diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/quests_13_2.txt | 25 | ||||
-rw-r--r-- | npc/quests/quests_moscovia.txt | 7 |
2 files changed, 15 insertions, 17 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index abbbadac8..b5010bdf9 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.9 +//= 2.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -34,6 +34,9 @@ //= 1.8 Added a missing " in the GM only NPC. //= 1.9 Added Monster Suppression, Bradium Collection, and //= Laphine Craftsman quests. +//= 2.0 Added missing global var check in Yggdrasil Dungeon +//= floor 2 puzzle. Fixed a typo. Commented out untranslated +//= line. [Gepard] //============================================================ // Cat Hand Addition. @@ -5075,12 +5078,12 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{ mes "Hello."; mes "This is where we refine stones."; next; - switch(select("About colleting stones.:About the usage of stones.")) { + switch(select("About collecting stones.:About the usage of stones.")) { case 1: mes "[Manuk Engineer]"; mes "To prevent our bodies from becoming numb, we need Bradium."; mes "From the Bradium we can extract a special element that we need to survive."; - mes "Ìá?ÌØÊâµ???¬²¢¾³£'Óá£"; + //mes "Ìá?ÌØÊâµ???¬²¢¾³£'Óá£"; next; mes "[Manuk Engineer]"; mes "The mining industry is primary here since our lives depend on it."; @@ -10810,8 +10813,7 @@ OnTouch: } nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{ - //set go_to_2f,08_ep13nydun02_in; - if (go_to_2f == 1) { + if ($@08_ep13nydun02_in == 1) { mes "The device has already been activated."; mes "You must wait for the controls to reset."; close; @@ -10822,13 +10824,12 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{ next; switch(select("Control.:Quit.")) { case 1: - //set go_to_2f2,08_ep13nydun02_in; - if (go_to_2f2 == 1) { + if ($@08_ep13nydun02_in == 1) { mes "Seems to have been started."; close; } else { - //set $@08_ep13nydun02_in,1; //Global Variable + set $@08_ep13nydun02_in,1; set .@way_loot,rand(1,2); if (.@way_loot == 1) { donpcevent "ep13_warp_s1::OnDisable"; @@ -10858,14 +10859,10 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{ OnTimer70000: donpcevent "ep13_nd2f_mng::Onreset"; - //set $@08_ep13nydun02_in,0; //Global Variable + set $@08_ep13nydun02_in,0; stopnpctimer; end; -OnInit: - //set $@08_ep13nydun02_in,0; //Global Variable - end; - OnTouch: specialeffect EF_LEVEL99_4; end; @@ -12952,7 +12949,7 @@ nyd_dun02,1,1,0 script ep13_nd2f_mng 844,{ switch(select("Yes:No")) { case 1: donpcevent "ep13_nd2f_mng::Onreset"; - //set $@08_ep13nydun02_in,0; //Global Variable + set $@08_ep13nydun02_in,0; mes "Puzzle reset"; close; case 2: diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index d4f52b2d2..8371f59bd 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.5 Fixes to 'Koshei the Immortal' quest. [Kisuka] //= 1.6 Added 'tides' to Ibanoff & Fixed time check for Marozka. [Kisuka] //= 1.7 Fixes on donpcevents and fixed some left over aegis stuff. [Kisuka] +//= 1.8 Fixed some condition checks. [Gepard] //============================================================ //============================================================================ @@ -4881,7 +4882,7 @@ OnTouch: mes "Stop by the whale island?"; next; if(select("Go to Whale Island.:Stay put.") == 1) { - if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707) { + if (getequipid(EQI_ACC_L) == 2707 || getequipid(EQI_ACC_R) == 2707) { soundeffect "mos_gusli2.wav",0; mes "-Slowly, your hands are on the"; mes "Gusli, and the playing starts..."; @@ -10036,7 +10037,7 @@ OnTouch: while(1) { if(select("Look for it.:I will try next time.") == 1) { set .@findout,rand(1,20); - if (Class == THIEF || Class == THIEF_H || Class == ROGUE || Class == ROGUE_H || Class == ASSASSIN || Class == ASSASSIN_H) { + if (BaseJob == Job_Thief) { mes "["+strcharinfo(0)+"]"; mes "Here it is."; mes "That was easy to find."; |