too tired today to"; - mes "give you any trouble. . ."; - mes "If you ever get skilled in medicine and first aid,"; - mes "please consider joining our clinic."; - mes "Now don't take these bandages and then"; - mes "go and get killed, be careful. -"; - next; - mes "^3355FF- Got 1 Sterilized Bandages -^000000"; - skill_nov = 2; - close; - case 2: - mes "[Dread Lord]"; - mes "Look, if your business is done"; - mes "get out of my site! ! !"; - mes "I have no time for this nonsense .."; - mes ". . . . ."; - mes "- Click Click *Walks away* . . . . . -"; - close; - case 4: - if (countitem(7039) == 0) { - mes "[Dread Lord]"; - mes "Look at this guy!"; - mes "Wake up and watch where you are going."; - mes "What are you thinking running around our clinic!"; - mes "Running ?!?!"; - mes "*Sigh* . . "; - mes "What do you want? ! ? !"; - next; - mes "[Dread Lord]"; - mes "I see. . . ."; - mes ". . . . . what ?"; - mes "You want to have a bandage to learn first aid?"; - mes " *Arhg* Here take it !"; - mes "-woosh - *storms away*"; - next; - mes "^3355FF- Got 1 Newbie Tag -^000000"; - skill_nov = 5; - getitem 7039,1; //Novice_Nametag - close; - } - mes "[Dread Lord]"; - mes "What ! !"; - mes "I'm only going to give you one!"; - mes "You don't need any more for the test !"; - mes "Do you want to stay a novice forever???"; - mes "I would be happy to arrange that !"; - close; - case 5: - mes "[Dread Lord]"; - mes "What more do you want !"; - mes "Get out of here !"; - mes "OUT !"; - close; - } - } - mes "[Dread Lord]"; - mes "Argh, Get out of here !!"; - mes "I don't like shouting but .."; - mes "GET OUT OF HERE! ! ! ! ! !"; - close; -} - -//============================================================ -// Old changelog -//============================================================ -//= Fully working -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Fixed a Zeny exploit, made more variables clear -//= on finishing quests. [Lupus] -//= 1.4 Fixed exploits [Lupus] -//= 1.4a Fixed some typos [IVBela] -//============================================================ |