diff options
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 11 | ||||
-rw-r--r-- | npc/quests/quests_airship.txt | 13 | ||||
-rw-r--r-- | npc/quests/quests_ayothaya.txt | 5 | ||||
-rw-r--r-- | npc/quests/quests_hugel.txt | 77 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 24 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 59 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 9 | ||||
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 23 | ||||
-rw-r--r-- | npc/quests/seals/megingard_seal.txt | 35 | ||||
-rw-r--r-- | npc/quests/thana_quest.txt | 33 |
10 files changed, 150 insertions, 139 deletions
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 464bff9ef..af2768646 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== -//= 2.5a +//= 2.7 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -40,6 +40,7 @@ //= 2.5 Updated to fall within proper name restrictions. [L0ne_W0lf] //= 2.5a Corrected a Typo error ";;". [Samuray22] //= 2.6 Fixed Engel giving back 7 Sobbing Starlight on failing to refine it, bugreport:1473 [Brainstorm] +//= 2.7 Replaced effect numerics with constants. [Samuray22] //============================================================ //===== Configuration : ====================================== prontera,1,1,1 script TheSignConfig -1,{ @@ -5397,7 +5398,7 @@ L_Success: next; getitem 7178,1; set signquest,23; - specialeffect2 94; + specialeffect2 EF_YUFITELHIT; next; mes "[Engel]"; mes "This was one of the most difficult"; @@ -5967,7 +5968,7 @@ L_FirstTouch: mes "What the...?"; mes "What's happening?!"; next; - specialeffect2 9; + specialeffect2 EF_ENHANCE; mes "^3355FFFor some reason, in"; mes "this particular spot, the"; mes "Sobbing Starlight is reacting"; @@ -5976,7 +5977,7 @@ L_FirstTouch: mes "holding. All the objects are"; mes "violently resonating"; next; - specialeffect2 99; + specialeffect2 EF_FLASHER; mes "All of a sudden these"; mes "objects emit a bright flash"; mes "of light that envelops your"; @@ -9389,7 +9390,7 @@ geffen,119,49,1 script Fountain#SignFountain 111,{ close; L_Lament: - specialeffect2 200; + specialeffect2 EF_LEVEL99; mes "^3355FFAs you approach the fountain, a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within the fountain's water."; next; menu "Throw Lucifer's Lament into the fountain.",L_Throw,"Ignore the light.",-; diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 116e27f49..6c965e3af 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -3,7 +3,7 @@ //===== By: ================================================== // Samuray22 //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.3a Corrected a Typo error ";;". [Samuray22] //= 1.4 Fixed incorrect variable type used. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [Samuray22] //============================================================ //=======================================================================================================// @@ -663,7 +664,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{ mes "Touching another"; mes "man's wife...?!"; next; - specialeffect2 147; + specialeffect2 EF_EARTHHIT; percentheal -30,0; close; case 2: @@ -716,7 +717,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{ mes "Touching another"; mes "man's wife...?!"; next; - specialeffect2 147; + specialeffect2 EF_EARTHHIT; percentheal -20,0; close; case 4: @@ -728,7 +729,7 @@ ein_in01,125,99,3 script Tarsha Cherno 850,{ mes "Touching another"; mes "man's wife...?!"; next; - specialeffect2 147; + specialeffect2 EF_EARTHHIT; percentheal -10,0; close; } @@ -1600,7 +1601,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ mes "exaggeration."; mes "It has really a strong power."; next; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; mes "[Tarlock]"; mes "Did you understand?"; mes "I'll rest a little."; @@ -1950,7 +1951,7 @@ airplane,236,163,5 script Airship Captain#03 873,{ mes "Rune Stones? Hmm. Well, this"; mes "is goodbye for now, adventurer."; close2; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; set lhz_heart,13; getexp 700000,400000; cutin "",255; diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 17056043e..d5d8fb7d2 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= Fredzilla, MasterOfMuppets //===== Version ============================================== -//= 2.2 +//= 2.3 //===== Compatible With ====================================== //= eAthena SVN //===== Description ========================================== @@ -28,6 +28,7 @@ //= 2.0a Corrected a Typo error ";;". [Samuray22] //= 2.1 Added missing checkweights. [L0ne_W0lf] //= 2.2 Replaced effect numerics with constants. [L0ne_W0lf] +//= 2.3 Replaced effect numerics with constants. [Samuray22] //============================================================ // Ayothaya Ring Quest @@ -661,7 +662,7 @@ ayo_dun02,91,264,3 script Haggard Man 841,{ mes "I thank you for curing me. Now, it's time for me to resume my training."; next; mes "[" +strcharinfo(0)+ "]"; - specialeffect 120; + specialeffect EF_CLOAKING; mes "Wait, I can't let you go! You don't know how hard it was for me to find you! You can't just leave!"; next; mes "[Annon]"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index e8f9e2fdb..a8b3cd25a 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= MasterOfMuppets & SinSloth //===== Current Version: ===================================== -//= 1.8 +//= 1.9 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf] //= 1.8 Added missing checkweight. [L0ne_W0lf] +//= 1.9 Replaced effect numerics with constants. [Samuray22] //============================================================ //------------------------------------------------------------------------- @@ -474,7 +475,7 @@ OnSweat: end; OnEffect: - specialeffect 174; + specialeffect EF_CHANGECOLD; end; } @@ -703,7 +704,7 @@ OnTouch: mes "Old Blue Box deep"; mes "inside the drawer.^000000"; close2; - specialeffect 71; + specialeffect EF_CONE; set hg_herb,13; getitem 603,1; //Old blue box getexp 50000,0; @@ -2665,17 +2666,17 @@ hu_in01,256,40,3 script Herico 897,{ mes "[Herico]"; mes "Then...SPIT THEM OUT!"; percentheal -5,0; - specialeffect2 3; + specialeffect2 EF_HIT4; next; mes "[Herico]"; mes "SPIT THEM OUT!"; percentheal -5,0; - specialeffect2 3; + specialeffect2 EF_HIT4; next; mes "[Herico]"; mes "I SAID, SPIT THEM OUUUUUT!"; percentheal -5,0; - specialeffect2 3; + specialeffect2 EF_HIT4; next; mes "["+strcharinfo(0)+"]"; mes "Err...I was just kidding..."; @@ -3825,16 +3826,16 @@ hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{ mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered mushrooms. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 11) mes "Collected Moks Mushroom Solution: 1ea "; @@ -3889,16 +3890,16 @@ hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{ mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered mushrooms. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 11) mes "Collected Moks Mushroom Solution: 1ea "; @@ -3953,16 +3954,16 @@ hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{ mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered mushrooms. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 11) mes "Collected Moks Mushroom Solution: 1ea "; @@ -4017,16 +4018,16 @@ hugel,209,163,3 script Clam#C1 111,{ mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 21) mes "Collected Clam Flesh: 1ea "; @@ -4081,16 +4082,16 @@ hugel,203,166,3 script Clam#C2 111,{ mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect 194; + specialeffect EF_STUNATTACK; close; } mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 21) mes "Collected Clam Flesh: 1ea "; @@ -4145,16 +4146,16 @@ hugel,217,158,3 script Clam#C3 111,{ mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 21) mes "Collected Clam Flesh: 1ea "; @@ -4209,16 +4210,16 @@ hugel,204,150,3 script Clam#C4 111,{ mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered Clam Flesh. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 21) mes "Collected Clam Flesh: 1ea "; @@ -4273,16 +4274,16 @@ hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{ mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; @@ -4337,16 +4338,16 @@ hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{ mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; @@ -4401,16 +4402,16 @@ hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{ mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; - specialeffect2 71; + specialeffect2 EF_CONE; next; if(rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; @@ -4470,11 +4471,11 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{ if(rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; - specialeffect2 194; + specialeffect2 EF_STUNATTACK; close; } mes "- You have successfully gathered Moks Bugs Shells. -"; - specialeffect2 364; + specialeffect2 EF_VALLENTINE2; set hg_tre,hg_tre+1; if(hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index d0d2eae27..842d1bb89 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -71,6 +71,8 @@ //= Changed temp char vars to normal vars, that unset at end. //= Tube just makes sure you have 1 or more permits. //= 4.4 Replaced effect numerics with constants. [L0ne_W0lf] +//= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22] +//= Replaced effect numerics with constants. //============================================================ lighthalzen,1,1,7 script sneakAddSuber -1,{ @@ -4627,13 +4629,13 @@ L_NoText: mes "You must remember the"; mes "locations that I am about"; mes "to show you. Get ready..."; - specialeffect2 22; + specialeffect2 EF_SIGHT; next; mes "[Elder]"; mes "Yaaaaappp ---!"; - specialeffect2 62; - specialeffect2 225; - specialeffect2 36; + specialeffect2 EF_SIGHTRASHER; + specialeffect2 EF_VOLCANO; + specialeffect2 EF_PORTAL; next; mes "[Elder]"; mes "There! The locations"; @@ -4755,11 +4757,11 @@ L_NoText: mes "......"; mes "........."; mes "Hoooooooo..."; - specialeffect2 88; + specialeffect2 EF_SUFFRAGIUM; next; mes "[Elder]"; mes "Yaaaaapp ---!"; - specialeffect2 86; + specialeffect2 EF_ASPERSIO; next; mes "[Elder]"; mes "Whew! I've managed"; @@ -4829,7 +4831,7 @@ lhz_in03,32,162,3 script Crippled Girl 53,{ mes "old pendant"; mes "into her hands.^000000"; next; - specialeffect2 259; + specialeffect2 EF_MAPPILLAR3; mes "..............."; next; mes "["+strcharinfo(0)+"]"; @@ -5028,7 +5030,7 @@ lhz_in03,32,162,3 script Crippled Girl 53,{ mes "old pendant"; mes "into her hands.^000000"; next; - specialeffect2 259; + specialeffect2 EF_MAPPILLAR3; mes "......"; next; mes "["+strcharinfo(0)+"]"; @@ -5191,7 +5193,7 @@ OnTouch: next; mes "[????]"; mes "............"; - specialeffect2 36; + specialeffect2 EF_PORTAL; next; mes "[???]"; mes "^FF0000...I'm sorry..."; @@ -7848,7 +7850,7 @@ L_Mission: mes "I don't want our enemies"; mes "to discover Shinokas before"; mes "we can get him to talk."; - if(Shinokas_Quest == 10) set lhz_boss,24; + if(Shinokas_Quest == 11) set lhz_boss,24; else set lhz_boss,23; close2; cutin "",255; @@ -7873,7 +7875,7 @@ L_Mission: } else if(lhz_boss == 23) { - if(Shinokas_Quest == 10) + if(Shinokas_Quest == 11) { mes "[Karl]"; mes "Ymir's Heart Pieces?"; diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 501e61b2a..3ad0387c9 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.2 +//= 2.3 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -24,6 +24,7 @@ //= 2.0a Corrected a Typo error ";;". [Samuray22] //= 2.1 Assassins will now get their request item. (bugreport:1220) [L0ne_W0lf] //= 2.2 Updated Binocular and Stop Post quests. [L0ne_W0lf] +//= 2.3 Replaced effect numerics with constants. [Samuray22] //============================================================ //==================================================================================// @@ -6850,8 +6851,8 @@ moc_fild10,281,148,1 script Upturned Spot#water 111,{ mes "the Rough Wind, and both"; mes "objects violent glow in"; mes "conflict against each other.^000000"; - specialeffect 54; - specialeffect 56; + specialeffect EF_BEGINSPELL2; + specialeffect EF_BEGINSPELL4; next; cutin "mocseal_ice02.bmp",2; mes "^3355FFSuddenly, the crest sprayed"; @@ -6859,7 +6860,7 @@ moc_fild10,281,148,1 script Upturned Spot#water 111,{ mes "quickly in mid-air: it seems"; mes "the Wind element neutralized"; mes "this crest's Water element.^000000"; - specialeffect 72; + specialeffect EF_SPHERE; delitem 996,1; set mao_request,15; next; @@ -6904,7 +6905,7 @@ moc_fild10,281,148,1 script Upturned Spot#water 111,{ mes "suddenly causing the air"; mes "to chill and raising the"; mes "waves in the oasis.^000000"; - specialeffect 54; + specialeffect EF_BEGINSPELL2; delitem 995,1; set mao_request,114; next; @@ -6991,15 +6992,15 @@ moc_fild19,21,33,1 script Unturned Spot#wind 111,{ mes "^3355FFThe Wind elemental crest"; mes "quickly responds to the"; mes "Great Nature stone.^000000"; - specialeffect 56; - specialeffect 57; + specialeffect EF_BEGINSPELL4; + specialeffect EF_BEGINSPELL5; next; cutin "mocseal_wind02.bmp",2; mes "^3355FFThe Wind and Earth"; mes "neutralized each other,"; mes "causing the power of the"; mes "Wind in this area to stabilize.^000000"; - specialeffect 72; + specialeffect EF_SPHERE; delitem 997,1; set mao_request,13; next; @@ -7107,7 +7108,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind 111,{ mes "Rough Wind, causing the"; mes "crest to shine brighter and"; mes "the wind to blow stronger.^000000"; - specialeffect 56; + specialeffect EF_BEGINSPELL4; delitem 996,1; set mao_request,112; next; @@ -7166,8 +7167,8 @@ moc_fild12,280,36,1 script Unturned Spot#earth 111,{ mes "and the crest begin to glow"; mes "intensely, as if their powers"; mes "were conflicting.^000000"; - specialeffect 57; - specialeffect 55; + specialeffect EF_BEGINSPELL5; + specialeffect EF_BEGINSPELL3; next; mes "^3355FFThe Flame Heart then"; mes "quickly vanishes with"; @@ -7175,7 +7176,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth 111,{ mes "This power of this crest"; mes "is now stabilized.^000000"; cutin "mocseal_earth02.bmp",2; - specialeffect 72; + specialeffect EF_SPHERE; delitem 994,1; set mao_request,14; next; @@ -7226,7 +7227,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth 111,{ mes "causes tremors in the"; mes "ground and sand to flow"; mes "towards the crest.^000000"; - specialeffect 57; + specialeffect EF_BEGINSPELL5; delitem 997,1; set mao_request,113; next; @@ -7281,15 +7282,15 @@ moc_fild07,192,166,1 script Unturned Spot#fire 111,{ mes "it begins to pulse with"; mes "light as the crest glows"; mes "brighter and brighter.^000000"; - specialeffect 55; - specialeffect 54; + specialeffect EF_BEGINSPELL3; + specialeffect EF_BEGINSPELL2; next; mes "^3355FFThe air in the area"; mes "suddenly chills, and"; mes "your Mystic Frozen"; mes "bursts into cold vapor.^000000"; cutin "mocseal_fire02.bmp",2; - specialeffect 72; + specialeffect EF_SPHERE; delitem 995,1; set mao_request,16; next; @@ -7332,7 +7333,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire 111,{ mes "Heart, and the crest"; mes "begins to shine as the"; mes "air around you heats up.^000000"; - specialeffect 55; + specialeffect EF_BEGINSPELL3; cutin "mocseal_fire01.bmp",2; delitem 994,1; set mao_request,115; @@ -8463,7 +8464,7 @@ OnTimer5000: end; OnTimer6000: - specialeffect 90; + specialeffect EF_LORD; end; OnTimer6500: @@ -8831,7 +8832,7 @@ OnEmotion2: end; OnSpell: - specialeffect 54; + specialeffect EF_BEGINSPELL2; end; } @@ -8865,11 +8866,11 @@ OnEmotion: end; OnSpell: - specialeffect 54; + specialeffect EF_BEGINSPELL2; end; OnSpell2: - specialeffect 90; + specialeffect EF_LORD; end; } @@ -8888,7 +8889,7 @@ OnEmotion: end; OnSpell: - specialeffect 54; + specialeffect EF_BEGINSPELL2; end; } @@ -8907,7 +8908,7 @@ OnEmotion: end; OnSpell: - specialeffect 90; + specialeffect EF_LORD; end; } @@ -9478,7 +9479,7 @@ OnTimer5000: end; OnTimer6000: - specialeffect 90; + specialeffect EF_LORD; end; OnTimer6500: @@ -9857,7 +9858,7 @@ OnEmotion2: end; OnSpell: - specialeffect 54; + specialeffect EF_BEGINSPELL2; end; } @@ -9891,11 +9892,11 @@ OnEmotion: end; OnSpell: - specialeffect 54; + specialeffect EF_BEGINSPELL2; end; OnSpell2: - specialeffect 90; + specialeffect EF_LORD; end; } @@ -9914,7 +9915,7 @@ OnEmotion: end; OnSpell: - specialeffect 54; + specialeffect EF_BEGINSPELL2; end; } @@ -9933,7 +9934,7 @@ OnEmotion: end; OnSpell: - specialeffect 90; + specialeffect EF_LORD; end; } diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 93eb3daf5..7c95c55d3 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.8 +//= 2.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -52,6 +52,7 @@ //= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf] //= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf] //= 2.8 Replaced effect numerics with constants. [L0ne_W0lf] +//= 2.9 Replaced effect numerics with constants. [Samuray22] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -3386,7 +3387,7 @@ rachel,265,98,3 script Hamion#aru 930,{ mes "[Hamion]"; mes "Here we go...!"; next; - specialeffect2 71; //EF_CONE + specialeffect2 EF_CONE; mes "^3355FF*Pzzzz*^000000"; next; mes "[Hamion]"; @@ -5591,7 +5592,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{ mes "you in your travels. Peace"; mes "be with you, "+strcharinfo(0)+"."; set lost_boy,13; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; getexp 900000,0; goto L_End; } @@ -6022,7 +6023,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{ set MISC_QUEST,MISC_QUEST | 8192; set ra_tem_q,0; cutin "",255; - specialeffect2 253; + specialeffect2 EF_ABSORBSPIRITS; getexp 900000,600000; end; diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 1698a12a0..bf6306eac 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.3a +//= 1.4 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -15,6 +15,7 @@ //= 1.2 Updated several aspects of the script. [L0ne_W0lf] //= 1.3 Minor Touchups to quest. [L0ne_W0lf] //= 1.3a Changed some " + name +" to strcharinfo(0) [Samuray22] +//= 1.4 Replaced effect numerics with constants. [Samuray22] //============================================================ prt_fild08,175,374,3 script Bard#brising 51,{ @@ -3163,7 +3164,7 @@ OnEmoGasp: que_god02,175,55,4 script #doppelganger2 739,{ OnCast: - specialeffect 59; + specialeffect EF_BEGINSPELL7; end; } @@ -3174,7 +3175,7 @@ OnEmoGasp: end; OnCast: - specialeffect 59; + specialeffect EF_BEGINSPELL7; end; } @@ -3412,7 +3413,7 @@ que_god02,178,127,3 script Valkyrie#1 811,{ next; mes "[Valkyrie]"; mes "Your soul and spirit will be reborn in Valhalla as a holy warrior preparing for the holy war."; - specialeffect2 42; + specialeffect2 EF_BLESSING; next; mes "[Valkyrie]"; mes "And..."; @@ -3497,7 +3498,7 @@ que_god02,178,127,3 script Valkyrie#1 811,{ mes "[Valkyrie]"; mes "Your soul and"; mes "spirit will be reborn in Valhalla as a holy warrior preparing for the holy war."; - specialeffect2 42; + specialeffect2 EF_BLESSING; next; mes "[Valkyrie]"; mes "And..."; @@ -4338,7 +4339,7 @@ mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{ close; } if ((god_brising > 42) && (god_brising < 50)) { - specialeffect 109; + specialeffect EF_BUBBLE; mes "[Echoing Voice]"; mes "Alfrik: confirmed."; mes "Dvalin: confirmed."; @@ -4354,25 +4355,25 @@ mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{ next; switch(select("20!","How should I know?!","40!","42!" )) { case 1: - specialeffect 109; + specialeffect EF_BUBBLE; mes "[Echoing Voice]"; mes "Failed."; mes "Failed..."; close; case 2: - specialeffect 109; + specialeffect EF_BUBBLE; mes "[Echoing Voice]"; mes "Failed."; mes "Failed..."; close; case 3: - specialeffect 109; + specialeffect EF_BUBBLE; mes "[Echoing Voice]"; mes "Failed."; mes "Failed..."; close; case 4: - specialeffect 109; + specialeffect EF_BUBBLE; mes "[Echoing Voice]"; mes "...Confirmed."; mes "Shutting down barrier."; @@ -4486,7 +4487,7 @@ mjolnir_09,87,129,3 script Berling#1 826,{ next; mes "[Berling]"; mes "Memorize all five lines of this song exactly. Now take this golden teardrop and please seek out Grer."; - specialeffect2 84; + specialeffect2 EF_IMPOSITIO; set god_brising,44; close2; hideonnpc "Berling#1"; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 8696089ce..50c683703 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -16,6 +16,7 @@ //= 1.4 Minor Touchups to quest. [L0ne_W0lf] //= 1.5 Fixed missing close2 in Rebarev Doug. [L0ne_w0lf] //= 1.6 Corrected mismatched variables. [L0ne_W0lf] +//= 1.7 Replaced effect numerics with constants. [Samuray22] //============================================================ prt_castle,44,151,0 script Rebarev Doug 56,{ @@ -3142,28 +3143,28 @@ niflheim,109,254,0 script Egnigem 796,{ mes "I'm going to"; mes "imbue you with the"; mes "^666666last vestiges of my strength^000000..."; - specialeffect 57; - specialeffect2 152; + specialeffect EF_BEGINSPELL5; + specialeffect2 EF_HOLYHIT; next; mes "[Egnigem]"; mes "May the heavens"; mes "answer me as I call upon the"; mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace."; - specialeffect 58; - specialeffect2 152; + specialeffect EF_BEGINSPELL6; + specialeffect2 EF_HOLYHIT; next; mes "[Egnigem]"; mes "May you always shine with"; mes "the light of truth. Let the light within you eradicate the shadows"; mes "of deception, fear and malice."; - specialeffect 58; - specialeffect2 152; + specialeffect EF_BEGINSPELL6; + specialeffect2 EF_HOLYHIT; next; mes "[Egnigem]"; mes "By the holy power"; mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness."; - specialeffect 60; - specialeffect2 245; + specialeffect EF_LOCKON; + specialeffect2 EF_HOLYCROSS; set god_eremes,27; set BaseExp,BaseExp+1220358; close; @@ -3180,28 +3181,28 @@ niflheim,109,254,0 script Egnigem 796,{ mes "I'm going to"; mes "imbue you with the"; mes "^666666last vestiges of my strength^000000..."; - specialeffect 57; - specialeffect2 152; + specialeffect EF_BEGINSPELL5; + specialeffect2 EF_HOLYHIT; next; mes "[Egnigem]"; mes "May the heavens"; mes "answer me as I call upon the"; mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace."; - specialeffect 58; - specialeffect2 152; + specialeffect EF_BEGINSPELL6; + specialeffect2 EF_HOLYHIT; next; mes "[Egnigem]"; mes "May you always shine with"; mes "the light of truth. Let the light within you eradicate the shadows"; mes "of deception, fear and malice."; - specialeffect 58; - specialeffect2 152; + specialeffect EF_BEGINSPELL6; + specialeffect2 EF_HOLYHIT; next; mes "[Egnigem]"; mes "By the holy power"; mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness."; - specialeffect 60; - specialeffect2 245; + specialeffect EF_LOCKON; + specialeffect2 EF_HOLYCROSS; set god_eremes,27; getexp 1220358,0; close; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index cb9f7fac4..7e2c9683a 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= [Ishizu-chan] //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= Any eAthena Version i guess? //===== Description: ========================================= @@ -22,6 +22,7 @@ //= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.9 Fixed a bug in the last event which allowed an exploit after the first summoning. [SinSloth] //= 2.0 Cleaned up the trans-only check, and added expanded classes. [L0ne_W0lf] +//= 2.1 Replaced effect numerics with constants. [Samuray22] //============================================================ hu_fild01,140,163,5 script Tower Keeper 852,3,3,{ @@ -1864,7 +1865,7 @@ tha_t12,96,58,0 script Stone Statue#thana1 111,{ mes "statue glows even brighter"; mes "with a mysterious light.^000000"; delitem 7426,1; - specialeffect 55; + specialeffect EF_BEGINSPELL3; enablenpc "tteffect2"; donpcevent "tteffect2::OnGlow"; set $@thana_summon,1; @@ -1931,7 +1932,7 @@ tha_t12,104,18,0 script Stone Statue#thana2 111,{ mes "statue glows even brighter"; mes "with a mysterious light.^000000"; delitem 7428,1; - specialeffect 55; + specialeffect EF_BEGINSPELL3; enablenpc "tteffect5"; donpcevent "tteffect5::OnGlow"; set $@thana_summon,3; @@ -1988,7 +1989,7 @@ tha_t12,128,86,0 script Stone Statue#thana3 111,{ mes "statue glows even brighter"; mes "with a mysterious light.^000000"; delitem 7430,1; - specialeffect 59; + specialeffect EF_BEGINSPELL7; enablenpc "tteffect1"; donpcevent "tteffect1::OnGlow"; set $@thana_summon,4; @@ -2046,7 +2047,7 @@ tha_t12,161,58,0 script Stone Statue#thana4 111,{ mes "statue glows even brighter"; mes "with a mysterious light.^000000"; delitem 7427,1; - specialeffect 57; + specialeffect EF_BEGINSPELL5; enablenpc "tteffect3"; donpcevent "tteffect3::OnGlow"; set $@thana_summon,2; @@ -2103,7 +2104,7 @@ tha_t12,154,18,0 script Stone Statue#thana5 111,{ mes "Green Charm Stone, the"; mes "statue glows even brighter"; mes "with a mysterious light.^000000"; - specialeffect 56; + specialeffect EF_BEGINSPELL4; enablenpc "tteffect4"; donpcevent "tteffect4::OnGlow"; delitem 7429,1; @@ -2160,11 +2161,11 @@ OnTimer1000: OnTimer1500: OnTimer2000: OnTimer2500: - specialeffect 59; + specialeffect EF_BEGINSPELL7; end; OnTimer3000: - specialeffect 59; + specialeffect EF_BEGINSPELL7; stopnpctimer; if($@thana_summon == 6) end; initnpctimer; @@ -2190,11 +2191,11 @@ OnTimer1000: OnTimer1500: OnTimer2000: OnTimer2500: - specialeffect 55; + specialeffect EF_BEGINSPELL3; end; OnTimer3000: - specialeffect 55; + specialeffect EF_BEGINSPELL3; stopnpctimer; if($@thana_summon == 6) end; initnpctimer; @@ -2220,11 +2221,11 @@ OnTimer1000: OnTimer1500: OnTimer2000: OnTimer2500: - specialeffect 57; + specialeffect EF_BEGINSPELL5; end; OnTimer3000: - specialeffect 57; + specialeffect EF_BEGINSPELL5; stopnpctimer; if($@thana_summon == 6) end; initnpctimer; @@ -2250,11 +2251,11 @@ OnTimer1000: OnTimer1500: OnTimer2000: OnTimer2500: - specialeffect 56; + specialeffect EF_BEGINSPELL4; end; OnTimer3000: - specialeffect 56; + specialeffect EF_BEGINSPELL4; stopnpctimer; if($@thana_summon == 6) end; initnpctimer; @@ -2280,11 +2281,11 @@ OnTimer1000: OnTimer1500: OnTimer2000: OnTimer2500: - specialeffect 54; + specialeffect EF_BEGINSPELL2; end; OnTimer3000: - specialeffect 54; + specialeffect EF_BEGINSPELL2; stopnpctimer; if($@thana_summon == 6) end; initnpctimer; |