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path: root/npc/quests/the_sign_quest.txt
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Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r--npc/quests/the_sign_quest.txt152
1 files changed, 76 insertions, 76 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 8c67f9595..7aed9b696 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -29,7 +29,7 @@
// The Sign (Part 1)
//============================================================
-- script Sign::TheSign 111,{
+- script Sign::TheSign HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
cutin "sign_01",4;
mes "^3355FFNext^000000";
@@ -61,14 +61,14 @@ OnInit:
end;
}
-prontera,147,305,0 duplicate(TheSign) Sign#prontera 111
-geffen,168,175,0 duplicate(TheSign) Sign#geffen 111
-morocc,168,265,0 duplicate(TheSign) Sign#morroc 111
-payon,160,183,0 duplicate(TheSign) Sign#payon 111
-aldebaran,54,223,0 duplicate(TheSign) Sign#aldebaran 111
-alberta,35,241,0 duplicate(TheSign) Sign#alberta 111
+prontera,147,305,0 duplicate(TheSign) Sign#prontera HIDDEN_NPC
+geffen,168,175,0 duplicate(TheSign) Sign#geffen HIDDEN_NPC
+morocc,168,265,0 duplicate(TheSign) Sign#morroc HIDDEN_NPC
+payon,160,183,0 duplicate(TheSign) Sign#payon HIDDEN_NPC
+aldebaran,54,223,0 duplicate(TheSign) Sign#aldebaran HIDDEN_NPC
+alberta,35,241,0 duplicate(TheSign) Sign#alberta HIDDEN_NPC
-prt_in,227,45,0 script Archeologist#sign 804,{
+prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
callfunc "F_UpdateSignVars";
cutin "mets_alpha",2;
mes "[Metz]";
@@ -768,7 +768,7 @@ prt_in,227,45,0 script Archeologist#sign 804,{
end;
}
-prt_in,228,26,5 script Steward#sign 55,{
+prt_in,228,26,5 script Steward#sign 1_M_JOBTESTER,{
callfunc "F_UpdateSignVars";
mes "[Vandez]";
if (sign_q < 3) {
@@ -963,7 +963,7 @@ prt_in,228,26,5 script Steward#sign 55,{
prt_in,248,23,3 script Maid#sign 1275,{
end;
}
-prt_in,248,23,0 script Maid#sign2 111,{
+prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
mes "[Elle]";
if (sign_q < 3) {
@@ -1202,7 +1202,7 @@ prt_in,248,23,0 script Maid#sign2 111,{
}
}
-morocc_in,115,154,5 script Rogue#sign 810,{
+morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
callfunc "F_UpdateSignVars";
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a second! Right now,";
@@ -1533,7 +1533,7 @@ morocc_in,115,154,5 script Rogue#sign 810,{
}
}
-morocc_in,114,162,4 script Young Man#sign 118,{
+morocc_in,114,162,4 script Young Man#sign 2_M_THIEFMASTER,{
callfunc "F_UpdateSignVars";
mes "[Gaanan]";
if (sign_q < 11) {
@@ -1699,7 +1699,7 @@ morocc_in,114,162,4 script Young Man#sign 118,{
}
}
-payon,154,170,3 script Hagin#sign 78,{
+payon,154,170,3 script Hagin#sign 1_F_ORIENT_04,{
mes "[Hagin]";
mes "Have you heard?";
mes "Payon's most eligible";
@@ -1775,7 +1775,7 @@ payon_in03,81,22,4 script Maid#a1 1170,{
end;
}
-payon_in03,81,22,4 script Maid#a2 111,{
+payon_in03,81,22,4 script Maid#a2 HIDDEN_NPC,{
mes "[Maid]";
mes "Welcome to the";
mes "Payon Castle annex";
@@ -1788,7 +1788,7 @@ payon_in03,79,22,4 script Maid#b1 1404,{
end;
}
-payon_in03,79,22,4 script Maid#b2 111,{
+payon_in03,79,22,4 script Maid#b2 HIDDEN_NPC,{
mes "[Maid]";
mes "Welcome.";
mes "Are you another";
@@ -1801,7 +1801,7 @@ payon_in03,81,15,1 script Maid#c1 1170,{
end;
}
-payon_in03,81,15,1 script Maid#c2 111,{
+payon_in03,81,15,1 script Maid#c2 HIDDEN_NPC,{
mes "[Maid]";
mes "Greetings.";
mes "Welcome to the";
@@ -1815,7 +1815,7 @@ payon_in03,79,15,1 script Maid#d1 1404,{
end;
}
-payon_in03,79,15,1 script Maid#d2 111,{
+payon_in03,79,15,1 script Maid#d2 HIDDEN_NPC,{
mes "[Maid]";
mes "Welcome to the";
mes "Payon Castle Annex.";
@@ -1829,7 +1829,7 @@ payon_in03,8,31,4 script Maid#e1 1416,{
end;
}
-payon_in03,8,31,4 script Maid#e2 111,{
+payon_in03,8,31,4 script Maid#e2 HIDDEN_NPC,{
mes "[Chamberlain]";
mes "Please refrain";
mes "from attacking";
@@ -1849,7 +1849,7 @@ payon_in03,13,31,4 script Maid#f1 1416,{
end;
}
-payon_in03,13,31,4 script Maid#f2 111,{
+payon_in03,13,31,4 script Maid#f2 HIDDEN_NPC,{
mes "[Chamberlain]";
mes "Master Daewoon~!";
mes "Please try this too!";
@@ -1864,7 +1864,7 @@ payon_in03,13,31,4 script Maid#f2 111,{
close;
}
-payon_in03,11,31,4 script Daewoon#sign 808,{
+payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
callfunc "F_UpdateSignVars";
mes "[Daewoon]";
mes "Mwah ah hah!";
@@ -2555,7 +2555,7 @@ payon_in03,11,31,4 script Daewoon#sign 808,{
close;
}
-aldeba_in,139,103,5 script Monograph#sign 111,{
+aldeba_in,139,103,5 script Monograph#sign HIDDEN_NPC,{
mes "[Sir Jore]";
mes "Uwah~!";
mes "Stop reading my";
@@ -2564,7 +2564,7 @@ aldeba_in,139,103,5 script Monograph#sign 111,{
close;
}
-aldeba_in,155,101,3 script Sir Jore#sign 805,7,7,{
+aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
callfunc "F_UpdateSignVars";
if ((gettime(3) > 16) && (gettime(3) < 22)) {
if (sign_q == 15) {
@@ -2934,7 +2934,7 @@ OnTouch:
end;
}
-aldeba_in,156,118,4 script Piru Piru#sign 102,{
+aldeba_in,156,118,4 script Piru Piru#sign 8_F,{
callfunc "F_UpdateSignVars";
mes "[Piru Piru]";
if ((gettime(3) >= 12) && (gettime(3) <= 24)) { //235959
@@ -3055,7 +3055,7 @@ aldeba_in,156,118,4 script Piru Piru#sign 102,{
}
}
-prt_maze02,57,151,1 script Pleur#warp 91,{
+prt_maze02,57,151,1 script Pleur#warp 4_F_02,{
mes "^3355FFYou catch a glimpse";
mes "of a girl heading directly";
mes "into a deep forest. You decide";
@@ -3115,7 +3115,7 @@ OnMyMobDead:
end;
}
-prt_maze02,16,183,3 script Pleur#sign 91,{
+prt_maze02,16,183,3 script Pleur#sign 4_F_02,{
callfunc "F_UpdateSignVars";
mes "[Pleur]";
if (sign_q < 19) {
@@ -3142,7 +3142,7 @@ OnOmg:
end;
}
-prt_maze02,14,183,4 script Gordon#sign 51,{
+prt_maze02,14,183,4 script Gordon#sign 1_M_BARD,{
callfunc "F_UpdateSignVars";
mes "[Gordon]";
if (sign_q < 18) {
@@ -3426,7 +3426,7 @@ prt_maze02,14,183,4 script Gordon#sign 51,{
}
}
-geffen_in,59,74,4 script Jesqurienne#sign 803,{
+geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
callfunc "F_UpdateSignVars";
mes "[Jesqurienne]";
if (sign_q < 21) {
@@ -3714,7 +3714,7 @@ OnHo:
end;
}
-geffen_in,61,72,7 script Aaron#sign 754,{
+geffen_in,61,72,7 script Aaron#sign 4_M_SAGE_A,{
callfunc "F_UpdateSignVars";
mes "[Aaron]";
if (sign_q == 21) {
@@ -4415,7 +4415,7 @@ OnSmile:
end;
}
-cmd_in02,88,51,4 script Strange Guy#sign 806,{
+cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
callfunc "F_UpdateSignVars";
mes "[Dearles]";
if (sign_q < 25) {
@@ -4868,7 +4868,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{
}
}
-cmd_in01,33,25,5 script Examiner#sign 724,{
+cmd_in01,33,25,5 script Examiner#sign 4_F_07,{
callfunc "F_UpdateSignVars";
mes "[Lamadin]";
if (sign_q == 30) {
@@ -4990,7 +4990,7 @@ cmd_in01,33,25,5 script Examiner#sign 724,{
}
}
-cmd_in01,16,24,0 script Emergency Exit 111,{
+cmd_in01,16,24,0 script Emergency Exit HIDDEN_NPC,{
mes "[Exit]";
mes "Would you like to go out?";
next;
@@ -5008,7 +5008,7 @@ cmd_in01,16,24,0 script Emergency Exit 111,{
}
}
-cmd_in01,33,33,1 script Standby Room#sign 66,{
+cmd_in01,33,33,1 script Standby Room#sign 1_F_01,{
end;
OnInit:
@@ -5143,7 +5143,7 @@ OnTimer44000:
end;
}
-cmd_in01,16,21,0 script s_dance#up 139,1,3,{
+cmd_in01,16,21,0 script s_dance#up HIDDEN_WARP_NPC,1,3,{
OnInit:
disablenpc "s_dance#up";
end;
@@ -5199,7 +5199,7 @@ OnTouch:
end;
}
-cmd_in01,16,11,0 script s_dance#down 139,1,3,{
+cmd_in01,16,11,0 script s_dance#down HIDDEN_WARP_NPC,1,3,{
OnInit:
donpcevent "s_dance#down::OnDisable";
end;
@@ -5275,7 +5275,7 @@ OnTouch:
end;
}
-cmd_in01,11,16,0 script s_dance#left 139,3,1,{
+cmd_in01,11,16,0 script s_dance#left HIDDEN_WARP_NPC,3,1,{
OnInit:
donpcevent "s_dance#left::OnDisable";
end;
@@ -5344,7 +5344,7 @@ OnTouch:
end;
}
-cmd_in01,21,16,0 script s_dance#right 139,3,1,{
+cmd_in01,21,16,0 script s_dance#right HIDDEN_WARP_NPC,3,1,{
OnInit:
donpcevent "s_dance#right::OnDisable";
end;
@@ -5418,7 +5418,7 @@ OnTouch:
end;
}
-cmd_in01,16,16,0 script s_dance#cen 139,1,1,{
+cmd_in01,16,16,0 script s_dance#cen HIDDEN_WARP_NPC,1,1,{
OnInit:
donpcevent "s_dance#cen::OnDisable";
end;
@@ -5501,7 +5501,7 @@ OnDisable:
end;
}
-alberta_in,125,101,5 script Wealthy-looking Merchant 807,{
+alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
callfunc "F_UpdateSignVars";
mes "[Bakerlan]";
if (sign_q < 35) {
@@ -5681,7 +5681,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 807,{
}
}
-alberta_in,154,171,5 script Maid#s10 758,{
+alberta_in,154,171,5 script Maid#s10 4_F_JPN,{
callfunc "F_UpdateSignVars";
mes "[Seylin]";
if (sign_q < 38) {
@@ -5998,7 +5998,7 @@ alberta_in,154,171,5 script Maid#s10 758,{
}
}
-prt_castle,107,58,5 script Soldier#s11 105,{
+prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{
callfunc "F_UpdateSignVars";
mes "[Maruin]";
if (sign_q < 49) {
@@ -6130,7 +6130,7 @@ prt_castle,107,58,5 script Soldier#s11 105,{
}
}
-alde_alche,169,162,7 script Alchemist#sign 749,{
+alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
callfunc "F_UpdateSignVars";
mes "[Melkaba]";
if (sign_q < 46) {
@@ -6439,7 +6439,7 @@ alde_alche,169,162,7 script Alchemist#sign 749,{
}
}
-alberta_in,114,178,5 script Refined Steward 109,{
+alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
callfunc "F_UpdateSignVars";
mes "[Mahatra]";
if (sign_q < 37) {
@@ -6585,7 +6585,7 @@ alberta_in,114,178,5 script Refined Steward 109,{
}
}
-alberta,98,202,5 script Guard#s10 105,{
+alberta,98,202,5 script Guard#s10 8W_SOLDIER,{
mes "[Hurubu]";
mes "Welcome to the";
mes "Alchesh Estate.";
@@ -6632,7 +6632,7 @@ alberta,98,202,5 script Guard#s10 105,{
}
}
-alberta,43,49,5 script Poor-looking Merchant 89,{
+alberta,43,49,5 script Poor-looking Merchant 4_M_ORIENT02,{
callfunc "F_UpdateSignVars";
mes "[Machen]";
if (sign_q < 35) {
@@ -6731,7 +6731,7 @@ alberta,43,49,5 script Poor-looking Merchant 89,{
}
}
-yuno,330,100,4 script Knight#ss 734,{
+yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
callfunc "F_UpdateSignVars";
mes "[Leibech]";
if (sign_q < 38) {
@@ -6913,7 +6913,7 @@ yuno,330,100,4 script Knight#ss 734,{
// The Sign (Part 2)
//============================================================
-geffen_in,159,48,5 script Lonely-looking Woman 711,{
+geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
callfunc "F_UpdateSignVars";
mes "[Brenda Howard]";
if (sign_q < 54) {
@@ -7030,7 +7030,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 711,{
}
}
-geffen_in,171,42,3 script Cute Girl 703,{
+geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
callfunc "F_UpdateSignVars";
if (checkweight(908,200) == 0) {
mes "^3355FFWait a second! Right now,";
@@ -7144,7 +7144,7 @@ geffen_in,171,42,3 script Cute Girl 703,{
}
}
-mjo_dun02,88,295,4 script Flaming Spirit Man 85,{
+mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
callfunc "F_UpdateSignVars";
if (checkweight(908,200) == 0) {
mes "^3355FFWait a second! Right now,";
@@ -7661,7 +7661,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 85,{
}
}
-gef_tower,118,36,4 script Annoyed Man 64,{
+gef_tower,118,36,4 script Annoyed Man 1_M_WIZARD,{
callfunc "F_UpdateSignVars";
mes "[Dhota]";
if (sign_q < 72) {
@@ -7745,7 +7745,7 @@ gef_tower,118,36,4 script Annoyed Man 64,{
}
}
-umbala,163,256,3 script Native#_s 781,{
+umbala,163,256,3 script Native#_s 4_F_UMGIRL,{
callfunc "F_UpdateSignVars";
if (event_umbala >= 3) {
mes "[Laotan]";
@@ -7821,7 +7821,7 @@ umbala,163,256,3 script Native#_s 781,{
}
}
-um_in,27,23,3 script Fastidious-Looking Guy 121,{
+um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
callfunc "F_UpdateSignVars";
if (checkweight(908,200) == 0) {
mes "^3355FFWait a second! Right now,";
@@ -8011,7 +8011,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 121,{
}
}
-alberta,165,83,4 script Fastidious Old Man 755,{
+alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
callfunc "F_UpdateSignVars";
if (checkweight(908,200) == 0) {
mes "^3355FFWait a second! Right now,";
@@ -8134,7 +8134,7 @@ alberta,165,83,4 script Fastidious Old Man 755,{
}
}
-gef_fild07,182,241,0 script #Valkyrie Warp 111,1,1,{
+gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
callfunc "F_UpdateSignVars";
if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) {
mes "^6B8E23It seems that";
@@ -8188,7 +8188,7 @@ OnTouch:
end;
}
-himinn,48,86,5 script Valkyrie#sign 811,{
+himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
callfunc "F_UpdateSignVars";
mes "[Valkyrie Sandra]";
if (sign_q < 81) {
@@ -8371,7 +8371,7 @@ himinn,48,86,5 script Valkyrie#sign 811,{
// The Sign (Part 3)
//============================================================
-que_sign01,196,39,4 script Serin#dummy 90,{
+que_sign01,196,39,4 script Serin#dummy 4_F_01,{
end;
OnDisable:
@@ -8407,7 +8407,7 @@ OnTimer13000:
end;
}
-que_sign01,196,44,4 script Dark Lord#serin 737,{
+que_sign01,196,44,4 script Dark Lord#serin 4_DARKLORD,{
end;
OnDisable:
@@ -8420,7 +8420,7 @@ OnEnable:
end;
}
-que_sign01,196,39,4 script Serin#serin 90,{
+que_sign01,196,39,4 script Serin#serin 4_F_01,{
callfunc "F_UpdateSignVars";
if (sign_q < 132) {
mes "[Serin]";
@@ -8725,7 +8725,7 @@ OnEnable:
end;
}
-que_sign01,197,195,4 script Serin#witch 90,{
+que_sign01,197,195,4 script Serin#witch 4_F_01,{
callfunc "F_UpdateSignVars";
if (sign_q < 124) {
mes "[Serin]";
@@ -9085,7 +9085,7 @@ OnEnable:
end;
}
-niflheim,313,70,4 script Pleasant-Featured Lady#s 90,{
+niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
callfunc "F_UpdateSignVars";
if (sign_q < 82) {
mes "[Serin]";
@@ -9747,7 +9747,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 90,{
}
}
-que_sign01,122,141,4 script Witch#s 792,{
+que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
callfunc "F_UpdateSignVars";
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
@@ -10741,7 +10741,7 @@ OnTouch:
end;
}
-que_sign01,45,227,4 script Queen of the Dead 856,{
+que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
callfunc "F_UpdateSignVars";
mes "[Lady Hell]";
if (sign_q < 117) {
@@ -10930,7 +10930,7 @@ que_sign01,45,227,4 script Queen of the Dead 856,{
}
}
-niflheim,146,241,0 script Depressing Man 735,{
+niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{
callfunc "F_UpdateSignVars";
if (sign_q < 80) {
mes "[????]";
@@ -11195,7 +11195,7 @@ niflheim,146,241,0 script Depressing Man 735,{
}
}
-nif_in,140,177,0 script #Switch 111,{
+nif_in,140,177,0 script #Switch HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
if (countitem(7313) == 1) {
warp "que_sign01",115,135;
@@ -11209,7 +11209,7 @@ nif_in,140,177,0 script #Switch 111,{
end;
}
-niflheim,102,54,4 script Mad Man#s 739,{
+niflheim,102,54,4 script Mad Man#s 8_DOPPEL,{
callfunc "F_UpdateSignVars";
mes "[Laichin]";
if (sign_q < 82) {
@@ -12039,7 +12039,7 @@ function script F_SignSeal {
return;
}
-gl_dun02,262,265,0 script Mysterious Energy#1 111,{
+gl_dun02,262,265,0 script Mysterious Energy#1 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if (sign_q == 101) {
@@ -12055,7 +12055,7 @@ gl_dun02,262,265,0 script Mysterious Energy#1 111,{
}
// Angrboda's Seal 2 big 4 O'clock 270 198
-gl_dun02,271,100,0 script Mysterious Energy#2 111,{
+gl_dun02,271,100,0 script Mysterious Energy#2 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if ((sign_q == 102) || (sign_q == 104)) {
@@ -12072,7 +12072,7 @@ gl_dun02,271,100,0 script Mysterious Energy#2 111,{
}
// Angrboda's Seal 3 big 5 O'clock 268 32
-gl_dun02,268,32,0 script Mysterious Energy#3 111,{
+gl_dun02,268,32,0 script Mysterious Energy#3 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if ((sign_q == 103) || (sign_q == 105) || (sign_q == 108)) {
@@ -12090,7 +12090,7 @@ gl_dun02,268,32,0 script Mysterious Energy#3 111,{
}
// Angrboda's Seal 4 big 7 O'clock 16 26
-gl_dun02,16,26,0 script Mysterious Energy#4 111,{
+gl_dun02,16,26,0 script Mysterious Energy#4 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if (sign_q == 109) {
@@ -12106,7 +12106,7 @@ gl_dun02,16,26,0 script Mysterious Energy#4 111,{
}
// Angrboda's Seal 5 big 11 O'clock 42 251
-gl_dun02,42,251,0 script Mysterious Energy#5 111,{
+gl_dun02,42,251,0 script Mysterious Energy#5 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if ((sign_q == 106) || (sign_q == 112)) {
@@ -12123,7 +12123,7 @@ gl_dun02,42,251,0 script Mysterious Energy#5 111,{
}
// Angrboda's Seal 6 small 11 O'clock 123 234
-gl_dun02,123,234,0 script Mysterious Energy#6 111,{
+gl_dun02,123,234,0 script Mysterious Energy#6 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if (sign_q == 107) {
@@ -12143,7 +12143,7 @@ gl_dun02,123,234,0 script Mysterious Energy#6 111,{
}
// Angrboda's Seal 7 small 6 O'clock 140 72
-gl_dun02,140,72,0 script Mysterious Energy#7 111,{
+gl_dun02,140,72,0 script Mysterious Energy#7 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if ((sign_q == 110) || (sign_q == 111)) {
@@ -12164,7 +12164,7 @@ gl_dun02,140,72,0 script Mysterious Energy#7 111,{
}
// Angrboda's Seal 8 very small 119 182
-gl_dun02,119,182,0 script Mysterious Energy#8 111,{
+gl_dun02,119,182,0 script Mysterious Energy#8 HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
set .@crash_s,rand(1,1000);
if ((sign_q == 114) || (sign_q == 115)) {
@@ -12178,7 +12178,7 @@ gl_dun02,119,182,0 script Mysterious Energy#8 111,{
}
}
-que_sign01,46,56,0 script Fountain#sign 111,{
+que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
if (sign_q < 118) {
mes "^3355FFThe water in this";
@@ -12231,7 +12231,7 @@ que_sign01,46,56,0 script Fountain#sign 111,{
}
}
-geffen,119,55,0 script Geffenia Warp 45,1,1,{
+geffen,119,55,0 script Geffenia Warp WARPNPC,1,1,{
OnInit:
disablenpc "Geffenia Warp";
end;
@@ -12269,7 +12269,7 @@ OnTimer45000:
end;
}
-geffen,119,48,0 script Fountain#s 111,{
+geffen,119,48,0 script Fountain#s HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
if (countitem(7025) > 0) {
mes "^3355FFAs you approach the fountain,";
@@ -12441,7 +12441,7 @@ que_sign02,0,0,0,0 monster Zombie Prisoner 1480,15,0,0,0
que_sign02,0,0,0,0 monster Wraith 1475,15,0,0,0
que_sign02,0,0,0,0 monster Wraith Dead 1566,8,0,0,0
-que_sign02,378,235,0 script sign_w6 45,1,1,{
+que_sign02,378,235,0 script sign_w6 WARPNPC,1,1,{
OnTouch:
callfunc "F_UpdateSignVars";
if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {