diff options
Diffstat (limited to 'npc/quests/thana_quest.txt')
-rw-r--r-- | npc/quests/thana_quest.txt | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index adac001fb..b33afe9b0 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -833,7 +833,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ thana_tower = 10; completequest 7053; getexp 120000,10000; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; close; } else { @@ -909,7 +909,7 @@ OnTimer30000: } tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ - if ((countitem(7421) == 0) && (countitem(7426) == 0)) { + if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) { mes "^3355FFA mysterious field of"; mes "energy seems to surround"; mes "the mechanical device and"; @@ -961,7 +961,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ close; OnTouch: - if ((countitem(7421) == 0) && (countitem(7426) == 0)) + if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) specialeffect EF_LEVEL99_4; end; @@ -972,7 +972,7 @@ L_Key: mes "and you see that a red object inside was the origin of the magical power."; next; mes "- You acquired the powerful Red Key. -"; - getitem 7421,1; //Key_Red + getitem Key_Red,1; if (thana_tower != 4) close; mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; @@ -1027,7 +1027,7 @@ L_Key: } tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ - if ((countitem(7422) == 0) && (countitem(7427) == 0)) { + if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) { mes "^3355FFYou find a screen"; mes "with three tiny panels and"; mes "a numeric keypad underneath."; @@ -1102,7 +1102,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ mes "surface. An object forms...^000000"; next; mes "^4d4dffThe powerful Yellow Key appears.^000000"; - getitem 7422,1; //Key_Yellow + getitem Key_Yellow,1; if (thana_tower != 5) close; mes "^4d4dffA fierce feeling passes through your head."; mes "You seen an illusion of light, like when you acquired the first key.^000000"; @@ -1172,13 +1172,13 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7422) == 0) && (countitem(7427) == 0)) + if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) specialeffect EF_LEVEL99_4; end; } tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ - if ((countitem(7423) == 0) && (countitem(7428) == 0)) { + if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) { mes "I can feel some magical power from this beautiful stone statue."; mes "There's a little crack between the wings."; next; @@ -1190,7 +1190,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "the statue alone.^000000"; close; } - if ((countitem(7421) > 0) && (countitem(7422) > 0)) { + if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) { mes "["+strcharinfo(0)+"]"; mes "I'll try the left wing first."; mes "What key should I put in?"; @@ -1216,7 +1216,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "There's a key-shaped object inside..."; next; mes "^4d4dffThe powerful Blue Key appears.^000000"; - getitem 7423,1; //Key_Blue + getitem Key_Blue,1; if (thana_tower != 6) close; mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; @@ -1257,13 +1257,13 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7423) == 0) && (countitem(7428) == 0)) + if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) specialeffect EF_LEVEL99_4; end; } tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ - if ((countitem(7424) == 0) && (countitem(7429) == 0)) { + if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) { mes "I can feel some magical power from this brilliant statue."; mes "This must be one of the seals."; next; @@ -1277,7 +1277,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "peculiar or out of place...^000000"; close; } - if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) { + if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0)) { mes "When you insert the key into the keyhole of the ornament"; mes "and match them by corresponding color, the Stone Statue will snap open."; mes "You can see small wheels are moving inside."; @@ -1461,7 +1461,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ specialeffect EF_POTION6; next; mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000"; - getitem 7424,1; //Key_Green + getitem Key_Green,1; if (thana_tower != 7) close; mes "^4d4dffWhen you pick up the key,"; mes "your body trembles"; @@ -1529,17 +1529,17 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7424) == 0) && (countitem(7429) == 0)) + if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) specialeffect EF_LEVEL99_4; end; } tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ - if ((countitem(7425) == 0) && (countitem(7430) == 0)) { + if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) { mes "An old, worn sword hangs above the splendid table."; mes "It emits a gloomy aura."; next; - if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) { + if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0) && (countitem(Key_Green) > 0)) { mes "As you approach, the keys in your pocket"; mes "suddenly respond with a mysterious power."; specialeffect2 EF_ABSORBSPIRITS; @@ -1583,7 +1583,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ specialeffect EF_CHANGEDARK; next; mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000"; - getitem 7425,1; //Key_Black + getitem Key_Black,1; if (thana_tower != 8) close; next; mes "A drawer had snapped open under the table while you picked up the key and observed it."; @@ -1596,7 +1596,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "You received Varmunt's Journal.^000000"; thana_tower = 9; changequest 7052,7053; - getitem 11011,1; //Barmund_Note + getitem Barmund_Note,1; close; case 3: mes "When you lift the sword, you feel a shock from numerous conflicting spells."; @@ -1619,7 +1619,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ close; OnTouch: - if ((countitem(7425) == 0) && (countitem(7430) == 0)) + if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) specialeffect EF_LEVEL99_4; end; } @@ -1676,7 +1676,7 @@ OnTimer2400000: } tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{ - if (countitem(7421) > 0) { + if (countitem(Key_Red) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1689,8 +1689,8 @@ tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{ mes "You feel isolated and depressed deep inside your heart..."; next; mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000"; - delitem 7421,1; //Key_Red - getitem 7426,1; //Magic_Gem_Red + delitem Key_Red,1; + getitem Magic_Gem_Red,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1710,7 +1710,7 @@ tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{ - if (countitem(7422) > 0) { + if (countitem(Key_Yellow) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1723,8 +1723,8 @@ tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{ mes "Your heart begins to throb as though you are suffering from a broken heart."; next; mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000"; - delitem 7422,1; //Key_Yellow - getitem 7427,1; //Magic_Gem_Yellow + delitem Key_Yellow,1; + getitem Magic_Gem_Yellow,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1744,7 +1744,7 @@ tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{ - if (countitem(7423) > 0) { + if (countitem(Key_Blue) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1757,8 +1757,8 @@ tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{ mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry."; next; mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000"; - delitem 7423,1; //Key_Blue - getitem 7428,1; //Magic_Gem_Blue + delitem Key_Blue,1; + getitem Magic_Gem_Blue,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1778,7 +1778,7 @@ tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NP tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{ - if (countitem(7424) > 0) { + if (countitem(Key_Green) > 0) { mes "The Crystal ball is emitting mysterious power."; next; mes "Beside the crystal ball, you find faded patterns marked on the floor."; @@ -1791,8 +1791,8 @@ tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{ mes "Your head starts to ache and you feel worried and anxious about something."; next; mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000"; - delitem 7424,1; //Key_Green - getitem 7429,1; //Magic_Gem_Green + delitem Key_Green,1; + getitem Magic_Gem_Green,1; close; } mes "The Crystal ball is emitting mysterious power."; @@ -1813,7 +1813,7 @@ tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NP tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 0) { - if (countitem(7427) > 0) { + if (countitem(Magic_Gem_Yellow) > 0) { mes "It's a statue giving off a golden light."; mes "The sword appears to be missing a gem."; mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light."; @@ -1824,7 +1824,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 0) { mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react."; specialeffect EF_BEGINSPELL5; - delitem 7427,1; //Magic_Gem_Yellow + delitem Magic_Gem_Yellow,1; $@thana_summon = 1; donpcevent "#tteffect01::OnEnable"; mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1843,7 +1843,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 1) { - if (countitem(7429) > 0) { + if (countitem(Magic_Gem_Green) > 0) { mes "A statue gives off green light."; mes "The wiseman's wand seems to be missing a gem."; mes "As I draw closer to the statue, the Green Charm Stone emits a bright light."; @@ -1854,7 +1854,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 1) { mes "After inserting the Green Charm Stone into the wand, the statue begins to react."; specialeffect EF_BEGINSPELL4; - delitem 7429,1; //Magic_Gem_Green + delitem Magic_Gem_Green,1; $@thana_summon = 2; donpcevent "#tteffect02::OnEnable"; mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1873,7 +1873,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 2) { - if (countitem(7428) > 0) { + if (countitem(Magic_Gem_Blue) > 0) { mes "An angel statue is covered with a blue light."; mes "A gem seems to be missing from the statue's belt."; mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light."; @@ -1884,7 +1884,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 2) { mes "After inserting the Blue Charm Stone into the belt, the statue begins to react."; specialeffect EF_BEGINSPELL2; - delitem 7428,1; //Magic_Gem_Blue + delitem Magic_Gem_Blue,1; $@thana_summon = 3; donpcevent "#tteffect03::OnEnable"; mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1903,7 +1903,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 3) { - if (countitem(7426) > 0) { + if (countitem(Magic_Gem_Red) > 0) { mes "A statue is shining like blood."; mes "A gem seems to be missing from the heart area of its armor."; mes "As I draw closer to the statue, the Red Charm Stone emits a bright light."; @@ -1914,7 +1914,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 3) { mes "After inserting the Red Charm Stone into the armor, the statue begins to react."; specialeffect EF_BEGINSPELL3; - delitem 7426,1; //Magic_Gem_Red + delitem Magic_Gem_Red,1; $@thana_summon = 4; donpcevent "#tteffect04::OnEnable"; mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 @@ -1933,7 +1933,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 4) { - if (countitem(7430) > 0) { + if (countitem(Magic_Gem_Black) > 0) { mes "A devil statue emits dark light."; mes "The right eye seems to be missing a gem."; mes "As I draw closer to the statue, the Black Charm Stone emits a bright light."; @@ -1944,7 +1944,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ if ($@thana_summon == 4) { mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react."; specialeffect EF_BEGINSPELL7; - delitem 7430,1; //Magic_Gem_Black + delitem Magic_Gem_Black,1; $@thana_summon = 5; donpcevent "#gateto_thanatos::OnEnable"; donpcevent "#tteffect01::OnStop"; @@ -2311,7 +2311,7 @@ tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{ end; OnTouch: if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) { - if (countitem(7425) > 0) { + if (countitem(Key_Black) > 0) { mes "The shadow of a Black Key is gleaming in the center of the portal."; mes "To pass this way, looks like I need something."; next; @@ -2320,8 +2320,8 @@ OnTouch: mes "The key seems to separate into many particles and suddenly collapses into a ball."; mes "The barricade is removed through the power from newly formed black magic gem."; close2; - delitem 7425,1; //Key_Black - getitem 7430,1; //Magic_Gem_Black + delitem Key_Black,1; + getitem Magic_Gem_Black,1; warp "thana_step",69,369; end; } |