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-rw-r--r--npc/quests/the_sign_quest.txt72
1 files changed, 33 insertions, 39 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 4bf60993a..003972e62 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -2815,7 +2815,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "A-anyway, please tell me";
mes "what you think it might be.";
next;
- input .@input$;
+ input(.@input$);
if (compare(.@input$,"red gemstone")) {
mes "[Sir Jore]";
mes "What...! Huh.";
@@ -2848,14 +2848,12 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes ""+ strcharinfo(PC_NAME) +". Farewell~";
close;
}
- else {
- mes "[Sir Jore]";
- mes "Err...?";
- mes "I don't think";
- mes "I quite understood";
- mes "you. What did you say?";
- close;
- }
+ mes "[Sir Jore]";
+ mes "Err...?";
+ mes "I don't think";
+ mes "I quite understood";
+ mes "you. What did you say?";
+ close;
}
else if (sign_q == 20) {
mes "[Sir Jore]";
@@ -3673,7 +3671,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
mes "a battle of minds.";
mes "W-who are you...?";
next;
- input .@input$;
+ input(.@input$);
mes "[Jesqurienne]";
mes ""+.@input$+"...";
mes "I will remember that.";
@@ -6947,7 +6945,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
mes "W-wait!";
mes "I'm here to see...";
next;
- input .@input$;
+ input(.@input$);
if (.@input$ != "Engel Howard") {
mes "[Brenda Howard]";
mes "Huh?";
@@ -6962,23 +6960,21 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
emotion e_ho;
close;
}
- else {
- mes "[Brenda Howard]";
- mes "Ah... I see.";
- mes "You're looking for my husband.";
- mes "My husband, my daughter and";
- mes "I just moved to Geffen from";
- mes "Prontera a while ago.";
- next;
- mes "[Brenda Howard]";
- mes "We moved to Geffen for the sake of my husband's business. Apparently, this town is closest to something he really seems to need. Whatever it is, it must be really important to his smithing work.";
- next;
- mes "[Brenda Howard]";
- mes "Oh, and if you're going to look";
- mes "for my husband, please talk to my daughter before you go. I think she has something that she wants to give to her father...";
- sign_q = 55;
- close;
- }
+ mes "[Brenda Howard]";
+ mes "Ah... I see.";
+ mes "You're looking for my husband.";
+ mes "My husband, my daughter and";
+ mes "I just moved to Geffen from";
+ mes "Prontera a while ago.";
+ next;
+ mes "[Brenda Howard]";
+ mes "We moved to Geffen for the sake of my husband's business. Apparently, this town is closest to something he really seems to need. Whatever it is, it must be really important to his smithing work.";
+ next;
+ mes "[Brenda Howard]";
+ mes "Oh, and if you're going to look";
+ mes "for my husband, please talk to my daughter before you go. I think she has something that she wants to give to her father...";
+ sign_q = 55;
+ close;
}
else if (sign_q < 57) {
mes "Ho-ho~!";
@@ -7700,8 +7696,8 @@ gef_tower,118,36,4 script Annoyed Man 1_M_WIZARD,{
mes "What are you doing here?!";
emotion e_pif;
next;
- input .@input$;
- if ((.@input$ == "Metz Brayde") || (.@input$ == "Sobbing Starlight")) {
+ input(.@input$);
+ if (.@input$ == "Metz Brayde" || .@input$ == "Sobbing Starlight") {
mes "[Dhota]";
mes "Eh?";
if (.@input$ == "Metz Brayde") {
@@ -7738,15 +7734,13 @@ gef_tower,118,36,4 script Annoyed Man 1_M_WIZARD,{
emotion e_pif;
close;
}
- else {
- mes "[Dhota]";
- mes "Say what...?";
- mes "I have no idea what";
- mes "you're talking about!";
- mes "If you've got nothing";
- mes "to say, then leave me alone!";
- close;
- }
+ mes "[Dhota]";
+ mes "Say what...?";
+ mes "I have no idea what";
+ mes "you're talking about!";
+ mes "If you've got nothing";
+ mes "to say, then leave me alone!";
+ close;
}
else {
mes "Hmmm...";