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-rw-r--r--npc/quests/thana_quest.txt90
1 files changed, 45 insertions, 45 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index adac001fb..b33afe9b0 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -833,7 +833,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
thana_tower = 10;
completequest 7053;
getexp 120000,10000;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
close;
}
else {
@@ -909,7 +909,7 @@ OnTimer30000:
}
tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
- if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
+ if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) {
mes "^3355FFA mysterious field of";
mes "energy seems to surround";
mes "the mechanical device and";
@@ -961,7 +961,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
close;
OnTouch:
- if ((countitem(7421) == 0) && (countitem(7426) == 0))
+ if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0))
specialeffect EF_LEVEL99_4;
end;
@@ -972,7 +972,7 @@ L_Key:
mes "and you see that a red object inside was the origin of the magical power.";
next;
mes "- You acquired the powerful Red Key. -";
- getitem 7421,1; //Key_Red
+ getitem Key_Red,1;
if (thana_tower != 4) close;
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
@@ -1027,7 +1027,7 @@ L_Key:
}
tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
- if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
+ if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) {
mes "^3355FFYou find a screen";
mes "with three tiny panels and";
mes "a numeric keypad underneath.";
@@ -1102,7 +1102,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
mes "surface. An object forms...^000000";
next;
mes "^4d4dffThe powerful Yellow Key appears.^000000";
- getitem 7422,1; //Key_Yellow
+ getitem Key_Yellow,1;
if (thana_tower != 5) close;
mes "^4d4dffA fierce feeling passes through your head.";
mes "You seen an illusion of light, like when you acquired the first key.^000000";
@@ -1172,13 +1172,13 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7422) == 0) && (countitem(7427) == 0))
+ if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
- if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
+ if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) {
mes "I can feel some magical power from this beautiful stone statue.";
mes "There's a little crack between the wings.";
next;
@@ -1190,7 +1190,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "the statue alone.^000000";
close;
}
- if ((countitem(7421) > 0) && (countitem(7422) > 0)) {
+ if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) {
mes "["+strcharinfo(0)+"]";
mes "I'll try the left wing first.";
mes "What key should I put in?";
@@ -1216,7 +1216,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "There's a key-shaped object inside...";
next;
mes "^4d4dffThe powerful Blue Key appears.^000000";
- getitem 7423,1; //Key_Blue
+ getitem Key_Blue,1;
if (thana_tower != 6) close;
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
@@ -1257,13 +1257,13 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7423) == 0) && (countitem(7428) == 0))
+ if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
- if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
+ if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) {
mes "I can feel some magical power from this brilliant statue.";
mes "This must be one of the seals.";
next;
@@ -1277,7 +1277,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
mes "peculiar or out of place...^000000";
close;
}
- if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) {
+ if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0)) {
mes "When you insert the key into the keyhole of the ornament";
mes "and match them by corresponding color, the Stone Statue will snap open.";
mes "You can see small wheels are moving inside.";
@@ -1461,7 +1461,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
specialeffect EF_POTION6;
next;
mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000";
- getitem 7424,1; //Key_Green
+ getitem Key_Green,1;
if (thana_tower != 7) close;
mes "^4d4dffWhen you pick up the key,";
mes "your body trembles";
@@ -1529,17 +1529,17 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7424) == 0) && (countitem(7429) == 0))
+ if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
- if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
+ if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) {
mes "An old, worn sword hangs above the splendid table.";
mes "It emits a gloomy aura.";
next;
- if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) {
+ if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0) && (countitem(Key_Green) > 0)) {
mes "As you approach, the keys in your pocket";
mes "suddenly respond with a mysterious power.";
specialeffect2 EF_ABSORBSPIRITS;
@@ -1583,7 +1583,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
specialeffect EF_CHANGEDARK;
next;
mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000";
- getitem 7425,1; //Key_Black
+ getitem Key_Black,1;
if (thana_tower != 8) close;
next;
mes "A drawer had snapped open under the table while you picked up the key and observed it.";
@@ -1596,7 +1596,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
mes "You received Varmunt's Journal.^000000";
thana_tower = 9;
changequest 7052,7053;
- getitem 11011,1; //Barmund_Note
+ getitem Barmund_Note,1;
close;
case 3:
mes "When you lift the sword, you feel a shock from numerous conflicting spells.";
@@ -1619,7 +1619,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7425) == 0) && (countitem(7430) == 0))
+ if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0))
specialeffect EF_LEVEL99_4;
end;
}
@@ -1676,7 +1676,7 @@ OnTimer2400000:
}
tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{
- if (countitem(7421) > 0) {
+ if (countitem(Key_Red) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1689,8 +1689,8 @@ tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{
mes "You feel isolated and depressed deep inside your heart...";
next;
mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000";
- delitem 7421,1; //Key_Red
- getitem 7426,1; //Magic_Gem_Red
+ delitem Key_Red,1;
+ getitem Magic_Gem_Red,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1710,7 +1710,7 @@ tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC
tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC
tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{
- if (countitem(7422) > 0) {
+ if (countitem(Key_Yellow) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1723,8 +1723,8 @@ tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{
mes "Your heart begins to throb as though you are suffering from a broken heart.";
next;
mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000";
- delitem 7422,1; //Key_Yellow
- getitem 7427,1; //Magic_Gem_Yellow
+ delitem Key_Yellow,1;
+ getitem Magic_Gem_Yellow,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1744,7 +1744,7 @@ tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC
tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC
tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{
- if (countitem(7423) > 0) {
+ if (countitem(Key_Blue) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1757,8 +1757,8 @@ tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{
mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry.";
next;
mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000";
- delitem 7423,1; //Key_Blue
- getitem 7428,1; //Magic_Gem_Blue
+ delitem Key_Blue,1;
+ getitem Magic_Gem_Blue,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1778,7 +1778,7 @@ tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NP
tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC
tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{
- if (countitem(7424) > 0) {
+ if (countitem(Key_Green) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1791,8 +1791,8 @@ tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{
mes "Your head starts to ache and you feel worried and anxious about something.";
next;
mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000";
- delitem 7424,1; //Key_Green
- getitem 7429,1; //Magic_Gem_Green
+ delitem Key_Green,1;
+ getitem Magic_Gem_Green,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1813,7 +1813,7 @@ tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NP
tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 0) {
- if (countitem(7427) > 0) {
+ if (countitem(Magic_Gem_Yellow) > 0) {
mes "It's a statue giving off a golden light.";
mes "The sword appears to be missing a gem.";
mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light.";
@@ -1824,7 +1824,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 0) {
mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react.";
specialeffect EF_BEGINSPELL5;
- delitem 7427,1; //Magic_Gem_Yellow
+ delitem Magic_Gem_Yellow,1;
$@thana_summon = 1;
donpcevent "#tteffect01::OnEnable";
mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1843,7 +1843,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 1) {
- if (countitem(7429) > 0) {
+ if (countitem(Magic_Gem_Green) > 0) {
mes "A statue gives off green light.";
mes "The wiseman's wand seems to be missing a gem.";
mes "As I draw closer to the statue, the Green Charm Stone emits a bright light.";
@@ -1854,7 +1854,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 1) {
mes "After inserting the Green Charm Stone into the wand, the statue begins to react.";
specialeffect EF_BEGINSPELL4;
- delitem 7429,1; //Magic_Gem_Green
+ delitem Magic_Gem_Green,1;
$@thana_summon = 2;
donpcevent "#tteffect02::OnEnable";
mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1873,7 +1873,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 2) {
- if (countitem(7428) > 0) {
+ if (countitem(Magic_Gem_Blue) > 0) {
mes "An angel statue is covered with a blue light.";
mes "A gem seems to be missing from the statue's belt.";
mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light.";
@@ -1884,7 +1884,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 2) {
mes "After inserting the Blue Charm Stone into the belt, the statue begins to react.";
specialeffect EF_BEGINSPELL2;
- delitem 7428,1; //Magic_Gem_Blue
+ delitem Magic_Gem_Blue,1;
$@thana_summon = 3;
donpcevent "#tteffect03::OnEnable";
mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1903,7 +1903,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 3) {
- if (countitem(7426) > 0) {
+ if (countitem(Magic_Gem_Red) > 0) {
mes "A statue is shining like blood.";
mes "A gem seems to be missing from the heart area of its armor.";
mes "As I draw closer to the statue, the Red Charm Stone emits a bright light.";
@@ -1914,7 +1914,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 3) {
mes "After inserting the Red Charm Stone into the armor, the statue begins to react.";
specialeffect EF_BEGINSPELL3;
- delitem 7426,1; //Magic_Gem_Red
+ delitem Magic_Gem_Red,1;
$@thana_summon = 4;
donpcevent "#tteffect04::OnEnable";
mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1933,7 +1933,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 4) {
- if (countitem(7430) > 0) {
+ if (countitem(Magic_Gem_Black) > 0) {
mes "A devil statue emits dark light.";
mes "The right eye seems to be missing a gem.";
mes "As I draw closer to the statue, the Black Charm Stone emits a bright light.";
@@ -1944,7 +1944,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 4) {
mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react.";
specialeffect EF_BEGINSPELL7;
- delitem 7430,1; //Magic_Gem_Black
+ delitem Magic_Gem_Black,1;
$@thana_summon = 5;
donpcevent "#gateto_thanatos::OnEnable";
donpcevent "#tteffect01::OnStop";
@@ -2311,7 +2311,7 @@ tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{
end;
OnTouch:
if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
- if (countitem(7425) > 0) {
+ if (countitem(Key_Black) > 0) {
mes "The shadow of a Black Key is gleaming in the center of the portal.";
mes "To pass this way, looks like I need something.";
next;
@@ -2320,8 +2320,8 @@ OnTouch:
mes "The key seems to separate into many particles and suddenly collapses into a ball.";
mes "The barricade is removed through the power from newly formed black magic gem.";
close2;
- delitem 7425,1; //Key_Black
- getitem 7430,1; //Magic_Gem_Black
+ delitem Key_Black,1;
+ getitem Magic_Gem_Black,1;
warp "thana_step",69,369;
end;
}