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-rw-r--r--npc/quests/thana_quest.txt80
1 files changed, 40 insertions, 40 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index 881f3405f..bb70a4166 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -12,7 +12,7 @@
//= 1.0a Added 'npcskill' command. [Euphy]
//============================================================
-hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
+hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
mes "[Gatei]";
mes "Greetings, adventurer.";
mes "I am Gatei Knumm, keeper";
@@ -158,7 +158,7 @@ OnTouch:
close;
}
-tha_t01,149,78,4 script Guide 90,{
+tha_t01,149,78,4 script Guide 4_F_01,{
if (thana_tower == 0) {
mes "[Ditze]";
mes "Welcome to Thanatos Tower.";
@@ -407,7 +407,7 @@ L_Contract:
}
}
-tha_t01,140,78,4 script Guide#reward 831,{
+tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
mes "[Liei]";
if (thana_tower == 0) {
mes "Good day, I'm";
@@ -510,7 +510,7 @@ tha_t01,140,78,4 script Guide#reward 831,{
}
}
-tha_t02,231,161,5 script Entrance Guide 874,{
+tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "[Burled]";
if (thana_tower == 0) {
mes "You are in front of the entrance to the 3rd Floor. Only contracted";
@@ -887,7 +887,7 @@ OnTimer30000:
end;
}
-tha_t03,67,70,0 script Rune Device#tt1 111,4,4,{
+tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
mes "^3355FFA mysterious field of";
mes "energy seems to surround";
@@ -1005,7 +1005,7 @@ L_Key:
}
}
-tha_t04,195,195,0 script Rune Device#tt2 111,3,3,{
+tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
mes "^3355FFYou find a screen";
mes "with three tiny panels and";
@@ -1156,7 +1156,7 @@ OnTouch:
end;
}
-tha_t05,62,179,0 script Brilliant Statue#tt3 111,3,3,{
+tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
mes "I can feel some magical power from this beautiful stone statue.";
mes "There's a little crack between the wings.";
@@ -1241,7 +1241,7 @@ OnTouch:
end;
}
-tha_t06,226,230,0 script Brilliant Statue#tt4 111,3,3,{
+tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
mes "I can feel some magical power from this brilliant statue.";
mes "This must be one of the seals.";
@@ -1513,7 +1513,7 @@ OnTouch:
end;
}
-tha_t06,204,181,0 script Splendid Sword#tt5 111,3,3,{
+tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
mes "An old, worn sword hangs above the splendid table.";
mes "It emits a gloomy aura.";
@@ -1603,7 +1603,7 @@ OnTouch:
end;
}
-tha_t08,1,1,0 script #Charm Stone Admintt01 844,{
+tha_t08,1,1,0 script #Charm Stone Admintt01 CLEAR_NPC,{
end;
OnInit:
OnEnable:
@@ -1654,7 +1654,7 @@ OnTimer2400000:
end;
}
-tha_t08,90,153,0 script Shining Crystal#tt_r1 844,{
+tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{
if (countitem(7421) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
@@ -1684,11 +1684,11 @@ OnEnable:
enablenpc strnpcinfo(0);
end;
}
-tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 844
-tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 844
-tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 844
+tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 CLEAR_NPC
+tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC
+tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC
-tha_t08,49,153,0 script Shining Crystal#tt_y1 844,{
+tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{
if (countitem(7422) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
@@ -1718,11 +1718,11 @@ OnEnable:
enablenpc strnpcinfo(0);
end;
}
-tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 844
-tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 844
-tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 844
+tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 CLEAR_NPC
+tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC
+tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC
-tha_t08,49,65,0 script Shining Crystal#tt_b1 844,{
+tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{
if (countitem(7423) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
@@ -1752,11 +1752,11 @@ OnEnable:
enablenpc strnpcinfo(0);
end;
}
-tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 844
-tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 844
-tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 844
+tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 CLEAR_NPC
+tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NPC
+tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC
-tha_t08,90,65,0 script Shining Crystal#tt_g1 844,{
+tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{
if (countitem(7424) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
@@ -1786,11 +1786,11 @@ OnEnable:
enablenpc strnpcinfo(0);
end;
}
-tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 844
-tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 844
-tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 844
+tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 CLEAR_NPC
+tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 CLEAR_NPC
+tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NPC
-tha_t12,161,57,0 script Gold Religious Statue#tt 111,{
+tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 0) {
if (countitem(7427) > 0) {
mes "It's a statue giving off a golden light.";
@@ -1820,7 +1820,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt 111,{
close;
}
-tha_t12,154,17,0 script Green Wiseman Statue#tt 111,{
+tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 1) {
if (countitem(7429) > 0) {
mes "A statue gives off green light.";
@@ -1850,7 +1850,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt 111,{
close;
}
-tha_t12,103,17,0 script Blue Angel Statue#tt 111,{
+tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 2) {
if (countitem(7428) > 0) {
mes "An angel statue is covered with a blue light.";
@@ -1880,7 +1880,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt 111,{
close;
}
-tha_t12,96,57,0 script Bloody Knight Statue#tt 111,{
+tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 3) {
if (countitem(7426) > 0) {
mes "A statue is shining like blood.";
@@ -1910,7 +1910,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt 111,{
close;
}
-tha_t12,129,86,0 script Dark Devil Statue#tt 111,{
+tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 4) {
if (countitem(7430) > 0) {
mes "A devil statue emits dark light.";
@@ -1944,7 +1944,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt 111,{
close;
}
-tha_t12,134,52,0 script #tteffect01 139,{
+tha_t12,134,52,0 script #tteffect01 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
@@ -1964,7 +1964,7 @@ OnTimer3000:
end;
}
-tha_t12,132,47,0 script #tteffect02 139,{
+tha_t12,132,47,0 script #tteffect02 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
@@ -1984,7 +1984,7 @@ OnTimer3000:
end;
}
-tha_t12,127,47,0 script #tteffect03 139,{
+tha_t12,127,47,0 script #tteffect03 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
@@ -2004,7 +2004,7 @@ OnTimer3000:
end;
}
-tha_t12,125,52,0 script #tteffect04 139,{
+tha_t12,125,52,0 script #tteffect04 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
@@ -2024,7 +2024,7 @@ OnTimer3000:
end;
}
-tha_t12,129,56,0 script #tteffect05 139,{
+tha_t12,129,56,0 script #tteffect05 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
@@ -2044,7 +2044,7 @@ OnTimer3000:
end;
}
-tha_t12,130,52,0 script #gateto_thanatos 45,1,1,{
+tha_t12,130,52,0 script #gateto_thanatos WARPNPC,1,1,{
end;
OnInit:
disablenpc "#gateto_thanatos";
@@ -2161,7 +2161,7 @@ thana_boss,202,75,3 duplicate(Memory Seal#tt1) Memory Seal#tt2 1712,3,3
thana_boss,80,76,7 duplicate(Memory Seal#tt1) Memory Seal#tt3 1709,3,3
thana_boss,62,171,5 duplicate(Memory Seal#tt1) Memory Seal#tt4 1710,3,3
-thana_boss,141,228,0 script #thanatos_seal 139,3,3,{
+thana_boss,141,228,0 script #thanatos_seal HIDDEN_WARP_NPC,3,3,{
end;
OnEnable:
enablenpc "#thanatos_seal";
@@ -2229,7 +2229,7 @@ OnMyMobDead:
end;
}
-thana_boss,1,1,0 script #cooltime_thana 844,{
+thana_boss,1,1,0 script #cooltime_thana CLEAR_NPC,{
end;
OnInit:
set $@thana_summon, 0;
@@ -2286,7 +2286,7 @@ OnTimer7200000:
tha_scene01,30,30,0 warp scene 1,1,tha_scene01,131,220
tha_t04,81,36,0 warp to 5th Floor 1,1,tha_t05,62,8
-tha_t06,119,120,0 script to 7th Floor 45,1,1,{
+tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{
end;
OnTouch:
if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {